tbf, the roll has 450ms of s. This game isn't so much about frame tight precision as it is about complex pattern learning. Unaceptable nonetheless, but I thought I would add anyways.
Pattern learning falls apart when you can’t read properly due to unpredictable frame cadence, if the frame rate was locked it would be more process oriented where you react on reads and knowledge of patterns instead of having to overly rely on pattern knowledge
At least PureDark's FSR 3 mod and the FPS unlocker (through er-patcher) exists now. Getting a smooth framerate with both together, and I'd gladly trade the game's own multiplayer functionality for that.
And probably will never change with everyone up in FROM's butt blindly praising them with perfect 10/10s and sending death threats to the rare critic who dares not to.
@@omarcomming722 I disagree. While From still seems to be dropping the ball here with Elden Ring, the opposite is Armored Core 6. Uncapped FPS, no hitching or stuttering, amazing level design, ultrawide support. Ask DF. They couldn't stop talking about how amazing the PC port of AC6 was. And the kicker is that it uses the same game engine that Elden Ring uses - The Elden Ring game engine.
@@noureb3833 it's pretty common for studios to reuse the same engine across generations, adding technology and features as they go. Doing big streaming open worlds is hard, unreal still struggles with it and epic has a lot more engineering to throw at the problem.
I don't think this is an engine issue, this is simply an optimisation issue. A lot of engines have existed for many decades that don't have these issues. At the end of the day, its just code that allows the developer to make something, its up to the developer to decide how to best use the code. Simply I don't believe the developers are using the engine in the best way they possibly could.
@SOF006 These guys are from Japan. Crunch and extensive labor is the issue. They want the game out on hands as soon as possible. All developers have figured out, it's okay to release a broken game now. Millions of people will still play it and call it a masterpiece, day one! Edit: The devs are over worked. Upper Bandai Namco wants the game out ASAP. Investors are impatient.
Honestly. When I saw that In the patch notes but not a single note about performance Improvements or even plans for performance Improvements it really pissed me off. I never had RT enabled, and my performance was still trash.
@@varshoee They fixed most of the major issues the game had at launch but it still has shader compilation and traversal stutter that will never go away. Not to mention stuttering when there are heavy particle effects on screen which cannot be solved by more powerful hardware because the engine itself cannot handle them. The game also crashes to desktop far too often for something that's been out for two years and there are certain areas where you can make it crash almost on command.
You can use Special K to unlock the frame rate and add the DLSS mod. Special K automatically disables EAC and online, so you can't get banned for it. Special K also has a bunch of other great features, like the best frame rate limiter out there and it also adds Reflex to the game, so you get much lower input latency.
@@EVPointMaster Even though mods work, they take away all online features like messages/coop which are big parts of the game you get banned for 180 days if EAC detects any mod while you are online
Reminds me of Game Freak (only From Soft makes better games). No matter how much money they make, they seemingly don't care to invest in actually making their games run well.
So the PS4 Pro version running on PS5 is the only stable one... Which is hilarious because that's the unintentional result of how backwards compatibility on console works and all the versions Fromsoft optimized themselves have bad performance lmao.
It does help vindicate Sony's approach to PS4 back compat on PS5. Some people went after them versus Xbox's well-marketed "smart delivery," but I have to say that I prefer having the ability to let PS4 versions of games run as PS4 versions when I want to.
@@Zackasaur1917 Its actually trade offs here. Just for Elden Ring here. On PS, you can freely chose to play PS4 and PS5 version. However, the save files are separate, and you can only sync PS4 saves to PS5, not the other way around. So if you have new progress on PS5, you cannot port them back to PS4. Why do I mention this? Because on Xbox, progress in Xbox Series and One are automatically synced in Elden Ring, cross gen, anything done in Series X, can be continued on the One, vice versa.
Although if you have a VRR capable display to me it’s a very smooth experience both on PS5 and Series X. I have Elden Ring on both systems but have so much more progress on Series X, vrr really saves the day on both systems to me. But i understand that if you really need that 60fps then the ps4 pro version on ps5 is a great option. But current consoles and vrr is a great option too
@@ccloakand there are in my knowledge no last gen game that runs better with Xbox one x code. It's the only elden ring where the PS4 version has excellent performance and not so bad image quality.
@@ramrodbldm9876 It takes time and effort to progress in the game to the point you can access the DLC. He made it easier for them, maybe they lost their progress. What's your problem?
@@fcukugimmeausername The prior generation settings are simply lowered settings. There is no magic optimization that they can work on to make it run faster. They would need to build a fundamentally a different engine from the ground up to make a difference, but then they would have to scrap all their work done so far.
Hope someone puts this video on Miyazaki's desk. Love their games but the lack of basic technical features/refinement is kind of embarrassing (no DLSS in 2024 for instance?).
I was upset that helldivers 2 didn't have dlss as well. It's 2024 every game should have DLSS especially if a game is unreal engine since it has a toggle plug in.
@@itsprod.472 There's genuinely no reason not to include DLSS, FSR, and Xess. If a game is on Unreal, add TSR as well. It requires so little effort relatively and is completely worth it since games tend to be so unoptimized anyhow
I'm just confused that they offered ultrawide support and a 120fps option in Armored Core VI, but couldn't be bothered to offer that in Elden Ring. Hell, we could even say the same for Dark Souls 3 and Sekiro, as well.
I hadn't been playing the game for a while, loaded my savegame and everything was looking good. Then after a few seconds the pillarbox overlay turned on, and I got a little sad.
I’m guessing they have different teams working for each game like many other game devs. But yeah that’s so bizarre. Granted Elden Ring came before ACVI but even then it should have had a performance mode at launch
@@itsprod.472 I dunno, performance has been an issue since Demon's Souls. And possibly before, but that's the first I played. Not to be rude but From just can't do performance/tech properly (or I should really say "doesn't do it properly" because if they really cared about it they could hire the right or just more people). Proper frame pacing would be a start. Add a 30, 40 and attempted 60 fps option and console players would be nigh on golden.
@@Levdrekinn It'd almost be funny if it wasn't detrimental. They made a concious choice to add pillarboxing, knowing it would not only restrict ultrawide users but actively negatively impact their performance. That's a level of "whatever, we don't care, they'll buy it anyway" I find hard to fathom.
As a PC player, I have to say that the optimisation of this dlc is not up to par (even compared to the base game), in the final boss there would be one move where the game would drop from 60 to 22fps, it doesnt even seem like my pc (5800x3D and 7900xt) is proving too slow because my gpu usage or cpu usage doesn't increase. It seems to be an engine issue... really good dlc though.
@@97alexk Honestly the current gen consoles have the capability to lock at 60 I have no doubt, they’ve done it before, but as you say it’s optimization.
@@Kougeruits not a waste of time because its easy to develop for, you really dont need to excuse a company's lazyness. Just like how SMTVV got a pretty decent UW implementation just by adding some UE commands.
@@seanmcbay They do but considering they need a profile each on PlayStation, Xbox, and PC that have beaten Mohg and Radahn and level 120+ it's just easier to borrow someone else's. It's not like other reviewers where they just need the game beaten on one device.
Nothing’s really changed. The best way to get 60fps is still to play the PS4 version on a PS5, just like what happened with the base game. Can’t believe they actually had the audacity to add ray-tracing to Elden Ring when the game already suffered from bad performance before that. One thing I don’t care about in FromSoftware’s games is their engine. They’ve been using the same damn outdated engine since the original Demon’s Souls on PS3. Just imagine Elden Ring had the same frame rate, fidelity, and load times as Demon’s Souls Remake, I would cry. That game is optimized so incredibly well and looks utterly gorgeous. Even Lies of P runs and looks great, even though it had a lot of random texture popup which happens often with those Unreal Engine games for some reason.
Even that is not really working. I am having fun (I wasn’t, but then I beat bosses and was… welcome to Elden Ring), but there were immediately framerate issues in the PS4 version on PS5 walking into the Shadow Lands Between. The boss at the dungeon on the west side of the first zone had huge stutters and frame drops every time it used abilities with a lot of effects to them.
@@ScyrousFX Yeah, Demon’s Souls Remake runs like a dream and I love that there’s even a filter to make it look like the original Demon’s Souls’ atmosphere. A lot of visual options in that game and flawless 60fps. It’s stubbornness on FromSoftware’s part. They for some reason take great pride in still using this engine, and I’m not really sure why, considering it’s either not very good or their optimization skills are awful. Guess it’s a comfort zone thing. Great art direction is the only reason their games still look good, but then you’re constantly being reminded of how much better these games could look if the engine they were using was more modern.
@@ScyrousFXit didn't wipe anything, it lost its soul, Japs are just bad at optemizing their games. Look at square Enix, and all other Japanese studios. The only guy that always does the best is Kojima. Rest of them just doesn't care about Fps.
