Each time that you enter into a combat, and back out, the bond rings are rolled forward by 31 rings. I saved up 10K bond points until I got Leif to roll for the thunder bond ring, and I noticed that I was seeing repeats after entering combat just once between spending all of my points. After some testing, I found that it was exactly 31 rings that you shift forward every combat. So for me, it was best to spend all of my points, and then to enter combat and back out three times before I started pulling again, to ensure I was getting all new rings.
Question(s). Which chapter are you rerolling on, how many cutscenes does it have, and how many deployment slots does it have? (The last two questions are things that are suspected to trigger the seed change)
@@rutger3856 i may or may not have made a new safe file to use this exploit from the beginning (I did), so I'm all the way back at Chapter 6 which has one cutscene. For me, it seems the shift is 42 (or is it 41?). I have 4.3k frags so im only doing one battle still. I wonder what sets the amount that us jumped... Ill check what the number is next chapter!
heh, good luck getting Dire thunder tho... it's only like on a SINGLE S rank character, and you have like one little chance out of 8 to get it, and that's IF you get an S rank ring which is already very time consuming even with save-scumming. Will take hours even with this save-scumming method
Being able to actually consistently get good bond rings actually makes this system way more interesting for high level play. Planning out which bond ring your gonna try and get for characters you aren't putting emblems on is really interesting. Thanks for making me excited about a mechanic I was probably going to ignore.
For DLC Expansion Pass Owners: This method will indeed work on Divine Paralouges you have not finished! However if you try Recalling (Replaying the map again) Divine Paralouges such as The Ancestor (Tiki's Map) will work the same as Skirmishes and will not help you change the RNG.
EDIT: ignore this and listen to the comment above! I just reset the RNG on my ring rolls (and got Olwen S) by resetting on Tiki’s map. So not sure what happened with your attempt.
@@The_Pikaboi I have not, so I am wondering if that is why it works for me! And also to add just to say specifically what I have been doing: start the fight, then hit System > Reset then I quit. I have not checked if System > Quit works the same.
Olwen S is OUTRAGEOUS and outperforms a good number of emblems. Slap that onto Ivy who has good mag but will never double anyone to save her life turns her into a oneshot machine
are you sure you're not thinking of citrinne? ivy can actually double slow enemies like generals and halberdiers pretty reliably, since her speed is pretty okay, she doesn't get weighed down by elfire thanks to her base 7 build, which also means she only loses 4 speed when using bolganone, and she can easily inherit speedtaker from lyn to patch up her speed issues.
just as a heads up, i've been using this exploit for the better part of 4 hours now, i still havn't managed to get my preffered S rank ring to even show up
@@shadowmaster335 I find it easier to stock up enough points to draw 10+ times and remembering the number, then start doing this exploit. For the record, if you use the exalt paralogue it skips 9 rings, and Ike's paralogue skips 27 I belive. Hope this helps!
I knew that the RNG was predetermined in battle when I was stalled on a map for a turn because of a single axe fighter with 54% hit and a 2% crit but I did not think ALL the RNG was the same. Well, their sloth is my greed.
Same applies for level ups, using time crystal will not re roll the level up. Only retrying the map from the start from the menu will re roll your level up.
@@nightcloud2014 in maddening at least this doesn’t even work, I’ve retried a LOT of times and even got 2 levels with 1 character once and it was the same every time
If you reset combat using the time crystal and redo all your moves everything the enemy does will be the same. However if you do your moves in a different order (haven't verified it myself) or attack a unit in a different order (I have verified this) than before the reset the enemies will have different RNG. So that 2% CRIT they had against you probably wont happen that time.
If you are willing to do some early game grind, you can get the magical Levin Sword by refining a Steel Sword from the Blacksmith. It's a pretty good sword for Celine given how her magic stat is pretty sizeable for a sword user. This way, you can use the S-rank Alm bond ring from Celica which gives you Windsweep. Windsweep prevents counterattacks based on the luck stat, and Celine has the largest luck stat in the game. Celine has 50 luck growth and 15 from noble, which grows even more to 20 when she becomes a Vidame putting her at 70 luck growth, which is 5 more than the 2nd highest luck growth of 65 from Hortensia much later on. This is pretty much the only good early game bond ring option for swords until you reach Brodia for the next sword user, in which case the S-rank Navarre bond ring mentioned becomes useful.
