Subscribe: th-cam.com/users/BenPlaysGames Support the channel: www.patreon.com/ben_plays_games The voice acting for NPCs, audio logs etc (small parts outside the main cast) really is something. Genuinely harrowing dialogue sold so well by those performing it.
I liked that the game starts right at the start of a necromorph outbreak. You get to see all the chaotic violence unfold firsthand and the game doesn't shy away from the gruesome detail. And the way the screams slowly die out until there's silence is quite chilling. In a matter of minutes almost everyone is slaughtered.
Completely agree. I'm a massive fan of zombie moves and I hate that most start after the outbreak has occurred. Love Dawn of the Dead 2004's opening where it shows it all kicking off in a suburban neighbourhood. World War Z (the book not the bad film) does a great job of it in book form too.
Dead Space 2 did such a good job with the environmental storytelling. It goes from absolute chaos and indiscriminate violence to gradually the Necromorphs all start focusing on you because you are the last survivor.
Appreciate that deadspace 2 didn't pull ANY punches. That's what always is off about horror/apocalyptic settings in games. Kids are usually excused from it for some reason. Kudos for the devs showing us the players that "NOBODY is safe."
I've never been one of those people who wanted kids in Grand Theft Auto or similar, as I've simply never seen the need. Who wants that, honestly. In Dead Space, though... it works. It was a really brave decision which definitely paid off.
@BenPlaysGames always depends on context. Like kids in halo wouldn't make sense since those are usually military installations or foreign alien structures where fights take place (reach not withstanding) But in a horror game or post apocalypse game like fallout/metro (which did have children in danger) and deadspace it works to show the player the stakes and add gravitas to the threat
@ninja1man4u That's exactly what I want, kids in Halo. Some souped up nine year old Spartan named Keith decked out in full MJOLNIR scampering round the battlefield. Master Keith, if you will.
As someone who actually had some trauma from viewing the scene in AVPR where a pregnant woman died and her child was eaten by xenomorph “belly bursters” (thanks dad), I think Dead Space 2 knew how to do children/babies being affected by the necromorph outbreak correctly. Part of it is that most all of the killing and converting part happens off screen, but I also feel it felt like the only logical choice after the first game had the pregnant and the lurkers. The first game had a reason to not include many if any child necromorphs, but it would have been weird not to see them on the Sprawl. Not to mention how babies also got the crawler variant, just to make it extra disturbing.
Can't even to begin the amount of times i have played this game. Hands down one of the best moments in gaming is when you first meet Daina, that section just after you escape the ship shooting at you... you know the one. You fall through the vents and land smack bang in the path of the Brute. Absolute golden years in gaming back then! Highly underrated and underplayed, if your reading this, go grab it, one hell of a game. Beware of the "raptors of Dead Space" 😱
I've played it through probably five times now, which is a lot for me. It's so good throughout, but the first half up to the end of the school is ridiculously good.
I do love Isaac quite a bit as a protagonist, I'm not sure I remember any other feeling so human in the face of overwhelming odds. Isaac may have survived the events of OG Dead Space, but now lives with the Marker's nightmarish visions and PTSD of what he has seen and had to do. Masterfully dark storytelling.
I love how much of a 'been there, done that' attitude he has from the start. Punching Delille in the (necromorph) face to escape, the way he speaks to Daina and Ellie etc. Man's grizzled and just wants to be left alone.
In the first Dead Space, the Lurkers weren't so much as children as they were the non-sentient clones the medical deck used to replace a worker's lost limbs. Dead Space 2, however, offers no such comfort. These were children, loved ones, people's *everything*, and here they are: twisted, malformed into monstrosities. The Marker expects you to hesitate. And it is up to you to put them down.
Its why the unitologists are fucking psychopathic even beyond mass slaughter for their distorted delusions regarding the marker. But then again.. the moons are hungry, and they must be made whole
Honestly the whole universe of Dead Space is a masterpiece, the environment, technology, layout, design, environmental storytelling etc etc was made to prefection in my opinion, even DS 3 with Scaf, Tau Volantis, what happened to the soldiers that were trapped on the planet etc, the guy/s who made this universe and people who made it come to life deserve a pat on the back.
