I don't like how he skipped over like half the effect though. How did the particles emit with brownian motion? How can you add an animated voronoi texture over an image? How can you control the direction of the particle? Those parts seem more crucial than making a particle emit slowly or fast..
I will never understand what compels someone to be motivated to make these really helpful, insightful tutorial videos to share with anyone who is interested for basically free. But I greatly appreciate the knowledge nonetheless.
Holy shit this was very helpful! You did a great job explaining the concepts, and thank you for zooming in and pacing things so I could pause and follow along with you 🙏 good reference video!
@@Archions well basically anything that would use the same principles of explaining as in this video would be really awesome. Possibly a dive into Shader Graph or VFX Graph and how to utilise those. I don't know how to explain it, but your way of breaking down things in this video sits really well with my ADHD and I was somehow able to keep focus throughout - which is rarely the case :)
I don't know if my previous comment got deleted or I was imagining that I wrote it but here it goes again: Your way of explaining is so good for my silly ADHD brain that it made it easy for me to follow. Which is honestly rarely the case. If you could go a bit in depth into shader graph or amplify shader, that would be amazing. Or breaking down various specific vfx into more detail, something that would include texture scrolling, alpha thresholds etc. Really great video and I really hope you do more. If not, then this is still a gem on TH-cam :)
Omg thank you! Especially for the lightning one. I was using the VFX shader for my game but the problem with that is that it disappears the moment *any* part of it goes off camera. The particle effect system doesn’t do this thankfully, but I didn’t understand how to get it to work like this. Guess I’ll be changing some things around now. XD
Thanks for the video. My main question is, doing something using particles that looks like this is great, but the main reason it looks so good is because of the use of shaders, am I right? For example, how does the decal decay work exactly? And how can this look be achieved only by using particle systems? Can you maybe elaborate? Thanks again.
Yep, shaders play a big role in a lot of these effects. If you want to keep things simple while still creating some great looking VFX I suggest you lean on an asset/library. The asset I’ve linked in the description allows you to create the materials used for the particles without making your own shader
This is more like a Beginner's guide to START creating VFX animations. non of the confusing and more complicated sides of creating Particles effects were demonstrated here. Easiest example is, You're showing an example of an explosion that is using a Mesh as the Shape, but didn't once mention or explain how to do so, Which is probably like 99% of Making these kind of Particle Effects. Changing the Shape of the Particle and adjusting the Shape of the Emission(Under Shape Tab) to make it look good. You also didn't show the process of making a Material for the Particle Emitter and making that look good in different scenarios as well.
3:10 I never expected such a joke from a seemingly serious video XD. You earned a sub! Great tutorial!
That was hitting me hard doe 😂👌
I really like how you broke down existing particle systems, explaining how they are built. Thanks for the video.
Glad to hear, thanks for watching!
I don't like how he skipped over like half the effect though. How did the particles emit with brownian motion? How can you add an animated voronoi texture over an image? How can you control the direction of the particle? Those parts seem more crucial than making a particle emit slowly or fast..
I will never understand what compels someone to be motivated to make these really helpful, insightful tutorial videos to share with anyone who is interested for basically free. But I greatly appreciate the knowledge nonetheless.
Holy shit this was very helpful! You did a great job explaining the concepts, and thank you for zooming in and pacing things so I could pause and follow along with you 🙏 good reference video!
Man, that is Amazing.
You've made total explanation of unity particle system fully understandable in 12 minutes.
U explode my brain. I didn't even suspect such a powerful potential of the particle system
INCREDIBLE tutorial and capacity to communicate!!!!!
Thanks very much!
Very good tutorial, simple and to the point. Still opening the door to many other possibilities. Thanks a lot!
For the love of everything - MAKE MORE VFX VIDEOS!
Haha, got anything particular in mind?
@@Archions well basically anything that would use the same principles of explaining as in this video would be really awesome. Possibly a dive into Shader Graph or VFX Graph and how to utilise those. I don't know how to explain it, but your way of breaking down things in this video sits really well with my ADHD and I was somehow able to keep focus throughout - which is rarely the case :)
I don't know if my previous comment got deleted or I was imagining that I wrote it but here it goes again:
Your way of explaining is so good for my silly ADHD brain that it made it easy for me to follow. Which is honestly rarely the case.
