[TF2] the worst weapon for every slot

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  • เผยแพร่เมื่อ 25 เม.ย. 2023
  • one of the amazing things about TF2 is the sheer amount of weapons you have to play round with. unique gimmicks and mechanics on specific weapons can help you make all kinds of strategies and playstyles however some weapons fall behind. weather their mechanic isn't worth the downsides or the weapon is simply underwhelming compared to it's competition some weapons simply aren't very good
    however what is the worst weapon for a slot? what's the worst weapon for every slot of every class. and what would happen if I used the loadouts created using those picks for the worst weapons in the slot.
    the is the question I wish to answer today
    music used
    red bread: • Team Fortress 2 Soundt...
    scout: • A Hat in Time OST - Tr...
    soldier: • Doom OST - E2M3 - Inte...
    pyro: • Gerudo Town - Day (The...
    demoman: • Video
    heavy: • Soda Popinski - Punch-...
    engineer: • Call of Juarez: Gunsli...
    medic: • Rave in the Grave (Zom...
    sniper: • Tutorial (Phase 1) - S...
    spy: • Tabloid Jargon (Press ...
  • เกม

ความคิดเห็น • 1.4K

  • @krampuspudding
    @krampuspudding ปีที่แล้ว +1129

    i find it funny how the gas passer is so shit in casual yet so busted in mvm

    • @andrewle4989
      @andrewle4989 ปีที่แล้ว +64

      Boom. No headshot. Just boom

    • @anonymously_
      @anonymously_ ปีที่แล้ว +93

      All it took was giving it a strong upgrade for just 500 credits and also being able to upgrade it’s recharge to make it useful

    • @2BrosOfficialGaming
      @2BrosOfficialGaming ปีที่แล้ว +29

      @@anonymously_ erm, it’s 400 credits… 🤓

    • @GenericSeal
      @GenericSeal ปีที่แล้ว +85

      it’s so busted that some people will kick you for using it it’s insane

    • @TheHallowVoidman
      @TheHallowVoidman ปีที่แล้ว +15

      Explode on ignite is Very op in mvm

  • @thenerdbeast7375
    @thenerdbeast7375 ปีที่แล้ว +1725

    The Caber could actually be really strong if ammo packs replenished it

    • @Qurent
      @Qurent ปีที่แล้ว +199

      I would put it on recharge overtime, as I think ammo packs could make it a bit too spamable, especially for caber knights

    • @jocaleb0236
      @jocaleb0236 ปีที่แล้ว +125

      @@Qurent make it be like the gas passer? Get it back every minute or deal like 750 damage to speed it up.
      Not wicked spammable, but would be great with something like a grenade launcher and a shield! The grenades would make getting 750 damage pretty quick so you could get like 2 or 3 crit cabers per life. (Number pulled out of my ass)

    • @Qurent
      @Qurent ปีที่แล้ว +37

      @@jocaleb0236 This or that, it just needs to have cooldown long enough to prevent caber knights from spamming it with guaranteed crits and short enough to actually be usable. With your idea that would probably be easier to achieve, as caber knights won't be able to do that much damage, so they won't recharge it too quickly.

    • @OlaftheGreat
      @OlaftheGreat ปีที่แล้ว +7

      Just make it work like Jarate and Mad Milk and it's perfect

    • @BigRedBulletPrime0522
      @BigRedBulletPrime0522 ปีที่แล้ว +1

      The only funny thing the Equilizer gives you is a taunt kill option.

  • @whensomethingcriesagain
    @whensomethingcriesagain ปีที่แล้ว +1068

    As a Baby Face specialist, you definitely used it wrong. Fighting with the Baby Face means you need to treat your boost as disposable. You can fill it in one good meat shot and lose it in two pistol shots, so the ease of both getting and losing it means you have to play on the assumption that both will be constantly happening. This means you need to be aggressive, constantly blasting the enemy and recovering your boost meter. This also has the added benefit of making you much more difficult to hit, to the point where I once killed a fully headed Eyelander demo with the fish because the boost made trying to time hits on me too finicky to pull off consistently. This play style is both much more fun and much more consistently effective than trying to play ultra conservatively and fruitlessly attempting to hold on to your boost

    • @arcticshocked
      @arcticshocked ปีที่แล้ว +90

      honestly, i think requiring 50 damage full boost drain would be decent.

    • @GoldSrc1198
      @GoldSrc1198 ปีที่แล้ว +60

      I feel like the random boost and drops of speed while in a fight can mess up enemies aim too.

    • @whensomethingcriesagain
      @whensomethingcriesagain ปีที่แล้ว +57

      @Pyroprince You're very much right about that. Of course it can mess your aim up too if you aren't used to it, but that's just part of the weapon's learning curve

    • @arcticshocked
      @arcticshocked ปีที่แล้ว +33

      honestly, i find scouts default speed to be a weird middle ground that fucks up my aim more than it helps me dodge. with baby faces lower default speed, and higher max speed i find being able to do both easier. and i rarely double-jump in fights anyway.

    • @mbx8_rt889
      @mbx8_rt889 ปีที่แล้ว +13

      If someone sneezes in my general direction my legs are broken

  • @H_elios
    @H_elios ปีที่แล้ว +907

    The Vita saw is the worst medic melee imo. - 10 health for no real upside. Also I would probably have just played gun spy with that load out.

    • @freziaplanet4198
      @freziaplanet4198 ปีที่แล้ว +112

      I think it's stock that's worse. The -10 health doesnt put you below any significant threshold. It still takes 2 rockets or 2 pipes or 2 meat shots to kill you. And its upside is a real upside.
      Take teh following example, you, as a medic are stranded after a sniper took out the only guy close enough to protect you, you run away from an aproaching enemy while at around 40% or 30% uuber. Yet you run into another enemy, it can be a soldier, demo, even a scout if he's overhealed, the result is basically the same.
      You take out your melee to try and survive, you get one swing off, two swings, aaand you died. WIth any other melee all you did was damage the enemy, but with the vita saw you saved 30% of your uuber were the stock did... Nothing. In fact in this specific scenario it acts as a better alternative to the uuber saw sense if you die after getting 2 swings with the uubersaw you just die with 80-90% uuber, in fact you might even have time to get off a 3rd swing compared to the uubersaw due to the slower swing speed.

    • @dontsayflan4315
      @dontsayflan4315 ปีที่แล้ว +6

      You like touhou

    • @tonydelvecchio7162
      @tonydelvecchio7162 ปีที่แล้ว +61

      @@freziaplanet4198 stock is at least decent all around choice because it's stock. The vita saw is just a downgraded ubersaw with barely any upsides but I love the design of it

    • @H_elios
      @H_elios ปีที่แล้ว +5

      @@dontsayflan4315 ⑨

    • @CursedSFMS
      @CursedSFMS ปีที่แล้ว +6

      @@freziaplanet4198 screw you stock better

  • @tippyc2
    @tippyc2 ปีที่แล้ว +384

    Hot take incoming: red tape recorder is better against sentries when an engy is actively guarding the nest. A regular sapper takes a 8.64 seconds to kill a lvl 3 sentry. Plenty of time for the engy to kill the spy and then rescue the sentry, at which point he has a fully functional lvl 3 sentry back, and a few hits with the wrench (less than a full inventory of metal) and it's back to full health.
    On the other hand, Red tape recorder takes 3.4 seconds to downgrade the sentry to level 2, which is not enough time to kill the spy and rescue the sentry. Now if you're the engy, you're left with a weaker sentry with less health, and it's gonna take more than a full inventory of metal to get it back to where it was 3.4 seconds ago. God forbid it takes 6.8 seconds to rescue the gun, now you've got a lvl 1 baby sentry that takes more than 2 inventories of metal to get back to full potential.

