ImpalerVR
ImpalerVR
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How to make Smooth Locomotion movement in VR | Unreal Engine 5
Have you tried making a VR game in Unreal Engine 5 but you don't know how to make the movement? Are the tutorials just not showing you the full answer? I will show you how to do just that so you won't have to! I found this method from multiple other tutorials and filled in the gaps. This should be enough to get you running(pun intended) in making your VR game.
If you got some value from watching this video, then consider buying this VR headstrap using this affiliate link from Kiwi Design: www.kiwidesign.com/products/comfort-head-strap-compatible-with-quest-2?ref=ImpalerVR
0:00 Intro
0:15 Overview
0:49 Step 1
1:33 Step 2
1:48 Theoretical explanation with graphic
2:26 Back to input mapping
2:58 Step 3
3:56 Step 4
4:47 Outro
มุมมอง: 3 508

วีดีโอ

DON'T MISS this GAME CHANGING MOD for BONELAB | Mod analysis
มุมมอง 9887 หลายเดือนก่อน
You can play the Boneworks campaign in Bonelab with this mod that is called Labworks : mod.io/g/bonelab/m/boneworks. It's a lot of fun to play and it really made me appreciate the new changes that SLZ made with the character movement. The mod is constantly updated for better performance and you can play up to tower right now. It's only a bit more left until they fully complete all the levels. B...
How SLOWER is BETTER | VR analysis
มุมมอง 3.9K7 หลายเดือนก่อน
Into the Radius VR is one of my new found favorite VR games. It takes many design principles from many previous great games and slows it down to the minute details while you are surrounded by a sinister world intent on killing you as you traverse it. It uses many alien concepts to VR yet, like loading your magazines, having to but these magazines separately and maintain everything. Everything h...
Why BONELAB failed the hype | VR analysis
มุมมอง 19K8 หลายเดือนก่อน
Bonelab is the sequel of Boneworks and the 4th VR game of Stress Level Zero. It's a VR physics based game with sandbox and puzzle elements, available both on PCVR and on Standalone .While it's still a very good game, it suffered from great exaggeration and hype before its' release. Here I will discuss many of the mistakes that ultimately made this game botched and not on the same level of the p...
What BONEWORKS did so RIGHT | VR analysis + electric guitar cover
มุมมอง 2.2K8 หลายเดือนก่อน
Ever wondered why Boneworks is so prominent in the VR space? What did they do so right to garner so much adoration. Here I will discuss a couple of reasons why and I even included my own cover of the recurring theme in all of the Bonetones' songs on electric guitar. Hope you enjoy! :) 0:00 Introduction 0:43 World Design 2:37 Interaction and immersion 3:41 Music 4:03 Guitar Cover 5:55 Closing th...
Escaping from a ROBOT ARMY in VR | Vertigo 2 VR walk-through
มุมมอง 7410 หลายเดือนก่อน
In this video of Vertigo 2 VR we will fight our way out of a robot invasion of our base. There is a secret tunnel that leads us to a mining facility where all sorts of creatures are after us and some cranes have to be operated so I hope you are crane lift certified. Vertigo 2 is a new game released by Zulubo Productions for PCVR. This game has an expansive world that lets you immerse yourself i...
How YOU can REIGNITE YOUR PASSION for MAKING GAMES with VR
มุมมอง 12010 หลายเดือนก่อน
VR is an amazing medium and in this video I join a game jam in the effort to make a game in 1 week with little prior experience. The game is open to download from my itch.io page: impalervr.itch.io/eiffel-dash I hope this sparks your creativity too and pushes you to pursue your dreams of making games!
Being a HELI GUNNER is SO MUCH FUN in VR | Vertigo 2
มุมมอง 64ปีที่แล้ว
We take a trip with a helicopter to restore Brian's internet and get in trouble. Swarms of choppers follow and we use a rear mounted gatling gun to shoot them down... Vertigo 2 is a new game released by Zulubo Productions for PCVR. This game is has an expansive world that lets you immerse yourself into this full feature adventure. It has quirky enemies, friends and lots of interactivity. This g...
This NEW VR GAME is PUSHING THE ENVELOPE | Vertigo 2
มุมมอง 93ปีที่แล้ว
This NEW VR GAME is PUSHING THE ENVELOPE | Vertigo 2
VR Sewer Shootout in Bonelab
มุมมอง 39ปีที่แล้ว
VR Sewer Shootout in Bonelab

ความคิดเห็น

  • @alfredogarciabarroso
    @alfredogarciabarroso 9 วันที่ผ่านมา

    The problem comes when you pick a cube or a gun and then starts flying.

