A big tip I’d give us make sure to use your 3 standard arena uses at every opportunity. It’s free exp that has a chance to boost support or bond levels, so whether you use it to help a low level unit catch up or try to finish off a level it’s better than letting the exp go to waste.
@@traskth lol i'm on the other side of the spectrum, i was so focused on min maxing the level/support opportunities i had that i ended up overleveling way too much for the story battles (skirmishies lvl up with you).
Did you know that the tower of trial matches count as a skirmish and reset the arena and farm? Start a multiplayer battle and purposely lose (winning gives crap rewards unless you wanna farm a friend or ID for easy wins). Heck each different saves seems to have different ID. So make a easy save and record the ID and play on your main game and use that ID.
@@seifeeeeeeeeeeeeeeee I am that way too, at around chapter 15, all my characters that I have right now are at least max 20 of Base class, and for a few, even higher, like Anna, I maxed her out at Warrior and 2nd Sealed her back to level 1 already, and a few 10+ level advanced class and two thieves at 27 level. I went into the next chapter and I completely swept it lol. I was wondering why my friend told me it was really easy while I was getting my ass kicked in some skirmishes lol.
To be fair, while it is a good way to level up, I found that getting exp to almost level up is better. For some reason when you reset a skirmish, the stats gained can change, this way you can exploit the stats gained to your liking. Only Spd and Res leveled up? Just retry the skirmish and since you’re close to leveling up a unit, you can just toss them into the fray to get a kill to level up, and if the stats gained are to your liking, then play out the Skirmish or use the time crystal to get back into an advantageous position.
I pro tip that I can think of is to give lucina to your dagger units, cause her map wide dual strike with daggers causes them to poison foes across the map
@@JinJinJinJinJinJinJinJinJinJin oh yeah that’s how I’ve been using my Unaka instead of having her set up with corn for the advanced knowledgeability I’ve been having her with Lucina and then she poisoned everybody. She hit with me so I stick her in a decent position and Wood Lusino cookie outside to think we’re she’ll move to hit people I’d like a 70% chance to do an extra do attack so she’ll sit there and then poison white half an army if she’s in the right spot.
@@rail7646 there’s a buff to it later where she has a 70% chance to dual strike if the unit is also within her movement range so she’ll just take free pot shots at enemies, and poison them too.
Does anyone happen to know if the poison effect from the dual attack will take place for the actual attack immediately, or will it only take place after that attack?
@@Iriamu5 you mean stat growths? Yunaka is better in some than Zelkov (namely Speed and Resistance), weaker in others (HP, Bld and Defense), and equal in still others (Strength, Dexterity). Don't see how you can say he's just overall better unless you didn't use Yunaka to match his level and/or got unlucky with her level ups.
5:24 small nitpick here but "bond rings" are the ones you create in the ring chamber, "emblem rings" are the ones you can level up at the arena. Obviously not a huge deal cause people can figure out what you mean but might save some confusion in future vids. Thanks for the tips!
I feel like "reclass Anna into a mage and stick every way to increase luck on her to help fix your economics" should be on here but in order to do that you'll have to baby her a lot and pray she turns out good
@@zate5355 You have to change her class to Bishop and give her the Tiki Emblem or the other guy who increases luck. Then you proceed to make a ton of money each battle. She can solo almost any battle. You can make a lot of money doing this.
The Obstruct staff has a 3rd usage, you can place it on Miasma tiles and it removes the miasma so long as there isn't a unit on the space. Very useful for some of those maps to clear an area when you can't get corrin into the front of an area to remove some miasma.
Good tips, more people need to know about the promotion and donation stuff. Money is super tight and some of the higher tier weapons cost a decent chunk of gold to forge.
2:35 I don't know if you knew this, but if Yunaka is on a +30 avoid tile already and then you use Corrin, you can actually make it +60, which ends up being +120 avoid after the Covert bonus. This has made Yunaka very good for drawing out enemies in my experience.
@@jossebrodeur6033 Yeah but that's about the only time they will. Had 3 armor axes completely ignore my Great Knight Louis simply because of his armorslayer and because they would deal exactly zero damage to him. Guy is like internal level 12 with 23 defense.
@@golfer435 It's still a good strat because the backup units will make them want to attack Yunaka but Corrin's skill "Pair Up"" will completely nullify the chain attacks. While it cant be used every wear at all times, it's still hilarious to see happen.
I am super grateful you briefly mentioned it in your forging guide, so i think you should also emphasize forging steel and el type weapons. Cheaper than killer weapons to upgrade, better base damage that is not crit reliant, but most importantly, are the only ones that get reduced weight from upgrading, becoming almost as light as iron weapons.
Fun fact with obstruct stave, when used engaged with micaiah your 1 obstruct will cover 5 spaces which works wonders in tiki paralogues infinite dragons
They’re not infinite btw! I wasn’t set up in my Maddening run to ignore them, so I doubled down and fought them off. They stop spawning around turn 36 when you see 3 dragons spawn instead of the usual 2 + 2 normal soldiers.
I got really happy hearing this tips because i figured all of them pretty early on and im just looking back at my noob years and i think: "man how ive grown". Seriously i had an amazing time discorvering all the tweaks and tricks Engage offers, the amount of combinations possible is amazing. Another good one i can recommend is Roy bond skills, Advance is really good for units locked in 1 range (like Kagetsu, swordmaster Lapis or Alear main class) it costs only 500sp and basically gives you one more range. Hold out is also very good because it allows your frail units to stick to the frontlines or be used as baits against strong enemies or knives
Region Donations are the biggest reason why I train up my Anna to become a magic unit and gain as much luck as possible. She's insanely deadly as a Sage and with Tiki equipped, Byleth's and Tiki's + Luck skills AND capped out luck she'll have a luck stat in the 60s. The 60+% chance of gaining 500 gold every kill adds up quickly. This is pretty much the only reliable gold farm, given how skirmishes with gold corrupted aren't really worth it.
Extra Pro-tip: When you get a game-over you have the option to start the level over conserving the exp gain -> enter a skirmish battle, put only the unit you want to level up in formation-> let the unit farm exp untill it dies -> game-over keep exp -> repeat until tired.
My tip is, do not overlevel the main character, because random skirmishes and training units scale with main character. So if the main character is way over levels then the rest, everyone are going to have a hard time in these battles.
A tip if you have the DLC is to increase bond with Emblem Edelgard to level 5 and inherit the Lineage skill for 20% extra exp, especially for those units who have fallen behind. It's only 150 SP too.
Giving Canter to people is a tempting idea but there are SO many cool things you can do that are way more interesting than that. My personal favourite is Vantage Wrath or Hold Out Vantage. There's also Vantage Alacrity, Speedtaker (don't give it to too many characters), Pair Up, Dual Assist, so many options that you will absolutely miss out on if you decide to just give everyone Canto. Canto is a good skill, don't get me wrong, but 1k is a steep price. You're at most going to see 3k sp. Rather than staple canto to literally everyone, actually think about if they need it
Learning about dogs causing forging material drops really was a huge factor in my first run that I’m still on. In late game maddening now and I don’t know if I could have gotten here without some of these weapons I have been able to forge.
I really love the freeze and fracture staves. The new staves are so fun to play with. I like to have 2-3 healers on my team, they feel much more important in this game. ❤
@@LinkKing7 bonus tip for staff use: Make sure you slot Hortensia into your Maddening team. Her unique skill, World Tree, sometimes lets her use staves without consuming a use! Not only does this save you the money spent on replacing broken staves, it lets you get more uses out of valuable staves that aren’t in shop (yet). Her Mag growth isn’t the best though so maybe invest some items or inherit Micaiah’s staff mastery skill asap.
Canto(Canter) is a fine skill, and I do recommend it. However, one I recommend even HIGHER, is Ike's skill Reposition. 200points, and a reverse shove straight from his game; swaps target from their side to behind you. This lets you set up ridiculously efficient pushes with your units, where you can turn a 5-6 move unit into an 8-10 move unit easily. At the cost of another unit's action, that +2 canter movement is instead converted to utility, increasing attack range, hit-and-runs, and even disgusting, filthy acts like flyers being able to reposition units over flier-only like mountains. I ran it on well over half my units, and it was a blast to brain mad scientist turns :3
Yunaka ended up having the second highest defence. Second only to Louise in my early game. Anna was my waifu in the the previous games so ofcourse im gonna use her. But now it feels like I adopted a chaotic daughter who loves money.
@@BlackRoseThornEtna Make her a rogue. Her terrible defense doesn't matter if she doesn't get hit, her terrible attack gets patched by daggers scaling amazingly and her having high speed makes sure she doubles pretty much anything.
