@@rohit.reborn addons are not universal tools..... hardops and boxcutter addons exists only for blender and hopefully you are aware that blender is not industry standard software, not yet. At some point, for your job, you will be required to 3d model professionally (like maintaining good topo, good poly density etc) which, currently can happen only with maya or 3ds max. Besides you should also be aware ngons and booleans create nasty artifacts in renders, slow viewport and NOT AT ALL SUITABLE FOR ANIMATIONS. No matter what people and artists say, quad topo is the real winner. Unless you are targetting for a nice looking portfolio with still image renders, then there shouldn't be any problem with these addons.
Dude, your channel is an absolute jem! Helpful for intermediate to advanced users but also beginner friendly! Not overly simplified either. The outcome is always something I would expect to see in a professional, real world, cinematic context. Definitely one of the best out there!
@@silverfang1644 It looks like he used an empty as a parent for the objects. Use Ctrl + P to do this. However, this is not a fundamental step in the process, this is only a way he decided to organize his scene.
At 3:48 you say that you can't use snapping. Sure you can, switch snapping to edge, scale the edge with shift+y to restrict it and press control and hover over the edge you want to match.
brilliant tutorial yet again. stumbled upon your channel a couple of months ago and honestly its one of the best things that has happened to me. You sir, are an amazing teacher . Oh i wish you knew how many college student owe you a massive debt of gratitude. Thank you and cheers!
Jesus, how pro are you!? Amazing. Even if you don't know much blender this video can serve almost like a manual, "like, how do I do that again?" then just watch that part of your video again.
Thank you for the amazing tutorial. But many times I am facing challenges what have you done now (eg time frame 12:30 - 12:31 when did you merge two support frames, solar panels, and how did you create the mainframe, etc?). Aligning to the target by duplicating the object (timeframe 21:40) is not working as it is attaching reverse. And it is completely skipped/assumpted as everyone knows this process. It would be really great if you don skip those small details. Because it is highly important to follow along with your process.
Good video! Just so you know, at around 3:45 when you said you can't use snapping to pull off exact measurements of scale, thus necessitating the need for bridging.... you can.. just make sure you check scale in your snapping menu
At 5:10 when you are about to merge the duplicated section to the rest, you don't have to turn on snapping. If you press CTRL while moving this will temporarily activate snapping for as long as you hold that key (using vertex / edge / grid egc. snapping, whatever it's set to).
Great Tutorial, thanks! Right-click on the object will straight away bring up the Object context menu to set the origin without having to move the mouse across the screen, might save you some time! :)
I've been looking for a tutorial like this literally for months. Also I love how you didn't include everything you did, just the how and then a quick example
It was great to follow along, i was able to make my own bit of ship and solar panel. I only duplicate with ALT+D so anytime i make changes or add material i only have to do to the original one. i learned from one Daniel Grove video. thanks for this tutorial
Awesome channel, and even awesomer teaching. I learned so much from your tutorials. But I would like to see you model a normal ship, like a battle cruiser or a pirate ship.
Having problems with getting my greebles to attach properly to the surface. I have the origin set to the base of the object, my snapping set to Face, Center and Align Rotation to Target, but the greeble rolls on its axis and affixes itself sideways. I've zeroed out the rotation and it doesn't help. What am I doing wrong?
select the faces. Press Shift S and select cursor to selected, that will put the cursor at the center of the selected faces. Select Object>Transform>Origin to 3D cursor (or Ctrl Shift Alt C ).
Yo! This motivated me to make my own short space travel animation project! I trained modelling with this tutorial, but decided to change a lot of aspects but its a space station, spaceship and capsule ^^ feel free to watch it and give feedback im proud about my little video and models. Thanks for starting my inspiration!
@@silverfang1644 do you mean the empties? I think he created empties and parented the panels to them. This way you can use the empties in modifiers like mirror, array and such as well as animate them easier by just moving the empty instead of meshes or "collections"
why proportional editing doesn't work? :( with box selection I select the points, I press s to scale with proportional editing active but the model is not scaled towards the center
For the greeble panel things is there any reason you didn’t use a particle system? Like on the vertices? Also would love a tutorial on particle system weight painting
go to shading panel, switch from object to world, add a noise texture and a color ramp, put the scale of the noise texture to something really high like 600, and play with the color ramp until you get a sky full of stars just like you want
Took me a while to figure out too. Snapping the modules together, you need to have the mouse-pointer at the edge you want to snap to. For the vertices snapping it's the same: (g)rab the vertice by (x)-axis, and mouse-pointer to the vertice you want to snap to. A little orange circle will appear, and.. snap! The thing I've discovered with blender is that what seems counter-inuitive at first really makes sense later when understanding the logic behind 3d'ing!