    • @honkhonk8009
      @honkhonk8009 ปีที่แล้ว +57

      level 2 sentries do the same damage as a level 3 in 90% of the scenarios.
      Level 3s are only negligably better cus the rocket does splash so its harder to duck in and out of cover during a push, and has more health surviving slightly more bullshit.

    • @uberd3323
      @uberd3323 ปีที่แล้ว +59

      The Red Tape Recorder is a great weapon for dealing with turtling engineers or for just being a massive nuisance.

    • @uberd3323
      @uberd3323 ปีที่แล้ว +71

      @@honkhonk8009 Yeah but its still incredibly annoying to have 200 metal just completely wasted in the matter of a few seconds. The RTR is practically a grief weapon with how consistently you can get enemy engineers to switch off by just bum rushing all of their stuff and making all the time they spent gathering metal and upgrading gear completely meaningless.

    • @whensomethingcriesagain
      @whensomethingcriesagain ปีที่แล้ว +30

      It's almost like a Scout weapon in that regard, it's built to be a huge pain in the ass to an enemy more than the traditional damage approach of the sapper. Especially with how often engineer mains will hard focus you if they catch you sapping, and how many of them don't take the RTR seriously, it can be pretty easy to distract them long enough that substantially leveling down the building is easily doable. It's especially fun if you use the Cloak and Dagger like I do to spam voice lines and just generally irritate an engineer, which is a pretty fun time all around

    • @maxo6
      @maxo6 ปีที่แล้ว +4

      or just shoot the sentry while it's sapped with stock?

  • @jollytemplar3670
    @jollytemplar3670 ปีที่แล้ว +107

    Splendid screen is definitely not the worst shield. Shield bash damage scales with the heads you have if you’re using the eyelander, so a good charge can 1-shot light classes, and hitting a shield bash + getting the crit can 1-shot a heavy (just make sure the heavy isn’t looking at you since he does a lot of damage)

    • @waker_link
      @waker_link 10 หลายเดือนก่อน +12

      Splendid Screen goes hard on Caberknight, bash + explosion (without critting if you whiff) does a lot of damage

    • @fisheatsyourhead
      @fisheatsyourhead 10 หลายเดือนก่อน +3

      I feel like it has a slight anti synergy with most swords though because you want to get the kill with the sword instead of the shield

    • @meilyn5571
      @meilyn5571 9 หลายเดือนก่อน +11

      I'd argue is the best shield lol, Tide Turner's for people who suck at demoknight or just want to surf and that's fine, and the Chargin' Targe is more matchup specific

    • @shrimptasticyt
      @shrimptasticyt 9 หลายเดือนก่อน +4

      ​@meilyn5571 honestly the turner is more for hybrid, still good to have melee combat and mobility alongside pipes
      Also the splendid screens increase charge time has saved my ass so many times so I think its better than the targe

    • @lpsp442
      @lpsp442 9 หลายเดือนก่อน +5

      I think carter drifted from his "no bad synergy, just bad individual items" rule pretty hard here. Ultimate Demoman has no bad secondaries, so it's kind of a toss-up; I guess between the reliable defense of the Targe and the super mobility of the Turner, the Screen is just mediocre inbetween without a proper Knight loadout.

  • @afkaos1209
    @afkaos1209 ปีที่แล้ว +111

    “I don’t know what you expect from a weapon that doesn’t even have any blue stats”
    Crusader’s crossbow: Am I a joke to you?

    • @ChaoticYetFun
      @ChaoticYetFun 11 หลายเดือนก่อน

      What??

    • @lemertoniii1452
      @lemertoniii1452 11 หลายเดือนก่อน +12

      Take a good look at the eyelander's stat block too

    • @A_random_tf2_fan
      @A_random_tf2_fan 4 หลายเดือนก่อน

      Bazaar bargain: AM I a joke to you

    • @MammonDaSinOfGreed
      @MammonDaSinOfGreed 3 หลายเดือนก่อน

      Eyelander: AM I A JOKE TO YOU?

  • @AmGaming-qd8vo
    @AmGaming-qd8vo ปีที่แล้ว +578

    Once you get used to sticking with 1 disguise, the YER is a very good weapon. For me, it's not the fact you can quickly disguise or cloak that makes the spy effective, but rather its the ability to stay silent. While true that if an enemy stares at you for a few seconds they can determine your a spy, a few seconds is all you need to chain kill an entire team. The YER is silent, so you can get a whole chainkill of 4-5 players before dying, and even then that hurts the enemy team alot more than it hurts you.

    • @motorizedbarofsoap6601
      @motorizedbarofsoap6601 ปีที่แล้ว +31

      The problem with the yer is if people use voice chat your weapon is entirely invalidated

    • @AmGaming-qd8vo
      @AmGaming-qd8vo ปีที่แล้ว +57

      @@motorizedbarofsoap6601 Aslong as you can chainkill half the team all bunched up at cart before that happens, yer good to go

    • @motorizedbarofsoap6601
      @motorizedbarofsoap6601 ปีที่แล้ว +4

      @@AmGaming-qd8vo yeah but that heavily relys on bad players. Especially since the yer still makes the noise of stabbing

    • @marlon.8051
      @marlon.8051 ปีที่แล้ว +66

      ​@@motorizedbarofsoap6601 i mean spy can get completely countered with good communication with any weapon

    • @motorizedbarofsoap6601
      @motorizedbarofsoap6601 ปีที่แล้ว +9

      @@marlon.8051 yeah but atleast with kunai or big earner you have some form of after stab preservability with the yer you don't get anything

  • @matheusvasiliauskassoares4361
    @matheusvasiliauskassoares4361 ปีที่แล้ว +67

    The Red Tape recorder actually won me a specific case scenario game, where the defenders were abusing engie nests, (like upwards of 4 engies) and my team wasn't really that well coordinated.
    I just had to communicate with the medic/heavy duo and quite literally hopped on a kamikaze mission to sap as many sentries as I could before dying. This meant that even if the engies killed me and removed the RTR, the downgrading of the sentries meant that the heavy managed to survive and keep destroying them after the uber ran out.
    I felt like a mastermind that day for sure

    • @TohGahr
      @TohGahr ปีที่แล้ว +7

      yup, takes all metal given to an engineer building being upgraded instantly, cuts the health down when downgraded, and works great for slowing down enemy team by downgrading the teleporters as they are usually the last thing an engineer will save. the engineer will focus on the sentry dispencer and then go for the teleporter. if it's a good engineer he will save the dispencer first as a level 3 dispencer gives the 60 metal.

    • @crack4184
      @crack4184 11 หลายเดือนก่อน

      @@TohGahr Or, you know, just destroy them as Spy. It's not that hard

    • @darkcat6530
      @darkcat6530 10 หลายเดือนก่อน

      ​@@crack4184goodluck doing that into 4 turtling engies

    • @sarahmellinger3335
      @sarahmellinger3335 10 หลายเดือนก่อน +4

      @@crack4184 if you want to do that spy has a gun

    • @crack4184
      @crack4184 10 หลายเดือนก่อน +1

      @@sarahmellinger3335 Sap and gun it. Nothing new under the sun

  • @kaden-sd6vb
    @kaden-sd6vb ปีที่แล้ว +101

    Fun fact: eternal reward is actually one of the better knives for mvm, as a redisguise with a stab from it won't turn the bots on you, even if they see you.

    • @portalguy2246
      @portalguy2246 ปีที่แล้ว +3

      I still don’t like it because it takes a few seconds to kick In

    • @dangernoodle3343
      @dangernoodle3343 11 หลายเดือนก่อน +34

      Actually they added a delay to disguising from the YER after getting a kill because I guess they thought that would be too strong? But then the gas passer exists, explosive headshot, demo as a class and they thought spy, indisputably the worst class for mvm, needed a nerf. Idk man

    • @kaden-sd6vb
      @kaden-sd6vb 11 หลายเดือนก่อน +3

      @@dangernoodle3343 yes, there is, and during that delay they do notice you, but after said delay they'll just turn away as if they didnt see you. unless there was a more recent change.

