Oh, you've met Dave (the tall fellow seen during Temporal storms). He is apparently the Thunder Warden, whatever that means. He is, from what I've seen, a rather chill fellow and doesn't interact with nor attact players. He's likely something mechnical, though no-one seems to be sure what exactly he is, or what purpose he serves. By the way, there is a mod for farmland. It's called Farmland Drops Soil by copygirl. It hasn't been updated in ages, but it still works just fine. Just read the mod carefully if you use it. Pumpkins need a lot of space, as you said. I think it grows up five blocks from the stem, so about up 11 by 11 area per pumpkin. Water should be diagonally to the plant, so it can maximize the growth area. It cannot grow diagonally when it first grows the vines, nor can it grow over the water. Oh, and it would better to stick your skeps on fence poles instead of full logs. Raccoons can and will eat the honey and destroy your skeps. And you should fence your berry bushes, raccoons will eat your berries.
Nice looking barn. Just as an FYI, the game only counts as "indoors" a space no more voluminous than 7 blocks x 7 blocks x 7 blocks. While it's not a big deal to have a barn with larger spaces, when you start to build your house you need to keep it in mind -- anything larger than 7x7x7 can't be heated properly and that's a *problem* in the winter. So, rather than have a vast cavernous domicile the way people build in Minecraft, Vintage Story requires large structures to have multiple chambers or it creates all sorts of issues -- more than just climate-control problems. I think you may starve in the winter, because you may have waited too long to plant your crops. I never worry about advancing to copper tools until I have my cereal grains all planted. Food security is *always* Job One, in this game. If you get enough honey to make a *bunch* of berry preserves, that may save you. Also, turnips grow *fast* .
Heres some advice on animal husbandry: Make enough room for your animals. Pigs tend to have multiple litter and chickens have multiple chicks. Sheep only have one lamb at a time but are simply very big. (P.S. be sure to have only one Rooster as more than one will cause them to fight to the death.) be sure to find a way to separate piglets from the adults until they are domesticated otherwise they will attack you. Keep your pens well lit so your animals don’t despawn in the dark. Replace grass blocks with something else (I tend to use packed dirt) this prevents other animals, mainly predators from spawning in the pens. As for predators, bears can climb up to three blocks. Depending on how you want your pens, if you’re using fences place something like a slab on top to prevent bear attacks. And finally make a lightning rod to avoid lightning strikes.
Animals despawn in the dark?! Good to know! 😅 I’ve seen some folks have bears spawn in their pens and ravage their livestock, so I’ll have to replace the ground with packed dirt.
@@azungu1190 no problem. Also I forgot to mention, be sure to protect your skeps from raccoons. Leave at least one populated skep two blocks high from the ground. Also pumpkins grow in a unique way, they need one farm block and grass blocks in all directions to grow effectively. The best method to grow them is to till one soil block and leave a water source in one the diagonal directions. The vines will spread in horizontal and vertical directions randomly with the actual fruit growing in the side. You can get multiple pumpkins from just one seed with enough space.
the lightning rod need is real lol, one lightning strike can kill an entire barn population :,) the protection area is like a pyramid going out from under it, so usually the best place to put them is on a tower near the building you want to protect.
I never figured out how to do these sped up panoramic recordings. There's probably an in-game camera tool for that, but I really never found it. Oh right, you got some shears still? Removing all leaves from a tree before axing it will consume less of your axe and let you cut them faster. Also you don't need to use tools for a lot of things - sure, it takes longer with your hands, but you don't waste the tools unless it's for things you really need. Also also, when forging, you CAN use some of the voxels on the bottom layer. You just need to push them from a direction where there's space. So those three voxels you have to delete at the end of the forging of nails and strips, you can just push them up and down along the space between the strips, and they'll come right up to be moved elsewhere. Finally, about farm blocks - "farmland drops soil" is a mod that gives you a chance to get your soil back, so long as the moisture and nutrient levels are high enough. The lower they are, the more likely the soil won't be given back. It's balanced in a way.
yay a real building! it looks good, can't wait to see the house when you make it! flax grain is usually the best feed for pigs (30 saturation vs the 60 all other grains do, and saturation doesn't matter for animal feed), and it's usually just a byproduct of flax fiber farming anyway. also, i think dry grass can only be fed to grazing animals like sheep.
speaking of the racoons and their thievery, i'm not sure on this at all but honestly with the amount of bushes you have you might be fine not fencing them in. the raccoons will take some of the berries but i don't think anything short of an army could eat them all before you can harvest them.
another thing! i know someone else already commented about it but having the skeps on single fenceposts will also let you surround them with flowers on all sides, similar to how water is placed in a farm it's the most efficient way to place them. you don't have to if you don't want to though!
Just as an FYI, it's "satiation" or "satiety" and not "saturation." "Satiation" or "satiate" means "satisified" and derives from the same word as "sated." "Satiety" (the word actually used in the game) means, "to be sated." So, the lower your character's "satiety" the more hungry he is. "Saturation" means to be permeated with liquid (or some other substance). So, a sponge or wash-cloth can get saturated with water, and the level of "saturation" of the air describes the level of humidity.