I've not played Dead Space 3 in a long, long time, to the point I've forgotten almost all of it. But it's now downloaded and ready to go, so will be cracking on with this weekend hopefully - interested to see how it holds up in the present.
@@BenPlaysGames Let me tell yeah, the Environment/locations of DS 3 was definitely my favorite especially the background story of what happened to SCAF military
@@BenPlaysGamesDead Space 1 you dont know whats going on. Dead Space 2, you do know whats going on and a waking nightmare turns into a literal hell. Dead Space 3.. its the end of days. The horror, while highly unnerving and still disgustingly visceral, crosses the border and launches clear into existential. I wont spoil anything, but its tied for me with DS2 for the best of the three if you ignore the miceotransaction/coop nonsense.
The necromorph babies in the first game were way less disturbing to me because those were tube babies just being used to organs and limbs and stuff. But in Titan station these babies and kids are like “real” , they were someone’s son or daughter, just hits harder for me, way scarier.
You missed one disturbing key detail in the gym. Once you you are done fighting the Pack and Crawlers the other side of the Gym opens with a whole bunch of lockers, if you look down on the floor near those lockers their is a huge pool of blood with tons of tiny bloody hand prints on the floor. ...Unfortunately I am pretty sure thats where most of the kids in that school died. They likely got cornered by necromorph adults there and had no chance of escape at all. That scene is the only sign we have on how exactly they passed and their last moments were full of terror with them being cornered and trying to escape desperately. Its impressive how Visceral honestly got away with the Pack, the Crawlers, and the Lurkers in DS2. Yeah sure you had Lurkers in DS1 but they were braindead clones made just to replace workers limbs with fresh new ones. In DS2? All the those child necromorphs were somebodies kids that they loved and cared for and all of them died brutally in terror. Some likely by their own converted necromorph parents. Titan Station had upwards of two billion or more people on it. This wasn't the only school that experienced all of these horrors and more there. There probably was thousands of schools on that station that this happened too.
I remember trying to open that damn thing so many times when I first played the game. Like I was certain you could save that poor kid and he’d join you at some point, but no: I had to stand there, fighting tooth and nail just to keep all my limbs, listening to a child die in pain and fear. Fucked me up for _years_
I need an remake of this so much It's by far my favorite I feel like although it is extremely gory and brutal including the death of children, it never feels pointless or mean spirited, or edgy Dead space 2 and the remake has this tone of human cooperation and saving as many as you can Everything feels sad instead of "wow dude look at how edgy we are we kill children 😎"
Wow there's lots of awesome details here. I think the most I got in my playthrough was the basics of how Unitology and Earthgov worked, don't know if I ever picked up on the power struggle or the amazing amount of detail in how they were fighting over the children. Dead Space is such a bleak universe even before you get to all the alien zombies murdering everyone.
I noticed a LOT of spheres in the architecture of the Unitologist church. Even that early on, they had the Bretheren Moons in mind. Edit: Ok I got to that part of the video now, nvm
i thought the video would point out the bloody hand prints in the elementry part where issac hits the switch the implication being the hand prints belonged to the children and that was their final moments painted on the walls in their own blood as they attempted to escape the necromorphs
@@cripplingdepression981 Yeah just the fact you only have 3 saves whole game on hard with zealot drop rate, It's still a challenge, Did first save right before the Drill ride, 2nd before eye poke, 3rd before final boss
Only Unitologist I've ever liked is the big guy in the prequel animation and it's only partly because he introduces us to those really cool energy chainsaws :v
Samuel Irons, yeah he was pretty chill and had a pretty cool voice actor, sad he died but being a prequel movie to the ishimura disaster their fates were all sealed
Thank you for giving more love to Dead Space 2! A lot of people group this in with DS3 and dismiss it as more of an action than horror game thanks to the marketing and the fact that this takes place during a necromorph outbreak. It's true, there's some very intense scenes that are loud and explosive, but I still think this game very much holds to the slow, moody horror that was DS1. Also, I love that Isaac is an actual character this time around, I think Gunner Wright is a very underrated voice actor. Thanks for reigniting my excitement for a hopeful DS2 remake!
