tbf, the roll has 450ms of s. This game isn't so much about frame tight precision as it is about complex pattern learning. Unaceptable nonetheless, but I thought I would add anyways.
Pattern learning falls apart when you can’t read properly due to unpredictable frame cadence, if the frame rate was locked it would be more process oriented where you react on reads and knowledge of patterns instead of having to overly rely on pattern knowledge
At least PureDark's FSR 3 mod and the FPS unlocker (through er-patcher) exists now. Getting a smooth framerate with both together, and I'd gladly trade the game's own multiplayer functionality for that.
And probably will never change with everyone up in FROM's butt blindly praising them with perfect 10/10s and sending death threats to the rare critic who dares not to.
@@omarcomming722 I disagree. While From still seems to be dropping the ball here with Elden Ring, the opposite is Armored Core 6. Uncapped FPS, no hitching or stuttering, amazing level design, ultrawide support. Ask DF. They couldn't stop talking about how amazing the PC port of AC6 was. And the kicker is that it uses the same game engine that Elden Ring uses - The Elden Ring game engine.
@@noureb3833 it's pretty common for studios to reuse the same engine across generations, adding technology and features as they go. Doing big streaming open worlds is hard, unreal still struggles with it and epic has a lot more engineering to throw at the problem.
I don't think this is an engine issue, this is simply an optimisation issue. A lot of engines have existed for many decades that don't have these issues. At the end of the day, its just code that allows the developer to make something, its up to the developer to decide how to best use the code. Simply I don't believe the developers are using the engine in the best way they possibly could.
@SOF006 These guys are from Japan. Crunch and extensive labor is the issue. They want the game out on hands as soon as possible. All developers have figured out, it's okay to release a broken game now. Millions of people will still play it and call it a masterpiece, day one! Edit: The devs are over worked. Upper Bandai Namco wants the game out ASAP. Investors are impatient.
You can use Special K to unlock the frame rate and add the DLSS mod. Special K automatically disables EAC and online, so you can't get banned for it. Special K also has a bunch of other great features, like the best frame rate limiter out there and it also adds Reflex to the game, so you get much lower input latency.
@@EVPointMaster Even though mods work, they take away all online features like messages/coop which are big parts of the game you get banned for 180 days if EAC detects any mod while you are online
PS4 Pro version on PS5 is still the way to go. Crazy how in 2 years nobody at FromSoft thought “hey maybe we should just lower resolution a bit and hit 60fps”.
Honestly. When I saw that In the patch notes but not a single note about performance Improvements or even plans for performance Improvements it really pissed me off. I never had RT enabled, and my performance was still trash.
Reminds me of Game Freak (only From Soft makes better games). No matter how much money they make, they seemingly don't care to invest in actually making their games run well.
Worse yet it doesn't seem dependent on GPU. You can test it in the area near the walking mausoleum in Consecrated snowfield. Fps drops to floor because of countless and constant particle effects.
@@varshoee They fixed most of the major issues the game had at launch but it still has shader compilation and traversal stutter that will never go away. Not to mention stuttering when there are heavy particle effects on screen which cannot be solved by more powerful hardware because the engine itself cannot handle them. The game also crashes to desktop far too often for something that's been out for two years and there are certain areas where you can make it crash almost on command.
So the PS4 Pro version running on PS5 is the only stable one... Which is hilarious because that's the unintentional result of how backwards compatibility on console works and all the versions Fromsoft optimized themselves have bad performance lmao.
It does help vindicate Sony's approach to PS4 back compat on PS5. Some people went after them versus Xbox's well-marketed "smart delivery," but I have to say that I prefer having the ability to let PS4 versions of games run as PS4 versions when I want to.
@@Zackasaur1917 Its actually trade offs here. Just for Elden Ring here. On PS, you can freely chose to play PS4 and PS5 version. However, the save files are separate, and you can only sync PS4 saves to PS5, not the other way around. So if you have new progress on PS5, you cannot port them back to PS4. Why do I mention this? Because on Xbox, progress in Xbox Series and One are automatically synced in Elden Ring, cross gen, anything done in Series X, can be continued on the One, vice versa.
Although if you have a VRR capable display to me it’s a very smooth experience both on PS5 and Series X. I have Elden Ring on both systems but have so much more progress on Series X, vrr really saves the day on both systems to me. But i understand that if you really need that 60fps then the ps4 pro version on ps5 is a great option. But current consoles and vrr is a great option too
@@ccloakand there are in my knowledge no last gen game that runs better with Xbox one x code. It's the only elden ring where the PS4 version has excellent performance and not so bad image quality.
@@fcukugimmeausername The prior generation settings are simply lowered settings. There is no magic optimization that they can work on to make it run faster. They would need to build a fundamentally a different engine from the ground up to make a difference, but then they would have to scrap all their work done so far.
I don't get why a studio that makes such good games doesn't have good, competent engineers. Surely it cannot be for lack of money, the disregard they show shadows almost all other studios.
assuming the problem here is incompetent engineers that cant "figure it out" is ignorant. im sure many of the technical people working on these games are just as frustrated about the decisions that led to this point, which were certainly out of their hands
Fromsoft is a relatively small studio. Yes Elden Ring sold amazingly well, but the engine is not going to change between base game and DLC. Hopefully we’ll see a bigger improvement on their next game now that they have proven to be able to move a lot of games
Its baffling to me that games with "good engineers" are usually boring af cash grab micro transaction hellscapes. Rather have a game run poorly thats full of love and soul vs american diversity quota looter shooter lootbox nonsense
Its baffling to me that games with "good engineers" are usually boring af cash grab micro transaction hellscapes. Rather have a game run poorly thats full of love and soul vs american diversity quota looter shooter lootbox nonsense
As a PC player, I have to say that the optimisation of this dlc is not up to par (even compared to the base game), in the final boss there would be one move where the game would drop from 60 to 22fps, it doesnt even seem like my pc (5800x3D and 7900xt) is proving too slow because my gpu usage or cpu usage doesn't increase. It seems to be an engine issue... really good dlc though.
@@ramrodbldm9876 It takes time and effort to progress in the game to the point you can access the DLC. He made it easier for them, maybe they lost their progress. What's your problem?
Nothing’s really changed. The best way to get 60fps is still to play the PS4 version on a PS5, just like what happened with the base game. Can’t believe they actually had the audacity to add ray-tracing to Elden Ring when the game already suffered from bad performance before that. One thing I don’t care about in FromSoftware’s games is their engine. They’ve been using the same damn outdated engine since the original Demon’s Souls on PS3. Just imagine Elden Ring had the same frame rate, fidelity, and load times as Demon’s Souls Remake, I would cry. That game is optimized so incredibly well and looks utterly gorgeous. Even Lies of P runs and looks great, even though it had a lot of random texture popup which happens often with those Unreal Engine games for some reason.
Even that is not really working. I am having fun (I wasn’t, but then I beat bosses and was… welcome to Elden Ring), but there were immediately framerate issues in the PS4 version on PS5 walking into the Shadow Lands Between. The boss at the dungeon on the west side of the first zone had huge stutters and frame drops every time it used abilities with a lot of effects to them.
@@ScyrousFX Yeah, Demon’s Souls Remake runs like a dream and I love that there’s even a filter to make it look like the original Demon’s Souls’ atmosphere. A lot of visual options in that game and flawless 60fps. It’s stubbornness on FromSoftware’s part. They for some reason take great pride in still using this engine, and I’m not really sure why, considering it’s either not very good or their optimization skills are awful. Guess it’s a comfort zone thing. Great art direction is the only reason their games still look good, but then you’re constantly being reminded of how much better these games could look if the engine they were using was more modern.
@@ScyrousFXit didn't wipe anything, it lost its soul, Japs are just bad at optemizing their games. Look at square Enix, and all other Japanese studios. The only guy that always does the best is Kojima. Rest of them just doesn't care about Fps.
@@97alexk Honestly the current gen consoles have the capability to lock at 60 I have no doubt, they’ve done it before, but as you say it’s optimization.
Hope someone puts this video on Miyazaki's desk. Love their games but the lack of basic technical features/refinement is kind of embarrassing (no DLSS in 2024 for instance?).
I was upset that helldivers 2 didn't have dlss as well. It's 2024 every game should have DLSS especially if a game is unreal engine since it has a toggle plug in.
@@itsprod.472 There's genuinely no reason not to include DLSS, FSR, and Xess. If a game is on Unreal, add TSR as well. It requires so little effort relatively and is completely worth it since games tend to be so unoptimized anyhow
I'm just confused that they offered ultrawide support and a 120fps option in Armored Core VI, but couldn't be bothered to offer that in Elden Ring. Hell, we could even say the same for Dark Souls 3 and Sekiro, as well.
I hadn't been playing the game for a while, loaded my savegame and everything was looking good. Then after a few seconds the pillarbox overlay turned on, and I got a little sad.
I’m guessing they have different teams working for each game like many other game devs. But yeah that’s so bizarre. Granted Elden Ring came before ACVI but even then it should have had a performance mode at launch
@@itsprod.472 I dunno, performance has been an issue since Demon's Souls. And possibly before, but that's the first I played. Not to be rude but From just can't do performance/tech properly (or I should really say "doesn't do it properly" because if they really cared about it they could hire the right or just more people). Proper frame pacing would be a start. Add a 30, 40 and attempted 60 fps option and console players would be nigh on golden.
@@levthederg It'd almost be funny if it wasn't detrimental. They made a concious choice to add pillarboxing, knowing it would not only restrict ultrawide users but actively negatively impact their performance. That's a level of "whatever, we don't care, they'll buy it anyway" I find hard to fathom.
Unironically the best version to play. I just installed yesterday out of curiosity. Locked 60fps. No dips. Insanely smooth experience. And no noticeable difference in image quality. But i cant bring myself to grind again on the PS4 version. Also after the DLCs last boss, im done. Done with ER. Never touching it again. It took my will to live.
