How to make Smooth Locomotion movement in VR | Unreal Engine 5

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  • เผยแพร่เมื่อ 21 พ.ค. 2024
  • Have you tried making a VR game in Unreal Engine 5 but you don't know how to make the movement? Are the tutorials just not showing you the full answer? I will show you how to do just that so you won't have to! I found this method from multiple other tutorials and filled in the gaps. This should be enough to get you running(pun intended) in making your VR game.
    If you got some value from watching this video, then consider buying this VR headstrap using this affiliate link from Kiwi Design: www.kiwidesign.com/products/c...
    0:00 Intro
    0:15 Overview
    0:49 Step 1
    1:33 Step 2
    1:48 Theoretical explanation with graphic
    2:26 Back to input mapping
    2:58 Step 3
    3:56 Step 4
    4:47 Outro
  • บันเทิง

ความคิดเห็น • 40

  • @lecoq_de_lombre
    @lecoq_de_lombre 2 หลายเดือนก่อน +6

    For my future reference, one more step for this to work: [Open up] VRPawn > [Click] Class Settings > [Change] Parent Class [from Pawn] to Character.

    • @ImpalerVR
      @ImpalerVR  2 หลายเดือนก่อน +3

      I forgot this change from the basic template. Thank you for reminding me so I pinned this for everyone watching.

    • @user-zk7vi4rx1k
      @user-zk7vi4rx1k 5 วันที่ผ่านมา

      @@ImpalerVR @lecoq_de_lombre tyty

  • @kidzorro
    @kidzorro 4 หลายเดือนก่อน +6

    It worked for me in version 5.2 after changing the Parent Class from 'Pawn' to 'Character' and unchecking 'Use Controller Rotation Yaw.'
    Thanks you for sharing this!

    • @ImpalerVR
      @ImpalerVR  4 หลายเดือนก่อน

      Yeah, the character class should give you more functionality, but I don't understand what problems controller rotation yaw cause. Did you use some other input method and what problem did this solve exactly?
      Regardless, I'm glad this video was useful to you!

    • @cfactor9737
      @cfactor9737 2 หลายเดือนก่อน

      @@ImpalerVR With controller rotation yaw disabled, the implemented snap turn of the pawn class will work again somehow. I bound the snap turn to the right controller and smooth movement to left.

    • @ImpalerVR
      @ImpalerVR  2 หลายเดือนก่อน

      @@cfactor9737I see. So that's how you re-enable the snap turn.

  • @fornesmontalban7
    @fornesmontalban7 4 วันที่ผ่านมา

    Nice work, thanks a lot

    • @ImpalerVR
      @ImpalerVR  4 วันที่ผ่านมา

      I'm glad to be of help!

  • @homienum2121
    @homienum2121 16 วันที่ผ่านมา

    thank you it really helped

  • @Corie3269
    @Corie3269 3 หลายเดือนก่อน +2

    This works awesome for me, thank you so much for sharing!

  • @robs6404
    @robs6404 หลายเดือนก่อน

    Best tutorial by far! Thank you for actually understanding what you're teaching unlike so many others.

    • @ImpalerVR
      @ImpalerVR  29 วันที่ผ่านมา +1

      Thanks for the kind words. I made it as if teaching my past self who couldn't find a good tutorial and had to solve this the hard way, so of course there are other people still in that boat.

  • @marine32-rowan
    @marine32-rowan หลายเดือนก่อน

    Thank you! This is exactly what I was looking for!

    • @ImpalerVR
      @ImpalerVR  หลายเดือนก่อน

      glad to help

  • @SvenDesigns
    @SvenDesigns 4 หลายเดือนก่อน

    Nice tutorial !

  • @SgtSegment
    @SgtSegment หลายเดือนก่อน

    thank you for the tutorial!
    the other one i had used independent turning (like you had to use right stick to rotate your movement direction)
    this one was exactly what i needed, and it was only 5 minutes :D

    • @ImpalerVR
      @ImpalerVR  หลายเดือนก่อน

      I'm pleased to see it helped you! I don't know why there aren't any good and short tutorials for VR in ue5, so that's why I made this. I didn't set up rotation with right thumbstick yet though.

  • @NameNotFound38
    @NameNotFound38 3 หลายเดือนก่อน

    Thank you!

  • @BibliotecaTibiana469
    @BibliotecaTibiana469 หลายเดือนก่อน

    thx! brasil o/

    • @BibliotecaTibiana469
      @BibliotecaTibiana469 หลายเดือนก่อน

      note: I had to change the pawn to a character

  • @kikin13579
    @kikin13579 4 หลายเดือนก่อน

    Thank you so much it works like a charm, im trying to adjust the speed but i dont see where to change it, do you know how?

