I was already aware of the tick rate for COD being 20hz, but when I did find out I was genuinely surprised. Even BF4 had 30hz servers at launch on console, and that got updated to 60hz later on if I remember correctly. How COD is still running on 20hz servers is a mystery. 20hz servers for a competitive FPS game is a joke.
How come nobody talks about the fact that Call of Duty is the most profitable game ever made, and can only provide a 20hrz tic rate when games like cs:go have servers with 128hrz tic rate
This isn't exactly news but yeah, you can clearly tell this game has terribly low tick rate, especially when dropping down from the plane & shots not registering. I think the core issue is that the old cod engine simply can't handle the higher player count on these large maps.
Under Gameplay settings change Automatic Sprint Setting to "Automatic Sprint". "Automatic Tactical Sprint" settings is glitched, but "Automatic Sprint" is not... You will have zero reload issues when you change that setting.
Watching Ace's and TGD's video - hmmm i kinda get it... Watching JGOD drawing stick-figures? NOW WE'RE TALKING! Born content creator and missed opportunity for an awesome teacher! keep up the great work!!
really explains why mid range fight feel so inconsistent sometimes, could be right on the cusp of that hitscan to bullet reg line floating and in and out.
FINALLY people are starting to bring the 20hz issue. I've always had a problem sinve rebirth was first introduced, and everyone said I was exaggerating 😭
They already put out a tweet saying that it’s a bigger issue that won’t be able to be fixed until next weeks big update (hopefully!) So we have to suffer until then.
It’s honestly not even a problem since you can still run and reload. Just not tac sprint. Now if you couldn’t run at all then yes it would be a big problem. Just play around it. It’s not hard
I think it makes the spiritfire more appealing then the zehm or casus for long range. We have to remember that in the firing range the dummy arent moving. The lack of Visual recoil might not be worth the penality in bv.
@@JGOD are u saying this is how it's always been? B/c something ain't right with shooting in this game (bsides b.velcty). U add gun sway & all the other crap you & TGD been talkin about & it makes sense that this is newer.
Its a limitation of the tick rate, the Tick rate is 20 times per second, which equates to 50ms of travel. Game has to assume the information and does so as hitscan since it cant magically fill in the gaps. If the tick rate was double, the hitscan distance would cut in half and become shorter with better tick rates. Its just a limitation of the game systems. Since tick rates havent improved its always been this way as long has projectiles have been a thing.
I thought this was happening intuitively, because most engagements are at like 30-50m, and that's where the meta guns first range normally is and they have close to 900m/s
Let’s continue to talk about this issue! Thanks J. Hopefully with enough pressure and hype around it they will make some much needed changes. A fast paced competitive game cannot be taken serious at 20!
That would mean that the perceived TTK of a lot of weapons could actually vary...based on the fact that now bullet velocity has to be considered in the calculations...the math may say that the slower fire rate, low velo lmg can down faster that the high fire rate, high velo AR...but in actuality the fact that the bullets register instantaneously on that "marshmallow" shooter at a longer range means that it would have an in game ttk faster than the heavy hitting lmg...Very informative, changes the way the long range meta is perceived
when Biffle did his first vid with the SVA, I've been calling it. That gun hits & is easy to use for most ppl. + single fire mode, and you'll be wrecking people. Nice video JGod
I mean if bullet as a higher bullet velocity then that means that bullet is traveling faster. Doesn't change the rate of fire, but it does alter how soon it will hit its target. More damage plus high bullet velocity equals a really nice TTK granted your ADS is decent. A good way to see the difference in bullet velocity is to head to your firing range with the crossbow and play around with its bullet velocity. You'll see the difference in the time it takes for the arrow to hit your target.
If you need clarification you can ask for it. I’ll hold my disrespect for the simple fact I don’t know if you may have a hard time reading context due to an impairment of some sort. So let me break it down in case terminology is what you are having a hard time with. Bullet Velocity - The speed of a projectile TTK - Time To Kill ADS - Aim Down Sight (speed) Rate of Fire - The speed at which you can consecutively fire projectile after projectile out of your firearm. I’ll even throw in another nugget for you. Adjusting your bullet velocity can help with input lag issues.