Unironically the best version to play. I just installed yesterday out of curiosity. Locked 60fps. No dips. Insanely smooth experience. And no noticeable difference in image quality. But i cant bring myself to grind again on the PS4 version. Also after the DLCs last boss, im done. Done with ER. Never touching it again. It took my will to live.
The final boss is a performance catastrophe. It's dropping to like 35fps during certain attacks on a 3070 when the rest of the game is locked to 60, I'm honestly amazed it's even playable on XBOne/PS4.
yeah. I just gave up. From Soft game always taught us to overcome any difficulties by "getting good" quite literally. Can beat a boss? get better build. learn their moves. But this? can't deal with this bullshit. he can stay right there, not worth my time anymore. I thought it was only me, maybe my pc was getting kinda old, getting weaker, but that's not the case. We've all been experiencing the same problems. It's just unacceptable. One of the only FromSoft L, but such a huge one. I wanted to enjoy the bosses. the game itself is fine, difficult but i enjoyed every last bit of it, but i just can not have fun at all with the last boss. and i already know they wont be fixing anything.
Genuinely pisses me off how most critics completely avoid the abysmal technical state and obvious balancing issues when heaping praise on these games. Thank you DF, this is very relevant information for consumers
Because they're not there to advise consumers, they're there to get clicks from rabid fans who are just looking to see their game praised. If they say anything, in come the death threats. You can even see some of these primates in the comments around here.
I think in this case the game is still so damn fun and good that it's easy to not hurt the review grade because of the performance. For the majority of players it's not enough to ruin the experience. And being I play PS4 app on PS5 the game gets a 10 from me
Completely agree. I always get flak for digging From out for being absolutely pathetic when it comes to the tech in their games, but if they could get their games running/looking like Demon's Souls Remake, we'd all be winners. And yeah, reviewers barely ever mention this, even though for me the way a game looks and runs can be extremely important.
They can. They just choose not to. They need to stop with this near 4k dynamic crap in games that can’t handle it and give us the option to cap at like 1080-1440p (depending on what is needed to maintain 60).
@@huntertipton6197 Runs great on my 4 year old PC capped at 1440p 60fps. Zero issues. It's probably dynamic res garbage, underpowrered console CPU, and DF forgetting to update Windows/drivers. This game is amazing and the minor fps drops are a complete non-issue.
At this point From's technical incompetence has become borderline insulting. A studio this successful should easily be able to hire the support they need to conquer these issues. Hell they could even reach out to someone like Blue Point to ask for advice, since BP was able to release a more polished version of From's own game. There's just no excuse.
the pc issues are't even technical incompetence, its straight up apathy. mods just alter a few lines through hex edit for unlocked framerate and ultrawide
or get a porting house for the PC version or get in touch with a tech consultancy/custom engine builder like the forge or get a title sponsored by AMD or NVidia or switch from their own tech to Unreal
@@baggern FromSoft shipping a game on Unreal is legit nightmare fuel. You think their games are poorly optimized now, but with the power of Stutter Engine 5 they'll only unleash a whole new level of unoptimization that may even become unsafe for human consumption.
While I respect Fromsoft's mastery in art over raw horsepower, this is inexcusable when it comes to SIMPLE PERFORMANCE. This is not something that can be excused no matter the pedigree they receive.
Ideally with 25M units sold, they could find some money somewhere to beef up the technical side of the studio. That doesn't seem to be the case though. Maybe dealing with poor framerates and timings is a part of the Miyazki-Soulsborne challenge? All of his games prominently feature it. It seems like something he really cherishes and he simply will not release a game that doesn't utilize it heavily.
I can't believe I'm going to give credit to Dark Souls 2 but people are right when they say it's by far the best performing Souls game, like that has pretty much zero issues on PC and last gen consoles. I can imagine Yui Tanimura is just as frustrated about the technical issues as much as fans are.
I bet that technical bad performance is calculated in the game being challenging and hard. Especially on PC! Let's see who are the real hardcore players! LOL
I have a beefy 4090 rig and the issue is simply that Fromsoft cannot optimize their games. Whether its the engine or the design I have no idea but it's never going to be in the cards for them
Not suprising to see From Software are still the most technically inept AAA developer around. Stopped playing 2 hours after starting waiting for the game to improve
So here's my story I had a Ryzen 2700 with 16GB of 3200Mhz Ram and an RX 580 8GB and Gen3 Sabrent M.2. I played Elden Ring up to six months ago before uninstalling it. 1080p/ High settings. And the traversal stutter was BRUTAL. A few months ago I bought a mate's B550 mobo and 32GB of 3600Mhz Ram. Upgraded the CPU to a 5700X. Same RX 580 GPU. Same M.2. Fresh install with the new DLC. Most the traversal stutter is gone now? Still get the millisecond freezes during gameplay but that laggy thing where your horse would slow down and then speed up to catch up in frames drove me crazy before...But it's mostly gone now. I have no explanation for it. My mate has a Ryzen 7700X and 3060Ti and he's seen no improvement. He still gets that horse slow down/speed up malarky. It really is a weird one on my end.
@@MaxIronsThird I got the mobo and Ram for very cheap, so upgraded the CPU whilst I was at it. Sold my old mobo, ram and cpu. The upgrade cost me @£50-60 and the motherboard has a lot more bells and whistles than the old one, such as an extra M.2 slot, USB type C, 2.5GB Ethernet and more PCIe lanes.
@@DirranProductions My latest guess is maybe it's an antivirus thing. I've changed antivirus since then and he hasn't. He also hasn't done a completely fresh install, just downloaded and updated, which I recommended to him.
For anyone wondering, the ps4 version on ps5 is the best performance-wise, however it still drops frames, hitches, freezes and crashes. Let's hope that patches will improve the situation. 🤞
Playing PS4 version in my PS5 and after many many hours haven't experienced a single hitch, crash, and frame drops are rare. Maybe there's something wrong with your PS5.
For anyone who have the 0 fps drop, I fixed it by turning off my wireless mouse. I can reproduce the stutter everytime I turn it off or on. Maybe it's another device for you, buy it seems the game doesn't like you changing devices during gameplay.
Also xbox app. I don't know how but It interferes with the game. I uninstalled it and solved most of the freezes but not the fps drops caused by the engine nothing we can do
The performance is even worse in the Rauh area of the game. I have loved the DLC so far, but I'd be lying if I said I wasn't disappointed in the lack of optimization improvements since release.
Considering how they sabotaged DS3 YEARS after launch (without fixing anything in DS3). Elden Ring will forever be a horrible game to play. Heck it might even get worse over time cough cough DS3 ever since the servers came back online
For PS5 VRR, is leaving it on 'Automatic' fine or do you have to force it for games that don't support VRR? Because what I don't understand is how you are supposed to know if the game supports VRR on PS5 or no.
It depends on the game. The forcing is for unsuported games, and it may do something or nothing all the same. To verify if engaged either way, your TV may have an info head-up that display the exact framerate. It may not be completely apparent how to activate it though. You may need to dig through menus, or worse, the manual. For example with my TV, an LG, it's displayed by mashing a green button rapidly several times. ;D
After testing, VRR with Elden Ring doesn't activate if you don't force it. I guess the only way to know if a game supports VRR is if the developper announces it or by testing. But it's kinda weird for a console, where you expect everything to just work, to have to tweak this setting depending on each game. As it's unchecked by default, some people might think that VRR is activated whereas, depending on the game, it might not be.
I re-watched Alex's launch coverage. Two years later, no performance improvements despite selling 25 million copies of the game. Crazy. The developers really need to update this game and fix these problems on all platforms.
Yes, people have been saying they "need" to fix these issues for two years. The problem is that they never "needed" to. It still sold millions despite performance issues. The DLC is the highest-rated, most-sold DLC ever, even with these performance issues. So they don't "need" to do anything
From Software - god-tier game designers, absolutely horrible engineers. No developer that sells as many game copies as they do should have games held together with Elmer's Glue and Scotch tape.
@@hollyc5417nah, they’re one of the biggest studios in the industry now, there are no excuses anymore. Elden Ring could easily run in stable 60fps if they invest a little bit of time and money. But unfortunately they’re everybodys darling right now and just get away with it
On Xbox Series X the Divine Beast boss fight has some seriously unacceptable hitches/frame spikes. I haven't progressed much further yet but i don't expect this is going to get any better.
I bought the PS4 game to playnitnon on PS5 and it was worth losing my saved game, it runs smoother than my 4080 rig, since it never falls under the vrr window 🔥
At some point, people will lose all patience. They will wonder where all these record profits and sales are going. From Software doesn't seem to care at all, since they know their fanbase will buy anything they put out. They make good games but are technically unacceptable, and many other studios get ripped on for the same issues. Sega and Capcom all are heavily investing the money they make, with their engines and supporting new features. Why is it so hard for From to do the same? It is honestly disrespectful to their players and their game design, that is unforgiving yet lacks responsiveness. When you have a huge publisher like Bandai Namco, and are making more money than most Western and Japanese studios, these technical issues are unacceptable.
