The first game really gave the feeling that it WAS an eldritch horror and humans somehow were able to understand only a small part of it. The life for a life being the driving force of the machine was echoed in the cannibals on the island. They ate to get stronger - a life for a life. There was a culture there if you wanted to put visual storytelling to practice - I mean the mutants and the cannibals went on raiding parties together! Then you have mutants that look like humans but you know they just can't be - it was actually amazing. Also if you start and don't attack, just protect, they eventually chill out and act passive - but eventually would end up hostile anyways. It was so cool and made the ai seem so much smarter than it was. ugh I think I just like the concepts of the first one more idk
@@imsleepy6211 it wasnt really eldritch. well until we found the second artifact. but throughout the game it wasnt that eldritch. if they ever remaster the game the eldritch feeling will probably come from the realism
@@Thy_cockroach_crusader well in the first game we had no clue where the artifact was and who made it - and why it twists the people it brings back. We also don’t know what mutants already existed before the research, since we know the cannibals have been there before the research teams. Mass graves reaching toward the skeletons of what the f ever technology - made up for how bland the cave combat was. So whatever visual storytelling and horror the first one did - they just gotta add some of that. They need to lean in more on how the cannibals that live on the island are affected by this thing and its cycles.
I will say, ballistic helmets (which is what these soldiers were presumably wearing) generally don’t offer much protection from non ballistic threats (eg- hitting your head really hard) In fact, kelvin got away pretty easy, most ballistic helmet severe head trauma cases end in a closed casket funeral.
Couldn't be further from the truth man. My ECH saved my life several times from things that aren't bullets/shrapnel. We were unloading shells from the ammo truck one field op & it was raining. All the rounds were wet. My buddy in the truck slipped while passing me a round and dropped it right on my head. I caught it but I was still stunned for a bit. The Helmet took most of the impact and I was fine after a little bit. M795 HE Shells are 155mm wide and weigh 103lbs. Our smallest guy weighed 103lbs as well. It does not feel good to have artillery shells dropped on you in any context. Another time I was rappelling down a cliff. The humidity of the jungle made the rocks extremely slick and I slid right off the cliff face. I fell about 20ft downward, twisting my ankle and snapping it because my body landed funny (in a way that made me "sit" on my ankle, really popping those bones). Well during the impact I also launched my head backwards and smacked the back of my head off the cliff. I rolled over facing the cliff, too stunned to really know what just happened. I rolled back over and slid down on my butt until the Docs got me into a humvee heading or the Hospital. Dropping a 103lb artillery shell on my head from about 4 feet up, falling 20ft and breaking an ankle + sending my head into the cliff during the impact, my helmet saved me in both situations. The ECH that the Marine Corps currently uses (the non hi-cut helmet) offers great protection against non-ballistic threats and saved my own life. Are you admin or something?
@@MarioTheLiopleurodonyes but would it save the guy in the game from head trauma by falling from the helicopter and maybe hit the head (with the helmet) on a hard surface like a boulder ? There’s having something fall on your head and there’s this
@@francescomulas6477 Depends on how fast he was flying through the air. I fell 20 feet directly downward while almost stationary, so my initial velocity was 0. When I impacted, I caught my foot first and my head smacked into the cliff shortly after. I'm fine now and only suffered a broken leg. I could've been luckier, I could've died, it all depends.
@@MarioTheLiopleurodon Getting your foot caught first seems like it put a lot of momentum (force) on those bones / joints / fun stuff onto your ankle which was less energy taken from the brain case when you swung. I am so glad you're alive, that is so terrifying. Height really does add to velocity from falling - as well as how the body hit the ground. It's weird to think about bones being like crumple zones of cars but idk how else to explain it.
Helmets with mips certainly do. Besides my point before I cut it off was that the player character comes out fine and doesn’t have a helmet on (from what I can tell)
@@KaleTheLeaf if different people fall from a high place they will not land the same. Where they land and how, heavily effects the amount of injury you will sustain and where. Kelvin likely fell and hit his head or landed on his shoulder which would've caused whiplash which could cause a concussion which could cause brain damage which could cause hearing loss. A helmet will not save you from all concussions especially since you don't even have to be hit on the head and can still get one. It has more to do with your neck moving and the speed at which jt does for a concussion to occur.
My first time seeing this game was actually... hilarious... I don't remember who it was, but I watched some video of a guy playing this game where they did everything in their power, literally made their life's mission to just torment Kelvin in every way possible, in the stupidest ways possible in fact. I don't think I even knew it was supposed to be scary and didn't think you were talking about the same game because I had forgotten it's name until you mentioned the opening sequence and mentioned Kelvin had lost his hearing.
The cannibal running away isn't different from The Forest. If you just stand your ground and don't hurt them or chop trees in front of them they will just come and taunt you then run away. It's one of the main reasons why The Forest was so good.
It was that and the fact you could straight up commit premeditated murder, if you killed a lone cannibal, disposed of everything or hid the body somewhere no one would find it then your relationship with the tribes wouldn’t change
As someone who has around 1100+ hours between The Forest and Sons of the forest, there's numerous things that are a bit off putting with this overlook on the game(s), and how you seem to have a distaste for the first. 2:20 - The comparison between your first cannibal interaction between the two games is extremely flawed. Yes, cannibals start docile in SOTF however they also do in the first game. You oddly decide to walk into their face in the clip which will aggravate them in either game but keep more distance in the former. See the issue here? While the AI is much more impressive (at most times) in SOTF you can't disregard what's in the base game, as they still perform in similar ways. 5:36 - I'm not sure if you've played through SOTF more than once, but I can certainly say the caves in the game are not a "labyrinth" as you say. This again is a very flawed comparison as you fail to mention how the caves perform as their own dimension. All of SOTF's caves are very linear, separate tunnels, usually with one to three attractions, so they aren't very fun to explore beyond your first playthrough, hurting the replayability significantly. I can agree that the greatly enhanced graphics and visuals do improve the atmosphere, but the layouts themselves are extremely dull and don't favor the player's enjoyment outside of a few playthroughs. You also need to keep in mind that The Forest was made in 2014 by a team smaller than 10 people, so the assets will be more appropriate to that time period. 6:09 - All mutants negate firearm damage significantly, this is just negligence in proper testing. 11:26 - I do agree that the guns don't feel good to use much at all, however this game doesn't need more guns to make it suddenly work. The game itself would also likely lack a lot of that horror and real survival struggle if you found something like an AR laying around somewhere. The game's progression is already extremely flawed as you find the third best melee weapon in the game, and having more, and stronger guns of all things would not benefit the experience. 12:03 - Which ones exactly? I can absolutely agree that the final boss is probably some of Endnight's worst work between either games, but most of the others are really well made. 12:24 - The "alien concept" has been present since the first game, and you are aware of this as you explain the main dilemma well, and that it strings together a really great narrative that still leaves you questioning about some things. I believe the real issue with SOTF's story is how underdeveloped it is, as the game had *multiple* rewrites, and last minute additions which more than likely sunk the entire story, scrapping mechanics that involve Timmy much more and Jianyu, the main villain of the game, being one of those last minute additions (these have been proven true incase you were wondering). Over all decent video and none of this was meant to be rude, however these points stuck out to me and could've used a bit more testing and research before laying it all out.