    • @dangernoodle3343
      @dangernoodle3343 11 หลายเดือนก่อน +3

      @@kaden-sd6vb No they didn't change it but that single mechanic makes the knife pretty worthless in mvm

    • @RAKESH-xw9xm
      @RAKESH-xw9xm 10 หลายเดือนก่อน

      it does not work in mvm , in mvm valve changed it , disguise is Not instant , there is a delay

  • @nukeplayer2847
    @nukeplayer2847 ปีที่แล้ว +131

    Razorback is more to scare a spy away than actually protect you from him, since u know, revolver exists. But most spy players often forget about it so it works.

    • @g2ltt733
      @g2ltt733 ปีที่แล้ว +25

      That assuming the sniper is standing alone and there aren't any teammates surrounding him or god forbid a sentry.

    • @VGamingJunkie
      @VGamingJunkie 8 หลายเดือนก่อน +8

      @@g2ltt733
      Yeah, a TH-camr mentioned that. If the Sniper has ANYONE around him, a revolver is far riskier since you'd need 2 shots at least.

    • @logangoetz4319
      @logangoetz4319 8 หลายเดือนก่อน

      @@VGamingJunkie I thought the max damage you could do with the revolver was 60 at max ramp-up, meaning you'd need 3 shots? Unless we're talking about the Enforcer, Diamondback or Ambassador.

    • @dr.tacophd1239
      @dr.tacophd1239 7 หลายเดือนก่อน +6

      @@g2ltt733Yup. Which is why I find it funny when sniper mains are like “duh idiot spy mains revolvers exist XDXD”.
      Yeah try shooting a sniper three times when there’s a sentry next to him with the whole team being his guard looking for spies. Oh yeah and not to mention the pro snipers I faced headshot me before I can even get the third shot in.
      Such a life for a spy main.

    • @HoneycombProductions
      @HoneycombProductions 6 หลายเดือนก่อน

      That assumes the spy is bad at spy-ing, in which case he probably isn’t making it back far enough to backstab you anyways

  • @wafflecopter9296
    @wafflecopter9296 ปีที่แล้ว +348

    The liberty launcher should be reverted back to its original stats. It did the same damage and splash as stock, flew the same speed it does now, but only has 3 rockets. It was a good side grade for players that didnt like the slow stock rocket speed, but couldnt hit anything with the direct hit

    • @alexszulczynski5546
      @alexszulczynski5546 ปีที่แล้ว +27

      But then IT will be worst black box

    • @qwertyasdfghmnbvc
      @qwertyasdfghmnbvc ปีที่แล้ว +2

      what about instead of 3 rockets it does 15% less blast damage

    • @wafflecopter9296
      @wafflecopter9296 ปีที่แล้ว +26

      @@alexszulczynski5546 not really. The rockets were pretty fast and that's the appeal of the weapon. It would be a hell of a lot better than it is now. There is a reason you never see anybody using it

    • @alexszulczynski5546
      @alexszulczynski5546 ปีที่แล้ว

      @@wafflecopter9296 to be fair i can Look like "black box not haveing X but it has V" but I see your point there and I respekt your opinion

    • @Dr_Dan_
      @Dr_Dan_ ปีที่แล้ว

      thats just a worse direct hit

  • @nick4754
    @nick4754 ปีที่แล้ว +118

    I'd dissagree with the dead ringer, it's a great watch for a more gun focused spy giving you a somewhat meaty damage shield

    • @H_elios
      @H_elios ปีที่แล้ว

      Yup, spies just use tank rockets.

    • @bruhbruh-us6gl
      @bruhbruh-us6gl ปีที่แล้ว +27

      Honestly I find it to be the best watch in many ways, just because it’s such an effective getaway tool. You don’t need invis to get behind the enemy on good maps, but the extra survivability the DR gives you is not something you can get from any other unlockable in Spy’s arsenal

    • @tsumorai
      @tsumorai 11 หลายเดือนก่อน +2

      I love the dead ringer, saved me a ton when i needed it, sometimes i could get 4 kill streaks

    • @discountmicrowaveisreal
      @discountmicrowaveisreal 9 หลายเดือนก่อน

      true, i dont know why he didn't think about that random reskin of the invis watch wasnt worse

    • @meilyn5571
      @meilyn5571 9 หลายเดือนก่อน +4

      @@bruhbruh-us6gl I thought like you but after switching back to the default I just can't go to the dead ringer anymore, the cloak on command is just way too useful and more fun imo. I still respect the Dead Ringer a lot as a mobility and getaway tool, it surprises me he didn't pick the Cloak and Dagger, it's so niche that most of the time you'll just be playing with a nerfed invisi watch

  • @ihatehandlestheyareannoying
    @ihatehandlestheyareannoying 11 หลายเดือนก่อน +25

    17:13
    I mean, the RTR has it's upsides.
    - Preventing careless Mini-sentry engies from just replacing their sentry immediately.
    - Making teleporters useless within 2 seconds. (the teleporter has no upgrading animation, making the downgrade near instant.)
    - Taking longer and being more expensive to fix.
    - Observe.
    I'm not saying the RTR is good, I'm saying it has its niches.

    • @SummerzABummer
      @SummerzABummer 8 หลายเดือนก่อน

      Rtr GARBAGE NO COMPETITION
      Also icicle is worst spy knife

    • @SummerzABummer
      @SummerzABummer 8 หลายเดือนก่อน

      YER is sometimes usefull and icicle could melt when 1 fire particle hits you your knife is done its only good for gunspy

    • @solaire3192
      @solaire3192 7 หลายเดือนก่อน +3

      get outta here spycicle is hella good for great survivability. You can max out survivability when u pair it with the deadringer which is basically how it let me get 17 ks win Rotunda last time with db dr and spycicle

  • @CopyZero
    @CopyZero ปีที่แล้ว +35

    My soul stopped soul-ling at the 'splendid screen is demo's worst secondary.' I'm sorry, but I'm giving it to the Chargin' Targe. While it has great resistances, the slow recharge rate isn't worth it. And also? The targe and screen both synergize well with the caber so honestly if synergy was taken into account it's be BASE, tide, caber for demo's worst loadout. Also, the faster recharge rate on the screen is extremely valuable.

    • @frogeat3747
      @frogeat3747 ปีที่แล้ว +2

      Counterpoint: Scottish resistance. It's underrated as fuck, but demos secondary slot is pretty good overall, so it's stiff competition

    • @connorludwig8472
      @connorludwig8472 ปีที่แล้ว

      Splendid Screen is literally my favourite sheild

    • @30thCenturyFish
      @30thCenturyFish ปีที่แล้ว

      why tide? Its a good option for shields and is great when paired with the caber.

    • @CopyZero
      @CopyZero ปีที่แล้ว

      @@30thCenturyFish i didn't mean it in a bad way. I don't see how minicrit cabers are good, but ive never really seen it used. otherwise the tide is extremely good

    • @30thCenturyFish
      @30thCenturyFish ปีที่แล้ว +1

      @@CopyZero the caber unfortunatly cannot minicrit on shield charges.

  • @grugsnarp
    @grugsnarp ปีที่แล้ว +778

    Bro think he the what show 💀💀💀

    • @Jpeg_skeleton
      @Jpeg_skeleton ปีที่แล้ว +52

      I thought great blue.