If you could go a bit in depth into shader graph or amplify shader, that would be amazing. Or breaking down various specific vfx into more detail, something that would include texture scrolling, alpha thresholds etc. Really great video and I really hope you do more. If not, then this is still a gem on TH-cam :)
@@CypherOO7 Glad to hear it! Thanks for the suggestions, I'll see what I can do ;)
Excellent stuff, thanks for breaking it down so well.
Ohh this little breakdown really helped me to understand a ton of things i couldnt, ty
3:18. This really helped me whith the effect I wanted. Thank you.
a perfect tutorial, thank you for your hard work and time
Gold explanations, it's so clear and the examples breakdown was very usefull ! thanks
Awesome introduction, thank you
3:16 I didnt expected to be insulted like that lol
Amazing video btw thanks
“Oh you don’t know what unity’s particle system is? ” - Dani
Amazing video, every second was insightful
Omg thank you! Especially for the lightning one.
I was using the VFX shader for my game but the problem with that is that it disappears the moment *any* part of it goes off camera. The particle effect system doesn’t do this thankfully, but I didn’t understand how to get it to work like this.
Guess I’ll be changing some things around now. XD
That's perfect. Thank you!
Great video and content mate,keep it up ! Subbed !
Excellent video! Thank you
your explaining is amazing thanks [ : )]
Amazing video thanks
It's amazing, I only needed to watch the first 4 minutes to click subscribe
Thanks for this informative video
Thank you for sharing this insight 👍
My pleasure, thank you for watching
Thanks for the video. My main question is, doing something using particles that looks like this is great, but the main reason it looks so good is because of the use of shaders, am I right? For example, how does the decal decay work exactly? And how can this look be achieved only by using particle systems? Can you maybe elaborate? Thanks again.
Yep, shaders play a big role in a lot of these effects. If you want to keep things simple while still creating some great looking VFX I suggest you lean on an asset/library. The asset I’ve linked in the description allows you to create the materials used for the particles without making your own shader
do you have video on how to make these animations
Thanks a lot for this, amazing video!
awesome tutorial thanks dude
Very nice!
Good video, thank you!
Thank you bro!
thank you for good tutorial! subscribed!
thank you so much for your tutorial
Can anyone tell me how to make that lightning animation, please?
Great video!!! thank u!
Thanks. it was a pretty awesome tutorial !
Thanks for sharing
Amazing tutorial, thank you! 😁
can I use particles system from specific game?
I crumbled at 3:10
Youre a hero
Except there is ton more stuff to those particles you showed. There's definitelly some shader work going on in background.
how to make a texture like the unity built-in particle texture
3:15 why are you attacking me 😏 (instant sub)
im using it to create some effect but when i hit play mode it dosnt show it shows only on the scene
This is more like a Beginner's guide to START creating VFX animations. non of the confusing and more complicated sides of creating Particles effects were demonstrated here. Easiest example is, You're showing an example of an explosion that is using a Mesh as the Shape, but didn't once mention or explain how to do so, Which is probably like 99% of Making these kind of Particle Effects. Changing the Shape of the Particle and adjusting the Shape of the Emission(Under Shape Tab) to make it look good. You also didn't show the process of making a Material for the Particle Emitter and making that look good in different scenarios as well.
Great you said a lot. Are you gonna explain it atleast??
"..stay still.. and die..a bit like u"
I will take it 🤧
The effect only good in the night or Wen the background is dark/black. How would I make it look bright/good in the day or on light background ?
cool video!
nice vid man
is there a way to import unity to roblox studio?
can i use these on roblox studio?
NEED MORE :D
Is there a workshop for someone new to unity, I am coming from a character animation experience
Hello. How can I use this kind of multi-system? When I call the particle system with the code, I can only add one. How do I add the whole file?
The particles themselves however are either sprites or 3D models right?
Yep, you can choose how the particles are rendered; as a sprite or 3D mesh
"a bit like you" ._________________________.) true
(Calm piano music)
Don't you know about Unity's particle system. Prhh.
I t s sa a SYDTM THST MAKS Sonef (bass bosted voice)
Teşekkürler
Dani
I love u
Gay
@@YourAverageAntifurry *lesbian?