Forgot to mention cannibal patrol routes in the first game and how they just spawn near you in the second, but I agree on every single point (also hunting in the second game sucks since there is no unique hide, you find all the items in the second game instead of crafting them like the first, you cannot build on angles in the second game but you can in the first, mountain is useless in the second game the first game at least had the flare gun, GPS ruins all exploration by literally telling you exactly where the go, and there were boars and alligators in the first game but not the second) Blah blah blah play urge and grounded
Id only argue about the lack of automatic weapons in the game. And boy did I wish The Forest had one aswell. Once they released those flying mutants makes me wanna grab a machine gun and start tearing through it. Well yes youd have to make molotovs to defeat it but its much of a hazard to do so you can set yourself on fire. It aint easy to take out that flying mutant with melee weapons even if you can youd die multiple times in the process lmao fight could take hours since they multiply. In short automatic weapons are really needed in some cases you get overwhelemed by hordes of mutants or cannibals. Bullets are scarce enough so why not make automatic rifles an option to balance it out.
The issue with lot of these youtubers who are try-hard at being comedic is that they often intentionally do stupid things or misinterpret the movie in order to be "funny". It's one of the reasons why I just skip those guys when I see this being a thing. You are basically just lying at that point.
1:28 a helmet PROTECTS you from head trauma.... it doesn't prevent it all together... A significant impact can still cause brain damage and that in turn can cause loss of function.
I also jumped in at the initial release. I loved the Forest, which I played after it had finished development. In retrospect, I think I would have enjoyed Sons of the Forest more if I had also waited to play it until after development had finished. Things the game did well: -The island is fun to explore, in my opinion. Apparently, some people disagree with me, but I literally spent several days early on just wandering around. -Traps have better diversity than in the previous game. "Happy Birthday" traps were the only traps worth building in The Forest by my estimate, were as SotF had different utilities worth considering. -Caves in this game are legitimately spooky. Even when I know what to expect, it's still so good. -Enemies have a lot more diverse A.I. than in the previous game, making encounters more varied. Things that the game did not do well: -There is no moment that grabs you like finding "the sinkhole" did in the Forest. The Forest's sinkhole legitimately filled you with wonder and questions, and SotF seemed more interested in answering questions than creating more mysteries. That being said.... -Some of the explanations for what was going on were kind of dumb or poorly executed. I legitimately hated the ending when it first came out, as it was not foreshadowed at all and seemed to come out of left field. Frankly, I think the story itself was an afterthought, but they felt they had to upstage the original's ending without giving it the same emotional punch. Whether you chose to save Timmy or let him go in The Forest had truly evocative ramifications. In SotF, the best thing I can say about the ending is how they treat the relationship between the PC and Kelvin. -The demons, as an enemy type, feel tonally out of place with the game. The creators of the artifacts come across as Lovecraftian. To put in blatant Christian symbolism, down to compelling demons with a cross, makes the greater threat far more knowable and less threatening. Yet, demons are the only enemy in the game to be hurt by crosses, even though they still give creepy armor, which doesn't really make sense.
I think it would have been cooler if they didn't make it about aliens but instead made it a Biblical horror. However what I think they were trying to do is something like the Alien series where the alien intervention was created by a Godlike society that created the foundations for Christianity. They just had no story plot to build up to that revelation. lol Like I kind of see what it could have been, but they didn't sell the plot at all.
I haven't played it but I think the alien reveal isn't necessarily inherently bad, could just have been executed badly from what was in the video I think the alien city looked pretty cool and the game's concept art looks pretty awesome, I saw one piece with something like the boss blob you complained about but it was mostly shrouded in darkness, felt much creepier than just fighting it in broad daylight
ah yes. Finally some appreciation for the song "Hey you" absolutely loved this banger. the perfect intro to any video related to SOTF and also the best outro I have ever heard for a survival game
if they added sons of the forest mechanics to the forest it would probably be the scariest survival horror ever made partly due to the much better caves in the original game.
It kinda went the route of Doom Eternal. "Oh you like lore? Ok, so um.. " *36 page research essay on why one guy wears shoes* Basically they busted early. Like taking too long the first time, then finishing in 5 minutes when you meet her again. They gotta draw out the mystery, let the player discover stuff *SLOWLY* and let things happen naturally (like in a Forest). Don't be 4 minute Frank and bust all your lore, only reveal what the player *needs* to know, and enough to make them *want* to know more. In the 1st game we had the artifact, the ancient doors, and all that stuff. It got no explanation of where it came from, just a black, ribbed, angular piece of metal with spikes, almost looking like something out of Giger's art or Dead Space. The second game can offer some explanation on that, but shouldn't immediately bust and say it's aliens or other dimensions or anything. Hint at it, draw it out, maybe even imply that, but don't answer the questions just yet. Save the biggest reveals from grandsons of the Forest or whatever.
