To add with this about the quests, I did a spreadsheet that can be useful to anyone who wants to look at how the questlines are going throughout ALL THE QUESTS of New World : - LINK BELOW (in answers) - Total for MSQ is actually 1 447 775 from start to finish in 166 quests While you get about 807k in 408 side stories quests In the sheet there is also detail of what you have to do for each MSQ and the amount of gold you will get with completing all MSQ and a quick link to each region, each trade skill questline, and each daily quest (as now we will only have daily quests instead of endlessly repeatable quests) and also each artefact, with each quests detailed Sharing it here so it can reach a max amount of people that can find it useful (Will make a .png version for people to use with image editor)
Yall are basing your info on NWDB beta/PTR where the MSQ xp rewards that have all been boosted just for the beta. Surprised pikachu face tomorrow when yall realise that the MSQ xp rewards are back to the old values on live servers. The old leveling guides still work.
@@ballzz2thewall do you think they would bother to turn the xp numbers to round numbers, make some quests value more than others when it wasn’t the case before, and this for end-game quests, all this effort for Beta quest where we were stuck lvl 25? Example : the Motherwell got up from 6250 xp to 10000 xp (+60%), the quests before that where gradually lower than 6250, and they are also upped to 10000 xp, and the quest « A better Defense » is 16000xp when it was 5750 xp before ? (And that’s 9 quests before the Motherwell)
I agree, I’m always confused with these guides new world is probably the fastest mmo to get to max level no guide needed just play. If anything I always thought it should take longer to get to max
@@fooojin Depends a little when exactly you count the people who made it to 60. At release leveling was horrendous. They changed the whole early game some time ago when they introduced the first Fresh Start server. Leveling at that time was a very different experience and a lot of fun imo.
@@marshallbeck9101 from what I gathered about the release now you'll need even less time now to get to max level. I don't really know why they would do this because the leveling process is much better than the end game imo.
So hyped up for tomorrow morning! I’m very happy to hear focusing on MSQ and just dabbling in side quests and faction quests along the way should be keep on track for the zones I’m running through and I won’t have to stop and grind before the next area. So ready for launch!
Thanks for making all these updated guides for New World. I'm a seasoned player, but I'll be watching them all for anything I missed. And I'll know it's up-to-date if I see Aeternum on the title screen!
I’ve leveled 3 characters only with 6k hours and this has probably been the smoothest playthrough in terms of leveling. Ags has really made a come back with this one
Here make it easier for ya main quest with side quest along the way. Grab horse as soon as possible. Crafting and gathering was nerfed so was the town board.
Thank you for all the effort; but could you possably check the Non DLC quests and amount to reach level 60 from that? Im worried a lot of the XP is coming from the elesian wilds quests as they are the most late game and will provide the most raw XP. New players will only be able to get to 60 without the DLC so I wonder how close to 60 they could get without the heavy numbers from the late game.
Daily random expedition queue will grant you half of the total experience required to next level, twice per day. This was slightly stronger before Aeternum, because you can now only complete each repeatable expedition quest once per day.
In the Aeternum beta, players were leveling very fast just running through the main questline. I was trying to compete with crafting and it wasn't even close in terms of pace, even with power gathering and making a bunch of stuff. When I leveled an alt earlier this year, the main questline kind of lost pace in the 40's and 50's and I had to do some other stuff like town boards to stay above the suggested levels. Doing faction grinds while leveling helps. Thumbs up.
@@StealthBoyElite beta went to 25. The pc version is not the same they made tons of changes. There 18 more quest then there is on pc version going to level 25. Dungeon quest can be repeated a certain amount of times. And no in pc version it does not fall off you. Just do main quest and couple main quest when at the two level choke hold.
