Atomic Picnic: Here's What Our Game Looks Like So Far

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 359

  • @AsmonTV
    @AsmonTV  9 หลายเดือนก่อน +49

    Wishlist Atomic Picnic on Steam otk.to/Asmon

    • @-Down-D-Stairs-
      @-Down-D-Stairs- 9 หลายเดือนก่อน

      Is it only on PC?

    • @x8Ghostyx
      @x8Ghostyx 9 หลายเดือนก่อน

      Might check it out

    • @pounceysilverkitten
      @pounceysilverkitten 9 หลายเดือนก่อน

      Needs a wider field of view for behind you. also be able to change the skill effect opacity so its not so blinding and bright.

    • @CyanideCold
      @CyanideCold 9 หลายเดือนก่อน +1

      - Add minor status buffs that spawn randomly in the overworld like +5% attack speed, movement speed, jump, luck etc. (Think death must die)
      - Add random special boss encounters that will lock a section of the map off and increase mob density if failing to beat the encounter in time.
      - Weather affects that affect playstyle like rain, meteors, blizzards, thunderstorms, and maybe a Ragnarök that adds all weather affects.
      - Stage multipliers for replayability
      - Secret unlocks found in the field since that maps look static
      - Collaborations that add new skins, player models, and IP characters,
      - *>>>>>> MOD SUPPORT

    • @MeltonCrest
      @MeltonCrest 9 หลายเดือนก่อน

      Denuvo?

  • @tacoma87x
    @tacoma87x 9 หลายเดือนก่อน +159

    The overlapping crosshair and hit markers don't look very good.

    • @yaazarai
      @yaazarai 9 หลายเดือนก่อน +3

      Should have just been one marker that flashes red.

    • @IncognitoActivado
      @IncognitoActivado 9 หลายเดือนก่อน +2

      True.

  • @BabyKale-b
    @BabyKale-b 9 หลายเดือนก่อน +88

    Just watching this vid I'm not understanding if there is any incentive to explore the map. Risk of rain had some enemies in specific areas and little power ups and power up stations as well as secrets. Running in a circle and gunning could get old. Some other ideas could include finding playable characters that give you missions to unlock them. Or emergency shield stations, high value targets in specific areas, mini games, dangerous environments (lave,thorns,etc.) that could hurt you but also the enemies if you manage to lure them into the areas.

    • @Toastydood1990
      @Toastydood1990 9 หลายเดือนก่อน +5

      I agree the game needs more incentives to explore the map. From what I saw you can just sit in one spot and farm that way making the large map feel kinda pointless

    • @BabyKale-b
      @BabyKale-b 9 หลายเดือนก่อน +1

      @@Toastydood1990 yeah exactly

  • @Barricade706
    @Barricade706 9 หลายเดือนก่อน +172

    Personally I'm not seeing what makes this stand out and why someone would choose this over risk of rain

    • @robenriven
      @robenriven 9 หลายเดือนก่อน +10

      for me is a risk of rain 2 2.0 but really bad lol

    • @oTchago
      @oTchago 9 หลายเดือนก่อน +11

      Color pallete preference, maybe

    • @anima94
      @anima94 9 หลายเดือนก่อน +2

      @@oTchago for me yeah, risk of rain 2 looks like ass (unlike risk of rain 1). This obviously needs a lot more content but the base looks like it could definitely compete with risk of rain 2

    • @SubjectiveFunny
      @SubjectiveFunny 9 หลายเดือนก่อน +23

      Let it cook, for fk sake...

    • @Cryogenical
      @Cryogenical 9 หลายเดือนก่อน +7

      Crab Champions is infinitely better than risk of rain 2 tbh

  • @PledgeBass
    @PledgeBass 9 หลายเดือนก่อน +51

    minimap would be cool - Could help find some of the last remaining enemies.
    Edit: Also, you should get some RoR2 sweats to playtest they'd have insanely detailed and valuable feedback.

    • @shin9r
      @shin9r 9 หลายเดือนก่อน +2

      For real, I feel RoR2 is the gold standard for 3d roguelike shooters. Visuals, Soundtrack, Class Identity, Movement, Items, Difficulty, Map Design & Exploration, they just nailed it all.

    • @IncognitoActivado
      @IncognitoActivado 9 หลายเดือนก่อน

      It's a shame that the game is very flashy. lol

    • @weinerglory
      @weinerglory 9 หลายเดือนก่อน

      this game doesnt have the issue where you need to locate enemies, they only spawn near you and they will always run towards you. its not the same game as risk of rain, its in the same genre as 20 minutes til dawn just as a tps instead of topdown

  • @xLast_Wordsx
    @xLast_Wordsx 9 หลายเดือนก่อน +184

    A game that is played is a game that was made

    • @BigBoiM87
      @BigBoiM87 9 หลายเดือนก่อน +4

      This is true

    • @joellachmann1529
      @joellachmann1529 9 หลายเดือนก่อน +4

      Very true sir

    • @veritasnon
      @veritasnon 9 หลายเดือนก่อน +5

      Is this profound? I can't tell 🥲

    • @lionhart47
      @lionhart47 9 หลายเดือนก่อน +1

      TRUE

    • @ProtossOP
      @ProtossOP 9 หลายเดือนก่อน +6

      this expression changed my life

  • @Rin-ix9dl
    @Rin-ix9dl 9 หลายเดือนก่อน +11

    the map is big, but no real reason to explore them since there's nothing new so u can just pick a nice spot on the map and just camp it, maybe they can make the map closes after X waves and add some special loots or stuff for each zone; also some weapons just doesnt play well into flying enemies