    • @ImpalerVR
      @ImpalerVR 9 วันที่ผ่านมา

      Yeah, I did notice that happen. I didn't think it was because of the moving. I think the collisions need to be adjusted so it ignores small objects and make it that the actors become a component of your VRPawn when you pick them up. I'll have to look more into it, especially if making a full physics based game, which is what I want to make. Thanks for the feedback btw!

    • @alfredogarciabarroso
      @alfredogarciabarroso 8 วันที่ผ่านมา

      @@ImpalerVR For sure is because of the capsule component

    • @ImpalerVR
      @ImpalerVR 8 วันที่ผ่านมา

      @@alfredogarciabarroso but most VR games use it. I'm really not sure how they make it work. I actually don't know what games use 1 to 1 collision models to what you see.

  • @fornesmontalban7
    @fornesmontalban7 16 วันที่ผ่านมา

    Nice work, thanks a lot

    • @ImpalerVR
      @ImpalerVR 16 วันที่ผ่านมา

      I'm glad to be of help!

  • @homienum2121
    @homienum2121 29 วันที่ผ่านมา

    thank you it really helped

  • @robs6404
    @robs6404 หลายเดือนก่อน

    Best tutorial by far! Thank you for actually understanding what you're teaching unlike so many others.

    • @ImpalerVR
      @ImpalerVR หลายเดือนก่อน

      Thanks for the kind words. I made it as if teaching my past self who couldn't find a good tutorial and had to solve this the hard way, so of course there are other people still in that boat.

  • @BibliotecaTibiana469
    @BibliotecaTibiana469 หลายเดือนก่อน

    thx! brasil o/

    • @BibliotecaTibiana469
      @BibliotecaTibiana469 หลายเดือนก่อน

      note: I had to change the pawn to a character

  • @SgtSegment
    @SgtSegment 2 หลายเดือนก่อน

    thank you for the tutorial! the other one i had used independent turning (like you had to use right stick to rotate your movement direction) this one was exactly what i needed, and it was only 5 minutes :D

    • @ImpalerVR
      @ImpalerVR 2 หลายเดือนก่อน

      I'm pleased to see it helped you! I don't know why there aren't any good and short tutorials for VR in ue5, so that's why I made this. I didn't set up rotation with right thumbstick yet though.

  • @aux_fox
    @aux_fox 2 หลายเดือนก่อน

    The IFLOLS (meatball) will tell you altitude error in your glideslope. Generally 600-800ft is the altitude you intercept the glideslope The following the funnel behind the carrier on the nav screen will help you set up for an approach down the runway The AoA indexer will tell you if you are too fast (red arrow), too slow (green arrow) or on speed (orange ball) The velocity piper is useful in understanding where your aircraft is heading. Because the carrier is sailing away, place the piper above where you intend to land

  • @Lucidiser
    @Lucidiser 2 หลายเดือนก่อน

    At the end, (not to sound nerdy or anything) you said cut throttle. This is the possibly one of the worst things you could do. You want to set throttle to max when you touchdown so you can take off and go around again if you miss the arrester cables. Other than that, the tutorial was great!

    • @ImpalerVR
      @ImpalerVR 2 หลายเดือนก่อน

      That's true. Even when I recorded this I missed my first landing and had to pull back up. Now that I watched this again, I did say IF you caught the cables. But you can still go full throttle and the cables will hold you in place, so maybe I shouldn't have said that bit😅.

    • @aux_fox
      @aux_fox 2 หลายเดือนก่อน

      For safety’s sake going afterburner on touchdown is recommended as a proper cable capture at the proper airspeed should never result in a runway overrun An idled engine on touchdown will take to much time to ramp RPMs back up for a recovery burn if throttling up in reaction to a missed wire

  • @marine32-rowan
    @marine32-rowan 2 หลายเดือนก่อน

    Thank you! This is exactly what I was looking for!

