CEO Of Callisto Protocol's Publisher Explains Why It Didn't Work - Luke Reacts
ฝัง
- เผยแพร่เมื่อ 23 ก.ย. 2024
- 👉🏼 LINKS: linktr.ee/luke... 👈🏼
--
Luke Stephens is a Content-Creator and Streamer that co-streams on TH-cam and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke's main channel & other content by going to: linktr.ee/luke... !!
--------------------------------------------------------------------
╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
╠╗║╚╝║║╠╗║╚╣║║║║║═╣
╚═╩══╩═╩═╩═╩╝╚╩═╩═╝
--------------------------------------------------------------------
Subscribe and I'll be your bestest friend!
#gaming #LukeStephens #ps5 #xbox
Glen Schofield spent all of his time doing interviews about how much of a genius he was for creating Dead Space, he forgot to do his job and lead his studio to a successful game launch.
Omg FACTS....this is the most grounded take I've heard. That makes the most sense.
The amount of time you spent on crawling in vents in this game is worse than the loading screens in Starfield.
Yup. The melee combat system being inferior to Punchout on the NES didn't help either
I just shimmied through 4 gaps and lifted 3 logs in a 5 minute sequence in GoW Ragnarok. So much fun doing that.
@@minbari73 Yeah, you spend a _lot_ of time just holding forward on the left stick in "AAA" games these days, huh. Occasionally getting to press A, if we're lucky
Felt like they concentrated so hard on graphics and had to rush to get the rest of the game together
Yep that game had a lot of cool Unreal engine stuff going for it but they forgot games are more than just graphics
Nope. They knew exactly what they were doing. They didn't want the game to feel like Dead Space or Bioshock so instead of shooting and powers, they came up with an all new combat system. Well, turns out, the gameplay styles in those games are actually good while that half melee/half weapon combat was fucking AWFUL. There's a reason so many games go with the L2/aim R2/shoot layout. It works and it feels good. I remember so little about Callisto Protocol's combat because it was so annoying and forgettable. They tried to redesign the wheel and ended up creating a square wheel which is obviously way worse than the existing wheel.
@@ChaseSchleichit's a glorified tech demo. 😂 It's like The Order 1886. Both are visually stunning, but gameplay is as shallow as a plate of cereal.
Not entirely wrong, but not 100% true. It’s not like the devs behind gameplay are also doing the art and vice versa.
You forgot to mention Hellblade 2!
My perception of The Callisto Protocol is that it was billed as the spiritual successor to Dead Space, from the creator of Dead Space... but it does not play like Dead Space. Instead it's based around melee combat that plays like Punch Out.
I just wanted a survival horror shooter like Dead Space...
Just like Order 1886, gameplay felt like an after thought. Game was just an average art piece that was more interesting to watch than play
Double headed mini boss battles were the worst... Especially on the hardest difficulty. You get softlocked if you dont have enough ammo prior to those fights. It got so frustrating, you have to spent all your hard earned money to buy ammo to get through these mfs. This really ruined my experience
The Calisto Protocol was the prime example for a game ruined by an over engineered combat system
"Gameplay comes first is what I learned with The Callisto Protocol"
dude, that should've been known *well before* going in to the game, that's kinda like basic common sense stuff
Lack of gameplay was the problem. It plays like a tech demo.
Lol I never realized that statue was behind the play button
It struggled because it was a buggy mess and many people couldn't even play it so they returned it.
Those people were the lucky ones.
CP really was a roller coaster. When it was orignally announced, the hype was palpable because people were like "finally, if EA wont do it, at least these guys will". Then EA took notice and were like nah, its still ours and announced the remake. But I remember even though there was buzz, CP had more favor because it was new and from the original creators. Then it didnt live up to expectation and the Remake became the last hope and excelled past expectations.
Glen Schofield talked about how Krafton killed the game by rushing the development by a whole year and then abandoned the project after launch. He talked about more bosses, enemies, and story and they just weren’t able to finish the game. He also said just to focus on what the community who plays it wants and they’ve been patching the game ever since.
As a 3d artist, i was excited for Callisto only for it to disappoint. Still looks pretty good though
"I've been holding onto this statue to hold up my youtube play button"
Enough said.
Luke casually hiding the statue 😆
They should have made gameplay similar to dead space
It's hilarious that Callisto Protocol was outdone critically and financially by a game (Dead Space) it had previously taken "inspiration" from and worked by some of its previous developers by a remake/remaster of the same game that was released several months after Callisto Protocol had already came out to mixed/negative reviews.
I remember when this game was announced and it came from the "developers of Dead Space" and a few months later EA announced a Dead Space remake and I was convinced Callisto was gonna be all kind of awesome and an evolution of the Dead Space formula while the remake was just gonna be a cheap EA cash grab
FF to last year Dead Space was my 4th favorite GOTY, which is quite an achievement considering the first 3 are Baldur's Gate 3, Zelda TOTK and Allan Wake 2 ; and I abandoned Callisto halfway through because not only had I predicted every single cheap jump scare to that point but I was already tired of the simple ass combat of evade and hit
That game had a smaller lifespan than a fruit fly.
Glen is a shark. Going from studio to studio using up all the talent then Effing off to the next "Venture" While riding off his resume and residuals from past work, paying for his weekly takeout order rather than crafting a true successor to Dead Space..
Gameplay really was the biggest issue for me. And its a prevalent issue in modern gaming. All these games that want to be AAA or are AAA focus so much on graphics and not enough on PLAYING the game or performance. I like linear games, but this felt completely on rails. Same issue I had with Order 1886. Story and lore were inticing. Graphics were crazy. But gameplay was barely there.
The lessen to learn from this is...