Yea that’s true bro. I’ve been noticed it on the bow. The velocity matters, and it will hit faster and better. Crazy how it’s been infront of our eyes this whole time and we just realizing it. Atleast me and the whole cod community it seems like. Time to make some new high velocity classes
JGOD why is no one talking about smg’s as AR’s. Both the stricker and rival-9w/conversion kit can get up to around 800 BV and have the same ttk as the soa subverter which is the best long range ttk while being very controllable compared to the SOA
It changes the conversation on meta and shot placement cuz hitscan imaginary line where you would want a gun with more velocity to make sure you hitting rather than guessing bullet trajectory especially long range options. Another example why WZ1 was just way better 😅
Pretty sure the same system was in warzone 1. I’m not sure if you were trying to say warzone 1 was better because it didn’t have this system or not though. Your English is bad
@@mindoferickson1615 I’m not trying to do that. I read your comment 2 times and I couldn’t tell what you were trying to say, which you can see by me replying to what I thought you were trying to say, but you actually weren’t. I was just letting you know I wasn’t sure if my reply was valid because I wasn’t sure if that’s what you meant or not.
The LSW conversion kit looks to be very similar to the Striker9 close range. So could be another top tier option for short range fights. Just not as busted as it was after the update
Im mean thats literally the definition of bullet velocity- how fast a bullet hits its target, i dont see how this is knew, its common game knowledge since wz1
I’m am getting constant Dsync from the servers making almost unplayable. I’ve tried everything on my end to fix it and nothing is working. I think it’s time they upgrade their servers.
Basically this is why I get killed while running behind cover all the time. 20 tic rate leading to hit scan, doesn’t matter where I really am on my screen
You have to think about how the relativity is important with regards to bullet velocity in close range; The MCW conversion for example... Has a suppressed barrel that nerfs the damage range and massively nerfs the bullet velocity, whilst buffing the movement significantly. This is IMO a meta smg. Because at 15 metres, your bullets are still travelling about 300ms , which at such short ramge is plenty!! You cant outrun those bullets when your so close!!
From a decision-making perspective, I wonder how “truly” impactful these considerations are on the short range meta. Specifically, and I’m curious for you to test it out and show it visually, how much would you need to lead within say 25m with the worst bullet velocity? Then compare that lead distance in screen to the hit scan. - assume opponent runs right at constant speed (sprinting/not sprinting) - show how much lead is required to hit target - do this at different key ranges This, I think would really show how impactful this consideration is at different kinds of combat engagement My gut feeling, as I haven’t done the math, is that the sub 20m really doesn’t matter. At that distance I’d suspect shaky aim etc would overshadow (for most players) Also, this “hit scan” mechanism is must be step-wise. That is, there is the immediate hit scan distance, then using the same distance you only need to lead the same amount, and so on. I’d be really curious to see this play out at long distances as well (snipers!) Reach out and I can explain what I mean - it’s a little hard in a comment 😂
To simplify, for most situations it wont matter, but for a few it can be taken into consideration. Just like I would referent 900m/s BV in long range meta videos, this was solving for this without knowing.
That's why I've been building all of my guns for Max bullet velocity. I didn't know the math behind it, but i realized a long time ago that i would win more gun fights and hit more shots with the highest bullet velocity. Even on mp it pretty much turns every gun into hit scan. It's absolutely brutal in hard core because I can pretty much quick scope with every gun. I hardly ever aim at anyone, just make sure my cross hairs are head level, then pull my ads trigger and fire at the same time. 99% of the time I will get an instant kill because aim assist and hit scan does all the work. When MWII first came out, this was the most abused mechanic ever because you could spam the ADS trigger while just holding your fire button and any gun, even LMG's would Auto head shot everyone. Eventually they fixed it and added an animation that doesn't allow you to aim quickly while continuously firing. But before this it was absolutely broken.
@@microwavegommmm916 not the meta since its not easy to get good with, but if u like it and invest some time to get a feel for the gun and its fire rate, I'd say pretty competitive. I can give u my build, it feels very smooth with a secret attachment I use.
When viewing TGD video the accuracy appears to be hitscan, but the bullet impact time and image registration still appeared correct for bullet velocity. Can you confirm this?
can you explain why we are getting less frames now and it drops crazy mid gun fight, im on a 3060 used to get 175 constantly now I only get 115 peak at 140 wtf
Video still playing, but i know people say the MCW hasn’t been good but with the recoil being so manageable, you can add on the high velocity rounds which gets the Velo to over 1K
@@JGOD haha totally understandable. This game has so much potential and it seems like we take one step forward then two steps back with every other update.
