I feel like people forget you can un-equip charms and switch them out for different scenarios. For that reason, I always use Compass and Gathering Swarm when traversing Hallownest. It makes it so much easier for me. And if I’m struggling with a boss, I just use Shaman’s Stone instead.
the thing is shaman is great any time you use a spell which is all the time even when fighting normal enemies whereas gathering swarm isn't that great because there are way faster ways to get geo like relics and boss chests and compass is useless after two playthroughs
thats why i hate traitor lord's placing: the bench is rly far so you have to get through a platforming section before the fight, it's js such an inconvenience, plus i love sharp shadow and i cant use it for the boss cus of the stupid bench placement
@@10pitatesharp shadow can get through the parkour, i used Sharp shadow, sprintmaster, and dash master but still got through by short tapping space to jump
when i was fighting nightmare king grim i was so close to beating him and i acedentally dashed into him, and i had 2 masks left, but i forgot i had sharp shadow on and the damage made me win. which is why i personaly assault anyone who says sharp shadow is bad
I was doing a steel soul run with grimchild equipped while exploring, and let me tell you. You do not know fear until you bring that child into the fog canyon charm notch room.
Even though it is a bad charm, Dreamshield will always have a soft spot in my heart for one reason alone. I wasn't very good at combat and I was trying to beat Markoth. I spent a LONG time trying to beat him and I just couldn't. I was about to give up when I said "Screw it, I'm putting on Dreamshield" so I did and Dreamshield got the kill. "HAHA! Your own weapon/defense killed YOU! TAKE THAT SUCKER!!!"
@@salamandersharp dreamshield is actually really good bc not only can you basically get double-triple the amount of normal damage if your using it against bosses who like to teleport/jump alot those extra hits really matter and it is a little luck based but you can manipulate a situation to where you can block a projectile then do critical damage using spin attack or something like against the soul mage or whatever his name is
@@salamandersharp the amount of times it has saved me is insane. The person in the video really downplayed it. It doesn’t save you all the time, but when it does it REALLY saves you
Compass is unironically one of my favorite charms. Its notch cost and geo cost is incredible. Even after beating p5 with 112%, I still use it on new playthroughs because sometimes I forget where I’m going.
In early game of my first playthrough I was pretty good at using the map without Wayward yet now I suck at finding my way around outside infected crossroads without wayward compass. Noob luck I guess
@@Uotre because it did me more good than the others, it's not great but it's functional, plus it's pretty good in fights with lots of projectiles. I don't use or anymore, though, because I have strength
@SS-rf1ri The only times the term "tens of thousands" is used in Hollow Knight is for either describing how many hours of pain is required for P5AB Hitless or for talking about Geo on a MASSIVE scale. For example, the max amount of Geo spendable (excluding the infinite Rancid Eggs and/or Fragile Charm repairs you can buy) is just below 70000 Geo. Funnily enough, Divine accounts for more than half of that.
@@dinojack5567 sure do love spending 35,000 geo on charms that are nowhere near worth the price but still OP because 104 nail DPS is just too much to pass up
Kingsoul does has its usage: Overcharmed flower quest. I did it right after White Palace and right before Void Heart, Sealed Siblings and Radiance. Synergy: Shaman stone + Grubberfly's Elegy + Mark of Pride + Nailmaster's Glory + Kingsoul Overcharm The ridiculous cost is now nullified as you mustn't take any damage, and Kingsoul ensures unlimited spells
this is a good point but if your having trouble with flower quest you can just kill all the enemys and not bench but still a good point if you want a challenge
I found Heavy Blow really useful in Colosseum of Fools - I attacking from above, I could strike flying enemies into spikes, getting rid of them quickly.
Im on my first play throught and this game is HARD. I think thats what makes this game so amazing is that the strategies seem to be infinite. In a way ive gotten no help from my research because there is no ONE WAY to do something but it has given me many different ideas of how i can adapt to my play style.
Yeah that was my analysis of heavy blow too. Use for environmental damage, i can't think of anything outside of the arena where it can be used consistently for that though.
Joni’s blessing helped me so much with later bosses. It’s very hard to find a window to heal in later bosses due to their aggression, and often times, I find myself only being able to heal when the bosses stagger. Joni’s blessing provides a massive health buff so you don’t need to heal, as long as you dodge well enough. It got me through the failed champion, grey prince zote, and nightmare king grimm easy peasy.
Beat radiance my first time with it for exactly the same reason. Couldn't figure out the heal windows so I just said "screw it" and didn't both healing.
yes, i love joni's blessing for learning bossfights as you dont know when to heal against a boss that kills you in minutes. i beat radiance for the first time by using joni's spirit. It's great to be able to freely focus on dodging and attacking a new boss rather than trying to find openings heal and getting punished for it
Sprintmaster has always been one of my favourites mainly because boss fights like pure vessel or Grimm with the pillar attack makes it easy to dodge the pillars. It helps for dodging attacks not for traversing!
This. Quantifying movement charms in combat/boss fights is hard but it ultimately makes you get hit less and get extra hits in before you have to back off and dodge an attack. Not to mention, once you have the Shade Cloak, you want to be a bit more conservative with your invulnerability dashes to dodge specific attacks, so having increased movement that doesn't involve dashing is very helpful. Plus, schmovement.
Wow, I don't know how this slipped past me in editing - I of course meant 12 thousand geo, not 12 hundred, yet I never caught my verbal slip up. Thanks for bringing that to my attention!
I find this funny, because for me, Lost Kin is dead easy, though l'm on my first playthrough and not dealing with a harder version of it, I just beat it to death with Quick Strike, Mark of Pride, and sturdy body (or whatever that charm is), and some misc stuff. They died quick enough that I barely need to deal with the bloons
Yeah! He is so adorable, but the low damage, low fire rate, and two notch cost always turn me off when making a build. I love the charm but often it gets swapped out for something more useful like Unbreakable Heart or Sharp Shadow
i genuinely got attached to grimm child lol i loves his company and was even sad when i had to take it off for an important fight, and even sadder when i had to say goodbye forever
Weaversong + Grubsong was my favorite combo when I discovered it lol. Who needs Kingsoul? You can cheese a good number of bosses with them by clinging to the wall at the top of the arena with Crystal Dash and just letting your buddies go to town, with the Weavers providing the Soul needed to spawn Glowing Womb babies if you've got that one on as well. Optionally throw on Grimmchild, Dreamshield, Defender's Crest, or maybe even Spore Shroom/Thorns of Agony if you've got a spare notch or two, and you can KO bosses without ever needing to use your nail or any spells at all! It's such a scumbag build but I love it lmao. I don't need to get good at this game my friends can do it for me
Same I am a lover of summon charms and I have used Grubsong+Weaversong+glowing womb to cheese 2 fights (collector and broken vessel). I didn't even know the synergy between Weaversong and Grubsong I just really enjoyed using them together . Just have to remember to take glowing womb off after. I am not good at combat so my build is summon charms all the way. I can barely get to the A key most boss fights anyways.
In addition summoning charms I think are really good for the collector fight where u have multiple small enemies to take care of. Your friends can help you kill them while u focus on the main collector/dodging and not dying.
I just wanted to say that although yes, sporeshoom's damage is pretty neglegable later on, but in early game its actually pretty nice. You can get this charm before any of the nail upgrades, and then 24 spore schroom dmg vs 5 nail dmg doesnt sound that bad Either way, an amazing video!
With me and healing it just shreds hollow knight running the grub, defenders, spore, quick heal, soul collector, and thorns just obliterates bait enemies (hornet, broken vessel (lost kin) and the hollow knight) but losses effectiveness for more damaging enemies. (Though I play more of a passive that includes shoving them into a corner) also weird fact I kinda saw in game if your damaged while healing multiple health states with def, spore it instantly recharges its aoe.
The one instance the dream shield worked very well was the crystal boss guy sleeping on the bench with the lasers. I stood there and let the shield beat him before he even woke up.
What I like about Hollow Knight is that your combat-level is so fluid throughout the course of the game. Not only do you get better, faster and more responsive on a mechanical and numerical level, but as you unlock new charms you experiment more with magic, what properties of nail besr fits your style, going for maximum damage or a more passive playstyle, all without having to devote to a fixed level up or class system. Not only does the game become more fluid, but the player's mindset becomes more fluid too, just not in a sexual orientation-type way.
I also love how much of the hard stuff is optional. A casual player could completely ignore the dreamnail stuff, all the extra bosses and areas, and still have played an utterly incredible metroidvania. But if you want to dive deep, it just keeps providing more and more content. It's a genuinely astonishing achievement.
So in defense of the hive's blessing combo, lifeblood cannot be recovered by focusing, so having a bigger delay on the regeneration makes sense as it's usually not supposed to heal back.
honestly i'm surprised sharp shadow wasn't an a- or even s-tier, considering how fun it is and how useful it is in boss fights. i pretty much never take it off except when i'm platforming or doing flower quest
@@fig4714 the simple truth is that it only deals your nail's damage, it's just not worth it at higher levels of gameplay. it's fun, but ultimately just for more casual play
Because there are 2 and 1 notch charms that do way more than give you a nail hit of damage and extra dash length. It's good, just completely outclassed. It would be fine if it cost 1 notch
I used DreamShield as part of a passive build, for bosses that spawn flying adds like lost kin or Soul Warrior, because the shield kills adds like them and leaves me to not worry about attacking them instead of the enemy. Also, when you Focus, the shield spins like twice as fast.
Dreamshield holds a special place in my heart, as my first time fighting Nosk took me WAY TOO LONG. The time when I defeated him, I was so close to finishing him off but I was down to 1 mask shard. I kept dodging and dashing but he eventually got me and I died. Little did I know, the dream shield delivered the final blow AFTER I DIED. Best feeling I got while playing Hollow Knight.
I defeated Nosk in a similarly satisfying way, first try. He gave me a hard time until I realized I could just... stand under a step of the arena and slash at him whenever he ran over me and dash through him when he ran from a low to a high part. The only thing that could hit me was the ceiling spit attack but that one is very telegraphed.
I use Weaversong and Grimmchild when I fight Sly, because I REALLY suck at hitting him and finding spots to heal simultaneously. The build is basically perfect. At the final stage of the fight, I can almost never hit him without getting hit myself, and usually don't have enough Soul to heal and am at low-ish health. The Weavers give me constant Soul in case I get hit, and Grimmchild does most of the work when Sly's zipping around in the air. Tbh, only reason I stand a chance at p3 is because of these two.
Definitely recommend great slash for his second phase, the extra reach makes it pretty easy to hit him before he jumps away. More effective than minions or mark of pride and costs 0 notches (nailmasters glory is nice but not necessary)
@@ILOVETOWEROFPHONESNAPPING I like dash slash but I don't see how it would be useful 2nd phase, just seems like sly moves around too much to have time to line it up. I'll try it though
Me and my gf made an amazing build that destroyed the pantheon and everything else and it doesn't look too good on the surface Quick focus, deep focus, spore shroom, shape of unn, and grub song Quick focus + deep focus + shape of unn let's you run around quickly while healing 2 health Sporeshroom is just bonus damage that can help alot when healing this much Grubsong let's you do the main focus of this build, healing more We first tried Sly in the pantheon and I really didn't understand how people were having trouble with him but I understood when I fought him normally, so if you want an easy mode just use this build
Shape of Unn is still my favorite charm, I love the cute synergies and being able to heal while dodging specific attacks is very satisfying (I remember in the radiance fight being able to heal during the light beam attacks was very useful).