  • @OsirianLegacy
    @OsirianLegacy 9 หลายเดือนก่อน +5

    Just from watching, my suggestions:
    More mobility options, dodging, dashing, leaping ect...
    Different Rates of Fire and ammunition to stop the player from simply spraying and praying or holding L-Click - Also forces the player to explore the map to look for ammunition when they're running low.
    Totem Style enemies that alter player movement (Speed up/Slow down) but don't themselves move to make it harder to just run around aimlessly, requires the player to keep attention on what is behind them.
    Add tank mobs that create shields that other enemies can hide behind to force the player to maneuver behind that enemy, have enemy AI behaviors change to move behind those enemy types when they spawn within a certain radius of the mob.
    Others have mentioned this but there needs to be a reason for the Player to explore the map, otherwise why have a larger map if everyone goes to the same area?
    Enemies can throw mines down to hinder player access to certain areas (could also be a totem type enemy - high armor and Health) - That makes it so that maneuvering in a Totem Dense area is dangerous and forces the player to move to a new location.
    I have a lot more ideas, but would want to playtest before knowing if they'd help the game or not.

  • @monumentalhitz4862
    @monumentalhitz4862 9 หลายเดือนก่อน +4

    Great game! Looks veryyy promising. My suggestions:
    1. More weapons -- More weapon playstyles = More builds = More replayability
    2. Elite mobs (not bosses) Drops more xp than regular mobs.
    3. Metacurrency grind (I know its still EA they probably have this in the works)
    4. Random events, things to do in the map. Shrines, weapon or skill crates, defend a zone, rescue people
    5. I don't know if this is possible already, but the ability to gain +2 or +3 of an ability makes for a lot of RNG fun that can happen. (Would probably have to nerf the skills a little for this)
    Really looking forward to seeing how this game is developed!

  • @steamworkfox4564
    @steamworkfox4564 9 หลายเดือนก่อน +102

    This game feels like it could use some fun minigames. Movement is good so why not Run and Gun Parkour Challenges?

    • @autolosss
      @autolosss 9 หลายเดือนก่อน

      This.

    • @IncognitoActivado
      @IncognitoActivado 9 หลายเดือนก่อน

      It's a shame that the game is very flashy. XD

    • @angel_of_rust
      @angel_of_rust 9 หลายเดือนก่อน

      surfing too

  • @user-ts2dy6lx2l
    @user-ts2dy6lx2l 9 หลายเดือนก่อน +214

    The games art direction is probably its worst quality. It looks so generic and uninteresting unfortunately.

    • @blossomcherrypink
      @blossomcherrypink 9 หลายเดือนก่อน +8

      With that and the music I feel like they were going with a Splatoon vibe but it just doesn't hit.

    • @jeffthibodeaux6137
      @jeffthibodeaux6137 9 หลายเดือนก่อน +4

      I thought it was pretty appealing and stimulating. Not sure what is so generic about it

    • @Idiel96
      @Idiel96 9 หลายเดือนก่อน

      Yeahh I hope they make it a little bit more better

    • @mental_kintsugi
      @mental_kintsugi 9 หลายเดือนก่อน

      Still not the worst part. The enemy AI is the most annoying part bc it's basically just "move towards the player in the fastest possible way at a constant speed". This was what made me uninstall the game very quickly during the first playtest, and I see now that for the most part nothing has changed. Even Helldivers 2 does this a bit better, and it's the reason I didn't buy that game yet either😂

    • @OTDECK
      @OTDECK 9 หลายเดือนก่อน +1

      Tell him how it is ❤😂

  • @StraifuLove
    @StraifuLove 9 หลายเดือนก่อน +2

    my main thing in videogames is movement!
    double jumps, wall runs, air dashes is a most have, especially when your game has good amount of buildings and steeps
    RoR 2 doesn't have good movement either, that's why i'm looking forward for Asmon to play the main game in the genre and developer to make more interactions with grappling hook and stuff i listed above

  • @fudgemerchant
    @fudgemerchant 9 หลายเดือนก่อน +34

    Game looks fine at a base level but there needs to be way more than just holding your mouse button to shoot and walking backwards to avoid things. The movement and all look really good and clean. The gunplay looks fine (with the reload mechanic), but thats' all that I'm really seeing that it has going for it.
    Add abilities, or a melee. Make an enemy or something that temporarily disables your gun/gadget/sprint and see how versatile you can actually be in those scenarios.
    Make sections of the map close off for certain reasons and you have to quickly get to a different part to avoid getting destroyed. It'll open back up eventually but have little events like that that ENCOURAGES movement.
    Still so much could be done to make this something that I could consider playing.

  • @lukestardoinstuff1237
    @lukestardoinstuff1237 9 หลายเดือนก่อน +15

    Lots of people seem to agree that they need more unique mechanics which make the game stand out. I think they should lean into the pefect timing mechanics similar to the perfect reload. They could also add more stuff to collect and attach all diffrent items to this gear. Im talking unique weapons, armor etc.

