I’ve been creeping up on a million subs for like 18 months now lol, this channel doesn’t grow much right now - but the core audience is what I live for, and I’m very fortunate to have that :)
@@Pixlriffs I hope you don't get discouraged man. I and so many others love the survival guide and servers you join. You are and have been my favorite TH-camr for quite some time now. So keep making awesome videos.
@Pixlriffs I'm glad you're not motivated by numbers like many content creators are. Just keep doing what you do and we'll be here (and stay here) for it!
The dispenser crafter definitely has me thinking about various ways to refill the cobble and redstone, like you could have droppers spit the required stone/redstone after the bow is put in but before it crafts. This would obviously be a larger design, but this also shows why it's such an interesting addition to the game! There are so many more problems to solve now. They haven't handed us a solution so much as they have handed us a big pile of problems lol, which is exactly what I like
If you re-watch Docm77's first Season 10 episode, you will see he made 2 different styles of auto-crafter module. The first style, which you copied here, is cheap and easy to make, but only works great for recipes that don't produce anything if the grid is only partially full, like Melon Slices making Melon Seeds, or Iron Ingots turning into Iron Nuggets. The second style, which uses a sticky piston pushing an observer to turn the 2 pulses into one, is used to only fire once and not make extra unwanted items.
Yes indeed. My head went blerghapoof about half way through, but I'll be coming back once I've had some goes and the beginner stuff was brilliant to get me started.
The Docm77 approach works as follows: The two comparators each output a signal strength into the redstone dust. But dust can only have *one* signal strength, which is the highest of all the inputs. for this contraption you have two inputs, one is variable (reading the crafter), and the other is fixed (reading any kind of signal source). The fixed source happens to produce a signal strength that is exactly 1 lower than the target signal strength at which the crafter should activate (which is 9). Now the dust's signal strength will only ever change when all slots of the crafter are filled, and again when that is no longer the case. The observer that is looking at the dust will so *only* that change, and (via the second observer) activates the crafter. That second change (and thus second activation) is the reason why you cannot use this setup to auto-craft anything where the left-behind stuff (in this video either the dropper recipe or the one or two iron ingots) can be crafted as well. As pix said, this works great for compacting slime from a slime farm, but also for compacting e.g. the emeralds from a raid farm, or the redstone from a witch farm.
It's super simple. It detects when the comparator with the crafter gets 1 more signal strength than the other one and it gives a pulse. Like pix showed it's not as robust but it's compact, cheap and easy for certain applications.
Always love getting to see when stuff doesn't work or what you'll fix later - helps make me feel better when I make a mistake myself, especially with something as new and intricate as the Crafter.
Splendid video! I love the excitement you have for the crafter, and how you're willing to show us the mistakes you encounter while learning. Can't wait to see the factories you set up with this!
Heh, I was trying to see if I could surmise this block but was baffled, so I came to TH-cam to see if anyone could clue me in. The very first suggested video without searching anything was this one. Thanks Pixlriffs!
Im so glad this channel exists. As someone new the Minecraft, these videos help so much. I've watched other channels, but at this point when i need to know something, this where i come. These videos are so informative.
A few weeks ago I added a crafter to my pumpkin/melon silo farm and iron farm. It's worked well, but I neglected to put the hopper in front of the crafter to prevent seeds so had to rewatch, and now I can fix my iron farm as well. Until now I've just filled up 8 slots with the slices and ingots to prevent premature crafting, and this is almost certainly an episode I'll return to multiple times.
Thank you for being so thorough in your explanations! I have watched this entire series and learned so much. I’m particularly impressed by your redstone explanations! Redstone has felt baffling to me for so long, but after watching your explanations, I feel like I have a much better grasp on redstone mechanics. You are an excellent teacher!
Pix, it can count! Think about it, a crafter can store a signal strength 0-9 so it can represent those numbers. You can use unstackable items and droppers to push an item to increment the count by one with a single pulse. You can reset to zero by unlocking a hopper when the signal strength hits 10 and set that digit back to zero and then increment the next digit (the tens place) by one as well. With three crafters and a handful of Redstone common items you can have a counter from 0 to 999! You can now have precision in the number of pulses between triggering something by reading these digits/crafters.