This change almost nothing like at the ranges where it is hit scan you were already not leading your shots for ARs and such like I am so confused why people are acting like this is a big deal like this changes almost nothing about how you shoot people
Sir, can you and the guys boycott CoD until they fix the auto-tac sprint/cancelling reload and plating. Also the reload not letting you reload if loot is around. It's insane it's been 3 days and not fixed yet. Idk how they manage to f up every update.
All I can say is that I finally got a new controller with a functional L3… and now I KILL EVERYONE WITH THE ONLY WEAPON THAT WILL ALWAYS BE META THE “XM25”!!!!
J God is warzone actually on 20tick rate! BILLION with a B Corp cant afford better servers. What am I talking about we can't even reload in tac sprint lol. Have we all grown numb to this. I pray for a cod killer and that hurts to say...
this changes a lot, high grain rounds now being chosen over a grip or stock 100% on my long range guns
If it's good enough for Reid it's good enough for me 😌
The fact we can say 20 tic rate with a straight face on a AAA game owned by a multibillion dollar corporation is actually insane lol
This. I laughed out loud when he said 20. I spit my coffee out.
I was already aware of the tick rate for COD being 20hz, but when I did find out I was genuinely surprised. Even BF4 had 30hz servers at launch on console, and that got updated to 60hz later on if I remember correctly.
How COD is still running on 20hz servers is a mystery. 20hz servers for a competitive FPS game is a joke.
on the other hand there would be "no" hitscan range with 128hz servers
Thought was the only one thinking are they really running this on 20-year-old hardware ?
Cod Mp has had 60 hz for years. Warzone gets 20.
Y'all remember the broken SP-R in WZ1 when you could hit headshot at 400+ meters
I fucking miss those days
Oh God yes! I was there! I still have the butt pains from the time my and my buddies were gonna take Hospital and instantly regretted that decision.
Favorite of all time
God, that was so much fun
HDR was like that too for a while. Some people hit some crazy far shots with that thing
How come nobody talks about the fact that Call of Duty is the most profitable game ever made, and can only provide a 20hrz tic rate when games like cs:go have servers with 128hrz tic rate
my buddy that built my pc doesn't play cod bc of that
Such a said truth
CSGO doesnt gave 100+ players on big ass maps
bruh there's 50-120 players in the game that is a shit ton of gun fight and A LOT of things to process
This isn't exactly news but yeah, you can clearly tell this game has terribly low tick rate, especially when dropping down from the plane & shots not registering. I think the core issue is that the old cod engine simply can't handle the higher player count on these large maps.
my reload is not hit scan
my season 3 is not so RELOADED :B
😂😂😂 nahh fr
Haha I feel that! I think I’ve died more trying to reload since S3 reloaded dropped than I had in the first 2 1/2 seasons combined!!
Under Gameplay settings change Automatic Sprint Setting to "Automatic Sprint". "Automatic Tactical Sprint" settings is glitched, but "Automatic Sprint" is not... You will have zero reload issues when you change that setting.
@@LionsMafia i knew that but why would I change my play style when a patch is coming anyway, I rather just do something else with my time
The store is a hit-scan. The best hit-scan in the game
Hit scam maybe
Watching Ace's and TGD's video - hmmm i kinda get it...
Watching JGOD drawing stick-figures? NOW WE'RE TALKING!
Born content creator and missed opportunity for an awesome teacher! keep up the great work!!
Such a cool doscovery and really changes the way you think about gun fights
really explains why mid range fight feel so inconsistent sometimes, could be right on the cusp of that hitscan to bullet reg line floating and in and out.
😂😂
FINALLY people are starting to bring the 20hz issue. I've always had a problem sinve rebirth was first introduced, and everyone said I was exaggerating 😭
conversion kit already nerfed for the lsw but don't fix reload lol
They already put out a tweet saying that it’s a bigger issue that won’t be able to be fixed until next weeks big update (hopefully!) So we have to suffer until then.
@@SquirrelMaster21 As soon as the store is broken they fix immediately but it takes a week to fix a game breaking bug
It’s honestly not even a problem since you can still run and reload. Just not tac sprint. Now if you couldn’t run at all then yes it would be a big problem. Just play around it. It’s not hard
@@MetalHead4lifeGamer2 completely different departments bud
Makes sense why I like high velocity on most of my primaries
Absolutely love hit scan. I’m not good at leading my shots. This information is clutch! Thank you @JGOD
I think it makes the spiritfire more appealing then the zehm or casus for long range. We have to remember that in the firing range the dummy arent moving. The lack of Visual recoil might not be worth the penality in bv.
You're stick drawings are incredible
Jgod have you tried the 2000 bullet velocity mcw 6.8.