When it comes to the secret Franco rooms, they should have made it a NG+ accessible thing. MAYBE if they did a FAITHFUL remake of Dead Space 2, I'd say it'd be interesting to have that lore available to people who don't have access to that old stuff.
I always thought the bags over the corpse's heads was a way to off themselves by suffocation. I think you sometimes will see corpses with holes in their heads but some of the text logs and other lore state that sometimes people would drill a hole in the heads of corpses to make it easier for the infectors to turn bodies.
Also if ur looking for some more dead space ideas u can look into Dead space catalyst and read about the marker exposed to a full prison Or how the Altman was turned into a false Marty. He tried to destroy the original marker and eventually did but was killed
Being honest, I prefer EarthGov over the unis at least they aren't idiotic enought to look into a necromorph and tell me with a straight face that they are "divine". That plus you can blame them for nearly every single necromorph outbreak in the saga.
I didn't know any of these. I'm not a guy who tries to connect one dot to others, as long as I enjoy it, I love it and this is what I felt when I was playing the game. Ben, please do more of these. They open new views in my brain and I love your content-
Nice one fuikuhida, appreciate that. I'm actually working on something bigger for Dead Space 3 at the moment, then may go back in the future and look at the others too. Definitely more scary game stuff coming too, will be writing something about Silent Hill 2's remake once I've got my hands on it.
@@BenPlaysGames Awww yeaa. I would LOVE to see DS3 from you, since it didn't receive so much love as the previous ones. Keep your spirit up and be safe, soldier.
I sort of disagree with the idea that the Unitology vs Earthgov narrative goes away in favor of Isaac escaping, we've seen more or less the efforts of the unitologists to invade everyday life, and the entirerty of the early game is dedicated to the result of the involvement. Where as, the late game is about Eathgov's involvement. How they were also responsible for the outbreak in the sense that they built the marker in question that starts the Sprawl's attack
I love the pulse rifle! I've just finished Dead Space 3 too and it's great in that, especially with the grenade launcher as a secondary. Although, eventually I switched to the chain gun as it's seemingly the best weapon.
I really wanted to get play it and record footage for the video but it seems there's no way of doing so! And Severed too, but that was never released on PC which is incredibly annoying.
A mere guy in Silver armor fighting to survive the apocalypse in the future... idk what anecdote to put... ...In Dead Space however, **everyone around you is anything but deadweight** Nothing goes to waste... _"Children are absolutely biodegradable"_ _-Some guy on Twitter, his words, not mine_
Fantastic video, Ben. As always. I could never get on with the Dead Space games. The gameplay never clicked for me, I never really enjoyed games that utilise jumpscaress and they were very predictable to me in this series. However, saying that. I do think the series as a whole is great. Especially the whole Uni/Sci group. They are absolutely awful. They are up there as one of the most deplorable groups in media.
Great video Ben, the details of this game are well done. Shame Dead Space 3 wasn't as good as it predecessor, but Dead Space 1 and 2 will be all time classics for me. Cheers!
'No Russian' is way worse than anything in Dead Space solely for the fact that it could absolutely happen in reality. No fear of anything like Dead Space happening, thank goodness!
Dead Space is one of those games that I love the lore and world of but haven't played because I am a casual gamer in regards to difficulty and pvp. I love the cosmic horror, the body horror is great (knowing the host is aware of everything, dead or alive, during the transformation is awful) and Issac is an absolute scrappy unit of an underdog. If they decided to remake the 2nd and 3rd game like they did the first, then I'd probably look at finally playing them.
