@@GreyMatterShades Absolutely disagree with that statement. A lot of VR games releasing are too much about sandboxes or being repetitive and lack polish. Asides from those, the few good ones lack marketing. A lot of people want experiences like Boneworks or Half Life Alyx or any flatscreen game's experience, and I see flat screen conversion mods beneficial because it SELLS more headsets (I can see people buying hardware for modded SkyrimVR for example). I'm in full support of developers from all walks of life, but it's their responsibility to make a profit, not the fault of the modding community.
@@TehUltimateSnake It does, but it's still possible that it's doing more harm than good. If developers can't make enough money on PC VR to keep the lights on, they'll switch to a different VR platform or switch to flat game development.
I actually played My house.wad in VR and it made a fantastic custom map for DOOM even better it was a little laggy in areas but was still a fun experience
I honestly can't complain about a lack of games to play in VR, most notable classic games are all supported one way or another. You have thousands of quality gaming hours excluding all the simulators. It is just that big publishers are led by uninspired soulless suits interested only in the bottom line. They won't spare 1-2 dudes of their bloated dev-team dedicated to implement VR on the side, thus we don't see VR releases to current big budged titles. However, same big publishers will sell you $60-$80 games, that you beta test for a year or two until they are actually finished without hesitation. This is the only reason we have to rely on modders who sell their VR mods now.
@@PiterburgCowboyconsidering the latest aaa game, even if they can made the vr mechanics, they can't make the game run well even on 1080p without dlss
The Outerwilds mod was one of the most moving experiences I have ever had in gaming. I cannot recommend it enough for anyone looking for a compelling solo game
You need VR legs made from titanium. I have been playing VR for a year and this game gave me motion sickness in 5 minutes. I would love to play it more though.
VTOL VR is a great example. The dev of the game used to create mods for others games (AMAZING MODS) and now VtolVR is an amazing incredible experience if you are into planes (my fav VR game)
These kids today love the sandbox and modding stuff. My son has modded the living hell out of B&S, Bonelab, Alyx, Skyrim, etc.. He plays lots of Gary's Mod and stuff like that flatscreen too. I was never into modding like he is but he really seems to enjoy shaping games into what he wants to play rather than being content with what the developers made.
@@sydbarrett5693dont know about him, but I do work. (that's how I can afford all this stuff 😁) and I'm also pretty much enjoying those games over the more casual experiences if you ask me and I mod a lot. 😉 Just preferences of course but mods make many vr experiences actually good. If it wasn't for the openness of the pc plattform, I would've given up on VR long ago.
VR today reminds me of PC gaming in the 90's. I worked on a couple of mods between 99-04. Back then we bought a game and when we got done with it we didn't buy 7 more games. We downloaded mods. The Half-Life 2 modders carried along this idea, and lately I've stopped buying more VR games and started using Half-Life Alyx mods as they are still better feeling than many VR titles being made.
I honestly can say modders are really the life blood of our communities, the ITR discord even ended up having to add modding channels because other people made third party SDK's for it early on. They'll mod anything they can.
I didn't know about half of these being converted into full 3D. It sounds incredible! You know what game I would love in VR? Mass Effect. I never thought about it, but assuming the role of Commander Shepard in first person sounds awesome
You need VR legs made from titanium. I have been playing VR for a year and this game gave me motion sickness in 5 minutes. I would love to play it more though.
@@VaporChad. I get fear from playing the games on my 21:9, I don't think I could handle VR falling into the black void, the sound design is tremendously scary
This before/after pistol thumbnail, haha. I think it's the third time you make one. I ignored this video thinking it was one of the previous ones, til I noticed the time stamp. Great roundup as always.
Just wish more ppl were aware of all this. I feel there’s 3 things letting VR down atm: -The size/weight of the headsets, which is improving. -The FOV of the headsets at entry level. I think a higher FOV helps with the sick feeling some users get and it just feels more natural. -lastly, the game support. If more games of half life alyx quality were available it would be doing better. Well, we have all these mods which are incredible!! You could also argue the cost including a gpu I suppose but it’s not that expensive. Maybe more demo opportunities for the public would help them be sure it’s right to spend the money on and jump in?
Yup, modders are a godsend and the main reason why I am still invested in VR. My biggest issue with game companies (who already have the source code to these games) just actively miss the business opportunity to officially create VR games. They honestly don't have to be as good as proper VR-games, because what they lack in interactive detail, they can make up with in terms of content. For me, just seeing games I know in a VR environment is still a great deal of fun! I would love if the whole bioshock series came to VR. That would be amazing :) These days though, modders are doing stellar work, I almost don't need proper support. But it's a shame since the level of entry into VR rises even further with the complexity of installing mods
Unfortunately there's a contingent of the VR community who will except nothing less than a perfect VR port. I mean, look at what IOI had to deal with when they brought VR to Hitman 3. Was that a good VR implementation? By all accounts, no. Did they overhype it? Yeah definitely. But the immense backlash they faced over the PC VR mode has probably made it less likely that they'll try to implement VR in another release, and I could totally see other flat developers looking at that and deciding not to bother with VR. After all, why would they pay professional developers to implement VR into their game? If they do, the most vocal portion of the community will 1) demand that it's free even though it cost money to create, and 2) shit on it for any imperfection (including review bombing and social media harassment). Better for the developers to just put the game out flat only and let the community mod it for free. That way they get a boost of sales for no extra work, and face zero backlash if the mod isn't perfect.
@@GreyMatterShades I agree on everything you said. It's a shame that gamers have such a hostile attitude towards game developers. I guess big publishers like EA are fuiling the fire by pissing on gamers, and gamers have trouble understanding that not all companies are screwing with you, they just want to make games and more games. The base toxicity between gamers and developers is, in all honesty, hurting the industry. Personally I am okay with games that are sit down with game pad (or rudimentary VR-controller implementation, like the Alien Isolation mod "MotherVR"). You have head tracking, 3D-depth and preferably a first person perspective with proper world size... That's really the only thing developers need to implement to still entice me to buy a 10-15$ VR-DLC.
It makes me mad how few games have basic, native VR support. Literally all developers need to do is have headtracking/decoupled aiming and you're there. I am totally fine playing with a gamepad -- it's still a huge upgrade over flatscreen (especially for immersive singleplayer games.) It really shouldn't be that hard for developers to implement this basic functionality. It automatically adds _so_ much immersion and would help give a much needed boost to the VR industry as a whole if more games did it.