Sssshhhh
I put on high grain rounds with the dg lmg prior to watching this video, and i can confirm the gun registers much better compared to other guns
Y Not High Velocity?
Those are some next level paint drawings, thats what i call talent!
ANY1 REMEMBER WHEN U DIDNT HAVE TO DO MATH TO HAVE FUN IN VIDEO GAMES....SMH.
THANK U ANYWAY JAY. RESPECT
You still don't, just a general understanding of how things work. Nobody knew this for 4 years, people not learning this will probably still be fine.
@@JGOD are u saying this is how it's always been? B/c something ain't right with shooting in this game (bsides b.velcty). U add gun sway & all the other crap you & TGD been talkin about & it makes sense that this is newer.
Its a limitation of the tick rate, the Tick rate is 20 times per second, which equates to 50ms of travel. Game has to assume the information and does so as hitscan since it cant magically fill in the gaps. If the tick rate was double, the hitscan distance would cut in half and become shorter with better tick rates. Its just a limitation of the game systems. Since tick rates havent improved its always been this way as long has projectiles have been a thing.
@@JGOD thanks bro
I thought this was happening intuitively, because most engagements are at like 30-50m, and that's where the meta guns first range normally is and they have close to 900m/s
Let’s continue to talk about this issue! Thanks J. Hopefully with enough pressure and hype around it they will make some much needed changes. A fast paced competitive game cannot be taken serious at 20!
That would mean that the perceived TTK of a lot of weapons could actually vary...based on the fact that now bullet velocity has to be considered in the calculations...the math may say that the slower fire rate, low velo lmg can down faster that the high fire rate, high velo AR...but in actuality the fact that the bullets register instantaneously on that "marshmallow" shooter at a longer range means that it would have an in game ttk faster than the heavy hitting lmg...Very informative, changes the way the long range meta is perceived
when Biffle did his first vid with the SVA, I've been calling it. That gun hits & is easy to use for most ppl. + single fire mode, and you'll be wrecking people. Nice video JGod
Season 3 reloaded but I couldn't
FYI Ballistics is the science term of bullets speed distance and bullet drop over distance.
always liked your videos. Str8 to the point and easy to follow and understand!
hope you never sell out James.
I mean if bullet as a higher bullet velocity then that means that bullet is traveling faster. Doesn't change the rate of fire, but it does alter how soon it will hit its target. More damage plus high bullet velocity equals a really nice TTK granted your ADS is decent. A good way to see the difference in bullet velocity is to head to your firing range with the crossbow and play around with its bullet velocity. You'll see the difference in the time it takes for the arrow to hit your target.
did you not make any sense on purpose?
If you need clarification you can ask for it. I’ll hold my disrespect for the simple fact I don’t know if you may have a hard time reading context due to an impairment of some sort. So let me break it down in case terminology is what you are having a hard time with.
Bullet Velocity - The speed of a projectile
TTK - Time To Kill
ADS - Aim Down Sight (speed)
Rate of Fire - The speed at which you can consecutively fire projectile after projectile out of your firearm.
I’ll even throw in another nugget for you. Adjusting your bullet velocity can help with input lag issues.
Yea that’s true bro. I’ve been noticed it on the bow. The velocity matters, and it will hit faster and better. Crazy how it’s been infront of our eyes this whole time and we just realizing it. Atleast me and the whole cod community it seems like. Time to make some new high velocity classes
Love you call out xclusive Ace.
You and him are my favorite contact creators for call of duty / war zone.
JGOD why is no one talking about smg’s as AR’s. Both the stricker and rival-9w/conversion kit can get up to around 800 BV and have the same ttk as the soa subverter which is the best long range ttk while being very controllable compared to the SOA
It changes the conversation on meta and shot placement cuz hitscan imaginary line where you would want a gun with more velocity to make sure you hitting rather than guessing bullet trajectory especially long range options. Another example why WZ1 was just way better 😅
Pretty sure the same system was in warzone 1. I’m not sure if you were trying to say warzone 1 was better because it didn’t have this system or not though. Your English is bad
@@emwolsthe guns in wz1 had better baseline BV
Exactly @tylerpeterson7796 and he is trying to play my English relax its a TH-cam comment
@@mindoferickson1615 I’m not trying to do that. I read your comment 2 times and I couldn’t tell what you were trying to say, which you can see by me replying to what I thought you were trying to say, but you actually weren’t. I was just letting you know I wasn’t sure if my reply was valid because I wasn’t sure if that’s what you meant or not.