Eso player here from release back on ps4 days looking forward to jumping on this played beta for abit was great didn’t get to try PvP tho an im quite focused on PvP so what it’s like on new world see people crying bout the auto lock on stuff but still looks pretty good the vids I’ve seen my question is whats gunna change from the vids recently uploaded about pvp and release tomorrow
Guys what about to switch the characters between servers ? Can we switch between regions too ? From EU to NA server for example. I think i see something to klick in the store maybe for the server switch ? 🤔 ps: I play on PS5
Pretty sure it's intentional that it's not for quests. You could just flag right before handing in quests otherwise. XP bonus is for more than just mobs though iirc. Don't have a specific list of things it applies to, but may be things like territory gain. Maybe also area discovery and lore notes, not sure from the top of my head. You'll see the multiplier for things it applies to when the xp pops up.
Leveling is easy now. Let’s bring back the town boards so consul players can feel the pain. Oh also we got to scrap the bonus to crafting because everyone needs to feel like we accomplished something after 100’s of hours chopping trees and beating rocks.
Paid shop skins and twitch drops skins were confirmed to me by a dev to be account bound even with Aeternum launch. However, one thing the devs didn’t confirm for me was skins you unlocked previously with transmog tokens. They said “nothing will be lost, whether that means you get all spent tokens back or keep skins that were previously unlocked with tokens. We have nothing further to share on that at this moment”. This was about 2 weeks ago
@@Yeeeaintgondoit yes but the devs personally told me with Aeternum, which isn’t out now on any server, they didn’t know if transmog token unlocked skins would remain unlocked or if we would just get the tokens reimbursed back for any tokens we used to unlock skins.
So I know a lot has changed over the years and more still to come on the NWA release...is there a date that might be a kind of cut off where things are or aren't still relevant? For example, are build guides from 2023 out of date at this point? It's hard to know what has changed and when they changed, but at this point there's honestly not that much content out there from 2024 so i just don't know what to trust, as a brand new player... especially when it comes to combat/build mechanics...
I’ll tell you this. I’m not new to MMOs but I never and I repeat NEVER make my own builds because I always want to do the best. That’s not always fun. With new world, since I played at launch day and guides/builds weren’t really reliable or simply rushed out, I just did my own thing. I saw weapon attacks/looks I liked, I decided what role I wanted to play and through trial and error I found my optimal build. I was able to do all endgame content through last season and did very well in PvP. Long story short, do yourself a favor and enjoy New World. The brand new player experience is amazing now compared to what it was and finding new weapons and new ways to play on your own is way more rewarding. Not sure what server you’ll be on, but I’m in NA west and going to start a guild based on helping new players to become great players. Let me know if you’re interested and we can message in game or something.
@@Reqkuiem I have a thousand or more hours in GW2 and used to raid in WoW back in the TBC days so I am accustomed to looking for meta builds and trying to at least be close to optimal for group play...but these days I am primarily a solo player and this is why I have been drawn to this game...the focus on being able to be nearly entirely solo in this game is really enticing for me...and the idea that I can just pick some weapons and skills based on what feels good and choose some traits I like the feel of is really cool...I'm so stoked to get into this game...I'm in Colorado so I'm guessing I'll likely end up on an NA West server too!
@@fullmetalathlete When it comes to max level weapon guides etc, most things from this year should still be mostly up to date. It's mainly the earlygame experience that has been changed.
Bottom line: NWA has become a hand holding game on rails. Leveling wasn't hard before, it's nothing now. Heck, getting to level 30 in the beta was only a couple hours. So that leaves doing achievements and getting gear for raid and leveling up your weapons and crafting skills ... which I have already done (all weapons max'd and all crafting, including music and fishing are at 250) ... so what is the point of a long time player to roll up a new character? Not much.
Main story quests you should complete them MSU it almost every game you play you might not have to do it all the side quest, but if the games made correctly, the side quest will have their own reasons for being done like introducing you to certain systems that you don’t have to have to play the game I don’t know if I’d expect that from game designed by a game studio that’s never had a successful live service because clearly you have to understand. This is not. This was a commercial success as far as the initial sales went but it is a failure an epic I mean of gigantic probably one of the most epic live service failures ever from over 900,000 people playing in the high-speed current hour down to fairly breaking 6000 people in the high-speed and current hour every live service Failure, and Amazon made themselves and successfully published it. I mean, they certainly made a boatload of money off of people that bought this game. They will make a blow off of console users that buy it in the end unless they drastically change the way their servers are structured. It will still be an epic goddamn failure as a live service game, I mean as far as game studios go Amazon is a child in the industry and infant. They know nothing. They’ve not had one successful game other than the initial sale but when you’re when you’re publishing game, you hope to make money on for years in purchase of ongoing revenue streams, and they don’t have that.
