Just a note on this video; The obvious uses for this block are outputs from farms and mass 'simple' crafting (things like iron blocks etc.) I wanted to get creative and get a feel for how it works. Will be releasing some videos soon on more functional pipelines! EDIT: Hopper update order messes with this design when re-logging mid process. I've fixed it using some extra circuitry, but it definitely adds some extra confusion for people making these themselves.
Let me just ask (Im not as good at redstone so this might be a stupid question), why not use a comparator to track whether there is a bow in the crafter; then insert a bow? (Every time you activate the crafter and receive an output, put another bow in and THEN put all the other blocks in. Thus you can leave the cobble and redstone in the crafter). Would you not be able to just use 3 double chests (plus 2 to make bows)
This will revolutionize farms with being able to make items like chains and for me especially shulker farms and bartering farms will be upgraded quickly since shulkers are good for storing stuff and you are going to need to store soooo much stuff
I don’t think people realize how impactful this could be. Theoretically you could have a sorting system that automatically fills up every craftable item. For example you can make a tree farm, set up a bunch of auto crafters, then you could fill your sorting system with all types of wood products. And that’s only the wood. You can do all the stone bricks, etc
For things that can’t be uncrafted that’s a complete waste, the best use is to turn materials into their corresponding blocks for easy storage, like seriously how often are you gonna need specifically warped fence gates that you can’t just craft them by hand, oh also for stuff that relies on non stackable items like Mumbao does here in this video because those take a lot of time to make (honestly just let us stack bows as long as they have identical NBT and then use the same logic as stacked empty buckets to unstack them as durability changes) but like crafting golden apples is easy as long as you have the materials and is not something you do specifically for storage but rather only because you want some for your next trip/experiment/whatever situation
For every item that you can infinitely farm like wood as you mentioned this is insane. You could have every wood item already pre crafted in your storage system and never run out
When I saw the Crafter was being added I got that little excited feeling that something cool was coming. Then I realized that Mumbo would be showing me how “it’s really quite simple,” and I got even more excited!
I got excited for about 2 minutes before the reality of literally being able to do nothing new with the same resources. Would love to have something other than mega builds to put tons of auto crafted resources toward
This also seems like it'll be amazing for automating farms, so that you can compact mass amounts of wheat into blocks before being sent into storage, or automatically making stacks on stacks of bread. Mojang really just said "Factorio moment" and it's great.
This is by far the best use case and I think what they were mainly going for when creating this block. Gold nuggets/ingots into gold blocks on your gold farm would make it worth it in itself.
@@mattyiceeexactly, I hate having to constantly change the nuggets into bars than bars to blocks now I can have them auto crafted for me and don’t have to worry about it
Excited for the new block. Would be nice if the devs add a function to allow the player to lock in a slot that has an item in it to simplify the restone and potentially reduce lag. That way the crafter remembers an item to be added into the slot and when it's emptied of that item it shows a faded item in that slot until it's refilled.
Why shouldn't it be "too easy"? I don't understand this idea that vanilla redstone needs to be specifcally engineered to be as obtuse and tedious as possible. Redstone is capable of wonderful things, but you'd have to hate yourself to do anything remotely complex with it. Datapacks/command blocks are the same way.
Could be an interesting thing for the Hermitcraft stores. Instead of the "take item, add diamond(s)" thing they usually do, the shop chests could be built to dump the diamonds after the purchase and then replenish themselves automatically. Think of a redstone store with all the raw ingredients stashed in the back ... if someone buys a stack of comparators, it uses the dust, sticks, stone and nether quartz to remake the 64 just sold.
@@jesusrosales6888 Maybe if only restocking a couple times, but if you needed to do it enough, it might be easier to make the crafter and then just dump your materials in and let it restock itself
@vaplex8732 but we also have to take into account that even one crafted item takes a few seconds(more or less 3 seconds to fill 9 slots, so if we divide it we get 3 slots per second, that is, with mumbo's dispenser machine, the time can certainly be improved), let's use comparators as an example, it uses 7 slots, so +/- 2,3 seconds per craft, multiply 2,3 by 64 and we get 147,2 seconds, or 2 minutes and 27 seconds, and if we add more machines to offset the crafting time, space can start becoming a concern, so I don't really know if it's worth it, not to mention that customer satisfaction would have to be taken into account, can't have them waiting too much after all
sahara 2.0 when? it could be interesting if the shop crafts stuff based on a shared resource pool. then you just need to supply the materials and stuff on demand gets restocked.
These things just skyrocketed the number of farmable resources. Before we were limited to farming raw ingredients which we had to craft things with ourselves... Now we can automate everything that you can craft with those raw resources as well. It'd be really fun to try and make a factory that produces all manner of building blocks, or redstone components, or weapons and armor, all by itself!
Imagine using a witch farm to get redstone, a bartering farm for nether quartz, a bamboo farm for sticks, and combining it all into infinite comparators. Add spiders and cobblestone and you can make dispensers. Add an iron farm and a slime farm and you can even make crafters and sticky pistons. That's just the tip of the iceberg.
@@macmcleod1188 Yes you can, but most people will prefer to have thing already into the game instead of having to do something outside of the game in order to do something inside of it
Hypothetically, if: - You had a mob farm - A raid farm - A wood farm - A cobblestone farm With the wood being converted into sticks, and only keeping the restone from the witches in the raid, and only keeping the string from the mob farm. You could do this process completely automatically, sure, it wouldn't be as fast as crafting, but it is more or less afkable.
If you make a bamboo farm, you can auto craft them into sticks. You can hook that up to a cobblestone farm and a skeleton spawner farm and a witch farm to culminate into... *a Dispenser farm*
Seeing Mumbo get all giddy and excited over the new stuff, and getting even more giddy and excited when he starts understanding how it works really does make me so incredibly happy. It's like watching a kid open their favorite gifts on Christmas or something.
Functionally speaking, most TH-camrs or Streamers who do it as a living ARE kids (if they started before they were an adult like this guy). They don't experience the same life experience of a real job and just continue childish activities AS their job.
The kinda machines that etho, doc and other redstone gurus are going to be able to make is crazy. This block has changed the redstone game completely and i cant wait to see what mumbo and others do
@@ChendysWili it makes it to where player interaction with crafting is at an absolute minimum. It allows for remote multistage crafting, so many essential farms, big or small, will no longer need to serve as just a single "farm" but simply as modules in much more complex combo farms, with themselves being essential things to make for an even bigger system. The efficiency in time and your progress in terms of resources to further progress is now exponential because of this.
@@ChendysWiliautomation comes in many things. "mining"? tnt duper. harvesting? villager slavery or pistons. cooking? your standard furnace will do the job. piglin barering? automated, etc etc. but all of these required just one thing: you still had to manually craft stuff to work with them. you can have a gigantic gold farm, but all of them are in nuggets, you need them in ingots in order for piglin bartering to happen. you could make infinite charcoal, but if you wanted them turned into torches you had to craft em(not that you need them that much, but still)- autocrafting eliminates these player interventions from the equation. you could just afk there for 10 hours without breaking a sweat, and it'll still work. any kind of things that are ass to craft in bulks, this will do it.
Dispensers were the first thing I was excited to use auto crafters for but not actually by crafting bows. I’ve always wanted the excess bows from a skeleton farm to have a useful output. It’ll be super nice to have all of your blocks compressed in storage (iron blocks, slime blocks, redstone blocks) not to mention all the stuff you’ll be able to do with furnace arrays
@@rafacrack8that was changed and they do now! A used bow won’t fill in the slot if you use the recipe book but if you put it in you can still craft with it.
