UE5.1 META QUEST VR Smooth Locomotion QUICK SETUP!

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 62

  • @magnificunt
    @magnificunt 10 หลายเดือนก่อน +4

    "Quick Setup" you were literally unsure of every step you were doing, this could've been so short if you had a basic script. Made it so much more confusing too.

  • @barryma5846
    @barryma5846 ปีที่แล้ว +2

    If you wanna a backward, just Multiply with the Action Value Y with movement input Scale Value. Just like how he did the smoothturn, use multiply.

    • @IstiakAhmed_UE5_VR-Dev
      @IstiakAhmed_UE5_VR-Dev 11 หลายเดือนก่อน

      Can you please send a clip or screenshot of this blueprint section?

  • @scratchbuildermodels254
    @scratchbuildermodels254 ปีที่แล้ว +1

    Thanks for the up load was a huge help. A bit tricky to follow at first. Have changed from Unity to UE5.1 as Unity is so unstable with VR Dev.

  • @SagunManandhar
    @SagunManandhar ปีที่แล้ว

    Thank you. Exactly what I was looking for.

  • @SayakBandyopadhyay96
    @SayakBandyopadhyay96 3 หลายเดือนก่อน

    Hi I tried this but the character is falling infinitely through the ground. This mainly happens when I switch the class settings from Pawn to character. Even when my player start capsule is above a ground with proper collision, as soon as I hit play the character starts falling. Dis anyone face this same issue?

  • @johnrambo1349
    @johnrambo1349 ปีที่แล้ว +4

    I hate when games use snap turning when using the controller. All vr games should use smooth motion when turning with controller like when turning with the head.

    • @hernangomar5445
      @hernangomar5445 ปีที่แล้ว

      no, snap turning is the way to go if you want the game to be playable for most of the audience

  • @ItsMeLuke69
    @ItsMeLuke69 ปีที่แล้ว +10

    im just learning dude. this video is hard to fallow along with but your the only one who did this tutorial. If i were you id Cut out the mistakes and reupload.

  • @xenxion5070
    @xenxion5070 ปีที่แล้ว +2

    Thank you, this helped a lot keep it up

  • @MonsterJuiced
    @MonsterJuiced ปีที่แล้ว

    Thanks, got serious headache over this and used your vid to check my logic and it turned out that rotation tickbox was on. Completely forgot about it. What a weird thing

  • @flamelord_bradj
    @flamelord_bradj ปีที่แล้ว +6

    But Andy how do you fix the height issues

    • @KnoronOfficial
      @KnoronOfficial 6 หลายเดือนก่อน

      i would like to know too

  • @sqwert654
    @sqwert654 ปีที่แล้ว +1

    To fix the height there is a setting on the BP eye level, floor level from memory (on the camera?), also a height adjust var maybe.

    • @danielrubinstein6714
      @danielrubinstein6714 ปีที่แล้ว

      sorry, i cant find that setting. Where is?

    • @sqwert654
      @sqwert654 ปีที่แล้ว

      @@danielrubinstein6714 in the VR pawn BP

    • @danielrubinstein6714
      @danielrubinstein6714 ปีที่แล้ว

      @@sqwert654 its and option? or i have to put a new node with variable?

  • @wAFFwORLD
    @wAFFwORLD ปีที่แล้ว +2

    So....how do we not be so tall after all of this? Does anyone know?

  • @e-xplosive
    @e-xplosive ปีที่แล้ว

    Really helped thanks a lot 😁. The only thing is I can't walk left/right or diagonally I'll just have to figure that part out ig lol.

  • @skyLine666
    @skyLine666 ปีที่แล้ว +1

    Which vector should I use for the left/right movement?

  • @billiejean9909
    @billiejean9909 ปีที่แล้ว

    YOU ARE THE BEST!!!!!

  • @drew.deguara
    @drew.deguara ปีที่แล้ว

    really not the easiest thing to follow for beginners, but it does work in 5.1! Thanks!

    • @kevinengland407
      @kevinengland407 ปีที่แล้ว

      It seems like the section that finishes the Y axis blueprint got moved to the end, so it got pretty confusing there for a minute.

  • @winterprison4826
    @winterprison4826 ปีที่แล้ว +3

    The jumping in the end of the video made it verry confusing to understand whats going on :/
    And the collider makes it impossible to move around in your room as the collider will not follow the headset position which throws the whole rotaion off than and collision

    • @Dindonmasker
      @Dindonmasker ปีที่แล้ว

      yea the rotation is stuck at the center of the playspace.

    • @diamond32tutoriales49
      @diamond32tutoriales49 ปีที่แล้ว +1

      I followed this tutorial and the hands stopped working :/

    • @Dindonmasker
      @Dindonmasker ปีที่แล้ว

      @@diamond32tutoriales49 yea i ended up buying a vr locomotion project in the marketplace.

    • @touristhawk
      @touristhawk ปีที่แล้ว

      when you change the blueprint class it does that

  • @macaquitogamesbr
    @macaquitogamesbr ปีที่แล้ว

    thanks you saved my life

  • @David_Fernandez
    @David_Fernandez ปีที่แล้ว

    Great! Another question... How to view the hands using oculus? Thanks a lot

  • @KalikaAdventures
    @KalikaAdventures ปีที่แล้ว

    Left and Right movement is not working.