    • @ImpalerVR
      @ImpalerVR 2 หลายเดือนก่อน

      glad to help

  • @lecoq_de_lombre
    @lecoq_de_lombre 3 หลายเดือนก่อน

    For my future reference, one more step for this to work: [Open up] VRPawn > [Click] Class Settings > [Change] Parent Class [from Pawn] to Character.

    • @ImpalerVR
      @ImpalerVR 3 หลายเดือนก่อน

      I forgot this change from the basic template. Thank you for reminding me so I pinned this for everyone watching.

    • @user-zk7vi4rx1k
      @user-zk7vi4rx1k 17 วันที่ผ่านมา

      @@ImpalerVR @lecoq_de_lombre tyty

  • @Spongebobber463
    @Spongebobber463 3 หลายเดือนก่อน

    I was just thinking “wait, am I causing events in the past to change?” after I took the lost voice recorder and found a paper that said it was stolen

  • @NameNotFound38
    @NameNotFound38 3 หลายเดือนก่อน

    Thank you!

  • @amirsagatov4862
    @amirsagatov4862 4 หลายเดือนก่อน

    Nice tutorial, but I have some questions. It doesn't work from start, I think it is because of my Quest 3, so it doesn't work with key values in IMC_Default (I added Oculus, Valve, Vive and Windows Mixed reality) And my vr hands disappeared. Hope you can help me solve this problems🙏

    • @ImpalerVR
      @ImpalerVR 3 หลายเดือนก่อน

      Sorry for the late reply. The oculus touch should be working with all oculus type controllers. I myself use the quest 2. I think your problem may be that it doesn't auto-possess your VR pawn. Especially if this is your first time and your default teleportation movement doesn't work (please try this first), then search auto possess player in your VR pawn and change it from "disabled" to "player 0". That should get it working if I guessed it right.

  • @ember579
    @ember579 4 หลายเดือนก่อน

    Couldn't agree more.

    • @ImpalerVR
      @ImpalerVR 4 หลายเดือนก่อน

      Thank you, 3650!

  • @Corie3269
    @Corie3269 4 หลายเดือนก่อน

    This works awesome for me, thank you so much for sharing!

  • @bongodoctor2014
    @bongodoctor2014 4 หลายเดือนก่อน

    Very nice review, I also think this is the best VR game I have played after 5 years of VR addiction - the interactions and gameplay are absolutely brilliant and the anxiety/tension it creates is almost real - currently doing a vanilla scavenger run with no shop, can't wait for ITR2 - did you know you can also play the original v1.0 with one large map by enabling the beta in Steam? 😎

    • @ImpalerVR
      @ImpalerVR 4 หลายเดือนก่อน

      Thanks. I do know about v1.0. I intend to try it after I finish my now second itr campaign. It's just so fun collecting all the guns and trying them out in the zone! There are enough guns in the zone to ignore the shop too. I think you can get a lot of cleaning supplies in kolkoz zarya down in the house by the river. I'll try to back up my save in case anything funky happens when I revert it to the 1.0 version and I'll probably do a video on that too. I'm most excited about the sleeping bed and navigation. With that big of a world I'll actually have to use my map and compass (I turn off the marker for my position).

    • @bongodoctor2014
      @bongodoctor2014 4 หลายเดือนก่อน

      @@ImpalerVR V1 used a slightly different save path - in the parent directory of V2 folder, so it won't overwrite - tried it myself, but just in case... 🤣

  • @mmastt
    @mmastt 4 หลายเดือนก่อน

    i dont have a input folder

    • @ImpalerVR
      @ImpalerVR 4 หลายเดือนก่อน

      that folder isn't necessary. You can make one yourself and name it whatever you like, it doesn't make a difference. It's the input file that's important.

  • @Tyler_the_pebble
    @Tyler_the_pebble 4 หลายเดือนก่อน

    Im trying to follow this tutorial but right off the bat i cant i dont have a input folder and i cant create an input action either please help

    • @ImpalerVR
      @ImpalerVR 4 หลายเดือนก่อน

      huh, I'm not sure. Are you looking in the VRtemplate project and there is no input folder? Does the game run regardless if you put the headset on and you can teleport? When you click right in the content drawer is there no input option below create advanced asset? I wanted to give you a better answer, but this should be there the first time you open it without any tinkering so try making another VRtemplate project. Otherwise I don't have enough information to figure out what's the issue.