I haven’t gotten to mess with the auto crafters yet but I hope it doesn’t do what some mods do where if a bow has some durability lost, it doesn’t automatically use it in a recipe that requires a bow
My skeleton farm bows power a furnace/smelter with just netherack/ore in it. I don't really need the outputs but it's a simple way to make use of an unstackable storage filler!
For crafting at most maybe a single chest's worth of bows or so into dispensers, yeah, this might be overkill, but on the industrial scale that people like Doc, Tango, and Mumbo use components, this will be an absolutely essential factory to build. Crafting more dispensers by hand than you have inventory slots for bows is one of the most painful things in Minecraft.
Agreed someone will design a machine for this and I'm sure the scicraft people will get it going super fast and producing thousands of dispensers an hour
@@nishthedude That's actually a genius idea. Spider farm should also work but you do need a tree farm for that. An all-purpose mob farm just became more useful as well.
@@excaliburknight1016 Bamboo would already be enough for sticks. Or a combined witch/spider farm with a small cobblestone farm to fully automate everything.
@@MegaRogash Keep forgetting how OP bamboo is. But yeah, that's basically a super cheap way of doing it. The only useless spawner is the zombie one now, other than for trades.
I also love that you can send an item directly from the autocrafter into another adjacent autocrafter if the output from the first one is facing into the facing the second one
Honestly I find the best use for the Crafter to be in Iron, Gold, Emerald, and Copper farms. No more do you need to manually craft single resources into blocks for storage yourself. You can potentially afk at your farm 9 to 81 times longer now before an overflow.
You could also set up a bamboo farm to autocraft chests and then roll those over to a shulker farm to autocraft them into shulker boxes and then fill those with blocks before the full shulker is put into a chest, now you can in theory AFK basically indefinitely without worrying about storage
If you are transporting blocks of gold for a piglin farm for more efficient storage you can also split those back apart at the bartering system for peak efficiency. Also, you can autocraft shulker boxes from a shulker and bamboo farm in order to package and ship stuff for insane storage rates.
Even people who aren't skilled in redstone can benefit from this, like resource blocks and things like kelp and hay. Even extra useful for a nether gold farm, nuggets > blocks can be such a pain
- Bamboo wood farms - cobblestone farms with tnt dupers craftinh into stone bricks - water on dirt to convert it in mud Then turning it into clay Smelting the clay into bricks Bricks into blocks You where saying?
Seeing Mumbo play around with new restone items and mechanics just brings me the purest form of joy. It makes me want to play around with redstone, and also makes me feel like im watching a kid in a candy store XD
A witch farm near a spider spawner should be enough to generate the string and redstone... add a tree farm and a cobble generator and you should have everything you need to auto-generate the crafters... once Mumbo here makes a crafter crafter that is...
you'd be able to do this pretty easily by simply swapping out certain materials in this build, infact its even easier than this one as the crafting table just needs 1 type of ingredient, so no timing stuff necessary like the bow
I imagine the most common use for auto-crafters will be for compacting resources. Dried kelp to kelp blocks etc etc. Edit* Please keep replying with ideas, I'm designing a new industrial district and I need as many ideas as I can get for making it as efficient as possible.
Honestly i think one of the main uses will be for gold farms to take all the nuggets and make gold blocks or just into ingots and then have a fully automatic gold and trading farm
I believe item sorters may be the second most used case. When you run full of a resource(e.g. diorite) you can automize the crafting of others items that use this resource. So you dont need a spillover chest until every possible item with said resource is full.
I am extremely excited for more “Mumbo learning a new vanilla minecraft red stone component”video. I watched every honey block invention when they were being implemented and loved every video. Infinitely entertaining to see how these could be used.
I have a neat idea for 4:40. On my survival world I have a skeleton farm and get to many bows than I know what to do with, so what if you hooked up system to bring bows from a skeleton farm and Redstone and cobblestone from the mines to go to an auto-crafter and make the dispensers so you won't need to auto-craft bows aswell Edit: you can use damaged bows to craft dispensers, comments, and you can combine bows in your crafting table if both are damaged
This was literally my first thought when they announced the crafter lol! Even better would be to hook it up to a mob farm that also spawns witches and a cobblestone generator.
technically you don't need to go to the mines to get redstone or cobblestone because you can use a cobblestone generator and a witch farm, but witch farms can generate only a small amount of redstone so it would probably be better to go to the mines for it
I love that I have followed Mumbo for something like 8 years and so I think and ask questions nearly exactly the same as him. Literally answered everything I was wondering ab
Link up every possible farm together via a massive storage network that then runs through a crafting network. You just have a massive wall with every craftable item, press a button on it and get out exactly what you want
I could see someone connecting one of these to various farms to help keep them supplied, like a wood/stick farm, a spider/string farm for the bows, or even a skeleton farm, a cobblestone farm, and the redstone would have to be added in manually by the player, or even use one of the raid/witch farms to get redstone. And other such farms for other craftable items. Maybe you could even figure out a keypad system to tell the system how many items you want crafted at a time.
I think the problem with the skeleton farm is that you need bows with full durability. So you'd have to have bows craft with themselves for awhile before they're full durability and able to be used in the crafter. I thought about this forever over the weekend before I realized that string exists, and you could just use a spider farm + bamboo farm to make bows, lol EDIT: nvm, looks like you can use damaged bows (at least in Java edition). Not sure where I got the idea that they had to be full durability. I think the real issue was having to sort out all the armor pieces so that they don't interfere with the crafting.
@@DaNintendude if not for leather armor it'd be easy enough to filter out bones first, then drop everything into an auto smelter. that'd leave just leather gear and bows from a skeleton farm, neither of which can be filtered through hoppers because they don't stack.
this opens up so much possibility, say you have an auto tree farm, then you have a system that crafts everything that can be crafted using wood, so you have infinite planks, slabs, sticks, button, pressure plate, fences, fence gates, chests, automatically deposited into your storage system, that's cool then you can also burn wood for charcoal, automating torches then if you have an iron farm, you can automate armors, tools, lanterns, iron bars, chains, and even more this feels like modded minecraft
I am so glad to see the Mumbo journey of these items as mumbo is doing all the things I didn't know I wanted to test (moving it, observer output) but absolutely wanted to know
A few years ago, I was wishing for this when I made an automatic item sorting system, so I could throw ingots into a chest and have them automatically turn into blocks in the underground storage.
Its absolutely insane how cheap it is to make the crafter. I honestly expected it to require some kind of end game boss drop so they would be in limited supply. Can't wait to see farms with these!
@Jamsterman25: I agree that it would be "OP", if it didn't need to be manually programmed, to get items in their proper place. That, & the need to design safeguards to cope with overflow & shortage situations.
Something that seems like it would help is if you could assign an item to a slot in the crafter. But I'm not a redstone person so that might make it more complicated lol. so excited to see what comes from the crafter!
mhh, better idear than a receipe i had so we can have an item, that the crafter want to "copy" and you give him a item, so he know, what he want a little better idear, and reduce, the items for n receipe
That *would* make it easier but it would also remove most of the need for actual redstone engineering, which imo is just removing content. The fact that it poses a problem to solve is good and what makes it fit in with vanilla minecraft.
@@pleasantvegetable well I do agree with you I do like the idea of it being simple so the average player doesn't have to look up a tutorial to figure how to use it.
I remember hearing them talk about it being a cool concept before but never thought the day would come where it would actually be added into vanilla minecraft aaa
It is like Gnembon said it is not revolution. In my opinion it is a very complex manner to craft, and because the thing takes time to fill(its not instant) you cant plug a super fast clock or zero tick to it to make it extrordinary and its by design. Also the machine you must build seems to be recipe specific, like most people are unlikely to make a machine that makes a lot of things only the ones they actually need. Even the dispense example, I am sure he could craft dispensers much faster in a crafting table however automating it means its a passive task now, of course we will see machines with multiple crafters simultaneously working but this does not seem like the kind of thing you could tile so lets see.