just some questions. what happens to our account what has 3 level 65's? are we allowed to make a 4th char on new server tomorrow? will they give us a new opr map anytime soon? are you urself looking forward to the console release? myself think this is a huge move - new world was amazing in its early days everyone had so much fun! hope its the same as last time... as this time round im going to enjoy the ride nice and slow make freinds along the way & get into a decent guild!
@@thenightingale7405 those people will quit anyway even if they get to max faster, new world doesn’t take long to level, never has, especially compared to other mmos. So that feedback was delusional and shouldn’t have been taken seriously
Farming trophy and jobs all again??? no way. This forced wipe will just help botters to ruin the game again. All big companies will dominate the server in a week and casual won't get a chance in any kind of pvp for at least a year. Well done AGS, well done.
I'm just going to enjoy leveling up. The pc peasant will be the best in pvp the first 3 weeks anyway. Because they are at a higher level. So just take your time my console friends and enjoy the last good western MMORPG game that is available today. 👍🏻😊
i understand that you kinda have to post shit like this. but levelong guides before release is a sickness in gaming. even more so in mmo and even more so in this game
A ported PC game that spent 3 years milking their customers with microtransactions, while delivering poor updates filled with bugs and delays. Has now abandoned these players for a much more lucrative option, milking console kids from their milk money. Good luck manifesting a playable end game without latency, desync and aim-lock. That's not filled with bots and off shore buying and selling. Also, good luck getting into a war where only a low percentage of people ever get to experience. Enjoy paying those high taxes and the controlled crafting, while feeding that small percentage even more of your gold. So much that the gold distribution actually works against the community and the game's end game.
Main story quests you should complete them MSU it almost every game you play you might not have to do it all the side quest, but if the games made correctly, the side quest will have their own reasons for being done like introducing you to certain systems that you don’t have to have to play the game I don’t know if I’d expect that from game designed by a game studio that’s never had a successful live service because clearly you have to understand. This is not. This was a commercial success as far as the initial sales went but it is a failure an epic I mean of gigantic probably one of the most epic live service failures ever from over 900,000 people playing in the high-speed current hour down to fairly breaking 6000 people in the high-speed and current hour every live service Failure, and Amazon made themselves and successfully published it. I mean, they certainly made a boatload of money off of people that bought this game. They will make a blow off of console users that buy it in the end unless they drastically change the way their servers are structured. It will still be an epic goddamn failure as a live service game, I mean as far as game studios go Amazon is a child in the industry and infant. They know nothing. They’ve not had one successful game other than the initial sale but when you’re when you’re publishing game, you hope to make money on for years in purchase of ongoing revenue streams, and they don’t have that.
To add with this about the quests, I did a spreadsheet that can be useful to anyone who wants to look at how the questlines are going throughout ALL THE QUESTS of New World : - LINK BELOW (in answers) -
Total for MSQ is actually 1 447 775 from start to finish in 166 quests
While you get about 807k in 408 side stories quests
In the sheet there is also detail of what you have to do for each MSQ
and the amount of gold you will get with completing all MSQ
and a quick link to each region, each trade skill questline, and each daily quest (as now we will only have daily quests instead of endlessly repeatable quests)
and also each artefact, with each quests detailed
Sharing it here so it can reach a max amount of people that can find it useful
(Will make a .png version for people to use with image editor)
Link to the spreadsheet: docs.google.com/spreadsheets/d/1-3Au09xQS_cqB2MMAvITGHYE17pbYKP1vCWjNm2bym0/htmlview
Yall are basing your info on NWDB beta/PTR where the MSQ xp rewards that have all been boosted just for the beta. Surprised pikachu face tomorrow when yall realise that the MSQ xp rewards are back to the old values on live servers. The old leveling guides still work.
