Houdini | VDB Morph SDF | Node Bible Quick Tips

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 11

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 2 ปีที่แล้ว +1

    really helped thanks

  • @orientaxis
    @orientaxis 2 ปีที่แล้ว +1

    Dang
    Thanks man

  • @Elysium.4D
    @Elysium.4D 6 หลายเดือนก่อน

    for me as soon as on the second frame it switched to prev frame the whole mesh disappears

  • @sebastianlivingston
    @sebastianlivingston 8 หลายเดือนก่อน

    hi @cgforge and thank you very much for your tutorials. I'm following all the steps but I keep on getting this error: " The following grids have a narrow band width that is less than 3 voxel units: surface " even tho I have 3 voxel and used a vdb activate to expand. You know what it can be?

    • @cgforge
      @cgforge  8 หลายเดือนก่อน

      Hmm I don't know what that doesn't work. Try doing a volume slice to see what it looks like. Perhaps there'll be some clues there

  • @fabiosobrin6648
    @fabiosobrin6648 ปีที่แล้ว +1

    How would this work with an animated mesh?

    • @cgforge
      @cgforge  ปีที่แล้ว +1

      I haven't tried that yet, but it ought to try following the animated mesh at each iteration

  • @MrJobertson
    @MrJobertson 2 ปีที่แล้ว

    Cheers, how would you suggest solving the axe problem? Which method would you use in that case?

    • @cgforge
      @cgforge  2 ปีที่แล้ว

      Ideally by doing it the 'ol fashioned way - use some particles/smoke, motion blur, and make it snappy.

  • @DarkEgo2468
    @DarkEgo2468 2 ปีที่แล้ว +1

    Morph in by steps. Get the inside morph by getting the intersection of the shapes. Morph down to this shape from one of the initial shapes then up to the other.

    • @cgforge
      @cgforge  2 ปีที่แล้ว +1

      Great idea! Thanks for sharing