Combining Calamity with Other Mods is perfectly balanced.

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 429

  • @GitGudWO
    @GitGudWO  ปีที่แล้ว +63

    Magic! Monsters! Mastery! Download Call of Dragons here: bit.ly/GitGudWO_CoDLaunch
    Use the promocode: PlayCoDNow to start your adventure!

  • @Syphael
    @Syphael ปีที่แล้ว +931

    Been cross-modding for years and honestly never had any gamebreaking bugs or experiences like that. I typically go Calamity + Fargo's + Alchemist npc for a fun playthrough.

    • @ItzaLukkeri
      @ItzaLukkeri ปีที่แล้ว +113

      You can definitely cross-mod larger mods as well if you don't care about balancing too much, I used to do Calamity + Thorium + Joost + Spirit + Grealm as well as some qol mods in multiplayer and it worked fine enough.

    • @PrismTheLoser
      @PrismTheLoser ปีที่แล้ว +17

      @@ItzaLukkeri That sounds like a great time.

    • @exterra4378
      @exterra4378 ปีที่แล้ว +8

      Same, you know what they say the more the merrier!

    • @adadaasamouh7519
      @adadaasamouh7519 ปีที่แล้ว +2

      Add in thorium

    • @snappeagaming8726
      @snappeagaming8726 ปีที่แล้ว

      Same

  • @abzzero7760
    @abzzero7760 ปีที่แล้ว +188

    "Ok, looks good so far, I can join the world" is the most tmod thing I've heard in years

  • @GeorgeCowsert
    @GeorgeCowsert ปีที่แล้ว +398

    Anyone else remember the Fargo DLC mod that was literally just cross compatibility between Calamity, Thorium, Fargo's, and another few mods.

    • @andrecosta9552
      @andrecosta9552 ปีที่แล้ว +42

      Too bad fargo is no longer doing cross compatibility in fargos dlc

    • @CreppyDranoel
      @CreppyDranoel ปีที่แล้ว +21

      ​@@andrecosta9552 the mod has not yet released, the fargos dlc on steam is not the official one

    • @grindermucker8891
      @grindermucker8891 ปีที่แล้ว +54

      @@CreppyDranoel He said in an official announcement that he’s no longer doing cross mod compatibility.

    • @greenapple9477
      @greenapple9477 ปีที่แล้ว +8

      ​@@grindermucker8891 aww 😕

    • @sunsunLIVE-m6g
      @sunsunLIVE-m6g ปีที่แล้ว +1

      yeah i missed that, was working on souls before 1.4

  • @labbit35
    @labbit35 ปีที่แล้ว +207

    The more surprising part is how well the mods fit in into the world
    Although there are one or two generation errors, it’s still very good for a few large mods jammed into one world honestly

    • @aidenisakronk5953
      @aidenisakronk5953 ปีที่แล้ว +2

      I've been playing this exact modpack with a couple extra smaller ones, and the k ly issue ive had is the plaitoide not spawning and I used tedit to paste it in anyway, the sunken sea spawned fine for me

    • @matoiryuko9444
      @matoiryuko9444 ปีที่แล้ว

      @@aidenisakronk5953 yeah that's why hero's mode is usefull when you have those bugs can't get the item cause the area got suppressed by another biome just give it to you its not "fair" but if you respect the progression then it's totally fine it's like using qol mod or more recipe because you don't want to waste time getting the rod or creating a new world getting that item

    • @destroything
      @destroything ปีที่แล้ว

      @@matoiryuko9444 basically exactly what i do. My abyss has ran out of scoria ore in the infernum playthrough, which reworks it and consequently makes it generate less, so i gave myself some knowing that creating a new world just for the ore wouldn't take much more effort

    • @Brass319
      @Brass319 ปีที่แล้ว

      to be honest the generation breaks more in the dontdigup seed than it does when crossmodding in these examples

    • @jenr4m3fu83ensjr3
      @jenr4m3fu83ensjr3 ปีที่แล้ว

      ​@@destroything2 months late but... you can get scoria from other sources

  • @mrmechpunch4653
    @mrmechpunch4653 ปีที่แล้ว +26

    fun fact: in 1.3 modloader Thorium actually checks for calamity so it didn't intrude too much with the key structures and biomes. (shadows of abaddon also did that with the spider nest biome being moved slightly to the side from where the sunken see should be, but as far as I know it was not optimized for 1.4 modloader yet)

    • @scottyboi2098
      @scottyboi2098 ปีที่แล้ว

      So it’s okay for me to play calamity + thorium?

    • @jonathanflanagan1504
      @jonathanflanagan1504 ปีที่แล้ว

      @@scottyboi2098 Since the Aquatic depths is programed to generate jungle-side while abyss generates dungeon-side, yes. It should work out just fine.