Don't sellout to big corps, you'll always regret it and your IP will suffer. If a big corp wants you, that means you're doin' something right (or at least it did), so keep doin' it (unless you're firewalk).
This should have been a VR game...the dodge mechanic would have been perfect for VR
Devs never "checked wrong boxes", because game run like trash on my 3070 even after two weeks of constant patches.
It’s was a Dead Space ripoff, and the Dead Space remake came out around the same time…
It’s felt like an expensive, hollow, horror game. It was very generic.
It was free on Epic last month I believe if you were able to snag it in time. I'd never pay money for that, but maybe I'd try it for free. The Dead Space Remake was a lot better imo and I really think they should have saved all that Callisto dev time for a Dead Space 2 remake. I know Dead Space 2 doesn't nessesarily need a remake, it will still always be considered one of the best horror games of all time, but I do think it could have benefitted from a remake just like the first one did instead of EA just saying "nahhhh" and shoving Dead Space events in Battlefield...
I bought Callisto Protocol a few months ago for less than £6. I got half way through and fell off as it’s just not good. So many strange design choices. Graphics are great but loads of stuff took me out of it. The item management was awful, the combat was repetitive and not interesting, just not great.
So I think the fail point of this game was the hard push on melee. The graphics, music, etc. were on point. However forced melee play over and over was horrible. Plus the grind to get a weapon and its ammo was abysmal.
So the game studio had to learn that gameplay comes first...sounds like Tiple A to me.
I'm playing it now. It's pretty good.
For me the problam wasn't about gameplay(I can see this combat will doing good in a game like Silent Hill)but it's a horror game that wasn't scary at all. And that's because of a good graphic if you can see everything so clearly it never going to scared you
I think the game is better than people give it credit for but it definitely felt disappointing for how much it was hyped up. If it had a longer time in the oven it definitely could have been better.
TH-camrs and youtube comment sections hyped it up the most.
Playing this game reminded me of Silent Hill: Homecoming.
I finally started playing it 4 days ago and just completed it today on hardcore and let me tell you..its not necessarily a bad experience until after the first splithead encounter because you can easily cheese the first splithead but the rest are pretty boring or rage inducing encounters also for some reason they just start throwing shit tons of enemies at you near the very end so much to the point where it gets very repetitive and long for no reason. Final boss was cool and honestly the first time i actually sort of enjoyed fighting an enemy because everything else before that was kind of the same thing over and over again and the game isn't even slightly scary either. Also the inventory system is pretty wack before you get the suit too but other than that its the worst horror game I've ever played sadly.
It was a mid game that was overhyped with mechanics that can be super painful at times, almost like it doesn't want to give you any breathing room. I originally got the pc version on launch but it ran like arse so returned it for the ps5 version which was at least more stable. After it died down i bought it on steam again just to see how it ran on steam deck.
I actually enjoyed Callisto although it did take a while to get use to the controls , but otherwise I don't really have any criticism of it.....I didn't notice any performance issues while playing it on PS5
It felt like a good gamepass game.
Luke just came from Rockstar games studios
I played this game as part of ps plus and I enjoyed it. It wasn’t the best but it was a good game. Really short which I sometimes like, it didn’t overstay its welcome
I played the game. I enjoyed the game. :D
I got this game for free on EGS which will be the only reason why I will ever play this game, but this games seems like it's something like Immortals of Aveum, a 7/10 game with some good ideas, but is overall lacking.
Speaking of which I also will probably play Immortals of Aveum either unless I got that for free too.
Real problem were the playtasters that either didnt exist, or fearful for their jobs and just said everything about the game is great cause my god, this game is boring. Everyone I knew was looking foward to this game, it was supposed to be the next dead space but even the the original dead space is better than this.
It had a pretentious name. That was strike one. What are you more likely to play: Dead Space or Callisto Protocol?
It was not bad
The name's a bit clunky too. Sounds shallow and won't sink a good game by any means, by small things like that add up.
I liked the game, granted I didn’t play it at launch, the dlc was weak tho and it wasn’t short.
I really enjoyed The Callisto Protocol.
Once they fixed the issues I personally thought it was a completely different game.
@@davidpliskin3330Same, I played it last year for the very first time and I had a pretty enjoyable experience. There were moments that were annoying and tedious which in the case of a 2nd game i’m sure would’ve been ironed out and polished, although those segments should’ve already been for the release of the game.
@@TheGhostlyAxe so it doesn't play the same as it did on launch?
@@boitmecklyn4995 I didn’t play the game on launch but I was aware of the multitude of issues and bugs, when I played it I only encountered 1 bug throughout my entire play through and most of the issues I heard were fixed making the experience better than I was expecting.
I loved the game but wasnt near dead space, got it for half off so that prob made me enjoy it more too haha
The dodge mechanics sucked
It was the studio’s fault, Glenn tried, but they rushed it. A lot of people in these comments are talking about something they know nothing about.
It didn't work because it was a cheap clone of ds with zero remarkable features and huge technical issues.
My version was not buggy. I was jist bad at it😅😅
i liked it a lot and it didnt had any problems, i played it 1 year after launch
The part with the blind monster was boring , easy has hell and was at least 2 hours of the game.
No.
It was definitely buggy at 1st, but overall, I really enjoyed playing calisto on ps5
Game was awful bc you literally don't get enough ammo and weapons to kill enemies
i got this game free from epic store and i havent even touched it
Stop making the beginning of your game a 45 minute cutscene. Just let us play the fucking thing.
I actually really liked this game, but I also bought it for $30. Callisto Protocol is an example of trying to change the formula to "innovate" and it gets bashed for it. This is why everything plays the same lol
I loved this game. It was fun!
I actually really enjoyed it
Man I’m early lol
First!!