FYI, the crafter could be another way of making an automatic wool farm, if you include the crafter with pixlriffs's spider string farm. Even though it's just whit wool, it's infinite and doesn't require shears
I must say, I found a trial chamber almost immediately after upgrading (and after trimming my world following your tutorial!) and I actually had a lot of fun!
Thank Pix your videos are really great for learning alongside. I really appreciate you explaining the mechanics so I can truly understand vs just memorizing someones design.
Good morning Pix! I've been watching you and since you're very first episode in the first Survival guide and I only just now understood what a comparator and a repeater do!! Thank you for this, I've always been mildly interested but always thought it was going to be hard to understand so I never tried. You explained it wonderfully thank you again!! 😊
A splendid Episode Pixlriffs I am getting used to the Crafter and the other blocks as well as every minecraft player who is playing the 1.21 update today.
Whenever I need to feed a specific signal strength into a redstone circuit, I use a hopper pointed into the back of a comparator, then fill the hopper with junk until I get the signal strength I need. Now, if you're not doing this with a crafter because it's an expensive block, maybe the hopper isn't all that much cheaper, since I reckon the iron is the biggest contributing factor to the block cost... Take with that the need to cover the hopper with a composter to stop the hopper from looking for items above it (as an anti-lag feature), then the crafter may indeed be the better long term investment... Anyhow, your content is as entertaining as it is informative, Pix!!!
Thanks pix, I decided to try to figure out the crafter mechanics for myself and the first thing I tried was at my melon and pumpkin farm. Not thinking to have a comparator read the output of the crafter itself, I set up giant clocks and tried to estimate the speed of all my farms to have it produce only melons blocks and not seeds and it has been super janky. Huge help, thanks brotha
The first thing I built when crafters came out was a smart crafter that could craft justabout anything that fitsthe shape of the unlocked slots, with 9 separate input chests for the slots.I even included a shutoff mechanism to stop crafting if one or more of the inputs run out, etc. There were only 2 issues with it. 1.: it was big. Like, almost a chunk big in terms of horizontal size. 2.: it was slow. 10 ticks / craft. Obviously, faster if the items being crafted didn't require 9 slotsworth of items, but having to put in items one by one in the correct order made it slow. Edit: Also, the detection system for the full crafter that Doc has shown you was working fine for me for quite a while now. That said, I used it mostly for bamboo stuff.
For your Dispenser Automatic crafter, I would suggest you turn off the slots that aren’t cobblestone then feed in the cobblestone through a hopper, Then you can manually input 64 redstone and you can Craft 64 dispensers at once. You would turn the slots off right after you use it and you could easily repeat next time you need 64 dispensers.
Great explanation of the crafter, always enjoy your Survival guide videos. You had a bit of a missed opportunity at the start f this video, when you grabbed those extra crafting benches. Instead of manually crafting the additional crafters, you could have used the first crafter you made to craft the others, and gaining the "crafters crafting crafters" advancement in the process.
I considered it but I'm gonna do an advancements video at some stage, and obviously mess around with the crafter some more. We'll get the advancement when we've mastered the process :)
The Crafter is a game-changer! Pixlriffs is right, it's absolutely splendid. I can't wait to start making my own automated factories! Redstone knowledge is Minecraft power!
A good combination to trigger Smash Attack: *{´⩊`}* Mace + Potion of Leaping I (extended 8:00) ⇢ Increases jump height to 1 13⁄16 blocks. ⇣ Or + Beacon set to Jump Boost. ⇣ Or + Suspicious Stew (0:06) ⇢ Must be made with a Cornflower.
Hey @pixlriffs don’t know if it has already been commented, but for your skeleton spawner sorting system… the crafter making dispensers can output directly into a chest (or barrel). No hopper needed first. All crafters for some reason output directly out of the front face. I think it’s a really nifty ability and saves you on some iron costs! *edit ~spelling~
I output directly into a chest on the melon farm! In the skeleton farm setup, I just wanted the output chest to be aligned with the bone and arrow chests alongside it :)
I have to say, I'm really enjoying this update! The trial chambers are so fun, and I got 2 heavy cores from 7 ominous vaults (I guess that's compensation for having to raid 12 ancient cities for the silence trim)
Let’s go new Pixlriffs video can’t wait for the the survival guide for trial chambers. I really love your videos since my pc can’t even handle 1.16 properly so thanks Pix
For that eventual factory project I think doing the redstone component wing first would make the most sense. Imagine a machine that auto-packs redstone shulker boxes from raw materials!