  • @PashaVerti
    @PashaVerti ปีที่แล้ว +98

    Nope GitGud, it is possible to get the Sunken Sea to spawn. You just have to be lucky enough to have it fit. Same with the main Planetoid. And yes u can have a full playthrough without it, as now the schematics are craftable.

    • @birb9799
      @birb9799 ปีที่แล้ว +3

      there's also a mod that adds unobtainable items to spawn these in

    • @younmefrien
      @younmefrien 11 หลายเดือนก่อน +1

      @@birb9799 what is that mod? pls tell me

    • @birb9799
      @birb9799 11 หลายเดือนก่อน

      @@younmefrien calamity biome spawners i believe

    • @younmefrien
      @younmefrien 11 หลายเดือนก่อน

      @@birb9799 thankss

  • @obviouslykaleb7998
    @obviouslykaleb7998 ปีที่แล้ว +4

    When I play with mods other than Calamity as well as Calamity, I always worry about their content becoming useless post moon lord. I want a full playthrough with all of the mods, and i cant imagine enjoying a mod only for it to become useless 2/3rds of the way in.

  • @pyroisapyro8217
    @pyroisapyro8217 ปีที่แล้ว +26

    Currently doing a thorium+calamity mod mix up with some other mods and so far I really think the two compliment each other well. Where one might lack in something, the other makes up for it.

    • @cleaner900playz
      @cleaner900playz ปีที่แล้ว +1

      it did until the sunken sea caused the abyss to generate on the right
      the brimstone crag always generates below the abyss, and the profaned garden is always on the right
      this might be fixed but it completely broke the game and made progression post moonlord impossible

    • @vulpix9210
      @vulpix9210 ปีที่แล้ว +2

      ​@@cleaner900playzprofaned garden is an infernum addition not calamity, guy is most likely playing Calamity without infernum.

  • @Patcheese01
    @Patcheese01 ปีที่แล้ว +6

    i agree with what your saying at the end. when i was asking for some mods to put in a small little cross mod pack i was also told to off myself by multiple people which made me come to the conclusion that most of the tmod community hates fun.

  • @DoubleDecca
    @DoubleDecca ปีที่แล้ว +9

    I'm currently half-way through a Master Mode playthrough where I have combined Calamity, Infernum, Fargo's, Thorium, Stars Above and a few other gameplay mods. I've been playing mostly with Eternity Mode on, having to turn it off at some parts due to new boss mechanics overlapping (Sans Golem was invincible until I turned Infernum off for the fight). Apart from mechanics overlapping, it has been a painful yet enjoyable playthrough. I'm just about to re-attempt ML, so its safe to say there's still a lot more to come!

  • @TerraHulk
    @TerraHulk ปีที่แล้ว +67

    If you managed to defeat providence as Iron Man I have to congratulate you, I haven't tested it myself but I'm sure it would NOT be an easy feat

  • @Aterrariacake
    @Aterrariacake ปีที่แล้ว +10

    Combing mods can be fun and hellish

  • @phony173
    @phony173 ปีที่แล้ว +12

    calamity with thorium and mod of redemption is so fun, i reccommend combining these mods. none of the world gen is weird (unless you choose to get remnants mod)

  • @braintrain4310
    @braintrain4310 ปีที่แล้ว +36

    If you really want some broken world gen, generate a "not the bees" seed with calamity ;)

  • @Bellabootey
    @Bellabootey ปีที่แล้ว +6

    I've always got a couple mods installed from the get-go every time I decide to try a new playthrough;
    Calamity and its corresponding music mods are a given
    Thorium, for its general content additions.
    Gensokyo, some of the accessories you buy off of Rinnosuke are incredibly useful for end-game calamity bosses, the Cleansed Crystal Mirror being on of them.
    Stars Above is a great mod to pair up with Calamity, always have it on.
    And Fargos + AlchemistNPC for useful Town NPCS that sell items to make the playthrough less tedious.

  • @botsybot7653
    @botsybot7653 ปีที่แล้ว +2

    8:17 now I see why DM Dokuro was done with the community

  • @purplehaze2358
    @purplehaze2358 ปีที่แล้ว +11

    I've literally never done a modded playthrough where I didn't mix mods.