Like a 3d printer house? Combine a tree farm and a shoulder farm and build a house automatically with shoulder boxes. I remember when I tried building an automatic building house with a cobblestone generator
I'm sure 100 people have thought of this by now, but man it would be cool if all the bows from a skeleton farm automatically got turned into dispensers!!!
Idea! Make a dropper and hopper system that dispenses an amount of items in a sequence. This should cut your nine(+2 for bows) chests down to nine three droppers, with one connected to the output of a bow crafter. Timing the items would be 4 cobble, one bow, two cobble, a redstone dust, and then either 1 last cobble, or five cobble to prepare the next recipe, picking up on the bow.
This sounds like a very useful item for Survival builders, as long as it's only available as an end game item. I'd love to see what can be done if you hooked this up to various automatic item farms.
I feel like the "just leave the items in the crafter so the sequence is right" thing can still work. Just have a chest full of bows with hoppers that flow into the crafter, and a detector circuit that sees when the bow chest is empty, and switches the whole thing off. You'd also need a clock that is timed to exactly how long it takes to craft a just shy of a stack of dispensers. When about 60 or so have been crafted, the clock tells the machine to switch from flowing bows into the crafter and starts flowing the other components in. Then when that's done, it switches back to bows. EDIT: Or you could just have two completely separate circuits that are timed at opposite intervals so you insert exactly 1 bow, then pause for some number of ticks, insert the other components (which are already in place so sequence doesn't matter), craft the dispenser, and repeat.
If you want easy dispensers, the best way is to just manually put in stacks for everything but the bow, put a hopper and chest full of bows (or manually set up the stacks for the bows in a second crafter) into that. Then, a simply clock to pulse the crafter will kick out dispensers until you have a stack of them. So, two crafters, placing 15 stacks of items (6 for the bows, 8 for the dispensers), and a clock that pulses the bow crafter then the dispenser crafter would work for a stack of dispensers at a time. Four repeaters and some dust for the looping clock, the first crafter making bows spitting them directly into the second crafter for the dispenser, and a container at the end for the output seems like the cheapest and smallest way that I can think of without trying it out.
8:39 I think a lot of redstoners would rather build this, throw in the items, AFK for a bit next to it, and never worry about crafting dispensers again. So I think it's a success. Probably someone will build a simpler or faster one, but still, a success!
After watching this it seems the auto crafter has 2 great uses, which are crafting recipes with non stackable parts i.e (cake, dropper). As well as increased storage for items like (wheat, bone meal, clay, bamboo, ect) which can be turned into a 9 item blocks.
Other more niche uses: - Infinite fuel farm with kelp - Act as a dropper that can contain up to 64 non-stackable items (instead of 9) - Repair unanchanted equipment from mob farms
You could make an automated flower farm by using a skeleton spawner to get bones, use the crafter to turn them into bone meal, and send the bone meal to a dispenser where it activates on a grass block. Then you use a dispenser with water to flood the area, pushing all the results to one side where a hopper collects them. Or, you could use the bone meal output as fertilizer to supercharge crop farms. However, I focused on flowers because this presents a unique opportunity for a fully autonomous flower farm in a way that was previously not possible, as far as I know (outside of perhaps the composter). You also might be able to make an autonomous honey farm, using the crafter to grab the honey from the honey bottles, then returning the empty ones back to their dispenser.
I think if you added in a simple item sorter, it would make the whole process better, especially if you send the sorted items into a sequencer using droppers so they can be pulsed in the needed order easily. For the bows, I'd use the same method but send them to a different crafter. You won't need chests storing items. This would work awesome for farms where you are looking for an end product and you don't need the resources to make it.
Now on hermitcraft all Redstoner should just get together and make a huge automatic crafter station for all the items the server will ever need...it will be fun to see what everyone can do together
Sounds like hell to try and get an auto crafter to work properly, since you don’t have the luxury of a sorting system to ensure your items go to the correct slot and eventually it will break if the system is just “line up the items in the correct order then click a button.” There’s also the problem of locking slots. Since you have 9 slots and they could be locked or unlocked you’d either need the people to click the slots closed or 247 different auto crafters so that it could craft for each individual possible position that isn’t just another one slot or no slot crafter.
Mumbo on Hermitcraft with auto-crafting automation sounds like how Mumbo Jumbezos happens… Or how we get a Hermitcraft Pinky and The Brain scenario with Mumbo and Grian-
I now know how to make an iron pickaxe factory! I'll make a bamboo farm that puts the bamboo into crafters to make them into sticks and put them in crafters with iron from an iron farm.
I'm honestly amazed that Mumbo was able to work around the complex crafting recipe issue. But the fact that he had to go through such a long and costly process just means that this issue is very likely beyond the average player to solve, limiting the Crafter's application. I think that the Crafter needs a "lock-in" feature in the UI. It could be as easy as right clicking an item so it never goes below 1. This means you could safely pump out whatever you want so long as you kept up the supplies of items.
To be fair, it only limits basic players from complex recipes, but one ingredient recipes like planks, glass panes, paper, dried kelp blocks, and ingots into blocks and nuggets are still very accessible to the average dingus like me.
@@stephenrichter8940 For sure, one ingredient crafts are super easy. No doubt about that. I just imagine that there's going to be quite the amount of complaining if things stay the same, which I imagine Mojang would want to stop before it starts.
Just goes to show that Minecraft developers are fully capable of taking those wild ideas like auto crafting and block dispensing and making it feel like it fits in the game. This auto crafter is sweet! Played around with it myself and made some cool things. Can't wait to see what others do with the new block!
Are these really wild ideas that don't fit into the game? Molded minecraft has had both of these for over a decade in versions that reasonably fit the vanilla game
@@user-jm8sy5ox2j LMAO nooo it hasn't. I have been playing minecraft since it came out. I have played loads of modded packs and even made my own little mod. (horrible mod but still). And all the auto crafting using RF (energy). Or uses some variant that utilizes a "digital" medium like refined storage mod. That is not vanila. This new autocrafter requires the redstone contraptions and redstone metality that many already have. It fits right in with the restone minecrafters out there. The harder the problem the harder the redstone machine. Thats vanilia. Modded tends to solve the harder problems easier cause you can just code it
"minecraft devs" and "capable" do not belong in the same sentence. must I bring up the fallout of each mob vote? aside from 1.13 and 1.16, the recent updates have been a real letdown. hell, 1.13 isn't even "recent", not to mention the disaster of the 1.19.84 censorship update, the patchy at best enforcement of anti-P2W rules, the a disastrously and concerningly vague EULA updates. microsoft has become complacent, mojang even more so, one good addition does not make up for everything else they've done
@@Sillimant_ being capable of something and actually doing it are two different things. To say that they are not capable of coding in all that they could be is very strange claim since clearly they are by all the things they have shown us and decided to hide behind votes. Also all those issues you just described are not related to their ability to craft gameplay. You said three very meta/security based issues. Nothing with their actual gameplay and mechanics. Also you sound incredibly entitled. Like if you deserve the devs doing what you want. "one good addition does not make up for everything else they've done" You are making them sound like a criminal wth.... Its their game, they can do what they please LOL. Go make a minecraft clone and see how well that works out for ya my friend
@@SpicyMelonYTikr lol. Developers don't get to choose what gets added into the game, it's the managers! And yet they sit there working hard all while TH-cam experts blame them for everything.