@@PixelShade I'm totally with you on both counts. I'd love for more games to get basic VR support, and I'd also be willing to pay for it. And yeah, the toxicity of gamers toward developers is profoundly disappointing. I think a big part of the problem is that the average game player has no idea how hard it is to make games, and they also don't understand that developers often aren't in control of a lot of elements of the game's creation (especially the state in which it launches). Publishers can influence game content and monetization strategy, set the budget and payment schedules, and ultimately the release date. They're generally the ones gamers should blame if a game has a scummy business model, or launches as a buggy mess, because the developer probably requested a delay to fix the issues and were denied. And yet the developers get the hate.
Blade and Sorcery may be much better with modders, but it is worth giving them credit for the fact that such a small team has made one of the best VR games ever. It's just so perfect in every way.
My new world just opened, didn't even know there is so many modded games and you could play them in VR and experience that game from a different angle...
Honestly the dream of VR for me was always being able to step into games I already love in VR. Exploring Los Santos, Skyrim or City 17 as if I'm really there. Clearly a game built from the ground up for VR can be incredible (Alyx was the best single player game I've ever played - I had memories for weeks after as if it was a place I actually went to) but a good mod is just as compelling. Seriously - Risk of Rain 2 is probably THE best VR game I've played outside of Alyx and shows you don't need the 1:1 third person hand tracking for it to feel great so long as your first person hand tracking works well.
Oh man I really want to try alien isolation VR - even if seated only and the Resident Evil games. RE in fps was great move in the 7 and 8 so VR is perfect, because there is no better perspective than POV for horror IMO. I think devs dropped the ball, because what modders are doing is exactly what the platform needs! Many people were waiting for VR to re-live their favorite games in new perspective! It is so powerful, and yet no company is wiling to risk it - they all chase safe profits. God bless modders!
Vr mods for RE games I already completed are still easily one of my all-time best game experiences. Just upgraded because I sold my DK2 a while ago and wanna get good controllers to try some more games
Playing these mods feels like living we're through the golden era of gaming all over again. The creativity and freedom these mods provide are extremely liberating. Contractors mods are the most fun I've had in a multiplayer game in YEARS and the Resident Evil games are mind-blowingly immersive in PCVR. A small part of me _wants_ VR to remain a niche thing -- just so we don't have deal with the garbage and scummy practices that will inevitably come with VR games getting mainstream and more profitable.
ready or not in vr would change my life. holy f. i do think this is the key for vr. if we can turn our old amazing games into vr experiences it will become a lot more popular
VR will never take off until motion controls are "separated" from the headset, mostly in a marketing sense. There is a massive amount of people out there who would prefer controller vr over motion, using the headset as a display to "get inside" the game, they just dont know it yet. People attach motion control to vr and dont understand that you can just use the headset. I have had VR for 4 years and 99 percent of the time Im playing Skyrim, Subnautica, Dolphin VR, Alien Isolation, Flight Sim, with an xbox controller in my hand. The other 1 percent I enjoyed (Boneworks, Beat Saber, Alyx etc) but much prefer the ease of just popping a headset on, pickup up the controller, and playing. Id give anything for Fallout 4 vr to support controller like Skyrim. PS: You missed Horizon Zero Dawn. Not a fan so much of the game, but its the best looking game Ive ever seen in VR.
The single biggest adversary to the development and evolution of VR has been Meta and nobody's talking about it. The Quest platform has been nothing but a stake in the ground to which every developer has been tethered, inescapably throttling the potential of the medium through the onboard hardware of the Quest. I can't wait for the defunct metaverse idea nobody wanted to be fully packed up so we can get back to moving forward.
New VR user here. Ive been blown away by VR modding. So far the best game ive played in VR is HL2 VR mod. Not an actual official VR game. Thats right, a mod. And free mod at that. Thank you SO much modding community! Made me realize i need to legit start donating to these ppl and not just pass by that donation screen.
You know the name of the catalyst song? I spent an hour going through 143 split mirrors edge catalyst tracks and couldn't find it. I would really appreciate it since I really remember hearing this. Such a good song
Bone lab actually has a lot of map's and even some missions now but most of them are sandbox but some aren't and you can mod anything from like avatars and npc's and items and weapons
How is 7days in VR? I've got nearly a thousand hours in the pancake game, and I swore I wouldn't touch it again until it had VR. How's performance and the UI? I was a bit worried it would be very fiddly and limiting to use the UI with lasers Very comprehensive video dude, absolute top tier VR content! PS I'm glad you started this video with the VR kings; modded FO4VR and SkyrimVR. Literally transcendent experiences, even for VR games.
I really need to find the time to mod both games up and made videos on them, so many great mods. I havent really tried 7 Days in VR but a freind of mine has and really enjoyed it.
I too have plethora hours in 7D2D. As soon as i saw there was VR for it, i instantly got it. It's surprisingly well made. Motion controls feel good. UI sits nicely and not too close to your face. Controls dont feel 'too jank' (it's 7 days remember). The earlier version i tried had a fair bit of jank (jittering), but the latest update has really resolved alot of the issues. 100% I recommend you download it and play it bro. Zombies feel scary again. Jumpscares doing POIs when a zombie falls from the roof, reminded me of RE2 etc.
@@mamefan They've updated it recently because some graphics options didn't work previously. Also note, things like temporal AA simply DONT work. Be sure to turn those off.
The way i see that will hopefully turn vr around are: 1. Make a smaller unit like BigscreenVR that is wireless, to solve the battery issue just do it like Vision Pro with a external battery. Many people complain about face pain and weight of the headset 2. Utilize Foveat Rendering on Headsets to lower spec for PC that can run VR with next Gen Graphics. More variety of lower end PC can benefit thus opening up more potential buyers 3. Make more variety of games like Helldivers 2 VR, Remnant 2 VR, GTA, Cyberpunk. Right now most of them are indie games that are more like demos with poor graphics. Throw in a proper story and design and you'll open up more older audience. 4. Maybe think of a way to ease the motion sickness. Sea bands are the cheapest way to eliminate it however some people may not buy the idea and think it's placebo. Maybe find some other science behind it and prove it scientifically that pressure points do work in a scientific way. 5. Locomotion will be the hardest one but once the motion sickness is at ease from #4, i think this will impact less. Treadmill is just not good enough and too pricy. There are the things devs should really think about to push VR forward, you can disagree with me but i believe non of those have been implemented the right way nor further encouraged by Meta nor Sony. PSVR2 has foveated but they are not pushing devs to develop for it agressively.