  • @kripsy4512
    @kripsy4512 ปีที่แล้ว +8

    Git, i think you should point out that there are ALOT of cross-modders reporting bugs to developers for "their mod being broken" while having 50 big mods enabled all interefering with eachother which will 100% causes bugs. People are DEMANDING developer to somehow make cross-mod compatability

  • @isfet5730
    @isfet5730 ปีที่แล้ว +23

    0:10 Progression breaks super quick if you do that and a lot of bosses get either way too difficult or way too easy

    • @ButterThatEpic
      @ButterThatEpic ปีที่แล้ว +1

      Trust me thats the fun part:)

    • @isfet5730
      @isfet5730 ปีที่แล้ว +3

      @@ButterThatEpic But then the bosses are too easy and there's nothing to do. The whole game is mostly boss fights for my packs, so when I can just breeze through them, I may as well have not even opened the game

    • @DarkmegaGaming
      @DarkmegaGaming ปีที่แล้ว +8

      ​@@isfet5730 theres a little thing called self restraint or "playing suboptimally" that usually helps in this regard. Or following the boss list.

    • @ButterThatEpic
      @ButterThatEpic ปีที่แล้ว

      @@isfet5730 Well theres always a goal for me since i play fargo+calamity so mutant would be extra hard with about 100m+ hp
      So i always have a room to grow up since you know fargo stuff is almost endless and lmao i open the pandora box at night the whole time in pre-hm so i seen my world as an open world with endless path on trying to beat mutant

    • @isfet5730
      @isfet5730 ปีที่แล้ว +1

      @@DarkmegaGaming Fair enough

  • @verxsen
    @verxsen ปีที่แล้ว +17

    I always use more then one content mod in my worlds. Before creating modlist I just check are there any structures that collide with other mod structures. If not, than I can add it freely.
    My 1.3 modpack looked like this:
    Calamity (Catalyst, Vanities, Infernum, Whips, Bees)
    Thorium
    Split
    Spirit
    Elements Awoken
    Redemption
    Fargo's
    Valhalla
    Exalt
    Joost
    Can't wait to play with all these mods in 1.4 :)

    • @hiya8325
      @hiya8325 ปีที่แล้ว

      Do they work or exist in 1.4?

    • @hiya8325
      @hiya8325 ปีที่แล้ว

      Couldnt find some of it on 1.4

    • @verxsen
      @verxsen ปีที่แล้ว

      @@hiya8325 some of these mods are coming to 1.4 this year, some of them are already there. Check them our by yourself.
      Also, I can recommend two mods that I don't use in big modpacks, but they're pretty cool too: Shadows of Abaddon and Ancients Awakened. Last one has demo version in 1.4

    • @dankovskimark4540
      @dankovskimark4540 9 หลายเดือนก่อน

      Have you tried this mod list with getfixedboi seed?

    • @verxsen
      @verxsen 9 หลายเดือนก่อน

      @@dankovskimark4540 no, I'm not a big fan of special seeds, but not so long ago I have tested this build with all available mods at the moment (no split, no elements awoken e.t.c.) and it works pretty well. I have also downloaded mods that add compatibility to Calamity and Thorium, and it helps.
      I'll write my list a bit later

  • @brah8
    @brah8 ปีที่แล้ว +1

    I was born to kill!
    The bit about my sword, that "means of justice" stuff ?
    I guess I needed something to keep "the Ripper" in chech I was knee-deep in bodies...
    Moonsoon: You...
    But you… all this… is a wake-up call to what I really believe… what I really am.
    Moonsoon: what are you saying ?
    I'm saying Jack is back !

    • @Erolsaurus
      @Erolsaurus ปีที่แล้ว

      Metal Gear Rising: Revengeance

  • @craytherlaygaming2852
    @craytherlaygaming2852 ปีที่แล้ว +20

    You know, I imagine that if the devs of these mods saw these vids, they'ed begin working to make their mods even more compatible with eachother.
    Imagine the Remnant's pyramid serving as an entrance to the sunken sea, but the bottom is blocked by a wall of the sunken sea blocks so you still need to defeat the DS to access it.

    • @jonathanflanagan1504
      @jonathanflanagan1504 ปีที่แล้ว

      Remnants I believe stated, at one point if it doesn't still, that it was not made to be compatible with content mods like Calamity and will not be made purposefully compatible.
      So it seems that it working ok with Calamity depending on world gen RNG is a happy little accident.

  • @gabelee.p
    @gabelee.p ปีที่แล้ว +19

    surprisingly, thorium + calamity is actually pretty balanced post moonlord, the dps across all classes using post - moon lord weapons & armor is pretty similar.

    • @jonathanflanagan1504
      @jonathanflanagan1504 ปีที่แล้ว +7

      I heard this was part of why Calamity dialed back the post-moonlord power creep in the Draedon update, for the specific purpose of balancing with other mods like Thorium.

