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Instant like for the music
Just got my first GK army. This was AWESOME! THANK YOU!
I also love your game play style to be a great opponent.
Thank you for the comment. Grey knights a tricky and fun army
thank you for that video. i need an 500 points GK army. what should i run?
I just started playing warhammer and grey knights is my first army. I’ve played maybe 10 games at 1k points. My first win was against thousand sons and Draigo bombed down and did 15 mortal wounds to Magnus 😂 he has been my MVP in every game I’ve played. I don’t think I’ll play a game using grey knights without him. He’s my auto include.
O wow! Great work. Magnus is arguably the best unit in the game right now
Your welcome Dave
This was great guys thank you. As a GK player I see GK and I hit play, but this got a follow!
Start the next one at three beers in!
I think I started at 2 or 3 double rum and cokes in as you can probably tell by the 1 hour mark haha.
Thank you for the comment and follow! Beers 🍻 kept coming this episode
I love a good Dave episode.
Does the grandmaster ignore the save modifier from death guard? My understanding is grandmaster ignore all modifiers to characteristic ie the save characteristic on the data sheet. But can not ignore modifiers to the saving throw ie the ap that modifies the dice roll. Do you have a clear answer on this one? Cheers
Yeah. And what about strats that lower your damage minus 1?
@@TheRcKiwis no because you can't modify changes to your save characteristic. It ignores everything else including ap and damage modifiers for the unit
@@xMcNultyx it ignores those
@@davidcoren237 Cheers mate! Would love to hear your thoughts on grey knights with the new season in another podcast soon!
And Fort McMurray ;)
What slot if Dreadknights used 2 teleport assault slots instead of 1?
I'm not sure what you mean?
@@Bloodbath.Tactics so at 2k points you get 3 teleport slots. What if Dreadknights took up 2 of those slots instead of just 1? So you could say lift a Dreadknight and a terminator brick as the Dreadknight would use 2 slots and the terminators 1 slot or you could lift 3 terminator bricks which use 1 slot each?
@@davey_lad_3978 o I see what you mean. That's definitely something to consider for balancing
To beat Tsons with GK you need to run 10 man bricks of terminators and librarians so you have a 4+ FNP against psychic attacks. You have to vortex with your librarian BEFORE they pop their 4+ FNP stratagem. Vortex doesn’t proc that Strat. GK list with librarians and terms/paladins also counter GK mirror. Never been a fan of running 6 NDKs and redeemers or Canis Rex.
You're absolutely right but generally in tournament play, you don't want to tailor your list for 1 or 2 specific matchups as it's usually to the detriment of your other matchups. A brick of 10 terms with a Libby would be a liability into 75% of your other games
Please excuse my ignorance but my first time hearing uppey Downey. What does that mean?
the ability to remove models from board at the end of your opponents turn, and then deploy/deepstrike them again at the end of your movement
I'm still trying to figure out how to play aggressive against world eaters wirh GN....
@@xMcNultyx cut the angles, premeasure EVERYTHING. As grey knights, you get to choose when to engage. Don't let him get to you turn 1. During the uppy part of your opponents turn is the best time to take 5 minutes, figure out where everything is going to go and premeasure threat ranges.
@@davidcoren237 yeah but angron Kills my Strike Squads evertytime. Need to Focus more
@@xMcNultyx because you're letting him! There's no reason you can't keep them safe. Deploy them back, use them for points when you can keep them safe.
What were his lists?