@@ballzz2thewall do you think they would bother to turn the xp numbers to round numbers, make some quests value more than others when it wasn’t the case before, and this for end-game quests, all this effort for Beta quest where we were stuck lvl 25?
Example : the Motherwell got up from 6250 xp to 10000 xp (+60%), the quests before that where gradually lower than 6250, and they are also upped to 10000 xp, and the quest « A better Defense » is 16000xp when it was 5750 xp before ? (And that’s 9 quests before the Motherwell)
@@ballzz2thewallis this true? Did it end up being like that?
as someone who has leveled up multiple character over the years, take your time with levelling up, this is the best part of the game
I agree, I’m always confused with these guides new world is probably the fastest mmo to get to max level no guide needed just play. If anything I always thought it should take longer to get to max
I mean, nw lvling made 900k ppl out of a mil quit the game before level 60
That was one of a bunch of reasons why people quit, not just the grind @fooojin
@@fooojin Depends a little when exactly you count the people who made it to 60.
At release leveling was horrendous. They changed the whole early game some time ago when they introduced the first Fresh Start server. Leveling at that time was a very different experience and a lot of fun imo.
@@marshallbeck9101 from what I gathered about the release now you'll need even less time now to get to max level.
I don't really know why they would do this because the leveling process is much better than the end game imo.
So hyped up for tomorrow morning! I’m very happy to hear focusing on MSQ and just dabbling in side quests and faction quests along the way should be keep on track for the zones I’m running through and I won’t have to stop and grind before the next area. So ready for launch!
Also worth mentioning that some things grant extra XP while being PvP flagged, so if you enjoy PvP that's worth doing.
Thanks for making all these updated guides for New World. I'm a seasoned player, but I'll be watching them all for anything I missed. And I'll know it's up-to-date if I see Aeternum on the title screen!
Ok i didn’t know most of that sht lol.
Thanks tor the informative banger video dukesloth.
I've never been so hype for an mmo
Great tips for returning players. Worth a resubscribe
Thanks for all the tips dude you're a gem
Mount quest and and doing all races will yield a LOT of xp, and will increase your move speed. I'd prio maxing it out while leveling.
Read the notes, they're good and really help the environmental storytelling.
I’ve leveled 3 characters only with 6k hours and this has probably been the smoothest playthrough in terms of leveling. Ags has really made a come back with this one
Is it worth it for me to start a new character with my girlfriend? I have an old lvl 60 character from 2 years ago
@@eiontactics9056 most definitely bro, worth a shot
Here make it easier for ya main quest with side quest along the way. Grab horse as soon as possible. Crafting and gathering was nerfed so was the town board.
Thank you for all the effort; but could you possably check the Non DLC quests and amount to reach level 60 from that? Im worried a lot of the XP is coming from the elesian wilds quests as they are the most late game and will provide the most raw XP. New players will only be able to get to 60 without the DLC so I wonder how close to 60 they could get without the heavy numbers from the late game.
Daily random expedition queue will grant you half of the total experience required to next level, twice per day.
This was slightly stronger before Aeternum, because you can now only complete each repeatable expedition quest once per day.
Subscribed!..Thanks alot for this guide!
In the Aeternum beta, players were leveling very fast just running through the main questline. I was trying to compete with crafting and it wasn't even close in terms of pace, even with power gathering and making a bunch of stuff. When I leveled an alt earlier this year, the main questline kind of lost pace in the 40's and 50's and I had to do some other stuff like town boards to stay above the suggested levels. Doing faction grinds while leveling helps. Thumbs up.
Beta did not go to 40 😂
@@freezax4 he didn't say it did
@@StealthBoyElite beta went to 25. The pc version is not the same they made tons of changes. There 18 more quest then there is on pc version going to level 25. Dungeon quest can be repeated a certain amount of times. And no in pc version it does not fall off you. Just do main quest and couple main quest when at the two level choke hold.
Does this apply for upcoming console? Main story quests best way?
Faster leveling to max is fine but if endgame isn't that great, players will soon leave. Again.
Thanks for the video, amazing! How long does it take to finish the MSQ?