I know it’s not likely, but I really want a remake of Dead Space 2. Or at least give us a rerelease with improved resolution and frame rates that works on new consoles and PCs.
@benben3277 Ah so you can actually get rid of that, as you're right, it sucks. Just download the 1.0 .exe and they won't appear. There's also a mod which lets you access the Ignition conduit rooms too, which was handy for this video as I wanted to give an example.
Dead Space 2, the best of the series in my opinion, I never played the first game (DS1) but did play DS3. I was in Best Buy looking at games an store associate suggested DS2 to me, so later that night, I put the game in the old 360 one night about 10pm, in a dark house with my surround sound system on, why did I do that? I didn't expect all of the back ground sound, I stop the game a few times to get up to look around, so by 10:3010:45 I had to turn it off, I was not ready
Ben are you going to bring a 2nd player so you can cover carver’s story in dead space 3? I unironically liked the game because of the weapon crafting while others felt it made the game too easy
In what way? My struggle is with the chapters after the school, other than the Ishimura, as they all take place in boring engineering/mining areas which feel like retreads of the original compared to the early chapters' settings. Thing pick up when you head to GovSec, though.
@BenPlaysGames it went from a really tense, atmospheric and oppressive atmosphere to just a linear hallway where you're being swarmed by enemies for WAY too long and being chased by an immortal enemy whose sole reason for being there is to force you to progress. Imo it's obvious the devs were forced to have that section by the suits due to time restraints and it ruins an otherwise near perfect game.
@SLAYHOLE88 While it's not bad enough to reduce the games rating IMO I can absolutely agree that part was s***y, there's just WAY too many enemies in WAY too close of proximity... like when one jumps on you and requires you to button mash to escape and there's like 3 more standing idlely by patiently waiting for your QuickTime event to end.... a bit much, I'd say.
Haha as it happens, they've just opened one a minute down the road from where I live in London and was saying to my wife the other day we should try it. Your comment has not sold me.
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The voice acting for NPCs, audio logs etc (small parts outside the main cast) really is something. Genuinely harrowing dialogue sold so well by those performing it.
I liked that the game starts right at the start of a necromorph outbreak. You get to see all the chaotic violence unfold firsthand and the game doesn't shy away from the gruesome detail. And the way the screams slowly die out until there's silence is quite chilling. In a matter of minutes almost everyone is slaughtered.
Completely agree. I'm a massive fan of zombie moves and I hate that most start after the outbreak has occurred. Love Dawn of the Dead 2004's opening where it shows it all kicking off in a suburban neighbourhood. World War Z (the book not the bad film) does a great job of it in book form too.
@@BenPlaysGames Dawn of the Dead 2004 is my favorite zombie movie.
Dead Space 2 did such a good job with the environmental storytelling. It goes from absolute chaos and indiscriminate violence to gradually the Necromorphs all start focusing on you because you are the last survivor.
Appreciate that deadspace 2 didn't pull ANY punches. That's what always is off about horror/apocalyptic settings in games. Kids are usually excused from it for some reason. Kudos for the devs showing us the players that "NOBODY is safe."
Was a completely different time in gaming back when this released, golden years. No one got offended by anything back then.
I've never been one of those people who wanted kids in Grand Theft Auto or similar, as I've simply never seen the need. Who wants that, honestly.
In Dead Space, though... it works. It was a really brave decision which definitely paid off.
@BenPlaysGames always depends on context. Like kids in halo wouldn't make sense since those are usually military installations or foreign alien structures where fights take place (reach not withstanding)
But in a horror game or post apocalypse game like fallout/metro (which did have children in danger) and deadspace it works to show the player the stakes and add gravitas to the threat
@ninja1man4u That's exactly what I want, kids in Halo. Some souped up nine year old Spartan named Keith decked out in full MJOLNIR scampering round the battlefield. Master Keith, if you will.
