In palworld, your pals have moods, and those moods directly affect their ability to do their job, and their health. There is an objective reason to give your pals attention and make sure you don't overwork them. When my Bushi developed an eating disorder, and began stress eating, while I was out egg hunting, I panicked and immediately turned around and went home, to put him back in the palbox to rest, while I immediately changed my priority to making medicine for him. Pokemon NEVER got that response out of me.
1. That's because Pokemon isn't a tomagotchi simulator, although it has a light version of one. 2. Pokemon are natural born survivors and aren't built to have stress disorders.
@@rpgfanatic9719 the actual lore of pokemon actually shows that Pokemon Do get stressed. I mean imagine being a caterpie being in the middle of pidgey territory or worse spearow territory. I think pokemon needs to combine lore with gameplay.
@@rpgfanatic9719 they do. There are Pokémon born with depression and pokemon who have actual mental diseases. You are talking about the games (which isn’t a good representation of pokemon) while I’m talking about the lore of pokemon.
The moment when Despresso was running towards you with concern as if to say "Nooooo! Hooman! Me help too!" and then smiling when you finished really sold this idea for me.
I think the worst bit is that gamefreak got part ways there several times and then removed it instead of expanding. We had contests so non combat mon could shine. We had secret bases, so we could customize a home for ourselves. We had the ability to have (very specific) mon on the farm in legends. But all of there never got expanded upon. Always removed and replaced with a lesser and lesser version or nothing at all. A game where pokemon are supposed to be such a huge part of everyones life and yet we never see it. And then Palworld gives us more reasons to fall in love with their Pals. Its really sad.
Both secret bases and contests were expanded on in gen 6 which had over 700 Pokemon, the interactivity with your Pokemon is also far better with Amie, you have no idea what you're talking about. Pal world doesn't have a single interesting thing to do but build your ultimate base while Pokemon are far more involved in combat customization, so you can spend hours customizing them, your base, and prepping them for contests, and feeding and petting them. Pal world was irrelevant before it started.
They do this with accessibility features like one-handed play, gyroscope control, and effect toggling too. The only Pokemon games I’ve played besides _Showdown_ are Sun and Shield-not because I don’t want to or don’t have access to emulators, but because I physically can’t play them. I can’t see the reason for *removing* unobstructive options, except for the ones we all know which are laziness and uncaring that there are people who really do need these changes in order to be able to play the games. It isn’t everyone, or even most players, but that doesn’t mean we don’t exist. It’s incredibly frustrating and just adds to my disinterest in learning more about new releases. I hate the hopeless feeling of watching a new Pokemon trailer and knowing my excitement isn’t gonna be worth anything but disappointment later on.
@@rpgfanatic9719 Pokémon Amie was a mini game type thing. I can see where you're coming from though. Pokémon, like any other media, has fans who are in it for different reasons. I think thats what you're forgetting. Playing games isn't about brand loyalty with the most of us. Palworld appeals to that particular section (quite a large section too, given the number of people who loved it) who want more active in-game interactivity with their pets, even if said pets aren't actual Pokémon. You can pet your pals right in the middle of a battle, or every time it does something, without breaking the flow of the game. You can ride a vast number of them, and the others also physically aid you as gliders, rocket launchers, flamethrower, and other stuff. In real time. While you're doing an in-game activity which doesn't relate to specifically doing something with your pets. The moment you start doing something, your pets rush forth and lend you a hand. People love that. People also love that they actually follow you in their own ways, not forcing you to slow down, or bring them out only when you need a thing done. They behave similar to virtual pets, and I guess many people (including me) had hoped to get that from Pokémon at some point before realizing GF doesn't care about what it's customers want. You're probably not in that demography, and that's fine too. Palworld won't give you what you're looking for, in that case. But it's certainly giving a large number of us what we're looking for.
I've thought about this too. I think something that might help in terms of "making the Pokémon part of the moment-to-moment gameplay" is unironically bringing HMs back... Or rather the _idea_ of HMs and implementing it differently. Instead of gumming up an move slot with a poopy utility move, have every individual Pokémon species be _inherently_ capable of doing things. For example: let every Pokémon with big muscles like the Machamp be capable of breaking rocks and pushing huge things. Let every Pokémon with big wings fly you places. Let every sizeable water Pokémon carry you places on water. You get the idea. This would serve to help differentiate Pokémon from one another outside of battle, give them something else to do in the overworld, and encourage the player to build a team that balances strength and utility.
Yeah, I always thought that instead of Pokémon having the HMs in their move slots they should have a special field move/HM slot or two so each Pokémon could be given one or two field move(s) that they can use independent of their battle move sets. This would make HMs factor into team building, obviously you’d want a flying Pokémon to take advantage of Fly or a water Pokémon to take advantage of Surf but maybe you don’t stress about Cut most of the time. Or alternatively as you said let every Pokémon that’s capable of learning an HM gain access to the field move as soon as you clear the gym badge requirements.
They do differentiate themselves out of battle with Pokemon refresh mostly, but there's also pokeathelon. Comments like this are why game freak stopped trying, this fanbase is garbage.
@@rpgfanatic9719 The issue with Refresh and similar mini games is you can't play them past 2 hearts worth of Affection without turning on Baby Mode via anime-esque "Power of Friendship" hax in a game that's easy enough as it is. I simply don't touch it for this reason. I'm not sure how Pokeathelon would work without a second screen, but yeah they definitely could come up with something else. If I had my choice of extra non-battle content though, I'd just make the Contests in RSE/ORAS a permanent returning feature, expand on it (perhaps by making Abilities have an effect and giving more Moves more distinct Contest effects) and make it an online multiplayer feature so there can be a real competitive Contest metagame entirely separate from the battling metagame: one in which stats really don't matter at all.
I personally LOVE the designs of the Pals in Palworld. I never got into Pokemon, but I am loving Palworld. also don't lie, you absolutely would buy a Depresso plushie. I know I would.
I love the fact that I battle alongside my Pals and that my Pals are supplimentary damage. You can use the best pals, but you can also use a beefed Lamball if you truly wanted to.
Yes! I actually thought i would hate it because i was attached to the turn based combat of pokemon but now i think coming back to turn based is just painful lmao. I didn't expect myself to like it soo much
@@JusrjaeThis Combat has a better flow and let's you do more battle in less time. Simply speaking, it's the efficiency that makes us like this more. Ofc, Pokémon could have gone the SMT and Persona route and made the turn based battles all jazzy and high octane, and I would have loved that. Thing is, GF does literally nothing with the entire gameplay system. Anything now seems like a vast improvement.
I think a reason on why the series is "stagnant" is because of the competitive scene, at least battle system-wise. In the open world, they should just use Legends Arceus as a blueprint for the future, and adapt it to what the series usually has (gyms, actual cities and not just a compilation of tents, etc). I understand why SV didn't have a lot of the stuff from Legends, as both were developed at the same time, but shared a couple base ideas, which somewhat reminds me of Sonic 2 and Sonic CD.
You forgot the part that unlike pokemon every single pal is equal to each other, every pal's strength is really close to each other, you can have a lv 50 lamball in your party wich is OP, bassicly you can create your own custom team with your fav pals unlike pokemon
i think having grass and water types help with gardening is a cozy idea, tho not if they work almost none stop. in real life, the plants would get over populated and over watered
You summarized how I feel about pokémon perfectly in the intro of this video. I have not played Palworld (nor I intend to), but I kept watching because we share the same feeling
So, in a nutshell, The Pokemon Company has to mandatory add the survival features of Palworld on every Pokemon main series moving forward. That means, it has to be a Survival-lite genre as well? Every game needs you to build your own base or have an automatic base hub that you and your mon's build overtiem
As I upgrade my team in Palworld, I can "retire" my old team members to my base to do chores and help me out, so I don't actually lose them. I just get more Pals. Pokemon doesn't do this.