    • @AlteFore
      @AlteFore ปีที่แล้ว +117

      Bro thinks he's funny 💀 💀 💀

    • @grugsnarp
      @grugsnarp ปีที่แล้ว +105

      @@AlteFore May 19, 2027

    • @yeetandyum3709
      @yeetandyum3709 ปีที่แล้ว +18

      Bro fr thinks he’s not funny 💀 💀

    • @Succer
      @Succer ปีที่แล้ว +3

      Lmao

  • @yeetyeeterson1914
    @yeetyeeterson1914 ปีที่แล้ว +124

    The Natascha is such a weird weapon to me. It’s slow is constantly touted as being bugged and very easy to get around making the gun ass, yet it’s banned on the 6’s global whitelist for the slow being TOO strong. Same thing with medic’s quickfix. I hear so often it’s probably the weakest medigun pound for pound, but it’s also banned in 6’s competitive for being too strong. Just really interesting the two opinions are such polar opposites and there’s not really anyone in between.

    • @nadernad_
      @nadernad_ ปีที่แล้ว +42

      It’s banned in sixes because the Uber is faster letting you Uber before the other team and take out their med. in casual this doesn’t matter and the shitty Uber makes pub pushes harder and is just frustrating to use.

    • @paulbunions8580
      @paulbunions8580 ปีที่แล้ว +22

      ​@@nadernad_ the quickfix Uber is quite good

    • @jimmykedge6650
      @jimmykedge6650 ปีที่แล้ว +31

      Tbh it's just the passive of constantly slowing the enemy. Restricting them, the weapon in some situations is surprisingly decent.
      As for the quick fix I'm pretty sure that's ban for the free escape since. Ooh no the medic got flanked and could die. Just kidding he can hook up to his pocket and fly away

    • @milliondollarmistake
      @milliondollarmistake ปีที่แล้ว +17

      The natascha isn't banned for being too good, it's banned for being too annoying. The quickfix's extra mobility is good when paired with the most mobile classes in the game and it's uber is pretty good in an environment with so few damage sources.

    • @pepperonipizza8200
      @pepperonipizza8200 ปีที่แล้ว +39

      Dude, don’t listen to 6s. They will ban anything that counters Scout, and anything that makes Heavy not slow.

  • @dingleofthechalk
    @dingleofthechalk ปีที่แล้ว +39

    Honestly i love the baby face and use it all the time its just an entirely different playstyle especially if you use the wrap and or the cleaver

    • @aqwkingchampion13
      @aqwkingchampion13 ปีที่แล้ว +5

      That’s my go-to on the bfb. Take out light classes with a nice projectile combo, or use it to soften a bigger foe for the incoming meatshot.

  • @BlitzTaco
    @BlitzTaco ปีที่แล้ว +74

    Phlog isn't bad its just situational, it can absolutely destroy an enemy team at a choke hold around a corner. Air blast just makes every other primary better for every other situation

    • @maxrlx5467
      @maxrlx5467 ปีที่แล้ว +11

      Totally, especially with things like rainblower where it is stock but it makes your game look like a stroke

    • @lpsp442
      @lpsp442 9 หลายเดือนก่อน +2

      I thought this was weak reasoning too - then again, Pyro has no bad Primaries. The Degreaser would probably actually do worse with the Gas Passer and Hot Hand, since it lacks effective synergy which the Degreaser needs to operate.

    • @jblazerndrowzy
      @jblazerndrowzy 8 หลายเดือนก่อน

      ⁠@@lpsp442Thanks to the global switch speed buff the classes got, the Degreaser might be the worst Pyro primary since you can combo pretty fine with stock flamethrower now.

  • @untitled3685
    @untitled3685 ปีที่แล้ว +118

    you shouldve chosen sun on a stick for scout melee, basically just a stock bat that deals even less damage

    • @italianbuffoon9953
      @italianbuffoon9953 ปีที่แล้ว +22

      what could save it is that it makes you take less afterburn when pulled out

    • @racheltoothaker3259
      @racheltoothaker3259 ปีที่แล้ว +1

      Fan o war

    • @theend-nz6vs
      @theend-nz6vs ปีที่แล้ว

      The sun on a stick becomes op if you play on a x server

    • @FlickazSwag
      @FlickazSwag ปีที่แล้ว +14

      sandman usually does 15 damage (when not using the crit exploit) and takes away your already low hp pool. the slow isnt even noticable, when it isn't negated by strafing. it's a horrible weapon. one of the worst in the entire game, probably. not as bad as the pomson, probably, because scout is naturally good with his speed and gun.

    • @racheltoothaker3259
      @racheltoothaker3259 ปีที่แล้ว

      NO THE FAN O WAR IS A WORSER OPTION

  • @Raikuthedragon
    @Raikuthedragon 10 หลายเดือนก่อน +12

    Your eternal reward is very underrated... The silent killing effect allow easy chain stabbing. And the insta disguise on backstab makes soy disguises very believable since you are exactly where this class should be.
    Apart from the enforcer and the tape recorder, spy doesn't have any bad weapons... All of them are good depending on the situation. Stock are the best weapons for all situations since they're the most consistent.

    • @HOTD108_
      @HOTD108_ 8 หลายเดือนก่อน +2

      Wtf is a "soy disguise"?

    • @The-jy3yq
      @The-jy3yq 4 หลายเดือนก่อน

      Enforcer's just a downgrade from Stock, it only helps out when the enemy pulls out a Bullet Vaccinator and even then the damage dealt is negligible (although it can help you kill low hp foes under the Bullet Vacc Uber but...Stock already does that lmao)
      oh and Fists of Steel Heavies
      which is already a target with a reticle on the back
      also does it ignore Pain Train's or Candy Cane's vulnerabilities?

    • @theminerooms
      @theminerooms 4 หลายเดือนก่อน

      The red tape is good just not for teleporters only sentry’s and dispenser but stock sap makes it harder to destroy a sentry when a engineer is alive

    • @altperspective2412
      @altperspective2412 หลายเดือนก่อน

      @@HOTD108_ the eternal reward is one of the only ways to beat a thousand uncles

  • @nou8830
    @nou8830 ปีที่แล้ว +19

    Baby face is better than the back scatter if you have any damaging secondary and the mid range damage melee. Plus the accuracy decrease on the back scatter makes it painful.

  • @user-ew7hk9ti4n
    @user-ew7hk9ti4n 9 หลายเดือนก่อน +3

    Does this guy know that every weapon is good in its way

  • @Hello_World_not_taken
    @Hello_World_not_taken ปีที่แล้ว +16

    That demo load out is the load out I call “Guided Scottish Missile”
    (Just more tanky thanks to a swap from the tide turner)

  • @user-kj9lz1hg6j
    @user-kj9lz1hg6j ปีที่แล้ว +40

    In my opinion, backscatters +20% bullet spread is worse than BFB's -10% speed

    • @laureanouberalles5391
      @laureanouberalles5391 11 หลายเดือนก่อน +7

      yeah the backscatter is so annoying to use. even when you get behind your enemy and do what the weapon wants, you still have to deal with the bullet spread. in my opinion that downside should be removed entirely, 4 shots is a good enough hinderance

    • @asierx7047
      @asierx7047 9 หลายเดือนก่อน +5

      Nothing compares to having your backscatter hit like 3 bullets on the enemy's back, instantly alerting them to your location as you use the one primary that takes away your ability to fight at mid-range

    • @user-kj9lz1hg6j
      @user-kj9lz1hg6j 9 หลายเดือนก่อน +5

      @@asierx7047 tru

    • @Kpimpmaster
      @Kpimpmaster หลายเดือนก่อน

      Speed is what the Scout does best

  • @PS3_orange_box_Enjoyer
    @PS3_orange_box_Enjoyer ปีที่แล้ว +8

    natasha is in its best element on pass time for obvious reasons. along with the dalokohs bar and gru you have the best possible choice for quickly running to the front lines, recovering your health quickly and dominating scouts.

  • @gameingtothemax6266
    @gameingtothemax6266 11 หลายเดือนก่อน +4

    18:00 "the disguise is *not* a tool to get behind the enemy. the cloak is."- a skilled spy main

    • @jis11
      @jis11 4 หลายเดือนก่อน

      That's with the dead ringer equipped in this context, I'm assuming.