Can't wait to make my storage systems at my farms smaller, like my gold farms nuggets and ingots all being converted to gold blocks. So basically no storage systems
IDK if you'll see this. But seeing as Comparitors will change power based on how many slots in a Crafter are enabled/disabled in them I wondered: would it be possible to use a crafter as a (somewhat) compact keypad for a passcode protected door? It'd probably not be the most efficient way to do it, but considering it could look kinda like a keypad if placed in a wall with the top facing out the aesthetics might make up for the lack of efficiency.
Perhaps, if you put the crafter facing to the inside of the structure into a chest filled with only one kind of item in every slot and only when the correct item is crafted, the button pushed AND, most necessarily, the item only crafted if it can be placed in the chest, THEN you could use it as a keypad. An interesting idea. ¿The problem? You would need the crafting resourses EVERY TIME you want to use it.
A better keypad would be a decorated pot password. They're stackable now in the snapshots, so you could craft the specific password pot when you need it so you don't have it lying around.
Would be interesting if the comparator output of enabling/disabling crafting sections could be used like a 3x3 button pannel for things like perhaps a combination lock.
@ThatMumboJumbo Could you show the circuitry you used in a bit more detail sometime? I was toying with the crafter and managed to do something similar for rockets, with an aditional check for when the output chest is filled, but it was based on bufffering (keeping the crafter always filled with a stack of each material) since it's a shapeless recipe, but I'd like to try and understand how to do shaped ones "on demand" like you did. The ordered output was something I noticed as necessary but the whole disabling the system on lack of materials has me a bit stomped.
From what I saw, he actually uses the comparators next to the chests to power a redstone torch placed above the "re-trigger line" (which locks/unlocks the hoppers down below) and below the "start circuit" above (which tells the whole thing to start crafting). So: 1. whenever all chests have the appropriate item inside 2. all comparators are on, turning all the redstone torches off 3. which consequently turns off the redstone line on the top green wool 4. This line unlocks a hopper in a line of hopper loop that will trigger the comparator on one of the hoppers (since the item inside will loop around) 5. That comparator then triggers the auto-crafter 6. on the other side of things, step number 2 will also turn off all redstone repeaters on the bottom part of the green wool, which unlocks all the hoppers below the chests and each will take an item needed to craft the dispenser and flow them all to the auto-crafter 1. then when any one of the chest is empty 2. the appropriate comparator will turn off 3. which then turns on the redstone torch in front of it 4. which then permanent turn on both the top and bottom green line All of this is on the green redstone line ....... anyways, this has become a very long reply lol.... sorry, don't mind me 🙏
for the compacting side of things one thing i might reccomend is a lecturn with a book turned to page (either 8 or 9 i forget which), with a comparator going into the comparator connected to the crafter which is set to subtract mode so that you only get an output when its full gaurenteed and it shrinks the detection circuit from however big it was to a 2x3 if your using that to auto power the crafter as well, the only downside to the system is it cant craft when theres more than one set of all the items (like for example if you were crafting bamboo blocks and had 2 bamboo in each slot) itll only power once and not power off although im sure theres a fix to that, granted i couldnt get a great look at the system you had lined up for auto detecting the fullness of the crafter so forgive me if what im saying is pointless, just kinda hard to see it through all the other bits lol and i figured id try and be helpful if what im saying even is helpful
I want them to make it so you can use the recipe book, or a similar system, to make it so the crafter only allows certain items in certain slots. That way you don't need to worry about the order that the items fill up.
No. Straight up no. Auto-crafting is the most overpowered addition to the game since the addition of pistons. If you want to use them to automate stuff, you should have to work for it. This is a block that should never be usable by someone who did not put in the effort to understand how they work and how to get around their limitations.
@@rendomstranger8698bro, it’s a game. And in the cas é of Minecraft, it’s his world (unless he is playing multiplayer I guess). If that guy wants it a bit easier and doesn’t want to waste time to learn something that he’ll never use in real life, what’s the issue?
@@kaohs2133 After thinking about it some more, I retract my earlier comment. you can already craft any recipe with less than 5 different items by filling up the crafter and using hoppers on 4 sides to keep the crafter stocked. So there isn't actually a reason why you shouldn't be able to lock a recipe in. Any complex form of auto-crafting wouldn't have a use for locking a recipe in. As for my original reasoning, the crafter is targetted at technical players. Normal players don't have much use for it other than the occasional bulk craft. I thought that allowing recipe's to be locked in would remove any challenge in using the crafter. But since it would only compact set recipe crafting designs (if that as a hopper for more than 1 item could easily fill up), I no longer see any issue with it.
You know what would work really well, is if there was a slot on the auto-crafter for what you want made. That way it would be able to know what you want, and you could just feed it the materials. Also.. we could wire up a creeper farm, and sugercane farm together to get an automatic rocket farm.
What if you can make an input to where you can tell the Auto Crafter to make certain items at the same time. This has really evolved the redstone community to make hundreds of new machines and works from evolving shulker farms (which is best for storage) to other amazing farms for way better storage factors! I am excited to use this item when I get back on.
@@WindowsDaily you could still use two of them to make an "and gate", it would be 81 combinations, so I'd say it would be pretty secure, the only problem is resetting the code after you enter or leave, I wonder if a piston moving it would reset the UI
I made a combination lock using Crafters just now! There are 4 of them; each one contains a leather chestplate. You input the combination by putting a specific amount of dyes into the slots; once you're done, you press a button and all of the crafters activate to get rid of the dyes, which removes the need to reset the combination after using the lock! This does, however, mean that you need to replenish the dyes from time to time, but with the Crafter, you can just make some with a mob farm's bone output.
I'm absolutely shocked this made it in. Automation has always been the province of modded Minecraft, and it's one of the things Notch insisted he would never add to the game. Obviously, Notch isn't in charge anymore, but even so. I never thought something like this would EVER make it into vanilla. I would have been less surprised if the long-ago promised Overworld dragons were added. I never expected this as a feature.
Just a note on this video; The obvious uses for this block are outputs from farms and mass 'simple' crafting (things like iron blocks etc.)
I wanted to get creative and get a feel for how it works. Will be releasing some videos soon on more functional pipelines!
EDIT: Hopper update order messes with this design when re-logging mid process. I've fixed it using some extra circuitry, but it definitely adds some extra confusion for people making these themselves.
Hellohi
@@hellohi5602deez nuts
Let me just ask (Im not as good at redstone so this might be a stupid question), why not use a comparator to track whether there is a bow in the crafter; then insert a bow? (Every time you activate the crafter and receive an output, put another bow in and THEN put all the other blocks in. Thus you can leave the cobble and redstone in the crafter). Would you not be able to just use 3 double chests (plus 2 to make bows)
Boo 👻
This will revolutionize farms with being able to make items like chains and for me especially shulker farms and bartering farms will be upgraded quickly since shulkers are good for storing stuff and you are going to need to store soooo much stuff
Now we've gotta wait for mumbo to autocraft autocrafters
Infinite power!
It’s not actually that hard
now we need an auto block placer :/
All we need is the placer from the voting update and we'll have an evil AI that fills the entire world with crafter blocks
was about to comment this
This also means there will be automatic wood planks maker out of bamboo
Bamboo is even more broken, great
@@Carlos-PerezMOJANG PLANNED IT, THEY KNEW BAMBOOS ONLY DOWNSIDE WAS BEING A PAIN TO CRAFT SO THEY ADDED AN AUTO CRAFTER
and also kelp block to create infinite automated fuel farm
We bouta build rome in a day
You hook up a banboo farm and a string farm... Unlimited scaffolding!
Seeing Mumbo trying to craft a ''wob'' made my day.
Dontcha mean "wod"?