My boi digtoise comes in clutch with mining ores with me when I'm out and about! I can either throw him directly at the ore I wnat him to mine or maneuver him with the drill attack. However, he still walks around and follows instructions as if he is excited to be helpful, but waits for my command because he doesn't know how much my pitiful human body can carry or he is so eager to be praised for defeating an enemy that he will aggressively most signs of life besides us, even if it's a pal I want to catch. He may have killed a lot of pals I wanted to catch despite my best efforts to not let him, but this "flaw" in him having enough autonomy to do that gives him so much more personality that I have yet to see in Pokémon. I love pokemon too, but the bond digtoise and I have is special even other digtoise seem to have some degree of differing personalities somehow! Idk if it's because they have some kind if adhd passive or some "I know good at mining but I want to be a gardner" personality stat in the code I don't know about, but they each somehow still have enough individuality and purpose outside of battle to care about each of them. It also ironically makes the condensing machine mechanic more impactful because I know each pal will still have a personality! I recently decided to catch a bunch of Cativas to upgrade a lucky Cativa I found in the wild. Each Cativa acted differently! Some were super stubborn to escape the spheres, some just stood by and let me swing and catch, some ran away and actually managed to get away and some tried to swing at me. Some even jumped me first when I was out doing other stuff! It makes the "sacrifice" feel less like a computer algorithm game mechanic and an actual sacrifice, knowing that each one would have been different had I chosen them to be the base pal to get upgraded instead of the one to be sacrificed. The personality programming might be more simple in Palworld than Pokémon, but it's better and more immersion imo.
I very much have a distaste for your negative opinions on cartoon monsters design. (Pokémon or Palworld or any other) Your more positive opinions and advice on making things better for the future make me happy to hear. I do love all animals, fictional or not. So maybe I'm biased.
One small thing Legens Arceus did along these lines were the side quests around town where you'd end up leaving a pokemon to help someone. It helped immersion and connectivity and also lessened the towns fear of wild pokemon. They need to really build on concepts like this and make it more advanced
I can tell I really don't play Pokémon the same way, as I can go hours without getting into another trainer battle, I think I've spent more time walking with my Pokémon, gathering resources, camping, and hatching eggs. I've never really had the vibe my Pokémon were my tools I've always felt they were my pets in the newer games. That goes for both Hisui and Paldea... the infinite battle loop was definitely more of an issue in older Pokémon games, though, before Let's Go PE brought... "Let's Go" back from Soulsilver. Before then it just was battle, pet, battle, pet, battle, FEED CUPCAKE, battle... If I got Palworld I would probably play the same way as Scarlet and LA... except with Lifmunks. Can you name the Pals? I'd want to be able to differentiate my Lifmunks. But I would love it if Pokémon had more interaction features. Like maybe there are seabed resources only swimming Pokémon can reach, maybe there are boulders only strong Pokémon can help you with like it seems Palworld did. Or Small spaces only Smol beans can reach, It wouldn't be as intrusive as HMs as long as it was optional. I already do things like go pick up one item while my Pokémon gets another, and It feels like we are working together, so if there was more stuff like that built into the game, I would find that fun. Also, I assign Pokemon different tasks they are good at, like my Furret helps me catch Pokemon and find stuff, some Pokemon help me in comp, and some help with raids. It would be nice if the game incentivized that itself, though, instead of me having to make it myself.
Awesome video. Showing what the players actually feel. The bonds and 'warmth' with the pals. Unfortunately the exact think pissing in almost all pokemon games. The only reason people feel any slight bond with individual pokemon is because of the anime, which can be so much more through these simple interactions.
There is a pal called Flambelle, cute little thing but is weak. In a pokemon playthrough the poor thing is basically a "I love it but it sucks so I won't use it for battles." whereas in Palworld I can buff the shit out of it, inject it with essences of other Flambelle, make sure it has good traits that help improve its battling capabilities, and infuse the souls of dead pals to strengthen it. Now the Flambelle at level 50 is moderate and can withstand most early game fights, still can't take on a legendary but that's fine. It's now a official team member that can last with the others.
I'm gonna share a story I had playing Palworld that I could never have playing Pokemon. Exploring the new land just beyond the green tutorial plot just past the first tower. I came across a pack of Direhowls. I was stoked seeing such cool beasts roaming about, bigger than most of my adorable critters at my base. I had to have one. It was a tough fight. Direhowls are always in a pack so it was a fight that left me near death, with my team nearly wiped out, and most of my Spheres used, overall I caught one at a net loss. My excitement turned to dismay, seeing as how my newly nicknamed Poppy only had level 1 gathering so leaving her in my base was pointless...but that all changed when I found out I can ride her Twilight Princess style. Having the Swift perk, she was really fast too, and she quickly became part of my team, blitzing across the field. Renamed her Baskerville, gave her some skill fruits and now she shoots dragon fire on command. Amd we continue adventuring to this day. All of this in a span of a few hours of playtime. Something I'd never focus so strongly playing Pokemon. Besides maybe Arceus.
Moment like this just make me immerse and care for my creature even more. They not all meant for fighting, so try to find what they are useful at, where they can shine. This game doesn't even have story to tell you that omg.
If I'm being honest, ignoring the Glitches, Legends and Scarlet feel basically the same to me... ignoring that Pokemon can kill you in legends. When I swap between them I feel like I am just going to a different Pokemon world place... and then I get annoyed that the buttons are in different spots.
Yeah we are getting two more let's go games this year. Thanks Nintendo. It was a 4chan leak and they have an almost perfect track record. So after Palworld they give us that? Very hard pass for me
next time your depresso get's depressed/ill or similar - just take him into battle, let him be killed and then place him in the box - after 10 minutes he is as new
I'm just saying, if you love resource collection and real-time combat, and hate turn based battles... you like ARK and not Pokemon. So when people try to say "Palworld is good because it does what we want from Pokemon," it's pretty much the same as "GTA sold extremely well, so Fire Emblem should take some notes." But to go back to the topic at hand, it would be a lot harder for Pokemon to integrate pretty much any of Palworld's non-combat traits into itself, because all of Palworld's non-combat aspects boil down to either base management or resource collection. While Pokemon at its core is a JRPG monster collector focused on JRPG battling. So as a result, it would not mesh well with base building. Look at Secret Bases in Gen 3 and Underground Bases in Gen 4, for example. Those are pretty much the best they can do with bases (of course they can expand on decorating and minigames, but that's besides the point), because if they try to add resource management, then the people who came here for the turn-based combat that you can make an iceberg chart on the mechanics of will be forced to sit and grind as well and _will_ get angry. And if you throw out turn-based battles to fit in base management and the resource loop... you just get Palworld 2.0. And before anyone asks, yes I know there are also Pals that can act as mounts to help you move faster and fly. But that also conflicts with Pokemon's gameplay loop because you are then basically forced to have a Flying-type Pokemon in your party at all times, which is an issue I also have with Palworld (but at least there you can delegate combat to just 1 or 2 Pals; at least until PvP comes out and someone with a full combat party steamrolls you). And on top of that, you would only be able to run a Flying-type that could realistically fly around carrying you. So bye-bye Vivillion, Archeops, Dodrio, Emolga, Flamigo, Oricorio, and all the like, you were good in battles, but now you guys have been more pilfered by Corviknight and Dragonite than previously thought possible. The way S/V handled mounts is pretty much the best way they could for their series, imo. So what does this mean? Do I just disagree with the funny fish sketch's opinions and have to initiate unecessary attack strategy no. 32? No. Don't do that, first of all. But also, there is a point that I would like to bring up that ties into bonding that _does_ fit in with Pokemon: Pokemon Amie. "But all you do with that is pet your Pokemon and unlock hearts to get RNG mechanics in battles" Yeah, and in Gen 1 the in-game battles could just boil down to throwing out a Snorlax and spamming Body Slam or Surf. My point is that they shouldn't have cut out Pokemon Amie and instead let it grow (the Switch _has_ touchscreen, so removing it was unecessary in the first place). Who knows what it could have branched out into. And while I am a huge proponent of Pokemon's battling system, even I think they're leaning too heavily into it and it alone, and having Pokemon Amie _plus_ the camping from SwSh _plus_ the mechanics from S/V's picnics all in one thing could have slowly offered a new experience outside of bashing in other trainer's skulls. Another factor into the conversation is the Pokeathlon, which, while being a lot more simple than battling and was still competition focused, did offer a chance for certain Pokemon that weren't good in standard Pokemon battles to shine (freaking Sunkern could have the best stats in there if you build it a certain way). If they brought that back and fleshed it out a lot more, again, who knows what it could have branched out into.
I started getting sick of useless dialog. Give me real choices, or just make it a voiced cutscene. Gamefreak is just lazy. Pokémon has just become static souless stat blocks. Even my favorite pokemon aren't interesting to me because I can't bond with them.