As someone who actually had some trauma from viewing the scene in AVPR where a pregnant woman died and her child was eaten by xenomorph “belly bursters” (thanks dad), I think Dead Space 2 knew how to do children/babies being affected by the necromorph outbreak correctly. Part of it is that most all of the killing and converting part happens off screen, but I also feel it felt like the only logical choice after the first game had the pregnant and the lurkers.
The first game had a reason to not include many if any child necromorphs, but it would have been weird not to see them on the Sprawl. Not to mention how babies also got the crawler variant, just to make it extra disturbing.
I just noticed, Issac fuckin' HEADBUTTS the Franco necromorph. What a badass. XD
He's very much the grizzled veteran in 2, ain't no necromorphs scaring him.
Isaac legitimately has no idea where he is or what’s going on and just runs off of pure survival instinct in that opening.
Can't even to begin the amount of times i have played this game. Hands down one of the best moments in gaming is when you first meet Daina, that section just after you escape the ship shooting at you... you know the one. You fall through the vents and land smack bang in the path of the Brute.
Absolute golden years in gaming back then! Highly underrated and underplayed, if your reading this, go grab it, one hell of a game. Beware of the "raptors of Dead Space" 😱
I've played it through probably five times now, which is a lot for me. It's so good throughout, but the first half up to the end of the school is ridiculously good.
That ain't no brute... that thing was the size of 4 brutes put together lol. To my knowledge that's the only creature like that in the entire trilogy.
I do love Isaac quite a bit as a protagonist, I'm not sure I remember any other feeling so human in the face of overwhelming odds. Isaac may have survived the events of OG Dead Space, but now lives with the Marker's nightmarish visions and PTSD of what he has seen and had to do. Masterfully dark storytelling.
I love how much of a 'been there, done that' attitude he has from the start. Punching Delille in the (necromorph) face to escape, the way he speaks to Daina and Ellie etc. Man's grizzled and just wants to be left alone.
In the first Dead Space, the Lurkers weren't so much as children as they were the non-sentient clones the medical deck used to replace a worker's lost limbs.
Dead Space 2, however, offers no such comfort. These were children, loved ones, people's *everything*, and here they are: twisted, malformed into monstrosities. The Marker expects you to hesitate. And it is up to you to put them down.
That scene introducing the Lurkers in the original is so good.
Its why the unitologists are fucking psychopathic even beyond mass slaughter for their distorted delusions regarding the marker. But then again.. the moons are hungry, and they must be made whole
Honestly the whole universe of Dead Space is a masterpiece, the environment, technology, layout, design, environmental storytelling etc etc was made to prefection in my opinion, even DS 3 with Scaf, Tau Volantis, what happened to the soldiers that were trapped on the planet etc, the guy/s who made this universe and people who made it come to life deserve a pat on the back.
I've not played Dead Space 3 in a long, long time, to the point I've forgotten almost all of it. But it's now downloaded and ready to go, so will be cracking on with this weekend hopefully - interested to see how it holds up in the present.
@@BenPlaysGames Let me tell yeah, the Environment/locations of DS 3 was definitely my favorite especially the background story of what happened to SCAF military
@@BenPlaysGamesDead Space 1 you dont know whats going on. Dead Space 2, you do know whats going on and a waking nightmare turns into a literal hell. Dead Space 3.. its the end of days. The horror, while highly unnerving and still disgustingly visceral, crosses the border and launches clear into existential. I wont spoil anything, but its tied for me with DS2 for the best of the three if you ignore the miceotransaction/coop nonsense.
The necromorph babies in the first game were way less disturbing to me because those were tube babies just being used to organs and limbs and stuff. But in Titan station these babies and kids are like “real” , they were someone’s son or daughter, just hits harder for me, way scarier.
You missed one disturbing key detail in the gym. Once you you are done fighting the Pack and Crawlers the other side of the Gym opens with a whole bunch of lockers, if you look down on the floor near those lockers their is a huge pool of blood with tons of tiny bloody hand prints on the floor.