My scariest moment in any video game was playing the original Forest. Was playing with my friends. One went to my I get dinner and the other left to go to the bathroom. I was only alone for 5, 6 minutes. But I walked into a small clearing and for some reason I became fully aware of my solitude. The wind, the rustling of leaves. I looked around and was frozen in complete fear of just how alone I was. Haven’t played Sons yet. I blame that moment.
4:57 it depends on the system. The cheap night vision system from aliexpress would work, because it is just an IR flashlight and IR camera that shows you the captured image in real time, but it shows your position and that is why another approach is more popular. More advanced, usually military night vision systems only sort of amplify the amount of light that reaches your eyes, so with no extra light source they are useless.
finally a fellow SOTF enjoyer, fighting the glowing cannibals on hard survival in that huge cave near the lake had to be one of the most stressful experiences of me playing a video game. no stupid analog horror or some older goofy horror games like cry of fear or amnesia had me flinch like playing both forest games did
Oh nah subnautica is the most Horror I’ve ever felt frfr. I mean picture this, just you looking out at the murky water near the aurora, hearing those distant roars, the anticipation of an attack building up inside you, the setup deepens and deepens, and as everything goes completely quiet, as you think that maybe it isn‘t so bad after all, the roars stop…BAM! Reaper grabs your seamoth and brings it to 1/4th health! And as you Panic you go in whatever direction you‘re left facing, deeper into the monsters den, as you hear it roaring behind you! You run and run and run until BOOM your seamoth explodes! Any sense of security vanished with that vehicle, and as you‘re left stranded, in the cold and dark of the dirty water, you see the mist terrifying face on the most terrifying body coming out of the darkness, lunging directly at you. All you can do is stare as the fracture comes closer, and closer, and closer, until!… You open your eyes, to see you‘re back on your lifepod. Your seamoth, your most prized possession; gone, reduced to atoms! Your innocence and sense of security that you’ve been building up for the last 3 hours of gameplay; shattered! You quickly learnt that this beautiful alien world is a dangerous place, and from now on you‘ll always, ALWAYS Be cautious of any place you enter, for the rest of your playthrough! Just thinking about my first reaper leviathan encounter sende shivers down my spine, it‘s honestly the scariest experience of my life and compares nothing to any roller coaster or free fall tower I’ve ridden, or any horror game i‘ve played! even VR couldn‘t get me that tensed up!
I PLAYED THE FOREST WITH MY FRIENDS AND ITWAS ONE OF THE SCARIEST THINGS EVER. i remember being the one to start the ending boss cutscene and i was genuinely screaming in terror. i loved it sm
I assume the blob at the end may have been an attempt at bringing in body horror to another degree, like the movie Akira. The idea that you just grow without stop is horrifying on its own, but they just made it look goofy as hell.
i wished the cannibals would start building own camps. they steal resources from you and it would be really cool to see them build their own structures and try to steal your resources. best thing is that they even have systems for that in place with enemies forming their own groups under selected leaders and with the system that AI can be told to collect sticks/rocks/etc and build prefab structures.
0:39 Just as a counterexample: In Ghost Recon Wildlands, the game starts with you and your team being flown in by helicopter. During the flight you get a briefing of what your task is. The helicopter lands and you begin your campaign.
man I'm a big fan of the forest, but if you come and tell me the sequel ends with "it's the aliens" I'll just go get one of those things from the men in black movies and remove that memory from my mind
The Forest (The first game) Actually has some pretty cool NPC features, The Starving Cannibals and the regular ones (the ones that are normal but dont wear clothes) Attack on sight, but the ones with weapons, clothes, and some religious symbols, avoid anything that may pose a threat, in other words, you, because the missionaries that got sent there to set colonies up (lore) likely saw the survival show that Eric Leblanc was in, they then got turned into the cannibals (also lore) and avoided you because they know who you are and what you can do, But thats just a theory But obviously, Sons of the Forest is going to be way more polished than the first game
Nice video dude👍 have you ever played Subnautica? Its a fun survival crafting game that just so happens to be the most terrifying game ive ever played!😅 Given the reasons you gave here I think you would like that game
I agree. I have only played The Forest, I'm looking forward to playing Sons of the Forest too. Yeah, the storyline seems comical and weird, at the same time the connection to The Forest doesn't seem strong enough. But for freestyle surviving, it seems interesting and scary, definitely worth a try.
11:19 although the shooting might feel weird, the animation is, in my opinion, pretty well done. I mean that in the sense that your hand needs to stabilise itself after the knockback of shooting. This could be faster if you hold it with both hands, but that is not the case here. Your character doesn't shoot like he practised
for me the only scary part of the game is hearing kelvin cut down trees in the middle of the night and hoping to god he didn't cut it in the direction of a base your building.
i do like how enemies act in sons of the forest, but i like how in the forest there were different cannibal tribes which you could see fight one another. and the cave system from the forest is much much much better, despite looking worse than sons
spooky perhaps but also the most cozy game I've ever played. I have spent hours and hours crafting adorable cozy cabins with my friends. cannibals? never heard of them, I'm here to build fort.
The single creature that has spooked me the most often and the hardest are moose, ill just be collecting sticks or smth then ill get charged at through the brush
If you can get your hands on a cheap vr set, you should definitely try half life alyx. It’s the only game that’s given me the same experience of guttural terror that you explain in the video. The areas with the giant zombie following the sounds you make shortened my life significantly
The two biggest complains for me is the non-existent arrows, way to little ink and places to find a single arrow (if you doesnt log in and out for it to reset a bunch of times), cuz if you so easily miss a running deer in the forest ur never gonna find that arrow again and you gotta traverse the damn island to get a new one. Second is that game is way to specific where and how you can place stones and stuff, if i wanna make a straight wall up a hill that continuos from the ground up, thats just impossible wtf
Outlast 1 was the pinnacle of scary game along side the other one. I cant remember it, but it's that one game Pewds played back in the day, which what started his vendetta towards *BARRELS* back in the day.