@@seanmcbay They do but considering they need a profile each on PlayStation, Xbox, and PC that have beaten Mohg and Radahn and level 120+ it's just easier to borrow someone else's. It's not like other reviewers where they just need the game beaten on one device.
@@Kougeruits not a waste of time because its easy to develop for, you really dont need to excuse a company's lazyness. Just like how SMTVV got a pretty decent UW implementation just by adding some UE commands.
Genuinely pisses me off how most critics completely avoid the abysmal technical state and obvious balancing issues when heaping praise on these games. Thank you DF, this is very relevant information for consumers
Because they're not there to advise consumers, they're there to get clicks from rabid fans who are just looking to see their game praised. If they say anything, in come the death threats. You can even see some of these primates in the comments around here.
I think in this case the game is still so damn fun and good that it's easy to not hurt the review grade because of the performance. For the majority of players it's not enough to ruin the experience. And being I play PS4 app on PS5 the game gets a 10 from me
Completely agree. I always get flak for digging From out for being absolutely pathetic when it comes to the tech in their games, but if they could get their games running/looking like Demon's Souls Remake, we'd all be winners. And yeah, reviewers barely ever mention this, even though for me the way a game looks and runs can be extremely important.
There's a whole boatload of decisions that were made with the PC version that just don't make sense. I'm glad Alex was harsh in his criticism. It's a fantastic game and a fantastic DLC. But the technical problems have... Tarnished it. Oh, and FFS add some upscalers, FROM. Jesus.
@@JohnDoe-pu5gk There's absolutely a great story, if you're willing to read Item descriptions. Some of it is left to interpretation. But, that's part of what makes it great.
The final boss is a performance catastrophe. It's dropping to like 35fps during certain attacks on a 3070 when the rest of the game is locked to 60, I'm honestly amazed it's even playable on XBOne/PS4.
yeah. I just gave up. From Soft game always taught us to overcome any difficulties by "getting good" quite literally. Can beat a boss? get better build. learn their moves. But this? can't deal with this bullshit. he can stay right there, not worth my time anymore. I thought it was only me, maybe my pc was getting kinda old, getting weaker, but that's not the case. We've all been experiencing the same problems. It's just unacceptable. One of the only FromSoft L, but such a huge one. I wanted to enjoy the bosses. the game itself is fine, difficult but i enjoyed every last bit of it, but i just can not have fun at all with the last boss. and i already know they wont be fixing anything.
They can. They just choose not to. They need to stop with this near 4k dynamic crap in games that can’t handle it and give us the option to cap at like 1080-1440p (depending on what is needed to maintain 60).
@@huntertipton6197 Runs great on my 4 year old PC capped at 1440p 60fps. Zero issues. It's probably dynamic res garbage, underpowrered console CPU, and DF forgetting to update Windows/drivers. This game is amazing and the minor fps drops are a complete non-issue.
At this point From's technical incompetence has become borderline insulting. A studio this successful should easily be able to hire the support they need to conquer these issues. Hell they could even reach out to someone like Blue Point to ask for advice, since BP was able to release a more polished version of From's own game. There's just no excuse.
the pc issues are't even technical incompetence, its straight up apathy. mods just alter a few lines through hex edit for unlocked framerate and ultrawide
or get a porting house for the PC version or get in touch with a tech consultancy/custom engine builder like the forge or get a title sponsored by AMD or NVidia or switch from their own tech to Unreal
@@baggern FromSoft shipping a game on Unreal is legit nightmare fuel. You think their games are poorly optimized now, but with the power of Stutter Engine 5 they'll only unleash a whole new level of unoptimization that may even become unsafe for human consumption.
While I respect Fromsoft's mastery in art over raw horsepower, this is inexcusable when it comes to SIMPLE PERFORMANCE. This is not something that can be excused no matter the pedigree they receive.
Ideally with 25M units sold, they could find some money somewhere to beef up the technical side of the studio. That doesn't seem to be the case though. Maybe dealing with poor framerates and timings is a part of the Miyazki-Soulsborne challenge? All of his games prominently feature it. It seems like something he really cherishes and he simply will not release a game that doesn't utilize it heavily.
I can't believe I'm going to give credit to Dark Souls 2 but people are right when they say it's by far the best performing Souls game, like that has pretty much zero issues on PC and last gen consoles. I can imagine Yui Tanimura is just as frustrated about the technical issues as much as fans are.
I bet that technical bad performance is calculated in the game being challenging and hard. Especially on PC! Let's see who are the real hardcore players! LOL
Finally, someone is taking From Software to task for their inexcusable PC ports since review outlets are total cowards about this kind of stuff and/or completely ignore the woeful state of FS PC ports. No game this messy technically deserves a 10/10 just because it's really fun. I still have to play offline due to no Ultrawide support yet not a peep from the press or anyone really besides the one true critical voice these days, Digital Foundry. Imagine the massive outcry if a small number of console users had to choose between 1/3 of their screen being black barred or playing online. There's no excuse for this considering a mod for UW was available less than 24 hours after Elden Ring's launch in 2022. From Software just doesn't give a fuck because nobody dares criticize the number 1 or 2 critical darling studio.
The irony is that the game actually renders in ultrawide natively, and then renders the black bars on top... They do it intentionally because they believe it's a competitive advantage in PvP. It's goofy and I wish they'd adhere to basic standards of support for PC games
@@klementineQt Source? I believe you that the game might be rendered on ultrawide, and then put black bars o top, but for PvP reasons? Like, this games have never being balanced arround pvp
@@erickr199 There's a good few threads in the /r/ultrawide subreddit from 2 years ago where people reported it and screenshotted the game before the black bars rendered. It's also noted that enemies are animated at a reduced framerate outside the 16:9 center so it's likely something they specifically tuned for optimization since they planned on adding the bars. There is, of course, a mod that removes the black bars, but that requires disabling anti-cheat, so you can't play online unless you use the Seamless Coop mod also (this is how I play). As for the competitive integrity aspect of the decision being made, that's pretty much just speculation based on the fact they also enforce locked 60fps (they also kick you from online play if your framerate is too low). I don't think they've ever made an official statement on the matter, but their track record with continuing to enforce these locks/obstacles game after game implies there's some intention. And I don't believe that it's performance considering that the game literally still renders in the background instead of properly reducing the render resolution. If I'm not mistaken, Dark Souls III treats it exactly the same. Ironically, PVP is the only multiplayer in Armored Core VI, and that game supports 120fps and ultrawide, so the entire thing is just extremely baffling.
Imagine if any of the game companies that are not part of the circlejerk's list-of-good-companies did this. Most people are irrational and tribalistic and their opinion of things is mostly worthless
From-software just don't learn anything about ports or performance. They are still clowns in that regard even all these years later after DS1 terrible pc port.
I have a beefy 4090 rig and the issue is simply that Fromsoft cannot optimize their games. Whether its the engine or the design I have no idea but it's never going to be in the cards for them
You gotta wonder about the integrity of that company, made SOOO much $$$ from Elden Ring, and after such a long time the DLC comes out with the SAME performance issues as the base game and they haven't fixed base game performance all this time as well.
Not suprising to see From Software are still the most technically inept AAA developer around. Stopped playing 2 hours after starting waiting for the game to improve
I had to disabled their vsync and apply Nvidia one with triple buffering and turn off RT to get a constant experience on a 4090 and 13900k, its wild they haven't fix this issue yet
What’s the issue with their V-Sync? I get consistent framerate and frame pacing on my PC. I get some small drops here and there in the DLC but nothing seemingly weird VSync wise? Also how do you even disable it since there’s no option for it?
@MerryBlind for whatever reason, when I had their vsync on it, it was causing tearing and a added a bit more stuttering. You can use the Nvidia control panel to override their vsync
@@litmcgee Weird. I know one of my friends just had an issue like that on his setup because he was using multiple monitors and a TV and wanted to play the game on the TV. However, his monitors had G-Sync while his TV didn’t, and the TV was not the primary display in Windows. Changing the TV to primary to have the game launch directly on it fixed the tearing problem. Letting you know in case it might help you out!
At some point, people will lose all patience. They will wonder where all these record profits and sales are going. From Software doesn't seem to care at all, since they know their fanbase will buy anything they put out. They make good games but are technically unacceptable, and many other studios get ripped on for the same issues. Sega and Capcom all are heavily investing the money they make, with their engines and supporting new features. Why is it so hard for From to do the same? It is honestly disrespectful to their players and their game design, that is unforgiving yet lacks responsiveness. When you have a huge publisher like Bandai Namco, and are making more money than most Western and Japanese studios, these technical issues are unacceptable.
Will they? People rightfully complained about the performance issues of the game on Steam and gave it a Mixed rating and overnight the FromSoftware fanboys brigaded the comments and turned it back to Positive while also mocking and putting clown emoji awards on all the negative comments. The community these games have fostered is utter garbage and they will never change, nor will FromSoftware when they have a clown army like this defending them every time.
i get solid 60fps at 1440p max settings on my 6800 and im fine with it of course i would like to get 120fps but i don't see problem at playing games like elden ring at 60fps
So here's my story I had a Ryzen 2700 with 16GB of 3200Mhz Ram and an RX 580 8GB and Gen3 Sabrent M.2. I played Elden Ring up to six months ago before uninstalling it. 1080p/ High settings. And the traversal stutter was BRUTAL. A few months ago I bought a mate's B550 mobo and 32GB of 3600Mhz Ram. Upgraded the CPU to a 5700X. Same RX 580 GPU. Same M.2. Fresh install with the new DLC. Most the traversal stutter is gone now? Still get the millisecond freezes during gameplay but that laggy thing where your horse would slow down and then speed up to catch up in frames drove me crazy before...But it's mostly gone now. I have no explanation for it. My mate has a Ryzen 7700X and 3060Ti and he's seen no improvement. He still gets that horse slow down/speed up malarky. It really is a weird one on my end.
@@MaxIronsThird I got the mobo and Ram for very cheap, so upgraded the CPU whilst I was at it. Sold my old mobo, ram and cpu. The upgrade cost me @£50-60 and the motherboard has a lot more bells and whistles than the old one, such as an extra M.2 slot, USB type C, 2.5GB Ethernet and more PCIe lanes.