You won't be disapointed with Citrinne. Especially if you try the "exploit" with Bond Rings and get Olwen. Your Citrine will OS absolutely everyone without any risks taken at 3 range.
Thank you so much! So many of those systems you mentioned made me think “they wouldn’t just put in a system that would be a waste of resources, so there HAS to be a worthwhile reason to buy bond rings / put different animals out / invest in countries / NOT give everyone cantor.” Bummed I wasted resources on my first play through, but excited for my second one with this new knowledge
@LinkKing7 I'm currently trying my hand at maxing Anna for a free farmer that just solo gold maps by herself. Because gold has been a pain and I do really wanna just throw my money at the land for completion's sake.
@@reicherwallace6774 Unfortunately, even at 44 luck, Anna will only secure maybe 1500 gold per map you field her in, unless you were playing on Casual and therefore can afford to see her get pounded into the ground due to her low def growth and low res cap unless you chose to turn her into a magic unit of some kind. My Anna, running Tiki, had 44 luck and would frequently get smacked around and net me like 1000-1500 gold, then wait a turn to recover all her hp then proceed to go beat some more skulls in. Even at her 3rd rotation through Warrior, she had only 26 def and that's including Starsphere +15% growth rates. It does stand to reason though Anna has a really high magic growth for a unit who comes in as a Fighter... just sayin, she was my only magic bow wielder with a +3 Radiant Bow that she would use to pick off armor units if her +5 Academy Engraved Steel Axe did not one round.
I've slowly learned the benefits of Yunaka and Canter inheritance, I've just always promoted units as soon as possible because it's very uncommon for that not to be the best option and I've never spent too much money on the regions. Only ever getting them to level 2. But It's good to learn more about forging and staves.
I really tried to make good use of Yunaka on fixed growth maddening and even fed her as many kills as possible in chapter 14 and 15, but the enemies just eventually outscaled her to the point she couldn't deal enough damage. Losing Micaiah's emblem ring didn't help her either since before she could gain exp from staves but after she became strictly combat focused. I ended up going with Merrin for my dagger unit. I get that Corrin is great on her but I prefer the versatility on Alear and later on Veyle. The dragon bonus allows me to use all the dragon veins available and vein of flame was my favorite to use on maddening since it limits all ground enemies movement and allows me to pick off enemies without worrying about picking up too much aggro. Great video / agree with the other tips!
Thanks for the tips. About to go through my second playthrough and wanted some good tips to be sure I'm making good decisions this time around. Thanks 👍
I only started playing Fire Emblem with Three Houses and I really, really enjoyed it. I just picked up Emblem yesterday so I'm only a few hours in and completely green. But I just love the combat in these games. Taking some time to watch a few videos to sharpen my gameplay so much appreciated for this video!
Running a playthrough on this game right now on my channel and videos like this help me optimize behind the scenes so I can get content out quickly. Will definitely be coming back to this one, thanks! :)
Everyone keeps saying to promote early and not wait till 20, but I just can't do it. I'm too used to levelling to 20 and enjoy levelling up too much, haha. I can't waste potential.. and yes i know you can infinitely second seal, but that costs money too.
From what I understand the voice you hear during her critical animations reflects her actual personality, a mercenary killer. Her other bubbly, hiya papaya voice is just a cover. Soon as I noticed how they fit this detail into her crit animation I was very impressed.
yea.. its even more impressive when u realize its the same voice actor who plays the bubbly cutesy voice and the more low pitched serious one. i wish she used that low tone voice more often
Thank you for the tips! I ended up investing a lot in regions, but having an Anna x Tiki combo really helped getting gold during my playthrough. I also wished I knew about promoting early instead of maxing base classes to lvl 20, but it was still super manageable.
Glad I could help! And yeah, Tiki is one hell of a drug, I left her paralogue until later in the game (I may or may not have forgotten it existed), and I've only just been realizing wht I missed out on haha!
A dumb early game exploit you can do thats def worth a video. Theres an exploit on chapter 10 with anna that can break the money issue, leave only hyacynth alive and kill all his duplicates over and over again, his AI will prioritize making doubles over anything else as long as he has the space to do so, and while you dont get XP for the clones, anna's passive can still proc and get you 500gp, lief's quadruple strike will do this too for 1000gp as long as its on a covert unit, so you can spend 100-200 turns on the map and get thousands of gold. I did this on maddening btw, havent tested the other difficulties.
Glad I was pretty much already following all these tips but the dogs. I was trying super hard to focus on playing this game in a way we're I'd properly get my units up and strengthen their weapons so I don't have trouble later. I always feel like such a dummy so I didn't know if I was doing everything as well as I could. I'm glad I only invested to level 2 in all my regions though. I didn't care about the increasing drops I just wanted all the animals. 😂
Hey I came to this video to say that I found an interesting tip I found out that works for gaining SP sufficiently. That involves actually leveling your units to base 20 and NOT master seal them (or a specific unit that you want to train.) Because of that internal level thing. The reason why is because you can't go higher than 20 but you still earn SP from battles, hence your internal level can stay LV 20 but once the MCs level gets higher and higher, the enemies get stronger which generates more SP. So it's not a bad idea to still wait on promoting and not have to just advance ASAP.
There are prf weapons locked behind level 5 regions so it's possible they could be worth while, especially Elusia which has a 1 use staff that instantly fills the engage meter for all of your units Edit: idk if the staff fully breaks after that or if it is a cool down thing that resets each map
Given the way staves work, it probably breaks. So idk if it's worth all that gold for just a single use. I haven't looked into it personally so I don't want to say without having tested it myself!
@@tagg580 Yes, it's a staff with a single charge. You can abuse it with Hortensia's skill, but you have to invest 90.000 Gold to even get it, it's just not realistic in the majority of playthroughs
You can abuse this staff with the time crystal AND Hortensia’s World Tree skill she get’s from her unique advance class. Build up her Dex the highest you can (Mine has 46 so far) Use the staff in battle whenever you want. If her ability doesn’t proc. Just time crystal back to before you used it. And then change the RNG of the battle. And then try again with using the staff until she procs world tree on it. I’ve been doing it with that staff, and other staffs that have short charges. But in all honesty just don’t even work towards the staff unless you have Money Making Anna fully built.
THANK YOU! I liked and commented because you earned it, I learned something. I have loved Fire Emblem since Conquest and have played any games I could get my hands on since. I never knew you could use a Second Seal on a unit level 20 to reclass them back to 1 so you could still gain exp without changing your class, I always thought once you hit 20, that was it, you couldn't do any more and that how I've played every Fire Emblem game. I feel like an idiot but thank you, I'm going to subscribe too.
Also for the staff units, inherit maichai healing light to make them a great support. Marth has a skill that if you're low on hp at the beginning of your turn you heal a bit
Another pro tip with Yukana give the miciah engraving on her weapon. Enemy dodge chances drop for around 60% to like 20% consistently out of terrain ( tho I might of snowballed get a bit). Playing on hard classic
6:40 This was done in Genealogy of the Holy War originally. The unit cap in that game was 30, and promoting gave HUGE bonuses (not even joking go promote a Lachesis to Master Knight. She goes from "Moe/loli bait" to wiping out entire armies by herself) that some units (See: Lachesis, Erinys, Lewyn, Azelle, Lex, All Post Time Skip Units) really needed in order to become useful. This was especially relevant in the second half of the game, as you wanted to rush promotions as soon as possible. You also had to waste a turn in game to do it as well as it could only be done from the starting castle of a map and said units also had to spend a turn entering said castle, but if you did it the first turn, you could still deploy them out.
Yeah, it was nice to leave paragon and return rings plus brave sword on Sigurd before chapter 6 so Seliph gets them and cleans out that chapter then promotes 😁
oh wait just got to the first tip. Use Yunaka? is she really any better than zelkov or any other unit that you could reclass? i feel like all your supportive evidence is stuff that's not exclusive to her, but instead the thief class. if that's the case then yeah you should def have at least 1 thief on your team.
@@Choops6969 well yunaka is slightly inferior to zelkov because of base stats but otherwise slightly superior to him in terms of growth (same strength dex and luck growth but higher speed for yunaka). Also pairing her up with corrin in maddening is worse thing you can do since enemies will ignore her if they can't hit her.
I finished my first play through yesterday and I donated like all of my money to regions and barely forged and I regretted it so much. If I’d known how awful the money situation would be I’d have kept my money to myself lmao
I gave everyone Reposition as soon as I got Ike and it was a real game changer. There were so many times when like, a unit got left in a dangerous position and I just Repositioned them out of there instead of needing to time crystal or body block, and there were a lot of times where a unit would be 1 or 2 spaces too far away from where I needed them to be so I repositioned them in that direction. It's cheap too, I think only 250 points, highly recommend it.