This was my list for the majority of winter spring
psychic bonk (2000 points)
Grey Knights
Strike Force (2000 points)
Teleport Strike Force
CHARACTERS
Brother-Captain Stern (90 points)
• 1x Nemesis force sword
1x Storm bolter
Castellan Crowe (75 points)
• 1x Black Blade of Antwyr
1x Purifying Flame
1x Storm bolter
Grand Master (125 points)
• Warlord
• 1x Nemesis force weapon
1x Psycannon
• Enhancement: Sigil of Exigence
Grand Master in Nemesis Dreadknight (235 points)
• 1x Gatling psilencer
1x Heavy psycannon
1x Nemesis daemon greathammer
• Enhancement: First to the Fray
OTHER DATASHEETS
Interceptor Squad (135 points)
• 1x Interceptor Justicar
• 1x Nemesis force weapon
1x Storm bolter
• 4x Interceptor
• 4x Nemesis force weapon
4x Storm bolter
Nemesis Dreadknight (185 points)
• 1x Gatling psilencer
1x Heavy psycannon
1x Nemesis daemon greathammer
Nemesis Dreadknight (185 points)
• 1x Gatling psilencer
1x Heavy psycannon
1x Nemesis daemon greathammer
Nemesis Dreadknight (185 points)
• 1x Gatling psilencer
1x Heavy psycannon
1x Nemesis daemon greathammer
Paladin Squad (450 points)
• 1x Paragon
• 1x Nemesis force weapon
1x Storm bolter
• 1x Paladin Ancient
• 1x Ancient’s Banner
1x Nemesis force weapon
1x Psycannon
• 8x Paladin
• 8x Nemesis force weapon
4x Psycannon
4x Storm bolter
Purifier Squad (260 points)
• 1x Knight of the Flame
• 1x Nemesis force weapon
1x Purifying Flame
1x Storm bolter
• 9x Purifier
• 4x Incinerator
5x Nemesis force weapon
9x Purifying Flame
5x Storm bolter
ALLIED UNITS
Eversor Assassin (75 points)
• 1x Executioner pistol
1x Power sword and neuro gauntlet
@@davidcoren237 thank you for this! What is your going into the new missions, would be keen to see how you play, am a keen grey knight player and want to get better. Do you have any videos out?
@@adamwallis9416 I've been playing admech since the slate but having gotten a few reps in with the new secret missions and bonus mission rules, I'm actually leaning back into gks. With the mission special rules favoring battleline, coupled with secret missions being very achievable with our access to uppy downy and good battleline units, swinging a game in your favor is even more achievable. This is what I'm looking at now. This is not play tested but I imagine this is probably the list I'll be running until things change. You could argue for a third DK to cover the shooting we lost but losing tank shock makes it hard to justify DK spam.
sad new (1990 points)
Grey Knights
Strike Force (2000 points)
Teleport Strike Force
CHARACTERS
Brotherhood Librarian (135 points)
• 1x Nemesis force weapon
1x Purge Soul
• Enhancement: Inescapable Wrath
Brotherhood Librarian (120 points)
• 1x Nemesis force weapon
1x Purge Soul
Castellan Crowe (90 points)
• 1x Black Blade of Antwyr
1x Purifying Flame
1x Storm bolter
Grand Master in Nemesis Dreadknight (240 points)
• 1x Dreadfists
• Enhancement: Sigil of Exigence
Kaldor Draigo (125 points)
• 1x Scourging
1x Storm bolter
1x The Titansword
BATTLELINE
Brotherhood Terminator Squad (210 points)
• 1x Terminator Justicar
• 1x Nemesis force weapon
1x Storm bolter
• 4x Brotherhood Terminator
• 4x Nemesis force weapon
4x Storm bolter
Brotherhood Terminator Squad (210 points)
• 1x Terminator Justicar
• 1x Nemesis force weapon
1x Storm bolter
• 4x Brotherhood Terminator
• 4x Nemesis force weapon
4x Storm bolter
Brotherhood Terminator Squad (210 points)
• 1x Terminator Justicar
• 1x Nemesis force weapon
1x Storm bolter
• 4x Brotherhood Terminator
• 4x Nemesis force weapon
4x Storm bolter
Strike Squad (120 points)
• 1x Justicar
• 1x Nemesis force weapon
1x Storm bolter
• 4x Grey Knight
• 4x Nemesis force weapon
4x Storm bolter
OTHER DATASHEETS
Nemesis Dreadknight (205 points)
• 1x Dreadfists
Purifier Squad (250 points)
• 1x Knight of the Flame
• 1x Nemesis force weapon
1x Purifying Flame
1x Storm bolter
• 9x Purifier
• 4x Nemesis force weapon
4x Purifying Flame
4x Storm bolter
ALLIED UNITS
Eversor Assassin (75 points)
• 1x Executioner pistol
1x Power sword and neuro gauntlet
Exported with App Version: v1.17.0 (45), Data Version: v430
@@davidcoren237 amazing!! Thanks for the list run down! Have you got any thoughts on a rhino? Like 9th I was think more msu units to do actions. Your list is super interesting! One I would like to test out. I do like the having smaller units running around.
@@adamwallis9416 I don't think rhinos are worth it. A big part of a rhinos purpose is to keep infantry safe specifically from melee armies and for the extra movement from disembarking. Using your movement and hiding your units and uppy downy properly makes rhinos redundant. The eversor covers turn 1/2 actions and having the libbies with terminators helps you do some actions while still doing a bit of damage.