...Unfortunately I am pretty sure thats where most of the kids in that school died. They likely got cornered by necromorph adults there and had no chance of escape at all. That scene is the only sign we have on how exactly they passed and their last moments were full of terror with them being cornered and trying to escape desperately.
Its impressive how Visceral honestly got away with the Pack, the Crawlers, and the Lurkers in DS2. Yeah sure you had Lurkers in DS1 but they were braindead clones made just to replace workers limbs with fresh new ones. In DS2? All the those child necromorphs were somebodies kids that they loved and cared for and all of them died brutally in terror. Some likely by their own converted necromorph parents.
Titan Station had upwards of two billion or more people on it. This wasn't the only school that experienced all of these horrors and more there. There probably was thousands of schools on that station that this happened too.
Playing this game when I was younger I didn’t really notice any of this, but now that I have a son of my own this video really gives me chills
How did you contain the urge to not melee that washing machine? Lol
I remember trying to open that damn thing so many times when I first played the game. Like I was certain you could save that poor kid and he’d join you at some point, but no: I had to stand there, fighting tooth and nail just to keep all my limbs, listening to a child die in pain and fear.
Fucked me up for _years_
I need an remake of this so much
It's by far my favorite
I feel like although it is extremely gory and brutal including the death of children, it never feels pointless or mean spirited, or edgy
Dead space 2 and the remake has this tone of human cooperation and saving as many as you can
Everything feels sad instead of "wow dude look at how edgy we are we kill children 😎"
Wow there's lots of awesome details here. I think the most I got in my playthrough was the basics of how Unitology and Earthgov worked, don't know if I ever picked up on the power struggle or the amazing amount of detail in how they were fighting over the children.
Dead Space is such a bleak universe even before you get to all the alien zombies murdering everyone.
I noticed a LOT of spheres in the architecture of the Unitologist church. Even that early on, they had the Bretheren Moons in mind.
Edit: Ok I got to that part of the video now, nvm
i thought the video would point out the bloody hand prints in the elementry part where issac hits the switch
the implication being the hand prints belonged to the children and that was their final moments painted on the walls in their own blood as they attempted to escape the necromorphs
I suggest everyone plays hardcore mode on deadspace 2, Changes a man
Ehh it's p easy if you max out your stasis
@@cripplingdepression981 Yeah just the fact you only have 3 saves whole game on hard with zealot drop rate, It's still a challenge, Did first save right before the Drill ride, 2nd before eye poke, 3rd before final boss
I rarely plays games on super hard difficulties any more, the older I get, the softer I become.
@@BenPlaysGames I believe in you
max power nodes in the following:
Elite Suit, Contact Beam, Pulse Rifle
backup weapons
Line Gun and Detonator with max power node
Only Unitologist I've ever liked is the big guy in the prequel animation and it's only partly because he introduces us to those really cool energy chainsaws :v
Samuel Irons, yeah he was pretty chill and had a pretty cool voice actor, sad he died but being a prequel movie to the ishimura disaster their fates were all sealed
Thank you for giving more love to Dead Space 2! A lot of people group this in with DS3 and dismiss it as more of an action than horror game thanks to the marketing and the fact that this takes place during a necromorph outbreak. It's true, there's some very intense scenes that are loud and explosive, but I still think this game very much holds to the slow, moody horror that was DS1. Also, I love that Isaac is an actual character this time around, I think Gunner Wright is a very underrated voice actor. Thanks for reigniting my excitement for a hopeful DS2 remake!
When it comes to the secret Franco rooms, they should have made it a NG+ accessible thing. MAYBE if they did a FAITHFUL remake of Dead Space 2, I'd say it'd be interesting to have that lore available to people who don't have access to that old stuff.
17:35 this audio log always freaked me out when I played it.
I always thought the bags over the corpse's heads was a way to off themselves by suffocation. I think you sometimes will see corpses with holes in their heads but some of the text logs and other lore state that sometimes people would drill a hole in the heads of corpses to make it easier for the infectors to turn bodies.