@@ChaoticJesterthere are two types of people in the world
@@ChaoticJester Bow spelled backwards, because Mumbo placed the sticks and strings in the incorrect place
@@SimonOpsi I know, I was making it seem more realistic by flipping the "b" in bow as well, which would be a "d".
I don’t think people realize how impactful this could be. Theoretically you could have a sorting system that automatically fills up every craftable item. For example you can make a tree farm, set up a bunch of auto crafters, then you could fill your sorting system with all types of wood products. And that’s only the wood. You can do all the stone bricks, etc
Except for concrete.
For things that can’t be uncrafted that’s a complete waste, the best use is to turn materials into their corresponding blocks for easy storage, like seriously how often are you gonna need specifically warped fence gates that you can’t just craft them by hand, oh also for stuff that relies on non stackable items like Mumbao does here in this video because those take a lot of time to make (honestly just let us stack bows as long as they have identical NBT and then use the same logic as stacked empty buckets to unstack them as durability changes) but like crafting golden apples is easy as long as you have the materials and is not something you do specifically for storage but rather only because you want some for your next trip/experiment/whatever situation
For every item that you can infinitely farm like wood as you mentioned this is insane. You could have every wood item already pre crafted in your storage system and never run out
Do you think you could make a unstackable item sorter
@@InkboundWhimsy "I unlocked creative mode in survival minecraft" is a hell of a youtube title
When I saw the Crafter was being added I got that little excited feeling that something cool was coming. Then I realized that Mumbo would be showing me how “it’s really quite simple,” and I got even more excited!
Using them is either, super easy or super hard, and no imbetween
@Repentandbelieveinjesuschrist5 who tf asked??? This is a minecraft video💀
I got excited for about 2 minutes before the reality of literally being able to do nothing new with the same resources. Would love to have something other than mega builds to put tons of auto crafted resources toward
@RepentandbelieveinJesusChrist5 no, I just want to watch a minecraft video
This also seems like it'll be amazing for automating farms, so that you can compact mass amounts of wheat into blocks before being sent into storage, or automatically making stacks on stacks of bread. Mojang really just said "Factorio moment" and it's great.
You’ll also be able to take bones from skeleton spawners and auto craft it into bonemeal to be dispensed onto crops
@@bleasure8754no more messing around with those annoying ass villagers to make crop farms
This is by far the best use case and I think what they were mainly going for when creating this block.
Gold nuggets/ingots into gold blocks on your gold farm would make it worth it in itself.
@@c0quinhadon't you still need villagers to automatically place everything? Autocrafters can't place seeds down
@@mattyiceeexactly, I hate having to constantly change the nuggets into bars than bars to blocks now I can have them auto crafted for me and don’t have to worry about it
Excited for the new block.
Would be nice if the devs add a function to allow the player to lock in a slot that has an item in it to simplify the restone and potentially reduce lag.
That way the crafter remembers an item to be added into the slot and when it's emptied of that item it shows a faded item in that slot until it's refilled.
yes please, I dont want to have to construct a monstrosity of redstone with my 2 braincells
I think that the ideia is to have a bad way to do it to not break the game.
If not, no one will use the regular crafting table anymore
It shouldnät be too easy. So I think the way it is now is great. Maybe after making a few of these you might get another Braincell...
@@NoahBuehler I don't wanna have to full on study redstone just to use an autocrafter
Why shouldn't it be "too easy"? I don't understand this idea that vanilla redstone needs to be specifcally engineered to be as obtuse and tedious as possible. Redstone is capable of wonderful things, but you'd have to hate yourself to do anything remotely complex with it. Datapacks/command blocks are the same way.
Love the evil laugh at 8:34 LMAO Mumbo already envisioning the most complicated autocrafting build known to man inside his head
ok ralsei
ralsei why are you here
@@laser_uhhhhDon't you question him like he is not supposed to be here, he is learning Redstone!
Ralsei on a Mumbo Jumbo video?!?
“A prince must be knowledgeable in all aspects! That includes watching videos of Mumbo Jumbo…”
Could be an interesting thing for the Hermitcraft stores. Instead of the "take item, add diamond(s)" thing they usually do, the shop chests could be built to dump the diamonds after the purchase and then replenish themselves automatically. Think of a redstone store with all the raw ingredients stashed in the back ... if someone buys a stack of comparators, it uses the dust, sticks, stone and nether quartz to remake the 64 just sold.
I really like this idea!
Wouldn't it just be easier to make the comparators instead of going through the hassle of making an auto crafter?
@@jesusrosales6888 Maybe if only restocking a couple times, but if you needed to do it enough, it might be easier to make the crafter and then just dump your materials in and let it restock itself
@vaplex8732 but we also have to take into account that even one crafted item takes a few seconds(more or less 3 seconds to fill 9 slots, so if we divide it we get 3 slots per second, that is, with mumbo's dispenser machine, the time can certainly be improved), let's use comparators as an example, it uses 7 slots, so +/- 2,3 seconds per craft, multiply 2,3 by 64 and we get 147,2 seconds, or 2 minutes and 27 seconds, and if we add more machines to offset the crafting time, space can start becoming a concern, so I don't really know if it's worth it, not to mention that customer satisfaction would have to be taken into account, can't have them waiting too much after all
sahara 2.0 when?
it could be interesting if the shop crafts stuff based on a shared resource pool. then you just need to supply the materials and stuff on demand gets restocked.
These things just skyrocketed the number of farmable resources. Before we were limited to farming raw ingredients which we had to craft things with ourselves... Now we can automate everything that you can craft with those raw resources as well. It'd be really fun to try and make a factory that produces all manner of building blocks, or redstone components, or weapons and armor, all by itself!
Imagine using a witch farm to get redstone, a bartering farm for nether quartz, a bamboo farm for sticks, and combining it all into infinite comparators. Add spiders and cobblestone and you can make dispensers. Add an iron farm and a slime farm and you can even make crafters and sticky pistons. That's just the tip of the iceberg.
To be fair, you can use ghost script to auto mate most simple crafting tasks these are useful for.
@@macmcleod1188 Sure you can, but I think the crafters are way more fun and accessible
@@macmcleod1188 Yes you can, but most people will prefer to have thing already into the game instead of having to do something outside of the game in order to do something inside of it
Reminds me of satisfactory
Hypothetically, if:
- You had a mob farm
- A raid farm
- A wood farm
- A cobblestone farm
With the wood being converted into sticks, and only keeping the restone from the witches in the raid, and only keeping the string from the mob farm. You could do this process completely automatically, sure, it wouldn't be as fast as crafting, but it is more or less afkable.
Yeah, they're basically turning survival into creative at this point. Whether that's a good or a bad thing is up to people for themselves to decide.
Cobblestone farm isnt completely automated
@@Jakster_noIt is if you dupe tnt to break the blocks. A little cheaty sure, but it is possible.
Get a skele farm and use the bows that get tossed normally
@Jakster_no creeper powered
I specifically waited for mumbo to upload before watching any other crafter videos!
Exactly this! As soon as I saw the auto crafter I thought, "Mmm can't wait for Mumbo's video on this one."
Stop glazing him
say hoi to knarfy
True
Same
If you make a bamboo farm, you can auto craft them into sticks. You can hook that up to a cobblestone farm and a skeleton spawner farm and a witch farm to culminate into...
*a Dispenser farm*
That’s.. an incredible idea
you dont necessarily need the bamboo farm witches also drop sticks and the skeletons drop the bows
If you have a witch farm you can cut out the bamboo farm
If you throw in a Witch farm for Redstone as well you could have the farm entirely automated
can't wait for the crafter crafter
The way Mumbo first tried to make a bow has a name: a wob, or a backwards bow
A wob and captainsparklez would be proud
@@stanouk indeed he would!!
