This is awesome! Reach definitely wanted to be an edgy graphic novel lol. Now we got Frank Millers' Halo Reach. Halo absolutely needs a darker aesthetic, something brooding and tense at times that can play into the usual formula while playing off the sci-fi horror of the unknown. Everything is so bright and flat now with cat ears in the store 😂.
At least the Hayabusa Armour was, if I'm not mistaken, part of some informal back & forth between Team Ninja & Bungie (Nicole/SPARTAN-458 would be a character for just-about-X360-launch-title Dead Or Alive 4, which while I forget precisely how Monty Oum's original Haloid ended, the remake by 'CrazyHalo' made a most effective reference toward). The whole "Kat Ears" & what-not of Halo Infinite is just trying to take your money and leave you thinking that *you* got the biggest laugh (As silly as Halo 4's designs could be, at least it didn't put the vast majority of them behind an additional fee and/or totally-not-a-slot-machine, which The Master Chief Collection release thankfully didn't follow suit on, but has left some of it's new additions inaccessible due to The Exchange's gross absence of maintenance). In fairness, Halo Infinite does otherwise offer a plentiful amount of "Blimey, do I wish we had *these* back in Halo: Reach" in terms of armour options, especially the more variable Attachment options that I still reckon The Master Chief Collection could've expanded upon for Halo: Reach (They never did get around to giving the Halo: Reach Elites the same armour customisation options upgrade that the Halo 2: Anniversary Multiplayer Armour Sets got, but they never made more than a single implicit mention of that being a fun idea for them).
The detail of adjusting ambient sounds to cut through more sharply is a really smart detail. In real life the way our brains percieve sound in the dark is more alert to make up for the lack of visibility
@@JanustheXanus yes all Spartan generations except the Orions have the Occipital Capillary Reversal, Superconducting Fibrification of Neural Dendrites, Carbide Ceramic Ossification and Muscular Enhancement Injections, the III's and the IV's have some added augmentations like the extra organs of the IV's or the increased agression and resiliance of the III's Gamma company.
Always thought it was wierd that Reach had night vision but at no point in the campaign is it dark enough to really need it besides that bit at the end of Winter Contingency. New Alexandria should have definitely been a lot darker in vanilla
This look like an amazing mod, I cant wait to check this out! Would you ever make a similar mod for ODST? I've always wanted more visual rain effects in Mombasa Streets.
@@ElectricalSmith That's great news to me man. Me and several of my friends have always wanted to play a more atmospheric and aesthetic ODST mod. We have been big fans of your mods for a while now. Can't wait to play it whenever you come around to making it, cheers.
This is awesome! Reach definitely wanted to be an edgy graphic novel lol. Now we got Frank Millers' Halo Reach.
Halo absolutely needs a darker aesthetic, something brooding and tense at times that can play into the usual formula while playing off the sci-fi horror of the unknown. Everything is so bright and flat now with cat ears in the store 😂.
@@EXODUSRISINGOFFICIAL Cat ears and bunny ears, and I thought the Hayabusa in Halo 3 was a bit ridiculous at the time.
@@KYOTTH-cam lol right
At least the Hayabusa Armour was, if I'm not mistaken, part of some informal back & forth between Team Ninja & Bungie (Nicole/SPARTAN-458 would be a character for just-about-X360-launch-title Dead Or Alive 4, which while I forget precisely how Monty Oum's original Haloid ended, the remake by 'CrazyHalo' made a most effective reference toward). The whole "Kat Ears" & what-not of Halo Infinite is just trying to take your money and leave you thinking that *you* got the biggest laugh (As silly as Halo 4's designs could be, at least it didn't put the vast majority of them behind an additional fee and/or totally-not-a-slot-machine, which The Master Chief Collection release thankfully didn't follow suit on, but has left some of it's new additions inaccessible due to The Exchange's gross absence of maintenance).
In fairness, Halo Infinite does otherwise offer a plentiful amount of "Blimey, do I wish we had *these* back in Halo: Reach" in terms of armour options, especially the more variable Attachment options that I still reckon The Master Chief Collection could've expanded upon for Halo: Reach (They never did get around to giving the Halo: Reach Elites the same armour customisation options upgrade that the Halo 2: Anniversary Multiplayer Armour Sets got, but they never made more than a single implicit mention of that being a fun idea for them).
The detail of adjusting ambient sounds to cut through more sharply is a really smart detail. In real life the way our brains percieve sound in the dark is more alert to make up for the lack of visibility
Read the title like a weatherman, and I don't regret it.
I thought Spartans can see in the dark naturally
The II's can, the III's and IV's I'm pretty sure they can't
All classes of Spartan have augmentations that allow them to see better in the dark
@@JanustheXanusall of them have the eye augmentations they can even see in picht blackness
@@martinnavarrete5279Interesting. I heard somewhere it was only the II's that had them but I guess not
@@JanustheXanus yes all Spartan generations except the Orions have the Occipital Capillary Reversal, Superconducting Fibrification of Neural Dendrites, Carbide Ceramic Ossification and Muscular Enhancement Injections, the III's and the IV's have some added augmentations like the extra organs of the IV's or the increased agression and resiliance of the III's Gamma company.
Always thought it was wierd that Reach had night vision but at no point in the campaign is it dark enough to really need it besides that bit at the end of Winter Contingency. New Alexandria should have definitely been a lot darker in vanilla
Looks really good. It makes sense, too, since most special ops operations would take place at night.
Lol i love that Ring doorbell edit 😅
we need this mod on Halo 3 ODST. Jazz and rain? Yes, please!
That would look and sound amazing! Similar to the trailer we saw with the Rookie drenched in rain.
Honestly if it started out as a night mission when it originally came out I think it would thematically fit much better as a sneak attack.
The Sinoviet penthouse looks like a Ready or Not level, holy cow
Now someone needs to make a color correction like OG CoD MW2s Ranger missions
OHHHHHH YA THAT THUNDER 😅😮😂❤
This look like an amazing mod, I cant wait to check this out! Would you ever make a similar mod for ODST? I've always wanted more visual rain effects in Mombasa Streets.
I definitely will. I thought ODST didn't need the night-time treatment however I can make it a lot more atmospheric and enhance the aesthetic.
@@ElectricalSmith That's great news to me man. Me and several of my friends have always wanted to play a more atmospheric and aesthetic ODST mod. We have been big fans of your mods for a while now. Can't wait to play it whenever you come around to making it, cheers.
Now this reminds me of the machinima series "Rain".
Looks cool, though the blue/green tracers from the Frigates is present in retail, at the very least the MCC version of Tip of the Spear.
Nope, they are just big orange fireballs.
You can simply just view a retail playthrough lol....
I'M _REMEMBERING REACH_ ...
ᵃᵗ ⁿᶦᵍʰᵗ
" I can't hear you!"
@@KYOTTH-cam *OHHHHHHHHHH-*
❤
Sheeeeesh, why you gotta talk all the time
Cause I know it pisses you off 😉