    • @Tyler_the_pebble
      @Tyler_the_pebble 4 หลายเดือนก่อน

      @@ImpalerVR damn well that's unfortunate. Yea I made new projects and everything I followed your instructions to make a new input blueprint thingy but when I tried I couldn't find the option to make it

    • @ImpalerVR
      @ImpalerVR 4 หลายเดือนก่อน

      That sucks. I'm sorry, I don't know what the fix is for that.@@Tyler_the_pebble

    • @iliaspsomiadis319
      @iliaspsomiadis319 2 หลายเดือนก่อน

      ​@@Tyler_the_pebbleit's a plugin just go to the plugins and search for enhanced input.

  • @SvenDesigns
    @SvenDesigns 4 หลายเดือนก่อน

    Nice tutorial !

  • @kidzorro
    @kidzorro 4 หลายเดือนก่อน

    It worked for me in version 5.2 after changing the Parent Class from 'Pawn' to 'Character' and unchecking 'Use Controller Rotation Yaw.' Thanks you for sharing this!

    • @ImpalerVR
      @ImpalerVR 4 หลายเดือนก่อน

      Yeah, the character class should give you more functionality, but I don't understand what problems controller rotation yaw cause. Did you use some other input method and what problem did this solve exactly? Regardless, I'm glad this video was useful to you!

    • @cfactor9737
      @cfactor9737 3 หลายเดือนก่อน

      @@ImpalerVR With controller rotation yaw disabled, the implemented snap turn of the pawn class will work again somehow. I bound the snap turn to the right controller and smooth movement to left.

    • @ImpalerVR
      @ImpalerVR 2 หลายเดือนก่อน

      @@cfactor9737I see. So that's how you re-enable the snap turn.

  • @kikin13579
    @kikin13579 5 หลายเดือนก่อน

    Thank you so much it works like a charm, im trying to adjust the speed but i dont see where to change it, do you know how?

    • @ImpalerVR
      @ImpalerVR 5 หลายเดือนก่อน

      I'm glad to hear it worked for you! You can adjust the speed by searching for max walk speed in the details tab of the vrpawn blueprint or instance. You can change it to however many cm/s you want, though I didn't try to modify it yet so I'm not sure if that is the solution or now that I'm looking into it I didn't know that the game can detect when you are crouched. Maybe it sees you as crouched when your head is below the middle of the capsule. Anyway, I hope this solves the speed too. What other VR feature would you want a tutorial on?

    • @kikin13579
      @kikin13579 5 หลายเดือนก่อน

      Thanks ill try that, and if you could do a tutorial on teleporting to a location on a widget by pressing it i would really appreciate ir haha, im stuck on that right now, my solution was that when you pressed it it reloaded another level on the location i wanted, but that implicates having a lot of unnecessary levels instead of just teleporting on the same level, anyway thank you so much, happy new year @@ImpalerVR

    • @kikin13579
      @kikin13579 5 หลายเดือนก่อน

      it worked!, i set it at 50cm/s and its perfect, thanks!!!!!@@ImpalerVR

    • @ImpalerVR
      @ImpalerVR 5 หลายเดือนก่อน

      @@kikin13579 I didn't try to make a map for my games yet, but I understand that you already have one and you can get the coordinates for the destination so you only need to find a function that snaps you there, so it should be an easy fix. I'll see if I make a tutorial on that in the future. And thanks! I know it's a bit late, but happy new year to you too!

  • @gehteuchnixan8256
    @gehteuchnixan8256 5 หลายเดือนก่อน

    Looks pretty easy... unfortunatly it doesn't work for me in UE 5.3.2. Still only the teleportation function, or even no movement, if I cut off the teleport and snap function in the VRPawn blueprint. I even made some screenshots, as this are just some minor steps. Maybe someone see something. Still grateful for the effort. Screenshots: drive.google.com/file/d/1uY5TTcS3rfZYSrutbIUNPahMakW1xNdC/ - Similiar IA (Input Actor) for left/right (x-axis) and forward/backward (y-axis) - Added all 4 controllers left thumbstick to the mapping list for both IA - Advanced Input Action for both IA, Add Movement and the "Right Vector" / "Forward Vector" function in the VRPawn Blueprint. Maybe it's related to the fact that I'm using a Pico 4 headset with the "Virtual Desktop Streamer" App... but at least every game worked for me so far.