It’s so interesting how I actually put a lot of my gold into donations to regions because it increases your chances for silver and gold corrupted quests. thank you for the tips! It definitely validated my current gameplay
I got another tip do not hesitate to buy skills you want. so alot of people probably saw alecety ++ or vantage ++ or other skills with multiple versions. thing is by buying the weaker version the stronger versions get cheaper for that character so if you know an unit is gonna have vantage just buy them the base vantage and upgrade it later. i went so long in the game not knowing that and was underpowered as a result. Another tip is more for normal mode but louis + pair up. pair up negates chain attacks and louis has a def stat beyond good and evil. with this combination you can send him amidst 20 physical attackers and he just keeps em busy. with the ike ring he even has boosted res for the occasional mage dropping by.
Man here I thought that the old method of going to 20 and THEN classing up was the way to go, good to hear I was wrong though in retrospect that would have made chapters a lot less harrowing lol I didn't have a lot of advanced units going into chapter 11.
Pro - tip.........Ai in this game is stupid. And you can abuse this with Lyn ring on a melle character like Lapis or Goldmarry (tho goldmarry benefits a lot from a bow due to her base class). Simply rush into enemy, summon 4 and if all 4 get killed, summon 4 more :D As a bonus, it works as a barrier that attacks back and will kill some enemy units (very usefull on maps with too much zerg). Ai will always go for enemy with 1 HP (well most of time -- second being lower lvl) and this gives you some breathing room to lvl up new units.
I’ve been wondering about the internal levels, so thanks for going over that! Awakening auto-boosted internal level to 21 if you promoted iirc so I held out til 19 on my first engage run figuring it would be the same. This will make yhe midgame feel SOOO much better on replays
i heard through word of mouth that yunaka has the same growth total as jean, which if true (i'm trying to stay away from looking too hard at that stuff for my first run) is crazy. you get her i think at most 2 chapters after him and she starts off great already, its crazy to think that she has the same growths as a trainee unit. still disappointed theres no lethality cause i know she would be proccing that every combat with how good her skl is
Tiki + Nearly any defensive/evasive unit + spamming encounters = fastest XP growth and stat growth possible. Yunaka was 50++ mid game this way. Find a evasive tile, wait and heal every turn, wipes the entire map solo in a handful of turns. Rinse, repeat, do other characters on maps compatible with them
I’m still on my first play through on maddening and I found Staff users to be essential! Haha. So much so my Alear is a griffin knight that commands the battlefield.
Currently on ch18, some more thoughts Before getting canter, just inherit Reposition to anyone but Seadall. It's cheaper and arguably even more impactful. Other good cheap skills are spd+2, mentorship (20% extra exp for only 250 sp) and quality time (heal allies and get support points after acting) Investing in elusia lv2 is actually cheap because you get a physic staff, which costs 3000 on its own Corrin's ring is OP as hell on any unit with 3 range, just attack whoever is in the middle of the pack while engaged and watch the whole enemy formation become useless. It's sometimes even better than torrential roar Backup units are really strong. Bosses with extra health bars melt under chain attacks. Especially true is you give Lucina emblem to a dagger unit to stack poison with each chain attack ;)
This was surprisingly helpful. I have completed my first playthrough. And realised you get a no amount of money. And I wasted it on the countries. Also, I didnt forge like at all. Now I know what to prep for my hard playthrough. I preferred Zelkov to Yunaka but will use her this time around I think.
I wish I had known to use the early engravings you get at the forge on a weapon or tome that you'd be using until later in the game (like a steel weapon or thunder tome). Unless I'm really stupid there are some that you won't be able to change for plot reasons for many chapters. I was stuck with an engraved iron lance for the whole game.
If you do alot of skirmishes, investing is very much worth it. If not, then your right-don't bother. For those who want to invest, just get Anna up to max bond with Tiki and Byleth, grab the luck augements, and she can make an easy 20-25K per skirmish in less than 3 minutes if you boost her up, deploy her alone, and be sure to pick up the purple spots as later they drop steel weapons for an extra 3K a map. If you promote her to high priest-wolf rider in that order, she can easily solo most skirmishes if you exploit a plus 5 silver dagger and avoid tiles.
warriors are the only backup unit with bows. warrior + longbow + dual strike. if you like fogado then slap lucina on him with a longbow. unrelated: anna is a best as a sage. her base growths in hp, magic, speed, and skill are all 50%. that's without her even having class growths assigned. she's a huge investment, but she becomes a beast and literally pays off with her personal skill giving 500 gold per skill luck%.
I actually disagree with your tip on not donating anything because these donations do pay off by increasing the amount of bond fragments and iron and steel ingots. Those will be necessary for forging and leveling up your bonds with your emblems. You can get enough money that last you throughout the game. Including the 30,000 G thanks to the patch update. And Anna exists obviously.
Donation to the countries is mainly for increasing what you receive from skirmishes in the first place, so not doing them would completely waste the money you donate. At the end of the skirmishes, you can get very large chunks of ingots based on the level of your Donation. Now, if you are talking about maddening difficulty, then it is best not to donate to the countries since there won't be much if any skirmishes at all.
One tip I would add or more specifically an amendment to one of your tips is to make bond rings. Specifically, when you are in the early game you should craft a set of 10. Don't worry too much about what bond rings you get and don't try to gacha your way to S rank rings. Just make sure each of your characters is wearing some kind of ring going into each battle. This will give you a head start on their ability to gain SP to inherit useful skills while you are waiting to get a good emblem ring for them.
This is exactly something I was about to ask about, actually! Any idea if there's any SP gain difference between different ranks of rings, or is the only difference the stat boosts?
@@PeterMoxilin Bond rings give you half as much SP as Emblem Rings. It doesn't matter what kind of bond ring it is, the only difference between an S ring and a B ring is stats.
Step 1: Get Anna Step 2: Inject all of the stat drugs into the small child Step 3: pretend not to notice while an eleven year old repeatedly commits war crimes against anything and everything that she sees. Step 4: Profit
If you actually DO skirmishes you will make back the investment on regions rather fast. The gold income is garbo because they expect you to interact with skirmishes and supplement gold that way.
@@LinkKing7 sure, but maybe your advice should include the tradeoff and not just say outright that the region investments are bad. Region investments have good rewards, but only if you're willing to do the skirmishes. And people who are going to do the skirmishes anyway bc they find them fun, should definitely not take your advice about region donations.
@@gman1515 The issue is that skirmishes require a LOT of grinding for it to pay you back in the amount of money you're sinking into the regions in the first place. If you're putting all that time into breaking even into your investment is it even worth it? I'd rather just do a whole second playthrough at that point and put the time there instead tbh. Maybe I could've worded it that way, but they just definitely seem like a cash sink that really isn't worth doing and is totally unnecessary, even on maddening
@@LinkKing7 i do them just because I enjoy them. They don't really feel like grinding to me and I'm in no rush to finish my playthrough. Different strokes for different folks
Nice vid! Iwish i knew about class promotion T-T... Another interesting point is bonding till 5 with Edelgard if you have the DLC to learn the 20% bonus XP skil.
A bit late but my tip is, change your emblem rings at your earliest opportunity, things like Michia on Yunaka, Ike on Timerra or Corrin on Seadall are extremely pointless. These are both really good emblems under the right conditions, but way too many of them start on a bad unit for their promoted playstyle
I don't use dlc so for the final few maps I had 2 units without an emblem. Seadall didn't matter as much as he does nothing except dance. Once I got veyle I gave her corrin meaning I could finally switch zelkov to wolf. I gave him the bond ring that gives bane.
my promotion problem is - give me master seals game - but i'm on chapter 12 now. also thanks for forging video - i forged iron dagger and yunaka suddenly became killing machine (i also gave her canto)
i have everyone speedtaker, and they all went wild lol. my great knight louis was consistently doubling, and it saved a bunch of my speed screwed units. the cost is steep, but i highly recommend it (and cantor)
early game they throw a bunch of money at you and I assumed that would continue and then it didn’t. Pretty funny if the money Vander gives you is like his lifes savings and I think I just gave it all to firene.
I only invested donation on lv2 Brodia and aim straight for lv5 Firene just for the Bionac (S rank lance). That weapon was so worth it when I was using GK Chloe. It has 1-2 range for hit and run tactic using Canter, light enough for Chloe (with Bld+3 skill) to hit 2 times. The reduced crit is fine since she is using Eirika ring anyway with the -10 crit. The other S rank lance was reserved to Louis since it's so much heavier and Chloe wouldn't be handling it well. So my opinion will be, donation can be worth it if you planned your game well. If you are new and have no idea what each donation will land you on, then yeah, don't invest in donation. :)
Personally I believe donation level 2 or 3 is fine. I would say for Brodia for sure and then Fierne (but that’s cause my skirmish rotation was heavily in Fierne)(plus early game you only have those 2.