@@novadragon_official She does get higher luck growth in that setup, which is pretty damn important for gold farming. Unfortunately, Anna can't use swords like that so Windsweep doesn't mean anything to Anna. Switching to a class that could use swords will give Anna less luck than Celine as a Vidame. Though if your point was just that you can reach higher luck, yes it is possible to reach higher luck growth than Celine. Just keep in mind that Vidame still has a higher luck cap at 50 as opposed to the High Priest luck cap of 38, so Celine is still reaching higher luck in the long run.
i managed to get s-rank mae on chapter 8. i happened to ALSO have enough ore to refine citrine’s thunder tome all the way to thoron. combined with leif’s vantage and the hit bonus from his engrave, citrine has carried the FUCK out of my maddening mode playthrough. looking forward to trying out this method and see what other fun ways we can break the game. thanks papa choops
This is great to know so soon after the game's release, and so early in my run! Very helpful to know not only how to get good rings, but what kind of benefit there is to look forward to from them.
To add to the end about warriors, give them dual assist as well while having this ring and they will literally be chain attacking all over the map. This video was really well done btw.
It's a cool skill, it's not very handy. While it is really fun to see, you never know when it's going to be there. It has 35% activation. You just... Will get 3 chains instead of 2 sometimes. The point is you can never plan for it. You can never rely on it. It's only uses are... If one of your chains misses, and you needed that damage, the chance hit will clutch that victory. Also, the random extra chain might allow you to use a weaker unit to finish off an enemy. Which is handy, and super situational, you just can't plan for it. It would be fun to have it on your whole team though.
The last part about Claude's bond ring blew my mind lmao I'd already reclassed Etie into a warrior but I didn't consider Dual Assist + Longbow And you can take it even further by giving your warrior Boots Usually I would have given the dancer boots, but you can just wait a couple chapters for Canto
Chuppa with the super niche tips we never knew we needed. And presented in the best quality too. Looking forward to more tips. Edit: that last tip sound broken af
The same principle can also be used in the LVL up of the character. Select a character in the arena that is before an LVL-up, increase a few attributes = reset -> Take this hero with you in the next battle for the LVL-up (small increase = reset), after a battle try it again in the arena and this one Repeating the process isn't really effective before the characters stagnate in the LVL
Damn I really wish I focused on Leif's rings. I had no idea dire thunder existed. Good thing bond points aren't too scarce. I'll probably wait till chapter 11 or something to try this hack out!
Random Maddening player here. I'm at chapter 20 and I've seen a whopping three skirmishes in my playthrough. That's how rare they are. P.S. Yes I beat all of them, but I had to cheese one by using fliers and Rescue staves to regroup my units.
Ahh, classic RNG abuse. Brings me back to the good o'l Blazing Blade days in middle school, faffing around with the cursor for hours til I got full stat bumps every time.
I got a dire Thunder ring and got a +5 Thunder tome with Roy engraving for the like +2 extra might. It adds like 5 weight but that doesn't matter if you can't follow up anyway. Clanne is one of my if not my best units and is an absolute delete button chad
Dire Thunder is what’s giving Citrinne a chance to kill things and hopefully gain enough levels to be on my A team. Otherwise she dies instantly to any enemy that can range her…
hay thank you for the video! i started your meathod for windgod.... but LMAO i got it as ring 4 in my first pull! of all the crazy odds i didnt even need to reset at all! Also Anna is my warrior so shes happy with us expanding her client reach!
How about a video going into what each S - Rank w\ Ability does, list position for it, what rings you’re using, and what rings work best on what characters. I think it’s needed and would be dope. 👍LMK
Another thing that may be worth mentioning if it's not obvious is that, if you save after finally pulling an S-rank, it may be worth pulling another 10 to see if any of those are also S-rank before you restart the process.
A few skill that you might have forgot imo are bane/lethality and healtouch Bane can backfire but still is good for putting any unit at 1 hp and lethality is great any unit with a high crit rate... particularly knife and bow units if you choose to not go after more range. It's just my opinion but i think those skill are worth going after as well.
Fun fact: when you do this, the bond ring RNG gets advanced by the number of units in the battle you enter. Therefore, say you get a s ring on 10 then by entering a battle with 9 units your first pull will be the s ring.
@@Fearienify it's not false, I've tested it myself. It's how I got Olwen for 100 bond fragments by skipping 184 rng seed steps over the course of 15ish minutes in Tiki's paralogue
Great stuff! It's worth noting that if the S Rank Ring you summon is in the 10th position, you gotta spend the 1000 frags anyways so you may as well just do the ten pull to save time.