WOO NEW WORLD IS BACK BABY
I LOVE YOUR ENTHUSIASM
how long does it roughly take to play through the main story questline?
Eso player here from release back on ps4 days looking forward to jumping on this played beta for abit was great didn’t get to try PvP tho an im quite focused on PvP so what it’s like on new world see people crying bout the auto lock on stuff but still looks pretty good the vids I’ve seen my question is whats gunna change from the vids recently uploaded about pvp and release tomorrow
Will there be new Character Slots for PC Players?
All the best to the new players. ❤🎉 -Mute Mr Louis Vuitton 💜💜💜💜
DO you get weapon XP in OPR now?
any build for leveling fire staff?
Guys what about to switch the characters between servers ? Can we switch between regions too ? From EU to NA server for example. I think i see something to klick in the store maybe for the server switch ? 🤔
ps: I play on PS5
I can’t the grizzly neighbors on nwdb, where do you have that from and also story of the stones has a different, lower gear score pick listed
You need to look on the PTR version of nwdb, not the current live one! ptr.nwdb.info/db/quest/02a_side06_01_bears
I tested PVP Flag (+10% XP) but it didn't work for quest XP. Do you know if in beta it's fixe? Or still only for mobs
Pretty sure it's intentional that it's not for quests. You could just flag right before handing in quests otherwise. XP bonus is for more than just mobs though iirc. Don't have a specific list of things it applies to, but may be things like territory gain. Maybe also area discovery and lore notes, not sure from the top of my head. You'll see the multiplier for things it applies to when the xp pops up.
Can I transfer server for example old server to a new one(
Also, repeatable dungeon quests are still giving decent XP.
How do u take ur helmet skin off on xbox?
Go over the helmet piece and press then change skin. You will have access to the invisible/hide helmet option without transmog tokens
Leveling is easy now. Let’s bring back the town boards so consul players can feel the pain. Oh also we got to scrap the bonus to crafting because everyone needs to feel like we accomplished something after 100’s of hours chopping trees and beating rocks.
do you keep the bought skins from new world or is it gone on your account when aeternum launches
Same question
Paid shop skins and twitch drops skins were confirmed to me by a dev to be account bound even with Aeternum launch. However, one thing the devs didn’t confirm for me was skins you unlocked previously with transmog tokens. They said “nothing will be lost, whether that means you get all spent tokens back or keep skins that were previously unlocked with tokens. We have nothing further to share on that at this moment”. This was about 2 weeks ago
All skins are account wide you can test this right now by making a new toon on a different server
@@Yeeeaintgondoit yes but the devs personally told me with Aeternum, which isn’t out now on any server, they didn’t know if transmog token unlocked skins would remain unlocked or if we would just get the tokens reimbursed back for any tokens we used to unlock skins.
@@ReqkuiemSkins are account bound, surely they wouldn't fuck their PC player base harder
Do you have to do the same 12 town board quests over and over and over and over...
They are random and you can just reroll them
Nope, not really much value in doing them unless you want to grind territory standing afaik
@@DukeSloth glad they changed this. i remember running around doing board quests at launch lmao
I quit after getting the quest for the 6 chests at the broken down bridge outside of Everfall 4 times in a row.
@@williamatkins3465 just do main quest and side quests
Easy AGS told that if you do main quest you can reach lvl 65 easily
Feel soo bad that I'm going for work entire week right when the game releases 😢 Hope that it will be for good . The starting areas to be more empty
Sword getting a new spell ?
Is it just me. Or does the character running animation seem better. And the jumping to
Why do you say you can’t say the tip here?
So I know a lot has changed over the years and more still to come on the NWA release...is there a date that might be a kind of cut off where things are or aren't still relevant? For example, are build guides from 2023 out of date at this point? It's hard to know what has changed and when they changed, but at this point there's honestly not that much content out there from 2024 so i just don't know what to trust, as a brand new player... especially when it comes to combat/build mechanics...
