Block Game Template - Procedural Generation Test (Perf test 2)

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  • เผยแพร่เมื่อ 17 มี.ค. 2016
  • Just doing some more testing with runtime world generation.
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ความคิดเห็น • 7

  • @TheNoobtuberr
    @TheNoobtuberr 8 ปีที่แล้ว

    I quess you're tired of this question but.. are you going to continue your Zombies tutorials? You are the best UE4 tutorial maker I've seen in TH-cam. I'm completely new to game developing and your tutorials are really informative. The best thing is that you explain stuff well and watching you troubleshoot bugs is also very helpful! It gives viewers a chance to actually see how bugs should be handled :) So big thank you for that! I'm trying to replicate CoD zombies aswell and your series are the best thing ever! I tried watching other peoples tutorials for guns etc. but they lack your level of explaining. Anyways this comment got long XD Thanks for everything so far and I hope that you wont abandon your series!

    • @AngryBO2Gamer
      @AngryBO2Gamer  8 ปีที่แล้ว

      +TheNoobtuberr I'm afraid not :( I am simply too busy to continue working on that series, plus it started out kind of badly, there would be a lot that I would need to go back and fix.

    • @TheNoobtuberr
      @TheNoobtuberr 8 ปีที่แล้ว

      AngryGamerTV
      Ow thats too bad :( Thanks anyways

  • @CGPacifica
    @CGPacifica 8 ปีที่แล้ว

    Great idea tackling this in two dimensions first. I'll need to try that. Would you be willing to share any info about how you pulled this off with blueprints?

    • @AngryBO2Gamer
      @AngryBO2Gamer  8 ปีที่แล้ว

      +CGPacifica 2D is actually equally as difficult as 3D, but actually much harder where game mechanic is concerned.

  • @CGPacifica
    @CGPacifica 8 ปีที่แล้ว

    Blueprints or code?

    • @AngryBO2Gamer
      @AngryBO2Gamer  8 ปีที่แล้ว

      +CGPacifica This specific test was code, but I have the exact thing written in blueprints.