  • @Koyu_Ruh
    @Koyu_Ruh 11 หลายเดือนก่อน +4

    The gas passer allows you to ignite players that are immune to after bur- oh wait. Sniper with the DDS is STILL immune even to the Gas Passer afterburn! Guess it's just an MVM weapon at 3 am when you're alone with a F2P spy who is trying to use his Christmas tour of duty ticket.

  • @creepx_hd1236
    @creepx_hd1236 11 หลายเดือนก่อน +6

    Red tape is underrated. Not saying that it is better than stock because, it's not. But it can be useful in some scenarios. Mainly, if there are too many engies to sap and kill them all (3 is usually too many). In these scenarios normal sapper won't do much because the moment you die the engies will insta heal everything you sapped making your death meaningless (Yes you can coordinate with your team but tell me you have gone to a casual match and successfully coordinated anything consistently)/ However if you use the red tape, even if you die their buildings will likely be brought down by 1 or 2 levels which can help your team a lot (Sentries lose splash when they don't have bullets, lower level dispenser is much less effective, low level Teli isn't going to help them very much). So, in this scenario it is better than stock.

  • @eeveewithcoffee9554
    @eeveewithcoffee9554 ปีที่แล้ว +17

    I think the tide turner would work worse with demo because of caber knight. The other two shields will let you actually do a lot of damage and one shot but with the tide turner, you don’t get mini crits lowering your damage a lot

    • @Psyche_TH
      @Psyche_TH ปีที่แล้ว +7

      Only just learned that caber doesn't get mini-crits from charging due to a bug. That definitely cripples it a lot more. I was going to say that it could still be used for picks as the mini-crit could one-shot certain targets but with no damage boost at all from charging, unless you're fighting a noob that lets you shield bash them and land the melee hit as well, really does make this awful.

    • @30thCenturyFish
      @30thCenturyFish ปีที่แล้ว +2

      actually bashing with the tide turner and then hitting with caber will kill light classes, where as splended screen will launch them away + you get less turn control.
      Yes, i am a big caber enthusiast.

  • @hawkticus_history_corner
    @hawkticus_history_corner ปีที่แล้ว +11

    The Liberty Launcher is actually kinda fun if you use it with the Panic Attack for close range comboing

    • @TheKyubiisaan
      @TheKyubiisaan 10 หลายเดือนก่อน

      The Reserve Shooter does the same thing, but enemies in the air get mini crit, i prefer doing that

  • @mikethebikegaming9646
    @mikethebikegaming9646 ปีที่แล้ว +8

    The dalokohs bar is A tier and no one can change my mind.

    • @potatoweaver4116
      @potatoweaver4116 8 หลายเดือนก่อน

      Well it definitely has gotten better ever since the GRU combo was discovered so I won't argue with you on that,

  • @voidhunter2800
    @voidhunter2800 ปีที่แล้ว +9

    the left minigun is the natascha, due to the lighter grey coloring, stock is closer to a solid black.

  • @DoodleDoodleDoodle
    @DoodleDoodleDoodle ปีที่แล้ว +12

    The Reserve shooter isnt that Bad, not eaven on pyro you ceep the mid range damage of stock plus some swich speed of the Panic attack its the perfect mittleground

    • @williamfiore7545
      @williamfiore7545 ปีที่แล้ว

      sir do you know how to am the speaking english?? /?

    • @DoodleDoodleDoodle
      @DoodleDoodleDoodle ปีที่แล้ว

      @@williamfiore7545 what???

    • @timelesspoultry8849
      @timelesspoultry8849 ปีที่แล้ว

      Weed eater

    • @jis11
      @jis11 4 หลายเดือนก่อน

      ​@@DoodleDoodleDoodleit's your English. Even doesn't have an a in it, ceep is keep, switch has a t, and middle ground is likely what you meant by mittleground I assume?

    • @DoodleDoodleDoodle
      @DoodleDoodleDoodle 4 หลายเดือนก่อน

      @@jis11 sorry that im not from an english speaking country

  • @aerialapexgamer3121
    @aerialapexgamer3121 2 หลายเดือนก่อน +1

    “Soldier Works. That’s not a compliment” gives me big Scott the Woz vibes and I love it

  • @ekris5072
    @ekris5072 8 หลายเดือนก่อน +3

    My bro really called the splendid screen the worst shield . For shame, for shame!

  • @hughmann981
    @hughmann981 ปีที่แล้ว +3

    You’re actually wrong about the screen. Its main upside is the 50% faster recharge rate, which allows you to play MUCH more aggressively.

  • @josephstalin9298
    @josephstalin9298 8 หลายเดือนก่อน +15

    Why does he sound like the nerd emoji?

  • @staples138
    @staples138 ปีที่แล้ว +15

    8:54 that heavy trying to kill you with the fire ring is pure kino

  • @TABBYMUSIC
    @TABBYMUSIC ปีที่แล้ว +3

    I appreciate you using Pumpkin Hill music during the Harvest footage

  • @Ghduehsns
    @Ghduehsns ปีที่แล้ว +3

    dalokohs bar is underrated in my opinion, it is actually really versatile and useful

  • @tessfairfield6435
    @tessfairfield6435 ปีที่แล้ว +13

    While it’s not as satisfying as popping fat crits, I’d say the quick fix’s powerful sustained healing makes it better than the kritzkrieg. You can run from krits or easily enough kill the medic cause his Uber gives him no durability like the other mediguns, but a quick fix Uber can only be stopped by a huge burst of damage, knock back means nothing to it.

    • @mikethebikegaming9646
      @mikethebikegaming9646 ปีที่แล้ว +4

      I think saying "just kill the medic" is a bit redundant, especially for the kritzkrieg. Same goes for any other medigun (except stock when ubered)
      Kritz and quickfix both have the same main weaknesses, and are both far more dependent on the person you are ubering than the vacc or stock.

    • @HeatCheque
      @HeatCheque ปีที่แล้ว +3

      Don't forget that the Kritzkreig is the only medigun that can't deal with sentry nests (no damage resistance, no bonus healing, no knockback resistance, crits don't affect sentries)

    • @ivl_rider_of_the_storm
      @ivl_rider_of_the_storm 10 หลายเดือนก่อน +2

      Well in my opinion Medic doesn't have any bad secondary. 4 types of mediguns are great in different situation (MvM doesn't count).

  • @GunSpyEnthusiast
    @GunSpyEnthusiast 11 หลายเดือนก่อน +1

    " I'm not including the jumper weapons as they were never meant to be used as ACUAL weapons. "
    trollgiers : * loads shovel with intent to correct presumptions *

  • @ReshyShira
    @ReshyShira ปีที่แล้ว +6

    Dunno why you'd put the short circuit on the list of bad weapons. I use it all the time, mostly for 1:1 against soldiers or demos which usually lets me approach for shotguns. Not as effective against getting spammed on your sentry though.

    • @menacing_name
      @menacing_name ปีที่แล้ว +4

      It's not bad, it's just the worst in a slot that only has 3 weapons. The wrangler's 67% damage reduction applied to your sentry on top of increasing its fire rate and range and giving it the ability to shoot disguise/invis spies while only sacrificing its ability to auto aim (which is heavily compensated by some insane built-in aimbot) is quite frankly disgustingly busted, and while you could make a decent argument for the pistol being worse, it has the best self defence capabilities in its slot, which is more often better utility than the ability to remove some projectiles at the cost of a third of your ammo pool

    • @im_lost9355
      @im_lost9355 ปีที่แล้ว +1

      I wouldn’t say its the worst,more like the least best,since all engi secondaries are good in their own way

  • @sinewavey
    @sinewavey ปีที่แล้ว +13

    has bro ever seen an uber phlog push?
    Maybe we just mean "evil" by "worst" for Pyro primary, because they're pretty much all solid choices depending on how you play.