Actually heavy blow with the hidden function is actually arguibly optimal against a few bosses, inculding lost vessel, its counterpart and Sly. It`s pretty decent compared to a lot of other charms that are never good to use in the whole game, as opposed to being a great choice a couple of times in the whole game is a bit better. Sprintmaster is also pretty good actually. Max cheapness, and it`s useful for NKG and absolute radiance, especially radiant versions
I think that Steady Body is actually a pretty good charm, I picked it up and started using it for boss fights halfway through my game. I already knew how to fight with knockback, but combined with quick slash, I dealt a LOT of damage. Steady Body is good. But not early in your first run.
Frankly I think in a lot of these tier list videos they don't take into account how hard it is to get a charm. I mean of course unbreakable strength is good, but you don't have it for 70% of a playthrough because of the 15k geo cost. Either way, good video!
I hope that my ranking did take that into account, as I believe I mention when a charm is available early/late and how that affects usefulness (like Lifeblood Core, for example!). For Strength, I genuinely believe that even the fragile version is a top tier charm given how early its available and how much it helps, but if you think theres any charms I missed the mark for I'd love to hear your thoughts.
Breakable strength exists for only 600 geo. And for dream fights and pantheons the breakable strength doesn't break and offers the same damage for a much lesser cost
Yes if you take this in account spore shroom is a really good charm since when it's accessible it does a lot of damage and the other options you have are either too expensive to run or not much better.
@@Technovoid the thing with fragile strength is that at the point in the game where you find it, it is very easy to break since you are still extremely weak, so its effective cost is completely unaffordable until way later. And if you take accessibility in account, shroom spore is very good since you obtain it at a point where it actually deals relatively good amount of damage compared to anything else and your other options are way too expensive in both geos and notches.
@@artimist0315 hard disagree. I'm on my first playthrough and only had strength break once. Not to mention there's a pretty easy way to farm geo for the unbreakable variant once you have access to shade soul and kings station.
Honestly, I clicked on this video to see what you have to say about Thorns of Agony. That's my favorite charm and I love having it equipped especially with Grubsong. See, despite playing Hollow Knight for... hundreds of hours... I'm pretty clumsy and often bump into enemies missing to hit them. With thorns dealing damage in this kind of situation, I can beat the boss much faster and not worry at all about small enemies. If equipped with Grubsong it will even give me soul allowing me to heal or use a spell, thus turning tragedy into not so bad encounter. And it's only one notch per charm! I can see why experienced players might not find it useful, but for clumsy beans like me I say it's a must-have
Oi oi! I can't agree with Sprintmaster's placement in D-tier. It has little use for traversing the map, but when utilized in combat I praise it with the same merits you attributed to Steady Body; "it reduces the amount of gymnastics you need to perform to stay in safe zones." There are situations where the set-distance covered by a dash overshoots. Sometimes that means you'll end up being too close to the enemy, or too far, requiring you to waste time walking back into striking range. I'm a nail-focused guy myself, and Sprintmaster helps to maximize my up-time thwaking away at bosses as the extra walking speed makes positioning and sticking to bosses a breeze. The setup that I used to beat the Pantheon of Hallownest was Fragile Strength, Quick Slash, Mark of Pride, Steady Body, and Sprintmaster in order to create the ultimate nail build. It feels especially gratifying to use against bosses like Sly, as I'm able to weave in attacks in between his combos as I dart in and out of his attack range.
secondlly, it does actually speed up long traversal somewhat, although not as much as dashmaster. someone should never use sprintmaster instead of dashmaster, but both of them combined allow you to travel at lightning speed, allowing you to get to the really annoying out of the way places quickly.
That comment makes me want to use sprintmaster since I'm using the same build as you just with grubsong instead and most of the time I don't use much soul
My main build is unbreakable strength, mark of pride, unbreakable heart, sharp shadow, and sprint master. I can’t tell you how many times sprint master has saved my ass, especially for NKG, PV, and AbsRad. It also is really useful for re-engaging quickly with elusive bosses like lost kin, soul tyrant, and failed champion. Being able to close the distance quickly while still wanting to hold on to my shade dash for when I need it to avoid damage is core to my play style.
I actually think that sprintmaster is genuinely useful charm late game when conserving shadow dash is either crucial for dodging attacks or using sharp shadow and you cannot just dash whenever. I also found the synergy with weaversong and grubsong to be a lifesaver for heavy soul cost activities and general utility.
A little note about the deep focus: Although it is true that it's usually useless in regular combat scenerios, i found one where its actually decent- Nightmare King Grimm. With Shape of Unn it allows you to heal though some of his attacks (fire bats and, floor spikes and fire pillars). Combine that with the fact that he is pretty hard to hit, meaning that you probably wont have that much soul to work with, so any soul that you can save ia valuable. Does it make it viable? Not really, it still costs you a lot of charm notches that could have been used on something more offensive, but still, its good for survival in this fight
I completely agree that Deep Focus can be solid on builds when supplemented by other healing charms (like Shape of Unn!), I just couldn't justify placing it higher than I did when its already so costly by itself and doesn't provide meaningful combat benefits unless supported by even MORE charm notches, which essentially means you need to dedicate the majority of your charm notches to one pretty decent (but not gamebreaking) synergy. I totally stand by your comment that DF has its uses but I just think its too niche to be placed any higher, hope my reasoning is sound!
I totally agree- DF just isnt that useful by itself, which is a real shame. The idea of being able to save up more soul is an interesting one, and would be useful in fights where soul is rather scarse, but.. it just doesn't. The only fights that do fit this category are Fallen Champion, the Collector, PV and NKG (and parhaps some dream warriors), but on the first two Dream Weilder is simply a better choice, PV isnt exactly a soul-scarse fight (you probably wont be using that many spells, aside from maybe DD), leaving NKG as the only option (and even then, you need Shape of Unn to use it effectively). I feel like DF would've been absolutely amazing if the focus time wasn't as long, even to the point of being considered broken, but as it stands, it's only a niche pick to cheese some bosses. Plus, it's hard to argue a case for a 4 slot charm with a pretty crippling downside
@@woodywas4549 going full offense to melt a boss incredibly fast is kinda cheesy on its own though, no? As it doesnt let them attack much. Also NMG can help makeup for damage loss with DF which can help it provided you actually know how to use Narts.
@@octogorb9853 Well, true, it can be a bit cheesy, but it feels epic. But yes, Unbreakable Strengh + Quickslash + Steady Body is by far the most powerful combo in the game (at least against most bosses) and it can basically triple your damage output. That's why healing builds are not really used in the game- Ending the fight as fast as you can is just the best strategy. Spending 2 minutes on a fight instead of 4 means two times less ocasions to get hit. And since The Knight has not a whole lot of hit points, every reason do avoid damage is a good one. Sorry for writing so much, but this got me to thinking; Usually the healing builds are the ones that are considered cheesy, but maybe it's the other way around? Maybe the damage builds are the real cheese in the game, and we simply lie to ourselfs to justify using the most broken charm combos in the game? okey, gimme a moment, i need a moment to question reality
@@woodywas4549 damage focused builds are viable once you know when to heal, etc yes. Its just it can feel a bit cheesy if you can destroy a boss in less than a minute while they cant do anything to you. Some fights inheritly take a minute or two like NKG, endgame nail builds are incredibly viable and its fine if people do it for Radiant as you're 1 shot anyway. Its just i find it also cheesy in a sense. Healing leaves you open more but because of the fact a fight is prolongued, you have more time to learn the boss in a single attempt.
I love how certain combos can work together really well in certain situations. For radiant fights, I usually use quickslash and mark of pride with grubberfly and weaversong. The first 2 buff grubberfly and weavers are for extra damage when they're doing spam attacks where I need to focus on dodging.
One of my favorite challenges for myself is to beat Pure Vessel with only Sharp Shadow. No nail, no spells, no other charms, it's more fun than it sounds
I love how pretty much everyone (including me) has atleast once equipped Grimmchild while exploring not to actually explore, but to show Grimmchild around the kingdom.
I don’t understand how Glowing Womb has 2 Function. For about a full soul charge, it deals 36 damage. For that same amount of soul, you could use Descending Dark, which does 60 damage, and that’s without Shaman Stone. It also interrupts healing. I wouldn’t equip it if it *gave* me charm notches. Also to anyone who doesn’t know, Grubberfly’s Elegy does not increase melee damage, the beam only hits enemies that don’t get hit by your nail. If I knew this it would have saved me a lot of trouble with GPZ 10 and some radiant bosses
I agree that Glowing Womb's function is not great, and I may have been a bit too lenient on it. That being said, I think the main benefit to it compared to something like DDark is its passive damage - you dont need to get into harm's way, or plan out a moment when the enemy is open, as they just kind of spawn and then attack on their own. They're at least somewhat useful in an add build that gets soul from the Weaverlings if you're going for a challenge run that doesn't allow for things like nail or spell upgrades, and let you actually focus on dodging instead of doing damage (something I cant say is true for Dreamshield, lol). Its similar to Grimmchild in that way, except it trades soul drain for actually being consistent, unlike that dumb baby. You make good points though, I think this one could have probably been a 1 function and nobody would have batted an eye!
@@jameskelly-smith1279 been a long time since I beat everything except the last pantheon. Im playing competitive Pokémon now. lol I had the elegy the one that shows your location on the map the extra 2 butterfly masks so i could take 3 hits before loosing the wave Thats 5 + 2 + 1, and i think the max was 8 notches, any way I would hit some things that would require 2 hits with out the elegy and would OHKO it. Along with Some pesky flying enemies and anything else that would get normal knock back when hit would seem to get hit by the nail and wave. But I have no video evidence or proof that I can show you, give it a whirl and see what you think. The extra range is also nice at times if you play it safe hornet can be very easily delt with just watch out for the 3 spike balls in phase 3
I can’t understand the analogy between heavy blow and sprint master, where while heavy blow defensively pushes enemies away, sprint master can allow you to to offensively chase your enemies, similar to how steady body allows you to close the gap between you and your enemy. This is why I always put sprint master in all my builds, as for a measly cost of 1 notch, one can both run from enemies or chase them down.
Even though quick focus + deep focus costs 7 charm notches, it is definitely worth the cost. In the pantheons, that combination single handedly allowed me to win. Combine it with sharp Shadow to dash away from threats faster and/or dealing damage, and even spore shroom, you have a really good healing/sustainability build. Also, quick focus is OP, should be SS tier imo. It allowed me to win nightmare grim and pure vessel, which otherwise I get destroyed by. Quick focus also help getting used to bosses’ attack patterns to. I got so used to nightmare grim’s attacks, I can basically no hit him now with relative ease.
Personally carefree melody is one of my favorite charms, especially in pantheons. I mostly play steel soul mode and this charm is super useful when it comes to steel soul.
My favorite part of this comments section is the tales of devastating battles finally won with use of a (sometimes less-appreciated) charm, which now gives the storyteller a sentimental connection to their charm.
I actually defeated NKG on radiant the first time with 3 charms from "the bad ones" tier. I couldn't defeat him with any other build. NKG is one of the top 3 hardest bosses in the whole game so only being able to defeat him with the worst build in the game shows just how useful any charm can be depending on who you are and what you fight (Minion build btw). Each type of build can be the best on multiple boss fights if you're not a very high level player.
thanks for making this video and putting the thought and detail you did. I had this saved to watch later as I didn't want to spoil anything until I collected every charm, and blind test it. Hollow knight has quickly become one of my favourite games and I really love how every charm even when bad has a situational usefulness or unique fan tactic changing ability.