    • @lukestardoinstuff1237
      @lukestardoinstuff1237 9 หลายเดือนก่อน +2

      After watching more gameplay i really want them to add a way to create a build which lets me run incredibly fast and just aoe strike everything thats near me by doging. No aiming no gun, just run fast dodge and spam aoe damage. Would be so much fun

    • @lukestardoinstuff1237
      @lukestardoinstuff1237 9 หลายเดือนก่อน +3

      I also find that the game doesnt seem to know what it wants to be when it comes to the artstyle and gameplay. Sometimes Asmon is just walking around in the world and the music is going wild while nothing is happenning. If you have intense music and sound then give me intense gameplay.

    • @user-ts2dy6lx2l
      @user-ts2dy6lx2l 9 หลายเดือนก่อน +1

      The art direction doesn't help either. It looks like a generic mobile game.

  • @ZNLBailey
    @ZNLBailey 9 หลายเดือนก่อน +61

    This game looks like an asset flip.
    The minimalist HUD elements need to be more stylized to match the bombastic art style. It looks like a basic Unity engine element.
    The landscapes need more polish in terms of connecting the landscapes together. There's too many sharp edges and non-flowing curves that make it look like resized objects clipped together to make the ground.
    Trash mob density and variety need to be increased. Think Destiny type mobs that have very different movesets that force the player to approach them each differently when engaging. (Not just strafing while shooting the whole time)
    Overall, you certainly have a game. It sorta comes across as an outside viewer like a games done quick college assignment that was then turned into a full time passion project. You need to figure out how to go from the passion project to a polished, "professional" product.
    But also, I'm a dumbass that doesn't know shit about shit. You do you homie.

    • @-Down-D-Stairs-
      @-Down-D-Stairs- 9 หลายเดือนก่อน

      I agree I thought asset flip immediately. However still seems fun.

    • @EbonMaster
      @EbonMaster 9 หลายเดือนก่อน +5

      It definitely needs more personality in general with moment to moment gameplay.

    • @infiniti7773
      @infiniti7773 9 หลายเดือนก่อน +1

      As someone in the industry.. this is 100% just an asset flip, so many generic Unreal Engine assets that you see in all the Genshin/Fortnite clones. I'd be so embarrassed to show this off and support the project if I were Asmon. Literally the entire game was just him running around in circles holding down left mouse. Don't waste your time or money, just play RoR2 or Gunfire Reborn if you want a shooter roguelike. Play Hades or the upcoming Hades 2 or Dead Cells if you want good hack and slash roguelikes. Hell even Crab Champions looks a million times better than this..

  • @yeyeyeyeyeyeyyeyey
    @yeyeyeyeyeyeyyeyey 9 หลายเดือนก่อน +8

    I don’t get the point of having trains in a map that never move. There should be all sorts of random things happening all around the map that make the gameplay more chaotic and dynamic as well as encourage exploration.
    Aside from that, needs to be some level of progression. I honestly think the Holocure approach of little side activities to do between the main gameplay would work really well in the 3D environment. Especially since there’s that starting area.

  • @leSmokySmoke
    @leSmokySmoke 9 หลายเดือนก่อน +28

    he definitly MUST play risk of rain 2 now.
    you HAVE to know the other good games that are like this to see what works and what is good and fun.
    ESPECIALLY when he talks about games feeling good to play.
    This game here sadly is not that right now.

    • @martinherrera599
      @martinherrera599 9 หลายเดือนก่อน

      Agree! Also Returnal could help him a lot.

    • @ObsoletePerson
      @ObsoletePerson 8 หลายเดือนก่อน

      @@martinherrera599 'Returnal' is a GREAT idea.

  • @Ethan-yd4gn
    @Ethan-yd4gn 9 หลายเดือนก่อน +8

    I think a greater emphasis on movement and rewarding said movement could help differentiate this game from others of a similar genre and create a unique and interesting experience. The tether/grapple system already exists, so just implimenting more use-cases, effects, and smoothness of usage could really help define a cool foundation for the game

    • @1gunnerShock
      @1gunnerShock 9 หลายเดือนก่อน

      Or with all the levels in the map design, some vertical movement like jet boots, or rapid wall climbing could add a bit more for moving around and getting distance between you and the enemy

  • @averageviewer5221
    @averageviewer5221 9 หลายเดือนก่อน +17

    I hope he actually plays risk of rain 2

  • @angel_of_rust
    @angel_of_rust 9 หลายเดือนก่อน +1

    bro should expand his palette on roguelikes tbh. Risk of Rain 2 is prominently the most recommend one right now in terms of what he could learn from to incorporate in Atomic Picnic.

  • @flowtrow9780
    @flowtrow9780 9 หลายเดือนก่อน +51

    risk of rain 2 is actually really fun

    • @shin9r
      @shin9r 9 หลายเดือนก่อน +7

      Probably the best (3d) roguelike in terms of gameplay.

  • @OguraToasty
    @OguraToasty 9 หลายเดือนก่อน +8

    Since it's 3D, the 2D attack style of bibles would be less effective, since there are flying enemies.
    How to remedy? Maybe you could have them go up and down in a wave pattern while circling the player.