  • @inrealm2010
    @inrealm2010 9 หลายเดือนก่อน +2

    how did you get the move speed?

    • @chrishaynes7847
      @chrishaynes7847 8 หลายเดือนก่อน

      You need to create a Variable on the left side. There is a panel to add more variables. you meet to make sure it is a float, but you can set the value to whatever you like. just make sure to compile first.

  • @BizzyJack
    @BizzyJack ปีที่แล้ว

    nice video

  • @WerewolvenGames
    @WerewolvenGames ปีที่แล้ว

    thanks man!!

  • @cjolsen8058
    @cjolsen8058 ปีที่แล้ว

    No PMI or IMC default in my content. ver. UE5.1 loaded Games/VR starter file. My VR headset is working fine with VR pawn.

    • @cjolsen8058
      @cjolsen8058 ปีที่แล้ว

      I converted a scene i spent days on in 5.0 to 5.1 is why. Migrated the files needed from a fresh 5.1 scene. ALl good till 15 minutes in, what is the name of the 3 way pin that connects Move speed to the add actor rotation?

    • @nicone1786
      @nicone1786 ปีที่แล้ว +1

      @@cjolsen8058 The node is called multiply.

  • @Dindonmasker
    @Dindonmasker ปีที่แล้ว +1

    do you have an idea why pressing forward or backward always goes forward?

  • @havok4615
    @havok4615 ปีที่แล้ว +13

    dont get me wrong, if u wanan do a tutorial, make the stuff, cut the video, then voice over, all this rambling and cutting makes this almost unusable.

    • @Dindonmasker
      @Dindonmasker ปีที่แล้ว +1

      it's not that bad he just put the clip at the wrong place.

    • @FlockersDesign
      @FlockersDesign ปีที่แล้ว +1

      Dont cry man

  • @patrickwilliamson29
    @patrickwilliamson29 ปีที่แล้ว +1

    I think next time you do one of these videos, make a script and stick to it. There was a lot of useless waffling in the video and was extremely difficult to watch

  • @mikem-zz4ui
    @mikem-zz4ui ปีที่แล้ว +1

    5.1 template vr followed you several times. neither controller is responsive

    • @lewisthespacepope2001
      @lewisthespacepope2001 ปีที่แล้ว

      It's a simple fix. Type VR Pawn in the Content Browser, and find the MoveSpeed float in the blueprints. Click on it, and look at the Details. Change Default Value to any number other than 1. It works for me, and he didn't show that in the video.

  • @mcdawol
    @mcdawol ปีที่แล้ว

    Has anyone got a fix for unreal engine 5.1 where there’s a lot of shaking when previewing in vr? It feels like the sensitivity in my headset is on high

    • @wAFFwORLD
      @wAFFwORLD ปีที่แล้ว

      yes... goto project settings and goto Target Hardware inr the PROJECT list and choose desktop and maximum on the Optimise Project Settings For. That makes it look waaaaay better... i just learnt this today as i had the same issue :)

  • @mollyburchard853
    @mollyburchard853 ปีที่แล้ว

    is it the same for meta 3?

  • @Predamike
    @Predamike ปีที่แล้ว

    Thanx a lot i search that

  • @Goodmonk88
    @Goodmonk88 ปีที่แล้ว

    Who Andy?

  • @TheAtomicANetwork
    @TheAtomicANetwork ปีที่แล้ว +1

    so.. how do we solve the height issue?

    • @inzot5198
      @inzot5198 ปีที่แล้ว

      just do what i did scale everything up to the height of the player

    • @justpino7
      @justpino7 ปีที่แล้ว +2

      @@inzot5198 There has to be a better way to solve this? Did you find something?

    • @victorblanchard7774
      @victorblanchard7774 ปีที่แล้ว +4

      @@justpino7 In the VRpawn blueprint, go to component tabs and select the capsule component. In details panel, set capsule height and radius both to 1. I did this and it works fine

    • @Squall054
      @Squall054 7 หลายเดือนก่อน

      @@victorblanchard7774 thanks man its works for me

  • @Certified_person
    @Certified_person ปีที่แล้ว +1

    you skipped over the part i needed

  • @josephfields636
    @josephfields636 ปีที่แล้ว +6

    This video would be like 6 minutes long if 70% of it wasn't watching while you trying to figure this out as you go . Very very hard to follow. I feel like I just spent 20 minutes watching the local drunk try to explain how airplanes work.

  • @ItsMeLuke69
    @ItsMeLuke69 ปีที่แล้ว

    Very informative, but needs improvement. Thank you for your time. Here's a "like" for your time.

  • @carpfishprodcuts
    @carpfishprodcuts ปีที่แล้ว

    how did you solve it on 13:45 ? thanks!

    • @ItsMeLuke69
      @ItsMeLuke69 ปีที่แล้ว

      Editing Mistake. He put the clip in at 17:20

  • @yoheshwaran8042
    @yoheshwaran8042 ปีที่แล้ว +1

    kindly don't upload any tutorial after this, first of all you learn the thing clearly

  • @MickaelSchaack
    @MickaelSchaack 2 หลายเดือนก่อน

    dude is not quick sooooo loooooooooonng