It really doesn't take that long unless you're focusing on the details. I rushed it in 50 first try. Granted it looked bad, but I wasn't thinking about form.
I was gonna watch this tut, but since you didn't have a default start up file without the default cube, I had to stop. Anyone who says they know Blender without a default startup file custom to their own needs, which almost always means: delete default cube, light and camera and for me enabling some selected addons from a list of some 70 or more... Ok, you have greebles, so I'll watch this later... learning never ends... I'm a sucker for greebles. My space station will have a vibrating option...
Man of pure talent. Finally i can do some difficult hard surface modelling. Thank you so much for not using hardops and boxcutter addons,🤗
Thanks so much pompa! So glad you appreciate the vanilla blender approach :-)
i thought add-ons are supposed to make stuff easier to do...is using hardops and boxcutter difficult?
@@rohit.reborn addons are not universal tools..... hardops and boxcutter addons exists only for blender and hopefully you are aware that blender is not industry standard software, not yet. At some point, for your job, you will be required to 3d model professionally (like maintaining good topo, good poly density etc) which, currently can happen only with maya or 3ds max. Besides you should also be aware ngons and booleans create nasty artifacts in renders, slow viewport and NOT AT ALL SUITABLE FOR ANIMATIONS. No matter what people and artists say, quad topo is the real winner. Unless you are targetting for a nice looking portfolio with still image renders, then there shouldn't be any problem with these addons.
the normals auto-smooth blew my mind, I've been doing it wrong this whole time, thank you
Coolest thing was definitely the lights, using voronoi and then offsetting to give that red and green look, brought it to life, 10/10
Dude, your channel is an absolute jem! Helpful for intermediate to advanced users but also beginner friendly! Not overly simplified either. The outcome is always something I would expect to see in a professional, real world, cinematic context. Definitely one of the best out there!
I appreciate that!
It took me two hours to have my own space station in Blender thanks to this amazing tutorial. I learned a lot of things today. Thank you!
12:59 look at the objects menu how did he grouped the to solar panels into one ?
@@silverfang1644 It looks like he used an empty as a parent for the objects. Use Ctrl + P to do this. However, this is not a fundamental step in the process, this is only a way he decided to organize his scene.
@@perlam.5164 Thanks for the help I just parented both panels to eachother, hope it won't trouble me in future
At 3:48 you say that you can't use snapping. Sure you can, switch snapping to edge, scale the edge with shift+y to restrict it and press control and hover over the edge you want to match.
25:26 I changed "individual origins" to "bounding box center" in "transform pivot point" and now it's working)
I love you, I was stuck and I was looking for this cooment, thank you
That an impressive amount of detail you can get with just two greebles! Nicely done!
brilliant tutorial yet again. stumbled upon your channel a couple of months ago and honestly its one of the best things that has happened to me. You sir, are an amazing teacher . Oh i wish you knew how many college student owe you a massive debt of gratitude. Thank you and cheers!
Oh damn, all that detail with only 2 greebles. I guess when they're that small it really doesn't matter. Keep up the great work 👌 excited for more
Jesus, how pro are you!? Amazing. Even if you don't know much blender this video can serve almost like a manual, "like, how do I do that again?" then just watch that part of your video again.
Thank you for the amazing tutorial. But many times I am facing challenges what have you done now (eg time frame 12:30 - 12:31 when did you merge two support frames, solar panels, and how did you create the mainframe, etc?). Aligning to the target by duplicating the object (timeframe 21:40) is not working as it is attaching reverse. And it is completely skipped/assumpted as everyone knows this process. It would be really great if you don skip those small details. Because it is highly important to follow along with your process.
how to solve this??
Good video!
Just so you know, at around 3:45 when you said you can't use snapping to pull off exact measurements of scale, thus necessitating the need for bridging.... you can.. just make sure you check scale in your snapping menu
Seeing this 2 years later and love it. I'm gonna try this tomorrow
You have a nice style of teaching CB. Thanks.