Hey Link! Thanks for the tip on getting ingots. Definitely needed that cuz in my first playthrough it was a slog to get materials, and I didn't want to be overleveled. I also fell into the trap of making lots of bond rings and wasting gold on donations. I was thinking that there should be a way to sell or disolve bond rings for fragments, because for the most part they're just not worth it. Also feel like donations causing better corrupted as a concept doesn't make much sense, but oh well. Glad to see you making FE content again!
Glad you liked the video and thanks for the support. Yeah I agree with you that donations making better corrupted spawns is weird for story purposes but they had to give you a reason to at least justify the donations I guess. Too bad it's still pretty trash! I'll always make FE content, it's my heart and soul, but I like to branch out every now and then haha!
1) I admit, i tossed Yunaka immediately. But in return, i reclassed Annna to a Rogue gave her a forged avoid-inscirpted dagger and let her go ham instead. By chaper 9, she was disassembling armour knights. (took a bit of investment in form of cooking, potions and the aforementioned forged steel dagger and a few rounds of combat as it started with 1 damage. :D) Later on she got replaced by Zelkov who was stronger and sturdier and has his -hit ability, although sadly not faster. The only 'issue' with the covert gof i have, is that you cannot control how the fog las out. So you'll always give the enem 30% avoid as well, which is highly annoying. I ended up giving Lyn to Zelkov as it patched his speed a bit and let him take down high hit enemies very quickly, without them being able to retaliate. 2) Yep, use the forge, Alear!! Especially on daggers, effective weaponry (Wyrmslayers and bows!!) and maybe a juicy +5 Thoron beause magically sniping shit is fun. :D (Or Thunder if you managed to trick the gatcha. But i think Thoron is mroe satisfying) 3) I think my favorite skills to inherit before the happening are: Avoid (early game only, especially alear and rogues), res (cheap and saves lives against errand mages), Canter ( well, duh) and Roys step-in ability thingie (because one extra move to an enemy saves soooo much frustration). But of course, there's alot of videos out there explaining which skills are cool and which not. 4) Being a Veteran of the franchise i was split on this especially. Promoting early felt wrong due to 'lost' levels. But as you can just reset the level to 1 without loss (like in awakening), this issue has been mitigated. Admittedly i'm not sure if i like this feature in particular. I still think there should be some downside to early promoting. But well.. it is, what it is now. 5) Staffs can turn the tide and save your sorry ass from a really bad situation. Especiall if the boss decides to run into your face and you can just freeze him. Or put some ice in his way. Or just teleport your healer out of a tight spot, or, or, or. As much as i don't like her character, Hortensia is amazing as she has an additional range by default aand paired with Micaiah is an amazing supporter and general mayhem creator in the field. 6) Getting lvl 2 in Firene and Solm gives yyou alot of cooking stuff and brodia gives the most ingots as well as silver/gold-spawn chances. But after the first playthrough, i didn't bother raising them above lvl 2.
@@LinkKing7 Thank you so much! ^-^ I really love the game so far. Having an absolute blast with it and I'm enjoying learning how to make my units more effective in battle.
I'm not sure if donations increase the lvl of skirmishes but somehow my main quest battles are way easier than skirmishes. It's almost impossible for me to finish one.
As someone that enjoys farming and has done a lot of skirmishes i recommend against using master seals as soon as possible if you intend to grind. As alear is the only sword unit you have for awhile (not counting emblems) they naturally gained levels quickly and was the first unit i master sealed after 20. Im not sure how skirmishes scale exactly but very quickly i found a slew of advanced units much stronger than my average unit. Was a real headache forcing myself not to use alear to avoid enemy units strengthening while i caught the rest of my units up.
If you're grinding a ton then none of these tips will really apply because you'll have an overload of resources and trivialize most of the difficulty in the game regardless
@@LinkKing7 not as much as i'd like unfortunately haha. On chapter 12 and only have about 11k in gold. I've only forged the liberation, have not bought any outfits, and habe bought very few of the weapons and items in the shop. Fell into the trap of supporting the areas and have fiore, brodia, and uelasia (spelling? At work so going off memory) all at level 3. My grinding has for the most part just been me trying desperately to get my resources up as most enemies are running silver weapons and advanced classes while im stuck with steel haha. Just wanted to mention the perspective of a grinder because if people advance asap when they cant master seal all thsir units yet and decide to grind then skirmishes are going to get very hard very fast.
Yunaka ended up having my 2nd highest strength stat (behind only Alear) one of my highest speed stats, promoted to a wolf knight having 6 move with the S rank dagger at +4 and an engraving that added 30 crit to the weapon she was casually chilling at 60%+ crit with a 2 range dagger... an absolute murder machine and probably my best character behind Alear. A tip I'd like to add is to look at character's stats in different classes, Goldmary has absolute beastly defense and was much better as a great knight than she could ever be as a hero, so much so she had about 8 more defense than Jade. oh and killer weapons are downright broken.
A big tip I’d give us make sure to use your 3 standard arena uses at every opportunity. It’s free exp that has a chance to boost support or bond levels, so whether you use it to help a low level unit catch up or try to finish off a level it’s better than letting the exp go to waste.
I was too focused on blitzing the game, i never went into the arena let alone used it, until after i cleared the game. Huge wasted opportunity
@@traskth lol i'm on the other side of the spectrum, i was so focused on min maxing the level/support opportunities i had that i ended up overleveling way too much for the story battles (skirmishies lvl up with you).
Did you know that the tower of trial matches count as a skirmish and reset the arena and farm?
Start a multiplayer battle and purposely lose (winning gives crap rewards unless you wanna farm a friend or ID for easy wins).
Heck each different saves seems to have different ID. So make a easy save and record the ID and play on your main game and use that ID.
@@seifeeeeeeeeeeeeeeee I am that way too, at around chapter 15, all my characters that I have right now are at least max 20 of Base class, and for a few, even higher, like Anna, I maxed her out at Warrior and 2nd Sealed her back to level 1 already, and a few 10+ level advanced class and two thieves at 27 level. I went into the next chapter and I completely swept it lol. I was wondering why my friend told me it was really easy while I was getting my ass kicked in some skirmishes lol.
To be fair, while it is a good way to level up, I found that getting exp to almost level up is better.
For some reason when you reset a skirmish, the stats gained can change, this way you can exploit the stats gained to your liking.
Only Spd and Res leveled up? Just retry the skirmish and since you’re close to leveling up a unit, you can just toss them into the fray to get a kill to level up, and if the stats gained are to your liking, then play out the Skirmish or use the time crystal to get back into an advantageous position.
I pro tip that I can think of is to give lucina to your dagger units, cause her map wide dual strike with daggers causes them to poison foes across the map
Those count as poison? Damn, that's a great idea. I've been using Longbow assists which are nonstop with their sheer range, lol
@@JinJinJinJinJinJinJinJinJinJin oh yeah that’s how I’ve been using my Unaka instead of having her set up with corn for the advanced knowledgeability I’ve been having her with Lucina and then she poisoned everybody. She hit with me so I stick her in a decent position and Wood Lusino cookie outside to think we’re she’ll move to hit people I’d like a 70% chance to do an extra do attack so she’ll sit there and then poison white half an army if she’s in the right spot.
map wide dual strike? Did I miss something? isn't dual strike not just giving the assist class to the equipped character?
@@rail7646 there’s a buff to it later where she has a 70% chance to dual strike if the unit is also within her movement range so she’ll just take free pot shots at enemies, and poison them too.
Does anyone happen to know if the poison effect from the dual attack will take place for the actual attack immediately, or will it only take place after that attack?
Yunaka is engages main protagonist and you can't tell me otherwise
Zelkov is lit there, having just better stats lol
@@Iriamu5 yunaka has the better special skill that increases her crit though, op with corrin ring
@@Iriamu5 you mean stat growths? Yunaka is better in some than Zelkov (namely Speed and Resistance), weaker in others (HP, Bld and Defense), and equal in still others (Strength, Dexterity). Don't see how you can say he's just overall better unless you didn't use Yunaka to match his level and/or got unlucky with her level ups.
@@Ryodraco na yunaka just bad bro
@@johnymcmuffins7898 care to explain? I don't see the point of saying she's bad without addressing any arguments.
5:24 small nitpick here but "bond rings" are the ones you create in the ring chamber, "emblem rings" are the ones you can level up at the arena. Obviously not a huge deal cause people can figure out what you mean but might save some confusion in future vids. Thanks for the tips!
