Patcher X - Unreal Engine 5 (Tutorial)

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 2

  • @soldieroscar
    @soldieroscar 5 วันที่ผ่านมา

    Thinking about purchasing but need to know the process. I looked at this video and the documentation. But here is what im currently doing.
    Package my game. Make a zip file. Distribute.
    Make updates to ny game. Package my game. Make a zip file distribute.
    According to the video and documentation, I will need to specify all files that need to be changed? It doesnt automatically look for and change whats needed? Or am I missing something? What would be the process for me?

    • @Risecode
      @Risecode  5 วันที่ผ่านมา

      You have two options:
      🟢1) Specify which files need to be updated:
      - Create a JSON file where you specify which files require updates.
      - Upload this JSON file to the server, followed by the necessary game files.
      - If you want to update something later (e.g., you changed a character model and all characters are stored in a single .pak file), you only need to update that specific file on the server.
      1) If you're using file size verification, simply replace the file on the server.
      2) If you're using version verification, update the version number in the JSON file (e.g., from 0.1 to 0.2) and re-upload the JSON file to the server.
      🟢2) Package the entire game into a single ZIP file:
      - You can package the entire game into one ZIP file and update the whole thing each time.
      - However, this is not ideal because players will need to re-download the entire game with every update, which is inefficient. For this reason, I don’t recommend this approach.
      ⚡Additionally:
      In the future, I plan to further automate the process of filling out the JSON file.