Dream Wielder is under appreciated by the content creator here. It's legitimately an S tier charm and for the cost of one notch turns any build into one that can spam spells at will. Cannot recommend this charm enough.
Yeha I agree, it’s really good! One downside however is that it requires a very high level of skill to be able to effectively use it to its highest potential. Hitting things, especially bosses with dream nail can be very challenging However, in the hands of a competent player, dream weirder is undeniably an s-tier charm!
34:46 My first playthrough, I thought dream wielder functioned like a cheaper soul catcher, and that the faster dream nail was just an added bonus. After dream nailing some fools in the colosseum a few times to see what they’d say, I ended up realizing that dnail gives soul, and ended up using it so I could heal off of shielded fools, death loodles, battle obbles, and sharp baldurs every time they appeared on screen, and is why I was never running low on resources by the time I made it to god tamer in the trial of the fool
43:02 same here, I also love Sharp Shadow. Just the feel of hurting/killing your enemies by piercing right through them like a bullet is amazing to me! Especially better when you don’t get hurt from it!
One of the charms I think is great is Balfour Shell. When fighting the radiance, I never took it off as it prevented me from taking double damage at a failed heal. It is quite useful.
dashmaster is actually really good on lost kin imo, because most of the time when you jump, you can "cancel it" dashing downwards if you see lost kin also jumping.
on my first playthrough steady body was the charm i defaulted to whenever i had a spare notch available, meaning it was equipped about half the time. i always felt it was a nice bonus without being crucial. I'm a bit surprised to learn it's so controversial
He goes from it’s a crutch to op. I like being able to stick where I want personally. I don’t remember if I took it off but some places, especially ones where you can fall easily, are good places to use it. Otherwise I found myself doing the jumping down attack so I wouldn’t move horizontally.
I was actually surprised to learn that people used Steady Body as negate to knockback. I never used it like that. Instead I use it for my Chainsaw build Mark of Pride (For long range) Heavy Blow (I know, I know, yell at me, but I use it so that I don't run right into an enemy for this build.) Dashmaster (To continuously do damage by dashing towards enemies) Quick Slash (For obvious reasons on a CHAINSAW build.) And lastly Steady Body (Mainly so that I can just slash in place and create an area of death for anything that comes near me)
It's strange that they made Grimmchild so inefficient considering it's essentially the 'reward' for beating a whole DLC and definitely one of the harder charms to get, especially at full refinement. However, Grimmchild's cuteness makes up for it to me.
Sharp shadow is an absolute go to for me, makes dodging so much easier and rewards playing safe with damage. Dream shield feels really nice early on, carried me throughthe crystal peak and several bossfights
Spore Shroom is actually incredibly useful for the Broken Vessel / Lost Kin, or just healing in a place like the Soul Sanctum. The infection spawns/follies get shredded by it when they'd ordinarily have a rewsonable chance of ruining your heal windows. I suppose you find it to just be outclassed by the crest? Also, finding soul in the Path of Pain is as easy as it gets. You practically have an unlimited supply
Weaversong, Grubsong and Sprint Master are a good way of safely generating focus. I used this build along with Sharp Shadow against the Traitor Lord, dashing through him, spamming Shade Soul and generally staying faraway from him. I don't know if I even hit him with the nail once. The fragile health and strength are a must for Dream bosses like Grey prince Zote, Soul Tyrant and Lost Kin.
i guess this game proves how different we all are. The difference in how we rank boss difficulty and all aside, i refuse to go without Dream Wielder to harvest soul quickly and easily
I like the position of compass here, and I'm 100% not to first to say this but when you are brand new to the game, I highly recommend you try your first playthrough without compass. This game wants you to get lost, sometimes those moments where you're lost checking your map to just try to figure out where on this useless thing you are, down to measuring out the shape of the walls to see if there's a similar room on your map is both really fun and also really helps you solidify in your head how to navigate the world. When I first started the game the compass never left my side, and i honestly didnt make it to the mantis lords, but I went back and tried a playthrough without it and it was night and day how quickly I began to understand where I was going. Obviously if you feel you need it to traverse use it, it's there for a reason, but don't be afraid to give it a try without the compass and allow yourself to get lost. The game will honestly reward you for it.
i like defenders crest... i like to think it carried me through broken vessel, that 1 damage every time i dodge his dash slash or slams seems like it added up
Very nice video! I actually used dream shield very often against boss fights. It might not be optimal, but it allowed me to change my play style to something safer and it worked. After watching the video I'm convinced Baldur's she'll would've done the same thing, but so many in this game is just personal preference... Amazing content
Dreamshield is my 14th favorite charm, you're insane. Also OF COURSE dreamshield doesn't compare to other 3 slot charms, it has the competition of quickslash, quick focus, unbreakable strength and mark of pride! The only probably is the main builds it fits into are not good builds, but just equip dreamwielder and it is a pretty good A tier charm. Ok and I now completly agree with you, glowing womb is some ass. 2nd to worst charm behind carefree melody. I would put Grimmchild a bit higher, though there is a good reason everyone hates it. My 6th least favorite charm. Same spot I put heavy blow as well, it sure does blow heavily. And also same spot I put Kingsoul, 5 charm notches when Grubsong out classes it and only costs 1. I put spore shroom a couple spots higher, but it still isn't good at all. I don't hate sprintmaster, I used this in my build and it fits quite nicely for a one slot charm. It still is worse than all the good 1 slot charms, but this is only my 11th worst instead of 7th. WHAT. I'm sorry, did I hear that right? My 10th favorite charm, Baldur Shell, at 8th worst???? This charm is great in a healing build, I use it with quick focus, deep focus, and fragile heart in a build. This charm rules, and you cannot change my mind. I just said I used deep focus in a healing build. You may know that quick focus and fragile heart are amazing charms, and I love baldur shell as well. The only charm here that isn't good? Deep focus. Because a fast paced boss battle needs a slow double heal. Tell me this. How in the FUCK are you going to get a heal off in Traitor lord or Galien with this thing equipped. I would love to hear it. I agree with this one, it is a harmless 1 slot charm, but defender's crest is outclassed in every way by better passive damage charms like *ahem* DREAMSHIELD! Greed is good early game, so I would say it is more of a midtier charm, but Gathering swarm was better. I don't know whether to disagree with you or say "FINALLY SOMEONE REALIZES HOW BAD THIS CHARM IS!" I know this charm is really good, but I hate it. I think it's the learning curve to using your nail the entire game and then using this thing. Hiveblood is a very contrevertial charm for me, but honestly I think you overrated it a bit. The only major use is in white palace. I used to think this charm was great, until I realized you can't heal. Still not awful, but when do you use this besides melee boss fights? Heart is way better than core, let me explain. You buy heart for 250 geo, and get 2 extra lifeblood. You have to go to the abyss, have 15 lifeblood when you get there, do a difficult platforming challenge and find the charm....... for 4 extra lifeblood. NOT WORTH! Ok can we all agree stalwart shell is the most forgetable, noobie MID charm in the entire game. Have you seen on a random comment section anyone saying "Stalwart Shell is so good, it's in my build!" or "Stalwart shell really sucks lol" No, you haven't. I actually use this charm in a damage build. Thorns are OP, and when I say OP I mean 16th best. Compass is the Charm I use to seperate the A tier charms from the B tier charms, with Compass being the highest B. This is so useful on your first playthrough though. Weaversong is my 3rd least favorite charm in the game. Melee enemies are all awful, unless grubsong is used, and in that case that doesn't make weaversong a good charm. It makes grubsong a GREAT charm. Carefree Melody is awful. You get this charm late in the game. I don't need invincibilty when I already have 8 mask shards, 32 nail damage, a shriek that does 120 damage, and every single power up. ALSO 3 SLOTS FOR A NEXT TO USELESS CHARM. This charm would be great if it were in the early game and cost 2 slots, and mods don't count. But as is, this thing sucks. Dash master is amazing. 8th favorite charm, and I always equip it while exploring. Also it looks like Sans. Dream wielder is OP. My 6th favorite charm because of the potential for spells and healing. 66 soul per hit on a fast dreamnail is insanly useful in all situations. Honestly, screw thorns, this is better in a damage build. Yea Flukenest is some ass. I think just like Grubberfly it takes a learning curve, but damnit, I want my venegful spirit spell back! Fury is a charm I feel like can be good, but the fact that you have to be at 1 health to use it really brings it down by a lot. I barely use it. Swarm is so good early game, I used it the entire time in city of tears and fungal wastes. Good times. Fragile heart is the 13th best charm in the game, it is really good for health and healing builds and is amazing early and late game. Come on, that's pretty darn useful, getting 7-8 masks before mantis claw. You know how I feel about lifeblood core. PUT IT EARLIER IN THE GAME! You aren't messing with the 7th best charm in the game. Sharp Shadow is by far the most underrated charm. It fits into so many builds, as a lot of the time 2 slots are left over in a build. Sharp shadow is great to equip in any of the builds. Soul eater is wayyyyy better than soul catcher, like come on, 19 soul per hit instead of 12 for 2 extra notches is pretty worth it. I don't like soul catcher that much, as it is the worst of the soul charms, and soul eater is really good. Fair placement though. Also- soul catcher, eater, shaman stone, and spell twister is an INSANE build. Steady body is useless when you don't use it and get used to normally countering the knockback. I loved that function, and steady body not only removed it, it also is hard to get used to. I don't like this charm that much. We all know how much use you can get out of 1 slot with grubsong, it is my 12th favorite charm and fits into a lot of builds, mainly damage and spell builds. Longnail is a great charm.... until you get the much better mark of pride pretty early in the game. Even the longer nail didn't serve that much use to me, as mark of pride even was a secondary option in my main build. I used to think nailmasters glory was good, equipped it all the time until I had a moment and said "Wait, when do I use nail arts?" Quick focus is my 5th favorite charm, and I used it at least 60% of the first playthrough. It's a really good charm obviously, and the fact that if you save up Geo you can get it early makes it even better. I never thought I would say this but you overrated Shape of Unn. It's a pretty good charm, but I never use it as part of my healing build as it seems oddly cheap but at the same time not great in all situations. It's still an A tier charm, but a very low A tier. Soul catcher is ok, but soul eater and all other spell charms are better. Mark of pride is the 4th best charm in Hollow Knight. The nail boost is pretty strong and it is good in a damage build. The only downside is the 3 charms better are all 3 notch charms, so unless you are fighting a radiant boss, this won't be in a normal damage build. Quickslash is my favorite charm. Strength is better, I know, that's what everyone says, but let's do the math. Strength turns 21 damage in 32. You can deal damage 2 times per second, meaning with pure nail and no other charms, that's 64 dps. Quickslash is 21 but 4 damage per second. 21x4=84 meaning quickslash has the dps of 84, higher than that of strength. 84 damage per second with no other charms is godly. Also my third favorite charm. The fact that you can get this mfer for 220 GEO AT THE START OF THE GAME is just crazy. This is the charm I used for the most % of the time out of any charm besides compass my first playthrough, and still use it actively in almost all builds. Spell Builds. This charm is only my 10th favorite, but pair it with shaman stone, soul catcher, and soul eater and boom, best charm in the game, actually no, best combo in the game. Unbreakable strength would be the best charm for me if it was useful early game. The fact that it is only great when you have pure nail brings it down to #2 for me, but once you get that pure nail, the charm is insane. This took 2 hours, hopefully Technovoid sees this!