One, this is an amazing video. I did not know any of this and honestly overlooked that the S Bond rings had skills..... Two, Olwen's Dire Thunder is amazing, but I'm not sure how much it will be used once you have maxed out weapons. It can only be used on Thunder, of which a +5 Thunder has Mt: 10, Hit 90, Wt:10, Rng: 1-3 Doubling that is essentially a Might of 20, and each hit I believe crits individually, if they do at all. Thoron on the other hand gives you, at +5 Mt: 23, Hit 80, Wt:16, Rng: 1-3 So, by using Thoron, you have 3 more might with 10 less Hit, if the Thunder user is using Olwen's S Bond ring. HOWEVER, the Thoron user is able to use an Emblem Ring on top of having the high might. So despite having 10 less hit, you're going to get SO many more benefits. It is of course incredibly good despite that. Especially since you can get it so early and thus won't have Emblem Rings to put on your whole party. But once you have enough Emblem Rings that everyone can use one, as well as Thoron+5, going the normal way with that is better.
You do know you add a character's Mag stat to each hit, so, as long as the target doesn't have super high Res, you can't just count it as double Mt and call it a day. (I mean, Celica's Echo attack used even without any Backup units and such around should be a good indication where halved Mt with double attacks can still be stronger.) Plus, of course, Thunder weighs less. 4 moderately damaging attacks can very easily beat one high damage attack. Brave weapons are stronger the stronger the unit that wields them. Though, it does mostly come down to a question of if you're going to be fielding a magic focused unit without an Emblem because they're all on other units. And Thoron with the 20% boost skill probably is also at least competitive with Dire Thunder. If you can only choose one to focus on, lower Wt will always be the more reliable way to lean if you don't know how much enemy Spd you're going up against, but at least the 20% to both Thunder and Thoron gives you a bit of flexibility.
@@Shalakor Shalakor, the Thunder family of tomes can't double, so their weight honestly isn't relevant unless you're somehow at risk of getting doubled yourself.
@@modothegreat108 Ah. Hadn't seen that much of the game when I commented. Totally wasn't expecting that, just like all the people that assumed you had to let the enemy thief open the chests to get the items just because locked chests have been so heavily ingrained in the series. I mean, Bolting not doubling isn't uncommon, but the rest not is hard to guess at. Edit: But, wait, that context makes Dire Thunder an even more unique and powerful boon.
Great video! It works without fail. The only thing that I would add is that if you save in the ring Chamber instead of the map screen you save time because if you get the s rank ring you want with a 10 pull you reload in the chamber to start manual pulling instead of the map screen.
That’s assuming you get the ring you want which most of the time you won’t so it doesn’t save that much time. You’ll need to reset the rings by going into battle anyway
Yeah, actually it’s better to save on the map screen and have a second save in the ring room. That way you load up the map save if you don’t get the ring and load the ring room save if you do.
Damn, I have thrown *so many* bond fragments away because I didn't understand the mechanic, but now that I now, Etie and/or Pannette will get their S-rank Claude ring (and Longbow+5)
I didn’t know some S rank Bond Rings came with added skills. I’ve have a few that don’t so I thought they were all like that & didn’t think much of them other than complete the collection at some point
aaaah i wish i knew this earlier because now i basicly have a full team of bond rings my strongest unit being general anna whit tiki that basicly has a coin flip to earn money now and is close to getting around the 90 hp mark
I’m still on my first playthrough (maddening) hard stuck on the chapter where you fight all the hounds + veyle, but once I do my second Ironman Maddening Playthrough I’m definitely gonna use all of your guide to help me out for a better more logic and planned playthrough
This is a fantastic set of tips. Well... it would, if I wasn't so overwhelmed with the stuff thrown at me and mechanics to learn. I'm on chapter 5, and I really don't know what to do with all these options. Except putting Sigurd on Louis.
hey. sigurd on louis is a good start! just use the units u like. play by feel. its a single player game, some people like me have fun optimizing everything, but it isnt necessary at all. the best part about fire emblem is crafting your own unique story from the units you choose to use.
Hopefully it’s less overwhelming after 2 weeks, but I’ll say Céline with Sigurd does the most override damage out of anyone if you give her a levin sword. If you have your magic emblems on other units then it’s a really good choice
I was recommended this video for your trick because it saves bond points for the arena. I know that the rings you mentioned are THE best, but what other S rank rings have at least a B tier skill?