@@Grimsikk Yep. Helzephyr, Ragnahawk, and Daedream are some of my favorite monster designs from any franchise. I would buy a Daedream plushie in a heartbeat, and I'd unironically have Ragnahawk as a pet if it were real (a frightening, fire-breathing hell bird probably wouldn't do well in my apartment, but still).
@@eldritchbeauty Those are all excellent designs as well. Beakon is my current favorite flying mount design. Daedreams are iconic for sure, I also love the designs of Depresso, Lunaris, Foxsicle, Felbat, Rayhound, among others.
Semi off-topic: Tombat was irreplaceable to me...until I found Digtoise. 😂 Semi off-topic: I would buy Depresso merch and don't get me started on Daedream. The eay I walked with 4 daedreams early game because of the necklace. I actually used the naming mechanic that I didn't care about in Pokemon. 😂😂 On topic: I really like how you spoke about the social interactions we have with my pals.
D!e-Hard Pokemon fans have inhaled so much *Copium* that their Toxicity is now irreversible 😂💀. I just said that 'Dinossom' is a cool looking pal on Twitter and a ton of Pokefans replied *"gOODra is BEtteR!" 🙃🙃
I think pocket pair absolutely nailed the solution to only being able to form bonds with the creatures in your party problem that most creature collecters have issues with, not just pokemon. Id love to also see pokemon make the trainer an active participant in the battles. Sure, guns isn't their style, but what if your character was an alchemist that threw potions focused on buffing and debuffing pokemon? Take the battle mechanics from palworld and also give the player the option to select attacks as a rifinement of the radial wheel that pops up in palworld where you can change the aggro of your pals.
Exactly, It doesn't have to be a gun. Just let a pokemon on your shoulder that shoot energy as you click. It's just how you show it. Palworld as edgy as it is. It doesn't even show blood.
Pokemon needs to bring back bases. But this time around, make it so you can have your Pokémon actually doing some sh*t on the bases. Or maybe different places like your home, the professor's lab or any other places.
Ok but. (Some aspects)of palworld+Pokémon= *the best monster catching game ever to exist* I mean like you can do tasks with your Pokémon, run around with them, ride them.
Much as used to enjoy Pokemon way back since Red/Blue. It's has ALWAYS been aimed towards younger kids there hasn't been one that's more for adults that grew up with Pokemon. Another problem is that a lot of pokemon games keeps introducing some new mechanic to the series secret bases, contest, mega evolution, Z-moves, Dynamax, Terra-something, etc. It's in for only one generation and then it just gets dropped and never seen again for some other different gimmick in the next game instead of expanding it even further. Pokemon were mostly useless outside of battle or just forgotten and ignored if it's not in your battle team. Then there's Palworld that makes the Pals useful and interactable both inside and outside of battle didn't matter if they were strong or not they all had a good role. Child in me loves the way Palworld has done the monster collecting and interactable while the adult in me loves to just shoot them and battle them directly instead of always relying on a creature.
what pokemon needs to do is make an mmorpg. i know, i know this sounds complicated and daunting. but its really not. palworld is almost like an mmo, without the interconnected realm of public servers. mmos are really just super in depth open world rpgs with mulitplayer to make it feel lively and neverending. a pokemon mmo with palworlds specalties would be the perfect pokemon game.
Palworld make me care for the Pal so much even tho the game has no story. I stop seeing these monster for just combat purposes and try to see what they are efficient of. Some just suit for crafting, Mining, farming... Not every creature meant to fight god. Who would have thought Monster catcher and Survival game would mix together so well.
I would love to see pokemon take the system from wild arms 3, where you could do battles mounted or on a vehicle. Having a moving scene and making it where the type of battle scene made certain attacks impossible or hard to use.
I would argue that Pokemon doesn't need need "more than" battling to make you form a bond with the critters. The issue is that the gameplay of Pokemon is so unbelievably easy that you you don't notice anything that happens in the game. For those of you who have played a nuzlocke, you probably know exactly what I mean. Especially if you've played nuzlockes of the later entries and compare it to the earlier entries (before and after B/W and B2/W2. The last 3 entries (excluding PLA) were so easy, I had to intentionally kill some of my mons to make it even remotely interesting. But playing nuzlockes of the earlier games, you sometimes lost some of best guys entirely unexpectedly - and sometimes someone you expected to die off the bat pulled through and saved everyone. I love Raticate, Persian and Swellow solely due to the experience I had with one while nuzlocking. No petting gimmick or following behind the character - just seeing them handling fights I never thought they could. Rip Ratatoulli, Persi J and Staillow.
Make Pokémon open world and more free like the series not with a locked pov and certain areas to teleport to never being able to actually explore and venture to find good pokemon
Megacorporations, by design, are extremely impersonal. So it does not surprise me that Pokemon fails to create personal connections between the player and their product. Compared to Palworld, made by indie devs who still have their souls in tact, who know what it's actually like to have a personal connection to something.
The issue with legends arceus and scarlet and violet is that it was two complete different teams working on the developments at the same time as each other. this is why some of the features like throwing the balls etc is not featured in scarlet and violet, but we will see these features and more in further pokemon games. as they have announced the next arceus game etc.
They missed their chance, they should have done it with arceus since that’s in the past before the in game society with the rules were created. Would of been nice if it led to the great pokewar they talked about in previous games
The fact that there’s more human and Pokémon working together that’s not battling in the anime and not in the games is sad. I know too some people’s favorite mons are stage 1s so having them stay in bases and still be important would definitely bring a closer connection with them.
Yeah, I also feel like the Pokémon Company feel too comfortable about releasing ANYTHING because they know hardcore fans are buying it no matter how uninspired, buggy, unpolished, etc. Since the switch to 3D models, it also feels like they said _"it's 3D now"_ as if that was a new feature or huge innovation. Oh well.
With the loss of features between Legends Arceus and Scarlet/Violet keep in mind these two games were being developed simultaneously by two different development teams, so the SV team didn’t necessarily have time to use feedback that Arceus generated. And if they did it would just push back the development schedule and probably reduce the amount of time they had to find and fix bugs prior to launch, since we all know those can get patched out after the fact. And yeah the fact that sooo many companies have the attitude of “We don’t need to do bug fixes before release because we’ll just patch them after the gamers find all the bugs for us” is one of the worst things about having internet updates now. I mean I love having bug fixes, but hate that it’s made developers complacent. Honestly I think Pokémon should take a page from Rune Factory and have you run a farm using Pokémon. You could have some Pokémon water plants. Wurmple and other caterpillar Pokémon might be physically weak and not actually useful as workers but they could produce silk that could go into crafting. Sheep Pokémon like Mareep could of course produce wool. Maybe Pokémon like Chansey that are known for healing Pokémon wouldn’t actually work on the farm but would act like emergency medics to care for Pokémon that became injured while you were away. I also think the way they’ve handled removing HM moves is a mistake. Yes we all hated having to dedicate one or more of our 4 very limited move slots to HM moves (especially ones like Cut that aren’t even useful in battle), but Pokémon were definitely much more a part of our adventures when we had to use field moves. If it were me I’d add a second move set just for field moves. This would let our Pokémon learn and use field moves again but wouldn’t force us to dedicate precious battle move space to weak HM moves. I think right now Pokémon’s biggest problem is that there are too many different species to easily add animations. Remember Palworld has fewer monsters than Pokémon did in Red and Blue, it’s relatively easy for them to dedicate a lot of time to making and polishing animations for the pals, whereas for Pokémon to do the same thing it has 10x the amount of creatures to work with. This, I think, is the real reason Dexit happened, trying to include all the Pokémon just became too much. Though yeah it would be much easier if they would consistently reuse animations to build a library.
Oh sorry if I accidentally got you to click on this a second time. That was not the intent. I was Just trying to play to the algorithm. Since the video’s about what I want in the next pokemon game, I figured it wouldn’t hurt to put it in the Title now that we know the name of that game.
I didn't play Palworld that long, but I didn't really feel the same way about pals as most people here do. They still just felt like I was supposed to use them as tools and nothing else. The happy faces they make just feel like a cover to make it seem like it's not that wrong if they're happy to do it. I don't know why, but I couldn't get too attached to the working pals (I guess it's mostly because I was out exploring all the time, but they weren't really doing anyting of their own accord that wasn't just "working" or "basic necessities"). The only reason I liked my battle pals is because they looked cool. Their fighting was about as fun as having your dog in Minecraft attack a zombie, just watching an A.I. attack every now and then as soon as their cooldowns are off and then struggling to position or aim properly. Not that I get attached any better to pokemon, but I feel like Palworld doing a better job at it is just a personal illusion that our brains conjure up for few reasons. It is subjective at best.