Im not sure if you were joking but im gonna say it anyways. It doesnt matter what youre wearing if theres a strong wnough impact to your head you will be hurt. You could get a concussion and some brain damage especially from falling that high up. A helmet will not protect your head completely if you fall from a heli or even a tree. The thing that causes concussions isnt neccesarily the impact(though its often the cause of the cause) its the movement of your neck and head and the whiplash that results. If the force is strong enough your brain will make contact with your skull which is what causes most concussions. Also brain damage can result in hearing loss, i dont know why headphones would protect someone from that.
I don't think you've experienced The Forest's cannibals the way I have. I always remember the AI of The Forest to be very intelligent and creepy in the same way as Sons. I have no doubt they have improved in Sons, but I definitely did not feel that they would blatantly attack me. I mean, the game literally has exploits where you can train the cannibals of the Island to become totally peaceful by manipulating their hostility and perception of the player over days and days.
I haven't played this sequel but I played a lot of the original. Venturing into the caves in The Forest is, without doubt, one of the most frightening experiences of my life, not just in video games. Unforgettable. No other horror game came close to that for me.
I have played that game well after I knew it was a horror game and still have yet to scared by anything other than the bats one time when I didn’t know that they existed. Seeing your video has enlightened me on how it is scary and now, I too think that it is scary. Thank you.
My brother and I played this game to completion together, and we had a great time. The creatures were absolutely terrifying. The story, however, was the weirdest and most nonsensical narrative I have ever tried to wrap my head around. Very little is explained, the cutscenes were sometimes so jank they seemed satirical, and the ending was, well, an ending. I don’t know what the people who worked on the story were smoking, but I don’t want any of it🗿
The Forest is easily some of the most fun you can have with friends. It’s a masterpiece and I have yet to play the sequel even tho I was super hyped to do so. So I will and probably with the boys.
Most horror games/movies fall into 2 categories: 1 - nothing is going on for most of it so its boring and not scary 2 - too much is going on for most of it so its boring and not scary
Balance with setups is key to true horror go rewatch poppy playtime chapter 1 and see the build up to the huggy chase or Dead space 1 with the build up to the necros introduction.
Don't know why, but the forest reminds me of Abandoned Island, a flash game I used to play when I was little on my laptop on a flash browser called Y8. Damn I miss those styles of games that have made me like even some of the most badly made games, such as CrossFire, eastern slavic games of great quality such as Darkwood, or Stalker shadow of chernobyl and in general games with low quality especially in graphics and when horror feel nostalgic and unique. I miss those days...
another good horror game in my opinion is Still Wakes The Deep, it manages to fuse multiple common phobias into one, has a tragic story that isnt over the top, and is in my general opinion a really good horror game. im not someone who typically plays horror games, but for the first time in forever i actually want to play a horror game because of Still wakes the deep
This seemed like such an easy setup for a pretty good eldritch horror setting, and they completely shyamalan'd it.
Fr eldritch horror would have been perfect
The first game really gave the feeling that it WAS an eldritch horror and humans somehow were able to understand only a small part of it. The life for a life being the driving force of the machine was echoed in the cannibals on the island. They ate to get stronger - a life for a life. There was a culture there if you wanted to put visual storytelling to practice - I mean the mutants and the cannibals went on raiding parties together! Then you have mutants that look like humans but you know they just can't be - it was actually amazing. Also if you start and don't attack, just protect, they eventually chill out and act passive - but eventually would end up hostile anyways. It was so cool and made the ai seem so much smarter than it was.
ugh I think I just like the concepts of the first one more idk
@@imsleepy6211 it wasnt really eldritch. well until we found the second artifact. but throughout the game it wasnt that eldritch. if they ever remaster the game the eldritch feeling will probably come from the realism
@@Thy_cockroach_crusader well in the first game we had no clue where the artifact was and who made it - and why it twists the people it brings back.
We also don’t know what mutants already existed before the research, since we know the cannibals have been there before the research teams. Mass graves reaching toward the skeletons of what the f ever technology - made up for how bland the cave combat was.
So whatever visual storytelling and horror the first one did - they just gotta add some of that. They need to lean in more on how the cannibals that live on the island are affected by this thing and its cycles.
@imsleepy6211 to make the game a horror game they have to make us weaker then the mutants. You would normally not 1v1 an armzy in the first game
strategic❌
stratagetic✅
Hahahaha I noticed that in post but I was too lazy to correct it lmao
@@KaleTheLeaf ossifer too LMAO
Ossifer is more of a running bit I have
I will say, ballistic helmets (which is what these soldiers were presumably wearing) generally don’t offer much protection from non ballistic threats (eg- hitting your head really hard)
In fact, kelvin got away pretty easy, most ballistic helmet severe head trauma cases end in a closed casket funeral.
Couldn't be further from the truth man. My ECH saved my life several times from things that aren't bullets/shrapnel.
We were unloading shells from the ammo truck one field op & it was raining. All the rounds were wet. My buddy in the truck slipped while passing me a round and dropped it right on my head. I caught it but I was still stunned for a bit. The Helmet took most of the impact and I was fine after a little bit. M795 HE Shells are 155mm wide and weigh 103lbs. Our smallest guy weighed 103lbs as well. It does not feel good to have artillery shells dropped on you in any context.
Another time I was rappelling down a cliff. The humidity of the jungle made the rocks extremely slick and I slid right off the cliff face. I fell about 20ft downward, twisting my ankle and snapping it because my body landed funny (in a way that made me "sit" on my ankle, really popping those bones). Well during the impact I also launched my head backwards and smacked the back of my head off the cliff. I rolled over facing the cliff, too stunned to really know what just happened. I rolled back over and slid down on my butt until the Docs got me into a humvee heading or the Hospital.
Dropping a 103lb artillery shell on my head from about 4 feet up, falling 20ft and breaking an ankle + sending my head into the cliff during the impact, my helmet saved me in both situations. The ECH that the Marine Corps currently uses (the non hi-cut helmet) offers great protection against non-ballistic threats and saved my own life. Are you admin or something?