@@DirransRL My latest guess is maybe it's an antivirus thing. I've changed antivirus since then and he hasn't. He also hasn't done a completely fresh install, just downloaded and updated, which I recommended to him.
For PS5 VRR, is leaving it on 'Automatic' fine or do you have to force it for games that don't support VRR? Because what I don't understand is how you are supposed to know if the game supports VRR on PS5 or no.
It depends on the game. The forcing is for unsuported games, and it may do something or nothing all the same. To verify if engaged either way, your TV may have an info head-up that display the exact framerate. It may not be completely apparent how to activate it though. You may need to dig through menus, or worse, the manual. For example with my TV, an LG, it's displayed by mashing a green button rapidly several times. ;D
After testing, VRR with Elden Ring doesn't activate if you don't force it. I guess the only way to know if a game supports VRR is if the developper announces it or by testing. But it's kinda weird for a console, where you expect everything to just work, to have to tweak this setting depending on each game. As it's unchecked by default, some people might think that VRR is activated whereas, depending on the game, it might not be.
For anyone who have the 0 fps drop, I fixed it by turning off my wireless mouse. I can reproduce the stutter everytime I turn it off or on. Maybe it's another device for you, buy it seems the game doesn't like you changing devices during gameplay.
Also xbox app. I don't know how but It interferes with the game. I uninstalled it and solved most of the freezes but not the fps drops caused by the engine nothing we can do
The performance is even worse in the Rauh area of the game. I have loved the DLC so far, but I'd be lying if I said I wasn't disappointed in the lack of optimization improvements since release.
So my question is: FromSoftware should be aware of all these unoptimized issues by now. How come they have not implemented easy fixes like lowering the dynamic resolution caps or fixed 30 FPS caps for quality/ray-tracing on consoles? Their effort on the DLC is awesome, so how come they aren’t putting those same efforts on technical performance? Especially since videos like this are obviously pointing these issues out? What concerns me is potential new ports of Elden Ring. This is a shoe-in for the Switch 2, but do we really want a lazy and poorly-optimized port on the new Nintendo system?
For anyone wondering, the ps4 version on ps5 is the best performance-wise, however it still drops frames, hitches, freezes and crashes. Let's hope that patches will improve the situation. 🤞
Playing PS4 version in my PS5 and after many many hours haven't experienced a single hitch, crash, and frame drops are rare. Maybe there's something wrong with your PS5.
From Software - god-tier game designers, absolutely horrible engineers. No developer that sells as many game copies as they do should have games held together with Elmer's Glue and Scotch tape.
@@hollyc5417nah, they’re one of the biggest studios in the industry now, there are no excuses anymore. Elden Ring could easily run in stable 60fps if they invest a little bit of time and money. But unfortunately they’re everybodys darling right now and just get away with it
Yeah, I wonder what is causing the game to freeze for a couple of seconds and then speed up. I have Elden Ring installed in both Windows 11 and Fedora 40 (Linux) and it does not happen in Linux. When I play it in Windows, that is constantly happening and I have 7900 XTX, 5900X and 32 GB RAM.
I, and other people, have noticed that these massive stutters coincide with the device manager refreshing itself. Loads of suggested fixes, none work so far (short of a fresh windows install)
On Xbox Series X the Divine Beast boss fight has some seriously unacceptable hitches/frame spikes. I haven't progressed much further yet but i don't expect this is going to get any better.
I bought the PS4 game to playnitnon on PS5 and it was worth losing my saved game, it runs smoother than my 4080 rig, since it never falls under the vrr window 🔥
I re-watched Alex's launch coverage. Two years later, no performance improvements despite selling 25 million copies of the game. Crazy. The developers really need to update this game and fix these problems on all platforms.
Yes, people have been saying they "need" to fix these issues for two years. The problem is that they never "needed" to. It still sold millions despite performance issues. The DLC is the highest-rated, most-sold DLC ever, even with these performance issues. So they don't "need" to do anything
No camera motion blur on console, especially in Q and RT mode is a crime. As is the lack of a 30 fps cap and a stable RT mode that doesn't drop midfight.
Yep, LFC helps a lot when playing on Series X on a 120fps display with VRR. Been playing on my LG G3 with Series X and at the very least the frame pacing is fine. I really feel those deep dips, but if the frame pacing is fine I can at least get through it. The one area that did not have good frame pacing was the abyssal woods. It's horribly optimized with terrible hitching on consoles.
I really wish PS5 had the low frame compensation! Still loving the game though. Also someone should reach out to FromSoft to see if they can get a job fixing these issues lol!
I'm playing on a Legion Go with medium settings, 1080p capped to 30fps, and using Lossless Scaling to double the fps to 60. It's still 30fps input lag but it looks like 60fps. If I drop to Low/medium settings, I can turn RT on low and still see 60fps...on a handheld! It's madness. It drains battery like crazy but if you have an attached power bank, you can play like this for at least 4 hrs straight.
@@StutzTheLazy I did not like DS1, but Elden ring much more different in terms of pacing, which I prefer. Sekiro was a completely different game. Well, there's bound of be an audience however small they are.
I don't like how transparency is rendered in their game engine. Many dots/strange noise pattern appear, which is noticeable even at high resolutions. At low resolutions, the grass field generally turns into mush. It seems to me that this unpleasant effect first appeared in Sekiro. This is why the graphics in Dark Souls 3 seem much better to me, because rendering quality is identical across all picture.
Considering how they sabotaged DS3 YEARS after launch (without fixing anything in DS3). Elden Ring will forever be a horrible game to play. Heck it might even get worse over time cough cough DS3 ever since the servers came back online
Great video! I appreciate your technical expertise! Companies really should smooth these technical issues out. It makes the game experience so much worse than it could be. When people buy these games, they are getting glitchy games which is not a great product. No one wants glitchy entertainment or media that is not a good experience.
I have a 12700K and 4090. When playing the base game I can play basically locked at 60FPS in 4K with all settings maxed including ray tracing. Majority of the time at least. When I switch to the DLC though I have all kinds of frame rate issues. Especially if I have ray tracing on.
Regarding the 0 FPS hitching, I found in my case that my Logitech G502 wireless mouse going to sleep/waking up is the root cause. There's something questionable in the Elden Ring engine around device handling when the mouse disconnects/reconnects that I have never seen in a game before, super frustrating.
Alex, check if the vsync issue also appears when you switch power plan to high performance. It could be caused by the CPU constantly throttling due to hitting the fps cap.
@@theoutsider934 One does not exclude the other, I did notice similar behaviour in Death Stranding where the vsynced fps would hover around the 55fps while without vsync it would go into the 80. Cause in my case was that the CPU would step down due to the low cpu load, but that stepping down caused stutters every time leading to a lower average fps. Setting power plan to high performance locks the CPU at max frequency and this alleviated the issue completely.
CPUs don't throttle that way, at least not enough to drop framerate entirely. The default Windows balanced power plan might cause small stutters with framerate limiters when a game is exceedingly light on CPU usage, but it shouldn't drop from 60 fps to 50 fps and stay there. RTSS' framerate limiter has an option to disable "passive waiting" which fixes microstutters and improves frametimes in those low CPU usage situations, at the cost of more power usage.
@@TexelGuy The small stutters cause the average fps reading to go to ~55 as a lot of frames have higher frame times which leads to lower average fps reading.
The technical makeup of this patch makes no sense to me, my GPU load remains at 30-45% but CPU load can be as low as 1-2% with fps dropping to 44-45 in certain areas. Also, full screen mode is bugged for me, it has continuous stutter on camera movement but playing on borderless windowed fixes it somewhat.
I'm still on base-PS4. The DLC/patch have made load times significantly longer, the Dancing Lion boss has fps drops and stutters. Overall, frame-rate is worse (more sub-30/frame-pacing issues). I found a situation, involving a wickerman-thing despawning, that makes the frame-rate go to single-digits. All-in-all, it's fantastic. You're really not experiencing the full challenge unless you play on last-gen machines. I'm even thinking about getting an O.G. Xbox One to get the full experience.
@@Calvin_Coolage It is still broadly playable though, and only the one boss had noticeable performance dips. Still better than the base game on XB1/1S.
Set my PS5 to 2K, turned quality on and ray~tracing off, and it’s played very smoothly. I do have VRR though. Visually, I’m not seeing much difference between 2K and 4K.
Changing to 1080 actually does nothing on PS5. The internal resolution remains the same, as do the system load then. If Elden Ring was on PS3 though, it may give a few frames.
@@mbsfaridi Well, it's sort of a confusing term. But 1440p would then be more accurately called 2.5K as it sometimes is. Because the width of that is most common about 2500 pixels. The wider use of this probably came after 4K was a marketing term I suppose. While 2K is not exactly 1080 either, it is much closer to what was typically meant by that for digital cameras and cinema., than 1440. In cinema they usually measure the width of the screen primarily, and for TV the height. So it got confusing when 4K all of a sudden did the same with TV. And so many started calling the old HD 2K, because at least it was somewhat correct and made the distinction clearer for consumers. "So twice as good.. ok I take one!" :)
@@AltCutTV Oh, I though it was because 4K is (or close to) 4 times the pixels of 1080p, not just becasue horizontal or vertical resolution. Thanks! Damn marketing 😡
@@mbsfaridi Haha yeah, they should probably just have called it 4X or continued the abstract relative terms from before (HD, FHD, QHD) if wanting something short and "cool" sounding. But I suppose the logical extension then would have been "QFHD" ;D But I suppose 4K gives a similar enough desired four times FHD/1080 impression. 1080p to 2160p maybe sounded like only twice as good to marketing. At least they are again consistent with 8K. Should anyone ever care about that.
As someone who really suffers with jitter and frame pacing issues, I wish fromsoft would give a 30fps frame cap for quality mode or lower the resolution targets on console. Honestly kind of a shame my option for their games to not make me sick is to play PS4 versions…
@@MaxIronsThird That's sadly also true. Bloodborne is locked to 30 fps, but it never runs on consistent 30 either. It drops to 20 fps often. It never got a PS5 patch so you can't do anything about the performance.