I can definitley relate with some what you said in the first paragraph, and you end things with "It is subjective at best" make it better to digest this in a way. I think we can come up with a better way to play pokemon that has better companionship mechanics while still having the RPG element to it. I wanna mention to make it fun and not taxing to the player.
The thing about this is that you designed the base They could easily do other things rather than working or doing basic necessities like chilling in a hot tub Cooking Or sometimes when a pal is down they carry them to the bed Sure the options are limited but it could possibly be expanded on the release of the game Still with the few things it has now I'll definitely take it over having them only be used for battling Or sitting in a box for all eternity
@@maxexist4763 Fair enough I guess. I just feel like "getting attached" being better in Palworld is an illusion. Whether someone gets attached to something just... depends.
I have a lot of fun with Scarlet and Violet. Love shiny hunting, love the battles, love the raids now that they work. With that being said, even I can recognize how much of a dumpster fire the game can be.
if pokemon wont do it... its fine we have palworld now, and they are willing to listen to the fans of theyre game, people can throw worthless petty jabs at the game and devs all they want but in the end theyre still a better dev team becuase they give a crap about the game they make, and unlike AAA devs like gamefreak, blizzard, ea, bethesda wont simply try to demand gamers like what they want them to like.
Reminder that Pokemon once got mthr fkin Toby FOX to make fekkin music for Pokemon! And they still managed to make a bad game with no love in its code. You can literally FEEL the corporate greed when playing instead of love for making games.
Pokemon Legends Arceus could be one, if not, the almost the perfect Pokemon game. But instead Palworld did what Legends Arceus NintenDon't. In Palworld, regardless of wild Pals in the open field or in your base, everyone moves and doing their own business. It feels alive, as if the world exist alongside you. Even the mood and status system in Palworld actually makes you care for your Pals. Never in any games in my life I would rush farming all the ingredients for a medicine just to heal my sick Pal and quickly drag them to the nearest jacuzzi to regain their sanity. Sad to say, Pokemon Legends Arceus is a wasted potential. It's all because of Gamefreak and Nintendo don't want to take risk, give the devs more time to cook the game or just outright being lazy. Look at the sales. Those are concrete proofs of what the Pokemon fans and gamers actually want in a Pokemon game. (Minus the guns and and survival build aspect of course)
Now the really fun thing is that if Pokemon copies too much from Palworld like survival mechanics and such, it could be considered plagiarism. Currently the squint test you see easily that Pokemon doesn't have base building, survival mechanics or guns so its easy to see they are different games. You add base building and other stuff to Pokemon and squint and you might end up with 'Hmm this looks suspiciously like Palworld', which would be very funny. Though you can only hope this lights a fire underneith gamefreak to do better. And hopefully the fans wont let them get away with delivering a half assed product again, but thats very wishful thinking.
That's not how plagiarism works, in almost all cases, stealing mechanics is fair game. Especially since pretty much all of Palworld's mechanics have been done before (Palworld is just perfecting them and combining them in new ways). Even when stuff gets patented (such as Shadow of Mordor's Nemesis system), you don't have to change that much for it to be not infringing. This is a good thing- if plagiarism of mechanics was a thing, we would miss out on a crap ton of good games.
@@avradio0b I hinted at the squint test, where you metaphorically squint and check if one looks too similar to the other. So Palword passes cause guns and base building is distinctly different from pokemon. You add those things to pokemon and then theoretically it could look too close to palworld.
I haven't emulated Legends in 2 years but I think it had better stealth and stealth capture than Palworld. I remember going through an entire family of Pokemon and enslaving them all. But otherwise Palworld has it beat.
There is a problem, most of those mechanics to use pals are related to a thing i despise in gaming, survival games. I can play stupid pal world because i can deal with yeat another indie survival game.
I find it hilarious that the people who complain the most about the Pokemon games are Pokemon fans who do nothign but buy the games. I haven't bought a pokemon game since Pokemon Yellow and for years i've watched people downspiral into endless complaints about how bad the series is getting DESPITE PURCHASING the games knowing their going to be bad! The fans only have themselves to blame at this point because if the Pokemon company has made it clear their gonna keep making shit and your gonna buy it then fans, you gotta stop buying shit, it's that simple.
Really love how in Palworld they really made the monsters feel like Pals. Each of them have different expressions, they get happy when they help you out with tasks or be sad when they're hungry. Also the animations are really, Depresso will drag the materials around when its cleaning up your bas and it lazy swings the pickaxe. Roaming is a lot better too since when you're walking around there's hostile pals, but your pal that's out with you is going to fight the hostile pal, you can even change the pal behavior to just blindly attack anything that roams around. A pokemon i can really see doing this is Gardevoir, it will sacrfice its own life to protect it's trainer, yet we've never seen it do that before
People who genuinely care about Pokemon being in the over world just lack imagination. There are tons of RPGs out there with random encounters and it bothers no one but ADHD man children who just want everything changed their way. Pokemon also has had Pokemon in the over world since gen 1, just a selection of them and that's perfect. The reason I prefer random encounters is because I am able to see the design of the world itself without having to worry about giant monsters cluttering it. Also, you're going to complain about the turned based combat as well and call Pokemon stale, like there aren't enough action games out there and pal world is riding off the development of ark which is also stale by your warped definition. All you had to do was just say "I don't like turned based RPGs" and move on. You don't have to attack other genres.
They did the same greedy tactic in X and Y. In Y you get Tyranitar but his mega stone is not in that game. You would have to buy X to get his megastone
In palworld, your pals have moods, and those moods directly affect their ability to do their job, and their health. There is an objective reason to give your pals attention and make sure you don't overwork them. When my Bushi developed an eating disorder, and began stress eating, while I was out egg hunting, I panicked and immediately turned around and went home, to put him back in the palbox to rest, while I immediately changed my priority to making medicine for him. Pokemon NEVER got that response out of me.
1. That's because Pokemon isn't a tomagotchi simulator, although it has a light version of one.
2. Pokemon are natural born survivors and aren't built to have stress disorders.
@@rpgfanatic9719boooooooohh
@@rpgfanatic9719 the actual lore of pokemon actually shows that Pokemon
Do get stressed. I mean imagine being a caterpie being in the middle of pidgey territory or worse spearow territory.
I think pokemon needs to combine lore with gameplay.
@@IamPotion They get stressed just like anything but they don't stay stressed, they don't have stress disorders.
@@rpgfanatic9719 they do. There are Pokémon born with depression and pokemon who have actual mental diseases. You are talking about the games (which isn’t a good representation of pokemon) while I’m talking about the lore of pokemon.
The moment when Despresso was running towards you with concern as if to say "Nooooo! Hooman! Me help too!" and then smiling when you finished really sold this idea for me.
I think the worst bit is that gamefreak got part ways there several times and then removed it instead of expanding.
We had contests so non combat mon could shine. We had secret bases, so we could customize a home for ourselves. We had the ability to have (very specific) mon on the farm in legends. But all of there never got expanded upon. Always removed and replaced with a lesser and lesser version or nothing at all.
A game where pokemon are supposed to be such a huge part of everyones life and yet we never see it.
And then Palworld gives us more reasons to fall in love with their Pals.
Its really sad.
Sad Pokemon keep step back 2 step after a step forward.
Palworld don't even have story yet the creature feel so immersive.
I miss secret bases.
Both secret bases and contests were expanded on in gen 6 which had over 700 Pokemon, the interactivity with your Pokemon is also far better with Amie, you have no idea what you're talking about. Pal world doesn't have a single interesting thing to do but build your ultimate base while Pokemon are far more involved in combat customization, so you can spend hours customizing them, your base, and prepping them for contests, and feeding and petting them. Pal world was irrelevant before it started.
They do this with accessibility features like one-handed play, gyroscope control, and effect toggling too. The only Pokemon games I’ve played besides _Showdown_ are Sun and Shield-not because I don’t want to or don’t have access to emulators, but because I physically can’t play them. I can’t see the reason for *removing* unobstructive options, except for the ones we all know which are laziness and uncaring that there are people who really do need these changes in order to be able to play the games. It isn’t everyone, or even most players, but that doesn’t mean we don’t exist.