@@MarioTheLiopleurodonyes but would it save the guy in the game from head trauma by falling from the helicopter and maybe hit the head (with the helmet) on a hard surface like a boulder ? There’s having something fall on your head and there’s this
@@francescomulas6477 Depends on how fast he was flying through the air. I fell 20 feet directly downward while almost stationary, so my initial velocity was 0. When I impacted, I caught my foot first and my head smacked into the cliff shortly after. I'm fine now and only suffered a broken leg. I could've been luckier, I could've died, it all depends.
@@MarioTheLiopleurodon Getting your foot caught first seems like it put a lot of momentum (force) on those bones / joints / fun stuff onto your ankle which was less energy taken from the brain case when you swung. I am so glad you're alive, that is so terrifying.
Height really does add to velocity from falling - as well as how the body hit the ground. It's weird to think about bones being like crumple zones of cars but idk how else to explain it.
@@MarioTheLiopleurodon”are you admin or something” diabolical
Helmet and Earpro doesn't stop your brain from smashing into your skull
Helmets with mips certainly do. Besides my point before I cut it off was that the player character comes out fine and doesn’t have a helmet on (from what I can tell)
@@KaleTheLeaf the main character is able to fight off mutants and put their corpses on sticks, they never came out of the crash normal
@@KaleTheLeaf if different people fall from a high place they will not land the same. Where they land and how, heavily effects the amount of injury you will sustain and where. Kelvin likely fell and hit his head or landed on his shoulder which would've caused whiplash which could cause a concussion which could cause brain damage which could cause hearing loss. A helmet will not save you from all concussions especially since you don't even have to be hit on the head and can still get one. It has more to do with your neck moving and the speed at which jt does for a concussion to occur.
ECH Helmet stopped my brain from becoming a cliff painting when I fell during a hasty rappel.
@@jedicraftmaster2426 but theres not going to be this much disti ction in injuries... one comes out with out any problem the other is vegetable
I just busted all over my screen. Great content
Great to hear it!
I'm guessing this is the comment he was talking about
@@silentawesomethenoob I need context
@@silentawesomethenoobI would assume so lol
@@silentawesomethenoob nope, it's the third 💀
My first time seeing this game was actually... hilarious... I don't remember who it was, but I watched some video of a guy playing this game where they did everything in their power, literally made their life's mission to just torment Kelvin in every way possible, in the stupidest ways possible in fact. I don't think I even knew it was supposed to be scary and didn't think you were talking about the same game because I had forgotten it's name until you mentioned the opening sequence and mentioned Kelvin had lost his hearing.
Lets Game It Out is my best guess
@@normalhuman9878 Yeah, either him or GrayStillPlays.
@@darryllmaybe3881 god i love those two😭
@@Friesdominion Same. They're so funny.
@@normalhuman9878 a legend!!!!! no game is too scary if that man plays it XD the game is scared of him!
The cannibal running away isn't different from The Forest. If you just stand your ground and don't hurt them or chop trees in front of them they will just come and taunt you then run away. It's one of the main reasons why The Forest was so good.
It was that and the fact you could straight up commit premeditated murder, if you killed a lone cannibal, disposed of everything or hid the body somewhere no one would find it then your relationship with the tribes wouldn’t change
Yeah not on Mutants
Loved the part of the forest gameplay where you could just tame them if you ignored them hard enough
I love when the main enemies in a game don’t do anything and are just there to make noise.
Such great design.
@jalfieb6714Idk abt the forest but it does now
That very quiet “smash” when the mutant crawled out of the hole in the cave 🤣🤣🤣 you’ve earned yourself a subscriber 🤣🤣🤣
Im saying 😂😂😂
9:39 "The game just feels so real"
* Proceeds to bullying compilation *
i had so many clips of me throwing rocks at kelvins head that i didnt put in the video
First comment is diabolical
I’m flattered tbh
💀
True and somehow u have more likes then em
How did you earn way more likes than him
“I just busted all over my screen. Great content “
Bro these videos exactly hit my taste and i was shocked that the channel is still relatively small - lemme help out with that
As someone who has around 1100+ hours between The Forest and Sons of the forest, there's numerous things that are a bit off putting with this overlook on the game(s), and how you seem to have a distaste for the first.
2:20 - The comparison between your first cannibal interaction between the two games is extremely flawed. Yes, cannibals start docile in SOTF however they also do in the first game. You oddly decide to walk into their face in the clip which will aggravate them in either game but keep more distance in the former. See the issue here? While the AI is much more impressive (at most times) in SOTF you can't disregard what's in the base game, as they still perform in similar ways.
5:36 - I'm not sure if you've played through SOTF more than once, but I can certainly say the caves in the game are not a "labyrinth" as you say. This again is a very flawed comparison as you fail to mention how the caves perform as their own dimension. All of SOTF's caves are very linear, separate tunnels, usually with one to three attractions, so they aren't very fun to explore beyond your first playthrough, hurting the replayability significantly. I can agree that the greatly enhanced graphics and visuals do improve the atmosphere, but the layouts themselves are extremely dull and don't favor the player's enjoyment outside of a few playthroughs. You also need to keep in mind that The Forest was made in 2014 by a team smaller than 10 people, so the assets will be more appropriate to that time period.
6:09 - All mutants negate firearm damage significantly, this is just negligence in proper testing.
11:26 - I do agree that the guns don't feel good to use much at all, however this game doesn't need more guns to make it suddenly work. The game itself would also likely lack a lot of that horror and real survival struggle if you found something like an AR laying around somewhere. The game's progression is already extremely flawed as you find the third best melee weapon in the game, and having more, and stronger guns of all things would not benefit the experience.
12:03 - Which ones exactly? I can absolutely agree that the final boss is probably some of Endnight's worst work between either games, but most of the others are really well made.
12:24 - The "alien concept" has been present since the first game, and you are aware of this as you explain the main dilemma well, and that it strings together a really great narrative that still leaves you questioning about some things. I believe the real issue with SOTF's story is how underdeveloped it is, as the game had *multiple* rewrites, and last minute additions which more than likely sunk the entire story, scrapping mechanics that involve Timmy much more and Jianyu, the main villain of the game, being one of those last minute additions (these have been proven true incase you were wondering).