Seeing Mumbo get all giddy and excited over the new stuff, and getting even more giddy and excited when he starts understanding how it works really does make me so incredibly happy. It's like watching a kid open their favorite gifts on Christmas or something.
Functionally speaking, most TH-camrs or Streamers who do it as a living ARE kids (if they started before they were an adult like this guy). They don't experience the same life experience of a real job and just continue childish activities AS their job.
The kinda machines that etho, doc and other redstone gurus are going to be able to make is crazy. This block has changed the redstone game completely and i cant wait to see what mumbo and others do
Explain how it’s changed the game completely.. seriously. I wanna know
@@ChendysWilieverything is automatic atp
@@ChendysWiliwe are entering the Minecraft's Industrial Revolution
@@ChendysWili it makes it to where player interaction with crafting is at an absolute minimum. It allows for remote multistage crafting, so many essential farms, big or small, will no longer need to serve as just a single "farm" but simply as modules in much more complex combo farms, with themselves being essential things to make for an even bigger system. The efficiency in time and your progress in terms of resources to further progress is now exponential because of this.
@@ChendysWiliautomation comes in many things. "mining"? tnt duper. harvesting? villager slavery or pistons. cooking? your standard furnace will do the job. piglin barering? automated, etc etc. but all of these required just one thing: you still had to manually craft stuff to work with them. you can have a gigantic gold farm, but all of them are in nuggets, you need them in ingots in order for piglin bartering to happen. you could make infinite charcoal, but if you wanted them turned into torches you had to craft em(not that you need them that much, but still)- autocrafting eliminates these player interventions from the equation. you could just afk there for 10 hours without breaking a sweat, and it'll still work. any kind of things that are ass to craft in bulks, this will do it.
Dispensers were the first thing I was excited to use auto crafters for but not actually by crafting bows. I’ve always wanted the excess bows from a skeleton farm to have a useful output. It’ll be super nice to have all of your blocks compressed in storage (iron blocks, slime blocks, redstone blocks) not to mention all the stuff you’ll be able to do with furnace arrays
I thought used bows don't work to craft dispensers, but maybe you can repair that bows with more autocrafters
@@rafacrack8that was changed and they do now! A used bow won’t fill in the slot if you use the recipe book but if you put it in you can still craft with it.
I haven’t gotten to mess with the auto crafters yet but I hope it doesn’t do what some mods do where if a bow has some durability lost, it doesn’t automatically use it in a recipe that requires a bow
My skeleton farm bows power a furnace/smelter with just netherack/ore in it. I don't really need the outputs but it's a simple way to make use of an unstackable storage filler!
For crafting at most maybe a single chest's worth of bows or so into dispensers, yeah, this might be overkill, but on the industrial scale that people like Doc, Tango, and Mumbo use components, this will be an absolutely essential factory to build. Crafting more dispensers by hand than you have inventory slots for bows is one of the most painful things in Minecraft.
Agreed someone will design a machine for this and I'm sure the scicraft people will get it going super fast and producing thousands of dispensers an hour
@@nishthedude That's actually a genius idea. Spider farm should also work but you do need a tree farm for that. An all-purpose mob farm just became more useful as well.
@@excaliburknight1016 Bamboo would already be enough for sticks.
Or a combined witch/spider farm with a small cobblestone farm to fully automate everything.
@@MegaRogash Keep forgetting how OP bamboo is. But yeah, that's basically a super cheap way of doing it. The only useless spawner is the zombie one now, other than for trades.
I also love that you can send an item directly from the autocrafter into another adjacent autocrafter if the output from the first one is facing into the facing the second one
Honestly I find the best use for the Crafter to be in Iron, Gold, Emerald, and Copper farms.
No more do you need to manually craft single resources into blocks for storage yourself.
You can potentially afk at your farm 9 to 81 times longer now before an overflow.
You could also set up a bamboo farm to autocraft chests and then roll those over to a shulker farm to autocraft them into shulker boxes and then fill those with blocks before the full shulker is put into a chest, now you can in theory AFK basically indefinitely without worrying about storage
If you are transporting blocks of gold for a piglin farm for more efficient storage you can also split those back apart at the bartering system for peak efficiency. Also, you can autocraft shulker boxes from a shulker and bamboo farm in order to package and ship stuff for insane storage rates.
Even people who aren't skilled in redstone can benefit from this, like resource blocks and things like kelp and hay.
Even extra useful for a nether gold farm, nuggets > blocks can be such a pain
- Bamboo wood farms
- cobblestone farms with tnt dupers craftinh into stone bricks
- water on dirt to convert it in mud
Then turning it into clay
Smelting the clay into bricks
Bricks into blocks
You where saying?
Just by adding a double chest you increase the afk time a lot. It is much better than taking all the time to build an autocrafter
Seeing Mumbo play around with new restone items and mechanics just brings me the purest form of joy. It makes me want to play around with redstone, and also makes me feel like im watching a kid in a candy store XD
He's back in his element :)
I want to see an automatic crafter crafter! You made it halfway there already!
A witch farm near a spider spawner should be enough to generate the string and redstone... add a tree farm and a cobble generator and you should have everything you need to auto-generate the crafters... once Mumbo here makes a crafter crafter that is...
This was the first thing I made with the crafter.
Factorio all over again..
after watching Mumbo's vid I decided to make my own vid on just that lol
you'd be able to do this pretty easily by simply swapping out certain materials in this build, infact its even easier than this one as the crafting table just needs 1 type of ingredient, so no timing stuff necessary like the bow
I imagine the most common use for auto-crafters will be for compacting resources. Dried kelp to kelp blocks etc etc.
Edit*
Please keep replying with ideas, I'm designing a new industrial district and I need as many ideas as I can get for making it as efficient as possible.
Honestly i think one of the main uses will be for gold farms to take all the nuggets and make gold blocks or just into ingots and then have a fully automatic gold and trading farm
@@ryanm7868 which is basically what op said
@@5TimesWCC Hence the *_"etc. etc."_* lol.
I believe item sorters may be the second most used case. When you run full of a resource(e.g. diorite) you can automize the crafting of others items that use this resource. So you dont need a spillover chest until every possible item with said resource is full.
@@Zukasaproductions Genius. Yet another layer of automation I'm going to implement into my industrial district.
I am extremely excited for more “Mumbo learning a new vanilla minecraft red stone component”video. I watched every honey block invention when they were being implemented and loved every video. Infinitely entertaining to see how these could be used.
I have a neat idea for 4:40. On my survival world I have a skeleton farm and get to many bows than I know what to do with, so what if you hooked up system to bring bows from a skeleton farm and Redstone and cobblestone from the mines to go to an auto-crafter and make the dispensers so you won't need to auto-craft bows aswell
Edit: you can use damaged bows to craft dispensers, comments, and you can combine bows in your crafting table if both are damaged
Can you make dispensers with damaged bows?
@@TheAmazingJoltYou can, as far as I'm aware.
@TheAmazingJolt I know you used to be able to. I haven't played the game recently so I couldn't tell ya for nowadays
This was literally my first thought when they announced the crafter lol! Even better would be to hook it up to a mob farm that also spawns witches and a cobblestone generator.
technically you don't need to go to the mines to get redstone or cobblestone because you can use a cobblestone generator and a witch farm, but witch farms can generate only a small amount of redstone so it would probably be better to go to the mines for it
I cannot wait to see what Mumbo and Etho come up with.
And docm77
and Joe Hills
@@miguelangelsb_and spleegy
And Grian! :D …. :|
@@sabotagethefoolDefinitely waiting for Grian's creation...