I see you! Of course we're all entitled to our own opinions and I stand by my placements and reasons, but thank you for the in-depth comment! Everyone's got their preferences and it's always fun to see what someone else's are :)
@@Technovoid True, and I did love your list, and agreed on most of the top tier charms you put. You even convinced me to put spell twister in my main pantheon build instead of dream wielder comboed with grubsong, and it's very effective. The main difference is you had a lot more charms in C and D tiers, while I feel like D tier is never equip, and C tier is a worse alternative for a way better charm, meaning I only put 10 charms in those tiers. I have watched a lot of great charm ranking videos altering my orginal tier list, and this was no different, except the fact that you ranked all the charms instead of making a top 10. Great video!
I am so damn happy that my favourite charm, Long Nail, is in the Great Ones section, as I myself think A- It looks really cool B- Is great for melee modes like I use often in battles C- Is a nice passive that just works all the time, and is not subjective to the ammount of hearts or damage. Also, hear me out on a melee charm option So LongNail - increases nail length MarkOfPride - increases nail length (now its a LONG nail) QuickFocus - as meleeing will make you lose a mask or two and if you have the slots (IDK how many there are in total to get) SoulCatcher to heal more
I always use a Steady Body build purely because I love the charm, simply removing knockback means you can really go brr, even if ya just get one or two extra hits, that makes a HUGE impact. I think it's really good against Pure Vessel, when he uses the spikes attack you can go brr. If ya wanna be safe about it, use MOP so ya don't gotta get dangerously close to the spikes if they spawn near Pure Vessel.
also, for me, when i'm on a tiny platform and there's something bobbing towards me, and a single hit will knock me off the platform... yeah, i appreciate it. idk if that's what he meant by not understanding a combat mechanic, but i don't see why i'd take it off either, when you stay in place during boss fights instead of getting knocked away into spikes or worse.
I absolutely love Deep Focus for exactly one area and I don't touch it for anything else. White Palace and Path of Pain btw. Don't use hiveblood, it's boring, use grubsong, grubberfly, deep focus, and any other charms (you have three notches left at max notches). I use shaman stone for end of PoP. This let's you have infinite soul to heal during the platforming, no standing still for ten seconds required.
I find that tier-listing charms for general map-roam and exploration vs for boss battles vs for colosseum of fools, all 3 are very different conversations, where say a good bit of low tier charms can shine really well in the colosseum for example, which is about when charm choices started to really really really matter lol
1:05:05 I bought strength thinking it’d be a normal charm, I then came to the realization that it breaks if I die (I die to stupid things) And I kid you not out of pure coincidence I decided: what if I just summon Grimm, he sounds fun. Happiness peaked when I realized the vendor next to Grimms place could actually make them unbreakable However my happiness depleted once I realized it costed 15k and I was broke 💀
My favourite combo was quick slash and soul eater like holy the amount of soul is unbelievable, who needs shamans damage when you can just throw more spells at the enemy than a lvl 20 D&D wizard (this was when i only had 7-8 charm notches)
On my first playthrough, I was struggling with lost kin. I remembered that I had compass on, because who prepares for fights on a first playthrough, and went to changed it for steady body, since I figured it would help me chase him after pushing him away. Never really needed to unequip it, since a core build needs just 9 slots for quick slash, shamans and strenght. Filled last slot with grubsong and eventually beat p5 with that build. If I knew how good spell twister was I may have changed it, but idk
I think the biggest issue is when you get it. Most people find the hive towards the end of the game. They have enough resources to get to the next bench and have already explored most areas.
I was stuck at abs rad for ages until I decided to take sprintmaster. It suddenly became much easier. It's definitely a B or A tier for boss fights, considering it makes dodging more forgiving when you're out of shade dash.
Fun and winning builds! Shotgunner Flukemarm-3 Shaman Stone-3 (buffs your shotgun damage to 45 and 80 w shade soul!) Spell Twister-2 Soul Catcher-2 Grubsong-1 Samurai Strength-3 Mark of pride-3 Quickslash-3 Nailmaster-1 Steady body-1 Berserker Strength-3 Quickslash-3 Fury of the Fallen-2 Nailmaster-1 Steady body-1 Grubsong-1 Happy Family (This minion build works because you generate enough soul to heal! I used this build to beat Nightmare Grimm. DOT with your minions is invaluable, and lets you focus on surviving) Grimmchild-2 Glowing Womb-2 Weaversong-2 Soul Catcher-2 Grubsong-1 (great by itself, and spiders generate some soul) Sprintmaster-1 (Makes spiders faster) Defender’s crest-1 (Makes your hatchlings explode, and helps your defense) Machine gun Grubberfly’s elegy-3 Quickslash-3 Fury of the fallen-2 (Reactivates Elegy at one hp, buffs damage, and now it’s RED) Lifeblood Heart-2 (2 masks of plating for elegy) Grubsong-1 (Gain 25!! Soul when hit) Facetank Joni’s Blessing-4 Lifeblood Core-3 Fragile Heart-2 (Gives two regular masks for Joni to increase) Steady body-1 Grubsong-1 Ninja Quickslash-3 Sharp Shadow-2 Dashmaster-2 (Buffs Sharp Shadow’s damage, increases movement buff for sprintmaster) Weaver song-2 (Leaves a present behind for enemies when you dash past them) Sprintmaster-1 ( Buffs spider speed by 50%, synergies with Dashmaster) Grubsong-1 (Spiders generate soul, and you generate soul if you miscalculate your dash.) Rapidheal Quick focus-3 (Faster healing, and move at crazy speed with shape of unn) Shape of Unn-2 (Lynchpin for this build. Has Synergy with ALL your other charms.) Stalwart Shell-2 (More recovery time after being hit. Perfect for recovering hp) Baldur Shell-2 (Safer Healing) Spore Shroom-1 (Offensive healing, and buffed with Defender’s Crest) Defender’s Crest-1 (Punish enemies for getting close)
As a person who just started a new save and had 4 notches (found an extra notch somewhere) and had soul catcher equiped i found spell twister and said wtf why havent i used this yet
during my pantheon grind, i figured out that the downwards dash on dashmaster has a very niche use, being temporary invincibility with no soul or large amounts of movement. whenever i shade cloak dashed through PV's attack where they shoot swords out of their hands, i ended up dashing into them. dashmaster allowed me to avoid that attack for a little bit until i learned how to position myself better to avoid it without the down dash. not a terribly useful mechanic, but every charm has at least 1 situation to shine
No shaman stone increases the size ONLY OF vengeful spirit/shade soul, d dive/d dark and wraiths/shriek have the same hitbox (idk why so many people think it increases the size of EVERY spell)
I personally can’t handle the knock back experienced when hitting something in the game and told myself I’d play for 3 hours and if I couldn’t adjust I was gonna give up, fortunately within that time I found this charm. I have sense tried to play without it, and I just can’t.
I think deep focus is slept on. Especially if you use it with quick focus and carefree, it can make you almost invincible in most of the game's boss fights.
To beat the Pantheon, I used the combo of deep focus/quick focus/grubsong/unbreakable strength against Pure Vessel and AbRad. I needed this combo for AbRad and had to practice using it against PV (since you can only switch charms before PV). So, this build, centering on Deep Focus, was awesome and IMO makes Deep Focus very good in boss fights where you can find spots to heal.
I always use Grimmchild, not because he's good. But because he's my son and I want to show him around the kingdom.
Your a good dad.
@@michael3141 *You're
y0urarer*
i know where your family resides
Before being locked in Black Egg for all eternity
I feel like people forget you can un-equip charms and switch them out for different scenarios. For that reason, I always use Compass and Gathering Swarm when traversing Hallownest. It makes it so much easier for me. And if I’m struggling with a boss, I just use Shaman’s Stone instead.
the thing is shaman is great any time you use a spell which is all the time even when fighting normal enemies whereas gathering swarm isn't that great because there are way faster ways to get geo like relics and boss chests and compass is useless after two playthroughs
@@egekahraman8985 not everyone has good memory for the map, and normal spells usually deal with common enemies just fine without Shaman Stone.
no compass is absolutely fine I just think shaman is good no matter how good you are
thats why i hate traitor lord's placing: the bench is rly far so you have to get through a platforming section before the fight, it's js such an inconvenience, plus i love sharp shadow and i cant use it for the boss cus of the stupid bench placement
@@10pitatesharp shadow can get through the parkour, i used Sharp shadow, sprintmaster, and dash master but still got through by short tapping space to jump
when i was fighting nightmare king grim i was so close to beating him and i acedentally dashed into him, and i had 2 masks left, but i forgot i had sharp shadow on and the damage made me win. which is why i personaly assault anyone who says sharp shadow is bad
that is epic
Well, Sharp Shadow is my favorite charm, so you have my respect.
Sharp shadow is 1 of my favorite charms I only took it off for white palace because the extra dash length would screw me over
Sharp shadow can be an inconvenience when you try going through pistons in crystal peaks.
It’s definitely not bad, but probably not as good as other charms
I was doing a steel soul run with grimchild equipped while exploring, and let me tell you. You do not know fear until you bring that child into the fog canyon charm notch room.
Screw steel soul mode
Being grimm child with you when you have the delicate flower is a game of russian roulette with 7 loaded bullets
@@theauditor3224 nah, steel soul worse. Not even a question. He has the potential to end your run
You've earned the respect of the mantis people and now their village is a safe space where you don't get attacked unprovoked? Grimchild can fix that!
You want to cheese bosses with defender crest and without starting the boss fight? Grimm child is there for you!
@@wardeng9 defenders crest damages the mantises but they still do not turn aggressive making an easy kill lol
Even though it is a bad charm, Dreamshield will always have a soft spot in my heart for one reason alone. I wasn't very good at combat and I was trying to beat Markoth. I spent a LONG time trying to beat him and I just couldn't. I was about to give up when I said "Screw it, I'm putting on Dreamshield" so I did and Dreamshield got the kill. "HAHA! Your own weapon/defense killed YOU! TAKE THAT SUCKER!!!"
I ALWAYS have dream shield on because i suck so much at this game dreamshield has avoided a lot of damages for me
Used mark of pride and dream shield to beat Radiance. I played most of Hollow Knight rarely casting any spells.
okay thats badass, and i respect it, but dreamshield is still shit and that was pure luck lmao
@@salamandersharp dreamshield is actually really good bc not only can you basically get double-triple the amount of normal damage if your using it against bosses who like to teleport/jump alot those extra hits really matter and it is a little luck based but you can manipulate a situation to where you can block a projectile then do critical damage using spin attack or something like against the soul mage or whatever his name is
@@salamandersharp the amount of times it has saved me is insane. The person in the video really downplayed it. It doesn’t save you all the time, but when it does it REALLY saves you
Compass is unironically one of my favorite charms. Its notch cost and geo cost is incredible. Even after beating p5 with 112%, I still use it on new playthroughs because sometimes I forget where I’m going.
In early game of my first playthrough I was pretty good at using the map without Wayward yet now I suck at finding my way around outside infected crossroads without wayward compass. Noob luck I guess
I just swap out compass, thorns, and soul catcher for dream shield and grubsong for most big fights
@@MM081why the hell would you use dream shield
@@Uotre because it did me more good than the others, it's not great but it's functional, plus it's pretty good in fights with lots of projectiles. I don't use or anymore, though, because I have strength
Little Disclaimer: The "hundreds" when he names the price at which divine will make leg eater's charms unbreakable are meant to be "thousands".
You mean, 10,000's.
@@Haxihoovis yes. Thousands.
@@Haxihoovis Even the most expensive one is 15000 Geo, which is less than 2 of (ten thousand). So it's thousands, not tens of thousands.