Over all decent video and none of this was meant to be rude, however these points stuck out to me and could've used a bit more testing and research before laying it all out.
Forgot to mention cannibal patrol routes in the first game and how they just spawn near you in the second, but I agree on every single point
(also hunting in the second game sucks since there is no unique hide, you find all the items in the second game instead of crafting them like the first, you cannot build on angles in the second game but you can in the first, mountain is useless in the second game the first game at least had the flare gun, GPS ruins all exploration by literally telling you exactly where the go, and there were boars and alligators in the first game but not the second)
Blah blah blah play urge and grounded
Id only argue about the lack of automatic weapons in the game. And boy did I wish The Forest had one aswell. Once they released those flying mutants makes me wanna grab a machine gun and start tearing through it. Well yes youd have to make molotovs to defeat it but its much of a hazard to do so you can set yourself on fire. It aint easy to take out that flying mutant with melee weapons even if you can youd die multiple times in the process lmao fight could take hours since they multiply.
In short automatic weapons are really needed in some cases you get overwhelemed by hordes of mutants or cannibals. Bullets are scarce enough so why not make automatic rifles an option to balance it out.
The issue with lot of these youtubers who are try-hard at being comedic is that they often intentionally do stupid things or misinterpret the movie in order to be "funny". It's one of the reasons why I just skip those guys when I see this being a thing. You are basically just lying at that point.
Sons of forest doesn't scare me because of the naked cannibals that reminds me of the twin brothers on outlast
1:28 a helmet PROTECTS you from head trauma.... it doesn't prevent it all together... A significant impact can still cause brain damage and that in turn can cause loss of function.
I also jumped in at the initial release. I loved the Forest, which I played after it had finished development. In retrospect, I think I would have enjoyed Sons of the Forest more if I had also waited to play it until after development had finished.
Things the game did well:
-The island is fun to explore, in my opinion. Apparently, some people disagree with me, but I literally spent several days early on just wandering around.
-Traps have better diversity than in the previous game. "Happy Birthday" traps were the only traps worth building in The Forest by my estimate, were as SotF had different utilities worth considering.
-Caves in this game are legitimately spooky. Even when I know what to expect, it's still so good.
-Enemies have a lot more diverse A.I. than in the previous game, making encounters more varied.
Things that the game did not do well:
-There is no moment that grabs you like finding "the sinkhole" did in the Forest. The Forest's sinkhole legitimately filled you with wonder and questions, and SotF seemed more interested in answering questions than creating more mysteries. That being said....
-Some of the explanations for what was going on were kind of dumb or poorly executed. I legitimately hated the ending when it first came out, as it was not foreshadowed at all and seemed to come out of left field. Frankly, I think the story itself was an afterthought, but they felt they had to upstage the original's ending without giving it the same emotional punch. Whether you chose to save Timmy or let him go in The Forest had truly evocative ramifications. In SotF, the best thing I can say about the ending is how they treat the relationship between the PC and Kelvin.
-The demons, as an enemy type, feel tonally out of place with the game. The creators of the artifacts come across as Lovecraftian. To put in blatant Christian symbolism, down to compelling demons with a cross, makes the greater threat far more knowable and less threatening. Yet, demons are the only enemy in the game to be hurt by crosses, even though they still give creepy armor, which doesn't really make sense.
I think it would have been cooler if they didn't make it about aliens but instead made it a Biblical horror. However what I think they were trying to do is something like the Alien series where the alien intervention was created by a Godlike society that created the foundations for Christianity. They just had no story plot to build up to that revelation. lol Like I kind of see what it could have been, but they didn't sell the plot at all.
I haven't played it but I think the alien reveal isn't necessarily inherently bad, could just have been executed badly
from what was in the video I think the alien city looked pretty cool and the game's concept art looks pretty awesome, I saw one piece with something like the boss blob you complained about but it was mostly shrouded in darkness, felt much creepier than just fighting it in broad daylight
2:35 Thanks for giving me PTSD with the ready or not soundtrack
ultrakill pfp spotted
ah yes. Finally some appreciation for the song "Hey you" absolutely loved this banger. the perfect intro to any video related to SOTF and also the best outro I have ever heard for a survival game
genuinely may be the best up and coming channel at the moment, keep it up man
Seeing those black totes with yellow lids, I can only surmise that someone saved big money at Menards.
if they added sons of the forest mechanics to the forest it would probably be the scariest survival horror ever made partly due to the much better caves in the original game.
A tear just ran down my leg watching this.. absolutely beautiful content. Peak cinema.
5:32 stratigetic lol i like that, also love ur channel cant wait to see it grow
It kinda went the route of Doom Eternal. "Oh you like lore? Ok, so um.. " *36 page research essay on why one guy wears shoes*
Basically they busted early. Like taking too long the first time, then finishing in 5 minutes when you meet her again. They gotta draw out the mystery, let the player discover stuff *SLOWLY* and let things happen naturally (like in a Forest). Don't be 4 minute Frank and bust all your lore, only reveal what the player *needs* to know, and enough to make them *want* to know more.
In the 1st game we had the artifact, the ancient doors, and all that stuff. It got no explanation of where it came from, just a black, ribbed, angular piece of metal with spikes, almost looking like something out of Giger's art or Dead Space. The second game can offer some explanation on that, but shouldn't immediately bust and say it's aliens or other dimensions or anything. Hint at it, draw it out, maybe even imply that, but don't answer the questions just yet. Save the biggest reveals from grandsons of the Forest or whatever.
This was an entertaining watch! Still, I can not imagine this being scarier than games like Outlast or SOMA
My scariest moment in any video game was playing the original Forest. Was playing with my friends. One went to my I get dinner and the other left to go to the bathroom. I was only alone for 5, 6 minutes. But I walked into a small clearing and for some reason I became fully aware of my solitude. The wind, the rustling of leaves. I looked around and was frozen in complete fear of just how alone I was.