  • @user-ww3rn3lx1g
    @user-ww3rn3lx1g 5 หลายเดือนก่อน

    For some reason, my thumbsticks are not responding? mapped them to Valve Index

    • @ImpalerVR
      @ImpalerVR 5 หลายเดือนก่อน

      I'm not really sure what went wrong for you. Apart from making sure they the name is valve index (L) thumbstick x axis and y axis, I don't know. It should work the same way. Try to diagnostic it in the vrpawn blueprint. Make it print out the value and see what it spits out. Best of luck to you!

  • @user-jo7zm4ev6l
    @user-jo7zm4ev6l 5 หลายเดือนก่อน

    How can I switch from the snap turn that's already on the left thumbstick ? I tried deleting it but it doesn't work.

    • @ImpalerVR
      @ImpalerVR 5 หลายเดือนก่อน

      To disable snap turn, enter in the VRpawn blueprint and disconnect all the pins coming from the enhanced input action IA_turn (should be the second or third down and commented as such). If you want to switch that from the left controller to the right, then enter the default imc and change the turn input mapping from the left controller thumbstick to the right. Basically the same name it lists there but with an (R) instead of (L). I hope this helps you!😁

  • @chibaification
    @chibaification 6 หลายเดือนก่อน

    This game is easily my favorite vr shooter. Every other vr shooter kinda feels like an arcade shooter where you are invincible. Doesn't feel like there are consequences. With this game you can make it as hard or easy as you want by settings or limiting your weapon usage. Also on pc you can mod various aspects of the game. Shame there isn't official mod support like they planned but I would rather them put more effort into the next game instead of wasting half a year adding mod support.

    • @ImpalerVR
      @ImpalerVR 6 หลายเดือนก่อน

      Absolutely. They won't make mod support for this game, but they said it will be in the sequel so that's cool. I myself use a mod to clear some of the fog so I can snipe farther. The only game that kind of rivals this game in my opinion is ghosts of Tabor with the inventory system and consequences, though I still prefer this game.

  • @pigcultleader
    @pigcultleader 7 หลายเดือนก่อน

    i played boneworks before bonelab released but i havent tried labworks. im planning to try it out soon, awesome video!

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      Do try it! I had a blast playing it. Ford is cool and all, but having superhuman strength or being extremely tall really opens up more gameplay possibilities. And thanks for the compliment! I try my best.

    • @pigcultleader
      @pigcultleader 7 หลายเดือนก่อน

      @@ImpalerVR yeah, even tho ford is my main avatar in bonelab, i think i’ll try a bit of variation between characters when playing labworks. also, no problem! got this video in my recommended and thought it was pretty good. hope it blows up!

  • @milkkitty64
    @milkkitty64 7 หลายเดือนก่อน

    This gonna make quest users happy 100%

  • @monzagreatvr
    @monzagreatvr 7 หลายเดือนก่อน

    Wow your video explode man congrats! What a great analysis, now I am sure bonelabs is not for me. Thank you for saving my money😁

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      Hey! It's nice seeing you around again. It seems a change in format was what I needed. And yeah, glad I can inform about Bonelab. Still, do look out for the next SLZ game. I think it will have more content next time. See you later!

  • @ImpalerVR
    @ImpalerVR 7 หลายเดือนก่อน

    PS: I just went on a binge buying spree and now among other games I have Guardians Frontline. I'll have to play it to make an impression, but expect a video about it soon, as I'm sure someone would in the audience would like :)

    • @buzzco3811
      @buzzco3811 7 หลายเดือนก่อน

      OMG 😱

  • @Just_a_Piano_
    @Just_a_Piano_ 7 หลายเดือนก่อน

    Also cassets locations are randomized. They aren't always in the same place

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      That's why they are such a treat to find laying around!

    • @Just_a_Piano_
      @Just_a_Piano_ 7 หลายเดือนก่อน

      @@ImpalerVR Yeah but after you've collected every single one you just find the same repeated ones over and over again

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      @@Just_a_Piano_ huh, so that's how it works. I can't tell if I got all of them yet. I think there is a tab for cassettes like the other documents in the pocket map, but I don't remember that well.