  • @a2daj83
    @a2daj83 9 หลายเดือนก่อน +2

    game has good bones, needs to be fleshed out a fair bit but i feel it will be pretty good one day. one of the most important things is there as that is how it feels to play, the input feels great and movement is responsive, required for a shooter game

  • @jackharris8934
    @jackharris8934 9 หลายเดือนก่อน +1

    I think a little indicator over the head of the avatar when an enemy is coming at you from behind would be awesome. Almost like the red lines over spiderman's head when he is being warned by spidey sense

  • @QuestionQuestionMark
    @QuestionQuestionMark 9 หลายเดือนก่อน +5

    Think it looks fine, I do believe they should lean into the overall aesthetic of the game a little harder. I'm the target audience for a game like this and I'd play it with friends, it seems like a fun time. I do think there should be character-specific abilities however (I know that'll take a bunch of time), but one of the unique things about RoR2 is that every character plays dramatically different than another. If you can nail that, this could easily be a contender in the same space, as it stands most characters having the same sorta movesets will make the gameplay get stale after a while. Unlike RoR2 where if you get bored playing Merc, you go play Acrid for an entirely different experience.

  • @jordancarrier191
    @jordancarrier191 9 หลายเดือนก่อน +4

    Make the active reload bar faster. so its more challenging and rewarding

  • @PythonPlusPlus
    @PythonPlusPlus 9 หลายเดือนก่อน +25

    This looks like a game thrown together in a weekend made using fortnite assets

  • @Coarvus
    @Coarvus 9 หลายเดือนก่อน +5

    I noticed you searching for enemies, why not add sounds they make so you can tell what direction or some big effect or a minimap to show you where they are

  • @shindig9000
    @shindig9000 9 หลายเดือนก่อน +5

    I feel like the upgrade/level up screen shouldn't have a timer. It feels unnecessary. Don't know if it would even be worth making an option in the settings to turn it off or on though.

  • @jugglemonkey1153
    @jugglemonkey1153 9 หลายเดือนก่อน +3

    Still looks like shit!

  • @namajeff4199
    @namajeff4199 9 หลายเดือนก่อน +6

    I think the timer while picking a powerup should go
    at least when playing solo

  • @gllobes
    @gllobes 9 หลายเดือนก่อน +4

    the garlic skill (teddy bear) was useful to farm crystals just by walking beside them. now it doesnt work anymore. Also mob density is fine on the first playtest, the problem was collecting crystals for upgrades. More bosses please, the jelly fish is boring.

  • @deVriesOP125
    @deVriesOP125 9 หลายเดือนก่อน +1

    Looks hella fun as someone that really enjoyed the Hades game. BUT my biggest issue is the variety in mobs. They all look the same spidery/ creepy crawler enemies. Maybe it has something to do with the artstyle, but it makes it look a bit bland. You could try to let them make different designs with eye catching contrasting colors and bodies? Also the movesets could use some variety. It mostly is monster running towards you or shooting at you while you’re running in circles. The first thing that comes to mind is to add enemies that have a melee attack set. Like a sword or big ass hammer

  • @Babymoonblades
    @Babymoonblades 9 หลายเดือนก่อน +2

    This is complete dog shit.

  • @aliakbarzade230
    @aliakbarzade230 9 หลายเดือนก่อน +3

    I said it before I'll say it again! Your UI is hard to look at. Yellow back ground for items is not a good idea, yellow as complementary color works better maybe on black or some other color in contrast!

  • @Haevrit
    @Haevrit 9 หลายเดือนก่อน +3

    I feel like the combat would be more engaging if there were more projectiles and you had to do more thant kite in a circle. Maybe increase enemy projectile speed as well? give you a reason to run, dodge, and jump around

  • @ArznikAaron
    @ArznikAaron 9 หลายเดือนก่อน +6

    Why is there a timer on the bonus selections, that makes it hard on a new player trying to learn what the bonuses are, and bathroom breaks lol

    • @yeyeyeyeyeyeyyeyey
      @yeyeyeyeyeyeyyeyey 9 หลายเดือนก่อน

      It’s probably there for multiplayer, but should definitely not be there for singleplayer

  • @saltysaurus
    @saltysaurus 9 หลายเดือนก่อน +6

    Risk of Rain 2 is one of my favorite games of all time...it's so good.

  • @JustSomeChatter
    @JustSomeChatter 9 หลายเดือนก่อน +1

    Zoom out like 30% would help a lot to see mobs that came from behind or blind spot. Walkypod triggered way is too flashy and unnecessary covered the whole screen. leveling is good. damage multiplier could be balance. Need 2 more Max HP and HP regen skill. Timer when need to choose the skill is not fun.. Just my opinion tho.

  • @Themanbro1337
    @Themanbro1337 9 หลายเดือนก่อน +4

    Looks like a $10 kind of jump in kill some things kind of game. Game seems like it lacks a lot of verticality. I think powerup system is annoying in a shooter like this, risk of rain 2 item drop system would work better. Asmon needs to play risk of rain 2.

  • @SeviCZ
    @SeviCZ 9 หลายเดือนก่อน +6

    Yeah seems like boring Risk of Rain 2 copy that is still in beta. idk what this game does that is like original or amazing other than that it plays well which btw RoR2 plays to me like the best 3rd person game ever. Even if you have so much movement speed and there is so much going on on the map, you can still control your character smootly. This seems kinda stale even with the upgrades. I thing there needs to be some game change so make this into something really special but idk what that might be. I think more cool looking maps and interesting enemies would help. Hope it wokrs out and becomes something great.