Just found out. If you start start a battle and retry, it also resets the rng. It seems to work in jean's prologue but not in yunaka's story quest... im very confused. Start map, start battle, retry, save, exit map, roll. Really useful when there are 3 cutscenes!
Each time that you enter into a combat, and back out, the bond rings are rolled forward by 31 rings.
I saved up 10K bond points until I got Leif to roll for the thunder bond ring, and I noticed that I was seeing repeats after entering combat just once between spending all of my points. After some testing, I found that it was exactly 31 rings that you shift forward every combat.
So for me, it was best to spend all of my points, and then to enter combat and back out three times before I started pulling again, to ensure I was getting all new rings.
Question(s). Which chapter are you rerolling on, how many cutscenes does it have, and how many deployment slots does it have? (The last two questions are things that are suspected to trigger the seed change)
I am resetting on paralogue The Exalt and it moves with 9 rings each time. Would like to know your chapter to speed things up
@@rutger3856 i may or may not have made a new safe file to use this exploit from the beginning (I did), so I'm all the way back at Chapter 6 which has one cutscene. For me, it seems the shift is 42 (or is it 41?). I have 4.3k frags so im only doing one battle still.
I wonder what sets the amount that us jumped... Ill check what the number is next chapter!
@@BIGstonks i just rerolled the radiant prologue and it pushed it forward 25 rings
For me Lucina's paralogue was around 12 rings and Lyn's was atleast 40 rings.
Dire Thunder proves that magic will always be everything 🤯
Swordmaster + wo dao + astra + vantage + pair up + crit + bozo + ratio
How nice of Reinhardt to finally give his sister the spotlight for once.
magic is everything!
heh, good luck getting Dire thunder tho... it's only like on a SINGLE S rank character, and you have like one little chance out of 8 to get it, and that's IF you get an S rank ring which is already very time consuming even with save-scumming.
Will take hours even with this save-scumming method
@@Hydrei589 astra ? thats lyn fixed skill , have you played the game?
Being able to actually consistently get good bond rings actually makes this system way more interesting for high level play. Planning out which bond ring your gonna try and get for characters you aren't putting emblems on is really interesting. Thanks for making me excited about a mechanic I was probably going to ignore.
Yea just spend 8 hours getting 1 ring to pretend like Dire Thunder is part of the meta.
Even outside his own game Claude is carrying
So happy to see you making videos again! I hope more are planned. I'd love to hear your overall thoughts/review about the game.
I liked it, so I put a bond ring on it.
thats a good one
this is a joke worth celebrating!
For DLC Expansion Pass Owners:
This method will indeed work on Divine Paralouges you have not finished!
However if you try Recalling (Replaying the map again) Divine Paralouges such as The Ancestor (Tiki's Map) will work the same as Skirmishes and will not help you change the RNG.
EDIT: ignore this and listen to the comment above!
I just reset the RNG on my ring rolls (and got Olwen S) by resetting on Tiki’s map. So not sure what happened with your attempt.
@@brian11213 Have you finished Tikis map beforehand?
@@The_Pikaboi I have not, so I am wondering if that is why it works for me!
And also to add just to say specifically what I have been doing: start the fight, then hit System > Reset then I quit. I have not checked if System > Quit works the same.
@@brian11213 ah thats why. I was referring to the ability to Recall The Battle on DLC maps. These dont change the RNG
@@The_Pikaboi ya I am dumb lol. I missed you saying “recall” … my apologies!!!
This guide was great! I feel like it answered all of my questions about bond rings I could’ve possibly had. Thank you!
Happy to see the return of your high-quality videos!
Olwen S is OUTRAGEOUS and outperforms a good number of emblems. Slap that onto Ivy who has good mag but will never double anyone to save her life turns her into a oneshot machine
are you sure you're not thinking of citrinne? ivy can actually double slow enemies like generals and halberdiers pretty reliably, since her speed is pretty okay, she doesn't get weighed down by elfire thanks to her base 7 build, which also means she only loses 4 speed when using bolganone, and she can easily inherit speedtaker from lyn to patch up her speed issues.
Ivy speed taker double everything except swordmastdr
After many attempts of not getting the S Tiki ring im gonna have to resort to this. Thank you!
That was the first one I got haha
just as a heads up, i've been using this exploit for the better part of 4 hours now, i still havn't managed to get my preffered S rank ring to even show up
@@shadowmaster335 I find it easier to stock up enough points to draw 10+ times and remembering the number, then start doing this exploit. For the record, if you use the exalt paralogue it skips 9 rings, and Ike's paralogue skips 27 I belive. Hope this helps!