  • @ptolemykarns8686
    @ptolemykarns8686 9 หลายเดือนก่อน +1

    Once I mixed calamity and mod of redemption and the lab was inside my sunken sea, making half of it toxic. While slightly inconvenient to navigate, it was also kinda cool

  • @glauberglousger6643
    @glauberglousger6643 ปีที่แล้ว +1

    I’ve been through complete pain with my mod mix
    A king slime with 6,000 health and 200 damage
    Empress with 500,000 health and 400 damage
    (Originally double for all four but I though that was too hard)
    Even with Stars Above, Calamity, Fargo’s souls mod, Terrorborn, Secrets of the Shadows, Gensokyo, Genshin (free buffs and 100 damage weapons, which are quite balanced with how hard everything is), RPG, weapon scaling, Komeiji Koishi, Slave mod (free weapons again, even if the sprites are too lewd), Star cannons do fallen star damage, and some more little ones
    I still barely beat Skeletron eternity revengance mode

  • @Stormtide
    @Stormtide ปีที่แล้ว +3

    i dont think any reasonable person genuinely thinks its a "crime" to mix big content mods or anything to the degree you say, my understanding is that it's just generally understood that the balancing isn't tested and by combining them you understand that and accept it. that's all. there's nothing wrong with it as long as you recognize that. i doubt anyone actually cares lol.

  • @bbnnmm9
    @bbnnmm9 ปีที่แล้ว +4

    Of course nothing is wrong with multiple mods... I use thorium, calamity, redemption, spirits awakened, fargos, infernum, I use master mode and on large map with seed 5162020 so I have all the biomes on ONE map, corruption, crimson, hallowed, an all new ones together, its a sick combination IMO.

  • @Korduel
    @Korduel ปีที่แล้ว +2

    “It feels so f*cking awesome!”

  • @pixel_p3psi_man467
    @pixel_p3psi_man467 ปีที่แล้ว +9

    This is so epic, unfortunately Calamity infernum already kills my PC

  • @scimitaronic
    @scimitaronic ปีที่แล้ว +6

    the main problem for with combining mods for me is that some classes and other mechanics not having good overlap or ending when another mods progression is still going like thorium classes and calamity

  • @shookshark9870
    @shookshark9870 ปีที่แล้ว +2

    i for one like to play modded terraria with race mods, i like to fight calamity bosses as a diamond dragon who can only wield melee weapons

  • @sapienshalt2668
    @sapienshalt2668 11 หลายเดือนก่อน +2

    1:42 Sponsor Skip

  • @Hellspawn4u
    @Hellspawn4u ปีที่แล้ว +1

    Calamity + universe of swords + Gensokyo mod

  • @faeyzaihsanulfikri9975
    @faeyzaihsanulfikri9975 ปีที่แล้ว +12

    Now we wait for some mad man to combine a lot of mods to make a modded series truly a perfectly balanced combination

    • @GitGudWO
      @GitGudWO  ปีที่แล้ว +12

      the good old days of FuryForged modpack videos

    • @notalioz9090
      @notalioz9090 ปีที่แล้ว

      Me and my friends are thinking of making that kind of thing

    • @faeyzaihsanulfikri9975
      @faeyzaihsanulfikri9975 ปีที่แล้ว

      @@notalioz9090 good luck hope your pc doesn’t crash

    • @notalioz9090
      @notalioz9090 ปีที่แล้ว

      @@faeyzaihsanulfikri9975 Thanks

  • @FrostTheChill
    @FrostTheChill ปีที่แล้ว +1

    Beating Providence with Thorium end-game weapon was fun experience.
    And now I play Calamity with Decadent Skills mod. (Which is class RPG mod, kinda)
    Summoning 5 minions without any summoner acc/armor is funny.

  • @stech3224
    @stech3224 ปีที่แล้ว

    4:46 perfectly explained why you should combine different mods, because why not

  • @mysecretyoutubeguy6181
    @mysecretyoutubeguy6181 ปีที่แล้ว +5

    I've been doing a fargo + thorium + redemption + polarities playthrough. I was a bit worried going in that it might be unbalanced, but I can turn eternity mode on if it does get too easy. It's been incredibly fun and I ALWAYS have something to work towards. I've been swapping classes every so often, melee pre skeletron, ranger until hardmode, summoner until I beat the mechs and now I'm working on gathering mage stuff to swap again. I'm going to try bard after but want to try it in pure thorium too.
    Edit: it's also never crashed. Except for angler voodoo doll mod.

  • @seanmervyn9965
    @seanmervyn9965 ปีที่แล้ว +3

    Imagine the primordials and supreme calamitas team up bro I imagine the lore be like:the primordials powerful gods of water life and fire tormenting the world of thorium teaming up with the supreme calamitas if not stop all worlds will be destroyed.

  • @Ghosta085
    @Ghosta085 ปีที่แล้ว +5

    Tried remnants with calamity: i was missing about half the labs including the one in the sky. Doesn't always work so id recommend opening your world in tedit before you start playing on it to make sure you have everything you need.