I feel like "reclass Anna into a mage and stick every way to increase luck on her to help fix your economics" should be on here but in order to do that you'll have to baby her a lot and pray she turns out good
Stop leaking my video ideas please and thank you 😜. ITS COMING
If I knew money was gonna be an insane issue I would've focused on her but I'm at chapter 20 on maddening and she's still at base 💀
I was just about to say this.
I used her since her chapter and i dont think i ever procced make a killing
@@zate5355 You have to change her class to Bishop and give her the Tiki Emblem or the other guy who increases luck. Then you proceed to make a ton of money each battle. She can solo almost any battle. You can make a lot of money doing this.
The Obstruct staff has a 3rd usage, you can place it on Miasma tiles and it removes the miasma so long as there isn't a unit on the space. Very useful for some of those maps to clear an area when you can't get corrin into the front of an area to remove some miasma.
Very good point!
That Marni & Mauvier miasma map is hell!
@@MorphyVA Not sure if this was noted in the video but Micaiya gets enhanced aoe on staves witch at +1 makes obstruct, obstruct 5 spaces instead of 1.
Good tips, more people need to know about the promotion and donation stuff. Money is super tight and some of the higher tier weapons cost a decent chunk of gold to forge.
Glad you approve haha, and yes, the money and resource management in this game is very tight, if you screw up early it gimps you for a while
2:35
I don't know if you knew this, but if Yunaka is on a +30 avoid tile already and then you use Corrin, you can actually make it +60, which ends up being +120 avoid after the Covert bonus. This has made Yunaka very good for drawing out enemies in my experience.
Unless you're on maddening. Enemies will ignore anything they can't hit or won't do damage to.
I didn't know that, that's a very interesting point!
@@golfer435
They actually will attack you if they have a backup unit available.
@@jossebrodeur6033 Yeah but that's about the only time they will. Had 3 armor axes completely ignore my Great Knight Louis simply because of his armorslayer and because they would deal exactly zero damage to him. Guy is like internal level 12 with 23 defense.
@@golfer435 It's still a good strat because the backup units will make them want to attack Yunaka but Corrin's skill "Pair Up"" will completely nullify the chain attacks.
While it cant be used every wear at all times, it's still hilarious to see happen.
I am super grateful you briefly mentioned it in your forging guide, so i think you should also emphasize forging steel and el type weapons. Cheaper than killer weapons to upgrade, better base damage that is not crit reliant, but most importantly, are the only ones that get reduced weight from upgrading, becoming almost as light as iron weapons.
Fun fact with obstruct stave, when used engaged with micaiah your 1 obstruct will cover 5 spaces which works wonders in tiki paralogues infinite dragons
They’re not infinite btw!
I wasn’t set up in my Maddening run to ignore them, so I doubled down and fought them off. They stop spawning around turn 36 when you see 3 dragons spawn instead of the usual 2 + 2 normal soldiers.
@@modothegreat108 Really? Felt like they would never stop. Defeated Tiki when 2 dragons and 2 sword cavaliers spawned.
@@hipere00yeah, it's like lumera's chapter, they aren't infinite but most of the times you never find out since you usually clear it before
I got really happy hearing this tips because i figured all of them pretty early on and im just looking back at my noob years and i think: "man how ive grown". Seriously i had an amazing time discorvering all the tweaks and tricks Engage offers, the amount of combinations possible is amazing.
Another good one i can recommend is Roy bond skills, Advance is really good for units locked in 1 range (like Kagetsu, swordmaster Lapis or Alear main class) it costs only 500sp and basically gives you one more range. Hold out is also very good because it allows your frail units to stick to the frontlines or be used as baits against strong enemies or knives
I feel like Micaiah entire emblem design philosophy are the staff grabbing you by the throat and screaming in your face to "use the fucking staves !"
Region Donations are the biggest reason why I train up my Anna to become a magic unit and gain as much luck as possible. She's insanely deadly as a Sage and with Tiki equipped, Byleth's and Tiki's + Luck skills AND capped out luck she'll have a luck stat in the 60s. The 60+% chance of gaining 500 gold every kill adds up quickly.
This is pretty much the only reliable gold farm, given how skirmishes with gold corrupted aren't really worth it.
Extra Pro-tip:
When you get a game-over you have the option to start the level over conserving the exp gain -> enter a skirmish battle, put only the unit you want to level up in formation-> let the unit farm exp untill it dies -> game-over keep exp -> repeat until tired.
But it won't work for Classic mode, right?
@@LexLight1 yes it would, game over reset the death and keep the exp
🤯 amazing!!
@@yuriscarbaci124 Thanks!
Does not work on maddening but very key for hard and normal, yes
My tip is, do not overlevel the main character, because random skirmishes and training units scale with main character. So if the main character is way over levels then the rest, everyone are going to have a hard time in these battles.
….too late
It seems to be level average, from what I've seen. One of my units went 2 levels above Pepsi-chan and the skirmish level went over her level.
My main character literally killed everything. He could beat whole maps by himself lol.
if you mean training in the arena, does the outcome even matter?
I found this out too late and had to leave several under leveled units behind.
A tip if you have the DLC is to increase bond with Emblem Edelgard to level 5 and inherit the Lineage skill for 20% extra exp, especially for those units who have fallen behind. It's only 150 SP too.
Pair this with tiki ability to extra stat role and any units that have been bench units will becoming your new main line
Giving Canter to people is a tempting idea but there are SO many cool things you can do that are way more interesting than that. My personal favourite is Vantage Wrath or Hold Out Vantage. There's also Vantage Alacrity, Speedtaker (don't give it to too many characters), Pair Up, Dual Assist, so many options that you will absolutely miss out on if you decide to just give everyone Canto. Canto is a good skill, don't get me wrong, but 1k is a steep price. You're at most going to see 3k sp. Rather than staple canto to literally everyone, actually think about if they need it
I personally, love using "Quality Time"
Helps me keep my weaker units alive by having at least 4 units healing them every turn.
Learning about dogs causing forging material drops really was a huge factor in my first run that I’m still on. In late game maddening now and I don’t know if I could have gotten here without some of these weapons I have been able to forge.
I really love the freeze and fracture staves. The new staves are so fun to play with. I like to have 2-3 healers on my team, they feel much more important in this game. ❤
Absolutely, the staves are amazing now!
@@LinkKing7 bonus tip for staff use: Make sure you slot Hortensia into your Maddening team. Her unique skill, World Tree, sometimes lets her use staves without consuming a use! Not only does this save you the money spent on replacing broken staves, it lets you get more uses out of valuable staves that aren’t in shop (yet). Her Mag growth isn’t the best though so maybe invest some items or inherit Micaiah’s staff mastery skill asap.
Canto(Canter) is a fine skill, and I do recommend it. However, one I recommend even HIGHER, is Ike's skill Reposition. 200points, and a reverse shove straight from his game; swaps target from their side to behind you. This lets you set up ridiculously efficient pushes with your units, where you can turn a 5-6 move unit into an 8-10 move unit easily. At the cost of another unit's action, that +2 canter movement is instead converted to utility, increasing attack range, hit-and-runs, and even disgusting, filthy acts like flyers being able to reposition units over flier-only like mountains. I ran it on well over half my units, and it was a blast to brain mad scientist turns :3
Honestly and personally, I really like Momentum for its extra power, letting you get some extra power to reach one round fresh holds.
Yunaka + Corinn was something I wish I knew in my first playthrough.
Maps were made so much easier with her puffing smoke everywhere.
I use Anna instead as a rogue and make money on way :D
Yunaka ended up having the second highest defence. Second only to Louise in my early game.
Anna was my waifu in the the previous games so ofcourse im gonna use her. But now it feels like I adopted a chaotic daughter who loves money.
If only she was a decent berserker
@@BlackRoseThornEtna Make her a rogue. Her terrible defense doesn't matter if she doesn't get hit, her terrible attack gets patched by daggers scaling amazingly and her having high speed makes sure she doubles pretty much anything.
I'm so glad I saw this. I'm so glad i promoted my Citrine and I will be promoting my units immediately!
You won't be disapointed with Citrinne. Especially if you try the "exploit" with Bond Rings and get Olwen. Your Citrine will OS absolutely everyone without any risks taken at 3 range.
I'm so used to pumping my units to 20 and THEN using the master seal, but I guess they completely changed it up this time. Excellent info! Keep it up!
I spent a lot of time to do this based on inaccurate info on another site and now regret it
Thank you so much! So many of those systems you mentioned made me think “they wouldn’t just put in a system that would be a waste of resources, so there HAS to be a worthwhile reason to buy bond rings / put different animals out / invest in countries / NOT give everyone cantor.” Bummed I wasted resources on my first play through, but excited for my second one with this new knowledge
It's really crazy that money is limited in this game especially for maddening
Yeah the income is super rough, but I feel like it's an interesting balance nontheless, especially if you don't toss it all at the regions!