Build guides are going to be tough anyway as it’s going to 725 gear score. But there are guides on season 4 and 5 that are still relevant I would say
I’ll tell you this. I’m not new to MMOs but I never and I repeat NEVER make my own builds because I always want to do the best. That’s not always fun. With new world, since I played at launch day and guides/builds weren’t really reliable or simply rushed out, I just did my own thing. I saw weapon attacks/looks I liked, I decided what role I wanted to play and through trial and error I found my optimal build. I was able to do all endgame content through last season and did very well in PvP. Long story short, do yourself a favor and enjoy New World. The brand new player experience is amazing now compared to what it was and finding new weapons and new ways to play on your own is way more rewarding. Not sure what server you’ll be on, but I’m in NA west and going to start a guild based on helping new players to become great players. Let me know if you’re interested and we can message in game or something.
@@Reqkuiem I have a thousand or more hours in GW2 and used to raid in WoW back in the TBC days so I am accustomed to looking for meta builds and trying to at least be close to optimal for group play...but these days I am primarily a solo player and this is why I have been drawn to this game...the focus on being able to be nearly entirely solo in this game is really enticing for me...and the idea that I can just pick some weapons and skills based on what feels good and choose some traits I like the feel of is really cool...I'm so stoked to get into this game...I'm in Colorado so I'm guessing I'll likely end up on an NA West server too!
@@fullmetalathlete When it comes to max level weapon guides etc, most things from this year should still be mostly up to date. It's mainly the earlygame experience that has been changed.
Bottom line: NWA has become a hand holding game on rails. Leveling wasn't hard before, it's nothing now. Heck, getting to level 30 in the beta was only a couple hours. So that leaves doing achievements and getting gear for raid and leveling up your weapons and crafting skills ... which I have already done (all weapons max'd and all crafting, including music and fishing are at 250) ... so what is the point of a long time player to roll up a new character? Not much.
So what I hear is we will be over leveled, mobs will be easier to kill and we will speed through content
Is this test server or ?
You do math you get sub. .tank science
I cant wait to cope for a little longer
I just do the main and all side quests in a area before moving on and pick gather collect everything take your time enjoy the game
Basically just play the game
While i like guides. Do we really need to speed up the leveling even more to get to the mid endgame faster? xD
I should be instant for those that levelled up a few times in the past.
Not looking forward to the grind. Hyped about opr, arena and wars again tho.
Everyone knows that NW does not have end game content.
Why make players reach that lack of content even faster?
DUKE SQUAD
you almost strictly only talked about end game bro
No? Plenty of these things can be done before endgame. The main reason more focus is on endgame is because you you only need to do the MSQ otherwise.
Main story quests you should complete them MSU it almost every game you play you might not have to do it all the side quest, but if the games made correctly, the side quest will have their own reasons for being done like introducing you to certain systems that you don’t have to have to play the game I don’t know if I’d expect that from game designed by a game studio that’s never had a successful live service because clearly you have to understand. This is not. This was a commercial success as far as the initial sales went but it is a failure an epic I mean of gigantic probably one of the most epic live service failures ever from over 900,000 people playing in the high-speed current hour down to fairly breaking 6000 people in the high-speed and current hour every live service Failure, and Amazon made themselves and successfully published it. I mean, they certainly made a boatload of money off of people that bought this game. They will make a blow off of console users that buy it in the end unless they drastically change the way their servers are structured. It will still be an epic goddamn failure as a live service game, I mean as far as game studios go Amazon is a child in the industry and infant. They know nothing. They’ve not had one successful game other than the initial sale but when you’re when you’re publishing game, you hope to make money on for years in purchase of ongoing revenue streams, and they don’t have that.
i love how no one bought the seaosn 5 season pass lmaoo 🤣
We are season 6 now
just some questions.
what happens to our account what has 3 level 65's?
are we allowed to make a 4th char on new server tomorrow?
will they give us a new opr map anytime soon?
are you urself looking forward to the console release?
myself think this is a huge move - new world was amazing in its early days everyone had so much fun! hope its the same as last time... as this time round im going to enjoy the ride nice and slow make freinds along the way & get into a decent guild!