It's crazy, VR is such an incredible way to play and it's like devs WANT it to fail. I only play Skyrim and Fallout 4 in vr these days. Fallout 4 in particular is a delight to play as a stealth gunslinger ( pistols build ) sneak in, hit VATS ( which is essentially bullet time in VR ) and very naturally aim and shoot with your controller. I was sad that Starfield did not have a VR mode. HLA is fantastic. Ultrawings 2 is a fun arcadish Flight Sim that focuses more on gameplay than sim so it's very pick up and play. Beatsaber is still fun. Subnautica in VR is SUCH a nice place to be, it's beautiful. Not playing much these last 5 days though as the latest Steam VR broke the VR experience in Linux ( LOTS of dropped frames and reprojection ) For those curious - Linux these days is a far far better gaming platform than people give it credit for you really don't "have to be a programmer to use it ".
Not that anyone I believe want it to fail its just its never took off. You can go back to 2018 up to now and its never really taken off. Be it your console or Xbox/PS or all the new handhelds the VR headsets graphics are always years behind. So what ever VR headset you get some 4k! Others 2k but each one is missing something whch is so odd. Just because some TH-cam site makes it appear as if VR is growing and doing great .. its not never has. So you have to play some almost kiddy games, just look at the graphics. The new Quest 3 that some make it sound as if its the BEST VR unit. You know Sony says the same thing about theirs right? Because its made for the Playstaion. Quest 3 was made for META not everything else. So the reviewers leave that part out. Sub to Meta then Quest is the only VR Headset you can get and its the BEST ONE because no other can use Meta pay to play games. The new APPLE VR is not made for games.
Battle talent is just blade and sorcery with a campaign and only melee. We are still waiting for a campaign for blade and sorcery and when it comes out, I bet it's gonna be great.
Just to advocate for "Synth Riders" for Rhythm Games because it is a banger, great game you move your whole body and has a great community full of great beatmaps, not as vast as it could be, but there is variety there
Nothing has motivated me to get into game development like VR has. I’m an engineer first but when it comes to hobbies 90% of my time is put towards learning Unity to make better content
Unless something has changed that I'm not aware of, it's worth pointing out that you need different versions of Doom 3 for PCVR and Quest. Quest uses the BFG Edition version, and the PC version uses the original release.
i had so much fun with flat to vr mods they are so impresive if the companys taped into these they would make so much money in gamers would be happy win win
Excellent video. This is the kind of video that motivates people to get into PCVR. All we hear these days is negative stories about how VR is dying. On PC VR will continue thanks to modders even if the worst case scenario happens -> Meta/Sony abandon VR completely.
Great video! I recently got a gaming PC and just got into PCVR ( Previously played Quest 2 and PSVR1/2) so this helps me narrow down what games I'd like to try out. Currently playing Half Life Alex and it's a blast. As soon as I finish it I'm going to try the mods for it as well as play Back Mesa and HL2 😁
At risk of being blown up by this community, I'd actually suggest that mods like these represent somewhat of a double edged sword for VR. Before I get into it, I gotta stress that I have a ton of respect for mod makers, and I think the work they're doing is incredible. I don't have anything against them, or the people who play those mods. So what's the negative edge of the sword? Well, if you're a VR game developer it's already hard to make a profit on VR, especially PC VR. Most VR devs are making games with significantly less resources (budget, people, etc.) than your average flat game (publishers aren't gonna green light a big budget for such a small userbase). Now there's an ever expanding slate of triple-A games getting VR support modded in that dramatically outclass your multi-year passion project VR game in almost every way. And if the modded game has been on the market for a year or more, it probably regularly goes on sale for 75% off, with the mod being free (most of the time). So VR developers will be working for years to produce games that inevitably cost more, have worse graphics, smaller scope, and less refined campaigns than modded triple-A games. How are they supposed to compete? There are a few VR devs who are talented enough, or had early success, so they might be able to stay afloat in such an environment, but I don't think you could say that about 80% of them. I fear that the increased prevalence and quality of mods will further exacerbate the exodus of VR developers from the PC space, which could have second-order impacts on hardware support and the overall VR market. Honestly I think the best way to fight this is for VR developers to allow other companies, or individuals, to sell and profit from mods of their VR games (with some sort of financial compensation/profit sharing model). The content mods that hobbyists make for VR games are already incredible, but they'd be much better if people could focus on making them as a full time job. Hell, professional VR studios should be doing this. If I worked at a VR developer in the early stages of making a fantasy game with physics based melee combat, I'd be trying to reach out to the Hellsplit Arena team to license their gameplay, physics, animation, and AI code. Instead of having to spend years trying to reinvent the wheel, we could start where they finished, and focus on iterative improvements and content creation. I've said it before and I'll say it again, VR developers need to start standing on each other's shoulders if they're ever going to hope to compete with triple-A games. And thanks to flat-to-VR mods and hybrids, that's exactly what they're up against. Furthermore it'd be awesome if the talented content mod makers could get paid directly for their hard work.
Yes, I agree with you to an extent, but its not the mods that are working against the VR devs, its their games. Yes, they have less budget and competition from AAA devs. But as mentioned in the video, a lot of these games are not that replayable or don't offer anything novel or pushes anything forward. Games like Into the Radius or Ghosts of Tabor for example are very successful games, whilst clearly inspired from flatscreen games and thus not novel, stood on the back of other devs and created amazing games that don't need mods.
@@khalilwinzor3727 I definitely agree that most VR games at the moment are lacking in one way or another. Part of that can be attributed to the lack of budget, and for some games it might be a lack of developer talent (for *some* games, there are a lot of very talented people making VR games but not every team is as talented as every other team). VR developers also need to get better at recognizing their limitations so that they can make the best game possible within those limitations. One of the reasons why I said developers should be licensing their gameplay from existing games that did it well, is so developers can spend their limited time and budget on making bigger, better, more replayable games. It's a lot easier to make a game when you're starting with the gameplay fundamentals already done. Developing your gameplay systems parallel with the content of the game means a lot of scrapping of work. When the gameplay changes as it develops, you might wind up redoing levels and encounters, changing characters, retooling AI, etc. There's a lot of wasted time and resources. This would be lessened by using an established gameplay framework that only needed minor tweaking/refinement. Aside from this though, I think the mods are *also* working against VR devs. After all, the limitations and failures of VR games are made far more glaring when you put them beside triple-A flat games with well made VR mods. A VR game with a disappointingly short campaign looks all the more inadequate when held up beside the hundreds of hours of content you can get out of a Bethesda game, for example.