I knew that the RNG was predetermined in battle when I was stalled on a map for a turn because of a single axe fighter with 54% hit and a 2% crit but I did not think ALL the RNG was the same. Well, their sloth is my greed.
Same applies for level ups, using time crystal will not re roll the level up. Only retrying the map from the start from the menu will re roll your level up.
@@nightcloud2014 in maddening at least this doesn’t even work, I’ve retried a LOT of times and even got 2 levels with 1 character once and it was the same every time
@@gerds8935 Maddening uses fixed growths rate. So yeah, no amount of reset is going to change that. Random growth unlock only in ng+.
If you reset combat using the time crystal and redo all your moves everything the enemy does will be the same.
However if you do your moves in a different order (haven't verified it myself) or attack a unit in a different order (I have verified this) than before the reset the enemies will have different RNG. So that 2% CRIT they had against you probably wont happen that time.
@@Hephaestus_God Can verify this. If I take an unlucky crit, rewind, do a different move with different character, THEN try again, they don't crit.
This is the choop quality we've all come to expect and love
Dang this is some dope info. Glad to see your making vids again brother!
Thank you for this video it was informative, so I subbed :)
My favorite part tho was how abrupt and funny the ending was lol
I spent like 15k bond fragments rolling for an S rank Olwen, and NOW THIS VIDEO DROPS?
Reroll the save file 🙂
this mfer doesn't know about the flower who cares for everyone... and it shows.
start the game over easy
Man if only I wasn't so blessed in the gacha department I will use this tactic. Thank goodness you have a nice soothing voice as well.
Your content is always awesome. I've missed seeing videos from you. Keep it up!
This is insane. I'm definitely gonna try that!
If you are willing to do some early game grind, you can get the magical Levin Sword by refining a Steel Sword from the Blacksmith. It's a pretty good sword for Celine given how her magic stat is pretty sizeable for a sword user. This way, you can use the S-rank Alm bond ring from Celica which gives you Windsweep. Windsweep prevents counterattacks based on the luck stat, and Celine has the largest luck stat in the game.
Celine has 50 luck growth and 15 from noble, which grows even more to 20 when she becomes a Vidame putting her at 70 luck growth, which is 5 more than the 2nd highest luck growth of 65 from Hortensia much later on. This is pretty much the only good early game bond ring option for swords until you reach Brodia for the next sword user, in which case the S-rank Navarre bond ring mentioned becomes useful.
*cough* Anna as a High priest has 75 luck and mag growth, 90% if you equip her with Tiki.
@@novadragon_official She does get higher luck growth in that setup, which is pretty damn important for gold farming. Unfortunately, Anna can't use swords like that so Windsweep doesn't mean anything to Anna.
Switching to a class that could use swords will give Anna less luck than Celine as a Vidame. Though if your point was just that you can reach higher luck, yes it is possible to reach higher luck growth than Celine. Just keep in mind that Vidame still has a higher luck cap at 50 as opposed to the High Priest luck cap of 38, so Celine is still reaching higher luck in the long run.
cool but i can't imagine windsweep would be that useful for celine considering how she has no business attacking enemies who can counter her
I don't have Engage. Does this work in Three Houses?
yes
No but it works for Awakening
Doesn't work in awakening. I've had luck doing it in sacred stones tho
Works on fates, but only conquest
It's in Radiant Dawn's data but you can't access it without glitches or GameShark
i managed to get s-rank mae on chapter 8. i happened to ALSO have enough ore to refine citrine’s thunder tome all the way to thoron. combined with leif’s vantage and the hit bonus from his engrave, citrine has carried the FUCK out of my maddening mode playthrough.
looking forward to trying out this method and see what other fun ways we can break the game. thanks papa choops
Citrinne in my playthrough has the highest magic scaling of any mage. She's a glass cannon for sure, but damn, is it a high caliber cannon.
@@majnuker yeah she’s really only beaten by Anna and maybe Ivy bc her bases are so high
This is great to know so soon after the game's release, and so early in my run! Very helpful to know not only how to get good rings, but what kind of benefit there is to look forward to from them.
Amazing vid and looking forward to the next engage streams!
Haha wow genuinely great guide, nice clever tips, and you didn't spoil the amazing story!