Haven’t played Sons yet. I blame that moment.
touch myself to your pfp
Ditto
Can't lie i do that too
Yoooo same bro
Good lord
Same
4:57 it depends on the system. The cheap night vision system from aliexpress would work, because it is just an IR flashlight and IR camera that shows you the captured image in real time, but it shows your position and that is why another approach is more popular. More advanced, usually military night vision systems only sort of amplify the amount of light that reaches your eyes, so with no extra light source they are useless.
finally a fellow SOTF enjoyer, fighting the glowing cannibals on hard survival in that huge cave near the lake had to be one of the most stressful experiences of me playing a video game. no stupid analog horror or some older goofy horror games like cry of fear or amnesia had me flinch like playing both forest games did
Oh nah subnautica is the most Horror I’ve ever felt frfr. I mean picture this, just you looking out at the murky water near the aurora, hearing those distant roars, the anticipation of an attack building up inside you, the setup deepens and deepens, and as everything goes completely quiet, as you think that maybe it isn‘t so bad after all, the roars stop…BAM! Reaper grabs your seamoth and brings it to 1/4th health! And as you Panic you go in whatever direction you‘re left facing, deeper into the monsters den, as you hear it roaring behind you! You run and run and run until BOOM your seamoth explodes! Any sense of security vanished with that vehicle, and as you‘re left stranded, in the cold and dark of the dirty water, you see the mist terrifying face on the most terrifying body coming out of the darkness, lunging directly at you. All you can do is stare as the fracture comes closer, and closer, and closer, until!…
You open your eyes, to see you‘re back on your lifepod. Your seamoth, your most prized possession; gone, reduced to atoms! Your innocence and sense of security that you’ve been building up for the last 3 hours of gameplay; shattered! You quickly learnt that this beautiful alien world is a dangerous place, and from now on you‘ll always, ALWAYS Be cautious of any place you enter, for the rest of your playthrough!
Just thinking about my first reaper leviathan encounter sende shivers down my spine, it‘s honestly the scariest experience of my life and compares nothing to any roller coaster or free fall tower I’ve ridden, or any horror game i‘ve played! even VR couldn‘t get me that tensed up!
I PLAYED THE FOREST WITH MY FRIENDS AND ITWAS ONE OF THE SCARIEST THINGS EVER. i remember being the one to start the ending boss cutscene and i was genuinely screaming in terror. i loved it sm
I assume the blob at the end may have been an attempt at bringing in body horror to another degree, like the movie Akira. The idea that you just grow without stop is horrifying on its own, but they just made it look goofy as hell.
i wished the cannibals would start building own camps. they steal resources from you and it would be really cool to see them build their own structures and try to steal your resources. best thing is that they even have systems for that in place with enemies forming their own groups under selected leaders and with the system that AI can be told to collect sticks/rocks/etc and build prefab structures.
Ive been binge watching all you videos you are an amazing creator
phenomenal video man. i hope i can get good content like this someday
0:39 Just as a counterexample:
In Ghost Recon Wildlands, the game starts with you and your team being flown in by helicopter. During the flight you get a briefing of what your task is.
The helicopter lands and you begin your campaign.
My strategy: Listen to hey you on max volune and just completely speedrun the caves
The song in the intro is honestly the funniest shit in this game just vibing to it on the beach for the first time 😂
Just randomly came across your channel this is great
man I'm a big fan of the forest, but if you come and tell me the sequel ends with "it's the aliens" I'll just go get one of those things from the men in black movies and remove that memory from my mind
The Forest (The first game) Actually has some pretty cool NPC features, The Starving Cannibals and the regular ones (the ones that are normal but dont wear clothes) Attack on sight, but the ones with weapons, clothes, and some religious symbols, avoid anything that may pose a threat, in other words, you, because the missionaries that got sent there to set colonies up (lore) likely saw the survival show that Eric Leblanc was in, they then got turned into the cannibals (also lore) and avoided you because they know who you are and what you can do, But thats just a theory
But obviously, Sons of the Forest is going to be way more polished than the first game
Nice video dude👍 have you ever played Subnautica? Its a fun survival crafting game that just so happens to be the most terrifying game ive ever played!😅 Given the reasons you gave here I think you would like that game
Funny you mention it because I’m actually recording gameplay for a future Subnautica video right now 😅 Subnautica really is terrifying
@@KaleTheLeafthat's awesome to hear! I hope you're enjoying it and I look forward to future videos!
@@KaleTheLeafand yeah Subnautica definitely likes to ask the question: "Do you have Thalassophobia? Would you like to?"😂
I agree. I have only played The Forest, I'm looking forward to playing Sons of the Forest too. Yeah, the storyline seems comical and weird, at the same time the connection to The Forest doesn't seem strong enough. But for freestyle surviving, it seems interesting and scary, definitely worth a try.
that song in the intro is fire
11:19 although the shooting might feel weird, the animation is, in my opinion, pretty well done. I mean that in the sense that your hand needs to stabilise itself after the knockback of shooting. This could be faster if you hold it with both hands, but that is not the case here. Your character doesn't shoot like he practised
3:27 smash 🥵
for me the only scary part of the game is hearing kelvin cut down trees in the middle of the night and hoping to god he didn't cut it in the direction of a base your building.
that reach and fc5 heli reference is awsome
There is an alien space ship?! Damn I have a lot to catch up.🤣🤣
I agree with the story notes too
5:32 stratagetic
Just found your channel and loooove it nom om :3
Me and my friends went back to the original because this game was simply so draining , but we go back now and then
3:05 majority of humanity would decide to wage war against the aliens
i do like how enemies act in sons of the forest, but i like how in the forest there were different cannibal tribes which you could see fight one another. and the cave system from the forest is much much much better, despite looking worse than sons
Minecraft but i added every dweller mods !
*Insta dies. As you can see- insta dies. As i was sayin- Insta dies.*
spooky perhaps but also the most cozy game I've ever played. I have spent hours and hours crafting adorable cozy cabins with my friends. cannibals? never heard of them, I'm here to build fort.