Good it looks like your iron farm is still working. Just a friendly reminder they changed spawn chunks. So mine broke. The good news is you can change it back. I think you should mention that in an episode
I have two iron farms and one storage system at one of them. The other iron farms feeds into the other farm. That has the side effect that I sometimes get other items like rotten flesh from zombies dying in the waterstream. Now I have two double chest for items that have nothing to do with poppies and iron, and the normal iron farm output gets compressed into bone and iron blocks. What I like to build for such crafting recipies, where I compress items, is a comparator and a redstone line with a repeater at the end that feeds into the comparator and crafter. If the crafter is full it will constantly pulse until it is partially empty.
This was very helpful as I have many farms I would like to start auto crafting before sending the supplies on to the auto storage. My first try at this is much more basic as far as the materials are concerned but it’s not as compacted. But turning my bamboo into blocks I can’t then turn into other things has saved me sooooo much time and frees up a spot on my storage as bamboo on its own is something I hardly ever use not that I have a load of scaffolding. Thanks again for this and if you find even more compact ways of running the crafter, that’s what I would like to see. Have some tight places that need a crafter.
Attached to a gold farm, smelting down the gold armor/weapons into gold nuggets then into bars then blocks, and attached to smokers turning dried kelp into blocks for auto smelting systems
A small update for the crafter would be a way to select sides/tops so you can select which slots receive from which input. Otherwise, we're looking at the complexity of a potion maker for the autocrafter. Redstoners will have fun, though.
In the snapshots, I set up a guardian super-farm with a squid farm next to it, that is able to auto-craft prismarine, prismarine bricks, dark prismarine, and sea lanterns, all at once. I had to empty a lot of ocean to make the squid farm work, and tweak the farm a lot to get the right balance into each crafter, but it works great. To manage the feed into the crafters for the mixed recipes, I keep the crafter full then have it turn on and off based on level in the hopper feeding it. That way the crafter never has an empty slot. Not the most efficient solution when it comes to the drops, but it's pretty compact redstone.
In my pumpkin and watermelon farm, I made the crafter mechanism underground and it outputs into the same chest where the minecart unloads, so it looks like the slices just magically combine into full watermelons.
In my experience, item filter circuits 'leak' an item or two occasionally, because of how hoppers can be. I've had to make sure my crafter circuits are always on the output side of a filter to compensate.... had quite a time with an iron farm figuring that out.
Just a thought on the double pulse problem. If you replaced the upwards facing observer and redstone with a downwards facing dispenser with a powder snow bucket, the remaining observer will just make one pulse when the snow toggles. You'd need to move the other comparator and composter to subtract 8 from the first comparator. So you'd still have access to the crafter, and it's more compact. And weirdly powder snow is fine in the nether. Btw, I tested this on Bedrock and I'm too lazy to test it on Java, so ymmv.
splendid episode! xD i do wish i actually understood this haha. redstone stuff just don’t seem to make any sense to me. my brain just doesn’t work this way and it’s so annoying.
I find that any time I’m reading about redstone, I just glaze over. My brain can’t learn it that way. Video tutorials are okay, but the best way is just to get hands-on experience with it. Hop into a creative world and try building small circuits like these yourself, observe the reactions, try changing stuff. Use it as a sandbox, and find your way of learning :)
One quick note, crafters are way too tricky when you don't have a mono-material craft (same item in all slots). 2 scenarios that are very troublesome are when we have non-stackable item like the bow and when we don't have a steady stream of items like dark prismarine. And the reason is that we can't set a recipe for the crafter and instead the crafter is filled in order, so if we get one extra stone before the bow, the system to craft dispensers will break.
@Pixlriffs You need to do a part 2 to the crafter intro by making a squid farm, and taking the ink sacs to the ocean monument to auto-craft all the prismarine block types.
I wonder if you can have your blast furnace right and some how have the crafter read what you have in there and auto make armor so all you have to do is put raw ingot in the blast furnace have it go into the crafter and into a chest I don’t know that was my first thought when I saw it
Splendid! I don't remember you mentioning the reduced spawn chunks size in 1.20.5 already, but have you checked whether your iron farm still runs when you are not there?