    • @bluegem8582
      @bluegem8582 ปีที่แล้ว +1

      at very least, maybe also install world gen previewer (at least just to check if stuff is generating well, especially since you can i think delete some parts of generation, or straight up cancel the whole thing) it might impact performance though

  • @bluegem8582
    @bluegem8582 ปีที่แล้ว +14

    seeing that MoR generated just fine is exciting for me, as the only reason I haven't tried combining with calamity so far has been because of not wanting either sunken sea or the lab to become broken due to it!

    • @shadowyt3769
      @shadowyt3769 ปีที่แล้ว

      Same the one time I did that and realized my mistake I stopped playing for like a month

  • @TheRealGameAchiever
    @TheRealGameAchiever ปีที่แล้ว +1

    Honestly i was afraid to combine calamity and remnants together bc they said it could change some important stuff in calamity but now i know so thank you!

  • @therandomfish2298
    @therandomfish2298 ปีที่แล้ว +2

    I am currently at the beginning of a multi-content mod playthrough with the main mods being Calamity, Catalyst, Thorium, Mod of Redemption and Infernum. Plus Fargo's Best Of Both Worlds to have both evils, and Calamity's Vanities to be able to make part of the astral infection into the Astral Blight (Because I want a world with a metric s**tton of biomes). I have used a mod that let's me preview world generation in order to make sure nothing conflicts because the Abandoned Lab can be an issue. With the Sunken Sea, since it generates at the bottom of the desert, and you can sometimes get a desert with a very large underground, the Abandoned lab can sometimes spawn within the Sunken Sea biome. The reason this is bad is because when near the Abandoned Lab, all water becomes toxic water, meaning that exploring the Sunken Sea becomes almost impossible. I've had other issues such as the ritual room in the dungeon being taken over by Infernum's Abyss overhaul since it makes it a lot bigger, and sometimes the Sunken Sea Draedon Lab just doesn't spawn in for some reason. I've gone through around 70 worlds just typing random things into the seed to see what happens and the best one I've found so far with no conflicts seems to be this: Seed: Peril, Master mode, Large World, Corruption. It's caused some shrine thing to spawn in a weird place resulting in the back half of the surface dungeon building being removed but that's an improvement if anything since it's easier to get past the dungeon and to the Sulphurous Sea. Also the fact that "Peril" was the best seed I've found so far is fitting considering what I'm going to be going up against since I'm doing Master Mode Infernum, with the master mode mainly being so I get some cool collectables from the Thorium and Redemption bosses because I like making trophy rooms. Overall, mixing content mods just makes the world more expansive and better to explore with even more hidden secrets and cool loot to find. Does mixing Calamity with other content mods cause issues? Yes, a lot of issues, and a few of them making certain things next to impossible to deal with. Is it worth it? Absolutely.

    • @GreymanWalking
      @GreymanWalking ปีที่แล้ว

      You don't need best of both worlds to get both evils as there is a built in seed for the "drunk world" that does the same thing and it actually has both the orbs and the hearts which best of both words does not.

  • @itzpayday1238
    @itzpayday1238 11 หลายเดือนก่อน

    I remember playing Calamity + Ancients Awakened + Elements Awoken with friends.
    Was fun, game crashed a lot but otherwise was alright

  • @purpleflamegamingyt8387
    @purpleflamegamingyt8387 ปีที่แล้ว

    I used to always combine Calamity, Thorium and the Spirit Mod (which I absolutely still adore) every time I did a modded playthrough

  • @vpexmc
    @vpexmc ปีที่แล้ว

    0:26 I genuinely didn’t know you were supposed to be able to move during that fight, assumed everyone just froze midair when it spawned

  • @SpiderJAAM
    @SpiderJAAM ปีที่แล้ว +1

    Just ignore them, doesn't matter what you do on the internet you will get hate, you could create the cure of cancer and there would still be people saying that you should off yourself.
    I combined my two favorite mods on TmodLoader 1.3, "Polarities" & "Pinkymod", it was one of the funnest thing I've ever done. The main drawback as you said it's that some stuff will either lag or completely be too OP, but it's so much fun. I'm definitely gonna do a Mega-Modpack on the future once some mods I'm waiting for either update or get fully ported to 1.4.