1:02 don’t worry, Charles has the greatest plan 😎
The single creature that has spooked me the most often and the hardest are moose, ill just be collecting sticks or smth then ill get charged at through the brush
Just wait until this guy playes cry of fear
Pretty sure night vision works fine in a cave--so long as the model comes with an IR flashlight.
Military ones do.
Alien stuff can be cool, but it needs to be more old-school and creepy, less marvel. Grey aliens like in Chordosis can be very effective.
3:31 so... golden bone armour and level 6 strength... If it was for testing, I get it
i can handle sons of the forest until i walk near the caves and freak out realize i cannot in fact handle the smoke and type up good ol' cheatstick
10:26 Like Markiplier (and friends 😂) wrapping a rock in cloth and proceeding to light it on fire, burning himself
this channel is so underrated
3:28 the smash is to funny
If you can get your hands on a cheap vr set, you should definitely try half life alyx. It’s the only game that’s given me the same experience of guttural terror that you explain in the video. The areas with the giant zombie following the sounds you make shortened my life significantly
Personally, this game is one of the least horrifying/scariest game ive played. I actually find it pretty funny more often than not.
Kale The Leaf: "You can use a melee weapon" , immediately pulls out the Guitar 👍
the ready or not music slaps hard
The Dead Island games have great melee combat, but terrible gun mechanics and incredibly fragile weapons that you have to constantly rotate through.
The multiple black screen jumpscares... 😨
I see, that you liked immersion in horror. I like that point. That is why it would be interesting to try "Voices of the void".
The first forest was both funny and scary and honestly this game lived up to the standards
Thank you for helping bring an end to my constipation.
10:26 said map ui in the corner:
The two biggest complains for me is the non-existent arrows, way to little ink and places to find a single arrow (if you doesnt log in and out for it to reset a bunch of times), cuz if you so easily miss a running deer in the forest ur never gonna find that arrow again and you gotta traverse the damn island to get a new one. Second is that game is way to specific where and how you can place stones and stuff, if i wanna make a straight wall up a hill that continuos from the ground up, thats just impossible wtf
In arkane studio's prey you know you are in simulation because that helicopter doesn't crash.
Metro without the monsters would still be damn desolate tho. 🤷🏻♂️
11:08 i used to own this exact gun. Hk usp compact. Mine was in 45
Dude, you are underrated as heck.
Outlast 1 was the pinnacle of scary game along side the other one.
I cant remember it, but it's that one game Pewds played back in the day, which what started his vendetta towards *BARRELS* back in the day.
Im not sure if you were joking but im gonna say it anyways. It doesnt matter what youre wearing if theres a strong wnough impact to your head you will be hurt. You could get a concussion and some brain damage especially from falling that high up. A helmet will not protect your head completely if you fall from a heli or even a tree. The thing that causes concussions isnt neccesarily the impact(though its often the cause of the cause) its the movement of your neck and head and the whiplash that results. If the force is strong enough your brain will make contact with your skull which is what causes most concussions. Also brain damage can result in hearing loss, i dont know why headphones would protect someone from that.
I was just pointing out that it was a funny correlation
My sister managed to move her brain by dodging a nerf bullet. TBIs are weird, man
@@normalhuman9878dodged a bullet and hit a train, yikes.
Why was they guy without a helmet fine tho, makes no sense
I don't think you've experienced The Forest's cannibals the way I have. I always remember the AI of The Forest to be very intelligent and creepy in the same way as Sons. I have no doubt they have improved in Sons, but I definitely did not feel that they would blatantly attack me. I mean, the game literally has exploits where you can train the cannibals of the Island to become totally peaceful by manipulating their hostility and perception of the player over days and days.
I haven't played this sequel but I played a lot of the original. Venturing into the caves in The Forest is, without doubt, one of the most frightening experiences of my life, not just in video games. Unforgettable. No other horror game came close to that for me.
in the end there were books about how timmy cured himself and became a ceo of a timmy pharma company
Try Amnesia: The Dark Descent. That's the most scary game in existence.
Just wanted to say, you are awesome for using the Ready Or Not soundtrack. Based, in fact.
I have played that game well after I knew it was a horror game and still have yet to scared by anything other than the bats one time when I didn’t know that they existed. Seeing your video has enlightened me on how it is scary and now, I too think that it is scary. Thank you.
I got jump scared in a cave so badly I hurt my hand 😂
My brother and I played this game to completion together, and we had a great time. The creatures were absolutely terrifying. The story, however, was the weirdest and most nonsensical narrative I have ever tried to wrap my head around. Very little is explained, the cutscenes were sometimes so jank they seemed satirical, and the ending was, well, an ending. I don’t know what the people who worked on the story were smoking, but I don’t want any of it🗿
The Forest is easily some of the most fun you can have with friends. It’s a masterpiece and I have yet to play the sequel even tho I was super hyped to do so. So I will and probably with the boys.
more videos like this ! love hidden horror gems
You want a good mystery hire, David Lynch.
Most horror games/movies fall into 2 categories:
1 - nothing is going on for most of it so its boring and not scary
2 - too much is going on for most of it so its boring and not scary
You just described survival action and most indie horror games.
Balance with setups is key to true horror go rewatch poppy playtime chapter 1 and see the build up to the huggy chase or Dead space 1 with the build up to the necros introduction.
You're telling me.... they gave this game the Kingdom of the Crystal Skull treatment?
*flips table*
Don't know why, but the forest reminds me of Abandoned Island, a flash game I used to play when I was little on my laptop on a flash browser called Y8. Damn I miss those styles of games that have made me like even some of the most badly made games, such as CrossFire, eastern slavic games of great quality such as Darkwood, or Stalker shadow of chernobyl and in general games with low quality especially in graphics and when horror feel nostalgic and unique. I miss those days...
another good horror game in my opinion is Still Wakes The Deep, it manages to fuse multiple common phobias into one, has a tragic story that isnt over the top, and is in my general opinion a really good horror game.
im not someone who typically plays horror games, but for the first time in forever i actually want to play a horror game because of Still wakes the deep
I have the exact reloading press you showed in this video. A dillon rl550. Fantastic machine it can make several hundred rounds an hour.