@@LinkKing7 i wish spending in regions would be valuable because I like the idea
@LinkKing7 I'm currently trying my hand at maxing Anna for a free farmer that just solo gold maps by herself. Because gold has been a pain and I do really wanna just throw my money at the land for completion's sake.
It has to be limited, since weapons don't break it is a trade off
@@reicherwallace6774 Unfortunately, even at 44 luck, Anna will only secure maybe 1500 gold per map you field her in, unless you were playing on Casual and therefore can afford to see her get pounded into the ground due to her low def growth and low res cap unless you chose to turn her into a magic unit of some kind. My Anna, running Tiki, had 44 luck and would frequently get smacked around and net me like 1000-1500 gold, then wait a turn to recover all her hp then proceed to go beat some more skulls in. Even at her 3rd rotation through Warrior, she had only 26 def and that's including Starsphere +15% growth rates.
It does stand to reason though Anna has a really high magic growth for a unit who comes in as a Fighter... just sayin, she was my only magic bow wielder with a +3 Radiant Bow that she would use to pick off armor units if her +5 Academy Engraved Steel Axe did not one round.
I've slowly learned the benefits of Yunaka and Canter inheritance, I've just always promoted units as soon as possible because it's very uncommon for that not to be the best option and I've never spent too much money on the regions. Only ever getting them to level 2. But It's good to learn more about forging and staves.
I really tried to make good use of Yunaka on fixed growth maddening and even fed her as many kills as possible in chapter 14 and 15, but the enemies just eventually outscaled her to the point she couldn't deal enough damage. Losing Micaiah's emblem ring didn't help her either since before she could gain exp from staves but after she became strictly combat focused. I ended up going with Merrin for my dagger unit.
I get that Corrin is great on her but I prefer the versatility on Alear and later on Veyle. The dragon bonus allows me to use all the dragon veins available and vein of flame was my favorite to use on maddening since it limits all ground enemies movement and allows me to pick off enemies without worrying about picking up too much aggro.
Great video / agree with the other tips!
Thanks for the tips. About to go through my second playthrough and wanted some good tips to be sure I'm making good decisions this time around. Thanks 👍
I only started playing Fire Emblem with Three Houses and I really, really enjoyed it. I just picked up Emblem yesterday so I'm only a few hours in and completely green. But I just love the combat in these games. Taking some time to watch a few videos to sharpen my gameplay so much appreciated for this video!
Glad you like them, I've got a ton on the channel haha so feel free to explore!
I have all the doggos just because. Glad to hear that's a great thing to do. :D
Running a playthrough on this game right now on my channel and videos like this help me optimize behind the scenes so I can get content out quickly. Will definitely be coming back to this one, thanks! :)
"Don't donate to regions."
Me: (whimpers in beans and poverty)
Everyone keeps saying to promote early and not wait till 20, but I just can't do it. I'm too used to levelling to 20 and enjoy levelling up too much, haha. I can't waste potential.. and yes i know you can infinitely second seal, but that costs money too.
Yunakas crit animation is awesome too! Her voice changes to a deeper serious voice
From what I understand the voice you hear during her critical animations reflects her actual personality, a mercenary killer. Her other bubbly, hiya papaya voice is just a cover. Soon as I noticed how they fit this detail into her crit animation I was very impressed.
yea.. its even more impressive when u realize its the same voice actor who plays the bubbly cutesy voice and the more low pitched serious one.
i wish she used that low tone voice more often
@@artemkoropotkin3047 _Final Fantasy XIV Player Identified!_
"Time to go for the kill"
Thank you for the tips! I ended up investing a lot in regions, but having an Anna x Tiki combo really helped getting gold during my playthrough. I also wished I knew about promoting early instead of maxing base classes to lvl 20, but it was still super manageable.
Glad I could help! And yeah, Tiki is one hell of a drug, I left her paralogue until later in the game (I may or may not have forgotten it existed), and I've only just been realizing wht I missed out on haha!
I did this too, having never recovered from promoting too early in Fates when it came out.
A dumb early game exploit you can do thats def worth a video. Theres an exploit on chapter 10 with anna that can break the money issue, leave only hyacynth alive and kill all his duplicates over and over again, his AI will prioritize making doubles over anything else as long as he has the space to do so, and while you dont get XP for the clones, anna's passive can still proc and get you 500gp, lief's quadruple strike will do this too for 1000gp as long as its on a covert unit, so you can spend 100-200 turns on the map and get thousands of gold. I did this on maddening btw, havent tested the other difficulties.
that sounds interesting, I would have to test it myself and see how that works but that's very intriguing haha!
Glad I was pretty much already following all these tips but the dogs. I was trying super hard to focus on playing this game in a way we're I'd properly get my units up and strengthen their weapons so I don't have trouble later. I always feel like such a dummy so I didn't know if I was doing everything as well as I could. I'm glad I only invested to level 2 in all my regions though. I didn't care about the increasing drops I just wanted all the animals. 😂
Hey I came to this video to say that I found an interesting tip I found out that works for gaining SP sufficiently. That involves actually leveling your units to base 20 and NOT master seal them (or a specific unit that you want to train.) Because of that internal level thing. The reason why is because you can't go higher than 20 but you still earn SP from battles, hence your internal level can stay LV 20 but once the MCs level gets higher and higher, the enemies get stronger which generates more SP. So it's not a bad idea to still wait on promoting and not have to just advance ASAP.
There are prf weapons locked behind level 5 regions so it's possible they could be worth while, especially Elusia which has a 1 use staff that instantly fills the engage meter for all of your units
Edit: idk if the staff fully breaks after that or if it is a cool down thing that resets each map
Given the way staves work, it probably breaks. So idk if it's worth all that gold for just a single use. I haven't looked into it personally so I don't want to say without having tested it myself!
Yeah I can't find any info on it beyond the name: Nodus. given it is a named weapon I feel like it may not break but idk
@@tagg580 Yes, it's a staff with a single charge. You can abuse it with Hortensia's skill, but you have to invest 90.000 Gold to even get it, it's just not realistic in the majority of playthroughs
The staff is really just for online where you won't lose it
You can abuse this staff with the time crystal AND Hortensia’s World Tree skill she get’s from her unique advance class.
Build up her Dex the highest you can (Mine has 46 so far)
Use the staff in battle whenever you want. If her ability doesn’t proc. Just time crystal back to before you used it. And then change the RNG of the battle. And then try again with using the staff until she procs world tree on it. I’ve been doing it with that staff, and other staffs that have short charges. But in all honesty just don’t even work towards the staff unless you have Money Making Anna fully built.
THANK YOU! I liked and commented because you earned it, I learned something. I have loved Fire Emblem since Conquest and have played any games I could get my hands on since. I never knew you could use a Second Seal on a unit level 20 to reclass them back to 1 so you could still gain exp without changing your class, I always thought once you hit 20, that was it, you couldn't do any more and that how I've played every Fire Emblem game. I feel like an idiot but thank you, I'm going to subscribe too.
Also for the staff units, inherit maichai healing light to make them a great support. Marth has a skill that if you're low on hp at the beginning of your turn you heal a bit
Another pro tip with Yukana give the miciah engraving on her weapon. Enemy dodge chances drop for around 60% to like 20% consistently out of terrain ( tho I might of snowballed get a bit). Playing on hard classic
They really should have added NG+
How do they expect me to buy clothes and weapon upgrades in this economy!?
6:40 This was done in Genealogy of the Holy War originally. The unit cap in that game was 30, and promoting gave HUGE bonuses (not even joking go promote a Lachesis to Master Knight. She goes from "Moe/loli bait" to wiping out entire armies by herself) that some units (See: Lachesis, Erinys, Lewyn, Azelle, Lex, All Post Time Skip Units) really needed in order to become useful. This was especially relevant in the second half of the game, as you wanted to rush promotions as soon as possible. You also had to waste a turn in game to do it as well as it could only be done from the starting castle of a map and said units also had to spend a turn entering said castle, but if you did it the first turn, you could still deploy them out.
Yeah, it was nice to leave paragon and return rings plus brave sword on Sigurd before chapter 6 so Seliph gets them and cleans out that chapter then promotes 😁
this is a good video that helped me. I'm going to like it and share with my friends.
oh wait just got to the first tip. Use Yunaka? is she really any better than zelkov or any other unit that you could reclass? i feel like all your supportive evidence is stuff that's not exclusive to her, but instead the thief class. if that's the case then yeah you should def have at least 1 thief on your team.
It is, but her early availability helps, and then yeah, it all applies to the class, you're right!
@@LinkKing7 oh for sure. I agree.