Can your explain more about how to filter the melons and pumpkins into separate chests. I'm so confused about that part. I've made an item sorting storage system, but it doesn't seem to be working in this situation.
Is there anyway to use pistons and a clock or similar to switch where your item filter deposits the items? For example, could you alternate whether the poppies in your iron farm go left to a crafter and become dye or right to a composter to make bonemeal. Similarly you red dye could either go straight to a chest or go through another crafter to make pink dye (maybe using the bonemeal to white dye)?
Could you have hoppers pumping cobble and redstone in, and then a hopper above that sends the bow in, then a comparator reading the signal of the bow dropper and powering both the crafter and the cobble and redstone hoppers when there is a bow in the hopper, then keep a bow in the crafter which will be replaced by the only enabled hopper. I feel like it would work but I may be missing something :)
Could work in theory, but you've gotta have enough available side or top faces for the crafter to receive cobble and redstone - and it might only have enough time to add one piece of each material before they lock again. Works fine for redstone, doesn't work as well for cobble. Definitely a few setups we could try later though!
@@Pixlriffs yeah that's valid for a steady flow of items, but in this setup where the bow supply would be in bursts the downtime where the hoppers would be unlocked would most likely be enough, I'm sure you'll be able to perfect it anyway, you're amazing with redstone mechanisms!
How about using a dropper to throw the bows and armor on a water current and then an allay to pick up the bows? They are sitting idle on the allay-zy river for a while.
Just noticed that Pix is creeping up on a million subs! Get that play button man, you deserve it!!
I’ve been creeping up on a million subs for like 18 months now lol, this channel doesn’t grow much right now - but the core audience is what I live for, and I’m very fortunate to have that :)
@@Pixlriffs I hope you don't get discouraged man. I and so many others love the survival guide and servers you join. You are and have been my favorite TH-camr for quite some time now. So keep making awesome videos.
@Pixlriffs I'm glad you're not motivated by numbers like many content creators are. Just keep doing what you do and we'll be here (and stay here) for it!
@@PixlriffsI know almost everything about Minecraft but I watch your survival guide episodes because your presentation is really good.
@@fahimahmed00456yes and i always learn something i somehow didn’t know
Nevermind the trials, the Crafter is where it is for me ever since they announced it, I actually thought they wouldn't move forward with it! so cool
Yes, now if only they'd add dirt slabs and renewable sand...
Thanks for showing all the false starts and corrections - the trials and errors. Seeing the thought processes play out is very informative.
Trials? Like as in Tricky Trials?
The dispenser crafter definitely has me thinking about various ways to refill the cobble and redstone, like you could have droppers spit the required stone/redstone after the bow is put in but before it crafts. This would obviously be a larger design, but this also shows why it's such an interesting addition to the game! There are so many more problems to solve now. They haven't handed us a solution so much as they have handed us a big pile of problems lol, which is exactly what I like
Exactly this. A lot of players want the crafter to be easier to use, but the fact that it's a puzzle to set up... that's all part of gameplay.
I really like this addition!!! I want to be better at redstone so I can make all sorts of daisy chained factories!
"That looks like it's going sple..." *Sigh* got me lol
If you re-watch Docm77's first Season 10 episode, you will see he made 2 different styles of auto-crafter module.
The first style, which you copied here, is cheap and easy to make, but only works great for recipes that don't produce anything if the grid is only partially full, like Melon Slices making Melon Seeds, or Iron Ingots turning into Iron Nuggets.
The second style, which uses a sticky piston pushing an observer to turn the 2 pulses into one, is used to only fire once and not make extra unwanted items.
Utterly splendid episode! 😂
Was about to say lol
Yes indeed. My head went blerghapoof about half way through, but I'll be coming back once I've had some goes and the beginner stuff was brilliant to get me started.
Minecraft splendid guide
Pix starts using a DocM recipe - Immediately starts going straight over my head! I swear that guy is a genius at this stuff
Been watching Doc since Season 8 of HC. Still dont understand 99,99% of what he is doing
@@lagggoat7170magic
The Docm77 approach works as follows: The two comparators each output a signal strength into the redstone dust. But dust can only have *one* signal strength, which is the highest of all the inputs. for this contraption you have two inputs, one is variable (reading the crafter), and the other is fixed (reading any kind of signal source). The fixed source happens to produce a signal strength that is exactly 1 lower than the target signal strength at which the crafter should activate (which is 9). Now the dust's signal strength will only ever change when all slots of the crafter are filled, and again when that is no longer the case. The observer that is looking at the dust will so *only* that change, and (via the second observer) activates the crafter.