Before I watch this, can anyone tell me if they kept this video free of spoilers? Like is anything shown apart from what was shown in the big trailers?
Theyve gotten extremley lazy with their PC ports since Dark Souls Remastered. And months later they finally optimized it. ER base game same situation even their console optimization is starting to suck. Dark souls 3, sekiro and previous games it never had a major optimization problem. A game with dated graphics should NOT be this poorly optimized. They relized they can get away with low effort now because they have a large majority of their fanbase that doesnt objectivly critisize them and dismisses most criticism. In terms of the DLC itself its amazing.
Watching this video, I was shocked by how bad the stuttering was - until I realised my PC was doing some hard work in the background and simply struggled to decode the video 😅
Man I really wanted to buy this game for PC and try the expansion but this isn't worth the headache. I wonder if it's a lack of skill, resources, or desire for all these shortcomings on PC performance. Either way it's very frustrating and much like Jedi Survivor, Dead Space, and Dragons Dogma 2. I'll skip this one. Why one more reward for low quality work.
I don't notice many hitches in-game. Running at 5k/max settings/no RT. Certainly nothing game breaking. DF are just overdramatizing the issues because they're bad at these games.
I was getting traversal stutters on PC making it not very smooth. Turning down settings helped some, but did not alleviate the issue. However, once I disabled EAC anti-cheat it runs sooooooooo much better. I also didn't need to turn down settings anymore, I can crank it back up. I blame the anti-cheat doing shit in the background causing those traversal stutterings. I don't care for PVP or anything like messages in these games so playing fully offline is not a downside for me. Now I can enjoy the game with much better performance.
If anyone else on Linux (not steam deck) is getting crashes fighting the furnace golems or talking to Ymir, just turn your graphics settings down. IDK why but sometimes 100% GPU usage causes freezes/crashes.
For a series known to punish anything but frame-tight execution, it's mind-boggling how optimization isn't more of a priority.
tbf, the roll has 450ms of s. This game isn't so much about frame tight precision as it is about complex pattern learning.
Unaceptable nonetheless, but I thought I would add anyways.
@@iurigrangeither way, big frame drops and stutters can throw off a player’s rhythm
Pattern learning falls apart when you can’t read properly due to unpredictable frame cadence, if the frame rate was locked it would be more process oriented where you react on reads and knowledge of patterns instead of having to overly rely on pattern knowledge
Yeah, it’s kind of pathetic really.
@@iurigrang Final boss has an attack that has literally frame perfect roll timings so
Cliffs Notes
Console: Same as launch, no improvements
PC: Same as launch, no improvements
There was never a chance for anything different, a thoroughly incompetent studio in terms of performance and tech.
At least PureDark's FSR 3 mod and the FPS unlocker (through er-patcher) exists now. Getting a smooth framerate with both together, and I'd gladly trade the game's own multiplayer functionality for that.
And probably will never change with everyone up in FROM's butt blindly praising them with perfect 10/10s and sending death threats to the rare critic who dares not to.
Fromsoft Programming Skills: No improvement.
@@omarcomming722 I disagree. While From still seems to be dropping the ball here with Elden Ring, the opposite is Armored Core 6. Uncapped FPS, no hitching or stuttering, amazing level design, ultrawide support. Ask DF. They couldn't stop talking about how amazing the PC port of AC6 was. And the kicker is that it uses the same game engine that Elden Ring uses - The Elden Ring game engine.
From Software's engine needs to gitgud
Engine his ps3 engin upgraded for ps4 Xbox One
@@noureb3833 it's pretty common for studios to reuse the same engine across generations, adding technology and features as they go. Doing big streaming open worlds is hard, unreal still struggles with it and epic has a lot more engineering to throw at the problem.
I don't think this is an engine issue, this is simply an optimisation issue. A lot of engines have existed for many decades that don't have these issues. At the end of the day, its just code that allows the developer to make something, its up to the developer to decide how to best use the code. Simply I don't believe the developers are using the engine in the best way they possibly could.
@@SOF006 Bethesda says hi :)
@SOF006 These guys are from Japan. Crunch and extensive labor is the issue. They want the game out on hands as soon as possible. All developers have figured out, it's okay to release a broken game now. Millions of people will still play it and call it a masterpiece, day one!
Edit: The devs are over worked. Upper Bandai Namco wants the game out ASAP. Investors are impatient.
From Software's toughest boss? Frame rate.
and camera adjusment
Frame time, frame rate, stutters, camera animation, locked to 60, poor visuals (the game looks 8 years old)
And stuttering destroying any i-frames during an important dodge....
Sorry, still not as hard as gravity
Elden ring runs 60fps at 1440p max settings on my pc what is more than enough to game like elden ring
I'm still suprised that we still have a 60 fps cap and no DLSS, but we have Raytracing for some reason.
You can use Special K to unlock the frame rate and add the DLSS mod.
Special K automatically disables EAC and online, so you can't get banned for it.
Special K also has a bunch of other great features, like the best frame rate limiter out there and it also adds Reflex to the game, so you get much lower input latency.
i guess 25 million copies sold and this what we get. Not enough money to implement these features?
@@EVPointMaster Even though mods work, they take away all online features like messages/coop which are big parts of the game
you get banned for 180 days if EAC detects any mod while you are online
@@kiney4473 ERSS2 mod. Just drop the files and press home key. No online though.
And the Ray tracing implementation is half baked with it not covering everything it should
PS4 Pro version on PS5 is still the way to go. Crazy how in 2 years nobody at FromSoft thought “hey maybe we should just lower resolution a bit and hit 60fps”.
and the grass. That freaking grass kills fps on the "High" preset
It's not the resolution though....
Hilarious how you have to play a last gen version to even get decent performance
It’s just bad optimisation in general. Bad programming
The ps4 version of the game still drops frames on ps5, but only in very specific or rare instances for me
FromSoftware's response to their broken RT is to "turn it off" 🤦🏻♂
All those millions of copies sold and they can't be bothered to fix issues
Nobody can defend their laziness
@jhamer18 fr. Fromsoft has amazing game designers making games that define the generation but it's so bad from a technical perspective
Their RT implementation is so bad it shouldn't have been added to the game to begin with.
Honestly. When I saw that In the patch notes but not a single note about performance Improvements or even plans for performance Improvements it really pissed me off.
I never had RT enabled, and my performance was still trash.
@@John-coreyet all the fanboys do.
A game that sold 25 millions plus the DLC sales and From Software still don't know how to make their games run properly.
Huge sales sent a very clear message that gamers don't mind crummy performance. Kinda sad.
Reminds me of Game Freak (only From Soft makes better games).
No matter how much money they make, they seemingly don't care to invest in actually making their games run well.
I think seikro has good performance?
@@somebodyelseathome On pc only (with nuances)
@@KingfishWatch its 4k 60 on ps5
another issue that a lot of the new bosses have VFX heavy effects on their attacks that can cause consistent frame drops.
Worse yet it doesn't seem dependent on GPU. You can test it in the area near the walking mausoleum in Consecrated snowfield. Fps drops to floor because of countless and constant particle effects.
that was a problem on the base game as well, anytime a dragon used a flame attack the fps would tank
Yeah, the final boss drops my FPS to 10 per second on the second phase. It's really bad. I legitimately struggle to see what's going on.
Yep, DF didn't even test the bosses so most people won't know about the bosses issue.
Ye the final boss is unplayable on the series x
Can't tell you how many comments/reviews have said they don't see any of these issues - thank you so much for your updates.
These people never see any issues. I bet they'd play ark and say it's a perfect 60 for them yep
I did not play DLC but the base game ran perfectly fine for me after patches on my 8 year old PC(GTX 1080 and 4790K).
@@varshoee They fixed most of the major issues the game had at launch but it still has shader compilation and traversal stutter that will never go away. Not to mention stuttering when there are heavy particle effects on screen which cannot be solved by more powerful hardware because the engine itself cannot handle them. The game also crashes to desktop far too often for something that's been out for two years and there are certain areas where you can make it crash almost on command.
@@varshoeecan it run on 2060?, you have a high end card from pre RTX generation
@@anonymousinfinido2540 Yes it can. max settings 60FPS at up to 1440P resolution.
So the PS4 Pro version running on PS5 is the only stable one... Which is hilarious because that's the unintentional result of how backwards compatibility on console works and all the versions Fromsoft optimized themselves have bad performance lmao.
It does help vindicate Sony's approach to PS4 back compat on PS5. Some people went after them versus Xbox's well-marketed "smart delivery," but I have to say that I prefer having the ability to let PS4 versions of games run as PS4 versions when I want to.
@@Zackasaur1917 Its actually trade offs here. Just for Elden Ring here. On PS, you can freely chose to play PS4 and PS5 version. However, the save files are separate, and you can only sync PS4 saves to PS5, not the other way around. So if you have new progress on PS5, you cannot port them back to PS4. Why do I mention this? Because on Xbox, progress in Xbox Series and One are automatically synced in Elden Ring, cross gen, anything done in Series X, can be continued on the One, vice versa.
Although if you have a VRR capable display to me it’s a very smooth experience both on PS5 and Series X. I have Elden Ring on both systems but have so much more progress on Series X, vrr really saves the day on both systems to me. But i understand that if you really need that 60fps then the ps4 pro version on ps5 is a great option. But current consoles and vrr is a great option too
@@ccloakand there are in my knowledge no last gen game that runs better with Xbox one x code. It's the only elden ring where the PS4 version has excellent performance and not so bad image quality.
Why would they waste their time implementing a RT mode on these consoles instead of spending time improving the frame rate mode?
You can't improve the frame rate so why spend time on it?
@@avatarion But they can, as evidenced by running the prior generation settings.
@@fcukugimmeausername The prior generation settings are simply lowered settings. There is no magic optimization that they can work on to make it run faster. They would need to build a fundamentally a different engine from the ground up to make a difference, but then they would have to scrap all their work done so far.