@SS-rf1ri The only times the term "tens of thousands" is used in Hollow Knight is for either describing how many hours of pain is required for P5AB Hitless or for talking about Geo on a MASSIVE scale. For example, the max amount of Geo spendable (excluding the infinite Rancid Eggs and/or Fragile Charm repairs you can buy) is just below 70000 Geo. Funnily enough, Divine accounts for more than half of that.
@@dinojack5567 sure do love spending 35,000 geo on charms that are nowhere near worth the price but still OP because 104 nail DPS is just too much to pass up
S-Tier charms 57:40
A-Tier charms 47:40
B-Tier charms 30:36
C-Tier charms 13:00
D-Tier charms 3:00
He should have done the same thing
Thanks bro
Blessed comment
Kingsoul does has its usage: Overcharmed flower quest. I did it right after White Palace and right before Void Heart, Sealed Siblings and Radiance.
Synergy: Shaman stone + Grubberfly's Elegy + Mark of Pride + Nailmaster's Glory + Kingsoul Overcharm
The ridiculous cost is now nullified as you mustn't take any damage, and Kingsoul ensures unlimited spells
this is a good point but if your having trouble with flower quest you can just kill all the enemys and not bench but still a good point if you want a challenge
@@alexmazza3784 cant you just dreamgate? or is it disabled?
@@Mikey04251 dreamgating breaks the flower
@@alexmazza3784 ah alright
I dod this and it worked great. One shard left
I found Heavy Blow really useful in Colosseum of Fools - I attacking from above, I could strike flying enemies into spikes, getting rid of them quickly.
Oh that’s really clever! Never thought of that tactic.
I’m gonna be trying this
Im on my first play throught and this game is HARD. I think thats what makes this game so amazing is that the strategies seem to be infinite. In a way ive gotten no help from my research because there is no ONE WAY to do something but it has given me many different ideas of how i can adapt to my play style.
Yeah that was my analysis of heavy blow too. Use for environmental damage, i can't think of anything outside of the arena where it can be used consistently for that though.
Mossi bossi
Joni’s blessing helped me so much with later bosses. It’s very hard to find a window to heal in later bosses due to their aggression, and often times, I find myself only being able to heal when the bosses stagger. Joni’s blessing provides a massive health buff so you don’t need to heal, as long as you dodge well enough. It got me through the failed champion, grey prince zote, and nightmare king grimm easy peasy.
Quick Focus helps with Nkg
Beat radiance my first time with it for exactly the same reason. Couldn't figure out the heal windows so I just said "screw it" and didn't both healing.
yes, i love joni's blessing for learning bossfights as you dont know when to heal against a boss that kills you in minutes. i beat radiance for the first time by using joni's spirit. It's great to be able to freely focus on dodging and attacking a new boss rather than trying to find openings heal and getting punished for it
Sprintmaster has always been one of my favourites mainly because boss fights like pure vessel or Grimm with the pillar attack makes it easy to dodge the pillars. It helps for dodging attacks not for traversing!
Definitely, along with dashmaster and quick slash, my favorite combo to sneak in hits at every possible moment.
I was going to mention lost kin, d tiers seems to low for this charm
I like sprintmaster because it's silly too
Yes! I use it for higher-level boss fights too.
This. Quantifying movement charms in combat/boss fights is hard but it ultimately makes you get hit less and get extra hits in before you have to back off and dodge an attack.
Not to mention, once you have the Shade Cloak, you want to be a bit more conservative with your invulnerability dashes to dodge specific attacks, so having increased movement that doesn't involve dashing is very helpful.
Plus, schmovement.
40:46 actually unbreakable heart costs 12,000 geo, not 1200, which is a pretty hefty price but still ultimately generally worth it
Wow, I don't know how this slipped past me in editing - I of course meant 12 thousand geo, not 12 hundred, yet I never caught my verbal slip up. Thanks for bringing that to my attention!
Isn't it 15,000?
@@thedanjago that’s unbreakable strength, unbreakable heart is only 12,000
@@Technovoid You also said 1500 for unbreakable strength. Just a typo I guess. Loved the video btw. I fully agree with your rankings.
no
spore shroom is good in the lost kin fight because it can insta-kill the infected balloons making it safe to heal when he is staggered
Yes, so much this. I had to use that. I use it with the stink cloud charm too for maximum effect and it was great
@@Avatinfernus You only need defender's crest for blocking the balloons.
Ik i just decided to best the dream lost kin right then and there and BOY WAS THAT SHROM A SAVING GRACE
I find this funny, because for me, Lost Kin is dead easy, though l'm on my first playthrough and not dealing with a harder version of it, I just beat it to death with Quick Strike, Mark of Pride, and sturdy body (or whatever that charm is), and some misc stuff. They died quick enough that I barely need to deal with the bloons
I want to say I love Grimmchild, it was an amazing clutch in a lot of bosses for me and I love having that little companion.
Yeah! He is so adorable, but the low damage, low fire rate, and two notch cost always turn me off when making a build. I love the charm but often it gets swapped out for something more useful like Unbreakable Heart or Sharp Shadow
I've been carried by Grimm child so much
it has saved me from sooo many exploding bats
i genuinely got attached to grimm child lol i loves his company and was even sad when i had to take it off for an important fight, and even sadder when i had to say goodbye forever
@@bridiezdemedinap why did you have to say goodbye
Weaversong + Grubsong was my favorite combo when I discovered it lol. Who needs Kingsoul? You can cheese a good number of bosses with them by clinging to the wall at the top of the arena with Crystal Dash and just letting your buddies go to town, with the Weavers providing the Soul needed to spawn Glowing Womb babies if you've got that one on as well. Optionally throw on Grimmchild, Dreamshield, Defender's Crest, or maybe even Spore Shroom/Thorns of Agony if you've got a spare notch or two, and you can KO bosses without ever needing to use your nail or any spells at all! It's such a scumbag build but I love it lmao. I don't need to get good at this game my friends can do it for me
Same I am a lover of summon charms and I have used Grubsong+Weaversong+glowing womb to cheese 2 fights (collector and broken vessel). I didn't even know the synergy between Weaversong and Grubsong I just really enjoyed using them together . Just have to remember to take glowing womb off after. I am not good at combat so my build is summon charms all the way. I can barely get to the A key most boss fights anyways.
In addition summoning charms I think are really good for the collector fight where u have multiple small enemies to take care of. Your friends can help you kill them while u focus on the main collector/dodging and not dying.
This is crazy that’s literally my build. Weaversomg, grubsong, grimmchild, spore shroom, and the money flies. I love my buddies
I just wanted to say that although yes, sporeshoom's damage is pretty neglegable later on, but in early game its actually pretty nice. You can get this charm before any of the nail upgrades, and then 24 spore schroom dmg vs 5 nail dmg doesnt sound that bad
Either way, an amazing video!
also its very very good against lost kin
@@vazinaypeter lost kin is susceptible to lots of cheese in general imo
@@fishyfishyfishy500akabs8 true
Mr mushroom
With me and healing it just shreds hollow knight running the grub, defenders, spore, quick heal, soul collector, and thorns just obliterates bait enemies (hornet, broken vessel (lost kin) and the hollow knight) but losses effectiveness for more damaging enemies. (Though I play more of a passive that includes shoving them into a corner) also weird fact I kinda saw in game if your damaged while healing multiple health states with def, spore it instantly recharges its aoe.
The one instance the dream shield worked very well was the crystal boss guy sleeping on the bench with the lasers. I stood there and let the shield beat him before he even woke up.
Wait you can do that? Lmao
Shaman Stone being so easy to find is both a crime and a miracle tbh
What I like about Hollow Knight is that your combat-level is so fluid throughout the course of the game. Not only do you get better, faster and more responsive on a mechanical and numerical level, but as you unlock new charms you experiment more with magic, what properties of nail besr fits your style, going for maximum damage or a more passive playstyle, all without having to devote to a fixed level up or class system. Not only does the game become more fluid, but the player's mindset becomes more fluid too, just not in a sexual orientation-type way.
Is bro attracted to hollow night characters
I also love how much of the hard stuff is optional. A casual player could completely ignore the dreamnail stuff, all the extra bosses and areas, and still have played an utterly incredible metroidvania. But if you want to dive deep, it just keeps providing more and more content. It's a genuinely astonishing achievement.
Cornifer really got a mfer acting unwise
speak for yourself, cornifer looking damn fine
So in defense of the hive's blessing combo, lifeblood cannot be recovered by focusing, so having a bigger delay on the regeneration makes sense as it's usually not supposed to heal back.
It costs EIGHT, though, I feel you deserve what ever brokenness it might give.
Dream shield is actually pretty useful in crystal peaks because it can kill enemies you can't otherwise
Or you could just blast them with magic.
The only flaw that it seems to have is that it’s a nightmare to use in fog canyon, do I even need to explain why?
honestly i'm surprised sharp shadow wasn't an a- or even s-tier, considering how fun it is and how useful it is in boss fights. i pretty much never take it off except when i'm platforming or doing flower quest
i agree, sharp shadow is almost required for bosses like traitor lord or nosk, IMO
@@fig4714 the simple truth is that it only deals your nail's damage, it's just not worth it at higher levels of gameplay. it's fun, but ultimately just for more casual play
@@fig4714 with nosk you can stay in the corner the raised platform makes and jump when he shrieks in the left corner
and run when he is in celing
Because there are 2 and 1 notch charms that do way more than give you a nail hit of damage and extra dash length. It's good, just completely outclassed. It would be fine if it cost 1 notch
It's a must for my build
Baldur Shell+Thorns of Agony+Spore Shroom+Quick Focus absolutely carried me through Flukemarm
You can beat flukemarm radiant without moving
@@johnthoppil7308 I was a noob then, have since got Embrace the Void
@@mistergray9664 how beat p5 😭
@@johnthoppil7308 practice! If you can do every HoG boss on radiant, p5 will come
I used DreamShield as part of a passive build, for bosses that spawn flying adds like lost kin or Soul Warrior, because the shield kills adds like them and leaves me to not worry about attacking them instead of the enemy. Also, when you Focus, the shield spins like twice as fast.
I used Dreamshield on and off for a while, but since I’ve been pretty much docked in Godhome I’ve used it, maybe twice.
I use it in like mantis lord combat and close range combat it really IS a good mean to make great damage bonus
cavetown pfp
Dreamshield is my life saver
Dreamshield holds a special place in my heart, as my first time fighting Nosk took me WAY TOO LONG. The time when I defeated him, I was so close to finishing him off but I was down to 1 mask shard. I kept dodging and dashing but he eventually got me and I died. Little did I know, the dream shield delivered the final blow AFTER I DIED. Best feeling I got while playing Hollow Knight.
That's gotta be the definition of epicness.
I imagined this scenario:
Vessel, fading into a Shade: Aaarrggghh!!
Nosk: Hahaha, die!
Vessel: But I'm taking you with me!
Dream Shield: Repent, mtfk!
I defeated Nosk in a similarly satisfying way, first try. He gave me a hard time until I realized I could just... stand under a step of the arena and slash at him whenever he ran over me and dash through him when he ran from a low to a high part. The only thing that could hit me was the ceiling spit attack but that one is very telegraphed.
I believe the same thing happened to me with broken vessel, he had a lot less health than I thought.
I use Weaversong and Grimmchild when I fight Sly, because I REALLY suck at hitting him and finding spots to heal simultaneously. The build is basically perfect.
At the final stage of the fight, I can almost never hit him without getting hit myself, and usually don't have enough Soul to heal and am at low-ish health.
The Weavers give me constant Soul in case I get hit, and Grimmchild does most of the work when Sly's zipping around in the air.
Tbh, only reason I stand a chance at p3 is because of these two.