VR modded into a game by hobbyists, firstly, can't compare to a true VR port like RE4 where the gameplay, enemy AI and so much else had to be changed to make it truly worth playing it in VR. The majority of VR mods are nothing to be excited about unless you are desperate to use your headset. There's not enough value added, and playing these subpar experiences is for the minority of people, who power on through despite how tiring the experience is compared to flat gaming. Second, VR mods likely have almost no significant impact on sales for AAA games. Licensing AAA assets will bankrupt the indie devs trying to make a living off of a VR game. It's another matter if the AAA devs/publisher are paying for the port, but it's not worth the cost. I would argue that independent devs are the ones who are truly innovating and iterating in the VR space. Gamers will have to be patient and keep on buying, while lowering expectations, so that the industry can stay alive and grow. It will take time for hardware to improve and the audience to grow.
surprised this video didn't mention Vivecraft, it's a bit of an older mod, but it's still very well made, my only complaint is the size of the blocks being uncomfortably big but that'd be hard to get around
I've tried it and it's honestly just an extremely uncomfortable experience in VR. There's no way around the ridiculous scale of everything. Even something that appears very slim in game like bamboo becomes like 6 inches thick in VR. Unfortunately the only way to fix it would be to scale up the player or something, which defeats the entire purpose. Minecraft really only looks good and makes sense on a flat screen imo.
The scale didn't bother me at all, everything seemed to be the size that I thought it would be playing minecraft normally. I had great fun playing vivecraft, especially with some modpacks and nice shaders!
@@nou2769 yeah, its fine on a flat screen, but not really in vr in my opinion, you can resize yourself to around 1.9m tall which makes it a lot better but its still just all big lol
Bonelab actually has some amazing mods out like a fully functioning helicopter with seats and stuff and MULTIPLAYER called fusion. Physics items and mods are synced and you can pick up your friends and yeet them as rag dolls and it will be receiving quest support aswell . Genuinely the greatest mod I have ever seen for a game like this. There also are some amazing gun mods out and a handful of great campaign mods, like lab works being a boneworks campaign port with fusion support, meaning quest players will be able to play experience the boneworks campaign in multiplayer.
Dude I dont know about "vr is colapsing" but I know I just got blown away when I first put on the psvr2. Best purchase of my gaming life in the recent years
I don’t think vr is dying it’s just evolving to becoming more user friendly and portable rather than just for specialist pc enthusiasts with the likes of the psvr 2 , pico and quest and as a result will become more popular - I think vr/ar and holographics is the foreseeable future fir immersion . Can’t understand why 3D went out though ?
As I've only been using VR for last few months - which most of that was just driving Asseto cora comp, race room, dirt rally 2. I played half life alyx, few days back and loved it. Now I'm on the hunt for MORE !! and this vid has showed me loads to try.. Many thanks !! Oh yeah, sub'd liked etc
Here's hoping that we won't be waiting too long for VR Starfield. When Skyrim was released it seemed impossible to think you could play the entire game in VR but here we are!
The industry owes everything to the modding community. They are the bread and butter of creativity that keep games alive.
Pretty sure "the industry" doesn't want you to play old games, they want you to buy new ones :/
@@towakin7718 Exactly this. As awesome as these mods are for users, they actually hurt VR developers chances of making a profit.
@@GreyMatterShadesThe silver lining is that It brings more players to VR.
@@GreyMatterShades Absolutely disagree with that statement. A lot of VR games releasing are too much about sandboxes or being repetitive and lack polish. Asides from those, the few good ones lack marketing. A lot of people want experiences like Boneworks or Half Life Alyx or any flatscreen game's experience, and I see flat screen conversion mods beneficial because it SELLS more headsets (I can see people buying hardware for modded SkyrimVR for example). I'm in full support of developers from all walks of life, but it's their responsibility to make a profit, not the fault of the modding community.
@@TehUltimateSnake It does, but it's still possible that it's doing more harm than good. If developers can't make enough money on PC VR to keep the lights on, they'll switch to a different VR platform or switch to flat game development.
Some of these mods are giving older games a new breath of life, its amazing to see some environments you know well in 3d.
I actually played My house.wad in VR and it made a fantastic custom map for DOOM even better it was a little laggy in areas but was still a fun experience
I honestly can't complain about a lack of games to play in VR, most notable classic games are all supported one way or another. You have thousands of quality gaming hours excluding all the simulators.
It is just that big publishers are led by uninspired soulless suits interested only in the bottom line. They won't spare 1-2 dudes of their bloated dev-team dedicated to implement VR on the side, thus we don't see VR releases to current big budged titles. However, same big publishers will sell you $60-$80 games, that you beta test for a year or two until they are actually finished without hesitation. This is the only reason we have to rely on modders who sell their VR mods now.
@@PiterburgCowboyconsidering the latest aaa game, even if they can made the vr mechanics, they can't make the game run well even on 1080p without dlss
Seeing a mirelurk for the first time in VR is a life changing experience
The Outerwilds mod was one of the most moving experiences I have ever had in gaming. I cannot recommend it enough for anyone looking for a compelling solo game
agreed!
Does it have motion controls? The vid kinda jumped back and forth, I couldn't quite tell which was which
@@boomdaddymaxwell It does, and it feels great
I played it on Xbox. I cried a little at the end tbh.
You need VR legs made from titanium. I have been playing VR for a year and this game gave me motion sickness in 5 minutes. I would love to play it more though.
That first resident evil 2 clip is why I love VR. I can feel the environment.
Yooo
VTOL VR is a great example. The dev of the game used to create mods for others games (AMAZING MODS) and now VtolVR is an amazing incredible experience if you are into planes (my fav VR game)
These kids today love the sandbox and modding stuff. My son has modded the living hell out of B&S, Bonelab, Alyx, Skyrim, etc.. He plays lots of Gary's Mod and stuff like that flatscreen too. I was never into modding like he is but he really seems to enjoy shaping games into what he wants to play rather than being content with what the developers made.
does he work ?
@@sydbarrett5693dont know about him, but I do work. (that's how I can afford all this stuff 😁) and I'm also pretty much enjoying those games over the more casual experiences if you ask me and I mod a lot. 😉
Just preferences of course but mods make many vr experiences actually good. If it wasn't for the openness of the pc plattform, I would've given up on VR long ago.
I like playing mods, but making mods? What a waste of time. I can simply play some other game instead.
@@wilhelmu creativity , you lack.