Baffling,indeed
@@avatarionthe game is simply badly optimised. It’s got last gen graphics and should easily run at a locked 60 at higher settings even
I don't get why a studio that makes such good games doesn't have good, competent engineers. Surely it cannot be for lack of money, the disregard they show shadows almost all other studios.
assuming the problem here is incompetent engineers that cant "figure it out" is ignorant. im sure many of the technical people working on these games are just as frustrated about the decisions that led to this point, which were certainly out of their hands
Fromsoft is a relatively small studio. Yes Elden Ring sold amazingly well, but the engine is not going to change between base game and DLC.
Hopefully we’ll see a bigger improvement on their next game now that they have proven to be able to move a lot of games
I think it's got more to do with Miyazaki being really hesitant to fire his engineers even if they're not the best at what they do.
Its baffling to me that games with "good engineers" are usually boring af cash grab micro transaction hellscapes. Rather have a game run poorly thats full of love and soul vs american diversity quota looter shooter lootbox nonsense
Its baffling to me that games with "good engineers" are usually boring af cash grab micro transaction hellscapes. Rather have a game run poorly thats full of love and soul vs american diversity quota looter shooter lootbox nonsense
As a PC player, I have to say that the optimisation of this dlc is not up to par (even compared to the base game), in the final boss there would be one move where the game would drop from 60 to 22fps, it doesnt even seem like my pc (5800x3D and 7900xt) is proving too slow because my gpu usage or cpu usage doesn't increase. It seems to be an engine issue... really good dlc though.
Lmao
Yeah it’s actually quite pathetic how bad the frame rate is in some areas on pc.
Bro im on the same shit but with a 3070. This comment makes me fucking scared.
@@seki1434 I was mostly CPU bottlenecked, you should be okay.
@@ItsIcedDonut nothing to do with bottleneck gpu usage drops during that move like crazy
Glad I could be of help! Nice to see my beautiful character in action 😂
Yea cause they need ppls accounts instead of buying it for themselves. You're a yes man in every fashion
@@ramrodbldm9876 It takes time and effort to progress in the game to the point you can access the DLC. He made it easier for them, maybe they lost their progress. What's your problem?
@@ramrodbldm9876 I think it's perfectly reasonabe to not want to grind a game for 100+ hours to just do a technical analysis
@@albinodino5050 I agree totally.
@@ramrodbldm9876 they are not reviewing the game but only the technical aspect so its fair that they need not grind 100s of hours
Nothing’s really changed. The best way to get 60fps is still to play the PS4 version on a PS5, just like what happened with the base game. Can’t believe they actually had the audacity to add ray-tracing to Elden Ring when the game already suffered from bad performance before that.
One thing I don’t care about in FromSoftware’s games is their engine. They’ve been using the same damn outdated engine since the original Demon’s Souls on PS3. Just imagine Elden Ring had the same frame rate, fidelity, and load times as Demon’s Souls Remake, I would cry. That game is optimized so incredibly well and looks utterly gorgeous. Even Lies of P runs and looks great, even though it had a lot of random texture popup which happens often with those Unreal Engine games for some reason.
It is genuinely laughable how a 2020 remake from Bluepoint Games wipes the floor with a 2022 game from THE soulsborne studio.
Even that is not really working. I am having fun (I wasn’t, but then I beat bosses and was… welcome to Elden Ring), but there were immediately framerate issues in the PS4 version on PS5 walking into the Shadow Lands Between. The boss at the dungeon on the west side of the first zone had huge stutters and frame drops every time it used abilities with a lot of effects to them.
@@ScyrousFX Yeah, Demon’s Souls Remake runs like a dream and I love that there’s even a filter to make it look like the original Demon’s Souls’ atmosphere. A lot of visual options in that game and flawless 60fps.
It’s stubbornness on FromSoftware’s part. They for some reason take great pride in still using this engine, and I’m not really sure why, considering it’s either not very good or their optimization skills are awful. Guess it’s a comfort zone thing. Great art direction is the only reason their games still look good, but then you’re constantly being reminded of how much better these games could look if the engine they were using was more modern.
lies of p was the most optimized game I played in recent memory. and it was genuinely great game.
@@ScyrousFXit didn't wipe anything, it lost its soul, Japs are just bad at optemizing their games. Look at square Enix, and all other Japanese studios. The only guy that always does the best is Kojima. Rest of them just doesn't care about Fps.
The weirdest thing is they won't even put a mode in the ps5 version that uses ps4 graphical settings. Like why?
Im quite sure the ps5 can keep locked 60 fps with the quality settings it have. Maybe slightly lesser. Its just simple bad optimisation
Because From Software.
Exactly it's kinda baffling, I don't even have a 4k TV, Just let me play at 1080 end of story.
@@97alexk Honestly the current gen consoles have the capability to lock at 60 I have no doubt, they’ve done it before, but as you say it’s optimization.
@@bluejay4812 if demons souls remake runs in stable 60fps 1440p i expect from elden rings ps3 graphic 120fps to be honest with you.
Hope someone puts this video on Miyazaki's desk. Love their games but the lack of basic technical features/refinement is kind of embarrassing (no DLSS in 2024 for instance?).
I was upset that helldivers 2 didn't have dlss as well. It's 2024 every game should have DLSS especially if a game is unreal engine since it has a toggle plug in.
@@xFaZebRuTaLx And unlocked frame rate.
Heck every game in these last 3 years should have support for any type of upscaler especially PC ports
@@itsprod.472 There's genuinely no reason not to include DLSS, FSR, and Xess. If a game is on Unreal, add TSR as well. It requires so little effort relatively and is completely worth it since games tend to be so unoptimized anyhow
DLSS is a meme, if I wanted my game to look shimmery and blurry I'd just use TAA lmao
I'm just confused that they offered ultrawide support and a 120fps option in Armored Core VI, but couldn't be bothered to offer that in Elden Ring. Hell, we could even say the same for Dark Souls 3 and Sekiro, as well.
I hadn't been playing the game for a while, loaded my savegame and everything was looking good. Then after a few seconds the pillarbox overlay turned on, and I got a little sad.
@@dystopiawanderer Yup happened to me as well back when I had an ultrawide.
I’m guessing they have different teams working for each game like many other game devs. But yeah that’s so bizarre. Granted Elden Ring came before ACVI but even then it should have had a performance mode at launch
@@itsprod.472 I dunno, performance has been an issue since Demon's Souls. And possibly before, but that's the first I played. Not to be rude but From just can't do performance/tech properly (or I should really say "doesn't do it properly" because if they really cared about it they could hire the right or just more people).
Proper frame pacing would be a start. Add a 30, 40 and attempted 60 fps option and console players would be nigh on golden.
@@levthederg It'd almost be funny if it wasn't detrimental. They made a concious choice to add pillarboxing, knowing it would not only restrict ultrawide users but actively negatively impact their performance. That's a level of "whatever, we don't care, they'll buy it anyway" I find hard to fathom.
I’ll stick to the ps4 version on ps5
Finally a guy with brain!!!😊👍🏻
Unironically the best version to play. I just installed yesterday out of curiosity. Locked 60fps. No dips. Insanely smooth experience. And no noticeable difference in image quality. But i cant bring myself to grind again on the PS4 version. Also after the DLCs last boss, im done. Done with ER. Never touching it again. It took my will to live.
I want to see what the PS5 Pro does with these unlocked fps games
what happen to my ps5 save data?
It´s not locked tho. Even that has has some drops.
Shoutout to the guys who allowed DF to use their profiles on both consoles. Because of you guys we got this awesome vid!
Do the DF guys not play these kind of games?
More than likely haven't hit the requirements needed to play the dlc as he explained. Especially not for all consoles @@seanmcbay
@@seanmcbay consider that getting into the dlc requires beating mohg and radahn. at that point you're at least 2 /3rds into the game usually
@@seanmcbay They do but considering they need a profile each on PlayStation, Xbox, and PC that have beaten Mohg and Radahn and level 120+ it's just easier to borrow someone else's. It's not like other reviewers where they just need the game beaten on one device.
No DLSS, UltraWide and 60+ fps is really insulting after making billions on the base game
FROM definitely didn't make billions from Elden Ring.
nobody complained about it, so they don't care. They did the same thing with Dark Souls 3
A reason why I don’t buy it.
Less than 3% of people use ultra wide. It's a waste of time to develop for it, especially in a multiplayer game where it gives advantage
@@Kougeruits not a waste of time because its easy to develop for, you really dont need to excuse a company's lazyness. Just like how SMTVV got a pretty decent UW implementation just by adding some UE commands.
Genuinely pisses me off how most critics completely avoid the abysmal technical state and obvious balancing issues when heaping praise on these games. Thank you DF, this is very relevant information for consumers
Because they're not there to advise consumers, they're there to get clicks from rabid fans who are just looking to see their game praised. If they say anything, in come the death threats. You can even see some of these primates in the comments around here.
I think in this case the game is still so damn fun and good that it's easy to not hurt the review grade because of the performance. For the majority of players it's not enough to ruin the experience. And being I play PS4 app on PS5 the game gets a 10 from me
Don't criticize From Software! Sweaty nerds will get angry!
Completely agree. I always get flak for digging From out for being absolutely pathetic when it comes to the tech in their games, but if they could get their games running/looking like Demon's Souls Remake, we'd all be winners. And yeah, reviewers barely ever mention this, even though for me the way a game looks and runs can be extremely important.
@@E_DUBBLE Nobody calls games apps.
There's a whole boatload of decisions that were made with the PC version that just don't make sense. I'm glad Alex was harsh in his criticism. It's a fantastic game and a fantastic DLC. But the technical problems have... Tarnished it. Oh, and FFS add some upscalers, FROM. Jesus.
I was glad to hear him get a bit mad as well. Giving a bit of an actual voice to the rest of us, not that I think From will care.
@@dystopiawanderer I really wish they would start caring... Some of us care about great performance, as well as a great story.
