Making Character Interaction with Scenes and Props Possible | Mocap Animation Course | iClone 8

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 13

  • @josepht1575
    @josepht1575 ปีที่แล้ว

    quick and easy. I was originally using "edit reach target" instead of link unlink. That caused a lot of issues lol

  • @favyijomah1889
    @favyijomah1889 ปีที่แล้ว +1

    Sweet!!!

  • @prankfever8877
    @prankfever8877 ปีที่แล้ว

    hello i have also a xsens suite , i had a question , is it possible to do real time rendering with iclone 8 because i would like to put my avatars into real life and interact with peoples like they did in the movie spiderman and the movie of the ninja turtles . Is there a tutorial about this ? please help me

  • @khoobsoorat7681
    @khoobsoorat7681 ปีที่แล้ว

    Thank you so much 👍

  • @williamminnaar6311
    @williamminnaar6311 ปีที่แล้ว

    Hello there - So Once I have done this in iClone - How do I make the bottle / item do the same thing in Unreal? Must I use the Live-Link to make it work? Thank you

  • @GameArtsCafe
    @GameArtsCafe ปีที่แล้ว

    Sometimes you can do things like this in real time if you give the bottle and the fingers collisions but to get proper results you'd need higher resolution colliders, cube for example will not work properly..

    • @AVISIONMUSICTV
      @AVISIONMUSICTV ปีที่แล้ว

      Too complex. This is perfect!!!!!!!!!!!!!!!!

  • @MostafaFarmani
    @MostafaFarmani 2 หลายเดือนก่อน

    Can anyone explain how to export link keyframes to Unreal Engine using Live Link correctly?

    • @reallusion
      @reallusion  2 หลายเดือนก่อน

      Hi @MostafaFarmani,
      All the keyframes created in iClone can be transferred to Unreal Engine using the Unreal LiveLink plugin. You can refer to the guide below:
      courses.reallusion.com/home/iclone/pipelines/unreal-live-link?keyword=Installation+Guide+for+iClone+Unreal+Live+Link&product=iClone&v=installaion-guide-for-iclone-unreal-live-link
      However, if you want to transfer linked animations, you need to bake the keys first by activating the ""Bake all Animations to Sequencer"" checkbox in the ""Transfer"" tab. After that, open Sequencer in Unreal Engine to view all the baked keyframes. More information can be found in the following document:
      manual.reallusion.com/Live_Link_Plugin/ENU/Live_Link_Plugin/1.3/03-General-Operation/Transferring-Animated-Crowd.htm

  • @lmwconnectonline
    @lmwconnectonline 11 หลายเดือนก่อน

    TH-cam videos seem to always give the “best case scenario” as if every application is set up like the TH-camr. My object doesn’t have the “linkage” option. Maybe that would have been good to explain since this does happen.

  • @toonanimationstudio
    @toonanimationstudio ปีที่แล้ว

    Very nice tutorial i love it but I have a little challenge can i add physics to a rigged prop, like bullet shell escaping from a gun i want it to look real with a magazine dropping from a gun after reload

  • @_TetKaneda
    @_TetKaneda 10 หลายเดือนก่อน

    thx