@@Choops6969 well yunaka is slightly inferior to zelkov because of base stats but otherwise slightly superior to him in terms of growth (same strength dex and luck growth but higher speed for yunaka). Also pairing her up with corrin in maddening is worse thing you can do since enemies will ignore her if they can't hit her.
I really wasn’t that fond of Pandreo as a character or design, but good lord he was an extremely useful utility. He’s a must use to me.
AROOOO
I adopt every cat I see, but FE Engaged is a puppy farm simulator.
I finished my first play through yesterday and I donated like all of my money to regions and barely forged and I regretted it so much. If I’d known how awful the money situation would be I’d have kept my money to myself lmao
We live and we learn, I made a similar mistake too until I figured it out haha! Next playthrough you'll dominate it!
I made a little progress up to past brodia, but now I'm gonna make a new save all over again and try out these tricks. Thank you!
I gave everyone Reposition as soon as I got Ike and it was a real game changer. There were so many times when like, a unit got left in a dangerous position and I just Repositioned them out of there instead of needing to time crystal or body block, and there were a lot of times where a unit would be 1 or 2 spaces too far away from where I needed them to be so I repositioned them in that direction. It's cheap too, I think only 250 points, highly recommend it.
It’s so interesting how I actually put a lot of my gold into donations to regions because it increases your chances for silver and gold corrupted quests. thank you for the tips! It definitely validated my current gameplay
I got another tip
do not hesitate to buy skills you want.
so alot of people probably saw alecety ++ or vantage ++ or other skills with multiple versions.
thing is by buying the weaker version the stronger versions get cheaper for that character
so if you know an unit is gonna have vantage just buy them the base vantage and upgrade it later.
i went so long in the game not knowing that and was underpowered as a result.
Another tip is more for normal mode but louis + pair up.
pair up negates chain attacks and louis has a def stat beyond good and evil. with this combination you can send him amidst 20 physical attackers and he just keeps em busy. with the ike ring he even has boosted res for the occasional mage dropping by.
Man here I thought that the old method of going to 20 and THEN classing up was the way to go, good to hear I was wrong though in retrospect that would have made chapters a lot less harrowing lol I didn't have a lot of advanced units going into chapter 11.
thank you so much for keeping this vid so spoiler free!
donation screwed me big time in maddening. restarted my game and stuck to 1 level upgrade and the difference is massive.
Pro - tip.........Ai in this game is stupid. And you can abuse this with Lyn ring on a melle character like Lapis or Goldmarry (tho goldmarry benefits a lot from a bow due to her base class).
Simply rush into enemy, summon 4 and if all 4 get killed, summon 4 more :D
As a bonus, it works as a barrier that attacks back and will kill some enemy units (very usefull on maps with too much zerg).
Ai will always go for enemy with 1 HP (well most of time -- second being lower lvl) and this gives you some breathing room to lvl up new units.
Love that you made it a point to say have the Farmyard be filled with dogs because i unintentionally did that, but at least I’m swimming in ingots.
I’ve been wondering about the internal levels, so thanks for going over that! Awakening auto-boosted internal level to 21 if you promoted iirc so I held out til 19 on my first engage run figuring it would be the same. This will make yhe midgame feel SOOO much better on replays
i heard through word of mouth that yunaka has the same growth total as jean, which if true (i'm trying to stay away from looking too hard at that stuff for my first run) is crazy. you get her i think at most 2 chapters after him and she starts off great already, its crazy to think that she has the same growths as a trainee unit. still disappointed theres no lethality cause i know she would be proccing that every combat with how good her skl is
There is Lethality, it's a S bond ring from Eirika's line, Marisa.
Tiki + Nearly any defensive/evasive unit + spamming encounters = fastest XP growth and stat growth possible. Yunaka was 50++ mid game this way. Find a evasive tile, wait and heal every turn, wipes the entire map solo in a handful of turns. Rinse, repeat, do other characters on maps compatible with them
Outfits are only seen in the hub area so don't go out of your way to get amiibo outfits cause it's not worth it
Thanks for the tips! Clearing the game before DLC Wave 4 comes out.
I’m still on my first play through on maddening and I found Staff users to be essential! Haha. So much so my Alear is a griffin knight that commands the battlefield.
Currently on ch18, some more thoughts
Before getting canter, just inherit Reposition to anyone but Seadall. It's cheaper and arguably even more impactful. Other good cheap skills are spd+2, mentorship (20% extra exp for only 250 sp) and quality time (heal allies and get support points after acting)
Investing in elusia lv2 is actually cheap because you get a physic staff, which costs 3000 on its own
Corrin's ring is OP as hell on any unit with 3 range, just attack whoever is in the middle of the pack while engaged and watch the whole enemy formation become useless. It's sometimes even better than torrential roar
Backup units are really strong. Bosses with extra health bars melt under chain attacks. Especially true is you give Lucina emblem to a dagger unit to stack poison with each chain attack ;)
This was surprisingly helpful. I have completed my first playthrough. And realised you get a no amount of money. And I wasted it on the countries.
Also, I didnt forge like at all. Now I know what to prep for my hard playthrough.
I preferred Zelkov to Yunaka but will use her this time around I think.
Another PROTIP I can think of is using inscriptions at the forge. Actually game changing.
I wish I had known to use the early engravings you get at the forge on a weapon or tome that you'd be using until later in the game (like a steel weapon or thunder tome). Unless I'm really stupid there are some that you won't be able to change for plot reasons for many chapters. I was stuck with an engraved iron lance for the whole game.
If you do alot of skirmishes, investing is very much worth it. If not, then your right-don't bother. For those who want to invest, just get Anna up to max bond with Tiki and Byleth, grab the luck augements, and she can make an easy 20-25K per skirmish in less than 3 minutes if you boost her up, deploy her alone, and be sure to pick up the purple spots as later they drop steel weapons for an extra 3K a map. If you promote her to high priest-wolf rider in that order, she can easily solo most skirmishes if you exploit a plus 5 silver dagger and avoid tiles.
Really solid tips in this video honestly. You earned a new subscriber on this one brother.
Welcome to the family!
warriors are the only backup unit with bows. warrior + longbow + dual strike. if you like fogado then slap lucina on him with a longbow. unrelated: anna is a best as a sage. her base growths in hp, magic, speed, and skill are all 50%. that's without her even having class growths assigned. she's a huge investment, but she becomes a beast and literally pays off with her personal skill giving 500 gold per skill luck%.
Anna is getting an entire dedicated video uploaded for her tomorrow!
@@LinkKing7 MY MAN!
I actually disagree with your tip on not donating anything because these donations do pay off by increasing the amount of bond fragments and iron and steel ingots. Those will be necessary for forging and leveling up your bonds with your emblems.
You can get enough money that last you throughout the game. Including the 30,000 G thanks to the patch update. And Anna exists obviously.
Donation to the countries is mainly for increasing what you receive from skirmishes in the first place, so not doing them would completely waste the money you donate. At the end of the skirmishes, you can get very large chunks of ingots based on the level of your Donation.
Now, if you are talking about maddening difficulty, then it is best not to donate to the countries since there won't be much if any skirmishes at all.
True, but only really in Brodia, as mentioned. The rest of the regions have pretty pedestrian returns on ingots
One tip I would add or more specifically an amendment to one of your tips is to make bond rings.
Specifically, when you are in the early game you should craft a set of 10. Don't worry too much about what bond rings you get and don't try to gacha your way to S rank rings. Just make sure each of your characters is wearing some kind of ring going into each battle. This will give you a head start on their ability to gain SP to inherit useful skills while you are waiting to get a good emblem ring for them.
This is exactly something I was about to ask about, actually!
Any idea if there's any SP gain difference between different ranks of rings, or is the only difference the stat boosts?
@@PeterMoxilin Bond rings give you half as much SP as Emblem Rings. It doesn't matter what kind of bond ring it is, the only difference between an S ring and a B ring is stats.
Step 1: Get Anna
Step 2: Inject all of the stat drugs into the small child
Step 3: pretend not to notice while an eleven year old repeatedly commits war crimes against anything and everything that she sees.
Step 4: Profit
Anna is getting her own video soon, I've been hard at work theorycrafting!
jean with tiki better
If I win, you better buy something!
Fuu
@eric23443219091 Anna gets 500 gold per kill with a chance.
Ty for the tips, this is the first Fire Emblem game that i play!
If you actually DO skirmishes you will make back the investment on regions rather fast. The gold income is garbo because they expect you to interact with skirmishes and supplement gold that way.
Yeah but they're boring
@@LinkKing7 sure, but maybe your advice should include the tradeoff and not just say outright that the region investments are bad. Region investments have good rewards, but only if you're willing to do the skirmishes. And people who are going to do the skirmishes anyway bc they find them fun, should definitely not take your advice about region donations.