    • @Just_a_Piano_
      @Just_a_Piano_ 7 หลายเดือนก่อน

      @ImpalerVR found tapes can be put into the pocket map to play so you don't use up space taking them back to vanno. The green button can be used to cancel the tape incase it's one of annoying loud noise ones

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      @@Just_a_Piano_ yeah, I know how to do that. I was saying that I don't remember if there is a count somewhere, like you have x number of cassettes out of 30 or however many of them there are.

  • @Lainer130
    @Lainer130 7 หลายเดือนก่อน

    Loved this on Quest! I really want to go back but I holding out for a PSVR2 version.

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      I'd like to see a PSVR 2 just for the eye tracked based foveated rendering. I notice even on PC that some views, especially in the swamp, can't be rendered at full resolution and they are noticeably pixelated. Maybe that would fix the issue.

  • @MicahMotion
    @MicahMotion 7 หลายเดือนก่อน

    Once I went out at 8 pm but I thought I was going out at 8 am. I was absolutely shaking in my boots. Did I mention that I was still security level 1?

  • @meepdhctdjsh
    @meepdhctdjsh 7 หลายเดือนก่อน

    one thing I love so fucking much about into the radius is that I can munch on sunflower seeds and actually maintain my guns

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      It may be a skill issue on my part, but when my guns get to yellow condition I have to scrub them for 5-10 minutes until they go back to blue. I still like it though. You have more stuff to do than just walk and shoot.

    • @zyonss
      @zyonss 7 หลายเดือนก่อน

      i bought it for 30 and cant progress cause its too scary

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      @@zyonss Lufi would surpass his fear. Try to do it! It's more fascinating than scary when you get through it.

    • @meepdhctdjsh
      @meepdhctdjsh 7 หลายเดือนก่อน

      @ImpalerVR I'm not phased for a second over the environment. Just don't take shit seriously. Slow down and think, you WILL hear/see them coming, and YOU HAVE A GUN. Games like this rely on scaring the player, making them uncoordinated and irrational, and much easier for monsters to kill.

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      @@meepdhctdjsh yeah, you can do good in the range, but you need to be calm under pressure and know how to grab stuff from your vest even while moving. Indeed, don't take shit seriously and you'll be ok, but there is a whole sensory overload thrown at you and you want to take in the game so I'd say it's fine to be overwhelmed at the start, because that feeling is gonna fade regardless. I love horror though so maybe I'm a bit biased when I say that I like the scares this game gives.

  • @ImpalerVR
    @ImpalerVR 7 หลายเดือนก่อน

    Use this referral link for buying a comfort headstrap for your quest 2: www.kiwidesign.com/collections/best-sellers/products/comfort-head-strap-compatible-with-quest-2?ref=ImpalerVR Consider it as a way to donate to me and make your VR sessions a lot more comfortable and bearable (the stock strap is really bad).

  • @mre16
    @mre16 7 หลายเดือนก่อน

    Spoiler warning for anyone who hasn't gotten to security level 4 The way this game makes fetch quests be part of the story in an engaging way.. When I got to the recorder quest, security level 3, i didn't quite catch it, but i did remember it at level 4 when i found the note about the payroll being stolen. It hit me that somehow we were interacting with the past, or maybe the present? I wonder now if we are actually the anomaly.. I haven't gotten to the end yet but i heard.. something happens? IDK, I'll get there.

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      For me it was when you get that suitcase from that manager's office where you blow up his door with an explosive and leave through the window. When you get back you read how there was an explosion, stealing and that KGB agents with guns came to investigate (the mimics I assume). I like how the game is dream like anyway and the story is told in the same way. Maybe our actions impact the past somehow. Either way, I like the mystery. It really makes you curious and I still have to play some more before I finish the game too. I got security level 5 and now I have to complete more random missions before getting the one that lets you in the castle which is locked. I hope it has a new enemy in there to fight, maybe a boss or something. I've seen photos of a reanimated explorer corpse on the internet, but I'm not sure if that is some new NPC enemy. Yeah, this game is cool. One of the few games to give me goosebumps even 10s of hours into it. I'd love to hear your thoughts after completing it!