I think using doors from your barn directly into your animal pens may be a problem; sheep don't like it when you get too close in general, and pigs are hostile when they have piglets. So it helps to design pens so you can feed them (and cull the older generation) without getting too close. You don't need to feed animals unless you want them to breed, or you are trying to fatten them for slaughter. They won't ever starve. As of one or two updates ago, damaged decorative items found in ruins can be reinforced with glue to increase the chances of being able to pick them up.
Early game the best temporal storm strategy is to build a hole 2 tall by 2 long by 2 wide, roof it, put a bed in it, and put 4 torches on the wall opposite the bed. Or put up a packed dirt pole 15 blocks tall and stand on top until the storm leaves. Fence in your berry bushes, or raccoons will eat them.
I hope the temporal stability mechanic gets an in world indicator at some point. I tend to turn it off because it feels too arbitrary that I can't settle an area because the hotbar gear thingy says so and the unstable area is otherwise completely invisible.
Indeed it does! It changed as the seasons do, and you can freeze in the winter if you don’t prepare properly. It also changes with elevation, so you can freeze on mountaintops even in warmer seasons.
That takes some simple commands, but I had a separate account logged into my world so I could build. Your character is the camera, so it’s impossible to do a build Timelapse alone without another account
You're honestly doing way better than most beginners so pat youreself on the back 👍
Thanks!
Oh, you've met Dave (the tall fellow seen during Temporal storms). He is apparently the Thunder Warden, whatever that means. He is, from what I've seen, a rather chill fellow and doesn't interact with nor attact players. He's likely something mechnical, though no-one seems to be sure what exactly he is, or what purpose he serves. By the way, there is a mod for farmland. It's called Farmland Drops Soil by copygirl. It hasn't been updated in ages, but it still works just fine. Just read the mod carefully if you use it. Pumpkins need a lot of space, as you said. I think it grows up five blocks from the stem, so about up 11 by 11 area per pumpkin. Water should be diagonally to the plant, so it can maximize the growth area. It cannot grow diagonally when it first grows the vines, nor can it grow over the water. Oh, and it would better to stick your skeps on fence poles instead of full logs. Raccoons can and will eat the honey and destroy your skeps. And you should fence your berry bushes, raccoons will eat your berries.
Dave seems like a nice fellow
Nice looking barn.
Just as an FYI, the game only counts as "indoors" a space no more voluminous than 7 blocks x 7 blocks x 7 blocks.
While it's not a big deal to have a barn with larger spaces, when you start to build your house you need to keep it in mind -- anything larger than 7x7x7 can't be heated properly and that's a *problem* in the winter.
So, rather than have a vast cavernous domicile the way people build in Minecraft, Vintage Story requires large structures to have multiple chambers or it creates all sorts of issues -- more than just climate-control problems.
I think you may starve in the winter, because you may have waited too long to plant your crops.
I never worry about advancing to copper tools until I have my cereal grains all planted.
Food security is *always* Job One, in this game.
If you get enough honey to make a *bunch* of berry preserves, that may save you.
Also, turnips grow *fast* .
The moose chase 😂
Big bro came outta nowhere 😂
My suggestion: Continue being awesome. Your videos are a delight in my feed.
Thanks, that means a lot! More on the way soon 👍
Heres some advice on animal husbandry:
Make enough room for your animals. Pigs tend to have multiple litter and chickens have multiple chicks. Sheep only have one lamb at a time but are simply very big. (P.S. be sure to have only one Rooster as more than one will cause them to fight to the death.) be sure to find a way to separate piglets from the adults until they are domesticated otherwise they will attack you.
Keep your pens well lit so your animals don’t despawn in the dark.
Replace grass blocks with something else (I tend to use packed dirt) this prevents other animals, mainly predators from spawning in the pens.
As for predators, bears can climb up to three blocks. Depending on how you want your pens, if you’re using fences place something like a slab on top to prevent bear attacks.
And finally make a lightning rod to avoid lightning strikes.
Animals despawn in the dark?! Good to know! 😅
I’ve seen some folks have bears spawn in their pens and ravage their livestock, so I’ll have to replace the ground with packed dirt.
@@azungu1190 no problem. Also I forgot to mention, be sure to protect your skeps from raccoons. Leave at least one populated skep two blocks high from the ground. Also pumpkins grow in a unique way, they need one farm block and grass blocks in all directions to grow effectively. The best method to grow them is to till one soil block and leave a water source in one the diagonal directions. The vines will spread in horizontal and vertical directions randomly with the actual fruit growing in the side. You can get multiple pumpkins from just one seed with enough space.
the lightning rod need is real lol, one lightning strike can kill an entire barn population :,)
the protection area is like a pyramid going out from under it, so usually the best place to put them is on a tower near the building you want to protect.
This is an interesting game. Idk if I would play it. I'm very picky with games I actually play. Again your commentary is always enjoyable.
Ayooooo new video and I'm here for it! Less gooooo
Quite a lot of progress for one episode!
Love how the barn turned out, I can tell future builds will look great too
Heck yes!!! Another episode!