I love that I have followed Mumbo for something like 8 years and so I think and ask questions nearly exactly the same as him. Literally answered everything I was wondering ab
I can't wait for someone to make a machine that allows you to press one button and get any item in the game
Link up every possible farm together via a massive storage network that then runs through a crafting network. You just have a massive wall with every craftable item, press a button on it and get out exactly what you want
This further supports my theory that, given enough updates and time, Minecraft will literally just start playing itself and become The Singularity.
@@sewerside01142think about it... It already can 💀
@@nyalan8385 That seems insane and ridiculously time-consuming to build. Someone will absolutely do it.
on mumbos last video i said just think of ethos nexus with an auto crafter attached
Mumbo is going to do something really complicated with it, I'm calling it.
I was waiting and anticipating the release of this video
Nah, it's really quite simple!
@@shiny_lockIt’s actually surprisingly simple.
-Ceave Gaming
I’m sure it will be really quite simple
What do you mean, he's gonna do something simple like redstone.
I could see someone connecting one of these to various farms to help keep them supplied, like a wood/stick farm, a spider/string farm for the bows, or even a skeleton farm, a cobblestone farm, and the redstone would have to be added in manually by the player, or even use one of the raid/witch farms to get redstone. And other such farms for other craftable items. Maybe you could even figure out a keypad system to tell the system how many items you want crafted at a time.
I think the problem with the skeleton farm is that you need bows with full durability. So you'd have to have bows craft with themselves for awhile before they're full durability and able to be used in the crafter.
I thought about this forever over the weekend before I realized that string exists, and you could just use a spider farm + bamboo farm to make bows, lol
EDIT: nvm, looks like you can use damaged bows (at least in Java edition). Not sure where I got the idea that they had to be full durability.
I think the real issue was having to sort out all the armor pieces so that they don't interfere with the crafting.
you can use damaged bows@@DaNintendude
@@DaNintendude if not for leather armor it'd be easy enough to filter out bones first, then drop everything into an auto smelter. that'd leave just leather gear and bows from a skeleton farm, neither of which can be filtered through hoppers because they don't stack.
Leather armor can be dispensed onto an armor stand. @@connortalbot2687
Or to a sugercane farm for auto paper
I tried it with fireworks but it's slow
this opens up so much possibility, say you have an auto tree farm, then you have a system that crafts everything that can be crafted using wood, so you have infinite planks, slabs, sticks, button, pressure plate, fences, fence gates, chests, automatically deposited into your storage system, that's cool
then you can also burn wood for charcoal, automating torches
then if you have an iron farm, you can automate armors, tools, lanterns, iron bars, chains, and even more
this feels like modded minecraft
The day Mumbo finds Factorio will be the best day
yes we need to make this the top comment so he sees lol
Satisfactory works too
the day mumbo tries create again since they've added a lot will be the other best day
@@user-tc5kc5td9dBro's gonna make The Industrial Revolution 2 in Mindustry 💀
yes
Most people: "Yay now we can store gold and iron blocks at our farms!"
Mumbo: "DISPENSERS"
Dispensers are Terrible to craft in mass. This is a big deal for mega builds and large Redstone constructs.
Ive heard a lot of people talking about dispensers
I am so glad to see the Mumbo journey of these items as mumbo is doing all the things I didn't know I wanted to test (moving it, observer output) but absolutely wanted to know
5:03 - My man casually crafting a Wob.
A few years ago, I was wishing for this when I made an automatic item sorting system, so I could throw ingots into a chest and have them automatically turn into blocks in the underground storage.
Ever since I hard that the auto crafter was coming, I was waiting for the Mumbo video. Now it's here.
heard*
@@laser_uhhhhtheir anticipation got them aroused
pumpkin pies can now be fully automated
Golden carrots too
Its absolutely insane how cheap it is to make the crafter. I honestly expected it to require some kind of end game boss drop so they would be in limited supply. Can't wait to see farms with these!
@Jamsterman25:
I agree that it would be "OP", if it didn't need to be manually programmed, to get items in their proper place. That, & the need to design safeguards to cope with overflow & shortage situations.
It may be easier to just craft dispensers, but having a dispenser farm is a HUGE flex lol
This feels like oldschool Mumbo - trying out brand new redstone for the first time, it's exciting!!!
It took me all day, but I was able to make a automatic bookshelf crafter. Movable tile entity’s on bedrock are really useful for the crafter.
People who understood zero percent of what he said but plays along:
Something that seems like it would help is if you could assign an item to a slot in the crafter. But I'm not a redstone person so that might make it more complicated lol. so excited to see what comes from the crafter!
mhh, better idear than a receipe i had
so we can have an item, that the crafter want to "copy" and you give him a item, so he know, what he want
a little better idear, and reduce, the items for n receipe
They might add that later.
That *would* make it easier but it would also remove most of the need for actual redstone engineering, which imo is just removing content. The fact that it poses a problem to solve is good and what makes it fit in with vanilla minecraft.
@@GENERALSG01Thanks, I had a stroke reading that
@@pleasantvegetable well I do agree with you I do like the idea of it being simple so the average player doesn't have to look up a tutorial to figure how to use it.
I remember hearing them talk about it being a cool concept before but never thought the day would come where it would actually be added into vanilla minecraft aaa
It is like Gnembon said it is not revolution. In my opinion it is a very complex manner to craft, and because the thing takes time to fill(its not instant) you cant plug a super fast clock or zero tick to it to make it extrordinary and its by design. Also the machine you must build seems to be recipe specific, like most people are unlikely to make a machine that makes a lot of things only the ones they actually need. Even the dispense example, I am sure he could craft dispensers much faster in a crafting table however automating it means its a passive task now, of course we will see machines with multiple crafters simultaneously working but this does not seem like the kind of thing you could tile so lets see.
@@pedrorequio5515what
Alright, Time to see mumbo make a walking autocrafter house.
Like a 3d printer house? Combine a tree farm and a shoulder farm and build a house automatically with shoulder boxes. I remember when I tried building an automatic building house with a cobblestone generator
@@collinnicholasnsauto-correct goes crazy, shoulder as in shulker right?
autocrafters aren't movable entities sadly.
The childlike joy that comes from mumbo once he got his system working is second only to a computer science student.
I'm sure 100 people have thought of this by now, but man it would be cool if all the bows from a skeleton farm automatically got turned into dispensers!!!
Idea! Make a dropper and hopper system that dispenses an amount of items in a sequence. This should cut your nine(+2 for bows) chests down to nine three droppers, with one connected to the output of a bow crafter. Timing the items would be 4 cobble, one bow, two cobble, a redstone dust, and then either 1 last cobble, or five cobble to prepare the next recipe, picking up on the bow.
it's called ROM.And there'r a lot of them on YT.
Welcome to the Industrial Era Mumbo
This sounds like a very useful item for Survival builders, as long as it's only available as an end game item. I'd love to see what can be done if you hooked this up to various automatic item farms.
Mumbo is going to do something quite simple with this im calling it
I'm already prepared for mass produced shulker zip files for buildings, can't wait to see the incredible inventions people make!
"Mass produced shulker zip files"
That's what Mumbo did for IDEA in season 7 (I think it was 7.)
I love that dispensers were everyone's first thought when thinking about autocrafting
seeing mumbo so exited that he made functioning redstone machine is like seeing stephen hawkings happy bc he solved 2 + 2
I feel like the "just leave the items in the crafter so the sequence is right" thing can still work.
Just have a chest full of bows with hoppers that flow into the crafter, and a detector circuit that sees when the bow chest is empty, and switches the whole thing off.
You'd also need a clock that is timed to exactly how long it takes to craft a just shy of a stack of dispensers. When about 60 or so have been crafted, the clock tells the machine to switch from flowing bows into the crafter and starts flowing the other components in. Then when that's done, it switches back to bows.
