This may be the game to surpass FTL... (Void War)

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • Welcome back to the channel! Today we're checking out Void War, an FTL inspired spaceship management RTS roguelike! Let me know what you think in the comments, and if you'd like to see more!

ความคิดเห็น • 57

  • @connorbell5030
    @connorbell5030 วันที่ผ่านมา +37

    Damn literally thought this was a FTL mod haha

    • @cubiss1273
      @cubiss1273 วันที่ผ่านมา +3

      So does TH-cam apparently. The video is tagged under FTL :D

  • @cubiss1273
    @cubiss1273 วันที่ผ่านมา +18

    I love to see it. It's been over 10 years since FTL release, it's about time for a new game in the genre.
    One issue I would point out is the unreadable font. It adds to the vibe of the game, but it's also the first thing I would mod out of it.

    • @spearmintz1
      @spearmintz1  วันที่ผ่านมา +2

      Yeah, by default there's a sort of "edge smoothing" filter, which I think looks even worse, so I turned it off for the default look. I agree there could be a font that fits the aesthetic, but is a little less muddy.

  • @HumanoidDerpling
    @HumanoidDerpling 12 ชั่วโมงที่ผ่านมา +1

    I love how it seems to be just familiar enough for FTL players to feel comfortable with it, while also having lots of cool features.

  • @Peksisarvinen
    @Peksisarvinen วันที่ผ่านมา +9

    I first saw a picture of this yesterday. Definitely thought it was a mod for FTL or perhaps an offshoot of some kind. Having said that, I definitely don't mind the undeniable similarity. There's room in the gaming space for more games like FTL, considering how there's only ever been the one so far (or two if you want to count Multiverse as a pseudo-sequel). Definitely getting this.

    • @spearmintz1
      @spearmintz1  วันที่ผ่านมา +1

      Agreed, a few changes to make it not quite as copy/paste for some elements, but a 10+ year old game is allowed to be used as inspiration to expand the genre. Liking a lot of the mechanical changes.

    • @KnownAsKenji
      @KnownAsKenji วันที่ผ่านมา

      I feel that, I was hoping for a direct sequel by this point, but having this is also very good.

    • @joseph1981
      @joseph1981 9 ชั่วโมงที่ผ่านมา

      I'd definitely take this over another dozen battle royales or hero shooters lmao
      here's to hoping they add a lot of unique mechanics and systems that ftl never had; making a new ip gives them room to experiment, without it feeling like a modpack for a game that already exists

  • @griffish97
    @griffish97 วันที่ผ่านมา +3

    love that they are leaning into your ships crew potential.

  • @SiberianOldPal
    @SiberianOldPal วันที่ผ่านมา +13

    Looks cool. Have nothing against "repeating" ideas, if that interesting project is already 10 years old and not supported!

    • @spearmintz1
      @spearmintz1  วันที่ผ่านมา +2

      Yeah agreed. I think a few things could be changed to be more unique, but making a spiritual successor to a super old game is very different than just riding hype and releasing a clone within the same year.

    • @NeostormXLMAX
      @NeostormXLMAX วันที่ผ่านมา

      Crying suns was a thing

    • @Whosaneca
      @Whosaneca 12 ชั่วโมงที่ผ่านมา +1

      Trigon: space story was also a thing, tried to iterate on the FTL idea, but it wasn't supported well and had some jank to it, it got an unbelievable amount of hate because it wasn't FTL, and an unbelievable amount of hate because it was similar. Gamers just like to hate I guess. This looks cool, I wish them success, we need more games like this. What if we had so many to choose from like we do MOBA's and Battle Royale games that there is always something new and fun to play? Wouldn't that be wild.

  • @TrueGamer22887
    @TrueGamer22887 วันที่ผ่านมา +5

    I just got it as well! Super fun. Idk if it “surpasses” FTL but it’s a great companion. What’s interesting to me is I saw the devs advertising it on various places, and in general indie spaces people are very dismissive saying “it’s just an FTL ripoff what are you doing pass” and in more FTL focused spaces people are saying “heck yea it’s an actually good FTL ripoff I can’t wait to play it”

    • @joseph1981
      @joseph1981 9 ชั่วโมงที่ผ่านมา +2

      Ftl came out in 2012. Ripoff or not, i need this genre injected directly into my veins, cause lord am i starving for more

    • @TrueGamer22887
      @TrueGamer22887 7 ชั่วโมงที่ผ่านมา +2

      @@joseph1981 agree 100%. I was stoked and it’s very quality. I can understand people being iffy on it being paid when it’s essentially an overhaul mod, but like you said it’s more than a decade later, and IMO it differentiates itself enough. And if anything I think the devs have to worry about games workshop coming for them than anyone that worked on FTL lmao. For a company that built itself on parody and inspiration from other sources their very quick to start a lawsuit

  • @MrSteve0311
    @MrSteve0311 วันที่ผ่านมา +3

    Crying Suns is another extremely good FTL “Clone” that differentiates itself enough to be its own thing. Might be worth checking out.