@@wilhelmu if everyone had the same mindset as you we have no more mods today
"...with servers full of people pretending to be human beings" As an ancient vampire myself, I like to pretend being human too sometimes 💀
I wonder if he meant to say that. Sent me rolling either way
VR today reminds me of PC gaming in the 90's. I worked on a couple of mods between 99-04. Back then we bought a game and when we got done with it we didn't buy 7 more games. We downloaded mods. The Half-Life 2 modders carried along this idea, and lately I've stopped buying more VR games and started using Half-Life Alyx mods as they are still better feeling than many VR titles being made.
There are more people modding then ever lol
I honestly can say modders are really the life blood of our communities, the ITR discord even ended up having to add modding channels because other people made third party SDK's for it early on. They'll mod anything they can.
"Which stands for: Massively Muscular Orifice" 🤣🤣
Did I get it right?
I didn't know about half of these being converted into full 3D. It sounds incredible!
You know what game I would love in VR? Mass Effect. I never thought about it, but assuming the role of Commander Shepard in first person sounds awesome
Modders have always been a big part of the gaming industry, but in VR it shows more than anywhere.
honestly i can't wait for VR too reach the point that offering VR modes for most Triple A games is literally an industry standard.
Outer wilds in vr is something special. Highest recommendation
You need VR legs made from titanium. I have been playing VR for a year and this game gave me motion sickness in 5 minutes. I would love to play it more though.
@@VaporChad. I get fear from playing the games on my 21:9, I don't think I could handle VR falling into the black void, the sound design is tremendously scary
Yep agreed. There's a cheap vr climbing game called Climbey that's fun and great for building vr legs.
Play it seated, who needs legs? ;) Most of the game you're flying a spaceship/jetpack anyway.
This before/after pistol thumbnail, haha. I think it's the third time you make one. I ignored this video thinking it was one of the previous ones, til I noticed the time stamp. Great roundup as always.
Great video as always!! I didn't know about Outward, it might be my next game to try :)
Just wish more ppl were aware of all this. I feel there’s 3 things letting VR down atm:
-The size/weight of the headsets, which is improving.
-The FOV of the headsets at entry level. I think a higher FOV helps with the sick feeling some users get and it just feels more natural.
-lastly, the game support. If more games of half life alyx quality were available it would be doing better. Well, we have all these mods which are incredible!!
You could also argue the cost including a gpu I suppose but it’s not that expensive. Maybe more demo opportunities for the public would help them be sure it’s right to spend the money on and jump in?
Daaaammmnnnn, thank you so much for this list man. Needed some inspiration as of late.
Amazing video, thank you! And big thanks to the modders community.
I just wanna say thanks to all the modders keep it up !
Yup, modders are a godsend and the main reason why I am still invested in VR. My biggest issue with game companies (who already have the source code to these games) just actively miss the business opportunity to officially create VR games. They honestly don't have to be as good as proper VR-games, because what they lack in interactive detail, they can make up with in terms of content. For me, just seeing games I know in a VR environment is still a great deal of fun! I would love if the whole bioshock series came to VR. That would be amazing :)
These days though, modders are doing stellar work, I almost don't need proper support. But it's a shame since the level of entry into VR rises even further with the complexity of installing mods
Unfortunately there's a contingent of the VR community who will except nothing less than a perfect VR port. I mean, look at what IOI had to deal with when they brought VR to Hitman 3. Was that a good VR implementation? By all accounts, no. Did they overhype it? Yeah definitely. But the immense backlash they faced over the PC VR mode has probably made it less likely that they'll try to implement VR in another release, and I could totally see other flat developers looking at that and deciding not to bother with VR.
After all, why would they pay professional developers to implement VR into their game? If they do, the most vocal portion of the community will 1) demand that it's free even though it cost money to create, and 2) shit on it for any imperfection (including review bombing and social media harassment). Better for the developers to just put the game out flat only and let the community mod it for free. That way they get a boost of sales for no extra work, and face zero backlash if the mod isn't perfect.
@@GreyMatterShades I agree on everything you said. It's a shame that gamers have such a hostile attitude towards game developers. I guess big publishers like EA are fuiling the fire by pissing on gamers, and gamers have trouble understanding that not all companies are screwing with you, they just want to make games and more games. The base toxicity between gamers and developers is, in all honesty, hurting the industry.
Personally I am okay with games that are sit down with game pad (or rudimentary VR-controller implementation, like the Alien Isolation mod "MotherVR"). You have head tracking, 3D-depth and preferably a first person perspective with proper world size... That's really the only thing developers need to implement to still entice me to buy a 10-15$ VR-DLC.
It makes me mad how few games have basic, native VR support. Literally all developers need to do is have headtracking/decoupled aiming and you're there. I am totally fine playing with a gamepad -- it's still a huge upgrade over flatscreen (especially for immersive singleplayer games.) It really shouldn't be that hard for developers to implement this basic functionality. It automatically adds _so_ much immersion and would help give a much needed boost to the VR industry as a whole if more games did it.
@@PixelShade I'm totally with you on both counts. I'd love for more games to get basic VR support, and I'd also be willing to pay for it.
And yeah, the toxicity of gamers toward developers is profoundly disappointing. I think a big part of the problem is that the average game player has no idea how hard it is to make games, and they also don't understand that developers often aren't in control of a lot of elements of the game's creation (especially the state in which it launches). Publishers can influence game content and monetization strategy, set the budget and payment schedules, and ultimately the release date. They're generally the ones gamers should blame if a game has a scummy business model, or launches as a buggy mess, because the developer probably requested a delay to fix the issues and were denied. And yet the developers get the hate.
@@GreyMatterShades nobody wants to be bashed over their heads with political woke messaging in their games
Appreciate Mirror's Edge Catalyst ambience in the back.
I can't understand why more developers are not creating tabletop view 3rd person games. A Diablo game in the style of Moss would be awesome.
Skyrim VR is a great example. Nobody was interested in it at first but modders made it worth playing
2:24 "People pretending to be human beings" Yep, thats a pretty apt description of the average Pavlov player!
Blade and Sorcery may be much better with modders, but it is worth giving them credit for the fact that such a small team has made one of the best VR games ever. It's just so perfect in every way.
I just wish it was a complete game
soon@@davidvincent380
@@davidvincent380same but I just got skyrim vr to fill the void.
My new world just opened, didn't even know there is so many modded games and you could play them in VR and experience that game from a different angle...