Will they? People rightfully complained about the performance issues of the game on Steam and gave it a Mixed rating and overnight the FromSoftware fanboys brigaded the comments and turned it back to Positive while also mocking and putting clown emoji awards on all the negative comments. The community these games have fostered is utter garbage and they will never change, nor will FromSoftware when they have a clown army like this defending them every time.
i get solid 60fps at 1440p max settings on my 6800 and im fine with it of course i would like to get 120fps but i don't see problem at playing games like elden ring at 60fps
I'm playing on a Legion Go with medium settings, 1080p capped to 30fps, and using Lossless Scaling to double the fps to 60. It's still 30fps input lag but it looks like 60fps. If I drop to Low/medium settings, I can turn RT on low and still see 60fps...on a handheld! It's madness. It drains battery like crazy but if you have an attached power bank, you can play like this for at least 4 hrs straight.
I have a 12700K and 4090. When playing the base game I can play basically locked at 60FPS in 4K with all settings maxed including ray tracing. Majority of the time at least. When I switch to the DLC though I have all kinds of frame rate issues. Especially if I have ray tracing on.
Insomniac Games has managed the mammoth feat of running its latest games at a perfectly stable 60fps on the PS5 using RT Reflections, which is one of the most expensive forms of Ray Tracing to run, and still have top-notch graphics and image rendering. While From Software, which has significantly more money and manpower, is not even capable of making its games run at a stable 60fps on the most powerful PC currently available on the market.
I would still take any Fromsoft game at 15fps over that trash western woke walking propaganda called Insomniac...bunch of mid forgettable games, except for the first Spiderman .
@@poethefallen1333you clearly have bad taste. Incomic had many great games, from Spyro, to ratchet and clank and Spider-Man. Many other companies do as well. Anytime I hear the word woke it’s due to others not able to provide criticism to back up their claim on something they dislike. That term has lost all its meaning. By your dumb logic elden ring is woke.
I feel like they looked at how Blighttown performed in the console versions of Dark Souls 1, and the fact they looked and that and said "Yep that's good enough!", is the moment where From Software has clearly shown that they treat performance as a complete afterthought. And the fact so many people have harshly, and rightly, criticised this aspect of their game development and they've done very little to improve, especially as each game gets way faster and way harder, is honestly astounding to me. And it sucks when their games are excellent, they can absolutely do better.
All the people who complain about those aspects are probably not the biggest fan, also i know your exagerating, but Blightown DS1 on a ps3 is far worse than even the most intense moments of ER. Im just happy to play such a stunning game, so much to take in, the horrors and wonders and exploration. Guess its not a game for you bud, maybe stick to Assassass creed or Overbutt or something i dunno bro
@@pandaraph people criticize lackluster performance and your retort is "go back to your casual games"? why are you defending the flaws so hard in all of these replies when you only stand to benefit from the performance being fixed? the rest of the game is a 10. The performance is a solid 3-4. From have some of the most amazing game design in history, wonderous lore, and insane artistic direction, no discredit at all to any of that. But as someone who is also a huge fan of From's games, I can't help but agree it would be nice if they'd invest some time into not having the game feel like it was made by a AA team in 2003 suffering from extreme crunch in terms of performance. I don't fault you for being grateful for what is truly a masterpiece of a game, but the performance is a joke and it sincerely needs dire work.
This is overly cynical. Dark Souls was rushed to meet deadlines before it was finished. FromSoft wouldn't have shipped that slideshow if they've could've helped it. Same with the unfinished levels in the late game, especially Lost Izalith.
@@Pan_Z All of that is true, but they could've patched it to fix it. Just like they could've done and can still do with Elden Ring, but it still has stuttering issues and underwhelming performance. Truth is, I think that team just isn't great at optimization, Bloodborne is also practically a slideshow. The B-team seems to much better at it. DS2 has the best optimization in the franchise, and Armored Core VI actually supports 120fps and ultrawide in the same engine as Elden Ring with far better performance.
the Radhan fight and Fire Golem sequence were found having most messed up frame drops, even after having a good enough PC, rest of the journey feels so smooth but there it is disappointing.
The foliage pop-in is ridiculous. While I do love Elden Ring myself, I don't understand how people can call this a perfect game with all of its technical shortcomings
Theyve gotten extremley lazy with their PC ports since Dark Souls Remastered. And months later they finally optimized it. ER base game same situation even their console optimization is starting to suck. Dark souls 3, sekiro and previous games it never had a major optimization problem. A game with dated graphics should NOT be this poorly optimized. They relized they can get away with low effort now because they have a large majority of their fanbase that doesnt objectivly critisize them and dismisses most criticism. In terms of the DLC itself its amazing.
Regarding the 0 FPS hitching, I found in my case that my Logitech G502 wireless mouse going to sleep/waking up is the root cause. There's something questionable in the Elden Ring engine around device handling when the mouse disconnects/reconnects that I have never seen in a game before, super frustrating.
The way fromsoftware gets away with this crappy performance optimization when they sell literally over TEN MILLION copies of the base game and are selling millions of the $40 DLC is ridiculous. The performance issues are completely unacceptable specially when they're clearly a lack of optimization problem.
Yep, LFC helps a lot when playing on Series X on a 120fps display with VRR. Been playing on my LG G3 with Series X and at the very least the frame pacing is fine. I really feel those deep dips, but if the frame pacing is fine I can at least get through it. The one area that did not have good frame pacing was the abyssal woods. It's horribly optimized with terrible hitching on consoles.
I really wish PS5 had the low frame compensation! Still loving the game though. Also someone should reach out to FromSoft to see if they can get a job fixing these issues lol!
I don't like how transparency is rendered in their game engine. Many dots/strange noise pattern appear, which is noticeable even at high resolutions. At low resolutions, the grass field generally turns into mush. It seems to me that this unpleasant effect first appeared in Sekiro. This is why the graphics in Dark Souls 3 seem much better to me, because rendering quality is identical across all picture.
The technical makeup of this patch makes no sense to me, my GPU load remains at 30-45% but CPU load can be as low as 1-2% with fps dropping to 44-45 in certain areas. Also, full screen mode is bugged for me, it has continuous stutter on camera movement but playing on borderless windowed fixes it somewhat.
If anyone else on Linux (not steam deck) is getting crashes fighting the furnace golems or talking to Ymir, just turn your graphics settings down. IDK why but sometimes 100% GPU usage causes freezes/crashes.
On PC, besides the constant stuttering, I've noticed that every time an enemy attacks with fire or lightning, or there's any type of heavy particle effects on screen, the game absolutely destroys my Ryzen 5700x while barely touching the GPU. I remember how CPU intensive DS1 Prepare to Die edition was back in the day, and the fact that we're seeing the exact same issues more than 10 years later boggles my mind.
Man i remember reviewers going "Unlike Horizon Forbidden West, Elden Ring has close to no pop in and runs great" when it released 2 years ago. Talk about being blind to issues because they like the company so much.
I kept saying the Xbox Series X version wasn't smooth. I kept saying there was frame drops leading to input drops. I kept explaining this but it was based off feel and not hard data. This video vindicated me! I appreciate all the work you guys do! I also would like to blame US, the gamers, for this game not being improved. They have no reason to fix any of these problems because we keep playing it and bought the DLC.
Alex is not harsh, he's completely fair in this. I had to switch my monitor into 60Hz mode manually to fix the micro stutter introduced in the update. And it's running noticeably worse in the new areas. There's frequent stutter in DLC's first Legacy Dungeon - Belurat, much like in the original's open world but more aggressive. On i5-12400 with RTX4070, the second legacy dungeon, Castle Ensis, is running around 45fps, whereas the biggest LDs of the original all ran at 60fps. Lowering the settings doesn't seem to affect this at all.
I think the reason they lock the fps to a certain value is because of a lot of the animations are set to work on that exact frame rate and if you go higher the game breaks. But that's what i think.
The best thing is they hid absolute fps annihilation during the final boss, so Alex won't find it. 😂 It's a consistent drop to 26 fps on my 5600x rtx 3080
From Software sucks when it comes to technical aspects of development. They have been sucking since before Dark Souls. And at this point the message they are sending is clear. They just don't care.
Man I really wanted to buy this game for PC and try the expansion but this isn't worth the headache. I wonder if it's a lack of skill, resources, or desire for all these shortcomings on PC performance. Either way it's very frustrating and much like Jedi Survivor, Dead Space, and Dragons Dogma 2. I'll skip this one. Why one more reward for low quality work.