Definitely recommend great slash for his second phase, the extra reach makes it pretty easy to hit him before he jumps away. More effective than minions or mark of pride and costs 0 notches (nailmasters glory is nice but not necessary)
@@michaelwilkins1664 if you are good at aiming, dash slash can pull in some more range. Less risky
@@ILOVETOWEROFPHONESNAPPING I like dash slash but I don't see how it would be useful 2nd phase, just seems like sly moves around too much to have time to line it up. I'll try it though
I took that intro to heart. I started my first playthough just a few hours later. Im currently about halfway through the game, and im loving it.
Me and my gf made an amazing build that destroyed the pantheon and everything else and it doesn't look too good on the surface
Quick focus, deep focus, spore shroom, shape of unn, and grub song
Quick focus + deep focus + shape of unn let's you run around quickly while healing 2 health
Sporeshroom is just bonus damage that can help alot when healing this much
Grubsong let's you do the main focus of this build, healing more
We first tried Sly in the pantheon and I really didn't understand how people were having trouble with him but I understood when I fought him normally, so if you want an easy mode just use this build
Cool, but idh gf
@@ir0sky_344 Na shuts up, she's a fiance now
@@fanaticalgoose5130 congratulations
@@dinojack5567 thanks man she's my wife now
@fanaticalgoose5130 let's gooo man gg
Shape of Unn is still my favorite charm, I love the cute synergies and being able to heal while dodging specific attacks is very satisfying (I remember in the radiance fight being able to heal during the light beam attacks was very useful).
Nyooming around with quick focus on was so satisfying
could you say you're... in love with the shape of unn?
Actually heavy blow with the hidden function is actually arguibly optimal against a few bosses, inculding lost vessel,
its counterpart and Sly. It`s pretty decent compared to a lot of other charms that are never good to use in the whole game, as opposed to being a great choice a couple of times in the whole game is a bit better.
Sprintmaster is also pretty good actually. Max cheapness, and it`s useful for NKG and absolute radiance, especially radiant versions
Moss charger
You shouldnt need to dash incredibly often in NKG.
If you do you have a very safe playstyle.
@@octogorb9853 Sprintmaster is the running speed one I'm pretty sure
@@vyrionx i believe i misread. My apologies.
Actually i think heavy blow is good in the coliseum cus yeeting enemies in to spikes. Try it out, it’s fun
I think that Steady Body is actually a pretty good charm, I picked it up and started using it for boss fights halfway through my game. I already knew how to fight with knockback, but combined with quick slash, I dealt a LOT of damage.
Steady Body is good. But not early in your first run.
Frankly I think in a lot of these tier list videos they don't take into account how hard it is to get a charm. I mean of course unbreakable strength is good, but you don't have it for 70% of a playthrough because of the 15k geo cost.
Either way, good video!
I hope that my ranking did take that into account, as I believe I mention when a charm is available early/late and how that affects usefulness (like Lifeblood Core, for example!). For Strength, I genuinely believe that even the fragile version is a top tier charm given how early its available and how much it helps, but if you think theres any charms I missed the mark for I'd love to hear your thoughts.
Breakable strength exists for only 600 geo. And for dream fights and pantheons the breakable strength doesn't break and offers the same damage for a much lesser cost
Yes if you take this in account spore shroom is a really good charm since when it's accessible it does a lot of damage and the other options you have are either too expensive to run or not much better.
@@Technovoid the thing with fragile strength is that at the point in the game where you find it, it is very easy to break since you are still extremely weak, so its effective cost is completely unaffordable until way later. And if you take accessibility in account, shroom spore is very good since you obtain it at a point where it actually deals relatively good amount of damage compared to anything else and your other options are way too expensive in both geos and notches.
@@artimist0315 hard disagree. I'm on my first playthrough and only had strength break once. Not to mention there's a pretty easy way to farm geo for the unbreakable variant once you have access to shade soul and kings station.
Honestly, I clicked on this video to see what you have to say about Thorns of Agony. That's my favorite charm and I love having it equipped especially with Grubsong. See, despite playing Hollow Knight for... hundreds of hours... I'm pretty clumsy and often bump into enemies missing to hit them. With thorns dealing damage in this kind of situation, I can beat the boss much faster and not worry at all about small enemies. If equipped with Grubsong it will even give me soul allowing me to heal or use a spell, thus turning tragedy into not so bad encounter. And it's only one notch per charm!
I can see why experienced players might not find it useful, but for clumsy beans like me I say it's a must-have
Oi oi! I can't agree with Sprintmaster's placement in D-tier. It has little use for traversing the map, but when utilized in combat I praise it with the same merits you attributed to Steady Body; "it reduces the amount of gymnastics you need to perform to stay in safe zones."
There are situations where the set-distance covered by a dash overshoots. Sometimes that means you'll end up being too close to the enemy, or too far, requiring you to waste time walking back into striking range. I'm a nail-focused guy myself, and Sprintmaster helps to maximize my up-time thwaking away at bosses as the extra walking speed makes positioning and sticking to bosses a breeze.
The setup that I used to beat the Pantheon of Hallownest was Fragile Strength, Quick Slash, Mark of Pride, Steady Body, and Sprintmaster in order to create the ultimate nail build. It feels especially gratifying to use against bosses like Sly, as I'm able to weave in attacks in between his combos as I dart in and out of his attack range.
Fair enough! You make a convincing point!
secondlly, it does actually speed up long traversal somewhat, although not as much as dashmaster. someone should never use sprintmaster instead of dashmaster, but both of them combined allow you to travel at lightning speed, allowing you to get to the really annoying out of the way places quickly.
That comment makes me want to use sprintmaster since I'm using the same build as you just with grubsong instead and most of the time I don't use much soul
Same I love this charm with the longest nail combo for hits I shouldn't hit XD
My main build is unbreakable strength, mark of pride, unbreakable heart, sharp shadow, and sprint master.
I can’t tell you how many times sprint master has saved my ass, especially for NKG, PV, and AbsRad.
It also is really useful for re-engaging quickly with elusive bosses like lost kin, soul tyrant, and failed champion. Being able to close the distance quickly while still wanting to hold on to my shade dash for when I need it to avoid damage is core to my play style.
I actually think that sprintmaster is genuinely useful charm late game when conserving shadow dash is either crucial for dodging attacks or using sharp shadow and you cannot just dash whenever. I also found the synergy with weaversong and grubsong to be a lifesaver for heavy soul cost activities and general utility.
A little note about the deep focus:
Although it is true that it's usually useless in regular combat scenerios, i found one where its actually decent- Nightmare King Grimm.
With Shape of Unn it allows you to heal though some of his attacks (fire bats and, floor spikes and fire pillars). Combine that with the fact that he is pretty hard to hit, meaning that you probably wont have that much soul to work with, so any soul that you can save ia valuable.
Does it make it viable? Not really, it still costs you a lot of charm notches that could have been used on something more offensive, but still, its good for survival in this fight
I completely agree that Deep Focus can be solid on builds when supplemented by other healing charms (like Shape of Unn!), I just couldn't justify placing it higher than I did when its already so costly by itself and doesn't provide meaningful combat benefits unless supported by even MORE charm notches, which essentially means you need to dedicate the majority of your charm notches to one pretty decent (but not gamebreaking) synergy. I totally stand by your comment that DF has its uses but I just think its too niche to be placed any higher, hope my reasoning is sound!
I totally agree- DF just isnt that useful by itself, which is a real shame.
The idea of being able to save up more soul is an interesting one, and would be useful in fights where soul is rather scarse, but.. it just doesn't.
The only fights that do fit this category are Fallen Champion, the Collector, PV and NKG (and parhaps some dream warriors), but on the first two Dream Weilder is simply a better choice, PV isnt exactly a soul-scarse fight (you probably wont be using that many spells, aside from maybe DD), leaving NKG as the only option (and even then, you need Shape of Unn to use it effectively).
I feel like DF would've been absolutely amazing if the focus time wasn't as long, even to the point of being considered broken, but as it stands, it's only a niche pick to cheese some bosses.
Plus, it's hard to argue a case for a 4 slot charm with a pretty crippling downside
@@woodywas4549 going full offense to melt a boss incredibly fast is kinda cheesy on its own though, no? As it doesnt let them attack much. Also NMG can help makeup for damage loss with DF which can help it provided you actually know how to use Narts.
@@octogorb9853 Well, true, it can be a bit cheesy, but it feels epic.
But yes, Unbreakable Strengh + Quickslash + Steady Body is by far the most powerful combo in the game (at least against most bosses) and it can basically triple your damage output.
That's why healing builds are not really used in the game- Ending the fight as fast as you can is just the best strategy. Spending 2 minutes on a fight instead of 4 means two times less ocasions to get hit. And since The Knight has not a whole lot of hit points, every reason do avoid damage is a good one.
Sorry for writing so much, but this got me to thinking; Usually the healing builds are the ones that are considered cheesy, but maybe it's the other way around? Maybe the damage builds are the real cheese in the game, and we simply lie to ourselfs to justify using the most broken charm combos in the game?
okey, gimme a moment, i need a moment to question reality
@@woodywas4549 damage focused builds are viable once you know when to heal, etc yes. Its just it can feel a bit cheesy if you can destroy a boss in less than a minute while they cant do anything to you. Some fights inheritly take a minute or two like NKG, endgame nail builds are incredibly viable and its fine if people do it for Radiant as you're 1 shot anyway. Its just i find it also cheesy in a sense. Healing leaves you open more but because of the fact a fight is prolongued, you have more time to learn the boss in a single attempt.
I love how certain combos can work together really well in certain situations. For radiant fights, I usually use quickslash and mark of pride with grubberfly and weaversong. The first 2 buff grubberfly and weavers are for extra damage when they're doing spam attacks where I need to focus on dodging.
One of my favorite challenges for myself is to beat Pure Vessel with only Sharp Shadow. No nail, no spells, no other charms, it's more fun than it sounds
I think I'll try thay with NKG, as I don't yet even have access to Pure Vessel.
Furry of the fallen is really useful if you keep almost winning boss fights and just need a little extra push
This is a nice video, what a *charming* host!
Ahahaha.....
So funny.
Nice pfp btw XD
MMMM
Nice one
I love how pretty much everyone (including me) has atleast once equipped Grimmchild while exploring not to actually explore, but to show Grimmchild around the kingdom.
I don’t understand how Glowing Womb has 2 Function. For about a full soul charge, it deals 36 damage. For that same amount of soul, you could use Descending Dark, which does 60 damage, and that’s without Shaman Stone. It also interrupts healing. I wouldn’t equip it if it *gave* me charm notches. Also to anyone who doesn’t know, Grubberfly’s Elegy does not increase melee damage, the beam only hits enemies that don’t get hit by your nail. If I knew this it would have saved me a lot of trouble with GPZ 10 and some radiant bosses
I agree that Glowing Womb's function is not great, and I may have been a bit too lenient on it. That being said, I think the main benefit to it compared to something like DDark is its passive damage - you dont need to get into harm's way, or plan out a moment when the enemy is open, as they just kind of spawn and then attack on their own. They're at least somewhat useful in an add build that gets soul from the Weaverlings if you're going for a challenge run that doesn't allow for things like nail or spell upgrades, and let you actually focus on dodging instead of doing damage (something I cant say is true for Dreamshield, lol). Its similar to Grimmchild in that way, except it trades soul drain for actually being consistent, unlike that dumb baby. You make good points though, I think this one could have probably been a 1 function and nobody would have batted an eye!