It’s incredibly frustrating and just adds to my disinterest in learning more about new releases. I hate the hopeless feeling of watching a new Pokemon trailer and knowing my excitement isn’t gonna be worth anything but disappointment later on.
@@rpgfanatic9719 Pokémon Amie was a mini game type thing. I can see where you're coming from though. Pokémon, like any other media, has fans who are in it for different reasons. I think thats what you're forgetting.
Playing games isn't about brand loyalty with the most of us. Palworld appeals to that particular section (quite a large section too, given the number of people who loved it) who want more active in-game interactivity with their pets, even if said pets aren't actual Pokémon. You can pet your pals right in the middle of a battle, or every time it does something, without breaking the flow of the game. You can ride a vast number of them, and the others also physically aid you as gliders, rocket launchers, flamethrower, and other stuff. In real time. While you're doing an in-game activity which doesn't relate to specifically doing something with your pets. The moment you start doing something, your pets rush forth and lend you a hand. People love that. People also love that they actually follow you in their own ways, not forcing you to slow down, or bring them out only when you need a thing done. They behave similar to virtual pets, and I guess many people (including me) had hoped to get that from Pokémon at some point before realizing GF doesn't care about what it's customers want.
You're probably not in that demography, and that's fine too. Palworld won't give you what you're looking for, in that case. But it's certainly giving a large number of us what we're looking for.
I've thought about this too. I think something that might help in terms of "making the Pokémon part of the moment-to-moment gameplay" is unironically bringing HMs back... Or rather the _idea_ of HMs and implementing it differently. Instead of gumming up an move slot with a poopy utility move, have every individual Pokémon species be _inherently_ capable of doing things. For example: let every Pokémon with big muscles like the Machamp be capable of breaking rocks and pushing huge things. Let every Pokémon with big wings fly you places. Let every sizeable water Pokémon carry you places on water. You get the idea. This would serve to help differentiate Pokémon from one another outside of battle, give them something else to do in the overworld, and encourage the player to build a team that balances strength and utility.
*y e s*
Some of the weaker Pokémon could be used for foraging plants
Yeah, I always thought that instead of Pokémon having the HMs in their move slots they should have a special field move/HM slot or two so each Pokémon could be given one or two field move(s) that they can use independent of their battle move sets. This would make HMs factor into team building, obviously you’d want a flying Pokémon to take advantage of Fly or a water Pokémon to take advantage of Surf but maybe you don’t stress about Cut most of the time. Or alternatively as you said let every Pokémon that’s capable of learning an HM gain access to the field move as soon as you clear the gym badge requirements.
They do differentiate themselves out of battle with Pokemon refresh mostly, but there's also pokeathelon. Comments like this are why game freak stopped trying, this fanbase is garbage.
@@rpgfanatic9719
The issue with Refresh and similar mini games is you can't play them past 2 hearts worth of Affection without turning on Baby Mode via anime-esque "Power of Friendship" hax in a game that's easy enough as it is. I simply don't touch it for this reason.
I'm not sure how Pokeathelon would work without a second screen, but yeah they definitely could come up with something else. If I had my choice of extra non-battle content though, I'd just make the Contests in RSE/ORAS a permanent returning feature, expand on it (perhaps by making Abilities have an effect and giving more Moves more distinct Contest effects) and make it an online multiplayer feature so there can be a real competitive Contest metagame entirely separate from the battling metagame: one in which stats really don't matter at all.
I personally LOVE the designs of the Pals in Palworld. I never got into Pokemon, but I am loving Palworld.
also don't lie, you absolutely would buy a Depresso plushie. I know I would.
We stan Depresso. No lying about it.
I love the fact that I battle alongside my Pals and that my Pals are supplimentary damage. You can use the best pals, but you can also use a beefed Lamball if you truly wanted to.
You can also do player only playthrough with pals passive acting as buffers. I almost always have wixen out for fire damage
Yes! I actually thought i would hate it because i was attached to the turn based combat of pokemon but now i think coming back to turn based is just painful lmao. I didn't expect myself to like it soo much
@@Jusrjae Same, a thousand percent same
@@Jusrjae Same, a thousand percent same
@@JusrjaeThis Combat has a better flow and let's you do more battle in less time. Simply speaking, it's the efficiency that makes us like this more. Ofc, Pokémon could have gone the SMT and Persona route and made the turn based battles all jazzy and high octane, and I would have loved that. Thing is, GF does literally nothing with the entire gameplay system. Anything now seems like a vast improvement.
I think a reason on why the series is "stagnant" is because of the competitive scene, at least battle system-wise.
In the open world, they should just use Legends Arceus as a blueprint for the future, and adapt it to what the series usually has (gyms, actual cities and not just a compilation of tents, etc). I understand why SV didn't have a lot of the stuff from Legends, as both were developed at the same time, but shared a couple base ideas, which somewhat reminds me of Sonic 2 and Sonic CD.
3 OnADock Videos in 2 weeks? The lord has blessed us
You forgot the part that unlike pokemon every single pal is equal to each other, every pal's strength is really close to each other, you can have a lv 50 lamball in your party wich is OP, bassicly you can create your own custom team with your fav pals unlike pokemon
I like the idea of having Pokémon do more outside of battle. Gathering resources, clearing obstacles or using as mounts.
i think having grass and water types help with gardening is a cozy idea, tho not if they work almost none stop. in real life, the plants would get over populated and over watered
You summarized how I feel about pokémon perfectly in the intro of this video. I have not played Palworld (nor I intend to), but I kept watching because we share the same feeling
So, in a nutshell, The Pokemon Company has to mandatory add the survival features of Palworld on every Pokemon main series moving forward.
That means, it has to be a Survival-lite genre as well? Every game needs you to build your own base or have an automatic base hub that you and your mon's build overtiem
could be a more civilised version, where you rent a sweatshop and place your pokemon there
As I upgrade my team in Palworld, I can "retire" my old team members to my base to do chores and help me out, so I don't actually lose them. I just get more Pals. Pokemon doesn't do this.
true but pokemon level up, unless you ditch them and never give them exp. ill agree that pokemon needs uses for low level mons though.
@@salinaember9527Pals also level up, and they gain experience while doing tasks at the base.
My boi digtoise comes in clutch with mining ores with me when I'm out and about! I can either throw him directly at the ore I wnat him to mine or maneuver him with the drill attack. However, he still walks around and follows instructions as if he is excited to be helpful, but waits for my command because he doesn't know how much my pitiful human body can carry or he is so eager to be praised for defeating an enemy that he will aggressively most signs of life besides us, even if it's a pal I want to catch. He may have killed a lot of pals I wanted to catch despite my best efforts to not let him, but this "flaw" in him having enough autonomy to do that gives him so much more personality that I have yet to see in Pokémon. I love pokemon too, but the bond digtoise and I have is special even other digtoise seem to have some degree of differing personalities somehow! Idk if it's because they have some kind if adhd passive or some "I know good at mining but I want to be a gardner" personality stat in the code I don't know about, but they each somehow still have enough individuality and purpose outside of battle to care about each of them.
It also ironically makes the condensing machine mechanic more impactful because I know each pal will still have a personality! I recently decided to catch a bunch of Cativas to upgrade a lucky Cativa I found in the wild. Each Cativa acted differently! Some were super stubborn to escape the spheres, some just stood by and let me swing and catch, some ran away and actually managed to get away and some tried to swing at me. Some even jumped me first when I was out doing other stuff! It makes the "sacrifice" feel less like a computer algorithm game mechanic and an actual sacrifice, knowing that each one would have been different had I chosen them to be the base pal to get upgraded instead of the one to be sacrificed. The personality programming might be more simple in Palworld than Pokémon, but it's better and more immersion imo.
I very much have a distaste for your negative opinions on cartoon monsters design. (Pokémon or Palworld or any other)
Your more positive opinions and advice on making things better for the future make me happy to hear.
I do love all animals, fictional or not. So maybe I'm biased.
One small thing Legens Arceus did along these lines were the side quests around town where you'd end up leaving a pokemon to help someone. It helped immersion and connectivity and also lessened the towns fear of wild pokemon. They need to really build on concepts like this and make it more advanced
Pokemon isn't learning anything.
They're trying to shut Palworld down.