I don't notice many hitches in-game. Running at 5k/max settings/no RT. Certainly nothing game breaking. DF are just overdramatizing the issues because they're bad at these games.
They could've given us a straight (or dynamic) 1440p res to their performance modes? And upscaling to 4k also doesn't help performance. Stellar Blade showed us how this should've been done.
Developers for whatever reason are genuinely allergic to 1440p, like they just don’t stick with 1440p even though that’s a perfectly fine resolution when 4K just isn’t comfortably feasible.
It's nuts to think that the ps5 Pro would be the only way to play Elden Ring with reconstruction if it can apply PSSR through a system call, it might be the best version of the game, if its constructing from 1080p.
There are some really weird issues on PC. A few areas have low GPU and CPU usage (highest usage core is at ~80%) and still somehow drop into the 40s or 30s. RAM and VRAM are also not the limiting factor, and it's also not compilation stutter because it persists. I have no idea what it is but it's kind of baffling. I can't remember this being an issue in the base game. It was badly optimized but you could at least say it's compilation stutter, traversal stutter or just high (albeit unjustified) CPU/GPU usage. This is just weird.
I’m really stunned at how many people is surprised that the performance issues has not been fixed. Why would they bother? You’re gonna buy the game anyway. Unfortunately, until people will realise that the only way to push developers to actually listen to gamers feedback is by not supporting them financially until they will address those issues.
As someone who really suffers with jitter and frame pacing issues, I wish fromsoft would give a 30fps frame cap for quality mode or lower the resolution targets on console. Honestly kind of a shame my option for their games to not make me sick is to play PS4 versions…
@@MaxIronsThird That's sadly also true. Bloodborne is locked to 30 fps, but it never runs on consistent 30 either. It drops to 20 fps often. It never got a PS5 patch so you can't do anything about the performance.
For a series known to punish anything but frame-tight execution, it's mind-boggling how optimization isn't more of a priority.
tbf, the roll has 450ms of s. This game isn't so much about frame tight precision as it is about complex pattern learning.
Unaceptable nonetheless, but I thought I would add anyways.
@@iurigrangeither way, big frame drops and stutters can throw off a player’s rhythm
Pattern learning falls apart when you can’t read properly due to unpredictable frame cadence, if the frame rate was locked it would be more process oriented where you react on reads and knowledge of patterns instead of having to overly rely on pattern knowledge
Yeah, it’s kind of pathetic really.
@@iurigrang Final boss has an attack that has literally frame perfect roll timings so
Cliffs Notes
Console: Same as launch, no improvements
PC: Same as launch, no improvements
There was never a chance for anything different, a thoroughly incompetent studio in terms of performance and tech.
At least PureDark's FSR 3 mod and the FPS unlocker (through er-patcher) exists now. Getting a smooth framerate with both together, and I'd gladly trade the game's own multiplayer functionality for that.
And probably will never change with everyone up in FROM's butt blindly praising them with perfect 10/10s and sending death threats to the rare critic who dares not to.
Fromsoft Programming Skills: No improvement.
@@omarcomming722 I disagree. While From still seems to be dropping the ball here with Elden Ring, the opposite is Armored Core 6. Uncapped FPS, no hitching or stuttering, amazing level design, ultrawide support. Ask DF. They couldn't stop talking about how amazing the PC port of AC6 was. And the kicker is that it uses the same game engine that Elden Ring uses - The Elden Ring game engine.
From Software's engine needs to gitgud
Engine his ps3 engin upgraded for ps4 Xbox One
@@noureb3833 it's pretty common for studios to reuse the same engine across generations, adding technology and features as they go. Doing big streaming open worlds is hard, unreal still struggles with it and epic has a lot more engineering to throw at the problem.
I don't think this is an engine issue, this is simply an optimisation issue. A lot of engines have existed for many decades that don't have these issues. At the end of the day, its just code that allows the developer to make something, its up to the developer to decide how to best use the code. Simply I don't believe the developers are using the engine in the best way they possibly could.
@@SOF006 Bethesda says hi :)
@SOF006 These guys are from Japan. Crunch and extensive labor is the issue. They want the game out on hands as soon as possible. All developers have figured out, it's okay to release a broken game now. Millions of people will still play it and call it a masterpiece, day one!
Edit: The devs are over worked. Upper Bandai Namco wants the game out ASAP. Investors are impatient.
From Software's toughest boss? Frame rate.
and camera adjusment
Frame time, frame rate, stutters, camera animation, locked to 60, poor visuals (the game looks 8 years old)
And stuttering destroying any i-frames during an important dodge....
Sorry, still not as hard as gravity
Elden ring runs 60fps at 1440p max settings on my pc what is more than enough to game like elden ring
FromSoftware's response to their broken RT is to "turn it off" 🤦🏻♂
All those millions of copies sold and they can't be bothered to fix issues
Nobody can defend their laziness
@jhamer18 fr. Fromsoft has amazing game designers making games that define the generation but it's so bad from a technical perspective
Their RT implementation is so bad it shouldn't have been added to the game to begin with.
Honestly. When I saw that In the patch notes but not a single note about performance Improvements or even plans for performance Improvements it really pissed me off.
I never had RT enabled, and my performance was still trash.
@@jhamer18yet all the fanboys do.
Can't tell you how many comments/reviews have said they don't see any of these issues - thank you so much for your updates.
These people never see any issues. I bet they'd play ark and say it's a perfect 60 for them yep
I did not play DLC but the base game ran perfectly fine for me after patches on my 8 year old PC(GTX 1080 and 4790K).
@@varshoee They fixed most of the major issues the game had at launch but it still has shader compilation and traversal stutter that will never go away. Not to mention stuttering when there are heavy particle effects on screen which cannot be solved by more powerful hardware because the engine itself cannot handle them. The game also crashes to desktop far too often for something that's been out for two years and there are certain areas where you can make it crash almost on command.
@@varshoeecan it run on 2060?, you have a high end card from pre RTX generation
@@anonymousinfinido2540 Yes it can. max settings 60FPS at up to 1440P resolution.
I'm still suprised that we still have a 60 fps cap and no DLSS, but we have Raytracing for some reason.
You can use Special K to unlock the frame rate and add the DLSS mod.
Special K automatically disables EAC and online, so you can't get banned for it.
Special K also has a bunch of other great features, like the best frame rate limiter out there and it also adds Reflex to the game, so you get much lower input latency.
i guess 25 million copies sold and this what we get. Not enough money to implement these features?
@@EVPointMaster Even though mods work, they take away all online features like messages/coop which are big parts of the game
you get banned for 180 days if EAC detects any mod while you are online
@@kiney4473 ERSS2 mod. Just drop the files and press home key. No online though.
And the Ray tracing implementation is half baked with it not covering everything it should
A game that sold 25 millions plus the DLC sales and From Software still don't know how to make their games run properly.
Huge sales sent a very clear message that gamers don't mind crummy performance. Kinda sad.
Reminds me of Game Freak (only From Soft makes better games).
No matter how much money they make, they seemingly don't care to invest in actually making their games run well.
I think seikro has good performance?
@@somebodyelseathome On pc only (with nuances)
@@KingfishWatch its 4k 60 on ps5
So the PS4 Pro version running on PS5 is the only stable one... Which is hilarious because that's the unintentional result of how backwards compatibility on console works and all the versions Fromsoft optimized themselves have bad performance lmao.
It does help vindicate Sony's approach to PS4 back compat on PS5. Some people went after them versus Xbox's well-marketed "smart delivery," but I have to say that I prefer having the ability to let PS4 versions of games run as PS4 versions when I want to.
@@Zackasaur1917 Its actually trade offs here. Just for Elden Ring here. On PS, you can freely chose to play PS4 and PS5 version. However, the save files are separate, and you can only sync PS4 saves to PS5, not the other way around. So if you have new progress on PS5, you cannot port them back to PS4. Why do I mention this? Because on Xbox, progress in Xbox Series and One are automatically synced in Elden Ring, cross gen, anything done in Series X, can be continued on the One, vice versa.
Although if you have a VRR capable display to me it’s a very smooth experience both on PS5 and Series X. I have Elden Ring on both systems but have so much more progress on Series X, vrr really saves the day on both systems to me. But i understand that if you really need that 60fps then the ps4 pro version on ps5 is a great option. But current consoles and vrr is a great option too
@@ccloakand there are in my knowledge no last gen game that runs better with Xbox one x code. It's the only elden ring where the PS4 version has excellent performance and not so bad image quality.
Glad I could be of help! Nice to see my beautiful character in action 😂
Yea cause they need ppls accounts instead of buying it for themselves. You're a yes man in every fashion
@@ramrodbldm9876 It takes time and effort to progress in the game to the point you can access the DLC. He made it easier for them, maybe they lost their progress. What's your problem?