At 5:10 when you are about to merge the duplicated section to the rest, you don't have to turn on snapping. If you press CTRL while moving this will temporarily activate snapping for as long as you hold that key (using vertex / edge / grid egc. snapping, whatever it's set to).
It doesn't work for me. I mean, it doesn't snapping at all.
@@vengefulone6282 lmaooo
@@vengefulone6282 it doesn't worf for me to but thats not a problem at all
Great Tutorial, thanks! Right-click on the object will straight away bring up the Object context menu to set the origin without having to move the mouse across the screen, might save you some time! :)
I've been looking for a tutorial like this literally for months. Also I love how you didn't include everything you did, just the how and then a quick example
It was great to follow along, i was able to make my own bit of ship and solar panel. I only duplicate with ALT+D so anytime i make changes or add material i only have to do to the original one. i learned from one Daniel Grove video. thanks for this tutorial
Another fantastic video. There is a truss generator in the Archipak add-on that saves a bit of modeling time for the solar panels.
This is a sick tutorial. I’m gonna follow this tomorrow.
Awesome channel, and even awesomer teaching. I learned so much from your tutorials. But I would like to see you model a normal ship, like a battle cruiser or a pirate ship.
12:59 look at the objects menu how did he grouped the to solar panels into one ?
Satellite Class Imperial Space Station!
Exactly :-)
So excited for this !
Whoohoo!!!
i improved my skills after watching ypour videos. thank you!
Man I learned a lot in a single video.
I'm still working on it. 11 hours in. Now I wanna find that planet lol and make it lol. I like your videos I enjoy doing them!
25:17 how do you only select those front faces without selecting the other ones?
Did you solve this problem ? I also encountered this problem
@@zyjjkl yeah, I placed a circle at the front ratted it 90 degrees, then that allows you to select the faces of the circle
Interesting idea! Great job!
great tutorial, I will try it. Thank´s a lot.
You are welcome!
Excellent tutorial, thank you:)
you going freestyle was the best part
Got Problems on 9:00 I can't make this subdivide because blender says NO EDGE detected.... How can I fix that??
Huzzah! a tut of quality!!!!
Huzzah!
Also click on the texture node and hit ctrl t for a mapping and coordinate node to automatically appear
Great tutorial actually left for me animation for station and better background with some planets 🙃
beautiful ❤️
Having problems with getting my greebles to attach properly to the surface. I have the origin set to the base of the object, my snapping set to Face, Center and Align Rotation to Target, but the greeble rolls on its axis and affixes itself sideways. I've zeroed out the rotation and it doesn't help. What am I doing wrong?
select the faces. Press Shift S and select cursor to selected, that will put the cursor at the center of the selected faces. Select Object>Transform>Origin to 3D cursor (or Ctrl Shift Alt C ).
@@glstefan4 just saved my project TY was losing my mind a little trying to figure out why it wasn't orienting properly
good work dud-
could create Muhana alien sattelite the next project ?
This was really awesome. Thank you
Yo! This motivated me to make my own short space travel animation project! I trained modelling with this tutorial, but decided to change a lot of aspects but its a space station, spaceship and capsule ^^ feel free to watch it and give feedback im proud about my little video and models. Thanks for starting my inspiration!
12:59 look at the objects menu how did he grouped the to solar panels into one ?
@@silverfang1644 do you mean the empties? I think he created empties and parented the panels to them. This way you can use the empties in modifiers like mirror, array and such as well as animate them easier by just moving the empty instead of meshes or "collections"
@@DiverseDinge thanks it worked !!
Does anyone know to fix the snapping face problem at 21:34, I'm using blender 3.4 and it keep pushing the grables inside the space station!
Same thing happening to me
At 9:49 F3 doesn’t bring up the menu for me. Is there another way?
Space
How did you add in the starry background? It just jumps from being all black to being starry.
why proportional editing doesn't work? :( with box selection I select the points, I press s to scale with proportional editing active but the model is not scaled towards the center
Did you solve this problem ? I also encountered this problem
@@zyjjkl hey, I changed "individual origins" to "bounding box center" in "transform pivot point"
hey, I changed "individual origins" to "bounding box center" in "transform pivot point"
Real great video man
amazing work!
is there the uncut version og this ?
really helpful..thanks
super cool brother i hope you will make more video
Hey Chris, is it possible to make a tutorial on animated sci-fi computer consoles? Thx.