To add to the end about warriors, give them dual assist as well while having this ring and they will literally be chain attacking all over the map.
This video was really well done btw.
It's a cool skill, it's not very handy. While it is really fun to see, you never know when it's going to be there. It has 35% activation. You just... Will get 3 chains instead of 2 sometimes.
The point is you can never plan for it. You can never rely on it. It's only uses are... If one of your chains misses, and you needed that damage, the chance hit will clutch that victory. Also, the random extra chain might allow you to use a weaker unit to finish off an enemy. Which is handy, and super situational, you just can't plan for it. It would be fun to have it on your whole team though.
@@GodleyX dual assist+ increases the chance to 70%
@scottrauch1261 Sp is hard to farm tho...yikes
The last part about Claude's bond ring blew my mind lmao
I'd already reclassed Etie into a warrior but I didn't consider Dual Assist + Longbow
And you can take it even further by giving your warrior Boots
Usually I would have given the dancer boots, but you can just wait a couple chapters for Canto
Chuppa with the super niche tips we never knew we needed. And presented in the best quality too. Looking forward to more tips.
Edit: that last tip sound broken af
Damn, you're right. Warrior with a Longbow IS fun. I haven't even gotten Claude yet and I'm having a ball :)
Such a quality guide so early in the game idk how you do it choops
The same principle can also be used in the LVL up of the character. Select a character in the arena that is before an LVL-up, increase a few attributes = reset -> Take this hero with you in the next battle for the LVL-up (small increase = reset), after a battle try it again in the arena and this one Repeating the process isn't really effective before the characters stagnate in the LVL
Damn I really wish I focused on Leif's rings. I had no idea dire thunder existed. Good thing bond points aren't too scarce. I'll probably wait till chapter 11 or something to try this hack out!
let me know how that works out!
Bruh
This info is a godsend for my Maddening Playthrough since resources are so limited and there's no Skirmishes. Thank you!
No skirmishes on Maddening? Oh...
@@LtSMASH324 This person isn't very far into the game.
There are absolutely skirmishes in maddening but they are ludicrously hard.
@@Pm3m_Dia just ran into one myself. Just seems plain undoable.
Random Maddening player here. I'm at chapter 20 and I've seen a whopping three skirmishes in my playthrough. That's how rare they are.
P.S. Yes I beat all of them, but I had to cheese one by using fliers and Rescue staves to regroup my units.
this will be fun to look at when i pick up engage nice to see ur JUICEY vids again choops :)
Ahh, classic RNG abuse. Brings me back to the good o'l Blazing Blade days in middle school, faffing around with the cursor for hours til I got full stat bumps every time.
I got a dire Thunder ring and got a +5 Thunder tome with Roy engraving for the like +2 extra might. It adds like 5 weight but that doesn't matter if you can't follow up anyway. Clanne is one of my if not my best units and is an absolute delete button chad
But why Clanne? His magic growht is bad af!
@@jonathanzamora1237 They wanted him to be a Chad.
Lissa’s Healtouch has been my MVP so far, letting me get a looot more out of simple Heal staves
yep same. kicking myself for not including it in this video.
Freaking God Send!!! Just what I was looking for. Bless you sir!!
Damn. You bet I'll be using this when I play on maddening. Thanks Choopi!
Your Fire Emblem tip videos are always the best!
I can't usually watch streams cause my internet rn can't handle anything live lol. But thanks for the great content choops!
Dire Thunder is what’s giving Citrinne a chance to kill things and hopefully gain enough levels to be on my A team. Otherwise she dies instantly to any enemy that can range her…
hay thank you for the video! i started your meathod for windgod.... but LMAO i got it as ring 4 in my first pull! of all the crazy odds i didnt even need to reset at all! Also Anna is my warrior so shes happy with us expanding her client reach!
How about a video going into what each S - Rank w\ Ability does, list position for it, what rings you’re using, and what rings work best on what characters. I think it’s needed and would be dope. 👍LMK
Thank you for this JUICY....resource saving video!
Another thing that may be worth mentioning if it's not obvious is that, if you save after finally pulling an S-rank, it may be worth pulling another 10 to see if any of those are also S-rank before you restart the process.
ITS FUCKING ARENA OVER AGAIN
I havent been cheesing ring pulls, and I didnt know it was so coveted but I did manage to pull Olwen's S ring. Feelsgoodman.
Loving the return. Choops. Stay a while, please
You had me at Hiya-Papaya.
oh shit I gotta get that longbow/warrior/claude strat rolling! Squadillah!