    • @menacing_name
      @menacing_name ปีที่แล้ว

      If there are 8 runners in a single heat for an 100m sprint and all their times are better than the average for the entire competition, there's still gonna be a worst runner out of that heat even if their time is better than average. That being said I still reckon the Degreaser is worse than the Phlog

    • @sinewavey
      @sinewavey ปีที่แล้ว +1

      ​@@menacing_name yeah, I can agree the degreaser is my least used/preferred especially following the weapon switch speed changes and what I'd rate as worst. Maybe the Rainblower, because it's larger and blocks more screen and sends you to hard to see things land.
      Sure, there will always be a 'best and worse' by very definition, but... meh. It's a close, close race.

    • @milliondollarmistake
      @milliondollarmistake ปีที่แล้ว

      It's not that great. Outside of uber pushes it's bad. The degreaser is still good for combos and is still easily better than the backburner at least.

    • @sinewavey
      @sinewavey ปีที่แล้ว

      ​@@milliondollarmistake Guh, the ammo costs of that thing. God help you if you want to bully a soldier or extinguish a teammate not near a dispenser.
      I'd disagree about phlog- guaranteed crits can be a really strong tool given certain parts of the map, medic or not. It's not something I enjoy doing, but I've certainly seen success with it for most people.

  • @goksir5845
    @goksir5845 ปีที่แล้ว +4

    personally i would put the chargin targe behind the splendid screen because of the recharge rate. splendid screen is amazing not for the damage but because you can get those critical melee kills way more often or be able to charge out of combat in a critical situation.

    • @bruhbruh-us6gl
      @bruhbruh-us6gl ปีที่แล้ว +1

      How is the tide turner not worse than both? It has the smallest resistance bonuses and can’t deal crits

    • @goksir5845
      @goksir5845 ปีที่แล้ว +3

      @@bruhbruh-us6gl the turn speed allows insane utility especially for trimping
      the charge on kill can also allow for some insane killchains.

    • @bruhbruh-us6gl
      @bruhbruh-us6gl ปีที่แล้ว

      @@goksir5845
      That is true

  • @deathvideogame
    @deathvideogame 10 หลายเดือนก่อน +1

    The fact that you think the baby face’s plaster is WORSE THAN THE BACK SCATTER is actually insane

  • @EmeraldMoguera
    @EmeraldMoguera 7 หลายเดือนก่อน +1

    17:10 I personally use red tape all the time and it’s purpose is that if the engineer punches your sapper he can just repair the building and he’s back to business but with red tape if he knocks it off the building will be lower level and he will not only have to upgrade the building again but at the time where his building is low level it makes it more easy for your teammates or you to take the building down

  • @imchris5000
    @imchris5000 ปีที่แล้ว +5

    the kaber knight used to be really good it used to 1 hit almost everything

  • @rabbitboybrownie86
    @rabbitboybrownie86 ปีที่แล้ว +7

    Soldier I’d say stock shovel is the worst contender. Having no benefits or direct uses as your rockets are a better weapon when trying to close the gap and when close your bison will probably have a better chance. Equalizer does less than the shovel at its safest moment to use it and above average damage for close. Not good but not entirely out shadowed by every other melee unlike the shovel

    • @spudthespudgungamer7112
      @spudthespudgungamer7112 9 หลายเดือนก่อน

      Paintrain? I think the capture rate buff doesn’t mean much in the 2 and a half game modes it works on. And the 20% extra bullet damage actively hinders you.

    • @rabbitboybrownie86
      @rabbitboybrownie86 9 หลายเดือนก่อน

      i forgot paintrain exists its so useless. on top teh capping speed cannot exceed 3x capping speed so having a bunch of pain trains is kinda redundant. so yeah i'll say pain train is the worst@@spudthespudgungamer7112

  • @TheOneAndOnlyCatfish.
    @TheOneAndOnlyCatfish. 7 หลายเดือนก่อน +1

    "I won't talk about synergies"
    Talks about synergies

  • @PeaYShooty
    @PeaYShooty 11 หลายเดือนก่อน +2

    The only utility Gass Passer has is to ignite Pyros too,ain't like I can just KILL it with the Shotgun

  • @seancox736
    @seancox736 ปีที่แล้ว +5

    demoman should be the same but with tide turner. the minimal turning is still very usable to most demoknight, especially if they have q/e + left/right binds, and the only benefit that makes the caber usable on demoknight is that the decently hefty explosion is effected by crits (allowing it to annihilate teams). honestly the only real downside to the loadout besides having to go back to spawn is the base jumper, which is just incredibly situational. I think to fix demoman just do tide turner and caber. tide turner is already dependent on longer weapons or random crit weapons due to the crippling charge damage negative, and having a minicrit caber really does nothing, let alone if you can get to the enemy.

    • @DoctorBones1
      @DoctorBones1 10 หลายเดือนก่อน +1

      I used to play minicrit caberknight and its actually pretty good because tide turner allows eaasy access to sniper spots and then you can oneshot the snipers and sometimes scouts.

  • @IlyesYousfi-rh5ho
    @IlyesYousfi-rh5ho ปีที่แล้ว +6

    I feel almost offended when he said that razorback is the worst sniper secondary when the cleaners carbine and danger shield exist. the point of the razorback is not to have it stabbed it's to deter spy's from stabbing so u get a chance to fight them

    • @CoolyCools
      @CoolyCools 8 หลายเดือนก่อน +1

      Oh yeah the danger shield is so bad dude like i really want to die to pyros and this prevents it!1!!11

  • @Stealth_Cat
    @Stealth_Cat ปีที่แล้ว +2

    I didn't even know the heavy chocolate bar existed....

  • @Arcticgreen
    @Arcticgreen ปีที่แล้ว

    Video: "I just used WM! as a verb, I am slowly going insane"
    My reaction: "Slowly?!"

  • @posthistoricdino422
    @posthistoricdino422 ปีที่แล้ว +3

    the baby face's blaster makes me so sad, its current form is nerfed so hard from what it used to be. it was one of, if not my most favorite weapon to use in days long gone

  • @KapitanPazur1
    @KapitanPazur1 7 หลายเดือนก่อน +3

    >worst weapon for EVERY slot
    >shows melee at the beggining of video before talking about Scout class
    >have bunch of melee in the thumbnail
    >doesn't talk about melee at all
    WHAT?

  • @Jorvalt
    @Jorvalt ปีที่แล้ว +2

    For medic, I'd actually argue that the blutsauger is the worst syringe gun. Stock doesnt really have any real upsides or downsides, but the blutsauger cuts your normal hp regen in half and only has the *potential* to increase survivability if you play offensively, which you shouldn't be doing as medic.

  • @origamiman7891
    @origamiman7891 10 หลายเดือนก่อน +2

    As an equalizer soldier user, that equalizer has saved me in many melee duels against demoknights and close quarters combat

  • @Rinne_Z_rank
    @Rinne_Z_rank ปีที่แล้ว +13

    Actually, for the baby face blaster it combo's really well with the cleaver and wrap assassin since bleeds stack and it recovers your boost quicker

    • @crispychips7161
      @crispychips7161 10 หลายเดือนก่อน

      >gets hit once
      "Welp, guess that wrap cleaver hit doesn't matter anymore."

    • @shrimptasticyt
      @shrimptasticyt 9 หลายเดือนก่อน +1

      ​@@crispychips7161by the time you get hit you should have more projectiles though, and if you don't then you're probably not playing that great

  • @TeleportedBread_
    @TeleportedBread_ ปีที่แล้ว +3

    Hey, what Hud do you use? It’s beautiful, great video btw.