I can tell I really don't play Pokémon the same way, as I can go hours without getting into another trainer battle, I think I've spent more time walking with my Pokémon, gathering resources, camping, and hatching eggs. I've never really had the vibe my Pokémon were my tools I've always felt they were my pets in the newer games. That goes for both Hisui and Paldea... the infinite battle loop was definitely more of an issue in older Pokémon games, though, before Let's Go PE brought... "Let's Go" back from Soulsilver. Before then it just was battle, pet, battle, pet, battle, FEED CUPCAKE, battle... If I got Palworld I would probably play the same way as Scarlet and LA... except with Lifmunks. Can you name the Pals? I'd want to be able to differentiate my Lifmunks. But I would love it if Pokémon had more interaction features. Like maybe there are seabed resources only swimming Pokémon can reach, maybe there are boulders only strong Pokémon can help you with like it seems Palworld did. Or Small spaces only Smol beans can reach, It wouldn't be as intrusive as HMs as long as it was optional. I already do things like go pick up one item while my Pokémon gets another, and It feels like we are working together, so if there was more stuff like that built into the game, I would find that fun. Also, I assign Pokemon different tasks they are good at, like my Furret helps me catch Pokemon and find stuff, some Pokemon help me in comp, and some help with raids. It would be nice if the game incentivized that itself, though, instead of me having to make it myself.
steam version you can name your pals. They are working on that for the xbox pc and gamepass versions. Those versions are behind the steam version.
@@revmaillet Ok if I get it Ill do steam then. I need to be able to know who is who with all 9,000 of my Lifmunk.
you honestly have good opinions
Awesome video. Showing what the players actually feel. The bonds and 'warmth' with the pals. Unfortunately the exact think pissing in almost all pokemon games. The only reason people feel any slight bond with individual pokemon is because of the anime, which can be so much more through these simple interactions.
There is a pal called Flambelle, cute little thing but is weak. In a pokemon playthrough the poor thing is basically a "I love it but it sucks so I won't use it for battles." whereas in Palworld I can buff the shit out of it, inject it with essences of other Flambelle, make sure it has good traits that help improve its battling capabilities, and infuse the souls of dead pals to strengthen it. Now the Flambelle at level 50 is moderate and can withstand most early game fights, still can't take on a legendary but that's fine. It's now a official team member that can last with the others.
I like these positive feel good videos
I'm gonna share a story I had playing Palworld that I could never have playing Pokemon.
Exploring the new land just beyond the green tutorial plot just past the first tower. I came across a pack of Direhowls.
I was stoked seeing such cool beasts roaming about, bigger than most of my adorable critters at my base. I had to have one.
It was a tough fight. Direhowls are always in a pack so it was a fight that left me near death, with my team nearly wiped out, and most of my Spheres used, overall I caught one at a net loss.
My excitement turned to dismay, seeing as how my newly nicknamed Poppy only had level 1 gathering so leaving her in my base was pointless...but that all changed when I found out I can ride her Twilight Princess style.
Having the Swift perk, she was really fast too, and she quickly became part of my team, blitzing across the field.
Renamed her Baskerville, gave her some skill fruits and now she shoots dragon fire on command. Amd we continue adventuring to this day.
All of this in a span of a few hours of playtime. Something I'd never focus so strongly playing Pokemon. Besides maybe Arceus.
Moment like this just make me immerse and care for my creature even more. They not all meant for fighting, so try to find what they are useful at, where they can shine.
This game doesn't even have story to tell you that omg.
If I'm being honest, ignoring the Glitches, Legends and Scarlet feel basically the same to me... ignoring that Pokemon can kill you in legends. When I swap between them I feel like I am just going to a different Pokemon world place... and then I get annoyed that the buttons are in different spots.
5:47 has me positively _dying_
Yeah we are getting two more let's go games this year. Thanks Nintendo. It was a 4chan leak and they have an almost perfect track record. So after Palworld they give us that? Very hard pass for me
next time your depresso get's depressed/ill or similar - just take him into battle, let him be killed and then place him in the box - after 10 minutes he is as new
I'm just saying, if you love resource collection and real-time combat, and hate turn based battles... you like ARK and not Pokemon. So when people try to say "Palworld is good because it does what we want from Pokemon," it's pretty much the same as "GTA sold extremely well, so Fire Emblem should take some notes."
But to go back to the topic at hand, it would be a lot harder for Pokemon to integrate pretty much any of Palworld's non-combat traits into itself, because all of Palworld's non-combat aspects boil down to either base management or resource collection. While Pokemon at its core is a JRPG monster collector focused on JRPG battling. So as a result, it would not mesh well with base building. Look at Secret Bases in Gen 3 and Underground Bases in Gen 4, for example. Those are pretty much the best they can do with bases (of course they can expand on decorating and minigames, but that's besides the point), because if they try to add resource management, then the people who came here for the turn-based combat that you can make an iceberg chart on the mechanics of will be forced to sit and grind as well and _will_ get angry. And if you throw out turn-based battles to fit in base management and the resource loop... you just get Palworld 2.0.
And before anyone asks, yes I know there are also Pals that can act as mounts to help you move faster and fly. But that also conflicts with Pokemon's gameplay loop because you are then basically forced to have a Flying-type Pokemon in your party at all times, which is an issue I also have with Palworld (but at least there you can delegate combat to just 1 or 2 Pals; at least until PvP comes out and someone with a full combat party steamrolls you). And on top of that, you would only be able to run a Flying-type that could realistically fly around carrying you. So bye-bye Vivillion, Archeops, Dodrio, Emolga, Flamigo, Oricorio, and all the like, you were good in battles, but now you guys have been more pilfered by Corviknight and Dragonite than previously thought possible. The way S/V handled mounts is pretty much the best way they could for their series, imo.
So what does this mean? Do I just disagree with the funny fish sketch's opinions and have to initiate unecessary attack strategy no. 32? No. Don't do that, first of all. But also, there is a point that I would like to bring up that ties into bonding that _does_ fit in with Pokemon: Pokemon Amie.
"But all you do with that is pet your Pokemon and unlock hearts to get RNG mechanics in battles" Yeah, and in Gen 1 the in-game battles could just boil down to throwing out a Snorlax and spamming Body Slam or Surf. My point is that they shouldn't have cut out Pokemon Amie and instead let it grow (the Switch _has_ touchscreen, so removing it was unecessary in the first place). Who knows what it could have branched out into. And while I am a huge proponent of Pokemon's battling system, even I think they're leaning too heavily into it and it alone, and having Pokemon Amie _plus_ the camping from SwSh _plus_ the mechanics from S/V's picnics all in one thing could have slowly offered a new experience outside of bashing in other trainer's skulls.
Another factor into the conversation is the Pokeathlon, which, while being a lot more simple than battling and was still competition focused, did offer a chance for certain Pokemon that weren't good in standard Pokemon battles to shine (freaking Sunkern could have the best stats in there if you build it a certain way). If they brought that back and fleshed it out a lot more, again, who knows what it could have branched out into.
Ok nintendrones we get it...jesus expect ppls to read a whole a$$ essay jungle mumble...
Can't help but to think about pokewilds... a fangame that has been adding all of the features mentioned in the video for years now.
I started getting sick of useless dialog. Give me real choices, or just make it a voiced cutscene. Gamefreak is just lazy. Pokémon has just become static souless stat blocks. Even my favorite pokemon aren't interesting to me because I can't bond with them.
Really hope Pal World team update some designs and add good new Pals to the game...
I wanna love how they look as much as I love how they act 🤔
to each their own, I love how the Pals are designed. Katress is peak artistic design and nobody can change my mind.
@@Grimsikk Yep. Helzephyr, Ragnahawk, and Daedream are some of my favorite monster designs from any franchise. I would buy a Daedream plushie in a heartbeat, and I'd unironically have Ragnahawk as a pet if it were real (a frightening, fire-breathing hell bird probably wouldn't do well in my apartment, but still).
@@eldritchbeauty Those are all excellent designs as well. Beakon is my current favorite flying mount design. Daedreams are iconic for sure, I also love the designs of Depresso, Lunaris, Foxsicle, Felbat, Rayhound, among others.
Hopefully they dont steal my boi koraidon
Pokémon gun and Pokémon slave are what Palworld would be ☠️
Semi off-topic: Tombat was irreplaceable to me...until I found Digtoise. 😂
Semi off-topic: I would buy Depresso merch and don't get me started on Daedream. The eay I walked with 4 daedreams early game because of the necklace. I actually used the naming mechanic that I didn't care about in Pokemon. 😂😂
On topic: I really like how you spoke about the social interactions we have with my pals.