  • @joshweber71
    @joshweber71 9 หลายเดือนก่อน

    Just a little detail i enjoyed was the ricochet sounds to give just that extra indication its working

  • @aliakbarzade230
    @aliakbarzade230 9 หลายเดือนก่อน

    An Alt fire with cooldown that players can strategically use to fire their way out of hard spots is a good idea.

  • @DirtRabbit
    @DirtRabbit 9 หลายเดือนก่อน +11

    Okay, you wanted feedback and I’m too lazy too figure out the appropriate channels.
    I played this game for one round and walked away. Now that might sound like I shouldn’t have an opinion, but the game has no hook. So if I bounced off it that instantly, most people will. The gameplay is polished and plays well enough but it’s missing something.
    Take a look at outpost: infinity siege. It’s not a great game by any standard, but it does have a good concept. Essentially, just going in to a map and shooting things is very shallow. Even with progressing difficulty and basic player progression, the gameplay system is too shallow.
    Play around with this idea in your head. Rounds should be longer. You spawn in to a basic defensive settlement. Let’s set a basic time limit for a round to make this easier, 10 minutes, for the sake of argument. So for 10 minutes you’re running around killing monsters. You have the same player progression mechanics, but enemies also give you gold when they die. We will get back to that gold in a second.
    The maps need more. They’re huge and entirely empty. There should be reasons to explore the map. Maybe hidden player powers that are rare and only found on the map. Maybe chests for more gold. Maybe events that you can activate for extra gold and bonuses. It needs to be way more dynamic and exciting. The map is huge and you can effectively complete a round in the exact place you spawned. Not good.
    Okay so back to that gold. At the end of the round you are given 5 minutes to spend your gold on your defensive settlement. Buy barricades, turrets, extra NPC soldiers, and maybe a vendor where you can buy more player powers. After the 5 minutes is up, you have to survive a huge onslaught of enemies, elites, and finally a big boss.
    There needs to be more dynamism to a round. Unexpected things. Reasons to traverse the map. Something to work towards and strategize during a round.

    • @QuestionQuestionMark
      @QuestionQuestionMark 9 หลายเดือนก่อน +4

      This aint feedback, this is a fundamentally different game that you're describing vs what they're going for.

    • @MeDragonShow
      @MeDragonShow 9 หลายเดือนก่อน +3

      Umm... you might have completely misunderstood what the concept of this game is. The genre of this game is reverse bullet hell, meaning nothing that you listed would work for this game since they would have to change the entire game into a Bloons TD simulator. You should check out Vampire Survivors and play that to understand the concept behind this one and where the inspiration comes from.

    • @DirtRabbit
      @DirtRabbit 9 หลายเดือนก่อน

      @@MeDragonShow For sure, it certainly has a chance to fill that role. I’ve played that, death must die, etc. I know the genre well. Everything I mentioned would work in that genre. Just because it hasn’t been done doesn’t mean it’s a bad idea. You could even have meta progression for your base components so you can upgrade them in different ways before a round. It would still be bullet hell, just with an extra layer.

    • @DirtRabbit
      @DirtRabbit 9 หลายเดือนก่อน +1

      @@QuestionQuestionMark It’s not though. Why would adding an end of round, bullet hell survival event? Nothing I mentioned fundamentally changes the game, it just adds more depth to a round. But ya, I may be off the mark for sure. But I didn’t bounce off of vampire survivors or death must die in the same way I bounced off this. So my idea might be off the mark, but my feedback isn’t.

    • @QuestionQuestionMark
      @QuestionQuestionMark 9 หลายเดือนก่อน +1

      @@DirtRabbit It is though, because you're getting your genres mixed up. This isn't an AFK walk around things die, much more involved. It's more like Risk of Rain 2, in not only it's gameplay but it's mechanics as well. That's why you're off the mark, bullet hell survival events don't sound bad, depending on how it's executed (similar to the teleporter events in ror2). As long as the reward is good, yeah?

  • @wilky952
    @wilky952 9 หลายเดือนก่อน +1

    I gave it a run, It needs some more optimisation, struggled on a 3080 when the mobs were big but that will come. It could also do with a reason to move from the starting location. I stayed in the canyon at the start, ran back and forth keeping the upgrade crystals clumped together and nearly cheesed the octopus by hiding behind a bus on my first run. I like the art style and gunplay felt ok.

  • @Agrinddandi
    @Agrinddandi 9 หลายเดือนก่อน +5

    Amazing how long asmongold can go without saying "like"

  • @SM5T001
    @SM5T001 9 หลายเดือนก่อน +4

    What is the timer for? I hope it's not for enemies' auto-lvlups over time, i hate roguelikes that do this.

  • @-ex2598
    @-ex2598 9 หลายเดือนก่อน +3

    To me, the camera is not that good, having a bit higher camera would give a less "cramped" feel.