  • @user-dw5ch6ux3u
    @user-dw5ch6ux3u 4 หลายเดือนก่อน +1

    i would go far enough to say that the yer is possibly spy's best knife. you can do some filthy chainstabs with this thing quite consistently, the stabs are near silent which stops people from turning around mid stab. have you noticed that pub stomping spies in casual who use the kunai always end up abandoning some servers after a couple fail chainstabs? its because in those servers the enemies have ears and after the first stab they turn around, the yer makes a sound but it is significantly harder to hear, the disguise also helps. a good spy with the yer can wipe whole pushes with significantly better consistency than a good spy with the kunai or big-earner.

  • @HOTD108_
    @HOTD108_ 8 หลายเดือนก่อน +1

    "Team Fortress 2 WAS a game with a lot of weapons" I didn't realise all these weapons got removed lol.

  • @syrenity64
    @syrenity64 ปีที่แล้ว +3

    Fun fact: the natasha is glitched. It’s a 15% damage penalty, not 25%

  • @hiroshimaii2458
    @hiroshimaii2458 ปีที่แล้ว +3

    Just my opinion, but the dead ringer is spies best in slot. It's his way of getting over spy syndrome, (dying instantly after getting a single pick.)
    I would say the cloak and dagger is his worst watch because it forces you to hide nearby with invisibility instead of escape and reposition.
    However the loadout used is the worst when it comes to synergies.

    • @Bonicchrackpain
      @Bonicchrackpain ปีที่แล้ว

      or you could, get better at spy and not rely on a crutch?

    • @hiroshimaii2458
      @hiroshimaii2458 ปีที่แล้ว +1

      @@Bonicchrackpain Who said I was relying on a crutch? I said the watch is the best in slot, and said why. This has nothing to do with how I play the game.

  • @somedudewithakeyboard5388
    @somedudewithakeyboard5388 ปีที่แล้ว +1

    I would say that the Backburner is actually Pyro's worst primary, as the back hitboxes are jank, and without something like the thruster or detonator, you won't even get the chance to flank.

  • @ntime4062
    @ntime4062 2 วันที่ผ่านมา +1

    I'm a big fan of the Natasha
    it helps with tracking and it stops enemies from easily running away
    your losing damage but gain a pretty good utility in return

  • @ravenman4228
    @ravenman4228 ปีที่แล้ว +5

    On top of that using cow mangler to disable the sentry before going in with your melee is also a viable strategy so it still is quite effective
    Also the plhog is probably the best weapon for Pyro, might as well use the degreaser since it's worthless compared to stock still

  • @ythard5439
    @ythard5439 ปีที่แล้ว +3

    Great video! hope to see more in the future :)

  • @hattedmoron555
    @hattedmoron555 9 หลายเดือนก่อน +1

    sandman's max health penalty far outweighs the slightly better midrange damage

  • @nonfatracer1904
    @nonfatracer1904 ปีที่แล้ว

    amazing video, dude! love the saul intro ;)

  • @Pocket_Shield
    @Pocket_Shield ปีที่แล้ว +4

    Well, the equalizer still is one of my absolute favourites on soldier to be honest. Yea you want to run away at low health but sometimes combat is the only choice. What if the enemy is too close for a splash rocket? You got a banner instead of a shotgun? Grab that pickaxe.

    • @hellishBells
      @hellishBells ปีที่แล้ว +1

      THERE'S GOLD IN THEM BODIES!

    • @tezz2698
      @tezz2698 ปีที่แล้ว +1

      If the enemy health is so low he can't use explosives, then stock would have killed him just as well.

    • @Pocket_Shield
      @Pocket_Shield ปีที่แล้ว

      @@tezz2698 I meant your health being too low and the enemy maybe still having too much health

    • @tezz2698
      @tezz2698 ปีที่แล้ว +1

      @@Pocket_Shield well why couldn't that enemy just use rockets or pipes then?

    • @Pocket_Shield
      @Pocket_Shield ปีที่แล้ว

      @@tezz2698 its about you trying to hit the enemy in a last stand moment before they can hit you

  • @redfred004
    @redfred004 ปีที่แล้ว +6

    You deserve more views tbh

  • @abdulnasirbushra6049
    @abdulnasirbushra6049 ปีที่แล้ว +1

    VERY impressive video for a youtuber your level loved it man!!!

  • @tntisbased
    @tntisbased ปีที่แล้ว +2

    The problem with the equaliser is that it’s slightly better than stock at low health but then slightly worse at low health. Not only is stock not that good on soldier but if you’re probably gonna die anyway, a rocket will usually do more damage.

  • @checkthisout7616
    @checkthisout7616 ปีที่แล้ว +10

    Great video you deserve a lot more views if you keep it up you will be big

  • @wtzhangwtzhang9439
    @wtzhangwtzhang9439 ปีที่แล้ว +3

    for heavy primary it has to be the brass beast, it makes you incredibly vulnerable for basically no upsides since even with the damage bonus, it's very easy for enemies to run outside of your effective range due to your slow as crawl speed while revved up. In that case, your damage bonus will be canceled out entirely by damage fall-off. More importantly, it makes your 2 hard counters (snipers and spies) even more dangerous due to your speed and if you're caught while unrevved, you're pretty much dead guaranteed.

  • @theuuuuuuhgravcoil
    @theuuuuuuhgravcoil 11 หลายเดือนก่อน +1

    0:22 bruh the heavy took that personally

  • @MisterBones223
    @MisterBones223 8 หลายเดือนก่อน

    "The spy is a bad class"
    *facestabs with dead ringer when discovered*
    💀

  • @Asozka
    @Asozka ปีที่แล้ว +5

    I think sandman is worse than stock because 15 (occosionaly 45) damage is not worth loosing 10 health
    Also i think degreaser is worse than stock or phlog, because if you want switch speed just use shotgun and if you use flare guns they switch so fast and they for long range so switch speed doesnt matter anyway, after reserve shooter got nerfed for pyro its litteraly useless

    • @Sleepy_Cabbage
      @Sleepy_Cabbage ปีที่แล้ว +2

      theirs a lil trick you can do with the sandman to get infinite ball crits, its not insane, but pretty nice

    • @Asozka
      @Asozka ปีที่แล้ว

      @@Sleepy_Cabbage yeah i guess but it kinda gets anoying to set the exploit every match you join

    • @MaeIsOkay
      @MaeIsOkay ปีที่แล้ว +2

      Flares aren't only meant for long range though, close range flare combos are a really good way for Pyro players to up their DPS if you can land it, so the switch speed is useful.

    • @Asozka
      @Asozka ปีที่แล้ว

      @@MaeIsOkay Well you could get the same result, if not better if you mindleslly hold mouse1 if you dont mind getting called noob

    • @MaeIsOkay
      @MaeIsOkay ปีที่แล้ว +2

      @@Asozka that's simply not true though. Hitting a Crit flare for 90 burst damage to finish people off is noticeably faster then just using the flamethrowers, and will often be needed to out damage other burst options like Scatterguns and Rocket Launchers

  • @Recarsonated
    @Recarsonated ปีที่แล้ว +4

    Use the cleaver with bfb, heck i would only advise using bonk with it if on a payload or attack defend map

  • @naryosh_
    @naryosh_ 10 หลายเดือนก่อน

    what song did you use for the demoman section? the link doesn't lead anywhere

  • @Sunsetradi0
    @Sunsetradi0 ปีที่แล้ว +1

    What HUD are you using? it looks FIIIRE
    I wanted to mention the objectively worst shield is actually the chargin targe, the damage resistance on it doesn't do much of a difference when fighting people, pyros will just airtblast you and rockets or stickies will still blow you up, the best way to resist damage is to kill the player dealing it faster which is the thing the splendid screen does really well, you can effectively use the splendid screen to oneshot more people with the caber in the loadout you mentioned
    Good video

  • @wr3nche5
    @wr3nche5 ปีที่แล้ว +3

    as an engineer main, i am proud that engie's worst loadout is still not that bad (aside from the pomson)
    engie just engineered himself some pretty good weapons. even the "worst" ones aren't even necessarily bad, just situational.
    aside from the pomson. but even IT has a use because it can be used to spam chokepoints

  • @BigWillie91
    @BigWillie91 ปีที่แล้ว +3

    I cant belive it. Tf2 AND splatoon channel? Thats a rare find.