That second change (and thus second activation) is the reason why you cannot use this setup to auto-craft anything where the left-behind stuff (in this video either the dropper recipe or the one or two iron ingots) can be crafted as well. As pix said, this works great for compacting slime from a slime farm, but also for compacting e.g. the emeralds from a raid farm, or the redstone from a witch farm.
My comment got deleted
It's super simple. It detects when the comparator with the crafter gets 1 more signal strength than the other one and it gives a pulse.
Like pix showed it's not as robust but it's compact, cheap and easy for certain applications.
19:55 "Oh cool, Pix watches Doc too!"
"..."
"Oh, yeah..."
Every week for six years lmao
Thats funny. Thank you for making me laughing.
Always love getting to see when stuff doesn't work or what you'll fix later - helps make me feel better when I make a mistake myself, especially with something as new and intricate as the Crafter.
Splendid video! I love the excitement you have for the crafter, and how you're willing to show us the mistakes you encounter while learning. Can't wait to see the factories you set up with this!
Heh, I was trying to see if I could surmise this block but was baffled, so I came to TH-cam to see if anyone could clue me in. The very first suggested video without searching anything was this one. Thanks Pixlriffs!
Im so glad this channel exists. As someone new the Minecraft, these videos help so much. I've watched other channels, but at this point when i need to know something, this where i come. These videos are so informative.
I'm enjoying the "behind the scenes" moments, greyed out. Nice little look behind the curtain
yeah these behind the scenes were really great to see
A few weeks ago I added a crafter to my pumpkin/melon silo farm and iron farm. It's worked well, but I neglected to put the hopper in front of the crafter to prevent seeds so had to rewatch, and now I can fix my iron farm as well. Until now I've just filled up 8 slots with the slices and ingots to prevent premature crafting, and this is almost certainly an episode I'll return to multiple times.
Yes!!!!! For some reason this episode started off hitting hard for me and I'm so excited! Thank you!!
PS - this episode was splendid!!! I really love your approach and watching you figure things out
Thank you for being so thorough in your explanations! I have watched this entire series and learned so much. I’m particularly impressed by your redstone explanations! Redstone has felt baffling to me for so long, but after watching your explanations, I feel like I have a much better grasp on redstone mechanics. You are an excellent teacher!
Pix, it can count! Think about it, a crafter can store a signal strength 0-9 so it can represent those numbers. You can use unstackable items and droppers to push an item to increment the count by one with a single pulse. You can reset to zero by unlocking a hopper when the signal strength hits 10 and set that digit back to zero and then increment the next digit (the tens place) by one as well. With three crafters and a handful of Redstone common items you can have a counter from 0 to 999! You can now have precision in the number of pulses between triggering something by reading these digits/crafters.
omg thanks for the idea! Ima build that! And you can use iron/gold nuggets for xx0, ingots for x0x and blocks for 0xx! THANK YOU SO MUCH!
FYI, the crafter could be another way of making an automatic wool farm, if you include the crafter with pixlriffs's spider string farm. Even though it's just whit wool, it's infinite and doesn't require shears
Yooooo! 🎉 THIS is the tutorial I've been waiting for with all the new 1.21 features. Thanks, Pix!
I must say, I found a trial chamber almost immediately after upgrading (and after trimming my world following your tutorial!) and I actually had a lot of fun!
Thank Pix your videos are really great for learning alongside. I really appreciate you explaining the mechanics so I can truly understand vs just memorizing someones design.
The engineering possible with the crafter is so much fun! ❤
Good morning Pix! I've been watching you and since you're very first episode in the first Survival guide and I only just now understood what a comparator and a repeater do!! Thank you for this, I've always been mildly interested but always thought it was going to be hard to understand so I never tried. You explained it wonderfully thank you again!! 😊
I love the idea of making a factory that can craft any item, I’ve been wanting to see something like that in Minecraft for a while
Other items a comparator can read include the amount of cake remaining and the rotation of an item in a item frame.
The very first thing I did on updating was add the crafter to my melon output. Such a blast to play around with and now trading is even quicker!