    • @Wshlesang651
      @Wshlesang651 4 หลายเดือนก่อน

      @@ImpalerVR well, that didn't age well 💀

    • @ImpalerVR
      @ImpalerVR 4 หลายเดือนก่อน

      if by that you mean the boss thing, then yeah. Hope nobody gets spoiled by this, but I expected a big final showdown. Breaching the castle with all those swat mimics was pretty tough in the courtyard, but the Grail being guarded by only 1 mimic swat was pretty anticlimactic. I was thinking "this is the final room?"@@Wshlesang651

  • @ElementalK
    @ElementalK 7 หลายเดือนก่อน

  • @n1qk365
    @n1qk365 7 หลายเดือนก่อน

    I think the game failed so much because they needed it to run on the quest 2. Although, that’s still not an excuse. Recently I played some of the LabWorks levels and they were kinda laggy because of the big open areas and stuff like that, but the thing that annoys me is that levels like sewers and central station ran fine with only a small amount of lag, and SLZ could definitely optimize a level more than the LabWorks devs did. (Not saying the LabWorks devs did bad, but slz has more tools) the Bonelab campaign didn’t have to have open areas like boneworks but still could’ve been great. Central station and sewers are both good levels despite how they’re more linear than the more open levels in the boneworks campaign. Basically what I’m saying is the levels in Bonelab could’ve been like sewers and central station and still be good

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      Yeah. They didn't have to abandon their old level design. That's a shame.

  • @KaleKellerSalad
    @KaleKellerSalad 7 หลายเดือนก่อน

    If nothing else, this game did have a fire soundtrack that just made me so nastalgic about nothing lol

  • @IO-ux2we
    @IO-ux2we 7 หลายเดือนก่อน

    Loved boneworks and this one! Amazing games all around some of my all time favorites fr

  • @jakzo_
    @jakzo_ 7 หลายเดือนก่อน

    Ay that's my clip! 😄Nice vid. Although there were aspects of the game which were disappointing (for me less agile movement, annoying bugs and linear level design) overall I still like the game. I'm hoping they finally release the new patch soon and fix some of these issues.

    • @ImpalerVR
      @ImpalerVR 7 หลายเดือนก่อน

      Yeah. I like it too despite its flaws. Also, idk how much it would take to contact someone for using a clip so I just left credits for you. Hope you don't mind. I was mindblown when I saw your video. How did you even make those visuals? Was it a mod or did you edit it on top?

    • @jakzo_
      @jakzo_ 7 หลายเดือนก่อน

      ​@@ImpalerVR No worries, I don't mind. I built a mod to show them.

  • @andrewrodriguez1483
    @andrewrodriguez1483 8 หลายเดือนก่อน

    I absolutely love this game Ive played the campaign countless times. As you said the soundtrack was incredible, as soon as I heard analog sunrise I fell in love with the game and music (I did get really motion sick at first, but I got my vr legs since 3 years ago.) I even got the soundtrack on vinyl. I saw your bonelab video I think boneworks did the mini games right. They were there IF you wanted to play them like hover junkers, zombie warehouse, etc. You also had to earn them so when you got to them they felt rewarding in a way. Bonelab forcing you to play their mini games in my opinion was a mistake because I feel like after you beat the game it’s, “okay ssssoooo what now?” For those who say this game is for the mods it’s true I still I enjoy the game, but didn’t reach my level of enjoyment as Boneworks. If I wanted to play a game with mods I’ll go with B&S for the better AI. Lab works definitely shows the power of the quest and its definitely great for those who didn’t have a PC. You my friend earned a sub with only seeing two videos.

    • @ImpalerVR
      @ImpalerVR 8 หลายเดือนก่อน

      Thank you very much. I will continue to cover the greatest VR games in my mind. Most things lose their luster for me after a while, but not this. I had many moments where I had to take a step back in VR and appreciate how great it is, not just visually, but mechanically too. I even went skydiving IRL and this is still just as exciting for me. I hope my future videos will still meet expectations. Next one in line is about Into the Radius. I keep playing this game since I bought it this summer and it really grew on me.

  • @orborium1168
    @orborium1168 8 หลายเดือนก่อน

    I wish bonelab had like more areas that felt more like boneworks like in the beginning of the game and the ending.

  • @VladdyDaddy45
    @VladdyDaddy45 8 หลายเดือนก่อน

    the campaign wouldve been much better if they just made you do all the other levels that you dont visit in the campaign, like doing the parkour maps and then the arena map, it wouldve been so much cooler

    • @ImpalerVR
      @ImpalerVR 8 หลายเดือนก่อน

      You technically do when arriving in the lab, but that is if you happen to choose them from all the options. Though I guess you mean integrate them into the story, like how you get to the arena in boneworks to fight the king and escape to the void.