@@hatchetman3662Great story? 😂
@@JohnDoe-pu5gk There's absolutely a great story, if you're willing to read Item descriptions. Some of it is left to interpretation. But, that's part of what makes it great.
Game is amazing, we really dont care
The final boss is a performance catastrophe. It's dropping to like 35fps during certain attacks on a 3070 when the rest of the game is locked to 60, I'm honestly amazed it's even playable on XBOne/PS4.
To be fair, it isn't playable. Last gen never even reaches 30fps. Constantly below that.
yeah. I just gave up. From Soft game always taught us to overcome any difficulties by "getting good" quite literally. Can beat a boss? get better build. learn their moves. But this? can't deal with this bullshit. he can stay right there, not worth my time anymore. I thought it was only me, maybe my pc was getting kinda old, getting weaker, but that's not the case. We've all been experiencing the same problems. It's just unacceptable. One of the only FromSoft L, but such a huge one. I wanted to enjoy the bosses. the game itself is fine, difficult but i enjoyed every last bit of it, but i just can not have fun at all with the last boss. and i already know they wont be fixing anything.
DF covered both versions at launch.
The PS4 version is playable, much like Dark Souls 3 was. Base Xbox One version is very much a disaster.
The dlc is fantastic, but I guess I was naive hoping that some of the improvements seen in ac6 would trickle back here.
Next Game. Recently I played Armored Core For Answer on PS3 and its amazing how far Fromsofts in house tech has come.
But just wait till you witness the glory in Even Older Ring
All of the problems come down to the DLC being open-world, the area with the worst performance are the one with the most verticality
Lol at fantastic, it's mid at best just like the base game. The Souls games that come before it are way better, even Lies of P is better than er.
@ni9274 Yeah the massive boring mostly empty open world with copy-pasted trash mob enemies am I right?
This is really unacceptable no matter how you look at it. They are drowning in money, and they release a turd like this?
Yeah, disappointing
They just can’t get that 60FPS lock right….even in 2024.
They can. They just choose not to. They need to stop with this near 4k dynamic crap in games that can’t handle it and give us the option to cap at like 1080-1440p (depending on what is needed to maintain 60).
@@huntertipton6197 Runs great on my 4 year old PC capped at 1440p 60fps. Zero issues. It's probably dynamic res garbage, underpowrered console CPU, and DF forgetting to update Windows/drivers. This game is amazing and the minor fps drops are a complete non-issue.
At this point From's technical incompetence has become borderline insulting. A studio this successful should easily be able to hire the support they need to conquer these issues. Hell they could even reach out to someone like Blue Point to ask for advice, since BP was able to release a more polished version of From's own game. There's just no excuse.
the pc issues are't even technical incompetence, its straight up apathy. mods just alter a few lines through hex edit for unlocked framerate and ultrawide
exactly, they can't keep getting away with this!
or get a porting house for the PC version
or get in touch with a tech consultancy/custom engine builder like the forge
or get a title sponsored by AMD or NVidia
or switch from their own tech to Unreal
@@baggern FromSoft shipping a game on Unreal is legit nightmare fuel. You think their games are poorly optimized now, but with the power of Stutter Engine 5 they'll only unleash a whole new level of unoptimization that may even become unsafe for human consumption.
While I respect Fromsoft's mastery in art over raw horsepower, this is inexcusable when it comes to SIMPLE PERFORMANCE. This is not something that can be excused no matter the pedigree they receive.
Ideally with 25M units sold, they could find some money somewhere to beef up the technical side of the studio. That doesn't seem to be the case though.
Maybe dealing with poor framerates and timings is a part of the Miyazki-Soulsborne challenge? All of his games prominently feature it. It seems like something he really cherishes and he simply will not release a game that doesn't utilize it heavily.
It's not money it's definitely decisions that they are fine with making. Wether it's management or their publisher/parent company
@@yourlocalhuman3526 They are counting on PS5 Pro and when the console will come out they will steal the old Nvidia slogan ... lol
The game sold 25M in this state. Why bother fixing it?
I can't believe I'm going to give credit to Dark Souls 2 but people are right when they say it's by far the best performing Souls game, like that has pretty much zero issues on PC and last gen consoles. I can imagine Yui Tanimura is just as frustrated about the technical issues as much as fans are.
I bet that technical bad performance is calculated in the game being challenging and hard.
Especially on PC! Let's see who are the real hardcore players!
LOL
Wish they'd just do a 1080p performance mode
Finally, someone is taking From Software to task for their inexcusable PC ports since review outlets are total cowards about this kind of stuff and/or completely ignore the woeful state of FS PC ports. No game this messy technically deserves a 10/10 just because it's really fun. I still have to play offline due to no Ultrawide support yet not a peep from the press or anyone really besides the one true critical voice these days, Digital Foundry. Imagine the massive outcry if a small number of console users had to choose between 1/3 of their screen being black barred or playing online. There's no excuse for this considering a mod for UW was available less than 24 hours after Elden Ring's launch in 2022. From Software just doesn't give a fuck because nobody dares criticize the number 1 or 2 critical darling studio.
The irony is that the game actually renders in ultrawide natively, and then renders the black bars on top...
They do it intentionally because they believe it's a competitive advantage in PvP. It's goofy and I wish they'd adhere to basic standards of support for PC games
@@klementineQt Source? I believe you that the game might be rendered on ultrawide, and then put black bars o top, but for PvP reasons? Like, this games have never being balanced arround pvp
@@erickr199 There's a good few threads in the /r/ultrawide subreddit from 2 years ago where people reported it and screenshotted the game before the black bars rendered. It's also noted that enemies are animated at a reduced framerate outside the 16:9 center so it's likely something they specifically tuned for optimization since they planned on adding the bars. There is, of course, a mod that removes the black bars, but that requires disabling anti-cheat, so you can't play online unless you use the Seamless Coop mod also (this is how I play).
As for the competitive integrity aspect of the decision being made, that's pretty much just speculation based on the fact they also enforce locked 60fps (they also kick you from online play if your framerate is too low). I don't think they've ever made an official statement on the matter, but their track record with continuing to enforce these locks/obstacles game after game implies there's some intention. And I don't believe that it's performance considering that the game literally still renders in the background instead of properly reducing the render resolution. If I'm not mistaken, Dark Souls III treats it exactly the same.
Ironically, PVP is the only multiplayer in Armored Core VI, and that game supports 120fps and ultrawide, so the entire thing is just extremely baffling.
Imagine if any of the game companies that are not part of the circlejerk's list-of-good-companies did this. Most people are irrational and tribalistic and their opinion of things is mostly worthless
From-software just don't learn anything about ports or performance. They are still clowns in that regard even all these years later after DS1 terrible pc port.
This video has made Alex my favorite person at DF.
I have a beefy 4090 rig and the issue is simply that Fromsoft cannot optimize their games. Whether its the engine or the design I have no idea but it's never going to be in the cards for them
What CPU and RAM you got? I wanna know if upgrading RAM will help
@@lukeoreilly464 I have a 5800X3D and 32 gigs of ram and the game still runs like shit. More ram isn't gonna help imo.
@@fullmetal_3961 Yeah I've pretty much the same specs, 5800X and 32GB of RAM, although my RAM is 3200MHz which leaves some room for improvement
You gotta wonder about the integrity of that company, made SOOO much $$$ from Elden Ring, and after such a long time the DLC comes out with the SAME performance issues as the base game and they haven't fixed base game performance all this time as well.
Agree.
Not suprising to see From Software are still the most technically inept AAA developer around. Stopped playing 2 hours after starting waiting for the game to improve
You must enjoy life so much lmao...lame
It probably wont improve. So u should just continue playing. Just be sure to turn off that god awful ray tracing.
Not to be "that guy" but the name of the og map is the lands between. Limgrave is just the first of like 6 regions on the map
Got news: you are that guy already
Are you planning to do a video on the new “Beyond Good and Evil” 20th anniversary remaster?
I still very much enjoy playing this on my PS5 with the PS4 version for a solid lock at 60fps
I had to disabled their vsync and apply Nvidia one with triple buffering and turn off RT to get a constant experience on a 4090 and 13900k, its wild they haven't fix this issue yet
What’s the issue with their V-Sync? I get consistent framerate and frame pacing on my PC. I get some small drops here and there in the DLC but nothing seemingly weird VSync wise? Also how do you even disable it since there’s no option for it?
@MerryBlind for whatever reason, when I had their vsync on it, it was causing tearing and a added a bit more stuttering. You can use the Nvidia control panel to override their vsync
@@litmcgee Weird. I know one of my friends just had an issue like that on his setup because he was using multiple monitors and a TV and wanted to play the game on the TV. However, his monitors had G-Sync while his TV didn’t, and the TV was not the primary display in Windows. Changing the TV to primary to have the game launch directly on it fixed the tearing problem.
Letting you know in case it might help you out!
Yeah, you know that makes sense. I am running a muti monitor set, and I will try that out!
and they never will fix it.
If there's something strange
In your game engine
Who ya gonna call?
Bluepoint Games
😂😂
-adds needless nipple piercings and changes the art style of the original game-
@@pandaraph womp womp
At some point, people will lose all patience. They will wonder where all these record profits and sales are going. From Software doesn't seem to care at all, since they know their fanbase will buy anything they put out. They make good games but are technically unacceptable, and many other studios get ripped on for the same issues.
Sega and Capcom all are heavily investing the money they make, with their engines and supporting new features. Why is it so hard for From to do the same? It is honestly disrespectful to their players and their game design, that is unforgiving yet lacks responsiveness. When you have a huge publisher like Bandai Namco, and are making more money than most Western and Japanese studios, these technical issues are unacceptable.
Will they? People rightfully complained about the performance issues of the game on Steam and gave it a Mixed rating and overnight the FromSoftware fanboys brigaded the comments and turned it back to Positive while also mocking and putting clown emoji awards on all the negative comments. The community these games have fostered is utter garbage and they will never change, nor will FromSoftware when they have a clown army like this defending them every time.
i get solid 60fps at 1440p max settings on my 6800 and im fine with it of course i would like to get 120fps but i don't see problem at playing games like elden ring at 60fps
@@anonymous16472If your eyes aren't bothered by the massive stuttering this game has then I can't see how 60fps cap could bother you.