A splendid Episode Pixlriffs I am getting used to the Crafter and the other blocks as well as every minecraft player who is playing the 1.21 update today.
Soooo interesting to see you playing with the "splendid" crafter !!
Liking this edit, more fun little bits. Great video!
Whenever I need to feed a specific signal strength into a redstone circuit, I use a hopper pointed into the back of a comparator, then fill the hopper with junk until I get the signal strength I need. Now, if you're not doing this with a crafter because it's an expensive block, maybe the hopper isn't all that much cheaper, since I reckon the iron is the biggest contributing factor to the block cost... Take with that the need to cover the hopper with a composter to stop the hopper from looking for items above it (as an anti-lag feature), then the crafter may indeed be the better long term investment... Anyhow, your content is as entertaining as it is informative, Pix!!!
every time you said "splendid," I pictured Jeremy Clarkson in a Ford GT, occasionally sprinkling in the same word while describing the car.
So excited about the possibilities with the addition of the crafter!! Excellent video!! ❤❤
Thanks pix, I decided to try to figure out the crafter mechanics for myself and the first thing I tried was at my melon and pumpkin farm. Not thinking to have a comparator read the output of the crafter itself, I set up giant clocks and tried to estimate the speed of all my farms to have it produce only melons blocks and not seeds and it has been super janky. Huge help, thanks brotha
The first thing I built when crafters came out was a smart crafter that could craft justabout anything that fitsthe shape of the unlocked slots, with 9 separate input chests for the slots.I even included a shutoff mechanism to stop crafting if one or more of the inputs run out, etc. There were only 2 issues with it.
1.: it was big. Like, almost a chunk big in terms of horizontal size.
2.: it was slow. 10 ticks / craft. Obviously, faster if the items being crafted didn't require 9 slotsworth of items, but having to put in items one by one in the correct order made it slow.
Edit: Also, the detection system for the full crafter that Doc has shown you was working fine for me for quite a while now. That said, I used it mostly for bamboo stuff.
The Crafter is awesome, and this video is splend... Great! I'm looking forwards to see all the uses of the Crafter...
For your Dispenser Automatic crafter,
I would suggest you turn off the slots that aren’t cobblestone then feed in the cobblestone through a hopper,
Then you can manually input 64 redstone and you can Craft 64 dispensers at once.
You would turn the slots off right after you use it and you could easily repeat next time you need 64 dispensers.
Great explanation of the crafter, always enjoy your Survival guide videos. You had a bit of a missed opportunity at the start f this video, when you grabbed those extra crafting benches. Instead of manually crafting the additional crafters, you could have used the first crafter you made to craft the others, and gaining the "crafters crafting crafters" advancement in the process.
I considered it but I'm gonna do an advancements video at some stage, and obviously mess around with the crafter some more. We'll get the advancement when we've mastered the process :)
The Crafter is a game-changer! Pixlriffs is right, it's absolutely splendid. I can't wait to start making my own automated factories! Redstone knowledge is Minecraft power!
survival guide is backkkkkkkkk
A good combination to trigger Smash Attack:
*{´⩊`}*
Mace
+
Potion of Leaping I (extended 8:00) ⇢ Increases jump height to 1 13⁄16 blocks.
⇣
Or +
Beacon set to Jump Boost.
⇣
Or +
Suspicious Stew (0:06) ⇢ Must be made with a Cornflower.
What a splendid introduction to the crafter 😊
The crafter will also dispense directly into barrels and chests, so you do not necessarily have to use a hopper to unload crafted items.
I’ve got a kelp xp farm going. Theoretically could I easily use this to craft kelp blocks then have it spit them into a smoker?
@@richardsaldana7712yes absolutely
Hey @pixlriffs don’t know if it has already been commented, but for your skeleton spawner sorting system… the crafter making dispensers can output directly into a chest (or barrel). No hopper needed first. All crafters for some reason output directly out of the front face. I think it’s a really nifty ability and saves you on some iron costs!
*edit ~spelling~
I output directly into a chest on the melon farm! In the skeleton farm setup, I just wanted the output chest to be aligned with the bone and arrow chests alongside it :)
@@Pixlriffs that makes sense! Thanks for the clarification... I missed that bit with the melon farm lol keep up the great work pix!
