Hi, I'm a mo cap performer and videos like that make me even more appreciative of ppl who are behind the scenes and make it all possible. I also, if I may, wanted to share a painful story of mine about involving Resident Evil Remakes. In 2015 I was in contact with Capcom about the motion capture role of Leon for the upcoming RE 2 Remake. I failed to mention I also have a voice acting background, in the end I lost the part...☹ Now many years later, when I see how successful those remakes are I can't believe I wasted such a chance. In this business one audition can change your entire life.
this is amazing , i have always had problems like this with mocap animation from rokoko video and always had junky results . this is pretty useful . thanks Reallusion.
I wish you'd explain what really happens at the motion layer level. What does this do to the base motion? Does it carry all the way across? Are there handles to control that? When you flatten the whole thing, is an entire motion base curve pulled up or down? I've given up on the edit motion layer because it seems to just mess with everything past that point, and sometimes it's not desirable later. So you try to do the opposite, and end up with jerky movements. Seems better to work on the base motion layer where you can see what's really happening. Butt if it were defined what's really going on, that might make it better to use when total accuracy is needed.
Hi, I'm a mo cap performer and videos like that make me even more appreciative of ppl who are behind the scenes and make it all possible. I also, if I may, wanted to share a painful story of mine about involving Resident Evil Remakes.
In 2015 I was in contact with Capcom about the motion capture role of Leon for the upcoming RE 2 Remake.
I failed to mention I also have a voice acting background, in the end I lost the part...☹
Now many years later, when I see how successful those remakes are I can't believe I wasted such a chance.
In this business one audition can change your entire life.
a very unique helpful easy straightforward tutorial instead of thousand tutorials
your tutorials are specific, short and to the point...keep them coming...I will no longer have the unwelcome motion artifacts in my CGI shorts
Thank you so much for all of your tutorials!
this is amazing , i have always had problems like this with mocap animation from rokoko video and always had junky results . this is pretty useful . thanks Reallusion.
I wish you'd explain what really happens at the motion layer level. What does this do to the base motion? Does it carry all the way across? Are there handles to control that? When you flatten the whole thing, is an entire motion base curve pulled up or down? I've given up on the edit motion layer because it seems to just mess with everything past that point, and sometimes it's not desirable later. So you try to do the opposite, and end up with jerky movements. Seems better to work on the base motion layer where you can see what's really happening. Butt if it were defined what's really going on, that might make it better to use when total accuracy is needed.
Can you give a complete tutorial about mocap suit and capturing?
How can I have a checkered floor like the one in this video?
Foot Contact
Great❤❤❤
Amazing