@@ramrodbldm9876 I think it's perfectly reasonabe to not want to grind a game for 100+ hours to just do a technical analysis
@@albinodino5050 I agree totally.
@@ramrodbldm9876 they are not reviewing the game but only the technical aspect so its fair that they need not grind 100s of hours
Why would they waste their time implementing a RT mode on these consoles instead of spending time improving the frame rate mode?
You can't improve the frame rate so why spend time on it?
@@avatarion But they can, as evidenced by running the prior generation settings.
@@fcukugimmeausername The prior generation settings are simply lowered settings. There is no magic optimization that they can work on to make it run faster. They would need to build a fundamentally a different engine from the ground up to make a difference, but then they would have to scrap all their work done so far.
Baffling,indeed
@@avatarionthe game is simply badly optimised. It’s got last gen graphics and should easily run at a locked 60 at higher settings even
Hope someone puts this video on Miyazaki's desk. Love their games but the lack of basic technical features/refinement is kind of embarrassing (no DLSS in 2024 for instance?).
I was upset that helldivers 2 didn't have dlss as well. It's 2024 every game should have DLSS especially if a game is unreal engine since it has a toggle plug in.
@@xFaZebRuTaLx And unlocked frame rate.
Heck every game in these last 3 years should have support for any type of upscaler especially PC ports
@@itsprod.472 There's genuinely no reason not to include DLSS, FSR, and Xess. If a game is on Unreal, add TSR as well. It requires so little effort relatively and is completely worth it since games tend to be so unoptimized anyhow
DLSS is a meme, if I wanted my game to look shimmery and blurry I'd just use TAA lmao
I'm just confused that they offered ultrawide support and a 120fps option in Armored Core VI, but couldn't be bothered to offer that in Elden Ring. Hell, we could even say the same for Dark Souls 3 and Sekiro, as well.
I hadn't been playing the game for a while, loaded my savegame and everything was looking good. Then after a few seconds the pillarbox overlay turned on, and I got a little sad.
@@dystopiawanderer Yup happened to me as well back when I had an ultrawide.
I’m guessing they have different teams working for each game like many other game devs. But yeah that’s so bizarre. Granted Elden Ring came before ACVI but even then it should have had a performance mode at launch
@@itsprod.472 I dunno, performance has been an issue since Demon's Souls. And possibly before, but that's the first I played. Not to be rude but From just can't do performance/tech properly (or I should really say "doesn't do it properly" because if they really cared about it they could hire the right or just more people).
Proper frame pacing would be a start. Add a 30, 40 and attempted 60 fps option and console players would be nigh on golden.
@@Levdrekinn It'd almost be funny if it wasn't detrimental. They made a concious choice to add pillarboxing, knowing it would not only restrict ultrawide users but actively negatively impact their performance. That's a level of "whatever, we don't care, they'll buy it anyway" I find hard to fathom.
As a PC player, I have to say that the optimisation of this dlc is not up to par (even compared to the base game), in the final boss there would be one move where the game would drop from 60 to 22fps, it doesnt even seem like my pc (5800x3D and 7900xt) is proving too slow because my gpu usage or cpu usage doesn't increase. It seems to be an engine issue... really good dlc though.
Lmao
Yeah it’s actually quite pathetic how bad the frame rate is in some areas on pc.
Bro im on the same shit but with a 3070. This comment makes me fucking scared.
@@seki1434 I was mostly CPU bottlenecked, you should be okay.
@@ItsIcedDonut nothing to do with bottleneck gpu usage drops during that move like crazy
The weirdest thing is they won't even put a mode in the ps5 version that uses ps4 graphical settings. Like why?
Im quite sure the ps5 can keep locked 60 fps with the quality settings it have. Maybe slightly lesser. Its just simple bad optimisation
Because From Software.
Exactly it's kinda baffling, I don't even have a 4k TV, Just let me play at 1080 end of story.
@@97alexk Honestly the current gen consoles have the capability to lock at 60 I have no doubt, they’ve done it before, but as you say it’s optimization.
@@bluejay4812 if demons souls remake runs in stable 60fps 1440p i expect from elden rings ps3 graphic 120fps to be honest with you.
No DLSS, UltraWide and 60+ fps is really insulting after making billions on the base game
FROM definitely didn't make billions from Elden Ring.
nobody complained about it, so they don't care. They did the same thing with Dark Souls 3
A reason why I don’t buy it.
Less than 3% of people use ultra wide. It's a waste of time to develop for it, especially in a multiplayer game where it gives advantage
@@Kougeruits not a waste of time because its easy to develop for, you really dont need to excuse a company's lazyness. Just like how SMTVV got a pretty decent UW implementation just by adding some UE commands.
Shoutout to the guys who allowed DF to use their profiles on both consoles. Because of you guys we got this awesome vid!
Do the DF guys not play these kind of games?
More than likely haven't hit the requirements needed to play the dlc as he explained. Especially not for all consoles @@seanmcbay
@@seanmcbay consider that getting into the dlc requires beating mohg and radahn. at that point you're at least 2 /3rds into the game usually
@@seanmcbay They do but considering they need a profile each on PlayStation, Xbox, and PC that have beaten Mohg and Radahn and level 120+ it's just easier to borrow someone else's. It's not like other reviewers where they just need the game beaten on one device.
Nothing’s really changed. The best way to get 60fps is still to play the PS4 version on a PS5, just like what happened with the base game. Can’t believe they actually had the audacity to add ray-tracing to Elden Ring when the game already suffered from bad performance before that.
One thing I don’t care about in FromSoftware’s games is their engine. They’ve been using the same damn outdated engine since the original Demon’s Souls on PS3. Just imagine Elden Ring had the same frame rate, fidelity, and load times as Demon’s Souls Remake, I would cry. That game is optimized so incredibly well and looks utterly gorgeous. Even Lies of P runs and looks great, even though it had a lot of random texture popup which happens often with those Unreal Engine games for some reason.
It is genuinely laughable how a 2020 remake from Bluepoint Games wipes the floor with a 2022 game from THE soulsborne studio.
Even that is not really working. I am having fun (I wasn’t, but then I beat bosses and was… welcome to Elden Ring), but there were immediately framerate issues in the PS4 version on PS5 walking into the Shadow Lands Between. The boss at the dungeon on the west side of the first zone had huge stutters and frame drops every time it used abilities with a lot of effects to them.
@@ScyrousFX Yeah, Demon’s Souls Remake runs like a dream and I love that there’s even a filter to make it look like the original Demon’s Souls’ atmosphere. A lot of visual options in that game and flawless 60fps.
It’s stubbornness on FromSoftware’s part. They for some reason take great pride in still using this engine, and I’m not really sure why, considering it’s either not very good or their optimization skills are awful. Guess it’s a comfort zone thing. Great art direction is the only reason their games still look good, but then you’re constantly being reminded of how much better these games could look if the engine they were using was more modern.
lies of p was the most optimized game I played in recent memory. and it was genuinely great game.
@@ScyrousFXit didn't wipe anything, it lost its soul, Japs are just bad at optemizing their games. Look at square Enix, and all other Japanese studios. The only guy that always does the best is Kojima. Rest of them just doesn't care about Fps.
I’ll stick to the ps4 version on ps5
Finally a guy with brain!!!😊👍🏻
Unironically the best version to play. I just installed yesterday out of curiosity. Locked 60fps. No dips. Insanely smooth experience. And no noticeable difference in image quality. But i cant bring myself to grind again on the PS4 version. Also after the DLCs last boss, im done. Done with ER. Never touching it again. It took my will to live.
I want to see what the PS5 Pro does with these unlocked fps games
what happen to my ps5 save data?
It´s not locked tho. Even that has has some drops.
The final boss is a performance catastrophe. It's dropping to like 35fps during certain attacks on a 3070 when the rest of the game is locked to 60, I'm honestly amazed it's even playable on XBOne/PS4.
To be fair, it isn't playable. Last gen never even reaches 30fps. Constantly below that.
yeah. I just gave up. From Soft game always taught us to overcome any difficulties by "getting good" quite literally. Can beat a boss? get better build. learn their moves. But this? can't deal with this bullshit. he can stay right there, not worth my time anymore. I thought it was only me, maybe my pc was getting kinda old, getting weaker, but that's not the case. We've all been experiencing the same problems. It's just unacceptable. One of the only FromSoft L, but such a huge one. I wanted to enjoy the bosses. the game itself is fine, difficult but i enjoyed every last bit of it, but i just can not have fun at all with the last boss. and i already know they wont be fixing anything.
DF covered both versions at launch.
The PS4 version is playable, much like Dark Souls 3 was. Base Xbox One version is very much a disaster.