D!e-Hard Pokemon fans have inhaled so much *Copium* that their Toxicity is now irreversible 😂💀.
I just said that 'Dinossom' is a cool looking pal on Twitter and a ton of Pokefans replied *"gOODra is BEtteR!" 🙃🙃
Odd that they say goodra is better when they are both goodra, just one has a hat lol.
@@leedlebob2667They’re both Good-ra
@@DakkaNah2619 yes
I think pocket pair absolutely nailed the solution to only being able to form bonds with the creatures in your party problem that most creature collecters have issues with, not just pokemon. Id love to also see pokemon make the trainer an active participant in the battles. Sure, guns isn't their style, but what if your character was an alchemist that threw potions focused on buffing and debuffing pokemon? Take the battle mechanics from palworld and also give the player the option to select attacks as a rifinement of the radial wheel that pops up in palworld where you can change the aggro of your pals.
Exactly, It doesn't have to be a gun. Just let a pokemon on your shoulder that shoot energy as you click. It's just how you show it.
Palworld as edgy as it is. It doesn't even show blood.
I think it'd be awesome if Game Freak straight ul announced themselves as PocketPairs' rival with the release of Legends Z
Pokemon needs to bring back bases. But this time around, make it so you can have your Pokémon actually doing some sh*t on the bases. Or maybe different places like your home, the professor's lab or any other places.
also the pal army, nothing like taking on mamorset with 10 other pals like your leading the army
Ok but. (Some aspects)of palworld+Pokémon= *the best monster catching game ever to exist* I mean like you can do tasks with your Pokémon, run around with them, ride them.
Much as used to enjoy Pokemon way back since Red/Blue. It's has ALWAYS been aimed towards younger kids there hasn't been one that's more for adults that grew up with Pokemon. Another problem is that a lot of pokemon games keeps introducing some new mechanic to the series secret bases, contest, mega evolution, Z-moves, Dynamax, Terra-something, etc. It's in for only one generation and then it just gets dropped and never seen again for some other different gimmick in the next game instead of expanding it even further. Pokemon were mostly useless outside of battle or just forgotten and ignored if it's not in your battle team.
Then there's Palworld that makes the Pals useful and interactable both inside and outside of battle didn't matter if they were strong or not they all had a good role. Child in me loves the way Palworld has done the monster collecting and interactable while the adult in me loves to just shoot them and battle them directly instead of always relying on a creature.
what pokemon needs to do is make an mmorpg. i know, i know this sounds complicated and daunting. but its really not. palworld is almost like an mmo, without the interconnected realm of public servers. mmos are really just super in depth open world rpgs with mulitplayer to make it feel lively and neverending. a pokemon mmo with palworlds specalties would be the perfect pokemon game.
Palworld make me care for the Pal so much even tho the game has no story. I stop seeing these monster for just combat purposes and try to see what they are efficient of. Some just suit for crafting, Mining, farming... Not every creature meant to fight god.
Who would have thought Monster catcher and Survival game would mix together so well.
I would love to see pokemon take the system from wild arms 3, where you could do battles mounted or on a vehicle. Having a moving scene and making it where the type of battle scene made certain attacks impossible or hard to use.
I would argue that Pokemon doesn't need need "more than" battling to make you form a bond with the critters.
The issue is that the gameplay of Pokemon is so unbelievably easy that you you don't notice anything that happens in the game.
For those of you who have played a nuzlocke, you probably know exactly what I mean. Especially if you've played nuzlockes of the later entries and compare it to the earlier entries (before and after B/W and B2/W2.
The last 3 entries (excluding PLA) were so easy, I had to intentionally kill some of my mons to make it even remotely interesting. But playing nuzlockes of the earlier games, you sometimes lost some of best guys entirely unexpectedly - and sometimes someone you expected to die off the bat pulled through and saved everyone.
I love Raticate, Persian and Swellow solely due to the experience I had with one while nuzlocking. No petting gimmick or following behind the character - just seeing them handling fights I never thought they could.
Rip Ratatoulli, Persi J and Staillow.
Make Pokémon open world and more free like the series not with a locked pov and certain areas to teleport to never being able to actually explore and venture to find good pokemon
Megacorporations, by design, are extremely impersonal. So it does not surprise me that Pokemon fails to create personal connections between the player and their product. Compared to Palworld, made by indie devs who still have their souls in tact, who know what it's actually like to have a personal connection to something.
The issue with legends arceus and scarlet and violet is that it was two complete different teams working on the developments at the same time as each other. this is why some of the features like throwing the balls etc is not featured in scarlet and violet, but we will see these features and more in further pokemon games. as they have announced the next arceus game etc.
Pal world gives you Pokémon slavery,then gives you the tools to fix it
All of these fantastic suggestions. GameFreak will do their best to avoid putting them in their next game.
They missed their chance, they should have done it with arceus since that’s in the past before the in game society with the rules were created. Would of been nice if it led to the great pokewar they talked about in previous games
The fact that there’s more human and Pokémon working together that’s not battling in the anime and not in the games is sad. I know too some people’s favorite mons are stage 1s so having them stay in bases and still be important would definitely bring a closer connection with them.
NO MORE DEX CUT IN ALL THE FUTURE POKEMON GAMES!
Palworld is the Pokémon we wish we had
Yeah, I also feel like the Pokémon Company feel too comfortable about releasing ANYTHING because they know hardcore fans are buying it no matter how uninspired, buggy, unpolished, etc. Since the switch to 3D models, it also feels like they said _"it's 3D now"_ as if that was a new feature or huge innovation. Oh well.
With the loss of features between Legends Arceus and Scarlet/Violet keep in mind these two games were being developed simultaneously by two different development teams, so the SV team didn’t necessarily have time to use feedback that Arceus generated. And if they did it would just push back the development schedule and probably reduce the amount of time they had to find and fix bugs prior to launch, since we all know those can get patched out after the fact. And yeah the fact that sooo many companies have the attitude of “We don’t need to do bug fixes before release because we’ll just patch them after the gamers find all the bugs for us” is one of the worst things about having internet updates now. I mean I love having bug fixes, but hate that it’s made developers complacent.
Honestly I think Pokémon should take a page from Rune Factory and have you run a farm using Pokémon. You could have some Pokémon water plants. Wurmple and other caterpillar Pokémon might be physically weak and not actually useful as workers but they could produce silk that could go into crafting. Sheep Pokémon like Mareep could of course produce wool. Maybe Pokémon like Chansey that are known for healing Pokémon wouldn’t actually work on the farm but would act like emergency medics to care for Pokémon that became injured while you were away.
I also think the way they’ve handled removing HM moves is a mistake. Yes we all hated having to dedicate one or more of our 4 very limited move slots to HM moves (especially ones like Cut that aren’t even useful in battle), but Pokémon were definitely much more a part of our adventures when we had to use field moves. If it were me I’d add a second move set just for field moves. This would let our Pokémon learn and use field moves again but wouldn’t force us to dedicate precious battle move space to weak HM moves.
I think right now Pokémon’s biggest problem is that there are too many different species to easily add animations. Remember Palworld has fewer monsters than Pokémon did in Red and Blue, it’s relatively easy for them to dedicate a lot of time to making and polishing animations for the pals, whereas for Pokémon to do the same thing it has 10x the amount of creatures to work with. This, I think, is the real reason Dexit happened, trying to include all the Pokémon just became too much. Though yeah it would be much easier if they would consistently reuse animations to build a library.
I love Title changes like this, I have hope that Legends Z-A will be AWESOME, I loved Legends Arceus.
Oh sorry if I accidentally got you to click on this a second time. That was not the intent. I was Just trying to play to the algorithm. Since the video’s about what I want in the next pokemon game, I figured it wouldn’t hurt to put it in the Title now that we know the name of that game.
I didn't play Palworld that long, but I didn't really feel the same way about pals as most people here do. They still just felt like I was supposed to use them as tools and nothing else. The happy faces they make just feel like a cover to make it seem like it's not that wrong if they're happy to do it. I don't know why, but I couldn't get too attached to the working pals (I guess it's mostly because I was out exploring all the time, but they weren't really doing anyting of their own accord that wasn't just "working" or "basic necessities"). The only reason I liked my battle pals is because they looked cool. Their fighting was about as fun as having your dog in Minecraft attack a zombie, just watching an A.I. attack every now and then as soon as their cooldowns are off and then struggling to position or aim properly.