Also if ur looking for some more dead space ideas u can look into Dead space catalyst and read about the marker exposed to a full prison
Or how the Altman was turned into a false Marty. He tried to destroy the original marker and eventually did but was killed
Thanks for the suggestions - I've got loads of Dead Space on my list. Would like to play the mobile game, Extraction and Dead Space 3 again too.
@@BenPlaysGameswhat do you mean mobile game, is it available on mobile?
This is the reason why this game has stained my memory .
God I love the lore of the dead space universe. Hope we get a new game someday, but the new unitology themed podcast series is pretty good
Being honest, I prefer EarthGov over the unis at least they aren't idiotic enought to look into a necromorph and tell me with a straight face that they are "divine".
That plus you can blame them for nearly every single necromorph outbreak in the saga.
I didn't know any of these. I'm not a guy who tries to connect one dot to others, as long as I enjoy it, I love it and this is what I felt when I was playing the game.
Ben, please do more of these. They open new views in my brain and I love your content-
Nice one fuikuhida, appreciate that. I'm actually working on something bigger for Dead Space 3 at the moment, then may go back in the future and look at the others too. Definitely more scary game stuff coming too, will be writing something about Silent Hill 2's remake once I've got my hands on it.
@@BenPlaysGames Awww yeaa.
I would LOVE to see DS3 from you, since it didn't receive so much love as the previous ones.
Keep your spirit up and be safe, soldier.
I sort of disagree with the idea that the Unitology vs Earthgov narrative goes away in favor of Isaac escaping, we've seen more or less the efforts of the unitologists to invade everyday life, and the entirerty of the early game is dedicated to the result of the involvement. Where as, the late game is about Eathgov's involvement. How they were also responsible for the outbreak in the sense that they built the marker in question that starts the Sprawl's attack
I loved this game and I actually really enjoyed the online multiplayer too
I love Dead Space a lot
Snap.
the scariest thing in this video is you using THE PULSE RIFLE /j
I love the pulse rifle! I've just finished Dead Space 3 too and it's great in that, especially with the grenade launcher as a secondary. Although, eventually I switched to the chain gun as it's seemingly the best weapon.
We need the dead space mobile remake 😢
I miss that game
I really wanted to get play it and record footage for the video but it seems there's no way of doing so! And Severed too, but that was never released on PC which is incredibly annoying.
All this and EA said there's no intention to remake dead space 2
"Oh boy! I'm just gonna leave that kid in the dryer! Oh look, credits!" - Isaac, apparently.
Masterfully done video my friend.
Every single time I’m thinking of cool things I loved about Dead Space they always end up being from Dead Space 2
A mere guy in Silver armor fighting to survive the apocalypse in the future... idk what anecdote to put...
...In Dead Space however, **everyone around you is anything but deadweight**
Nothing goes to waste...
_"Children are absolutely biodegradable"_
_-Some guy on Twitter, his words, not mine_
Fantastic video, Ben. As always.
I could never get on with the Dead Space games. The gameplay never clicked for me, I never really enjoyed games that utilise jumpscaress and they were very predictable to me in this series.
However, saying that. I do think the series as a whole is great. Especially the whole Uni/Sci group. They are absolutely awful. They are up there as one of the most deplorable groups in media.
Great video Ben, the details of this game are well done. Shame Dead Space 3 wasn't as good as it predecessor, but Dead Space 1 and 2 will be all time classics for me. Cheers!
Thanks dude! I'm actually going to replay Dead Space 3 this week as I can't remember any of it and think I only ever played it once.
Hm. Looks familiar... Almost too similar with what is happening with the schools in my country...
Hmm...
I enjoy watching you branch out with different sorts of games! Perhaps you’ll do a left 4 dead one if you haven’t already!
Who remembers no Russian in mw2 people still think that was bad.
The DS trilogy is on another level.