  • @megapokekid1
    @megapokekid1 ปีที่แล้ว

    Thorium and Calamity both have custom ocean biomes that always generate on opposite sides of the map. Which is why they go good together,

  • @V1balling
    @V1balling 5 หลายเดือนก่อน +1

    Youve better seen my modpack, stars above calamity wrath of gods, vanquish, catalyst and overhaul also hunt of old god with thorium and some other

  • @linkwithashotgun7848
    @linkwithashotgun7848 ปีที่แล้ว +1

    cross modding worked for the most park but in a recent calamity mod playthrough (with redemtion) the abandoned lab spawned overtop of the sunken sea lab so i had to spawn in the schematic in order to fight exo mechs

  • @aiden2533
    @aiden2533 หลายเดือนก่อน

    Today I tried mixing mods and it is safe to say I am not going back to just calamity as a single mod

  • @DJMoneycat
    @DJMoneycat ปีที่แล้ว

    “I failed at making that joke”
    Yeah ya really drove it into the ground :)

  • @BestBoi8
    @BestBoi8 ปีที่แล้ว

    3:01 caught me off guard there

  • @panwaniliaw1093
    @panwaniliaw1093 ปีที่แล้ว +1

    Hear me out: Super sayian with the power of stand vs calamity?

  • @paulin6748
    @paulin6748 ปีที่แล้ว +1

    7:30 what is the weapon mod?

  • @Meinthecornermeinthespotlight
    @Meinthecornermeinthespotlight ปีที่แล้ว

    I love how he's just like bro, chill

  • @Lykrast
    @Lykrast ปีที่แล้ว

    Was worried about worldgen colliding with like thorium, spirit, redemption and stuff like that, but sounds like it goes a lot smoother than I thought, so will definitely try to do that next playthrough, thanks!

  • @_Mythic777_
    @_Mythic777_ ปีที่แล้ว +1

    I've always been fascinated with the possibilities of cross-modding. In fact, I have a few mod packs set up, one of which is full of visual improvement mods, and it looks absolutely stunning! One complaint I have about them together though is all the blood and guts that I constantly have to clean up lol

    • @glauberglousger6643
      @glauberglousger6643 ปีที่แล้ว

      Which modpck provides the visual improvements?
      (And the blood and guts I guess?)

    • @_Mythic777_
      @_Mythic777_ ปีที่แล้ว

      @@glauberglousger6643 ​ @Glauber Glousger It's one I made actually. The mod pack, not the mods themselves lol. But the mods I have in them are Aequus, Fargo's Souls, Everglow, Mod of Redemption, Overhaul, Terrorborn, Anarchist, Improved Audio, Lights, LookMod, and CoolerItemVisualEffect. The mod that adds the blood and guts is Overhaul I think. Just a heads up that combining all of these will make your game very prone to crashes and performance issues. Most notably, the Everglow's Moth World not generating properly, but that may just be an alpha stage issue with it. I'm not sure. Either way, I've had a ton of fun playing these all together :D

  • @cadanjjmurphy4473
    @cadanjjmurphy4473 ปีที่แล้ว +1

    he said the F Word 7:16

  • @dareconduit
    @dareconduit ปีที่แล้ว

    From the very start of my terraria modding experience, I have already said many times that calamity plus overhaul is amazing. No one cared, saying that would put the balance of the game on trash(somehow) thanks for proving them wrong GitGut

  • @eryarer
    @eryarer ปีที่แล้ว

    you can generated sky planetoid if you reduce the amount of clouds on renmants, but you need to pray that no sky island blocks the center

  • @thegoose8670
    @thegoose8670 ปีที่แล้ว +1

    8:18 OMG I did not know this.... I hope you are doing ok because people like that are only the outliars and are different from the most. I support you completely and I hope these harmful comments towards you wont affect you!

  • @gameboy8bit
    @gameboy8bit ปีที่แล้ว +3

    This will be calamitous

  • @goldheart267
    @goldheart267 ปีที่แล้ว +1

    I will forever mix Calamity, Thorium and Infernum, being the first person to do Healer class Infernum will be mine (on Exo mechs/SCal)

  • @crystalflare0684
    @crystalflare0684 ปีที่แล้ว +3

    The issue most people have isn't with the world generation or bugs but mods *cough calamity* completely screwing with the progression and balance of other mods. It's a fun thing to do to mess around but I do think playing a mod like this detracts from the experience.

    • @luckyloomagu
      @luckyloomagu ปีที่แล้ว +3

      It's not calamity's fault really, they did their best to tone down their damage and hp numbers recently, I just think their bosses are so cloesly woven into progression that you do them earlier than other mod bosses.
      Plus, they shouldn't be expected to make their mod perfectly fit with all others

    • @pixelbird6862
      @pixelbird6862 ปีที่แล้ว +2

      @@luckyloomagu Personally, as someone who ONLY plays crossmodded (and extremely heavy crossmodding at that) its always a little irritating and a little funny when using calamity because its the only mod that rebalances the ENTIRE GAME around it so other mod with it have such weird balancing in comparison, which usually results in vanilla and calamity bosses being the hardest, and vanilla and calamity weapons being the worst. (An example of this that is absurdly hilarious is minisharks calamity-nerfed damage at like 3 compared to alternatives from thorium doing like 10) In our most recent playthrough, me and my friends referred to it as a "Fabsol Moment"

  • @gregorybarrett6020
    @gregorybarrett6020 ปีที่แล้ว +5

    See it’s funny, the first time I ever beat Scal, was with thorium’s end boss blue armour because it took any damage you got hit with and turned it to health, I don’t think I’ve ever stopped cross modding like that since😂

    • @aterrariaPlayer_492
      @aterrariaPlayer_492 ปีที่แล้ว

      Nice, keep doing what you have fun doing!