Genuinely pisses me off how most critics completely avoid the abysmal technical state and obvious balancing issues when heaping praise on these games. Thank you DF, this is very relevant information for consumers
Because they're not there to advise consumers, they're there to get clicks from rabid fans who are just looking to see their game praised. If they say anything, in come the death threats. You can even see some of these primates in the comments around here.
I think in this case the game is still so damn fun and good that it's easy to not hurt the review grade because of the performance. For the majority of players it's not enough to ruin the experience. And being I play PS4 app on PS5 the game gets a 10 from me
Don't criticize From Software! Sweaty nerds will get angry!
Completely agree. I always get flak for digging From out for being absolutely pathetic when it comes to the tech in their games, but if they could get their games running/looking like Demon's Souls Remake, we'd all be winners. And yeah, reviewers barely ever mention this, even though for me the way a game looks and runs can be extremely important.
@@E_DUBBLE Nobody calls games apps.
They just can’t get that 60FPS lock right….even in 2024.
They can. They just choose not to. They need to stop with this near 4k dynamic crap in games that can’t handle it and give us the option to cap at like 1080-1440p (depending on what is needed to maintain 60).
@@huntertipton6197 Runs great on my 4 year old PC capped at 1440p 60fps. Zero issues. It's probably dynamic res garbage, underpowrered console CPU, and DF forgetting to update Windows/drivers. This game is amazing and the minor fps drops are a complete non-issue.
Wish they'd just do a 1080p performance mode
At this point From's technical incompetence has become borderline insulting. A studio this successful should easily be able to hire the support they need to conquer these issues. Hell they could even reach out to someone like Blue Point to ask for advice, since BP was able to release a more polished version of From's own game. There's just no excuse.
the pc issues are't even technical incompetence, its straight up apathy. mods just alter a few lines through hex edit for unlocked framerate and ultrawide
exactly, they can't keep getting away with this!
or get a porting house for the PC version
or get in touch with a tech consultancy/custom engine builder like the forge
or get a title sponsored by AMD or NVidia
or switch from their own tech to Unreal
@@baggern FromSoft shipping a game on Unreal is legit nightmare fuel. You think their games are poorly optimized now, but with the power of Stutter Engine 5 they'll only unleash a whole new level of unoptimization that may even become unsafe for human consumption.
While I respect Fromsoft's mastery in art over raw horsepower, this is inexcusable when it comes to SIMPLE PERFORMANCE. This is not something that can be excused no matter the pedigree they receive.
Ideally with 25M units sold, they could find some money somewhere to beef up the technical side of the studio. That doesn't seem to be the case though.
Maybe dealing with poor framerates and timings is a part of the Miyazki-Soulsborne challenge? All of his games prominently feature it. It seems like something he really cherishes and he simply will not release a game that doesn't utilize it heavily.
It's not money it's definitely decisions that they are fine with making. Wether it's management or their publisher/parent company
@@yourlocalhuman3526 They are counting on PS5 Pro and when the console will come out they will steal the old Nvidia slogan ... lol
The game sold 25M in this state. Why bother fixing it?
I can't believe I'm going to give credit to Dark Souls 2 but people are right when they say it's by far the best performing Souls game, like that has pretty much zero issues on PC and last gen consoles. I can imagine Yui Tanimura is just as frustrated about the technical issues as much as fans are.
I bet that technical bad performance is calculated in the game being challenging and hard.
Especially on PC! Let's see who are the real hardcore players!
LOL
Not to be "that guy" but the name of the og map is the lands between. Limgrave is just the first of like 6 regions on the map
Got news: you are that guy already
I have a beefy 4090 rig and the issue is simply that Fromsoft cannot optimize their games. Whether its the engine or the design I have no idea but it's never going to be in the cards for them
What CPU and RAM you got? I wanna know if upgrading RAM will help
@@lukeoreilly464 I have a 5800X3D and 32 gigs of ram and the game still runs like shit. More ram isn't gonna help imo.
@@fullmetal_3961 Yeah I've pretty much the same specs, 5800X and 32GB of RAM, although my RAM is 3200MHz which leaves some room for improvement
The grass pop-ins when you load in on PS5 have been very jarring.
To demand so much of the player, frame pacing can’t be an issue
PS4 version on PS5 and i'm still getting frame drops in some areas.
But it's still the best way to go.
Not suprising to see From Software are still the most technically inept AAA developer around. Stopped playing 2 hours after starting waiting for the game to improve
You must enjoy life so much lmao...lame
It probably wont improve. So u should just continue playing. Just be sure to turn off that god awful ray tracing.
So here's my story
I had a Ryzen 2700 with 16GB of 3200Mhz Ram and an RX 580 8GB and Gen3 Sabrent M.2. I played Elden Ring up to six months ago before uninstalling it. 1080p/ High settings. And the traversal stutter was BRUTAL.
A few months ago I bought a mate's B550 mobo and 32GB of 3600Mhz Ram. Upgraded the CPU to a 5700X. Same RX 580 GPU. Same M.2. Fresh install with the new DLC.
Most the traversal stutter is gone now? Still get the millisecond freezes during gameplay but that laggy thing where your horse would slow down and then speed up to catch up in frames drove me crazy before...But it's mostly gone now.
I have no explanation for it. My mate has a Ryzen 7700X and 3060Ti and he's seen no improvement. He still gets that horse slow down/speed up malarky.
It really is a weird one on my end.
you upgraded your entire platform to the same platform but slightly higher tier parts?
@@MaxIronsThird I got the mobo and Ram for very cheap, so upgraded the CPU whilst I was at it. Sold my old mobo, ram and cpu. The upgrade cost me @£50-60 and the motherboard has a lot more bells and whistles than the old one, such as an extra M.2 slot, USB type C, 2.5GB Ethernet and more PCIe lanes.
Huh, ran the game fine at 900p on my I5 9600k and RX 580.
My new R7 7700X and RX 7800XT hasn't seen a stutter on the DLC
@@DirranProductions My latest guess is maybe it's an antivirus thing.
I've changed antivirus since then and he hasn't. He also hasn't done a completely fresh install, just downloaded and updated, which I recommended to him.
@@JohnnyOrgan maybe. I barely allow Windows Defender the time of day.
For anyone wondering, the ps4 version on ps5 is the best performance-wise, however it still drops frames, hitches, freezes and crashes. Let's hope that patches will improve the situation. 🤞
it will not, they basically only do balancing patches and ocasionally fix some gamebreaking glitch, it always has been like this
Never had a single crash, 540 hours on PS4, 156 on PS5
@@jakeislavic3024good. Its all that really needs to be done anyways
Playing PS4 version in my PS5 and after many many hours haven't experienced a single hitch, crash, and frame drops are rare. Maybe there's something wrong with your PS5.
I'm mostly talking about DLC content. Base game runs just fine.
Performance should definitely be considered before giving this game an award DLC.
nah.
Even with these issues elden ring is better than anything else out there
@@hollyc5417and that's exactly why they get away with smh
@@elpinguino6934Consoomer brainrot 😂
Alex pronouncing Erdtree like that is making me irrationally angry.
For anyone who have the 0 fps drop, I fixed it by turning off my wireless mouse. I can reproduce the stutter everytime I turn it off or on. Maybe it's another device for you, buy it seems the game doesn't like you changing devices during gameplay.
That must be one heck of a bloated mouse driver. "Dedicate one CPU core to mouse." :)
Also xbox app.
I don't know how but It interferes with the game. I uninstalled it and solved most of the freezes but not the fps drops caused by the engine nothing we can do
@@giuseppevattimo47You mean Xbox Game Bar? Or the xbox game pass thingy?
@@Axxxel_in_Harlem the xbox game pass the xbox app, also the gamebar
Both of them
The performance is even worse in the Rauh area of the game. I have loved the DLC so far, but I'd be lying if I said I wasn't disappointed in the lack of optimization improvements since release.
Considering how they sabotaged DS3 YEARS after launch (without fixing anything in DS3). Elden Ring will forever be a horrible game to play. Heck it might even get worse over time
cough cough DS3 ever since the servers came back online
Remind me of what happened please? I only have vague memories of it
For PS5 VRR, is leaving it on 'Automatic' fine or do you have to force it for games that don't support VRR? Because what I don't understand is how you are supposed to know if the game supports VRR on PS5 or no.
You have to force it. I don't know if there's any indication of VRR support in PS5, I don't have it
It depends on the game. The forcing is for unsuported games, and it may do something or nothing all the same. To verify if engaged either way, your TV may have an info head-up that display the exact framerate. It may not be completely apparent how to activate it though. You may need to dig through menus, or worse, the manual.
For example with my TV, an LG, it's displayed by mashing a green button rapidly several times. ;D
After testing, VRR with Elden Ring doesn't activate if you don't force it. I guess the only way to know if a game supports VRR is if the developper announces it or by testing. But it's kinda weird for a console, where you expect everything to just work, to have to tweak this setting depending on each game. As it's unchecked by default, some people might think that VRR is activated whereas, depending on the game, it might not be.
