VRE Integration Tutorial - VR Body IK UE5

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  • เผยแพร่เมื่อ 8 เม.ย. 2024
  • VR Expansion Plugin Template Project Download: github.com/mordentral/VRExpPl...
    Anim Graph Code: blueprintue.com/blueprint/k6t...
    Event Graph Code: blueprintue.com/blueprint/idh...
    (Thank you DragonIK, I assume that because the project files are free to download it's okay to share them. Contact me if there are any problems!)
    VR Expansion Plugin Website: vreue4.com
    DragonIK Example Project Download: github.com/codehawk64/VRE-Dra...
    DragonIK Product Page: www.unrealengine.com/marketpl...
    MY Full Body System:
    There is a free playable demo available for download on the product page!
    Unreal Engine Marketplace Product Page: www.unrealengine.com/marketpl...
    Gumroad Product Page (with purchasing power parity): jakeplayable.gumroad.com/l/VR...
    This system provides a stable, realistic full body estimation component for VR in Unreal Engine 5. It's designed to stay out of the player's way and has minimal impact on performance. It uses your velocity and a lot of carefully thought out linear math (not neural net based) to dynamically create foot targets, adjust pole vectors, and keep the player immersed by giving them a body that moves naturally and precisely. NO custom nodes, only existing blueprint features so that you're in complete control of your project.
    There is a support channel for this product in my discord server! If you're just curious about one or two things please ask on the UE marketplace product page so that other people can see it!
    Product Support / Inquiries
    Email: jakeplayable@gmail.com
    Discord: jakeplayable
    Discord Server (Support Channel) / discord

ความคิดเห็น • 26

  • @imsoarty
    @imsoarty 17 ชั่วโมงที่ผ่านมา +1

    holy shit youre about to save my assignment if this works tysm

  • @middleagedshred
    @middleagedshred 27 วันที่ผ่านมา +4

    You promised and delivered..cant believe i missed another sale of your VR Body IK System

    • @JakePlayable
      @JakePlayable  27 วันที่ผ่านมา +1

      There will be more! None planned at the moment but there will be! 😄

  • @DevGames3085
    @DevGames3085 หลายเดือนก่อน +3

    On 17:00 you don't have to do that just highlight the red nodes and hit refresh notes then your good to go ;) Thanks again!

    • @kthxbye1132
      @kthxbye1132 หลายเดือนก่อน +1

      real good tip. thanks man.

    • @DevGames3085
      @DevGames3085 หลายเดือนก่อน

      @@kthxbye1132 yw

  • @fuglong
    @fuglong หลายเดือนก่อน +1

    Wow! This is exactly what I'm looking for. Thanks!

  • @lifeartstudios6207
    @lifeartstudios6207 20 วันที่ผ่านมา +1

    if copied nodes error out like that in the event graph, right click and refresh node

  • @dmnkmnt
    @dmnkmnt 28 วันที่ผ่านมา +1

    Thanks a lot!!

  • @LimbosGhost
    @LimbosGhost 14 ชั่วโมงที่ผ่านมา

    Good luck

  • @DevGames3085
    @DevGames3085 หลายเดือนก่อน +1

    Heaven sent ;)

  • @Phoenix_VR
    @Phoenix_VR 14 วันที่ผ่านมา +1

    Here is a challange that am stuck with till now, how to set the IK in SeatedMode in VRE? to make it set in vehicle seat where only upper body moves while the root is fixed to the seat in vehicle?
    another issue I had was that for some odd reason whenever I got into a fast moving vehicle like a helicopter for example, the IK would get detached and fly away!!
    here is an example th-cam.com/video/lZzvILzrhh0/w-d-xo.html

    • @JakePlayable
      @JakePlayable  14 วันที่ผ่านมา

      That video is using DragonIK's body system. They're totally separate from mine you'll have to contact them for help with that. This video is for integrating my body system with VRE

    • @Phoenix_VR
      @Phoenix_VR 14 วันที่ผ่านมา +1

      All right, would you be kind and showcase your system in VRE vehicles please?
      Thanks in advance

    • @JakePlayable
      @JakePlayable  14 วันที่ผ่านมา

      @@Phoenix_VR I haven't thought to try it. I can already think of some problems it would cause. I'm about to release an update for it within the week I'll work in vehicle support and let you know when it's released!

    • @Phoenix_VR
      @Phoenix_VR 14 วันที่ผ่านมา +1

      That would be awesome, sorry for the trouble, but this is an important feature

    • @JakePlayable
      @JakePlayable  14 วันที่ผ่านมา

      @@Phoenix_VR No problem, I agree 😄

  • @RonnyBTokin
    @RonnyBTokin หลายเดือนก่อน

    Quick question, if i was to use the host a server function that's available within the VR Expansion Template. would your plugin need to be calibrated every time a player joins a server, or dies and respawns.

    • @JakePlayable
      @JakePlayable  หลายเดือนก่อน

      Just whenever the character actor gets reloaded. It depends on how you have respawning set up. You could save the calibration data and run it on the other clients whenever needed so that the Player doesn't have to recalibrate multiple times.

    • @RonnyBTokin
      @RonnyBTokin หลายเดือนก่อน

      @@JakePlayable thanks for the tip! all setup and works great now!
      By the way, theres a free plugin that allows you to save a string to a txt file and then read it later. im using that to save calibration between closing and opening the game! its called "read & write text file"
      really easy to setup, just took a few nodes.
      i recommend saving the calibration scale with the project saved directory node

  • @HolyItsTruncus
    @HolyItsTruncus 25 วันที่ผ่านมา +1

    Why are you stealing YaroVR's code and then selling it on the Unreal Engine Marketplace as your own? You literally have the same name in your BP_VRlBodyComponent on the Set References. Only with a few minor changes. If I am incorrect on what I am asking, then I will apologize, but it just looks really too similar to his code in his video. Also his video was published before this one. Which is a another reason why I am asking.

    • @JakePlayable
      @JakePlayable  25 วันที่ผ่านมา +2

      Hi! He actually used some of my product's code & techniques to make parts of his tutorial video. If you look at my product page, it was published February 10th, about 2 months before his video. He has also given me credit in his video's description.

    • @yarovr
      @yarovr 24 วันที่ผ่านมา +2

      Hi there, I indeed accredited Jake in my video and took most of the concepts from his template. Jake has insane vr body template which I recommend purchasing. Don’t blame Jack, the only person you can blame here is me because I was starting the youtube and did not care about copying the code that time. Thank you for understanding.

    • @HolyItsTruncus
      @HolyItsTruncus 24 วันที่ผ่านมา +2

      @@JakePlayable ok I’m sorry for assuming. That’s my fault. I did watch YaroVr video before yours which is why I thought what I said. So I’m sorry once again for assuming. I hope you have a great day man!

    • @HolyItsTruncus
      @HolyItsTruncus 24 วันที่ผ่านมา +1

      @@yarovr I wanted to apologize to you too for dragging you into this. I just thought what I saw should be spoken about. So I am sorry for dragging you into this. Anyway I hope you have a great day too!

    • @yarovr
      @yarovr 24 วันที่ผ่านมา +1

      @@HolyItsTruncus all good, glad it was resolved.