The LSW conversion kit looks to be very similar to the Striker9 close range. So could be another top tier option for short range fights. Just not as busted as it was after the update
Tried this, it absolutely works. Except the fact the servers are laggy AF right now. Season 3 Reloaded broke so much.
Notigang🎉🎉 been waiting on this from you after watching ace and TGD
U have great content bro keep it up
JGoat 🐐
Absolutely loving the daily uploads, regardless of the subject will always watch jgod 💯
Gonna start using 200 round mags so I never have to reload
📠
Same the pmk is a pretty good choice with the right setup and it does good at range
Im mean thats literally the definition of bullet velocity- how fast a bullet hits its target, i dont see how this is knew, its common game knowledge since wz1
That becomes really important to single shot (e.g. snipers) weapons!
I’m am getting constant Dsync from the servers making almost unplayable. I’ve tried everything on my end to fix it and nothing is working. I think it’s time they upgrade their servers.
When JGod pulled out MS paint I knew.
He's telling us about Activision's little happy accident. There are no mistakes.
Basically this is why I get killed while running behind cover all the time. 20 tic rate leading to hit scan, doesn’t matter where I really am on my screen
At 39 years old, I have to go to class to play CoD
😂😂😂😂
JGOD stick figures need to be an NFT!! Picasso over here!
I have problems opening boxes and using the buy station but not always
same
You have to think about how the relativity is important with regards to bullet velocity in close range;
The MCW conversion for example... Has a suppressed barrel that nerfs the damage range and massively nerfs the bullet velocity, whilst buffing the movement significantly. This is IMO a meta smg. Because at 15 metres, your bullets are still travelling about 300ms , which at such short ramge is plenty!! You cant outrun those bullets when your so close!!
This video is clutch good info. Wish you would have showed a smg that's best for hit scan they all feel bad atm
Lord JGod
thx for this video jgoat.
JGOD's gun drawing...is....lol
Why you draw that circle there like that @JGOD??
Where i can buy your paintings?
I custom ordered them, they are 1 of 1s, gave them the image and they made them. Also they are acoustic panels.
Definitely go with wudi long barrel and high grain ammo on the dg58 it lasers from across the map
The MCW Marksman rifle with a certain build has like 1800 velocity or something crazy like that 👀
the 6.8 creedmore one is insane I think thats the one you mean
Would the hits can reduce it's ttk?
From a decision-making perspective, I wonder how “truly” impactful these considerations are on the short range meta. Specifically, and I’m curious for you to test it out and show it visually, how much would you need to lead within say 25m with the worst bullet velocity? Then compare that lead distance in screen to the hit scan.
- assume opponent runs right at constant speed (sprinting/not sprinting)
- show how much lead is required to hit target
- do this at different key ranges
This, I think would really show how impactful this consideration is at different kinds of combat engagement
My gut feeling, as I haven’t done the math, is that the sub 20m really doesn’t matter. At that distance I’d suspect shaky aim etc would overshadow (for most players)
Also, this “hit scan” mechanism is must be step-wise. That is, there is the immediate hit scan distance, then using the same distance you only need to lead the same amount, and so on. I’d be really curious to see this play out at long distances as well (snipers!)
Reach out and I can explain what I mean - it’s a little hard in a comment 😂
To simplify, for most situations it wont matter, but for a few it can be taken into consideration. Just like I would referent 900m/s BV in long range meta videos, this was solving for this without knowing.
Imagine if we had WZ1 verdansk back, but with the quality of life changes we’ve gotten with WZ3
That's why I've been building all of my guns for Max bullet velocity. I didn't know the math behind it, but i realized a long time ago that i would win more gun fights and hit more shots with the highest bullet velocity. Even on mp it pretty much turns every gun into hit scan. It's absolutely brutal in hard core because I can pretty much quick scope with every gun. I hardly ever aim at anyone, just make sure my cross hairs are head level, then pull my ads trigger and fire at the same time. 99% of the time I will get an instant kill because aim assist and hit scan does all the work. When MWII first came out, this was the most abused mechanic ever because you could spam the ADS trigger while just holding your fire button and any gun, even LMG's would Auto head shot everyone. Eventually they fixed it and added an animation that doesn't allow you to aim quickly while continuously firing. But before this it was absolutely broken.
I like women
MCW 6.8 Wrath Spire point rounds. Just gonna leave this here.
Just commented about that.. 2068 bv is crazy.