Why do they speed up leveling.. youre just cutting out the most important and fun parts of the game. The isnt an mmo that starts at end game..
Go look at the feedback of everyone that quit at the original launch.
@@thenightingale7405 those people will quit anyway even if they get to max faster, new world doesn’t take long to level, never has, especially compared to other mmos. So that feedback was delusional and shouldn’t have been taken seriously
@@thenightingale7405 guess what, they wouldve quit regardless bc theres no real endgame, so getting there faster does nothing
Leveling sucks in MMOs. People wanna get capped and start wrecking stuff. And yes end game starts at Max level in New World
@@WiFi314 if you think the leveling sucks you will think the end game sucks
Farming trophy and jobs all again??? no way. This forced wipe will just help botters to ruin the game again. All big companies will dominate the server in a week and casual won't get a chance in any kind of pvp for at least a year. Well done AGS, well done.
01:45 XDD
pog
Always funny watching people speeding thru content and then whinging because there's nothing to do
AGS sped up the leveling process themselves within the first year by a drastic margin, it made no sense. This is an mmo that starts at end game
Game starts at 65. This isnt content. Its the tutorial lil buddy. A tutorial we have done 3 times already.
so just play the game normally then
Xbox only server let’s goo !!!🎉❤🎉
This is insanely stupid design. Why add all the side content if most people will just skip it
People don't know how to level? Literally just play, leveling is x10 too fast imo super easy
I'm just going to enjoy leveling up. The pc peasant will be the best in pvp the first 3 weeks anyway. Because they are at a higher level. So just take your time my console friends and enjoy the last good western MMORPG game that is available today. 👍🏻😊
i understand that you kinda have to post shit like this. but levelong guides before release is a sickness in gaming. even more so in mmo and even more so in this game
A ported PC game that spent 3 years milking their customers with microtransactions, while delivering poor updates filled with bugs and delays. Has now abandoned these players for a much more lucrative option, milking console kids from their milk money. Good luck manifesting a playable end game without latency, desync and aim-lock. That's not filled with bots and off shore buying and selling. Also, good luck getting into a war where only a low percentage of people ever get to experience. Enjoy paying those high taxes and the controlled crafting, while feeding that small percentage even more of your gold. So much that the gold distribution actually works against the community and the game's end game.
You have to pay for the secret tips, lol, bye!
Omg the jumping is so stupid
Wtf happened to their excellence in these kind of details. Float jumps and a new sword animation that makes no sense
Just play the game… why rush to the end… that’s the issue with all of you and these guides
real game starts once youre max lvl tf
@@NotBerothat’s when the fun ends lol
All players want to be the best
Because the game starts at 65.. this is the same tutorial leveling process we have done 3 times now.
@@poppychalupa9390opr starts at 65 bro. Opr is the meat and potatoes of the fun this game offers.
I live for the tink kill sound homie.
It's going to be even more fun in a couple of months, when everyone says "I told you so."
I think I've been abundantly clear about my expectations for NW, so this is a pretty weird comment on my channel specifically
@@DukeSloth That's what happens when you dance with the devil.
this was a whole lot of nothing.
Main story quests you should complete them MSU it almost every game you play you might not have to do it all the side quest, but if the games made correctly, the side quest will have their own reasons for being done like introducing you to certain systems that you don’t have to have to play the game I don’t know if I’d expect that from game designed by a game studio that’s never had a successful live service because clearly you have to understand. This is not. This was a commercial success as far as the initial sales went but it is a failure an epic I mean of gigantic probably one of the most epic live service failures ever from over 900,000 people playing in the high-speed current hour down to fairly breaking 6000 people in the high-speed and current hour every live service Failure, and Amazon made themselves and successfully published it. I mean, they certainly made a boatload of money off of people that bought this game. They will make a blow off of console users that buy it in the end unless they drastically change the way their servers are structured. It will still be an epic goddamn failure as a live service game, I mean as far as game studios go Amazon is a child in the industry and infant. They know nothing. They’ve not had one successful game other than the initial sale but when you’re when you’re publishing game, you hope to make money on for years in purchase of ongoing revenue streams, and they don’t have that.