Same shit, different day just $40 lighter. Imagine this game realized in competent engine and developer who cares.
That's one thing they were never good at, optimization. From 2009 to now, they still can't figure that out
Alex, Tom, thank you.
I re-watched Alex's launch coverage. Two years later, no performance improvements despite selling 25 million copies of the game. Crazy. The developers really need to update this game and fix these problems on all platforms.
for me the base game was stable pre patch to the DLC. Now its back to shit optimization.
Yes, people have been saying they "need" to fix these issues for two years. The problem is that they never "needed" to. It still sold millions despite performance issues. The DLC is the highest-rated, most-sold DLC ever, even with these performance issues. So they don't "need" to do anything
From Software - god-tier game designers, absolutely horrible engineers. No developer that sells as many game copies as they do should have games held together with Elmer's Glue and Scotch tape.
garbage take.
@@hollyc5417nah, they’re one of the biggest studios in the industry now, there are no excuses anymore. Elden Ring could easily run in stable 60fps if they invest a little bit of time and money. But unfortunately they’re everybodys darling right now and just get away with it
@@hollyc5417 You are right, games should be lazily optimized.
On Xbox Series X the Divine Beast boss fight has some seriously unacceptable hitches/frame spikes. I haven't progressed much further yet but i don't expect this is going to get any better.
It also noticeably micro stutters on ps5, it’s actually very consistent on certain attacks
I bought the PS4 game to playnitnon on PS5 and it was worth losing my saved game, it runs smoother than my 4080 rig, since it never falls under the vrr window 🔥
@@yonkocommander5531it's a good thing Sony launched a PS4 Pro last generation so we are not stuck on PS4 graphics when playing back compat
the final boss has a few attacks where im pretty sure the fps goes into the 10's for like 1 second
It only gets worse. Some areas will have you permanently in 40fps range.
Putting effects on medium solved most of the weird frametime hitching issues on my pc: 12700K rtx3090. There’s still some traversal stutter though..
At some point, people will lose all patience. They will wonder where all these record profits and sales are going. From Software doesn't seem to care at all, since they know their fanbase will buy anything they put out. They make good games but are technically unacceptable, and many other studios get ripped on for the same issues.
Sega and Capcom all are heavily investing the money they make, with their engines and supporting new features. Why is it so hard for From to do the same? It is honestly disrespectful to their players and their game design, that is unforgiving yet lacks responsiveness. When you have a huge publisher like Bandai Namco, and are making more money than most Western and Japanese studios, these technical issues are unacceptable.
Will they? People rightfully complained about the performance issues of the game on Steam and gave it a Mixed rating and overnight the FromSoftware fanboys brigaded the comments and turned it back to Positive while also mocking and putting clown emoji awards on all the negative comments. The community these games have fostered is utter garbage and they will never change, nor will FromSoftware when they have a clown army like this defending them every time.
i get solid 60fps at 1440p max settings on my 6800 and im fine with it of course i would like to get 120fps but i don't see problem at playing games like elden ring at 60fps
@@anonymous16472If your eyes aren't bothered by the massive stuttering this game has then I can't see how 60fps cap could bother you.
@@gaetanoisgro6710 i need atleast 120fps in competetive games like call of duty but for games like elden ring i feel like 60fps is enough
@@gaetanoisgro6710 many people aren't getting stutters. Have the overlay up, and maintain a smooth 60 lock. Flat 16.67 frame times.
I'm playing on a Legion Go with medium settings, 1080p capped to 30fps, and using Lossless Scaling to double the fps to 60. It's still 30fps input lag but it looks like 60fps. If I drop to Low/medium settings, I can turn RT on low and still see 60fps...on a handheld! It's madness. It drains battery like crazy but if you have an attached power bank, you can play like this for at least 4 hrs straight.
At least we got 120fps in AC6...
I'll be forever grateful for that.
Yea DF should have mentioned that. From's engine is improved for AC6 with 120fps, but sadly the features aren't backported to their masterpiece.
I have a 12700K and 4090. When playing the base game I can play basically locked at 60FPS in 4K with all settings maxed including ray tracing. Majority of the time at least. When I switch to the DLC though I have all kinds of frame rate issues. Especially if I have ray tracing on.
Performance is unacceptable on pc, that macro stutter Alex is talking about happens much often In the later zones of the dlc
Insomniac Games has managed the mammoth feat of running its latest games at a perfectly stable 60fps on the PS5 using RT Reflections, which is one of the most expensive forms of Ray Tracing to run, and still have top-notch graphics and image rendering. While From Software, which has significantly more money and manpower, is not even capable of making its games run at a stable 60fps on the most powerful PC currently available on the market.
I would still take any Fromsoft game at 15fps over that trash western woke walking propaganda called Insomniac...bunch of mid forgettable games, except for the first Spiderman .
@@poethefallen1333you clearly have bad taste. Incomic had many great games, from Spyro, to ratchet and clank and Spider-Man. Many other companies do as well. Anytime I hear the word woke it’s due to others not able to provide criticism to back up their claim on something they dislike. That term has lost all its meaning. By your dumb logic elden ring is woke.
I feel like they looked at how Blighttown performed in the console versions of Dark Souls 1, and the fact they looked and that and said "Yep that's good enough!", is the moment where From Software has clearly shown that they treat performance as a complete afterthought. And the fact so many people have harshly, and rightly, criticised this aspect of their game development and they've done very little to improve, especially as each game gets way faster and way harder, is honestly astounding to me. And it sucks when their games are excellent, they can absolutely do better.
All the people who complain about those aspects are probably not the biggest fan, also i know your exagerating, but Blightown DS1 on a ps3 is far worse than even the most intense moments of ER.
Im just happy to play such a stunning game, so much to take in, the horrors and wonders and exploration. Guess its not a game for you bud, maybe stick to Assassass creed or Overbutt or something i dunno bro
@@pandaraph people criticize lackluster performance and your retort is "go back to your casual games"?
why are you defending the flaws so hard in all of these replies when you only stand to benefit from the performance being fixed? the rest of the game is a 10. The performance is a solid 3-4. From have some of the most amazing game design in history, wonderous lore, and insane artistic direction, no discredit at all to any of that. But as someone who is also a huge fan of From's games, I can't help but agree it would be nice if they'd invest some time into not having the game feel like it was made by a AA team in 2003 suffering from extreme crunch in terms of performance.
I don't fault you for being grateful for what is truly a masterpiece of a game, but the performance is a joke and it sincerely needs dire work.
@@pandaraph The end of your comment has to be bait because I'm laughing my arse off at that.
This is overly cynical. Dark Souls was rushed to meet deadlines before it was finished. FromSoft wouldn't have shipped that slideshow if they've could've helped it. Same with the unfinished levels in the late game, especially Lost Izalith.
@@Pan_Z All of that is true, but they could've patched it to fix it. Just like they could've done and can still do with Elden Ring, but it still has stuttering issues and underwhelming performance. Truth is, I think that team just isn't great at optimization, Bloodborne is also practically a slideshow. The B-team seems to much better at it. DS2 has the best optimization in the franchise, and Armored Core VI actually supports 120fps and ultrawide in the same engine as Elden Ring with far better performance.
the Radhan fight and Fire Golem sequence were found having most messed up frame drops, even after having a good enough PC, rest of the journey feels so smooth but there it is disappointing.
Imagining what Elden Ring on a proper engine with current gen features like nanite and lumen GI wouldve been.
Why not a 40FPS option for console?
The foliage pop-in is ridiculous. While I do love Elden Ring myself, I don't understand how people can call this a perfect game with all of its technical shortcomings
Bro, I've been calling the DLC Shadow of the pop in for days now. It's so fucking bad.
I literally cannot beat the second phase of the final boss because fps drops so much during that one attack
Theyve gotten extremley lazy with their PC ports since Dark Souls Remastered. And months later they finally optimized it. ER base game same situation even their console optimization is starting to suck. Dark souls 3, sekiro and previous games it never had a major optimization problem. A game with dated graphics should NOT be this poorly optimized. They relized they can get away with low effort now because they have a large majority of their fanbase that doesnt objectivly critisize them and dismisses most criticism. In terms of the DLC itself its amazing.
Regarding the 0 FPS hitching, I found in my case that my Logitech G502 wireless mouse going to sleep/waking up is the root cause. There's something questionable in the Elden Ring engine around device handling when the mouse disconnects/reconnects that I have never seen in a game before, super frustrating.
The way fromsoftware gets away with this crappy performance optimization when they sell literally over TEN MILLION copies of the base game and are selling millions of the $40 DLC is ridiculous.
The performance issues are completely unacceptable specially when they're clearly a lack of optimization problem.