  • @thatrandomcrit5823
    @thatrandomcrit5823 ปีที่แล้ว +1

    I will tolerate no slander towards the chocolate bar.

  • @robertallen789
    @robertallen789 ปีที่แล้ว +3

    The Natacha is the gun on the left. The metal is slightly paler. The stock minigun is comprised of the darker metal on the right.

  • @Flour-4
    @Flour-4 ปีที่แล้ว +4

    As much as the rest of the video rocks, I do have to disagree in the way you protrayed the Blaster
    The boost being lost so easily and being replenished so quickly allows you to be more aggressive, the speed bonus can catch people sp off guard if you know where to go
    And I've seen so many treat the airjump penalty like it just _removes_ it, sometimes you do really need to double jump, and when you can recover your boost just as quickly as you lose it is a breath of fresh air
    Sure the weapon isn't for everyone, and I can definitely see why it's considered the worst of Scout's primaries, but if you take the time to learn how to use it to its fullest, it's not even that bad!

  • @milliondollarmistake
    @milliondollarmistake ปีที่แล้ว +2

    I don't know which youtubers talk about the red tape but they're right. What kind of battle engi places a mini and defends it? They're meant to be disposable. You place it and leave. If it gets sapped it'll die fast who cares place another. But since the red tape stuns a sentry for 10 seconds the engi has a choice to make; leave whatever he's doing to fix it or wait 10 seconds without any support.
    Deleveling a bunch of buildings is also pretty good for your team. An engi nest is a lot easier to take down when everything is level 1-2.

  • @Vilisnerson
    @Vilisnerson 10 หลายเดือนก่อน +1

    The Natacha is probably heavy's BEST minigun. Normally the easiest way to deal with heavy is to kill his medic and burst him down from mid to long range from around a corner. If you're csught out by heavy all you have to do is get behind cover. However, the Natacha has a negligable damage penalty in exchange for outright nullifying almost any escape possibility. Airspeed is also reduced by it, so trimpers with any shield, rocker jumpers and retty much anyone except for sticky jumpers will not be go anywhere other than six feet under

  • @romanicempirium3083
    @romanicempirium3083 ปีที่แล้ว +3

    I actually have to disagree about the natascha. It can be very useful, especially against scouts who are harassing your teammates. A player with around 100 hours can still counter and kill the infomous pink clothed "insert Japanese or Tamil letter in weird sounding Latin name" scout player who has 5,000 hours in the game. Additionally if you go solo with the natascha your not using it correctly, just like if you go solo with the brass beast. It's true potential is in teamwork, targeting weakened enemies who are escaping or low health medics who are also doing the former. Also possibly its biggest strength is.... Being annoying af to deal with, trying to push against enemies while having Pablo gonzalez 2011 slowing you down is a nightmare, and God forbid if your a demoknight or a phlog pyro.

  • @TheVoidrex
    @TheVoidrex 8 หลายเดือนก่อน +1

    The fact that The Scottish Resistance wasn't the demo secondary makes no sense to me, it's just a stickybomb launcher that limits you to only trapping, aka. the least fun way to play and it's also very easy to counter once people realize you have it, not being able to use stickies at medium range is so much worse than the insane mobility that all the shields give.

  • @saxtonceoofmannco
    @saxtonceoofmannco 6 หลายเดือนก่อน

    Hey i have a question! What hud do you use and how/where do you get it?

  • @xx_lunchmeat_xx752
    @xx_lunchmeat_xx752 6 หลายเดือนก่อน

    it gave me genuine brain damage when i saw you attempt to play the baby face like normal scout

  • @o0fb0i150
    @o0fb0i150 11 หลายเดือนก่อน

    I love the popinski theme in the background for heavy, It matches perfectly lol

  • @insanepyromaniac
    @insanepyromaniac 10 หลายเดือนก่อน

    Thx for the loadout ideas

  • @CoffeeZombi-ATL1
    @CoffeeZombi-ATL1 ปีที่แล้ว +1

    I love the babyface but there is a huge learning curve on how to be effective with your current speed and what match ups to take at what speeds sometimes having a constantly changing base movement speed REAAAALLY confuses the enemy but if you are used to it and can aim and move properly in all your different speeds it can really help with the viability of this weapon. You also cant really afford to miss a single meatshot when playing aggressive. My favorite way to play with babyface is to always control the flank and occasionally run into the backlines to make a pick and get out. Pairing it with pretty boys to help escape (the combo of helping combat boost loss + health gain is really useful for just running away) or in difficult 1v2 situations and wrap assassins to pad your boost really helps.

    • @ralphthejedimaster
      @ralphthejedimaster ปีที่แล้ว

      i'd prefer that the babyface got rid of the boost mechanic entirely and just had a constantly faster speed, then the new downside to go along with smaller clip would be that double jumping slows you down to 100% movement speed for 5 seconds after

    • @aqwkingchampion13
      @aqwkingchampion13 ปีที่แล้ว

      It’s been a while since I’ve played, but my personal preference for using the BFB is with a ‘meme loadout’. With both the cleaver and the wrap assassin, your boost is almost always recharging ‘passively’ (so long as you can land either one of your projectiles).
      Honestly, your projectiles do pretty decent damage without the gun if need be and they can be used to soften up bigger targets before they know what hit them. If I remember right, hitting the ornament, the cleaver, and a decent meatshot back to back can be done fairly quickly with enough practice, and can drop a soldier near-instantly because the bleeds stack.

  • @cryotf2
    @cryotf2 ปีที่แล้ว +2

    good video, but i wanted to mention something with the shields. typically, most high level full demoknights prefer the screen. while yes, within a hybrid scenario, the splendid screen is undoubtedly the worse of the two slow shields, in a situation with full demoknight, the splendid screen is much more optimal due to it allowing for faster play with its 9 second cooldown and higher bash damage allowing to combo heavies much more consistently, widening your pick choice (the targe's bash and a sword crit deal only 245 at minimum, and 270 at best with 5 heads, compared to the screen's 280 minimum and 323 cap).
    of course, i'm not intending to say you're in the wrong for your views, i just wanted to clear that up :)

    • @aqwkingchampion13
      @aqwkingchampion13 ปีที่แล้ว

      My favorite part of the screen is if you can get your angles, distances, and speeds right, you can one-shot light classes without even swinging your sword if you’ve already built up your five heads.

    • @cryotf2
      @cryotf2 ปีที่แล้ว

      i usually avoid trying to bash weaker enemies but i can understand the joys of it lol

    • @aqwkingchampion13
      @aqwkingchampion13 ปีที่แล้ว

      @@cryotf2 I just love the idea of the demo screaming his head off and scout turning around to see what’s happening just in time to get destroyed by a mach 10 scotsman who didn’t even try to use his actual weapon.

    • @Fatsaver
      @Fatsaver ปีที่แล้ว

      Also the Caber cannot deal mini-crit with the shields. Which would make this loadout atrocious.

    • @cryotf2
      @cryotf2 ปีที่แล้ว

      @@Fatsaver that's indeed true. only weapon types that can are tf_weapon_bottle, tf_weapon_sword and for some reason tf_weapon_wrench. i may have gotten the internal names wrong but this is still the correct list. the caber is classified as stickbomb so doesn't count to this list.

  • @purplehaze2358
    @purplehaze2358 10 หลายเดือนก่อน +1

    The Quik-Fix is far more than just "fine". The uber sucks, sure; but that's a pretty good drawback when the upside it provides is _the fastest healing in the entire game._