'No Russian' is way worse than anything in Dead Space solely for the fact that it could absolutely happen in reality. No fear of anything like Dead Space happening, thank goodness!
No russian felt far more offensive since it put you on a front row seat for a terrorist attack
On PC you can open the console exclusive rooms with a mod now.
Yeh that's what I used to get the footage in this video. No idea why they weren't just unlocked with a patch a long time ago!
@@BenPlaysGames because EA sucks.
@@BlueFusion2910 +1
You didn’t even talk about the bloody hand prints at the far end of the stage area.
Haven’t watched the vid yet, but probably great as usual ✌️
Hope it lived up to expectations mate!
Hey man I know ur a small Chanel but I hope you blow up. This video was awesome
Nice one mate, appreciate that!
Can't decide if unitology is due to human stupidity, the marker influence or both.
Dead Space is one of those games that I love the lore and world of but haven't played because I am a casual gamer in regards to difficulty and pvp. I love the cosmic horror, the body horror is great (knowing the host is aware of everything, dead or alive, during the transformation is awful) and Issac is an absolute scrappy unit of an underdog.
If they decided to remake the 2nd and 3rd game like they did the first, then I'd probably look at finally playing them.
I know it’s not likely, but I really want a remake of Dead Space 2. Or at least give us a rerelease with improved resolution and frame rates that works on new consoles and PCs.
I played 2 through on PC at high res/frame rate and was a cracking experience. Game still looks lovely even all these years later.
@BenPlaysGames the main issue there is the fact you instantly have access to a bunch of shiz that ruins the ammo drop patterns so early in the game
@benben3277 Ah so you can actually get rid of that, as you're right, it sucks. Just download the 1.0 .exe and they won't appear.
There's also a mod which lets you access the Ignition conduit rooms too, which was handy for this video as I wanted to give an example.
Need a remake
Dead space 2 is one of the best games it's worth playing absolute favorite ❤
If only Franco would’ve shut up and move fast he may have made it
Dead Space 2, the best of the series in my opinion, I never played the first game (DS1) but did play DS3.
I was in Best Buy looking at games an store associate suggested DS2 to me, so later that night, I put the game in the old 360 one night about 10pm, in a dark house with my surround sound system on, why did I do that? I didn't expect all of the back ground sound, I stop the game a few times to get up to look around, so by 10:30 10:45 I had to turn it off, I was not ready
Man I love dead space
Ben are you going to bring a 2nd player so you can cover carver’s story in dead space 3? I unironically liked the game because of the weapon crafting while others felt it made the game too easy
What are your thoughts on Dead space 3?
👉 bang bang bang
Oop I'm pretty early to this, hiiiii I love the vids :3
Hello, and much appreciated - thank you!
Ds2 is a great game. But the end is awful. Took the whole game from a 9 to a 7 for me
In what way? My struggle is with the chapters after the school, other than the Ishimura, as they all take place in boring engineering/mining areas which feel like retreads of the original compared to the early chapters' settings. Thing pick up when you head to GovSec, though.
@BenPlaysGames it went from a really tense, atmospheric and oppressive atmosphere to just a linear hallway where you're being swarmed by enemies for WAY too long and being chased by an immortal enemy whose sole reason for being there is to force you to progress. Imo it's obvious the devs were forced to have that section by the suits due to time restraints and it ruins an otherwise near perfect game.
@SLAYHOLE88 While it's not bad enough to reduce the games rating IMO I can absolutely agree that part was s***y, there's just WAY too many enemies in WAY too close of proximity... like when one jumps on you and requires you to button mash to escape and there's like 3 more standing idlely by patiently waiting for your QuickTime event to end.... a bit much, I'd say.
3:37 he had taco bell
Haha as it happens, they've just opened one a minute down the road from where I live in London and was saying to my wife the other day we should try it. Your comment has not sold me.
@BenPlaysGames Would not recommend it. Breakfast items, perhaps (cuz breakfast is my favorite meal lol) But everything else is just unhealthy garbage