11:36 also on Xbox with a 120hz display, the VRR range is even wider. The minimum range become 20fps instead of 40fps.
Yep, LFC helps a lot when playing on Series X on a 120fps display with VRR. Been playing on my LG G3 with Series X and at the very least the frame pacing is fine. I really feel those deep dips, but if the frame pacing is fine I can at least get through it. The one area that did not have good frame pacing was the abyssal woods. It's horribly optimized with terrible hitching on consoles.
I really wish PS5 had the low frame compensation! Still loving the game though. Also someone should reach out to FromSoft to see if they can get a job fixing these issues lol!
With that Godskin theme quietly playing in the background, I wasn't sure at first whether it was merely part of the video or a serious case of PTSD.
Stutter, no ultrawide-support, not even Playstation button prompts on PC. Whoever is in charge of the PC-Ports needs to wake the fuck up.
well if you really want these things there are always mods
@@somnia3423 I doubt Easy Anticheat likes mods. 😅 I don't want to catch a ban.
@@Schniebel89 you can just play offline😁
@@somnia3423 I want to play coop with my friends
Still no official support for ultrawide in 2024 is by far the most baffling thing I have ever heard.
But you know what got added in?
Ray Tracing.
I don't like how transparency is rendered in their game engine. Many dots/strange noise pattern appear, which is noticeable even at high resolutions. At low resolutions, the grass field generally turns into mush. It seems to me that this unpleasant effect first appeared in Sekiro. This is why the graphics in Dark Souls 3 seem much better to me, because rendering quality is identical across all picture.
Gamers: Hey FromSoftware, Whats your opinion on performance optimization.
FromSoftware: We don't believe in that.
The technical makeup of this patch makes no sense to me, my GPU load remains at 30-45% but CPU load can be as low as 1-2% with fps dropping to 44-45 in certain areas. Also, full screen mode is bugged for me, it has continuous stutter on camera movement but playing on borderless windowed fixes it somewhat.
If anyone else on Linux (not steam deck) is getting crashes fighting the furnace golems or talking to Ymir, just turn your graphics settings down. IDK why but sometimes 100% GPU usage causes freezes/crashes.
From Software is the king of the AAA industry.
In every aspect except for optimization.
Graphics is last gen quality.
@@kraenk12 Nah, draw distance is way too high.
I play the PS4 version on my PS5 for a much stable performance.
I play the game on series X, its so smooth , i have a vrr capable LGC1 i dont see any issue like here DF showing
Yep the LFC Vrr mode on Series X keeps the game feelings smooth 99% of the time for sure……..
@@HaloinfiniteEternal How can I check if my TV has VRR capability and is it a really bad difference if you dont have VRR?
On PC, besides the constant stuttering, I've noticed that every time an enemy attacks with fire or lightning, or there's any type of heavy particle effects on screen, the game absolutely destroys my Ryzen 5700x while barely touching the GPU.
I remember how CPU intensive DS1 Prepare to Die edition was back in the day, and the fact that we're seeing the exact same issues more than 10 years later boggles my mind.
Man i remember reviewers going "Unlike Horizon Forbidden West, Elden Ring has close to no pop in and runs great" when it released 2 years ago. Talk about being blind to issues because they like the company so much.
Console users: "Well, only pc has stuttering problems, on console is perfect!"
The game on console: *stutters and drop frames on top*
The PS4 version on PS5 is 60fps 99% of the time, it wouldn't be an issue at all if they added a 1080p option for the PS5 and Series X
@@sunman2566 still stutters anyway unfortunately
most console players don't even know what is their tv refresh rate or cant even notice stutters because they are ignorant normies
I kept saying the Xbox Series X version wasn't smooth. I kept saying there was frame drops leading to input drops. I kept explaining this but it was based off feel and not hard data. This video vindicated me! I appreciate all the work you guys do! I also would like to blame US, the gamers, for this game not being improved. They have no reason to fix any of these problems because we keep playing it and bought the DLC.
Alex is not harsh, he's completely fair in this. I had to switch my monitor into 60Hz mode manually to fix the micro stutter introduced in the update. And it's running noticeably worse in the new areas. There's frequent stutter in DLC's first Legacy Dungeon - Belurat, much like in the original's open world but more aggressive. On i5-12400 with RTX4070, the second legacy dungeon, Castle Ensis, is running around 45fps, whereas the biggest LDs of the original all ran at 60fps. Lowering the settings doesn't seem to affect this at all.
Can you still call it 'quality mode' if it runs at unstable fps count between 30 ~ 60?
quality refers to a bump in resolution. most quality modes are 30. Difference being they're a locked frame rate and not a mess like this game
You have no idea how glad I am that Armored Core 6 (a superior game) did not inherit those PC issues.
True gamer. It is the superior game
Wrong, AC6 has the same particle effect framerate problems as Elden Ring
Why is it always poor frame rate?
I play this game on Ps5 with VRR enabled and it still feels horrible riding around the gravesite plane. The pop in is also really bad
I can always count on Alex to say what other reviewers won't.
Thank you.
The game is good, but it should have a better technical side.
I think the reason they lock the fps to a certain value is because of a lot of the animations are set to work on that exact frame rate and if you go higher the game breaks. But that's what i think.
The best thing is they hid absolute fps annihilation during the final boss, so Alex won't find it. 😂 It's a consistent drop to 26 fps on my 5600x rtx 3080
Man I had mine drop to 12 fps using a 4090 and 14900ks
Lucky I only have the ps4 version on ps5 so I'm glad to see there's no issues there👍
From Software sucks when it comes to technical aspects of development. They have been sucking since before Dark Souls. And at this point the message they are sending is clear. They just don't care.
So is there any benefit to running Performance mode on series x if you don't have a VRR display?
Man I really wanted to buy this game for PC and try the expansion but this isn't worth the headache. I wonder if it's a lack of skill, resources, or desire for all these shortcomings on PC performance. Either way it's very frustrating and much like Jedi Survivor, Dead Space, and Dragons Dogma 2. I'll skip this one. Why one more reward for low quality work.
The game is so good bro
They are filthy rich its nothing to do with resources
It’s baffling since the game doesn’t really strain a gpu in the first place
I don't notice many hitches in-game. Running at 5k/max settings/no RT. Certainly nothing game breaking. DF are just overdramatizing the issues because they're bad at these games.
@@gameurai5701 Don't notice many hitches. So you're seeing hitching, but it's fin... Ok.
They could've given us a straight (or dynamic) 1440p res to their performance modes? And upscaling to 4k also doesn't help performance. Stellar Blade showed us how this should've been done.
Developers for whatever reason are genuinely allergic to 1440p, like they just don’t stick with 1440p even though that’s a perfectly fine resolution when 4K just isn’t comfortably feasible.
Absolutely atrocious frame rate on consoles…again. Embarrassing but they don’t care.
It's nuts to think that the ps5 Pro would be the only way to play Elden Ring with reconstruction if it can apply PSSR through a system call, it might be the best version of the game, if its constructing from 1080p.
There are some really weird issues on PC. A few areas have low GPU and CPU usage (highest usage core is at ~80%) and still somehow drop into the 40s or 30s. RAM and VRAM are also not the limiting factor, and it's also not compilation stutter because it persists. I have no idea what it is but it's kind of baffling. I can't remember this being an issue in the base game. It was badly optimized but you could at least say it's compilation stutter, traversal stutter or just high (albeit unjustified) CPU/GPU usage. This is just weird.
The biggest issue is the particle system. Everytime I use incantations with particles effects, frame rate drops to 40's
I’m really stunned at how many people is surprised that the performance issues has not been fixed. Why would they bother? You’re gonna buy the game anyway. Unfortunately, until people will realise that the only way to push developers to actually listen to gamers feedback is by not supporting them financially until they will address those issues.
From software are so incompetent at coding lmao, it has been the case for years but it still amazes me
It is a bad joke.
new patch today: nothing fixed. they still claim we have rtx accidentally on. rellana still runs bad
Seems disrespectful to players to not optimize better on consoles.
I’m a little surprised we didn’t get any actually PS4 Pro BC footage of the DLC. That was just old footage.
Don't show this to reddit. Their hive mind mentality around this "Masterpiece" downvotes any discussions about performance
Elden Ring's main problem is the framerate. So, naturally, FromSoft added RTX and no image upscaling so the game can even worse.
As someone who really suffers with jitter and frame pacing issues, I wish fromsoft would give a 30fps frame cap for quality mode or lower the resolution targets on console.
Honestly kind of a shame my option for their games to not make me sick is to play PS4 versions…
they don't know how to make a 30fps cap with consistent frame pacing though.
@@MaxIronsThird That's sadly also true. Bloodborne is locked to 30 fps, but it never runs on consistent 30 either. It drops to 20 fps often. It never got a PS5 patch so you can't do anything about the performance.