  • @bobanobahoba1642
    @bobanobahoba1642 วันที่ผ่านมา +2

    Wish I could get into the grimdark atmosphere, I think void war has cool takes on the mechanics from ftl especially being able to choose where you place systems and having missile systems separate from weapons

  • @uguuwuu6882
    @uguuwuu6882 วันที่ผ่านมา +4

    I paid to back the alpha and have played a few runs, here are my thoughts so far. I think most of my issues with the game are things that will be ironed out before the final release of the game. In terms of lore and the core gameplay loop, it's essentially an FTL Warhammer 40k mod.
    Pros: Interesting new crew mechanics and equipment/consumable item systems, hazards aren't as bad as they are in FTL, medbay is a purchasable subsystem that doesn't require power
    Cons: Normal and Torment 1 difficulties are significantly easier than FTL to the point where it takes most of the challenge out of the game and the overall difficulty progression across sectors is less smooth than it is in FTL. Most ships in the first two (out of 6) sectors can't hurt you if you upgrade Shields. The exclusion zone sectors are ridiculously difficult compared to the rest of the game, a sector 2 exclusion zone is harder than the final boss fight.
    Neutral: Enemy ships tend to have higher evasion than in FTL and repair damaged systems much more quickly than in FTL. It takes longer for rooms to vent and for vented rooms to refill with oxygen than in FTL. Crew don't have system skill levels that make them provide bonuses to the systems, there's only a bonus from having the systems manned.

    • @uguuwuu6882
      @uguuwuu6882 วันที่ผ่านมา +2

      There are 12 difficulty options though, so I suppose I just haven't gotten to the harder ones yet. Personally I would have preferred if the difficulty was comparable to FTL out of the box instead of having to win a few runs to unlock the higher difficulty modes, but I suppose it's not a big deal if the higher difficulty modes are around the same difficulty as FTL or higher.

  • @c87young
    @c87young วันที่ผ่านมา +1

    I will be watching this series with great interest.

  • @benwillson1404
    @benwillson1404 21 ชั่วโมงที่ผ่านมา +1

    Keep playing! Seems very interesting

  • @CommunistRainbowdash
    @CommunistRainbowdash 18 ชั่วโมงที่ผ่านมา +1

    16:10 Multiverse also has this functionality for those who want to play the original FTL with it

  • @ximitify
    @ximitify วันที่ผ่านมา +1

    i'm gonna like this one. FTL with a more gritty feelings.

  • @BanditLyfe2471
    @BanditLyfe2471 วันที่ผ่านมา +2

    Holly hell I need to play this, I love FTL I love 40k so this seems like a match made in heaven (the grimdark kind)

    • @KnownAsKenji
      @KnownAsKenji วันที่ผ่านมา +2

      I hope Orcs can ram, I loved doing that in the old 40k space RTS game made 10 or so years ago.

  • @NeostormXLMAX
    @NeostormXLMAX วันที่ผ่านมา +3

    Crying suns is longer has a great story and is also based on ftl

  • @joseph1981
    @joseph1981 9 ชั่วโมงที่ผ่านมา +1

    It's very on the nose, but honestly considering how long it's been since ftl released, i have a pretty high tolerance for gameplay related yoinks. On full release, i would definitely like to see it lean even farther into the grimdark aesthetic, and maybe add in a couple more unique systems. Been too long since a game like ftl was released that lived up to it's predecessor, so at this point im fine with a carbon copy as long as it's good. Definitely gonna be adding this to my wishlist.

  • @cobalt49
    @cobalt49 วันที่ผ่านมา

    Sweet, a Spearmintz video :D Big love, my guy.

  • @SnowyJop
    @SnowyJop วันที่ผ่านมา +4

    I’m kinda fine with a developer lifting mechanics from FTL, just bc FTL is so unique and I would love a sequel but don’t think we’ll ever get one
    Game looks interesting enough tho ill have to see how it plays myself

    • @spearmintz1
      @spearmintz1  วันที่ผ่านมา +2

      Yeah overall I’ve been enjoying it. It seems to come from a “we love ftl and wanna make a new version with content that improves what subset games started”
      There’s no other games “like” ftl really, so I like to see games try it.

    • @connorbell5030
      @connorbell5030 วันที่ผ่านมา +1

      @@spearmintz1 yeah I really enjoyed seeing the different stuff you can do with crew I genuinely feel that was the only thing missing from base FTL which is why I enjoyed multiverse so much just the different types of crew you could get

  • @McPatMan124
    @McPatMan124 วันที่ผ่านมา +1

    This game gave me cataracts.