    • @catmixo
      @catmixo ปีที่แล้ว

      I beat Supreme Calamitas with the Stars Above mod on Revengeance without the Stars Above I would be dead and would never beat it

  • @ectothermic
    @ectothermic ปีที่แล้ว +1

    One of the mainstay mods of my game is the Dragonball Terraria mod.
    It has a lot of cool stuff but also it gives you flight with Ki as a resource which is super nice utility and pretty fast, saves me a wing slot too.
    There's a Calamity version that adds new transformations and weapons to scale with Calamity which is super cool, although some are OP as hell.
    I can't believe someone would tell someone else, unironically, to off themselves because they're messing around in THEIR game. Like wtf.

  • @gankzgaming4919
    @gankzgaming4919 7 หลายเดือนก่อน

    A Couple of friends and i have been doing Calamity Metroid mod, surprisingly the end game metroid mod stuff has pulled through nearly all the way, we just need to do Exo Mechs and boss rush on master mode

  • @AstrumPrimus
    @AstrumPrimus ปีที่แล้ว

    reminds me back there when i still playing on 1.3 where i've been cross-modding Calamity, Thorium, Joost, Spirit, Elements awoken, and AlchemistNPC together without any serious issue popping up.

  • @alexguy7395
    @alexguy7395 ปีที่แล้ว

    Thorium’s sunken sea gets overrides by ocean ruins from remnants

  • @Cat-pv6yx
    @Cat-pv6yx ปีที่แล้ว +2

    Show me Iron man vs supreme calamitas.
    *shows iron man vs supreme calamitas.*
    I said show me iron man vs supreme calamitas
    *shows iron man vs scarlet witch*
    Perfection.

  • @junglefatigues123
    @junglefatigues123 ปีที่แล้ว +2

    Using the thorium sword sheathes is SUPER Broken with Calamity Swords

    • @pixelbird6862
      @pixelbird6862 ปีที่แล้ว +1

      and thats why it's awesome

  • @plumpt
    @plumpt ปีที่แล้ว

    my favorite mods to go with is calamity + catalyst + hunt of the old god + alchemist npc + convenience mods

  • @daddybondrewd7271
    @daddybondrewd7271 8 หลายเดือนก่อน

    Calamity + calamity rework + another RPG mod
    Make sure to put all your points on swords, pick up the murasama in the underworld and watch the world burn

  • @granger5587
    @granger5587 ปีที่แล้ว

    3:47 bro the bananas and coconuts

  • @TheInfiniteMag
    @TheInfiniteMag ปีที่แล้ว

    I play a super moded world with over 200 mods which is realy fun but one terreria or tmod loader update tends to break things until everything gets updated again

  • @MrPickleEdits
    @MrPickleEdits ปีที่แล้ว +1

    Last time i played calamity + thorium the throium final boss which comes right after ml gave me a weapon called the quasar's flarem it had so much lifesteal that as long as i was shooting this i simply couldnt die, this stayed true all the way through post ml calamity

  • @aterrariaPlayer_492
    @aterrariaPlayer_492 ปีที่แล้ว +1

    The Remnants mod looks sooooo cool! i'm going to use it when i start a 1.4.4 infernum playthrough! (wish me luck, i'm gonna need it)

  • @notalpharius3861
    @notalpharius3861 ปีที่แล้ว

    i will be real, Everything is ok if you mix Calamity with either or all the three aka Thorium, Redemption and Remnants it seems a decent combo... balance is perfectly balance i could say, but when you Combine Calamity with either Stars above or Souls... i could say its the peak of perfectly balanced content mixing.

  • @JossOwX
    @JossOwX ปีที่แล้ว +1

    Someone should make a terraria series about which mods go together amazingly
    I really need suggestions on that

  • @0-0-255repertorium
    @0-0-255repertorium ปีที่แล้ว +1

    Iron Man vs Plaguebringer Goliath would actually look good without any questions asked.