Not that I get attached any better to pokemon, but I feel like Palworld doing a better job at it is just a personal illusion that our brains conjure up for few reasons. It is subjective at best.
I can definitley relate with some what you said in the first paragraph, and you end things with "It is subjective at best" make it better to digest this in a way. I think we can come up with a better way to play pokemon that has better companionship mechanics while still having the RPG element to it. I wanna mention to make it fun and not taxing to the player.
I think the whole personality thing in general is really overrated and only a thing in pal world to annoy you rather than immerse you.
The thing about this is that you designed the base
They could easily do other things rather than working or doing basic necessities like chilling in a hot tub
Cooking
Or sometimes when a pal is down they carry them to the bed
Sure the options are limited but it could possibly be expanded on the release of the game
Still with the few things it has now
I'll definitely take it over having them only be used for battling
Or sitting in a box for all eternity
@@maxexist4763 or having them in Pokemon refresh and contests.
@@maxexist4763 Fair enough I guess. I just feel like "getting attached" being better in Palworld is an illusion. Whether someone gets attached to something just... depends.
Palworld is the best Pokemon game of all time
Sorry bro, but Hey you! Pikachu! Is the pinnacle of all things monater tamer related.
@@leedlebob2667 does hey you pikachu allow you to kill the monsters?
@@clown8220 metaphorically yes.
Its barely even pokemon lol
@@leedlebob2667 metaphorically is crazy
I have a lot of fun with Scarlet and Violet. Love shiny hunting, love the battles, love the raids now that they work. With that being said, even I can recognize how much of a dumpster fire the game can be.
6:13
Wtf, that thing is a Pokemon? Looks like a creature straight out from Pikmin!
when will you play a REAL monster collecting game like Shin Megami Tensei???
Pokemon is a monster collecting franchise, wdym?
Or Fossil Fighters?
Heck even Nexomon Extinction is good to!
Imo another good monster collector is Yokai watch.
What about Cassette Beasts c'mon people there's options
if pokemon wont do it... its fine we have palworld now, and they are willing to listen to the fans of theyre game, people can throw worthless petty jabs at the game and devs all they want but in the end theyre still a better dev team becuase they give a crap about the game they make, and unlike AAA devs like gamefreak, blizzard, ea, bethesda wont simply try to demand gamers like what they want them to like.
You are soo underated! (Remember me when you get famous)
Awesome video really well done love your content
Reminder that Pokemon once got mthr fkin Toby FOX to make fekkin music for Pokemon! And they still managed to make a bad game with no love in its code. You can literally FEEL the corporate greed when playing instead of love for making games.
Missed opportunity for a sans pokemon
Pokemon Legends Arceus could be one, if not, the almost the perfect Pokemon game. But instead Palworld did what Legends Arceus NintenDon't.
In Palworld, regardless of wild Pals in the open field or in your base, everyone moves and doing their own business. It feels alive, as if the world exist alongside you.
Even the mood and status system in Palworld actually makes you care for your Pals. Never in any games in my life I would rush farming all the ingredients for a medicine just to heal my sick Pal and quickly drag them to the nearest jacuzzi to regain their sanity.
Sad to say, Pokemon Legends Arceus is a wasted potential.
It's all because of Gamefreak and Nintendo don't want to take risk, give the devs more time to cook the game or just outright being lazy. Look at the sales. Those are concrete proofs of what the Pokemon fans and gamers actually want in a Pokemon game. (Minus the guns and and survival build aspect of course)
minor correction but bases allow up to 20 pals max, rounding it out to 60 across all 3
Personally I loved let's go pikachu since pokemon yellow was my first pokemon game
I use Gurdurr in Tera Raids online, and win usually if the boss isn’t a 6 star 😤
Now the really fun thing is that if Pokemon copies too much from Palworld like survival mechanics and such, it could be considered plagiarism. Currently the squint test you see easily that Pokemon doesn't have base building, survival mechanics or guns so its easy to see they are different games. You add base building and other stuff to Pokemon and squint and you might end up with 'Hmm this looks suspiciously like Palworld', which would be very funny.
Though you can only hope this lights a fire underneith gamefreak to do better. And hopefully the fans wont let them get away with delivering a half assed product again, but thats very wishful thinking.
That's not how plagiarism works, in almost all cases, stealing mechanics is fair game. Especially since pretty much all of Palworld's mechanics have been done before (Palworld is just perfecting them and combining them in new ways).
Even when stuff gets patented (such as Shadow of Mordor's Nemesis system), you don't have to change that much for it to be not infringing.
This is a good thing- if plagiarism of mechanics was a thing, we would miss out on a crap ton of good games.
@@avradio0b I hinted at the squint test, where you metaphorically squint and check if one looks too similar to the other. So Palword passes cause guns and base building is distinctly different from pokemon. You add those things to pokemon and then theoretically it could look too close to palworld.
Who cares. I would just accept whatever that could make Gamefreak do something. Anything.
Pokemon did not steal content at all bruh
Pokemon legends arceus released before palworld so palworld is stealing ultimately
I haven't emulated Legends in 2 years but I think it had better stealth and stealth capture than Palworld. I remember going through an entire family of Pokemon and enslaving them all. But otherwise Palworld has it beat.
7:59 you said felbat instead of tombat 😂
today is a good day
Lusamine really wast the best thing Pokémon has given us in the last decade 😢
I love these videos so much
Comment for engagement bc this video is greag
what are you talking about? depresso is 1 of the cutest pals in the game!
A game without glitches is not worth playing.
Not stealing, if they stole your idea first ☝️ So basically Pokemon can copy Palworld by law 😤
Wish they would do that if it mean to improve pokemon. I don't care who did it first but who did it best.
waiting for Palworld Go!
Legends arceus is a different style of game then sv and that’s ok. But I do agree legends arceus should be like pal world
There is a problem, most of those mechanics to use pals are related to a thing i despise in gaming, survival games. I can play stupid pal world because i can deal with yeat another indie survival game.
They really burnt that ekans animation
PalWorld does PKMN better than PKMN.. without doing anything else that PKMN does.
I find it hilarious that the people who complain the most about the Pokemon games are Pokemon fans who do nothign but buy the games. I haven't bought a pokemon game since Pokemon Yellow and for years i've watched people downspiral into endless complaints about how bad the series is getting DESPITE PURCHASING the games knowing their going to be bad! The fans only have themselves to blame at this point because if the Pokemon company has made it clear their gonna keep making shit and your gonna buy it then fans, you gotta stop buying shit, it's that simple.
Really love how in Palworld they really made the monsters feel like Pals. Each of them have different expressions, they get happy when they help you out with tasks or be sad when they're hungry. Also the animations are really, Depresso will drag the materials around when its cleaning up your bas and it lazy swings the pickaxe. Roaming is a lot better too since when you're walking around there's hostile pals, but your pal that's out with you is going to fight the hostile pal, you can even change the pal behavior to just blindly attack anything that roams around. A pokemon i can really see doing this is Gardevoir, it will sacrfice its own life to protect it's trainer, yet we've never seen it do that before
People who genuinely care about Pokemon being in the over world just lack imagination. There are tons of RPGs out there with random encounters and it bothers no one but ADHD man children who just want everything changed their way. Pokemon also has had Pokemon in the over world since gen 1, just a selection of them and that's perfect. The reason I prefer random encounters is because I am able to see the design of the world itself without having to worry about giant monsters cluttering it. Also, you're going to complain about the turned based combat as well and call Pokemon stale, like there aren't enough action games out there and pal world is riding off the development of ark which is also stale by your warped definition.
All you had to do was just say "I don't like turned based RPGs" and move on. You don't have to attack other genres.
Only an hour late
Dude you good? You bought both games? Thats just feeding into their greedy tactics?
They did the same greedy tactic in X and Y. In Y you get Tyranitar but his mega stone is not in that game. You would have to buy X to get his megastone
oh you have not since there entire mainline catalouge.
Guns.
At this point the real winners are the ones who don't buy pokemon games.
First
i like pokemon men palworld is beter to play vit mods isa god GAME) an is not de same game
Boo boo I am the better because I love pokemon
Think of the anime pokemon is
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