  • @PhilippLange-g7f
    @PhilippLange-g7f วันที่ผ่านมา +1

    Bro this is litterally just warhammer 40k

  • @turdbergler657
    @turdbergler657 4 ชั่วโมงที่ผ่านมา

    Man I had a friend who would've loved this 😞

  • @johnconway5328
    @johnconway5328 22 ชั่วโมงที่ผ่านมา

    Not a bad Alpha. I'll have to pick it up when it becomes available.

  • @Mattman993
    @Mattman993 วันที่ผ่านมา

    Right off the bat, I’m getting some Risk of Rain vibes
    Not in gameplay of course, just aesthetics

  • @energyipad5566
    @energyipad5566 วันที่ผ่านมา +2

    I feel that this game has a lot of visual clutter. Looks incredible, but there is just so much you can look at, and I don't feel the important stuff is given the proper attention, in this regard at least.

    • @spearmintz1
      @spearmintz1  วันที่ผ่านมา

      Overall I like the details and clutter, adds to the grimdark aesthetic, but I totally agree, it could be toned down/certain aspects like the system bars could be made more clear/larger.

  • @exxon101
    @exxon101 15 ชั่วโมงที่ผ่านมา

    "Consumables are consumable" hmm

  • @playlists987
    @playlists987 วันที่ผ่านมา

    Maybe it's closer to clone bay than med bay? That would explain a directly copied station idea at least.

  • @damionp8615
    @damionp8615 วันที่ผ่านมา

    Im guessing 18:26 when you forced them into combat was slowing them down dissabling engines. Cool little detail but could've been explained better.

  • @haraberu
    @haraberu วันที่ผ่านมา

    It's interesting that they went back to the traditional "you can only move forward" map design (and apparently eliminated fuel as a resource).
    I'm sure they'll redo the Upgrade screen before release, it's a bit too blatant.
    Boarding seems extremely overpowered; you would have been better off crewkilling every fight. (might be that the demo crew is just too strong)
    I don't see any point in the "destroy the shields and return" strategy either, unless enemies know how to vent effectively or has some extremely strong but slow killbot to force a retreat.
    Another thing they lifted from STL is scrap as currency. Nothing wrong with that, but why not use imperial gold coins (because that seems more 40k-flavored) or some kind of rare mineral (like Star Trek's gold-pressed latinum) instead?

    • @spearmintz1
      @spearmintz1  วันที่ผ่านมา

      Yeah it seems they streamlined some things, no fuel and only one resource (missiles) which will become more apparent in later episodes. I actually think I like the change, it differentiates it from FTL, and the additional systems they add are very different from anything FTL has. I definitely realize just how OP boarding is later in the run, it's a very different approach to the overall combat, feels in-universe for a 40k style situation.
      And yeah, scrap definitely should have been renamed, seems like an easy change to make the game feel more unique.

  • @SpicyTake
    @SpicyTake 20 ชั่วโมงที่ผ่านมา

    29:00 uninstall the matrix and it should go into your cargo hold. Then you could sell it.

  • @Doncroft1
    @Doncroft1 วันที่ผ่านมา +2

    This may be leaning a bit too far into imitation to the point of just...copying FTL. Not sure if I like that.

    • @spearmintz1
      @spearmintz1  วันที่ผ่านมา

      Yeah there are a lot of good ideas and improvements, many don't show up till later in this run though. I think with changing a few UI and mechanics it can differentiate itself enough, at first glance it feels very similar!

    • @Doncroft1
      @Doncroft1 วันที่ผ่านมา

      @@spearmintz1 Right down to the low oxygen texture, the position of everything in the UI, and many other things.

  • @Thee_Jadex
    @Thee_Jadex วันที่ผ่านมา

    YOOOO

  • @MentalOffPiste
    @MentalOffPiste วันที่ผ่านมา +1

    Assumed rip off, if its good tho ill give it a go, there is some intresting divergences...

    • @spearmintz1
      @spearmintz1  วันที่ผ่านมา +1

      Keep watching future episodes, there are definitely more unique ideas that I discover!

  • @bmwofboganville456
    @bmwofboganville456 วันที่ผ่านมา +4

    Visually too much of a blatant rip off.

    • @Doncroft1
      @Doncroft1 วันที่ผ่านมา

      Yeah...

  • @dropinota
    @dropinota วันที่ผ่านมา

    I think it's too similar to be a stand alone, if they wanted to make this a mod I'd be all for it. Also the tutorial is way to long, I much prefer how FTL had next to no tutorial.