  • @wb6930
    @wb6930 9 หลายเดือนก่อน +5

    Never let him cook

  • @bonkbonk98
    @bonkbonk98 9 หลายเดือนก่อน +1

    Need more things to do than just shoot and reload

  • @Ishaan_A
    @Ishaan_A 9 หลายเดือนก่อน

    Some initial suggestions:
    1. Make the shooting a bit more challenging. I get it's on k&m so the shooting is very precise, but still it feels a bit too easy to do, especially for hip firing. The mob density isn't as much so 3rd person ADS would be better to add tension, and hip firing isn't as accurate. Bigger mobs are better to be dealt with hip firing as they are big enough for the shots to land, and for precise shots the player can slow down to aim properly.
    2. Make the art style more unique. I haven't played Risk of Reign 2 myself, but even seeing just the Steam page it looks very interesting in its art design. Atomic Picnic (for now) seems pretty generic in its environment design. The player character definitely looks unique, hope that also is consistent with the environments.
    3. Active reload UI that appears while reloading shouldn't be on the exact center of the screen, right where the crosshair is. It should be placed a bit below the reticle.
    4. Make the crosshairs and active reload UI not white. It blends in too much with the brightly lit background that you are shooting at. Make it either with outlines for better visibility, or a contrasting light grey.
    5. Make the background not this brightly lit. It makes the surroundings (atleast for this particular map) a bit generic and makes it harder to see enemies due to the brightly lit explosions obscuring them and blending with the background even more. Either use a contrasting colour pallete for enemies based on the maps, or make the surrounding less bright so they don't wash out other important objects present near the player's reticle.

  • @Docwell
    @Docwell 9 หลายเดือนก่อน

    The main issue here is it just seems rather boring. There needs to a main "point" other than run in circle and shoot things on a map that's needlessly big.
    I'd say you have two choices: 1. Make it some kind of tower defense or moba style objective even if only PvE there needs to be some strategy/objectives involved or 2. Make the map much smaller, the enemies die much quicker, put way more enemies in there, and make it like a vampire survivors but third person shooter. Right now it just seems too sluggish and not satisfying for this option if this is what you're going for.

  • @Tomtommer
    @Tomtommer 9 หลายเดือนก่อน

    Asmon, some feedback:
    The movement mechanics you show at the very start seem very interesting, which is why it surprises me to see the actual combat loop makes zero use of them.
    You have this big map, but combat only happens in small areas.
    I could see movement incorporated into combat to be a very fun experience, potentially through upgrades that make you more floaty after grappling so you can have aerial combat that revolves around repeated grappling hook movement.
    For that to happen, enemies would have to be able to shift to aerial versions or track the player to the air, so I don't know if that's a direction you want to take.
    The art style of enemies and skills looks nice, but the player character looks very bland.
    I'd encourage making the character look flashier with a better outfit, and movement possibly a bit less rigid by adding a slide system (which could have upgrades that create invincibility frames on slide)
    I also noticed a lot of blue and red flashing during the boss battle at the end, which may or may not be a recipe for disaster for players dealing with epilepsy.
    You may need to add some accessibility options to change the colors for that, to avoid repeating the mistake pokemon made with their porygon episode
    All in all, it seems like a game with potential, but there's work to be done to make it really stand out as the overall experience seems to be quite generic.

  • @Ishaan_A
    @Ishaan_A 9 หลายเดือนก่อน

    Did notice a slight overlap on the header and body text for descriptions of new power ups chosen (displayed after they are chosen)
    An example: 3:16
    Do fix that, shows to be consistent for all powerups.

  • @TvS3NT1NAL
    @TvS3NT1NAL 9 หลายเดือนก่อน

    How about different environment themes (different environment art styles), and costumes for the player and mobs that you can swap out in customization? Stage end teleporters and cod style easter eggs to a more complex story that goes past the level that you're on. Hidden secret areas that have unique boss mobs or environment specific mobs and instead of just spawning mobs you can find bigger groups out in the map for an instinctive of exploring. An in-run epic, heroic, legendary, mythic, and platinum stores that have special characters/pick-ups/themes/costumes that rotate items when you find "ingredients" that persist from run to run. But of course these "ingredients" would be hard to come by for the reason of more replayablity and sorta like a pat on the back reward/medal.

  • @matt91n9
    @matt91n9 9 หลายเดือนก่อน

    gears of war made the reload animation progressively harder by making the activation box progressively smaller which was nice as actually took skill to keep it going

  • @elmotesthall2656
    @elmotesthall2656 9 หลายเดือนก่อน +1

    Im struggling to find a point to this. Im watcing and theres no sense of direction to a goal other then run and shoot shit.

  • @hounddog315
    @hounddog315 9 หลายเดือนก่อน +1

    Loterally never took damage once lol 😂😂😂 can the enemies hit us??

  • @narxic
    @narxic 9 หลายเดือนก่อน +3

    Sure is a lot of walkin’ backwards..

  • @EverydayTJ
    @EverydayTJ 9 หลายเดือนก่อน

    The gameplay was nice. My biggest feedback is to add more enemies spawning behind the player because it feels like i can just run backward forever and kite the enemies without being needing to be aware of the rest of my surroundings.

  • @N.S.M.C1999
    @N.S.M.C1999 9 หลายเดือนก่อน +2

    I love risk of rain 2

  • @3l3m3ntalskating
    @3l3m3ntalskating 9 หลายเดือนก่อน

    Adding different weakspots to more enemies would greatly improve gameplay IMO

  • @septimus0002
    @septimus0002 9 หลายเดือนก่อน +1

    it looks fun but the artstyle is to contrasting and bright like fortnite i feel like u can give it a more realistic and darker theme and maybe a badass soundtrack, gmaeplay and mechanics look dope tho

  • @Alexandros.Mograine
    @Alexandros.Mograine 9 หลายเดือนก่อน +5

    Bro, if this wasnt your game you would think its dogshit. Which it is.