I have to say, I'm really enjoying this update! The trial chambers are so fun, and I got 2 heavy cores from 7 ominous vaults (I guess that's compensation for having to raid 12 ancient cities for the silence trim)
Please send me your luck when I start doing trial chambers lol
Let’s go new Pixlriffs video can’t wait for the the survival guide for trial chambers. I really love your videos since my pc can’t even handle 1.16 properly so thanks Pix
Man, Pix, I’ve been waiting on you to explain this to me. Thanks.
can't wait for more build, build tip, build tutorial !
What a splendid episode, simply marvellous ;)
Today I learned that comparators can read through blocks.
I love caving and exploring and can’t wait to check out the new Chambers!
This hard work deserves a like and follow, bought to make bank thanks to you
For that eventual factory project I think doing the redstone component wing first would make the most sense. Imagine a machine that auto-packs redstone shulker boxes from raw materials!
Good it looks like your iron farm is still working. Just a friendly reminder they changed spawn chunks. So mine broke. The good news is you can change it back. I think you should mention that in an episode
As always, a splendid video from pix!
I can't wait to see you take on a trial chamber. Thanks for the crafter tutorial
I have two iron farms and one storage system at one of them.
The other iron farms feeds into the other farm.
That has the side effect that I sometimes get other items like rotten flesh from zombies dying in the waterstream.
Now I have two double chest for items that have nothing to do with poppies and iron, and the normal iron farm output gets compressed into bone and iron blocks.
What I like to build for such crafting recipies, where I compress items, is a comparator and a redstone line with a repeater at the end that feeds into the comparator and crafter.
If the crafter is full it will constantly pulse until it is partially empty.
cant wait for the factory!!! more technical projects please!!!!
New update of course means new outro music. Love the use of "Creator".
This was very helpful as I have many farms I would like to start auto crafting before sending the supplies on to the auto storage. My first try at this is much more basic as far as the materials are concerned but it’s not as compacted. But turning my bamboo into blocks I can’t then turn into other things has saved me sooooo much time and frees up a spot on my storage as bamboo on its own is something I hardly ever use not that I have a load of scaffolding.
Thanks again for this and if you find even more compact ways of running the crafter, that’s what I would like to see. Have some tight places that need a crafter.
So many craft videogames have some form of autocrafter so it’s nice to see minecraft finally joining in
Attached to a gold farm, smelting down the gold armor/weapons into gold nuggets then into bars then blocks, and attached to smokers turning dried kelp into blocks for auto smelting systems
You do have to be careful with using this in a gold farm though, since two gold ingots make a golden pressure plate
A small update for the crafter would be a way to select sides/tops so you can select which slots receive from which input. Otherwise, we're looking at the complexity of a potion maker for the autocrafter. Redstoners will have fun, though.
In the snapshots, I set up a guardian super-farm with a squid farm next to it, that is able to auto-craft prismarine, prismarine bricks, dark prismarine, and sea lanterns, all at once. I had to empty a lot of ocean to make the squid farm work, and tweak the farm a lot to get the right balance into each crafter, but it works great.
To manage the feed into the crafters for the mixed recipes, I keep the crafter full then have it turn on and off based on level in the hopper feeding it. That way the crafter never has an empty slot. Not the most efficient solution when it comes to the drops, but it's pretty compact redstone.
And yeah I know that wouldn't work with recipes that have items that don't stack.
In my pumpkin and watermelon farm, I made the crafter mechanism underground and it outputs into the same chest where the minecart unloads, so it looks like the slices just magically combine into full watermelons.
In my experience, item filter circuits 'leak' an item or two occasionally, because of how hoppers can be.
I've had to make sure my crafter circuits are always on the output side of a filter to compensate....
had quite a time with an iron farm figuring that out.
30:20 this is a splendid video 😅
You also can use the bows as fuel to smelt gold armor into nuggets..autocraft to ingots then power rails.. zoom zoom! 😅
After your last vid, I finally got around to pruning my persistent world. 3.6 million chunks reset! My save file is no longer 20 gigs. :P
Best part of 1.21 is that Survival Guide outros are set to Creator
Just a thought on the double pulse problem. If you replaced the upwards facing observer and redstone with a downwards facing dispenser with a powder snow bucket, the remaining observer will just make one pulse when the snow toggles. You'd need to move the other comparator and composter to subtract 8 from the first comparator. So you'd still have access to the crafter, and it's more compact. And weirdly powder snow is fine in the nether. Btw, I tested this on Bedrock and I'm too lazy to test it on Java, so ymmv.