    • @ImpalerVR
      @ImpalerVR  4 หลายเดือนก่อน

      I'm glad to hear it worked for you! You can adjust the speed by searching for max walk speed in the details tab of the vrpawn blueprint or instance. You can change it to however many cm/s you want, though I didn't try to modify it yet so I'm not sure if that is the solution or now that I'm looking into it I didn't know that the game can detect when you are crouched. Maybe it sees you as crouched when your head is below the middle of the capsule.
      Anyway, I hope this solves the speed too. What other VR feature would you want a tutorial on?

    • @kikin13579
      @kikin13579 4 หลายเดือนก่อน

      Thanks ill try that, and if you could do a tutorial on teleporting to a location on a widget by pressing it i would really appreciate ir haha, im stuck on that right now, my solution was that when you pressed it it reloaded another level on the location i wanted, but that implicates having a lot of unnecessary levels instead of just teleporting on the same level, anyway thank you so much, happy new year
      @@ImpalerVR

    • @kikin13579
      @kikin13579 4 หลายเดือนก่อน

      it worked!, i set it at 50cm/s and its perfect, thanks!!!!!@@ImpalerVR

    • @ImpalerVR
      @ImpalerVR  4 หลายเดือนก่อน

      @@kikin13579 I didn't try to make a map for my games yet, but I understand that you already have one and you can get the coordinates for the destination so you only need to find a function that snaps you there, so it should be an easy fix. I'll see if I make a tutorial on that in the future. And thanks! I know it's a bit late, but happy new year to you too!

  • @amirsagatov4862
    @amirsagatov4862 3 หลายเดือนก่อน

    Nice tutorial, but I have some questions.
    It doesn't work from start, I think it is because of my Quest 3, so it doesn't work with key values in IMC_Default (I added Oculus, Valve, Vive and Windows Mixed reality)
    And my vr hands disappeared.
    Hope you can help me solve this problems🙏

    • @ImpalerVR
      @ImpalerVR  2 หลายเดือนก่อน

      Sorry for the late reply. The oculus touch should be working with all oculus type controllers. I myself use the quest 2. I think your problem may be that it doesn't auto-possess your VR pawn. Especially if this is your first time and your default teleportation movement doesn't work (please try this first), then search auto possess player in your VR pawn and change it from "disabled" to "player 0". That should get it working if I guessed it right.

  • @user-jo7zm4ev6l
    @user-jo7zm4ev6l 5 หลายเดือนก่อน

    How can I switch from the snap turn that's already on the left thumbstick ? I tried deleting it but it doesn't work.

    • @ImpalerVR
      @ImpalerVR  5 หลายเดือนก่อน +1

      To disable snap turn, enter in the VRpawn blueprint
      and disconnect all the pins coming from the enhanced input action IA_turn (should be the second or third down and commented as such).
      If you want to switch that from the left controller to the right, then enter the default imc and change the turn input mapping from the left controller thumbstick to the right. Basically the same name it lists there but with an (R) instead of (L).
      I hope this helps you!😁

  • @user-ww3rn3lx1g
    @user-ww3rn3lx1g 5 หลายเดือนก่อน +1

    For some reason, my thumbsticks are not responding? mapped them to Valve Index

    • @ImpalerVR
      @ImpalerVR  5 หลายเดือนก่อน

      I'm not really sure what went wrong for you. Apart from making sure they the name is valve index (L) thumbstick x axis and y axis, I don't know. It should work the same way.
      Try to diagnostic it in the vrpawn blueprint. Make it print out the value and see what it spits out. Best of luck to you!

  • @Tyler_the_pebble
    @Tyler_the_pebble 4 หลายเดือนก่อน +1

    Im trying to follow this tutorial but right off the bat i cant i dont have a input folder and i cant create an input action either please help

    • @ImpalerVR
      @ImpalerVR  4 หลายเดือนก่อน

      huh, I'm not sure. Are you looking in the VRtemplate project and there is no input folder? Does the game run regardless if you put the headset on and you can teleport? When you click right in the content drawer is there no input option below create advanced asset?
      I wanted to give you a better answer, but this should be there the first time you open it without any tinkering so try making another VRtemplate project. Otherwise I don't have enough information to figure out what's the issue.

    • @Tyler_the_pebble
      @Tyler_the_pebble 4 หลายเดือนก่อน

      @@ImpalerVR damn well that's unfortunate. Yea I made new projects and everything I followed your instructions to make a new input blueprint thingy but when I tried I couldn't find the option to make it

    • @ImpalerVR
      @ImpalerVR  4 หลายเดือนก่อน

      That sucks. I'm sorry, I don't know what the fix is for that.@@Tyler_the_pebble

    • @iliaspsomiadis319
      @iliaspsomiadis319 หลายเดือนก่อน

      ​@@Tyler_the_pebbleit's a plugin just go to the plugins and search for enhanced input.

  • @mast-qu2ef
    @mast-qu2ef 4 หลายเดือนก่อน

    i dont have a input folder

    • @ImpalerVR
      @ImpalerVR  4 หลายเดือนก่อน

      that folder isn't necessary. You can make one yourself and name it whatever you like, it doesn't make a difference. It's the input file that's important.