Thanks for the video, following your steps I was able to get 3 S rings with passives, Ryoma/Bushido , Marissa/Lethality and navarre/deadly Blade :D
heck yeah. that's great. glad it worked out 4 u
Dude it´s amazing that you were able to crack the code in just 1 week!
GOAT
It's not exploit we're just using our time crystal mechanics 😂.
Wow, this takes forever... Loading screens hurt
I found this out yesterday, and it pretty awesome
It was only a small bit, but I’m glad I could help with this video! Maybe I should start making my own…
YUHHHHHH ITS FINALLY CHOOPY GUIDE TIME
Maybe another video on best rings for late game? Ryoma’s Bushido ring on Veyle has been nice.
Warriors are a good time
It's 2023 and we can still abuse fixed random seeds in fire emblem. Wouldn't have it any other way.
In regards to the increased bow range: Warrior Anna w/ Radiant Bow. Goodnight.
And here I was, doing honest gatcha
"honest gacha"
I need to re watch this shit when im sober
Ah noo this video has just popped up for me after I've completed chapter 11 (if you know you know) 😂 will definitely give this a try though later
A few skill that you might have forgot imo are bane/lethality and healtouch
Bane can backfire but still is good for putting any unit at 1 hp and lethality is great any unit with a high crit rate... particularly knife and bow units if you choose to not go after more range.
It's just my opinion but i think those skill are worth going after as well.
healtouch I wish I did add. I'm using it a lot in my current run. the others I don't think are worth noting tbh.
Yessssss, Choooops is here!
*YOU'RE BAAAAACK!!!*
I mean, you returned like a month ago,
*BUT YOU'RE BAAAAAACK!!!*
Thank you for the guide=)
Fun fact: when you do this, the bond ring RNG gets advanced by the number of units in the battle you enter. Therefore, say you get a s ring on 10 then by entering a battle with 9 units your first pull will be the s ring.
This is just false lmao, you know how many dups ina row ive gotten
@@Fearienify it's not false, I've tested it myself. It's how I got Olwen for 100 bond fragments by skipping 184 rng seed steps over the course of 15ish minutes in Tiki's paralogue
Me playing the game and understanding the "Hiya Papaya" reference lol
On a more serious note, very well done!!! Thanks so much for the guide~ 😆
Bless choops for this guide
Thank you for this!
Fantastic video dude
The ability on Mae's S rank ring should have been "Big Hurty Lightning"
had the Renewal ring on Framme, and man its feels way too good to chain guard more effectively and often.
thank you, I don't know why those drunk baboons in the dev team tough it was a good idea to have gatcha in this game.
Also I just realized after pulling the Olwen ring that Lyndon's ability and starting class is perfect for this
Great stuff!
It's worth noting that if the S Rank Ring you summon is in the 10th position, you gotta spend the 1000 frags anyways so you may as well just do the ten pull to save time.
Or just reroll 9 slots and get it for 100 fragments. :)
One, this is an amazing video. I did not know any of this and honestly overlooked that the S Bond rings had skills.....
Two, Olwen's Dire Thunder is amazing, but I'm not sure how much it will be used once you have maxed out weapons.
It can only be used on Thunder, of which a +5 Thunder has
Mt: 10, Hit 90, Wt:10, Rng: 1-3
Doubling that is essentially a Might of 20, and each hit I believe crits individually, if they do at all.
Thoron on the other hand gives you, at +5
Mt: 23, Hit 80, Wt:16, Rng: 1-3
So, by using Thoron, you have 3 more might with 10 less Hit, if the Thunder user is using Olwen's S Bond ring.
HOWEVER, the Thoron user is able to use an Emblem Ring on top of having the high might.
So despite having 10 less hit, you're going to get SO many more benefits.
It is of course incredibly good despite that.
Especially since you can get it so early and thus won't have Emblem Rings to put on your whole party.
But once you have enough Emblem Rings that everyone can use one, as well as Thoron+5, going the normal way with that is better.
You do know you add a character's Mag stat to each hit, so, as long as the target doesn't have super high Res, you can't just count it as double Mt and call it a day. (I mean, Celica's Echo attack used even without any Backup units and such around should be a good indication where halved Mt with double attacks can still be stronger.) Plus, of course, Thunder weighs less. 4 moderately damaging attacks can very easily beat one high damage attack. Brave weapons are stronger the stronger the unit that wields them.