Honestly the dream of VR for me was always being able to step into games I already love in VR. Exploring Los Santos, Skyrim or City 17 as if I'm really there. Clearly a game built from the ground up for VR can be incredible (Alyx was the best single player game I've ever played - I had memories for weeks after as if it was a place I actually went to) but a good mod is just as compelling. Seriously - Risk of Rain 2 is probably THE best VR game I've played outside of Alyx and shows you don't need the 1:1 third person hand tracking for it to feel great so long as your first person hand tracking works well.
Oh man I really want to try alien isolation VR - even if seated only and the Resident Evil games. RE in fps was great move in the 7 and 8 so VR is perfect, because there is no better perspective than POV for horror IMO. I think devs dropped the ball, because what modders are doing is exactly what the platform needs! Many people were waiting for VR to re-live their favorite games in new perspective! It is so powerful, and yet no company is wiling to risk it - they all chase safe profits. God bless modders!
Get the motherVR mod for alien isolation. It works so well it’s amazing
imagine some of the older cods in vr. how sick would it be to play cod4 in vr.
Vr mods for RE games I already completed are still easily one of my all-time best game experiences.
Just upgraded because I sold my DK2 a while ago and wanna get good controllers to try some more games
Playing these mods feels like living we're through the golden era of gaming all over again. The creativity and freedom these mods provide are extremely liberating. Contractors mods are the most fun I've had in a multiplayer game in YEARS and the Resident Evil games are mind-blowingly immersive in PCVR.
A small part of me _wants_ VR to remain a niche thing -- just so we don't have deal with the garbage and scummy practices that will inevitably come with VR games getting mainstream and more profitable.
Capcom has My respect as a triple a publisher/developer for making vr support for their games
The Forest. One of the best VR games I have. Co op too
Thank you veeeeeeeeeeeeery much for this plethera of information!
Ultrakill has VR too now, it's very cool and accurate
I really want a good VR conversion of RDR2 and CP2077 with all the stuff you need
ready or not in vr would change my life. holy f.
i do think this is the key for vr. if we can turn our old amazing games into vr experiences it will become a lot more popular
Wow this is such a gold mine of a video! Gonna go through and check out most of these!
VR will never take off until motion controls are "separated" from the headset, mostly in a marketing sense. There is a massive amount of people out there who would prefer controller vr over motion, using the headset as a display to "get inside" the game, they just dont know it yet. People attach motion control to vr and dont understand that you can just use the headset.
I have had VR for 4 years and 99 percent of the time Im playing Skyrim, Subnautica, Dolphin VR, Alien Isolation, Flight Sim, with an xbox controller in my hand. The other 1 percent I enjoyed (Boneworks, Beat Saber, Alyx etc) but much prefer the ease of just popping a headset on, pickup up the controller, and playing. Id give anything for Fallout 4 vr to support controller like Skyrim.
PS: You missed Horizon Zero Dawn. Not a fan so much of the game, but its the best looking game Ive ever seen in VR.
The single biggest adversary to the development and evolution of VR has been Meta and nobody's talking about it. The Quest platform has been nothing but a stake in the ground to which every developer has been tethered, inescapably throttling the potential of the medium through the onboard hardware of the Quest. I can't wait for the defunct metaverse idea nobody wanted to be fully packed up so we can get back to moving forward.
New VR user here. Ive been blown away by VR modding. So far the best game ive played in VR is HL2 VR mod. Not an actual official VR game. Thats right, a mod. And free mod at that. Thank you SO much modding community! Made me realize i need to legit start donating to these ppl and not just pass by that donation screen.
You using mirrors edge catalyst music makes me want proper official mirrors edge in vr because honestly stride isnt what I really want.
You know the name of the catalyst song? I spent an hour going through 143 split mirrors edge catalyst tracks and couldn't find it. I would really appreciate it since I really remember hearing this. Such a good song
I remember in the early days of Pavlov there was this shooting range map that was so fun to play
not just VR but non-VR too, modders are amazing!
You didnt have an Outer Wild section in the video, THE MOST IMPORTANT VR MOD
Bone lab actually has a lot of map's and even some missions now but most of them are sandbox but some aren't and you can mod anything from like avatars and npc's and items and weapons
How is 7days in VR? I've got nearly a thousand hours in the pancake game, and I swore I wouldn't touch it again until it had VR. How's performance and the UI? I was a bit worried it would be very fiddly and limiting to use the UI with lasers
Very comprehensive video dude, absolute top tier VR content!
PS I'm glad you started this video with the VR kings; modded FO4VR and SkyrimVR. Literally transcendent experiences, even for VR games.
I really need to find the time to mod both games up and made videos on them, so many great mods.
I havent really tried 7 Days in VR but a freind of mine has and really enjoyed it.
I too have plethora hours in 7D2D. As soon as i saw there was VR for it, i instantly got it. It's surprisingly well made. Motion controls feel good. UI sits nicely and not too close to your face. Controls dont feel 'too jank' (it's 7 days remember). The earlier version i tried had a fair bit of jank (jittering), but the latest update has really resolved alot of the issues. 100% I recommend you download it and play it bro. Zombies feel scary again. Jumpscares doing POIs when a zombie falls from the roof, reminded me of RE2 etc.
The mod is good, but performance wasn't. I didn't try to adjust graphics settings much though.
@@mamefan They've updated it recently because some graphics options didn't work previously. Also note, things like temporal AA simply DONT work. Be sure to turn those off.
@@mamefan What GPU/CPU do you have?
Was thinking of getting Ready or Not before I got VR glasses.
I guess I should now.
The way i see that will hopefully turn vr around are:
1. Make a smaller unit like BigscreenVR that is wireless, to solve the battery issue just do it like Vision Pro with a external battery. Many people complain about face pain and weight of the headset
2. Utilize Foveat Rendering on Headsets to lower spec for PC that can run VR with next Gen Graphics. More variety of lower end PC can benefit thus opening up more potential buyers
3. Make more variety of games like Helldivers 2 VR, Remnant 2 VR, GTA, Cyberpunk. Right now most of them are indie games that are more like demos with poor graphics. Throw in a proper story and design and you'll open up more older audience.
4. Maybe think of a way to ease the motion sickness. Sea bands are the cheapest way to eliminate it however some people may not buy the idea and think it's placebo. Maybe find some other science behind it and prove it scientifically that pressure points do work in a scientific way.
5. Locomotion will be the hardest one but once the motion sickness is at ease from #4, i think this will impact less. Treadmill is just not good enough and too pricy.