@@gman1515 The issue is that skirmishes require a LOT of grinding for it to pay you back in the amount of money you're sinking into the regions in the first place. If you're putting all that time into breaking even into your investment is it even worth it?
I'd rather just do a whole second playthrough at that point and put the time there instead tbh.
Maybe I could've worded it that way, but they just definitely seem like a cash sink that really isn't worth doing and is totally unnecessary, even on maddening
@@LinkKing7 i do them just because I enjoy them. They don't really feel like grinding to me and I'm in no rush to finish my playthrough. Different strokes for different folks
Nice vid! Iwish i knew about class promotion T-T... Another interesting point is bonding till 5 with Edelgard if you have the DLC to learn the 20% bonus XP skil.
Getting the early wo dao from Brodia donation level 3 is also really clutch. Worth dumping all the gold into it
A bit late but my tip is, change your emblem rings at your earliest opportunity, things like Michia on Yunaka, Ike on Timerra or Corrin on Seadall are extremely pointless. These are both really good emblems under the right conditions, but way too many of them start on a bad unit for their promoted playstyle
Yunaka is broken like every thief, assassin in the series :P
Bond rings can be super powerful. The S class rings often offer useful skills and stat buffs.
I don't use dlc so for the final few maps I had 2 units without an emblem. Seadall didn't matter as much as he does nothing except dance.
Once I got veyle I gave her corrin meaning I could finally switch zelkov to wolf. I gave him the bond ring that gives bane.
Thanks for tips, I was thinking that regions upgrades are important and have not known about money issue that can happen later down the line!
One thing that is worth noting as well is the 12 main Emblem Rings give the skills to unlock classes for characters.
I used yunaka and corrin but is better give corring to zelvor and make him spam frog and use Yunaka to attack instead
my promotion problem is - give me master seals game - but i'm on chapter 12 now.
also thanks for forging video - i forged iron dagger and yunaka suddenly became killing machine (i also gave her canto)
Didn't know about the early promoting thing. Actually very helpful cause I'm just starting maddening after finishing my hard mode playthrough.
Use Yunaka ... best tip, 10/10 video. No joke, she's the protag and amazing if built correctly
Absolutely, a very fun unit overall!
You spelt kagero (Mr avoid + crit everything) wrong.
i have everyone speedtaker, and they all went wild lol. my great knight louis was consistently doubling, and it saved a bunch of my speed screwed units. the cost is steep, but i highly recommend it (and cantor)
I’m sorry but the completionist in me requires that i max all the regions for the Legendary weapons
early game they throw a bunch of money at you and I assumed that would continue and then it didn’t. Pretty funny if the money Vander gives you is like his lifes savings and I think I just gave it all to firene.
I only invested donation on lv2 Brodia and aim straight for lv5 Firene just for the Bionac (S rank lance). That weapon was so worth it when I was using GK Chloe. It has 1-2 range for hit and run tactic using Canter, light enough for Chloe (with Bld+3 skill) to hit 2 times. The reduced crit is fine since she is using Eirika ring anyway with the -10 crit. The other S rank lance was reserved to Louis since it's so much heavier and Chloe wouldn't be handling it well.
So my opinion will be, donation can be worth it if you planned your game well. If you are new and have no idea what each donation will land you on, then yeah, don't invest in donation. :)
Personally I believe donation level 2 or 3 is fine. I would say for Brodia for sure and then Fierne (but that’s cause my skirmish rotation was heavily in Fierne)(plus early game you only have those 2.
Hey Link! Thanks for the tip on getting ingots. Definitely needed that cuz in my first playthrough it was a slog to get materials, and I didn't want to be overleveled. I also fell into the trap of making lots of bond rings and wasting gold on donations. I was thinking that there should be a way to sell or disolve bond rings for fragments, because for the most part they're just not worth it. Also feel like donations causing better corrupted as a concept doesn't make much sense, but oh well. Glad to see you making FE content again!
Glad you liked the video and thanks for the support. Yeah I agree with you that donations making better corrupted spawns is weird for story purposes but they had to give you a reason to at least justify the donations I guess. Too bad it's still pretty trash!
I'll always make FE content, it's my heart and soul, but I like to branch out every now and then haha!
1) I admit, i tossed Yunaka immediately.
But in return, i reclassed Annna to a Rogue gave her a forged avoid-inscirpted dagger and let her go ham instead. By chaper 9, she was disassembling armour knights. (took a bit of investment in form of cooking, potions and the aforementioned forged steel dagger and a few rounds of combat as it started with 1 damage. :D) Later on she got replaced by Zelkov who was stronger and sturdier and has his -hit ability, although sadly not faster. The only 'issue' with the covert gof i have, is that you cannot control how the fog las out. So you'll always give the enem 30% avoid as well, which is highly annoying. I ended up giving Lyn to Zelkov as it patched his speed a bit and let him take down high hit enemies very quickly, without them being able to retaliate.
2) Yep, use the forge, Alear!! Especially on daggers, effective weaponry (Wyrmslayers and bows!!) and maybe a juicy +5 Thoron beause magically sniping shit is fun. :D
(Or Thunder if you managed to trick the gatcha. But i think Thoron is mroe satisfying)
3) I think my favorite skills to inherit before the happening are: Avoid (early game only, especially alear and rogues), res (cheap and saves lives against errand mages), Canter ( well, duh) and Roys step-in ability thingie (because one extra move to an enemy saves soooo much frustration). But of course, there's alot of videos out there explaining which skills are cool and which not.
4) Being a Veteran of the franchise i was split on this especially. Promoting early felt wrong due to 'lost' levels. But as you can just reset the level to 1 without loss (like in awakening), this issue has been mitigated. Admittedly i'm not sure if i like this feature in particular. I still think there should be some downside to early promoting. But well.. it is, what it is now.
5) Staffs can turn the tide and save your sorry ass from a really bad situation. Especiall if the boss decides to run into your face and you can just freeze him. Or put some ice in his way. Or just teleport your healer out of a tight spot, or, or, or. As much as i don't like her character, Hortensia is amazing as she has an additional range by default aand paired with Micaiah is an amazing supporter and general mayhem creator in the field.
6) Getting lvl 2 in Firene and Solm gives yyou alot of cooking stuff and brodia gives the most ingots as well as silver/gold-spawn chances. But after the first playthrough, i didn't bother raising them above lvl 2.
I'm new to Fire Emblem so I'm trying to find any tips that I can lmao. Thank you for the great video!
Welcome to the Fire Emblem community, hope you're having fun with it so far and don't hesitate to ask any questions you want in the comments!
@@LinkKing7 Thank you so much! ^-^ I really love the game so far. Having an absolute blast with it and I'm enjoying learning how to make my units more effective in battle.
I'm not sure if donations increase the lvl of skirmishes but somehow my main quest battles are way easier than skirmishes. It's almost impossible for me to finish one.
I got Tiki's stat growth trait and Byleths EXP growth trait on some of my characters and it made most of my classes OP.
As someone that enjoys farming and has done a lot of skirmishes i recommend against using master seals as soon as possible if you intend to grind. As alear is the only sword unit you have for awhile (not counting emblems) they naturally gained levels quickly and was the first unit i master sealed after 20. Im not sure how skirmishes scale exactly but very quickly i found a slew of advanced units much stronger than my average unit. Was a real headache forcing myself not to use alear to avoid enemy units strengthening while i caught the rest of my units up.
If you're grinding a ton then none of these tips will really apply because you'll have an overload of resources and trivialize most of the difficulty in the game regardless
@@LinkKing7 not as much as i'd like unfortunately haha. On chapter 12 and only have about 11k in gold. I've only forged the liberation, have not bought any outfits, and habe bought very few of the weapons and items in the shop. Fell into the trap of supporting the areas and have fiore, brodia, and uelasia (spelling? At work so going off memory) all at level 3. My grinding has for the most part just been me trying desperately to get my resources up as most enemies are running silver weapons and advanced classes while im stuck with steel haha. Just wanted to mention the perspective of a grinder because if people advance asap when they cant master seal all thsir units yet and decide to grind then skirmishes are going to get very hard very fast.
Yunaka ended up having my 2nd highest strength stat (behind only Alear) one of my highest speed stats, promoted to a wolf knight having 6 move with the S rank dagger at +4 and an engraving that added 30 crit to the weapon she was casually chilling at 60%+ crit with a 2 range dagger... an absolute murder machine and probably my best character behind Alear.
A tip I'd like to add is to look at character's stats in different classes, Goldmary has absolute beastly defense and was much better as a great knight than she could ever be as a hero, so much so she had about 8 more defense than Jade.
oh and killer weapons are downright broken.