  • @Tectone
    @Tectone 9 หลายเดือนก่อน +5

    Yeah but what's your opinion on Freddy five bear

  • @Grantis
    @Grantis 8 หลายเดือนก่อน

    Add characters with fun and cool movement, dashes, mini jetpack, shit that makes combat more fun and what others said about map exploration and making there be more of a reason to go to new area's, I played the game in beta too btw, great work it could be big!

  • @jacobbaartz7710
    @jacobbaartz7710 9 หลายเดือนก่อน +1

    I dont think its helpful to just say this game isnt risk of rain. There are defintiely great systems to immitate.
    Maybe a unique strongpoint of this game compared to RoR is that RoR has to set its mood at the beginning of each stage. Maybe if yous could make the setting super dynamic in tandem with events thats a leg up you can pull on RoR.
    Also, i dont know if the music was just turned down, but the gun noises got old really quick. Maybe retune the mob, weapon and music sfx.

  • @powerslayeru
    @powerslayeru 9 หลายเดือนก่อน

    A weapon/skill evolution system would be amazing. Something similar to vampire survivors for example.

  • @flowtrow9780
    @flowtrow9780 9 หลายเดือนก่อน +2

    yeah man deffinitely check out risk of rain! I think you could get some good ideas from playing it to add to your game

  • @Leon98FM
    @Leon98FM 8 หลายเดือนก่อน

    You should be able to change the pov to like a black ops arcade style, be able to switch in game when ever you want or maybe you might need to change it to get past certain terrain

  • @EdgewiseChairman32
    @EdgewiseChairman32 9 หลายเดือนก่อน

    Some feedback;
    remove damage numbers. its an outdated concept.
    when we hit stuff, we want to see the damage on the thing we shoot, not a number and an enemy that doesnt show its been damaged.
    for example; shoot its legs, they break or drop off the enemy, make spots on teh enemy that shows where it has been hit etc. still have damage numbers for the devs, to calculate and balance weapons, but no need to show it for the players.
    check out helldivers 2 and how they do their damage on enemies without damage numbers

  • @TheAzrai
    @TheAzrai 9 หลายเดือนก่อน

    I think that archer homing arrow ability should only target things in a 180 degree arc directly in front of you. The game seems to have too many ways of killing things behind you, and you don't seem to have to use the grapple ability as much as I thought you would.

  • @FrostAb0t
    @FrostAb0t 9 หลายเดือนก่อน

    Something that came to mind as I was watching the video. What if you changed the ammo bar design for each ammo type? I want to lead into my next idea, ammo upgrades in some sort, dragons breath, explosive, armor piecing and arc, along with other elemental types for example. Maybe have it set for a level, amount or timer based system. Then have the ammo counter UI be slightly different with the each of the ammo types. Give the weapons another area to build personality and a reminder for what type of ammo you.

    • @FrostAb0t
      @FrostAb0t 9 หลายเดือนก่อน

      I agree with one of your viewers. I think it would be really cool to have a first person mode. I am more of a first person kind of gamer. Are there going to be any kind of magic/spell based weapons that you can use? A cool thing that you could get as an upgrade is a little mini helicopter or flying object/being that follows you around and shoots at enemies.

  • @jonofrombc
    @jonofrombc 9 หลายเดือนก่อน

    That first boss looked kinda like a bullet sponge. It'd probably be cooler if it had a weak point to hit or some dynamic gameplay to kill it, could also just be the build Asmon was using

  • @Bongkaiii
    @Bongkaiii 9 หลายเดือนก่อน

    The game has solid movement and I think if they can find ways to accentuate it more that be great. Things like wall runs, and enemy hopping would be cool.
    Also their needs to be more added to the ground in areas, it looks bland. Maybe different kinds of foliage with physics, or areas with hazards like lava, exploding flowers or something.
    Different playable characters with different starting bonuses.
    Events on the run like Asmond mentioned.
    Rachet and Clank type weapons.

  • @oodo2908
    @oodo2908 9 หลายเดือนก่อน +11

    Ever made means always made.

  • @dougfax
    @dougfax 9 หลายเดือนก่อน +3

    Asmon made a small mistake, just going to show the game, he forgot how the average person is
    Lots of comments thinking this game is final, they didnt watched the other video of the dev saying the game has a lot of place holders because its on alpha stage
    You had to mention like multiple times in the begining of the video that his is all testing and with place holders

  • @olx8654
    @olx8654 9 หลายเดือนก่อน

    you want more mobs, not less. Use new tech, get a 1000 moba on screen at the same time + big sword, dynasty warriors style

  • @Bistinglolwut
    @Bistinglolwut 9 หลายเดือนก่อน

    Needs an enemy that pushes you far away to make you go to a different part of map

  • @xXcorpitoXx
    @xXcorpitoXx 2 หลายเดือนก่อน

    my only problem with the game is that unlike RoR2 you cant get every upgrade and theres a limit to how much you can upgrade each one

  • @kronho25
    @kronho25 9 หลายเดือนก่อน

    pls toon down the lights and make the ghost trasparent, this is not a top down where u have the situation under control all the time, also the ghost should have a shadow casted on the ground to make us understand where they hit better

  • @SM5T001
    @SM5T001 9 หลายเดือนก่อน +3

    Comparing this to RoR2... Okay, i'll be generous and will say that this is almost like RoR2 gameplay with the first character Commando, the most plain and boring one. Give me something like my RoR2 loader lady and increase enemies' quantity by a factor of 2 or 3, then we'll talk...