There are the things devs should really think about to push VR forward, you can disagree with me but i believe non of those have been implemented the right way nor further encouraged by Meta nor Sony. PSVR2 has foveated but they are not pushing devs to develop for it agressively.
Valve really needs to release a VR focused Garry's Mod
Praey for the Gods is another Raicuparta mod.
When outward popped up my jaw dropped. I'd DEF be down to do some vr in that game once the mods in a more stable state
Great video. Your content has gone from strength to strength recently. Keep it up 👍
7 days to die is the best VR survival game out thanks to modders and the mod is actively being updated and adding features
It's crazy, VR is such an incredible way to play and it's like devs WANT it to fail. I only play Skyrim and Fallout 4 in vr these days. Fallout 4 in particular is a delight to play as a stealth gunslinger ( pistols build ) sneak in, hit VATS ( which is essentially bullet time in VR ) and very naturally aim and shoot with your controller. I was sad that Starfield did not have a VR mode.
HLA is fantastic. Ultrawings 2 is a fun arcadish Flight Sim that focuses more on gameplay than sim so it's very pick up and play. Beatsaber is still fun. Subnautica in VR is SUCH a nice place to be, it's beautiful.
Not playing much these last 5 days though as the latest Steam VR broke the VR experience in Linux ( LOTS of dropped frames and reprojection ) For those curious - Linux these days is a far far better gaming platform than people give it credit for you really don't "have to be a programmer to use it ".
Not that anyone I believe want it to fail its just its never took off. You can go back to 2018 up to now and its never really taken off. Be it your console or Xbox/PS or all the new handhelds the VR headsets graphics are always years behind. So what ever VR headset you get some 4k! Others 2k but each one is missing something whch is so odd. Just because some TH-cam site makes it appear as if VR is growing and doing great .. its not never has. So you have to play some almost kiddy games, just look at the graphics. The new Quest 3 that some make it sound as if its the BEST VR unit. You know Sony says the same thing about theirs right? Because its made for the Playstaion. Quest 3 was made for META not everything else. So the reviewers leave that part out. Sub to Meta then Quest is the only VR Headset you can get and its the BEST ONE because no other can use Meta pay to play games.
The new APPLE VR is not made for games.
I want classic Thief Gold and Thief II The Metal Age in VR - they'd slaaaap
Very good video with important information on VR modding and mods. Thanks!
Battle talent is just blade and sorcery with a campaign and only melee. We are still waiting for a campaign for blade and sorcery and when it comes out, I bet it's gonna be great.
Just to advocate for "Synth Riders" for Rhythm Games because it is a banger, great game you move your whole body and has a great community full of great beatmaps, not as vast as it could be, but there is variety there
Lol I wonder if anyone else recognized that Ronnie O’Sullivan playing VR billiards clip at the beginning
It so cool to see how much people are enjoying Pistol Mix :D
Nothing has motivated me to get into game development like VR has. I’m an engineer first but when it comes to hobbies 90% of my time is put towards learning Unity to make better content
Appreciate the effort you put in.
Are you still learning unity now?
0:00 Mirror's Edge music let's gooooooooooooo!!!!!!!!!!!!!!
That was really nice to hear MEdge Catalyst's ost.
Don't forget the excellent X-wing alliance VR mod and the Tie Fighter VR mods! They're fantastic!!!!
I recall bonelab does have a mod where you play as solid snake in shadow moses
Unless something has changed that I'm not aware of, it's worth pointing out that you need different versions of Doom 3 for PCVR and Quest.
Quest uses the BFG Edition version, and the PC version uses the original release.
Simulators are the thing where I spend most of my VR-time. Assetto Corsa, ETS2&ATS, Elite: Dangerous etc. Well, and Skyrim VR of course.
as i was just thinking about selling my index...i think i'll keep it now thank you!
i had so much fun with flat to vr mods they are so impresive if the companys taped into these they would make so much money in gamers would be happy win win
"The quest series", ah yes the famous FPS series that every fps was based off of since its release, Quest.
Excellent video.
This is the kind of video that motivates people to get into PCVR.
All we hear these days is negative stories about how VR is dying.
On PC VR will continue thanks to modders even if the worst case scenario happens -> Meta/Sony abandon VR completely.
Great video! I recently got a gaming PC and just got into PCVR ( Previously played Quest 2 and PSVR1/2) so this helps me narrow down what games I'd like to try out. Currently playing Half Life Alex and it's a blast. As soon as I finish it I'm going to try the mods for it as well as play Back Mesa and HL2 😁
Mirror edge OST in the background is nice
Honestly super hyped to see what mods Hellsplit Arena will be. It already feels really good and fun to play on its own.
At risk of being blown up by this community, I'd actually suggest that mods like these represent somewhat of a double edged sword for VR. Before I get into it, I gotta stress that I have a ton of respect for mod makers, and I think the work they're doing is incredible. I don't have anything against them, or the people who play those mods.
So what's the negative edge of the sword? Well, if you're a VR game developer it's already hard to make a profit on VR, especially PC VR. Most VR devs are making games with significantly less resources (budget, people, etc.) than your average flat game (publishers aren't gonna green light a big budget for such a small userbase). Now there's an ever expanding slate of triple-A games getting VR support modded in that dramatically outclass your multi-year passion project VR game in almost every way. And if the modded game has been on the market for a year or more, it probably regularly goes on sale for 75% off, with the mod being free (most of the time).
So VR developers will be working for years to produce games that inevitably cost more, have worse graphics, smaller scope, and less refined campaigns than modded triple-A games. How are they supposed to compete? There are a few VR devs who are talented enough, or had early success, so they might be able to stay afloat in such an environment, but I don't think you could say that about 80% of them. I fear that the increased prevalence and quality of mods will further exacerbate the exodus of VR developers from the PC space, which could have second-order impacts on hardware support and the overall VR market.
Honestly I think the best way to fight this is for VR developers to allow other companies, or individuals, to sell and profit from mods of their VR games (with some sort of financial compensation/profit sharing model). The content mods that hobbyists make for VR games are already incredible, but they'd be much better if people could focus on making them as a full time job. Hell, professional VR studios should be doing this. If I worked at a VR developer in the early stages of making a fantasy game with physics based melee combat, I'd be trying to reach out to the Hellsplit Arena team to license their gameplay, physics, animation, and AI code. Instead of having to spend years trying to reinvent the wheel, we could start where they finished, and focus on iterative improvements and content creation.