I never figured out how to do these sped up panoramic recordings. There's probably an in-game camera tool for that, but I really never found it.
Oh right, you got some shears still? Removing all leaves from a tree before axing it will consume less of your axe and let you cut them faster. Also you don't need to use tools for a lot of things - sure, it takes longer with your hands, but you don't waste the tools unless it's for things you really need.
Also also, when forging, you CAN use some of the voxels on the bottom layer. You just need to push them from a direction where there's space. So those three voxels you have to delete at the end of the forging of nails and strips, you can just push them up and down along the space between the strips, and they'll come right up to be moved elsewhere.
Finally, about farm blocks - "farmland drops soil" is a mod that gives you a chance to get your soil back, so long as the moisture and nutrient levels are high enough. The lower they are, the more likely the soil won't be given back. It's balanced in a way.
I’ll have too look at farmland drops soil. It doesn’t seem cheaty and would make it easier to plan gardens and fix mistakes.
The first mistake I did in my first playthrough was not to speed run a flax garden ASAP. Trust me, you won't ever have enough flax fiber in this game.
Idk if anyone recommended it, but I would highly suggest the carry on mod and the quarry mod for ur builds 😊
Second the Carry-On mod.
it's nicely helpful, but not game-breaking, and probably should just be incorporated into the game's code-base, honestly.
Nice series! Good to see efficient garden with 9 block square with water in middle instead of silly 2-rows with water all the way ;)
Thanks! (Don’t look at my early garden at my starter base, you won’t like it 😅)
@@azungu1190 I saw it, starter garden doesn't count) we all start in dirt shack, you know :D
You don't need a windmill to run a quern. It can be run by hand if you have the patience to spend the time with it.
There's not much else to do in the winter.
yay a real building! it looks good, can't wait to see the house when you make it!
flax grain is usually the best feed for pigs (30 saturation vs the 60 all other grains do, and saturation doesn't matter for animal feed), and it's usually just a byproduct of flax fiber farming anyway. also, i think dry grass can only be fed to grazing animals like sheep.
speaking of the racoons and their thievery, i'm not sure on this at all but honestly with the amount of bushes you have you might be fine not fencing them in. the raccoons will take some of the berries but i don't think anything short of an army could eat them all before you can harvest them.
another thing! i know someone else already commented about it but having the skeps on single fenceposts will also let you surround them with flowers on all sides, similar to how water is placed in a farm it's the most efficient way to place them. you don't have to if you don't want to though!
Good suggestions! I might do that with the skeps, but I like the aesthetic of having them perched on the log… idk
Just as an FYI, it's "satiation" or "satiety" and not "saturation."
"Satiation" or "satiate" means "satisified" and derives from the same word as "sated."
"Satiety" (the word actually used in the game) means, "to be sated."
So, the lower your character's "satiety" the more hungry he is.
"Saturation" means to be permeated with liquid (or some other substance).
So, a sponge or wash-cloth can get saturated with water, and the level of "saturation" of the air describes the level of humidity.
@@thomashiggins9320 no, flax grain increases the vibrancy and intensity of your skin
I think using doors from your barn directly into your animal pens may be a problem; sheep don't like it when you get too close in general, and pigs are hostile when they have piglets. So it helps to design pens so you can feed them (and cull the older generation) without getting too close.
You don't need to feed animals unless you want them to breed, or you are trying to fatten them for slaughter. They won't ever starve.
As of one or two updates ago, damaged decorative items found in ruins can be reinforced with glue to increase the chances of being able to pick them up.
Oh, that’s good to know. I’ll think about possible redesigning, or maybe chisel a feed chute in the wall
i fw the apiary. you can scythe flowers to collect them faster. you also passed horsetail by the bees, you can craft healing with it so grab a lot.
Serious good progress, looking great
Thank you!
i love this series
❤️
Early game the best temporal storm strategy is to build a hole 2 tall by 2 long by 2 wide, roof it, put a bed in it, and put 4 torches on the wall opposite the bed. Or put up a packed dirt pole 15 blocks tall and stand on top until the storm leaves. Fence in your berry bushes, or raccoons will eat them.
Oh shoot, darn critters, I’ll have to do that
I hope the temporal stability mechanic gets an in world indicator at some point. I tend to turn it off because it feels too arbitrary that I can't settle an area because the hotbar gear thingy says so and the unstable area is otherwise completely invisible.
Does heat or cold not exist in Vintage story?
Would make sense, wouldn't it?
In a realistic Survival game...
Indeed it does! It changed as the seasons do, and you can freeze in the winter if you don’t prepare properly. It also changes with elevation, so you can freeze on mountaintops even in warmer seasons.
*Sees nice new tree*. Hahaha Hello. *malishusly pulling out axe*
Hahaha 😈🪓🌳
nice "camera?" work on the barn build, was that a mod or is there a way to record the game that way?
That takes some simple commands, but I had a separate account logged into my world so I could build. Your character is the camera, so it’s impossible to do a build Timelapse alone without another account
You can see camera commands if you type “.chb” which will give you the in-game handbook of commands
First yay