Ive actually seen it hit with the nail and then the wave so you can potentially get a 2 for 1 in some cases
ngl glowing womb is pretty good against nkg, it makes the fight goes a lot faster
@@thoraxtheimpalor1345 Did you have Heavy Blow equiped?
@@jameskelly-smith1279 been a long time since I beat everything except the last pantheon. Im playing competitive Pokémon now. lol I had the elegy the one that shows your location on the map the extra 2 butterfly masks so i could take 3 hits before loosing the wave Thats 5 + 2 + 1, and i think the max was 8 notches, any way I would hit some things that would require 2 hits with out the elegy and would OHKO it. Along with Some pesky flying enemies and anything else that would get normal knock back when hit would seem to get hit by the nail and wave. But I have no video evidence or proof that I can show you, give it a whirl and see what you think. The extra range is also nice at times if you play it safe hornet can be very easily delt with just watch out for the 3 spike balls in phase 3
I can’t understand the analogy between heavy blow and sprint master, where while heavy blow defensively pushes enemies away, sprint master can allow you to to offensively chase your enemies, similar to how steady body allows you to close the gap between you and your enemy. This is why I always put sprint master in all my builds, as for a measly cost of 1 notch, one can both run from enemies or chase them down.
OMG, at the end of the video when I saw the number of views I was shocked. You are truly underrated!
I agree he should have more subs than rusty
Even though quick focus + deep focus costs 7 charm notches, it is definitely worth the cost. In the pantheons, that combination single handedly allowed me to win. Combine it with sharp Shadow to dash away from threats faster and/or dealing damage, and even spore shroom, you have a really good healing/sustainability build.
Also, quick focus is OP, should be SS tier imo. It allowed me to win nightmare grim and pure vessel, which otherwise I get destroyed by. Quick focus also help getting used to bosses’ attack patterns to. I got so used to nightmare grim’s attacks, I can basically no hit him now with relative ease.
Personally carefree melody is one of my favorite charms, especially in pantheons. I mostly play steel soul mode and this charm is super useful when it comes to steel soul.
My favorite part of this comments section is the tales of devastating battles finally won with use of a (sometimes less-appreciated) charm, which now gives the storyteller a sentimental connection to their charm.
Fantastic video! I've always wanted to play HK, and this will be really helpful information to have as I start to collect/use the charms.
@agent8395don't
dude thank you for this vid. i was not aware of pretty much any of the charm synergies and this just gave new life to my perspective on charms
I actually defeated NKG on radiant the first time with 3 charms from "the bad ones" tier. I couldn't defeat him with any other build. NKG is one of the top 3 hardest bosses in the whole game so only being able to defeat him with the worst build in the game shows just how useful any charm can be depending on who you are and what you fight (Minion build btw). Each type of build can be the best on multiple boss fights if you're not a very high level player.
thanks for making this video and putting the thought and detail you did. I had this saved to watch later as I didn't want to spoil anything until I collected every charm, and blind test it. Hollow knight has quickly become one of my favourite games and I really love how every charm even when bad has a situational usefulness or unique fan tactic changing ability.
Wayward compass on top for sure
Dream Wielder is under appreciated by the content creator here. It's legitimately an S tier charm and for the cost of one notch turns any build into one that can spam spells at will. Cannot recommend this charm enough.
Yeha I agree, it’s really good! One downside however is that it requires a very high level of skill to be able to effectively use it to its highest potential. Hitting things, especially bosses with dream nail can be very challenging
However, in the hands of a competent player, dream weirder is undeniably an s-tier charm!
why are you spending that time hitting with dream nail instead of hitting 3 times with quick slash then still getting that spell out
34:46
My first playthrough, I thought dream wielder functioned like a cheaper soul catcher, and that the faster dream nail was just an added bonus. After dream nailing some fools in the colosseum a few times to see what they’d say, I ended up realizing that dnail gives soul, and ended up using it so I could heal off of shielded fools, death loodles, battle obbles, and sharp baldurs every time they appeared on screen, and is why I was never running low on resources by the time I made it to god tamer in the trial of the fool
43:02 same here, I also love Sharp Shadow. Just the feel of hurting/killing your enemies by piercing right through them like a bullet is amazing to me! Especially better when you don’t get hurt from it!
One of the charms I think is great is Balfour Shell. When fighting the radiance, I never took it off as it prevented me from taking double damage at a failed heal. It is quite useful.
dashmaster is actually really good on lost kin imo, because most of the time when you jump, you can "cancel it" dashing downwards if you see lost kin also jumping.
on my first playthrough steady body was the charm i defaulted to whenever i had a spare notch available, meaning it was equipped about half the time. i always felt it was a nice bonus without being crucial. I'm a bit surprised to learn it's so controversial
He goes from it’s a crutch to op. I like being able to stick where I want personally.
I don’t remember if I took it off but some places, especially ones where you can fall easily, are good places to use it.
Otherwise I found myself doing the jumping down attack so I wouldn’t move horizontally.
I was actually surprised to learn that people used Steady Body as negate to knockback. I never used it like that. Instead I use it for my Chainsaw build
Mark of Pride (For long range)
Heavy Blow (I know, I know, yell at me, but I use it so that I don't run right into an enemy for this build.)
Dashmaster (To continuously do damage by dashing towards enemies)
Quick Slash (For obvious reasons on a CHAINSAW build.)
And lastly Steady Body (Mainly so that I can just slash in place and create an area of death for anything that comes near me)
It's strange that they made Grimmchild so inefficient considering it's essentially the 'reward' for beating a whole DLC and definitely one of the harder charms to get, especially at full refinement. However, Grimmchild's cuteness makes up for it to me.
I love sharp shadow for boss fights, not because of the damage, but because of the increased dash length making it easier to dodge through attacks.
Love the video, but I wouldn't put Soul Catcher ANYWHERE above the C rank. The difference is just so neglectible 95% of the time...
Sharp shadow is an absolute go to for me, makes dodging so much easier and rewards playing safe with damage.
Dream shield feels really nice early on, carried me throughthe crystal peak and several bossfights
I have like 200 hours in this game and still feel as if I NEED Wayward Compass on at all times 😅
Spore Shroom is actually incredibly useful for the Broken Vessel / Lost Kin, or just healing in a place like the Soul Sanctum. The infection spawns/follies get shredded by it when they'd ordinarily have a rewsonable chance of ruining your heal windows. I suppose you find it to just be outclassed by the crest?
Also, finding soul in the Path of Pain is as easy as it gets. You practically have an unlimited supply
Weaversong, Grubsong and Sprint Master are a good way of safely generating focus. I used this build along with Sharp Shadow against the Traitor Lord, dashing through him, spamming Shade Soul and generally staying faraway from him. I don't know if I even hit him with the nail once.
The fragile health and strength are a must for Dream bosses like Grey prince Zote, Soul Tyrant and Lost Kin.
6:27 that reference is golden
Shape of Unn in A-tier would make Merg feel proud.
i guess this game proves how different we all are. The difference in how we rank boss difficulty and all aside, i refuse to go without Dream Wielder to harvest soul quickly and easily
This feels like it was made by a professional, keep it up!
I like the position of compass here, and I'm 100% not to first to say this but when you are brand new to the game, I highly recommend you try your first playthrough without compass. This game wants you to get lost, sometimes those moments where you're lost checking your map to just try to figure out where on this useless thing you are, down to measuring out the shape of the walls to see if there's a similar room on your map is both really fun and also really helps you solidify in your head how to navigate the world. When I first started the game the compass never left my side, and i honestly didnt make it to the mantis lords, but I went back and tried a playthrough without it and it was night and day how quickly I began to understand where I was going. Obviously if you feel you need it to traverse use it, it's there for a reason, but don't be afraid to give it a try without the compass and allow yourself to get lost. The game will honestly reward you for it.
i like defenders crest... i like to think it carried me through broken vessel, that 1 damage every time i dodge his dash slash or slams seems like it added up
Very nice video! I actually used dream shield very often against boss fights. It might not be optimal, but it allowed me to change my play style to something safer and it worked. After watching the video I'm convinced Baldur's she'll would've done the same thing, but so many in this game is just personal preference... Amazing content
Dreamshield is my 14th favorite charm, you're insane. Also OF COURSE dreamshield doesn't compare to other 3 slot charms, it has the competition of quickslash, quick focus, unbreakable strength and mark of pride! The only probably is the main builds it fits into are not good builds, but just equip dreamwielder and it is a pretty good A tier charm.
Ok and I now completly agree with you, glowing womb is some ass. 2nd to worst charm behind carefree melody.
I would put Grimmchild a bit higher, though there is a good reason everyone hates it. My 6th least favorite charm.
Same spot I put heavy blow as well, it sure does blow heavily.
And also same spot I put Kingsoul, 5 charm notches when Grubsong out classes it and only costs 1.
I put spore shroom a couple spots higher, but it still isn't good at all.
I don't hate sprintmaster, I used this in my build and it fits quite nicely for a one slot charm. It still is worse than all the good 1 slot charms, but this is only my 11th worst instead of 7th.
WHAT. I'm sorry, did I hear that right? My 10th favorite charm, Baldur Shell, at 8th worst???? This charm is great in a healing build, I use it with quick focus, deep focus, and fragile heart in a build. This charm rules, and you cannot change my mind.
I just said I used deep focus in a healing build. You may know that quick focus and fragile heart are amazing charms, and I love baldur shell as well. The only charm here that isn't good? Deep focus. Because a fast paced boss battle needs a slow double heal. Tell me this. How in the FUCK are you going to get a heal off in Traitor lord or Galien with this thing equipped. I would love to hear it.
I agree with this one, it is a harmless 1 slot charm, but defender's crest is outclassed in every way by better passive damage charms like *ahem* DREAMSHIELD!
Greed is good early game, so I would say it is more of a midtier charm, but Gathering swarm was better.
I don't know whether to disagree with you or say "FINALLY SOMEONE REALIZES HOW BAD THIS CHARM IS!" I know this charm is really good, but I hate it. I think it's the learning curve to using your nail the entire game and then using this thing.
Hiveblood is a very contrevertial charm for me, but honestly I think you overrated it a bit. The only major use is in white palace.
I used to think this charm was great, until I realized you can't heal. Still not awful, but when do you use this besides melee boss fights?
Heart is way better than core, let me explain. You buy heart for 250 geo, and get 2 extra lifeblood. You have to go to the abyss, have 15 lifeblood when you get there, do a difficult platforming challenge and find the charm....... for 4 extra lifeblood. NOT WORTH!
Ok can we all agree stalwart shell is the most forgetable, noobie MID charm in the entire game. Have you seen on a random comment section anyone saying "Stalwart Shell is so good, it's in my build!" or "Stalwart shell really sucks lol" No, you haven't.
I actually use this charm in a damage build. Thorns are OP, and when I say OP I mean 16th best.
Compass is the Charm I use to seperate the A tier charms from the B tier charms, with Compass being the highest B. This is so useful on your first playthrough though.
Weaversong is my 3rd least favorite charm in the game. Melee enemies are all awful, unless grubsong is used, and in that case that doesn't make weaversong a good charm. It makes grubsong a GREAT charm.
Carefree Melody is awful. You get this charm late in the game. I don't need invincibilty when I already have 8 mask shards, 32 nail damage, a shriek that does 120 damage, and every single power up. ALSO 3 SLOTS FOR A NEXT TO USELESS CHARM. This charm would be great if it were in the early game and cost 2 slots, and mods don't count. But as is, this thing sucks.
Dash master is amazing. 8th favorite charm, and I always equip it while exploring. Also it looks like Sans.