I've said it before and I'll say it again, VR developers need to start standing on each other's shoulders if they're ever going to hope to compete with triple-A games. And thanks to flat-to-VR mods and hybrids, that's exactly what they're up against. Furthermore it'd be awesome if the talented content mod makers could get paid directly for their hard work.
Yes, I agree with you to an extent, but its not the mods that are working against the VR devs, its their games. Yes, they have less budget and competition from AAA devs. But as mentioned in the video, a lot of these games are not that replayable or don't offer anything novel or pushes anything forward. Games like Into the Radius or Ghosts of Tabor for example are very successful games, whilst clearly inspired from flatscreen games and thus not novel, stood on the back of other devs and created amazing games that don't need mods.
@@khalilwinzor3727 I definitely agree that most VR games at the moment are lacking in one way or another. Part of that can be attributed to the lack of budget, and for some games it might be a lack of developer talent (for *some* games, there are a lot of very talented people making VR games but not every team is as talented as every other team). VR developers also need to get better at recognizing their limitations so that they can make the best game possible within those limitations.
One of the reasons why I said developers should be licensing their gameplay from existing games that did it well, is so developers can spend their limited time and budget on making bigger, better, more replayable games. It's a lot easier to make a game when you're starting with the gameplay fundamentals already done. Developing your gameplay systems parallel with the content of the game means a lot of scrapping of work. When the gameplay changes as it develops, you might wind up redoing levels and encounters, changing characters, retooling AI, etc. There's a lot of wasted time and resources. This would be lessened by using an established gameplay framework that only needed minor tweaking/refinement.
Aside from this though, I think the mods are *also* working against VR devs. After all, the limitations and failures of VR games are made far more glaring when you put them beside triple-A flat games with well made VR mods. A VR game with a disappointingly short campaign looks all the more inadequate when held up beside the hundreds of hours of content you can get out of a Bethesda game, for example.
VR modded into a game by hobbyists, firstly, can't compare to a true VR port like RE4 where the gameplay, enemy AI and so much else had to be changed to make it truly worth playing it in VR. The majority of VR mods are nothing to be excited about unless you are desperate to use your headset. There's not enough value added, and playing these subpar experiences is for the minority of people, who power on through despite how tiring the experience is compared to flat gaming.
Second, VR mods likely have almost no significant impact on sales for AAA games. Licensing AAA assets will bankrupt the indie devs trying to make a living off of a VR game. It's another matter if the AAA devs/publisher are paying for the port, but it's not worth the cost.
I would argue that independent devs are the ones who are truly innovating and iterating in the VR space. Gamers will have to be patient and keep on buying, while lowering expectations, so that the industry can stay alive and grow. It will take time for hardware to improve and the audience to grow.
EVERY fps should be ported.
Black, Half-life, Dishonored, Deus Ex, Bad Company, the list just Keeps Going
I was here before 50k this is the most high quality channel I have found for Vr you are gonna blow up big trust me
its crazy just how damn many vr mods there are
thanks to Metas cheap headsets and some very dedicated moddeds. VR is truly beginning to thrive a bit
If no one is making a "The long dark" VR mod. Please..... do it!
Someone did start but it never got finished.
Man that would be so good. I think that's the only game that could give me the same atmospheric alone spooky feeling that Into the Radius gave me.
Motion controls are in Far Cry VR since a few weeks. Much faster than expected.
Yes, game is amazing in VR.
Ready or Not VR is game changing!!!!
Modders ALWAYS save things
surprised this video didn't mention Vivecraft, it's a bit of an older mod, but it's still very well made, my only complaint is the size of the blocks being uncomfortably big but that'd be hard to get around
The blocks are just life sized, microsoft confirmed each block to be 1m by 1m large
I've tried it and it's honestly just an extremely uncomfortable experience in VR. There's no way around the ridiculous scale of everything. Even something that appears very slim in game like bamboo becomes like 6 inches thick in VR.
Unfortunately the only way to fix it would be to scale up the player or something, which defeats the entire purpose. Minecraft really only looks good and makes sense on a flat screen imo.
The scale didn't bother me at all, everything seemed to be the size that I thought it would be playing minecraft normally. I had great fun playing vivecraft, especially with some modpacks and nice shaders!
@@TheGeekRexI think ur just mad short
@@nou2769 yeah, its fine on a flat screen, but not really in vr in my opinion, you can resize yourself to around 1.9m tall which makes it a lot better but its still just all big lol
I can’t recommend the motherVR mod for Alien Isolation enough!
Great list. I didn't know Outward had a Vr mod.
I'm hoping the H3VR multiplayer mod gets a bit more polished. I would love to play that with friends.
Really? H3vr would be awesome if it had multiplayer the game has so many gun's.
Bonelab actually has some amazing mods out like a fully functioning helicopter with seats and stuff and MULTIPLAYER called fusion. Physics items and mods are synced and you can pick up your friends and yeet them as rag dolls and it will be receiving quest support aswell . Genuinely the greatest mod I have ever seen for a game like this. There also are some amazing gun mods out and a handful of great campaign mods, like lab works being a boneworks campaign port with fusion support, meaning quest players will be able to play experience the boneworks campaign in multiplayer.
Im going to put some time into Bonelab mods and make a seperate video on it, thanks for the recommendations.
@@virtualinsider while your at it try Bone Z very good cod zombie mod
Dude I dont know about "vr is colapsing" but I know I just got blown away when I first put on the psvr2. Best purchase of my gaming life in the recent years
Amazing stuff, really. Makes me wanna get a VR headset.
I don’t think vr is dying it’s just evolving to becoming more user friendly and portable rather than just for specialist pc enthusiasts with the likes of the psvr 2 , pico and quest and as a result will become more popular - I think vr/ar and holographics is the foreseeable future fir immersion . Can’t understand why 3D went out though ?
"People pretending to be human beings", that's a phrase i never thought i could hear.
As I've only been using VR for last few months - which most of that was just driving Asseto cora comp, race room, dirt rally 2. I played half life alyx, few days back and loved it. Now I'm on the hunt for MORE !! and this vid has showed me loads to try.. Many thanks !! Oh yeah, sub'd liked etc
Ok, "massively muscular orifice" earned yourself a sub 🤣
That weightlifter girl I dated had a MMO. I miss it.
I like the look of the beretta 92fs much more than that modded up g20
Skyrim and Fallout VR are basic? Thats a nice way of saying a total slap in the face
Here's hoping that we won't be waiting too long for VR Starfield. When Skyrim was released it seemed impossible to think you could play the entire game in VR but here we are!