Though, it does mostly come down to a question of if you're going to be fielding a magic focused unit without an Emblem because they're all on other units. And Thoron with the 20% boost skill probably is also at least competitive with Dire Thunder. If you can only choose one to focus on, lower Wt will always be the more reliable way to lean if you don't know how much enemy Spd you're going up against, but at least the 20% to both Thunder and Thoron gives you a bit of flexibility.
@@Shalakor what 20% boost skill are you talking about?
@@jaredponder4149 Mae S bond ring (from Celica)
@@Shalakor Shalakor, the Thunder family of tomes can't double, so their weight honestly isn't relevant unless you're somehow at risk of getting doubled yourself.
@@modothegreat108 Ah. Hadn't seen that much of the game when I commented. Totally wasn't expecting that, just like all the people that assumed you had to let the enemy thief open the chests to get the items just because locked chests have been so heavily ingrained in the series. I mean, Bolting not doubling isn't uncommon, but the rest not is hard to guess at.
Edit: But, wait, that context makes Dire Thunder an even more unique and powerful boon.
Great video! It works without fail. The only thing that I would add is that if you save in the ring Chamber instead of the map screen you save time because if you get the s rank ring you want with a 10 pull you reload in the chamber to start manual pulling instead of the map screen.
That’s assuming you get the ring you want which most of the time you won’t so it doesn’t save that much time. You’ll need to reset the rings by going into battle anyway
Yeah but that would waste time. You waste way more time doing 40 resets for the s rank ring you want...
Yeah, actually it’s better to save on the map screen and have a second save in the ring room. That way you load up the map save if you don’t get the ring and load the ring room save if you do.
Hell yeah Choop, thanks.
Yes! Love your guides, this game’s UI isn’t super intuitive for me. Your guides helped me a lot with enjoying three houses more.
Damn, I have thrown *so many* bond fragments away because I didn't understand the mechanic, but now that I now, Etie and/or Pannette will get their S-rank Claude ring (and Longbow+5)
Choops said hiya papaya. Best video ever.
I didn’t know some S rank Bond Rings came with added skills. I’ve have a few that don’t so I thought they were all like that & didn’t think much of them other than complete the collection at some point
I like Chaz.
Great work, Choops! This is a god send. Dire Thunder is gonna make forged thunder tomes so busted though
aaaah i wish i knew this earlier because now i basicly have a full team of bond rings my strongest unit being general anna whit tiki that basicly has a coin flip to earn money now and is close to getting around the 90 hp mark
I’m still on my first playthrough (maddening) hard stuck on the chapter where you fight all the hounds + veyle, but once I do my second Ironman Maddening Playthrough I’m definitely gonna use all of your guide to help me out for a better more logic and planned playthrough
Chapter 17 get rekt
When I buy this game I'm definitely using this guide and using my Bond rings efficiently
okay so buy it
loser doesnt even have the game yet
This is insanely usefully holy shit, nice
Thanks for your help! Got Dire Thunder within an hour ⚡
Very helpful 😊
This is a fantastic set of tips. Well... it would, if I wasn't so overwhelmed with the stuff thrown at me and mechanics to learn. I'm on chapter 5, and I really don't know what to do with all these options. Except putting Sigurd on Louis.
hey. sigurd on louis is a good start! just use the units u like. play by feel. its a single player game, some people like me have fun optimizing everything, but it isnt necessary at all. the best part about fire emblem is crafting your own unique story from the units you choose to use.
Hopefully it’s less overwhelming after 2 weeks, but I’ll say Céline with Sigurd does the most override damage out of anyone if you give her a levin sword. If you have your magic emblems on other units then it’s a really good choice
I am Lowkey about to restart my save 😂😂😂
Chops really out here 4 days after launching dropping a guide like this… 😌
he works fast and he works for the weeb people. weebple if you will
That Little Nemos D.M music made me nostalgic.
I was recommended this video for your trick because it saves bond points for the arena. I know that the rings you mentioned are THE best, but what other S rank rings have at least a B tier skill?
Just found out. If you start start a battle and retry, it also resets the rng. It seems to work in jean's prologue but not in yunaka's story quest... im very confused.
Start map, start battle, retry, save, exit map, roll.
Really useful when there are 3 cutscenes!
It has to have a cutscene. The cutscene is what triggers the chain advance.
I managed to get a Deirdre S ring early on and it's pretty silly. Give it to your clerics and abuse the block damage skill they get.