    • @VladdyDaddy45
      @VladdyDaddy45 8 หลายเดือนก่อน

      yeah but imagine the rooftops parkour actually requiring you to use the fast avatar, and then both street puncher and arena make you use strong, and you only unlock them in the lab once you finish the campaign.@@ImpalerVR

    • @ImpalerVR
      @ImpalerVR 8 หลายเดือนก่อน

      I do imagine. That would make it a more cohesive narrative and make the levels more meaningful. I guess they are just a bit soulless without having a reason to complete them. I notice that even boneworks always had the tower in the far distance to remind you what you are doing all of this for and that's the same in into the radius with that giant ball or any other legendary game in my experience. Bonelab was just too narrow and short sighted in comparison.@@VladdyDaddy45

  • @mrkitloin
    @mrkitloin 8 หลายเดือนก่อน

    Honestly for me it was because I was expecting a boneworks sized campaign. We just got control of all of the body mods so naturally that felt like the end of act 2 and there should be another 2 or so hours of content, right? Wrong. Unlocking the avatars is a sizable portion of the story missions, after that is barely 15 minutes before you’re in the taxi and at the end. I remember thinking the taxi was the intermission to the rest of the game until it dropped you off at the main menu. The other gripe I had was the level design felt far too linear. I know it’s because they had to make it work on the quest so they couldn’t make larger maps, but in boneworks they had several ways of doing the same level. Take streets for example, you can dip out and over the wall and sneak past turrets, go normally, etc. you can do several little “skips” in boneworks just because of the nature of the game so no two playthrough can be the exact same. But Bonelab doesn’t really have that

    • @ImpalerVR
      @ImpalerVR 8 หลายเดือนก่อน

      Good points. Though maybe they didn't even need to make it linear, because someone made boneworks work in bonelab even on quest so idk what to say. They shouldn't abandon the design principles that made their levels so good in the first place.

  • @carpenoctem3257
    @carpenoctem3257 8 หลายเดือนก่อน

    Maybe because they released the game updated it twice and left modders to fill their game with content. Modders do good work sure, but most of the mods are goofy or gimmicky

    • @ImpalerVR
      @ImpalerVR 8 หลายเดือนก่อน

      Yeah, I wanted to see mods that brought new campaigns using these assets and others but the most I found were just snippets or straight up a BONEWORKS port funnily enough.

    • @carpenoctem3257
      @carpenoctem3257 8 หลายเดือนก่อน

      @@ImpalerVR I just feel like it’s so cheap anymore. If you need to “make” your own fun in a game, then it’s not inherently fun

    • @ImpalerVR
      @ImpalerVR 8 หลายเดือนก่อน

      @@carpenoctem3257 keep in mind how boneworks was also sold as a "sandbox" and it was full of content. People lowered their standards. I mean, they got the big money from the quest 2 kids I guess.

  • @gangsigngoose1013
    @gangsigngoose1013 8 หลายเดือนก่อน

    the thing with bonelab is that it just straight up wasnt ready for launch, my friend has a good theory of meta pressuring them to release early

    • @ImpalerVR
      @ImpalerVR 8 หลายเดือนก่อน

      You know, I actually never considered that. Honestly, that might just be the reason. They were heavily pushing it on that yearly meta game showcase. Ah that sucks and that's why they can't come clean. Well, at least they got more money for the next one. Thanks for your feedback and new perspective!

  • @BuffPuffin-ke4co
    @BuffPuffin-ke4co 8 หลายเดือนก่อน

    I did not even get to change my avatar, it broke for me and I did not know that was the main feature so I just did not do anything about it. This made the tower such a nightmare it took me 2 hours because I could not switch back to tall when I needed to. So at times I was stuck as light and had to climb. Mods are good though

    • @ImpalerVR
      @ImpalerVR 8 หลายเดือนก่อน

      Oh no, that wasn't a bug, that was the way it was supposed to work back then. You still can't change avatars at that point and in the initial release the void insects that were flying around changed your avatar on impact at random. Yeah, idk how that passed play testing.

    • @ProjectMoff
      @ProjectMoff 7 หลายเดือนก่อน

      That’s literally the level design, it switches your avatar periodically, it’s stupid.