@@Mnstrmnd 100m hitscan
Glad I scrolled through the comments. Is the mcw actually competitive though in terms of long range ttk and damage?
@@microwavegommmm916 not the meta since its not easy to get good with, but if u like it and invest some time to get a feel for the gun and its fire rate, I'd say pretty competitive. I can give u my build, it feels very smooth with a secret attachment I use.
@@dukisa8791build please. I was trying it last week, but I was getting a lot of hit markers.
Thanks mate.
Hey J God. So, what’s your favorite primary AR/LMG to use these days?
When viewing TGD video the accuracy appears to be hitscan, but the bullet impact time and image registration still appeared correct for bullet velocity. Can you confirm this?
Any body else's game broken right now? I'm on pc and since update its constant stutters. Using battle net app
This isz good but how do you make ANY weapon/gun have “NO0 RECOIL”?!’
What’s your go to for big map right now?
the striker 100 % doesn't have it 💀
20 sum meters. It does. Smg buddy lol
Good looks jgod
Does that work with snipers?
Why High Grain Rounds instead of High Velocity Rounds?
What about Snipers?
If warzone servers have a 20hz tick rate, does that mean it's pointless getting a 120hz monitor?
You sound like a meteorologist, is it gonna rain or not lol
can you explain why we are getting less frames now and it drops crazy mid gun fight, im on a 3060 used to get 175 constantly now I only get 115 peak at 140 wtf
COD is horribly optimized for PC. I recommend changing config file settings
i got to iri rank using a 2000+ bullet velocity hit scan mcw 6.8
this explaines alot.. holy shit
Imagine this company making billions and billions off COD and still having 20 tick rate servers. What a joke.
That's more realistic than you think. Do some research on 30-06 trajectory with a 50 yard zero.
It wasn't decided based on real life, it's based on the tick rate, so real is irrelevant.
@JGOD yea I understand that. I was just making a reference to how a bullet travels IRL. Love your videos bro. 💪😎
How come contextual tap is weird rn and plating is a challenge ?
Games so bugged rn, can I even be bothered to play tonight
Video still playing, but i know people say the MCW hasn’t been good but with the recoil being so manageable, you can add on the high velocity rounds which gets the Velo to over 1K
I'm back to WSP swarm with the 100 mag by the way...lol
Are we going to get a meta video soon or are you going to wait until after the update middle of next week?
I will get one out. Almost finalized still checking a few outliers. Also this reload stuff sucks lol
@@JGOD haha totally understandable. This game has so much potential and it seems like we take one step forward then two steps back with every other update.
Bros stick figures look like a Picaso
Thanks for the kind words, glad you enjoyed the video!
I used to play this game every single day... I haven't loaded into a game in 3 months.... sad sad day
Me picking up every item I’m standing on before reloading my gun isn’t hit scan 😢
My man really said 20 tic right I'm not tripping?
This change almost nothing like at the ranges where it is hit scan you were already not leading your shots for ARs and such like I am so confused why people are acting like this is a big deal like this changes almost nothing about how you shoot people
I HAVE BEEN PREACHING HIGH GRAIN SINCE DAY 1
J POG
can you please make an entire video on Shadowbans? it really needs to be addressed for your videos to be valuable to everyone who cannot play.
Sir, can you and the guys boycott CoD until they fix the auto-tac sprint/cancelling reload and plating. Also the reload not letting you reload if loot is around. It's insane it's been 3 days and not fixed yet. Idk how they manage to f up every update.
Nah the stick figures to explain is devotion
can you just droppp the short range meta
Why haven't they fixed up the reload situation you cant tactical sprint and reload.
Honestly it's not good enough this game any more
Yo when the meta dropping
All I can say is that I finally got a new controller with a functional L3… and now I KILL EVERYONE WITH THE ONLY WEAPON THAT WILL ALWAYS BE META
THE “XM25”!!!!
I did not understand anything you said, this is too much for me, I’ll just wait for your loadouts 😂
I like guns with easy recoil.. but that hitscan thing ain't so cool imo it takes away some of the felt realism.
It's been this way the entire time and people didn't notice.
@@JGOD wow.. 😲
J God is warzone actually on 20tick rate! BILLION with a B Corp cant afford better servers. What am I talking about we can't even reload in tac sprint lol. Have we all grown numb to this. I pray for a cod killer and that hurts to say...
Hitscan >>> ballistics
wadda heck,why that,i mean is it any gd? imo it dsnt make sense
Best gun in the entire game is the riot shield
AA RAA heaven