Dream wielder is OP. My 6th favorite charm because of the potential for spells and healing. 66 soul per hit on a fast dreamnail is insanly useful in all situations. Honestly, screw thorns, this is better in a damage build.
Yea Flukenest is some ass. I think just like Grubberfly it takes a learning curve, but damnit, I want my venegful spirit spell back!
Fury is a charm I feel like can be good, but the fact that you have to be at 1 health to use it really brings it down by a lot. I barely use it.
Swarm is so good early game, I used it the entire time in city of tears and fungal wastes. Good times.
Fragile heart is the 13th best charm in the game, it is really good for health and healing builds and is amazing early and late game. Come on, that's pretty darn useful, getting 7-8 masks before mantis claw.
You know how I feel about lifeblood core. PUT IT EARLIER IN THE GAME!
You aren't messing with the 7th best charm in the game. Sharp Shadow is by far the most underrated charm. It fits into so many builds, as a lot of the time 2 slots are left over in a build. Sharp shadow is great to equip in any of the builds.
Soul eater is wayyyyy better than soul catcher, like come on, 19 soul per hit instead of 12 for 2 extra notches is pretty worth it. I don't like soul catcher that much, as it is the worst of the soul charms, and soul eater is really good. Fair placement though. Also- soul catcher, eater, shaman stone, and spell twister is an INSANE build.
Steady body is useless when you don't use it and get used to normally countering the knockback. I loved that function, and steady body not only removed it, it also is hard to get used to. I don't like this charm that much.
We all know how much use you can get out of 1 slot with grubsong, it is my 12th favorite charm and fits into a lot of builds, mainly damage and spell builds.
Longnail is a great charm.... until you get the much better mark of pride pretty early in the game. Even the longer nail didn't serve that much use to me, as mark of pride even was a secondary option in my main build.
I used to think nailmasters glory was good, equipped it all the time until I had a moment and said "Wait, when do I use nail arts?"
Quick focus is my 5th favorite charm, and I used it at least 60% of the first playthrough. It's a really good charm obviously, and the fact that if you save up Geo you can get it early makes it even better.
I never thought I would say this but you overrated Shape of Unn. It's a pretty good charm, but I never use it as part of my healing build as it seems oddly cheap but at the same time not great in all situations. It's still an A tier charm, but a very low A tier.
Soul catcher is ok, but soul eater and all other spell charms are better.
Mark of pride is the 4th best charm in Hollow Knight. The nail boost is pretty strong and it is good in a damage build. The only downside is the 3 charms better are all 3 notch charms, so unless you are fighting a radiant boss, this won't be in a normal damage build.
Quickslash is my favorite charm. Strength is better, I know, that's what everyone says, but let's do the math. Strength turns 21 damage in 32. You can deal damage 2 times per second, meaning with pure nail and no other charms, that's 64 dps. Quickslash is 21 but 4 damage per second. 21x4=84 meaning quickslash has the dps of 84, higher than that of strength. 84 damage per second with no other charms is godly.
Also my third favorite charm. The fact that you can get this mfer for 220 GEO AT THE START OF THE GAME is just crazy. This is the charm I used for the most % of the time out of any charm besides compass my first playthrough, and still use it actively in almost all builds.
Spell Builds. This charm is only my 10th favorite, but pair it with shaman stone, soul catcher, and soul eater and boom, best charm in the game, actually no, best combo in the game.
Unbreakable strength would be the best charm for me if it was useful early game. The fact that it is only great when you have pure nail brings it down to #2 for me, but once you get that pure nail, the charm is insane.
This took 2 hours, hopefully Technovoid sees this!
I see you! Of course we're all entitled to our own opinions and I stand by my placements and reasons, but thank you for the in-depth comment! Everyone's got their preferences and it's always fun to see what someone else's are :)
@@Technovoid True, and I did love your list, and agreed on most of the top tier charms you put. You even convinced me to put spell twister in my main pantheon build instead of dream wielder comboed with grubsong, and it's very effective. The main difference is you had a lot more charms in C and D tiers, while I feel like D tier is never equip, and C tier is a worse alternative for a way better charm, meaning I only put 10 charms in those tiers. I have watched a lot of great charm ranking videos altering my orginal tier list, and this was no different, except the fact that you ranked all the charms instead of making a top 10. Great video!
I am so damn happy that my favourite charm, Long Nail, is in the Great Ones section, as I myself think
A- It looks really cool
B- Is great for melee modes like I use often in battles
C- Is a nice passive that just works all the time, and is not subjective to the ammount of hearts or damage.
Also, hear me out on a melee charm option
So
LongNail - increases nail length
MarkOfPride - increases nail length (now its a LONG nail)
QuickFocus - as meleeing will make you lose a mask or two
and if you have the slots (IDK how many there are in total to get) SoulCatcher to heal more
I always use a Steady Body build purely because I love the charm, simply removing knockback means you can really go brr, even if ya just get one or two extra hits, that makes a HUGE impact. I think it's really good against Pure Vessel, when he uses the spikes attack you can go brr. If ya wanna be safe about it, use MOP so ya don't gotta get dangerously close to the spikes if they spawn near Pure Vessel.
also, for me, when i'm on a tiny platform and there's something bobbing towards me, and a single hit will knock me off the platform... yeah, i appreciate it. idk if that's what he meant by not understanding a combat mechanic, but i don't see why i'd take it off either, when you stay in place during boss fights instead of getting knocked away into spikes or worse.
I absolutely love Deep Focus for exactly one area and I don't touch it for anything else. White Palace and Path of Pain btw. Don't use hiveblood, it's boring, use grubsong, grubberfly, deep focus, and any other charms (you have three notches left at max notches). I use shaman stone for end of PoP.
This let's you have infinite soul to heal during the platforming, no standing still for ten seconds required.
I've stumbled upon this gem in my recommended today, underrated video for sure!
That speech at the end got u an extra sub 🥹
I just want to say if you combine defender's crest with sharp shadow, it becomes great combo.
I find that tier-listing charms for general map-roam and exploration vs for boss battles vs for colosseum of fools, all 3 are very different conversations, where say a good bit of low tier charms can shine really well in the colosseum for example, which is about when charm choices started to really really really matter lol
1:05:05 I bought strength thinking it’d be a normal charm, I then came to the realization that it breaks if I die (I die to stupid things)
And I kid you not out of pure coincidence I decided: what if I just summon Grimm, he sounds fun. Happiness peaked when I realized the vendor next to Grimms place could actually make them unbreakable
However my happiness depleted once I realized it costed 15k and I was broke 💀
My favourite combo was quick slash and soul eater like holy the amount of soul is unbelievable, who needs shamans damage when you can just throw more spells at the enemy than a lvl 20 D&D wizard (this was when i only had 7-8 charm notches)
On my first playthrough, I was struggling with lost kin. I remembered that I had compass on, because who prepares for fights on a first playthrough, and went to changed it for steady body, since I figured it would help me chase him after pushing him away. Never really needed to unequip it, since a core build needs just 9 slots for quick slash, shamans and strenght. Filled last slot with grubsong and eventually beat p5 with that build. If I knew how good spell twister was I may have changed it, but idk
Kingsoul has one amazing use case: the path of pain
Everyone who has played hollow knight: just dash
Me:engage SUPER DASH!!!
Super dash is the best movement ability horizontally.
funny news, Hiveblood actually makes all enemies in the hive passive to the player
I like the Hiveblood. I am walking in the map, and take a hit. I don't even need to heal, just continue to walk
I think the biggest issue is when you get it. Most people find the hive towards the end of the game. They have enough resources to get to the next bench and have already explored most areas.
I was stuck at abs rad for ages until I decided to take sprintmaster. It suddenly became much easier. It's definitely a B or A tier for boss fights, considering it makes dodging more forgiving when you're out of shade dash.
Fun and winning builds!
Shotgunner
Flukemarm-3
Shaman Stone-3 (buffs your shotgun damage to 45 and 80 w shade soul!)
Spell Twister-2
Soul Catcher-2
Grubsong-1
Samurai
Strength-3
Mark of pride-3
Quickslash-3
Nailmaster-1
Steady body-1
Berserker
Strength-3
Quickslash-3
Fury of the Fallen-2
Nailmaster-1
Steady body-1
Grubsong-1
Happy Family (This minion build works because you generate enough soul to heal! I used this build to beat Nightmare Grimm. DOT with your minions is invaluable, and lets you focus on surviving)
Grimmchild-2
Glowing Womb-2
Weaversong-2
Soul Catcher-2
Grubsong-1 (great by itself, and spiders generate some soul)
Sprintmaster-1 (Makes spiders faster)
Defender’s crest-1 (Makes your hatchlings explode, and helps your defense)
Machine gun
Grubberfly’s elegy-3
Quickslash-3
Fury of the fallen-2 (Reactivates Elegy at one hp, buffs damage, and now it’s RED)
Lifeblood Heart-2 (2 masks of plating for elegy)
Grubsong-1 (Gain 25!! Soul when hit)
Facetank
Joni’s Blessing-4
Lifeblood Core-3
Fragile Heart-2 (Gives two regular masks for Joni to increase)
Steady body-1
Grubsong-1
Ninja
Quickslash-3
Sharp Shadow-2
Dashmaster-2 (Buffs Sharp Shadow’s damage, increases movement buff for sprintmaster)
Weaver song-2 (Leaves a present behind for enemies when you dash past them)
Sprintmaster-1 ( Buffs spider speed by 50%, synergies with Dashmaster)
Grubsong-1 (Spiders generate soul, and you generate soul if you miscalculate your dash.)
Rapidheal
Quick focus-3 (Faster healing, and move at crazy speed with shape of unn)
Shape of Unn-2 (Lynchpin for this build. Has Synergy with ALL your other charms.)
Stalwart Shell-2 (More recovery time after being hit. Perfect for recovering hp)
Baldur Shell-2 (Safer Healing)
Spore Shroom-1 (Offensive healing, and buffed with Defender’s Crest)
Defender’s Crest-1 (Punish enemies for getting close)
Some of these are fun. What are your go-to Pantheon builds?
dreamshield is actually really good if you are travelling with high mob population
As a person who just started a new save and had 4 notches (found an extra notch somewhere) and had soul catcher equiped i found spell twister and said wtf why havent i used this yet
during my pantheon grind, i figured out that the downwards dash on dashmaster has a very niche use, being temporary invincibility with no soul or large amounts of movement. whenever i shade cloak dashed through PV's attack where they shoot swords out of their hands, i ended up dashing into them. dashmaster allowed me to avoid that attack for a little bit until i learned how to position myself better to avoid it without the down dash. not a terribly useful mechanic, but every charm has at least 1 situation to shine
No shaman stone increases the size ONLY OF vengeful spirit/shade soul, d dive/d dark and wraiths/shriek have the same hitbox (idk why so many people think it increases the size of EVERY spell)
Deep focus and hive blood got me through path of pain 🙏🙏🙏
44:58 that sync with the nail hits wow
I personally can’t handle the knock back experienced when hitting something in the game and told myself I’d play for 3 hours and if I couldn’t adjust I was gonna give up, fortunately within that time I found this charm. I have sense tried to play without it, and I just can’t.
I think deep focus is slept on. Especially if you use it with quick focus and carefree, it can make you almost invincible in most of the game's boss fights.
To beat the Pantheon, I used the combo of deep focus/quick focus/grubsong/unbreakable strength against Pure Vessel and AbRad. I needed this combo for AbRad and had to practice using it against PV (since you can only switch charms before PV). So, this build, centering on Deep Focus, was awesome and IMO makes Deep Focus very good in boss fights where you can find spots to heal.