@@gaetanoisgro6710 i need atleast 120fps in competetive games like call of duty but for games like elden ring i feel like 60fps is enough
@@gaetanoisgro6710 many people aren't getting stutters. Have the overlay up, and maintain a smooth 60 lock. Flat 16.67 frame times.
The art direction in this game looks incredible. It looks like a painting with its dramatic horizons.
The art direction in this "slide-show"..
So here's my story
I had a Ryzen 2700 with 16GB of 3200Mhz Ram and an RX 580 8GB and Gen3 Sabrent M.2. I played Elden Ring up to six months ago before uninstalling it. 1080p/ High settings. And the traversal stutter was BRUTAL.
A few months ago I bought a mate's B550 mobo and 32GB of 3600Mhz Ram. Upgraded the CPU to a 5700X. Same RX 580 GPU. Same M.2. Fresh install with the new DLC.
Most the traversal stutter is gone now? Still get the millisecond freezes during gameplay but that laggy thing where your horse would slow down and then speed up to catch up in frames drove me crazy before...But it's mostly gone now.
I have no explanation for it. My mate has a Ryzen 7700X and 3060Ti and he's seen no improvement. He still gets that horse slow down/speed up malarky.
It really is a weird one on my end.
you upgraded your entire platform to the same platform but slightly higher tier parts?
@@MaxIronsThird I got the mobo and Ram for very cheap, so upgraded the CPU whilst I was at it. Sold my old mobo, ram and cpu. The upgrade cost me @£50-60 and the motherboard has a lot more bells and whistles than the old one, such as an extra M.2 slot, USB type C, 2.5GB Ethernet and more PCIe lanes.
Huh, ran the game fine at 900p on my I5 9600k and RX 580.
My new R7 7700X and RX 7800XT hasn't seen a stutter on the DLC
@@DirransRL My latest guess is maybe it's an antivirus thing.
I've changed antivirus since then and he hasn't. He also hasn't done a completely fresh install, just downloaded and updated, which I recommended to him.
@@JohnnyOrgan maybe. I barely allow Windows Defender the time of day.
Performance should definitely be considered before giving this game an award DLC.
nah.
Even with these issues elden ring is better than anything else out there
@@hollyc5417and that's exactly why they get away with smh
@@elpinguino6934Consoomer brainrot 😂
The grass pop-ins when you load in on PS5 have been very jarring.
For PS5 VRR, is leaving it on 'Automatic' fine or do you have to force it for games that don't support VRR? Because what I don't understand is how you are supposed to know if the game supports VRR on PS5 or no.
You have to force it. I don't know if there's any indication of VRR support in PS5, I don't have it
It depends on the game. The forcing is for unsuported games, and it may do something or nothing all the same. To verify if engaged either way, your TV may have an info head-up that display the exact framerate. It may not be completely apparent how to activate it though. You may need to dig through menus, or worse, the manual.
For example with my TV, an LG, it's displayed by mashing a green button rapidly several times. ;D
After testing, VRR with Elden Ring doesn't activate if you don't force it. I guess the only way to know if a game supports VRR is if the developper announces it or by testing. But it's kinda weird for a console, where you expect everything to just work, to have to tweak this setting depending on each game. As it's unchecked by default, some people might think that VRR is activated whereas, depending on the game, it might not be.
To demand so much of the player, frame pacing can’t be an issue
PS4 version on PS5 and i'm still getting frame drops in some areas.
But it's still the best way to go.
For anyone who have the 0 fps drop, I fixed it by turning off my wireless mouse. I can reproduce the stutter everytime I turn it off or on. Maybe it's another device for you, buy it seems the game doesn't like you changing devices during gameplay.
That must be one heck of a bloated mouse driver. "Dedicate one CPU core to mouse." :)
Also xbox app.
I don't know how but It interferes with the game. I uninstalled it and solved most of the freezes but not the fps drops caused by the engine nothing we can do
@@giuseppevattimo47You mean Xbox Game Bar? Or the xbox game pass thingy?
@@Hatemx1 the xbox game pass the xbox app, also the gamebar
Both of them
The performance is even worse in the Rauh area of the game. I have loved the DLC so far, but I'd be lying if I said I wasn't disappointed in the lack of optimization improvements since release.
So my question is: FromSoftware should be aware of all these unoptimized issues by now. How come they have not implemented easy fixes like lowering the dynamic resolution caps or fixed 30 FPS caps for quality/ray-tracing on consoles?
Their effort on the DLC is awesome, so how come they aren’t putting those same efforts on technical performance? Especially since videos like this are obviously pointing these issues out?
What concerns me is potential new ports of Elden Ring. This is a shoe-in for the Switch 2, but do we really want a lazy and poorly-optimized port on the new Nintendo system?
Putting effects on medium solved most of the weird frametime hitching issues on my pc: 12700K rtx3090. There’s still some traversal stutter though..
For anyone wondering, the ps4 version on ps5 is the best performance-wise, however it still drops frames, hitches, freezes and crashes. Let's hope that patches will improve the situation. 🤞
it will not, they basically only do balancing patches and ocasionally fix some gamebreaking glitch, it always has been like this
Never had a single crash, 540 hours on PS4, 156 on PS5
@@jakeislavic3024good. Its all that really needs to be done anyways
Playing PS4 version in my PS5 and after many many hours haven't experienced a single hitch, crash, and frame drops are rare. Maybe there's something wrong with your PS5.
I'm mostly talking about DLC content. Base game runs just fine.
17:54
it seems that this invisible stuttering can be fixed by going windowed full-screen mode instead of full-screen
From Software - god-tier game designers, absolutely horrible engineers. No developer that sells as many game copies as they do should have games held together with Elmer's Glue and Scotch tape.
garbage take.
@@hollyc5417nah, they’re one of the biggest studios in the industry now, there are no excuses anymore. Elden Ring could easily run in stable 60fps if they invest a little bit of time and money. But unfortunately they’re everybodys darling right now and just get away with it
@@hollyc5417 You are right, games should be lazily optimized.
Yeah, I wonder what is causing the game to freeze for a couple of seconds and then speed up. I have Elden Ring installed in both Windows 11 and Fedora 40 (Linux) and it does not happen in Linux. When I play it in Windows, that is constantly happening and I have 7900 XTX, 5900X and 32 GB RAM.
I, and other people, have noticed that these massive stutters coincide with the device manager refreshing itself. Loads of suggested fixes, none work so far (short of a fresh windows install)
On Xbox Series X the Divine Beast boss fight has some seriously unacceptable hitches/frame spikes. I haven't progressed much further yet but i don't expect this is going to get any better.
It also noticeably micro stutters on ps5, it’s actually very consistent on certain attacks
I bought the PS4 game to playnitnon on PS5 and it was worth losing my saved game, it runs smoother than my 4080 rig, since it never falls under the vrr window 🔥
@@yonkocommander5531it's a good thing Sony launched a PS4 Pro last generation so we are not stuck on PS4 graphics when playing back compat
the final boss has a few attacks where im pretty sure the fps goes into the 10's for like 1 second
It only gets worse. Some areas will have you permanently in 40fps range.
I re-watched Alex's launch coverage. Two years later, no performance improvements despite selling 25 million copies of the game. Crazy. The developers really need to update this game and fix these problems on all platforms.
for me the base game was stable pre patch to the DLC. Now its back to shit optimization.
Yes, people have been saying they "need" to fix these issues for two years. The problem is that they never "needed" to. It still sold millions despite performance issues. The DLC is the highest-rated, most-sold DLC ever, even with these performance issues. So they don't "need" to do anything
At this point I'm inclined to believe that Miyazaki wrote like half the engine himself on his days off
No camera motion blur on console, especially in Q and RT mode is a crime. As is the lack of a 30 fps cap and a stable RT mode that doesn't drop midfight.
With that Godskin theme quietly playing in the background, I wasn't sure at first whether it was merely part of the video or a serious case of PTSD.
Gamers: Hey FromSoftware, Whats your opinion on performance optimization.
FromSoftware: We don't believe in that.
truly thank you to both people who gave their copies for this analysis ❤️
11:36 also on Xbox with a 120hz display, the VRR range is even wider. The minimum range become 20fps instead of 40fps.
Yep, LFC helps a lot when playing on Series X on a 120fps display with VRR. Been playing on my LG G3 with Series X and at the very least the frame pacing is fine. I really feel those deep dips, but if the frame pacing is fine I can at least get through it. The one area that did not have good frame pacing was the abyssal woods. It's horribly optimized with terrible hitching on consoles.
I really wish PS5 had the low frame compensation! Still loving the game though. Also someone should reach out to FromSoft to see if they can get a job fixing these issues lol!
I'm playing on a Legion Go with medium settings, 1080p capped to 30fps, and using Lossless Scaling to double the fps to 60. It's still 30fps input lag but it looks like 60fps. If I drop to Low/medium settings, I can turn RT on low and still see 60fps...on a handheld! It's madness. It drains battery like crazy but if you have an attached power bank, you can play like this for at least 4 hrs straight.
Alex, Tom, thank you.
I forgot about freezes by disabling e-core and hyperthreading, I end up playing on an 8/8 cpu instead of 24/32 and the game runs perfectly smoothly
Seriously, does the gaming community cut way too much slack for FROMSOFTWARE? Imagine any other studio pulling off stuff like that!
Cus the games are way too fun for the technical issues to matter much to most people.
@@artemisDev I'm surprised people aren't getting tired of the formula - I've started with DS1 and ER had me bored to tears!
Fanboys gonna fanboy.
@@StutzTheLazy I did not like DS1, but Elden ring much more different in terms of pacing, which I prefer. Sekiro was a completely different game. Well, there's bound of be an audience however small they are.
Bugthesda: "Uh, yeah those guys are definitely the worst!"