  • @basil7230
    @basil7230 9 หลายเดือนก่อน +12

    Tbh this game looks fucking lame. That's just my taste, but it seems really geared towards kids, which is fine, my hopes and expectationsthough were for someth different... the music feels really dated.

  • @czproductions
    @czproductions 9 หลายเดือนก่อน

    Reminds me of third person Gunfire Reborn, which is a very good game that many haven't played at all. However that has a lot of character through the enemies and more importantly the animals that you play as with unique abilities. I think you need to find out what makes this game stick out, like the movement, and lean into that fully!

  • @AgentP82
    @AgentP82 9 หลายเดือนก่อน

    i think it needs main goals to do while you're fighting enemies. Like find 5 treasures or something. Like the Dwarf Galactic Survivor game has. different tiers each run so you have an achievement system for each run. looks good though,

  • @br1425
    @br1425 9 หลายเดือนก่อน

    This game could use some better UI. I don’t think the clip needs to be a bar in the bottom left, you can do a heads up display near the crosshair for example.

  • @blank2541
    @blank2541 9 หลายเดือนก่อน

    Risk of rain’s different levels provides interesting variety. Plus their geometry is more extreme and fun to move around in. I see that as the main issue here. Moving around the world is not fun when the world looks like a GameCube game

  • @mobtob7263
    @mobtob7263 9 หลายเดือนก่อน

    24:52 their is a memento that increase magazine size this is bad because if you want to do a reload build you have to respect all the mementos

  • @NdyCoder
    @NdyCoder 9 หลายเดือนก่อน +5

    Looks like fortnite risk of rain

  • @1gunnerShock
    @1gunnerShock 9 หลายเดือนก่อน

    I feel like if this game took some inspiration from Sunset overdrive in terms of gameplay, make it like the floor is lava and you interweave attacks and AOE abilities with some dodging, the grapple is a good start, but add wall running climbing and I think it could be lots of fun

  • @DaveHolladay
    @DaveHolladay 9 หลายเดือนก่อน +1

    I don’t know man. Add some swords and more magic. Make it less Fortnite…..that might help.

  • @mythno394
    @mythno394 9 หลายเดือนก่อน

    Im not really sure what the gameplay loop of this game is. I might play it a few times to experience all of the different abilities but just surviving as long as possible against waves or mobs will probably get boring fast without alot of variety. Feels like this is just a game mode on the side of a much larger game.

  • @Frost.7xx
    @Frost.7xx 9 หลายเดือนก่อน

    My first impression is….Why would I buy this over risk of rain 🤨
    It needs something unique.
    Not sure what that may be though.
    It def needs cooler animation for the ghosts, orbiting ghosts is pretty generic. Make them fire out of your gun and track enemies, or something? so the more power ups you get the more insane your gun becomes. 🤷‍♂️
    Also, more movement abilities. Have a power up for like flying / slamming abilities.
    The run n gun is too repetitive

  • @FlyinggMushroom
    @FlyinggMushroom 9 หลายเดือนก่อน +2

    Asmond isn't coding a single line in this game. And it looks like a game that would be free on epic

  • @leetaiming64
    @leetaiming64 7 หลายเดือนก่อน

    The fact that you could grapple out of thin air is pretty op lol…

  • @magickmskh
    @magickmskh 9 หลายเดือนก่อน

    RoR2 has major balance issues. You either get lucky with good item drops and clear the game super easy, or it's a slog. No middle ground. Game is not very fun. Def one of those games that's in the background while you chill with the homies.

  • @Alexsmith-ns5wd
    @Alexsmith-ns5wd 9 หลายเดือนก่อน

    The ammo UI should not be yellow cos to many people thats stamina also the hp/ammo/XP bar needs a UI overhaul. Idk why u made the ammo a bar and not just a number (this might be to show it easier when it is recharging after not shooting for awhile not sure tho) crosshair overlapping with the hitmarker is not a good thing (i think its too crowded) . The art style does not stand out. Make the active reload bar faster. (So its more challenging and rewarding.) Make a reason for moving around in the map (camping one spot does not show off the movement in the game) make a critical spot on enemy's to reward "good" aim (its like a minigame for extra engagement and it rewards them for it so they feel better at the game) melee build? people like hitting things with swords/scythes (adds to the replayability of the game and lets different skills shine more with different weapons).

  • @ShakuNoShana
    @ShakuNoShana 9 หลายเดือนก่อน

    Feedback from what I saw (And I play these type of games all the time):
    Effect overload on the screen.
    Colorings are kinda wrong for your own skills & enemy skills (you need to see the difference to react better)
    Character Animation (running, walking) feels off and robotic.
    Some skills are literally blocking your own view with them surrounding you.
    If skills surround you, they need to be more transparent to not block your own view and play.
    These are the obvious flaws I instantly saw with the gameplay in thsi video:
    Cheers.

  • @Bluedragonny
    @Bluedragonny 9 หลายเดือนก่อน

    They should make the grapple hook physics based.

  • @MentalMagic12
    @MentalMagic12 9 หลายเดือนก่อน +2

    This game will change my life