  • @matoiryuko9444
    @matoiryuko9444 ปีที่แล้ว +1

    i remember when i was thinking that i should do calamity with thorium and saw that the game balance was kinda bad after post and just didn't do it and instead pick stars above because apparently it mix very well with calamity and that explorering new dimension was fun even if i realise that very very later on but still it was so fun crafting weapons with so much gimmicks for each and reference maybe i should try using most of these big mods it's just looks fun being able to enjoy everything at the same time because you can try evrythings and looks if it works or not and just try again it change than the usual use that and that cause now you have a much much more wider range of use that your inventory have like 15 weapons in it

  • @aidenisakronk5953
    @aidenisakronk5953 ปีที่แล้ว +1

    Rn im playing calamity, thorium, mod of redemption and Fargos plus a bunch of smaller ones

  • @chaosthunder6853
    @chaosthunder6853 ปีที่แล้ว +1

    6:53 but yharon doesn't need to be summoned in jungle anymore lmao

  • @dripstone4180
    @dripstone4180 ปีที่แล้ว +1

    i one played calamity with mod of redemption and guess what
    the lab spawned on the sunken sea
    all of the biome turned into a toxic wasteland full of toxic water

  • @tsaroftheunion
    @tsaroftheunion ปีที่แล้ว +2

    People hate combining content mods because they're expected to be played with only the respective content mod, and other mods may take away from that specific mod. Instead of tasting the full flavour of one, you have a blend of others.
    It's fun to mix them, but I highly reccommend trying them out by themselves first.

    • @jonathanflanagan1504
      @jonathanflanagan1504 ปีที่แล้ว

      Yeah this.
      Have one playthrough using only one of the mods (and some QoL if you want to) and then you're free to mix and match after you've had the intended experience. That's how I view it.
      Even then I don't really mix and match anymore because it can be too much content and it makes multiplayer even more unstable than it normally would be (and I almost only play multiplayer nowadays.)

  • @wman-jn7sq
    @wman-jn7sq หลายเดือนก่อน

    i think people's issue more comes from mixing mods for a first playthrough, because issues which are more common than you make them seem can ruin your initial experience with a mod.

  • @OMGREALDUMMYFROMDVN
    @OMGREALDUMMYFROMDVN 4 หลายเดือนก่อน

    MoR makes so you can fight yharon by only beating wall of flesh, ravager and moon lord so I'd say it kinda interferes with the progression, just a bit.
    (for anyone wondering how you can spawn moon lord with MoR, there is a 1/1000 chance for the chicken shack I don't remember what it's called to have a suspicious egg instead of a normal egg, which you can throw on the ground and it summons moon lord immediatly)

  • @eggroll3055
    @eggroll3055 ปีที่แล้ว

    I mixed calamity with a JoJo mod and got The World as my stand. When i used time stop with the Devil's Sunrise, i learned that the sword slash duplicated itself when it was used during frozen time. This allowed me to rack up literal millions of dps. Bosses became a joke when i pulled out this weapon, so i only used it in dire situations lol.

  • @anthonyw1234
    @anthonyw1234 ปีที่แล้ว

    The Only Negative Aspect is, that the World Generation From Ramnents might collide with these of other mods, because they are made so big and adventures

  • @Thatweirdowl
    @Thatweirdowl ปีที่แล้ว

    Well this has convinced me of installing terraria again and chucking mods at it

  • @alien3200
    @alien3200 8 หลายเดือนก่อน

    Whenever I combine more than 2 content packs, there is a mod. But when I combine 2 then it's perfectly fine

  • @sugipulaboule
    @sugipulaboule ปีที่แล้ว

    When combining mods, I just reveal the whole map and inspect it for defects and then play it if it's good.

  • @yoman5029
    @yoman5029 ปีที่แล้ว

    i'm the type of guy to implement as many large and small content mods as possible to make the game more expansive.

  • @nekolatheneko
    @nekolatheneko 6 หลายเดือนก่อน +1

    6:42 Is there any way to make the main planetoid persist? Like mods or something.

  • @DiamondEmpyrean8273
    @DiamondEmpyrean8273 ปีที่แล้ว +1

    2:00 WHY DID YOU FORGOT 1 MORE IMPORTANT MOD!?!?!?!
    It's The Stars Above.

  • @jeancarloaludino9331
    @jeancarloaludino9331 ปีที่แล้ว

    Finally, my long dreamed CTOH is now possible

  • @Mystic_707
    @Mystic_707 ปีที่แล้ว +1

    I loved my calamity/overhaul plaything but some of the calamity features did not mix well with overhaul. For example the biome sword would not work because MB2 changes the swords biome effect (idk what to call it) but MB2 also does the heavy attack in overhaul making the swords unique abilities unusable.

  • @lotion5238
    @lotion5238 ปีที่แล้ว

    it's not a problem with multiple content mods, it's that the people using multiple content mods start whining about something not working when they put a ton of big mods together

  • @mrpickle1690
    @mrpickle1690 11 หลายเดือนก่อน

    The chance of the sunken sea not spawning with remnant is about a 1/5 chance according the the peeps on the remnant discord chat