Great stream. Thank you.
22:21 Song name?
For the greeble panel things is there any reason you didn’t use a particle system? Like on the vertices? Also would love a tutorial on particle system weight painting
I think the particles system only distrubutes its randomly and that would not look good on the ship.
@@unprophete503 You can use weight painting, I guess.
@@Enderplays12 yeah weight painting may kinda work if you're on to it but it's a lot of work to get it right and why bother if you've an easier way :)
Can u pls suggest us how to make a model for our 3d space settlement
I am new to your channel your content is really cool
Spacestation you surely created, good this video is. But computer withstand this details could not mine.
25:26 is not working for me. Can someone helps me to fix it
Did you solve this problem ? I also encountered this problem
hey, I changed "individual origins" to "bounding box center" in "transform pivot point"
@@dvrkrvin931 THANKS SO MUCH IT WORKED FOR ME NOW!!!!
@@dvrkrvin931 can where are these i cant seem to find them
Can the blender shader stuff be exported into unity?
Can you build the iss from scratch
Grid fill is not working for me
great tutorial! i will definetly try to duplicate it. Thank you!!
man you are damn awesome i learn a lot from your videos
how did he get stars in the background?
Could you extract a Normal Map out of it to lighten the load
Thank you so much
Good lucks
When adding detail actually the cubes goes inside the mesh
I am not able to place it on the satalite it just goes inside
select your cube, right click, set origin to geometry, it should work :)
@@Madix81 Not quite. He selected the bottom face, set the 3D cursor, then set origin to 3D cursor.
@@Enderplays12 Both methods work. For the first I used origin to geometry, for the second I used the point as told in the vid
@@Madix81 THANK YOU
bro, super tutorial,it is not clear how to make emission on the ship, please tell me how it was allocated, thank you
How you made post effects, stars on background?
go to shading panel, switch from object to world, add a noise texture and a color ramp, put the scale of the noise texture to something really high like 600, and play with the color ramp until you get a sky full of stars just like you want
Good joob👏👏👏
very cool
Can you make a tut ok the planet? It's awesome!
I cant change the background can someone help me pls?
gooood!
only the front tip is a bit dull other than that awesome
You're GOD.
It will do me good
Can you please make a tutorial on Marvel's Wanda energy effect in blender
You do know about auto smooth right? Ive never seen you use auto smooth. I use it for everything.
Super))))
ty :)
how to grows please Full video
damn my snapping never works. don't know what to do. I'm new to blender. great and simple tutorial though. one of a kind
Took me a while to figure out too. Snapping the modules together, you need to have the mouse-pointer at the edge you want to snap to. For the vertices snapping it's the same: (g)rab the vertice by (x)-axis, and mouse-pointer to the vertice you want to snap to. A little orange circle will appear, and.. snap!
The thing I've discovered with blender is that what seems counter-inuitive at first really makes sense later when understanding the logic behind 3d'ing!
Daaannngggg...
all very cool ngl tho the way you made the frame hurt my soul
yeni oyunlar yeni maceralar good luck for this
needs more moths for realism
Make A Space Station with Blender In 30 Minutes*
* Includes time-lapse of 10 hours of manual work
It really doesn't take that long unless you're focusing on the details. I rushed it in 50 first try. Granted it looked bad, but I wasn't thinking about form.
@@Enderplays12 Yeah, I exaggerated. But the title continues misleading! :P
Kinda just skipped the whole front part and texturing
Could you please keep the entire recording without cuts? Because I keep losing you as you do something and cut it out.
the video is in 30 min - but to make it with out 100% experience - ot would take 3 hours at lest :) haha
I was gonna watch this tut, but since you didn't have a default start up file without the default cube, I had to stop. Anyone who says they know Blender without a default startup file custom to their own needs, which almost always means: delete default cube, light and camera and for me enabling some selected addons from a list of some 70 or more... Ok, you have greebles, so I'll watch this later... learning never ends... I'm a sucker for greebles. My space station will have a vibrating option...
thanks, but your face blocks the view.