I don't like how transparency is rendered in their game engine. Many dots/strange noise pattern appear, which is noticeable even at high resolutions. At low resolutions, the grass field generally turns into mush. It seems to me that this unpleasant effect first appeared in Sekiro. This is why the graphics in Dark Souls 3 seem much better to me, because rendering quality is identical across all picture.
Considering how they sabotaged DS3 YEARS after launch (without fixing anything in DS3). Elden Ring will forever be a horrible game to play. Heck it might even get worse over time
cough cough DS3 ever since the servers came back online
Remind me of what happened please? I only have vague memories of it
Great video! I appreciate your technical expertise! Companies really should smooth these technical issues out. It makes the game experience so much worse than it could be. When people buy these games, they are getting glitchy games which is not a great product. No one wants glitchy entertainment or media that is not a good experience.
From software are so incompetent at coding lmao, it has been the case for years but it still amazes me
It is a bad joke.
I have a 12700K and 4090. When playing the base game I can play basically locked at 60FPS in 4K with all settings maxed including ray tracing. Majority of the time at least. When I switch to the DLC though I have all kinds of frame rate issues. Especially if I have ray tracing on.
Console users: "Well, only pc has stuttering problems, on console is perfect!"
The game on console: *stutters and drop frames on top*
The PS4 version on PS5 is 60fps 99% of the time, it wouldn't be an issue at all if they added a 1080p option for the PS5 and Series X
@@sunman2566 still stutters anyway unfortunately
most console players don't even know what is their tv refresh rate or cant even notice stutters because they are ignorant normies
Regarding the 0 FPS hitching, I found in my case that my Logitech G502 wireless mouse going to sleep/waking up is the root cause. There's something questionable in the Elden Ring engine around device handling when the mouse disconnects/reconnects that I have never seen in a game before, super frustrating.
Alex, check if the vsync issue also appears when you switch power plan to high performance. It could be caused by the CPU constantly throttling due to hitting the fps cap.
Or it could be that the game is just shit when it comes to the technical side ?
@@theoutsider934 One does not exclude the other, I did notice similar behaviour in Death Stranding where the vsynced fps would hover around the 55fps while without vsync it would go into the 80. Cause in my case was that the CPU would step down due to the low cpu load, but that stepping down caused stutters every time leading to a lower average fps. Setting power plan to high performance locks the CPU at max frequency and this alleviated the issue completely.
@@theoutsider934, 0 stutters with fps unlocking mod on R7 7600 and 3080 (120-144fps), so op can be right
CPUs don't throttle that way, at least not enough to drop framerate entirely. The default Windows balanced power plan might cause small stutters with framerate limiters when a game is exceedingly light on CPU usage, but it shouldn't drop from 60 fps to 50 fps and stay there. RTSS' framerate limiter has an option to disable "passive waiting" which fixes microstutters and improves frametimes in those low CPU usage situations, at the cost of more power usage.
@@TexelGuy The small stutters cause the average fps reading to go to ~55 as a lot of frames have higher frame times which leads to lower average fps reading.
The technical makeup of this patch makes no sense to me, my GPU load remains at 30-45% but CPU load can be as low as 1-2% with fps dropping to 44-45 in certain areas. Also, full screen mode is bugged for me, it has continuous stutter on camera movement but playing on borderless windowed fixes it somewhat.
Alex pronouncing Erdtree like that is making me irrationally angry.
I'm still on base-PS4. The DLC/patch have made load times significantly longer, the Dancing Lion boss has fps drops and stutters. Overall, frame-rate is worse (more sub-30/frame-pacing issues). I found a situation, involving a wickerman-thing despawning, that makes the frame-rate go to single-digits. All-in-all, it's fantastic. You're really not experiencing the full challenge unless you play on last-gen machines. I'm even thinking about getting an O.G. Xbox One to get the full experience.
It's always like that. Try playing World of Warcraft on a PC from the 2000's. The more they upgrade the harder it gets to run on older systems.
Man I'm scared of buying this DLC on my base PS4 lol. At least when I get a PS5 I can expect better frames by playing the PS4 on it.
@@Calvin_Coolage It is still broadly playable though, and only the one boss had noticeable performance dips. Still better than the base game on XB1/1S.
Set my PS5 to 2K, turned quality on and ray~tracing off, and it’s played very smoothly. I do have VRR though. Visually, I’m not seeing much difference between 2K and 4K.
Changing to 1080 actually does nothing on PS5. The internal resolution remains the same, as do the system load then.
If Elden Ring was on PS3 though, it may give a few frames.
@@AltCutTV 2K is 1440p I think.
@@mbsfaridi Well, it's sort of a confusing term. But 1440p would then be more accurately called 2.5K as it sometimes is. Because the width of that is most common about 2500 pixels.
The wider use of this probably came after 4K was a marketing term I suppose. While 2K is not exactly 1080 either, it is much closer to what was typically meant by that for digital cameras and cinema., than 1440.
In cinema they usually measure the width of the screen primarily, and for TV the height. So it got confusing when 4K all of a sudden did the same with TV. And so many started calling the old HD 2K, because at least it was somewhat correct and made the distinction clearer for consumers. "So twice as good.. ok I take one!" :)
@@AltCutTV Oh, I though it was because 4K is (or close to) 4 times the pixels of 1080p, not just becasue horizontal or vertical resolution. Thanks!
Damn marketing 😡
@@mbsfaridi Haha yeah, they should probably just have called it 4X or continued the abstract relative terms from before (HD, FHD, QHD) if wanting something short and "cool" sounding. But I suppose the logical extension then would have been "QFHD" ;D But I suppose 4K gives a similar enough desired four times FHD/1080 impression.
1080p to 2160p maybe sounded like only twice as good to marketing.
At least they are again consistent with 8K. Should anyone ever care about that.
I like how the intro uses the best music track of ER
As someone who really suffers with jitter and frame pacing issues, I wish fromsoft would give a 30fps frame cap for quality mode or lower the resolution targets on console.
Honestly kind of a shame my option for their games to not make me sick is to play PS4 versions…
they don't know how to make a 30fps cap with consistent frame pacing though.
@@MaxIronsThird That's sadly also true. Bloodborne is locked to 30 fps, but it never runs on consistent 30 either. It drops to 20 fps often. It never got a PS5 patch so you can't do anything about the performance.
Before I watch this, can anyone tell me if they kept this video free of spoilers? Like is anything shown apart from what was shown in the big trailers?
At least we got 120fps in AC6...
I'll be forever grateful for that.
Yea DF should have mentioned that. From's engine is improved for AC6 with 120fps, but sadly the features aren't backported to their masterpiece.
Still no official support for ultrawide in 2024 is by far the most baffling thing I have ever heard.
But you know what got added in?
Ray Tracing.
Theyve gotten extremley lazy with their PC ports since Dark Souls Remastered. And months later they finally optimized it. ER base game same situation even their console optimization is starting to suck. Dark souls 3, sekiro and previous games it never had a major optimization problem. A game with dated graphics should NOT be this poorly optimized. They relized they can get away with low effort now because they have a large majority of their fanbase that doesnt objectivly critisize them and dismisses most criticism. In terms of the DLC itself its amazing.
Watching this video, I was shocked by how bad the stuttering was - until I realised my PC was doing some hard work in the background and simply struggled to decode the video 😅
Man I really wanted to buy this game for PC and try the expansion but this isn't worth the headache. I wonder if it's a lack of skill, resources, or desire for all these shortcomings on PC performance. Either way it's very frustrating and much like Jedi Survivor, Dead Space, and Dragons Dogma 2. I'll skip this one. Why one more reward for low quality work.
The game is so good bro
They are filthy rich its nothing to do with resources
It’s baffling since the game doesn’t really strain a gpu in the first place
I don't notice many hitches in-game. Running at 5k/max settings/no RT. Certainly nothing game breaking. DF are just overdramatizing the issues because they're bad at these games.
@@gameurai5701 Don't notice many hitches. So you're seeing hitching, but it's fin... Ok.
Why isn't FSR2 a thing for this release on the consoles?
Because their engine is so archaic and closed that adding anything new is beyond the capabilities of their engineers and programmers.
because its a 2 gen old engine that has lazily been pushed out for every new game
You have no idea how glad I am that Armored Core 6 (a superior game) did not inherit those PC issues.
True gamer. It is the superior game
Wrong, AC6 has the same particle effect framerate problems as Elden Ring
Can you still call it 'quality mode' if it runs at unstable fps count between 30 ~ 60?
quality refers to a bump in resolution. most quality modes are 30. Difference being they're a locked frame rate and not a mess like this game
Same shit, different day just $40 lighter. Imagine this game realized in competent engine and developer who cares.
That's one thing they were never good at, optimization. From 2009 to now, they still can't figure that out
I was getting traversal stutters on PC making it not very smooth. Turning down settings helped some, but did not alleviate the issue. However, once I disabled EAC anti-cheat it runs sooooooooo much better. I also didn't need to turn down settings anymore, I can crank it back up. I blame the anti-cheat doing shit in the background causing those traversal stutterings. I don't care for PVP or anything like messages in these games so playing fully offline is not a downside for me. Now I can enjoy the game with much better performance.
I can always count on Alex to say what other reviewers won't.
Thank you.
The game is good, but it should have a better technical side.
If anyone else on Linux (not steam deck) is getting crashes fighting the furnace golems or talking to Ymir, just turn your graphics settings down. IDK why but sometimes 100% GPU usage causes freezes/crashes.
From Software is the king of the AAA industry.
In every aspect except for optimization.
Graphics is last gen quality.
@@kraenk12 Nah, draw distance is way too high.
So is there any benefit to running Performance mode on series x if you don't have a VRR display?
Stutter, no ultrawide-support, not even Playstation button prompts on PC. Whoever is in charge of the PC-Ports needs to wake the fuck up.
well if you really want these things there are always mods
@@somnia3423 I doubt Easy Anticheat likes mods. 😅 I don't want to catch a ban.
@@Schniebel89 you can just play offline😁
@@somnia3423 I want to play coop with my friends