A splendid episode!
Loving editor pix cutting back in.
Wake up babe, new survival guide episode just dropped.
We missed you
Missed you name
Oh how we have missed this comment. Good to see it again 🙌
Plz stop
i hope babe never wakes up🙏
Me and my family are so so obsessed with your recipe 😅😅😅😅
This episode was splendid 😂😂😂
splendid episode! xD
i do wish i actually understood this haha. redstone stuff just don’t seem to make any sense to me. my brain just doesn’t work this way and it’s so annoying.
I find that any time I’m reading about redstone, I just glaze over. My brain can’t learn it that way. Video tutorials are okay, but the best way is just to get hands-on experience with it. Hop into a creative world and try building small circuits like these yourself, observe the reactions, try changing stuff. Use it as a sandbox, and find your way of learning :)
Word of the day ... Spectacular... brought to you by Pixs lollll
What a splendid video. 😊
Ah, new minecraft version, new Pixlriffs Survival Guide!
One quick note, crafters are way too tricky when you don't have a mono-material craft (same item in all slots). 2 scenarios that are very troublesome are when we have non-stackable item like the bow and when we don't have a steady stream of items like dark prismarine. And the reason is that we can't set a recipe for the crafter and instead the crafter is filled in order, so if we get one extra stone before the bow, the system to craft dispensers will break.
this episode was splendid
@Pixlriffs You need to do a part 2 to the crafter intro by making a squid farm, and taking the ink sacs to the ocean monument to auto-craft all the prismarine block types.
Been waiting for this one!
30:37 Alright, expect "Pix explains binary encoding" in the future. Got it!
22:10 thank you so much for this fix, this was really screwing with me
I wonder if you can have your blast furnace right and some how have the crafter read what you have in there and auto make armor so all you have to do is put raw ingot in the blast furnace have it go into the crafter and into a chest I don’t know that was my first thought when I saw it
This video? Splendid!
Splendid!
I don't remember you mentioning the reduced spawn chunks size in 1.20.5 already, but have you checked whether your iron farm still runs when you are not there?
His base is actually a decent distance away from spawn. The iron farm is at most a chunk away from spawn, so its not a problem
@@Pigborg I asked because the spawn chunks are only 3x3 entity processing chunks now. If it's really right on top of spawn, then good.
Can your explain more about how to filter the melons and pumpkins into separate chests. I'm so confused about that part. I've made an item sorting storage system, but it doesn't seem to be working in this situation.
Is there anyway to use pistons and a clock or similar to switch where your item filter deposits the items? For example, could you alternate whether the poppies in your iron farm go left to a crafter and become dye or right to a composter to make bonemeal. Similarly you red dye could either go straight to a chest or go through another crafter to make pink dye (maybe using the bonemeal to white dye)?
A splendid episode
Could you have hoppers pumping cobble and redstone in, and then a hopper above that sends the bow in, then a comparator reading the signal of the bow dropper and powering both the crafter and the cobble and redstone hoppers when there is a bow in the hopper, then keep a bow in the crafter which will be replaced by the only enabled hopper. I feel like it would work but I may be missing something :)
Could work in theory, but you've gotta have enough available side or top faces for the crafter to receive cobble and redstone - and it might only have enough time to add one piece of each material before they lock again. Works fine for redstone, doesn't work as well for cobble.
Definitely a few setups we could try later though!
@@Pixlriffs yeah that's valid for a steady flow of items, but in this setup where the bow supply would be in bursts the downtime where the hoppers would be unlocked would most likely be enough, I'm sure you'll be able to perfect it anyway, you're amazing with redstone mechanisms!
Love the outro music!
What kind of factories are u going to build pixl are u going to make it for technically everything that u have done so far?
21:57 There is a solution I think, use the copper lamp it should work
How about using a dropper to throw the bows and armor on a water current and then an allay to pick up the bows? They are sitting idle on the allay-zy river for a while.
Lol at my skeleton spawner I used the bows as fuel to smelt the armor but I love this idea too ❤
can't wait for end island spawn platform based cobblestone farm in 1.21
Splendid episode!