EDIT: Or you could just have two completely separate circuits that are timed at opposite intervals so you insert exactly 1 bow, then pause for some number of ticks, insert the other components (which are already in place so sequence doesn't matter), craft the dispenser, and repeat.
the wholesomeness of mumbo figuring out that his Redstone actually worked was awesome
If you want easy dispensers, the best way is to just manually put in stacks for everything but the bow, put a hopper and chest full of bows (or manually set up the stacks for the bows in a second crafter) into that.
Then, a simply clock to pulse the crafter will kick out dispensers until you have a stack of them.
So, two crafters, placing 15 stacks of items (6 for the bows, 8 for the dispensers), and a clock that pulses the bow crafter then the dispenser crafter would work for a stack of dispensers at a time.
Four repeaters and some dust for the looping clock, the first crafter making bows spitting them directly into the second crafter for the dispenser, and a container at the end for the output seems like the cheapest and smallest way that I can think of without trying it out.
"I am pretty dense" said the minecraft crazy inventor.
8:39 I think a lot of redstoners would rather build this, throw in the items, AFK for a bit next to it, and never worry about crafting dispensers again. So I think it's a success. Probably someone will build a simpler or faster one, but still, a success!
the video every single person called mumbo was surely making after the minecraft live announcement
As soon as I saw the auto-crafter, I was waiting to see what Mumbo would come out with.
Agreed.
For other items (i mean bro picked a bare pickaxe for an example) this is more than just useful. THIS CHANGES EVERYTHING.
This is the video I've been waiting for. Gotta love Mumbo with new redstone.
After watching this it seems the auto crafter has 2 great uses, which are crafting recipes with non stackable parts i.e (cake, dropper). As well as increased storage for items like (wheat, bone meal, clay, bamboo, ect) which can be turned into a 9 item blocks.
Other more niche uses:
- Infinite fuel farm with kelp
- Act as a dropper that can contain up to 64 non-stackable items (instead of 9)
- Repair unanchanted equipment from mob farms
No cake farm. The items are simply dispensed as is.
@@md_vandenberg Yes cake farm?
@@md_vandenberg definitely cake farm. it just throws out the empty buckets too
Now we just need Mumbo to make an autocrafter that crafts all the materials needed for an autocrafter.
You could make an automated flower farm by using a skeleton spawner to get bones, use the crafter to turn them into bone meal, and send the bone meal to a dispenser where it activates on a grass block. Then you use a dispenser with water to flood the area, pushing all the results to one side where a hopper collects them. Or, you could use the bone meal output as fertilizer to supercharge crop farms. However, I focused on flowers because this presents a unique opportunity for a fully autonomous flower farm in a way that was previously not possible, as far as I know (outside of perhaps the composter).
You also might be able to make an autonomous honey farm, using the crafter to grab the honey from the honey bottles, then returning the empty ones back to their dispenser.
7:27 when you made something dangerous that works that your science teacher didn’t account for
I think if you added in a simple item sorter, it would make the whole process better, especially if you send the sorted items into a sequencer using droppers so they can be pulsed in the needed order easily. For the bows, I'd use the same method but send them to a different crafter. You won't need chests storing items. This would work awesome for farms where you are looking for an end product and you don't need the resources to make it.
Now on hermitcraft all Redstoner should just get together and make a huge automatic crafter station for all the items the server will ever need...it will be fun to see what everyone can do together
Sounds like hell to try and get an auto crafter to work properly, since you don’t have the luxury of a sorting system to ensure your items go to the correct slot and eventually it will break if the system is just “line up the items in the correct order then click a button.” There’s also the problem of locking slots. Since you have 9 slots and they could be locked or unlocked you’d either need the people to click the slots closed or 247 different auto crafters so that it could craft for each individual possible position that isn’t just another one slot or no slot crafter.
Minecraft in 2024 makes me just as hyped as I was when playing it as a kid back in 2011!
Mumbo on Hermitcraft with auto-crafting automation sounds like how Mumbo Jumbezos happens…
Or how we get a Hermitcraft Pinky and The Brain scenario with Mumbo and Grian-
Finally, we get to see Mumbo use redstoners' newfound power of auto crafting.
I laughed so hard when phoenixsc called it the 'Mumbo Block'
I now know how to make an iron pickaxe factory! I'll make a bamboo farm that puts the bamboo into crafters to make them into sticks and put them in crafters with iron from an iron farm.
I'm honestly amazed that Mumbo was able to work around the complex crafting recipe issue. But the fact that he had to go through such a long and costly process just means that this issue is very likely beyond the average player to solve, limiting the Crafter's application.
I think that the Crafter needs a "lock-in" feature in the UI. It could be as easy as right clicking an item so it never goes below 1. This means you could safely pump out whatever you want so long as you kept up the supplies of items.
That only means,what average player sucks at redstone.There's no sense to add item lock.
@@ИгорьДементьев-и7м No reason not to, either.
I did it, and I'm pretty bad at redstone
To be fair, it only limits basic players from complex recipes, but one ingredient recipes like planks, glass panes, paper, dried kelp blocks, and ingots into blocks and nuggets are still very accessible to the average dingus like me.
@@stephenrichter8940 For sure, one ingredient crafts are super easy. No doubt about that. I just imagine that there's going to be quite the amount of complaining if things stay the same, which I imagine Mojang would want to stop before it starts.
8:20 sounds like mr. Crabs playing the flying Dutchman board game lmao
Just goes to show that Minecraft developers are fully capable of taking those wild ideas like auto crafting and block dispensing and making it feel like it fits in the game. This auto crafter is sweet! Played around with it myself and made some cool things. Can't wait to see what others do with the new block!
Are these really wild ideas that don't fit into the game? Molded minecraft has had both of these for over a decade in versions that reasonably fit the vanilla game
@@user-jm8sy5ox2j LMAO nooo it hasn't. I have been playing minecraft since it came out. I have played loads of modded packs and even made my own little mod. (horrible mod but still). And all the auto crafting using RF (energy). Or uses some variant that utilizes a "digital" medium like refined storage mod. That is not vanila. This new autocrafter requires the redstone contraptions and redstone metality that many already have. It fits right in with the restone minecrafters out there. The harder the problem the harder the redstone machine. Thats vanilia. Modded tends to solve the harder problems easier cause you can just code it
"minecraft devs" and "capable" do not belong in the same sentence. must I bring up the fallout of each mob vote?
aside from 1.13 and 1.16, the recent updates have been a real letdown.
hell, 1.13 isn't even "recent", not to mention the disaster of the 1.19.84 censorship update, the patchy at best enforcement of anti-P2W rules, the a disastrously and concerningly vague EULA updates. microsoft has become complacent, mojang even more so, one good addition does not make up for everything else they've done
@@Sillimant_ being capable of something and actually doing it are two different things. To say that they are not capable of coding in all that they could be is very strange claim since clearly they are by all the things they have shown us and decided to hide behind votes.
Also all those issues you just described are not related to their ability to craft gameplay. You said three very meta/security based issues. Nothing with their actual gameplay and mechanics.
Also you sound incredibly entitled. Like if you deserve the devs doing what you want. "one good addition does not make up for everything else they've done"
You are making them sound like a criminal wth.... Its their game, they can do what they please LOL. Go make a minecraft clone and see how well that works out for ya my friend
@@SpicyMelonYTikr lol. Developers don't get to choose what gets added into the game, it's the managers! And yet they sit there working hard all while TH-cam experts blame them for everything.
Can't wait to make my storage systems at my farms smaller, like my gold farms nuggets and ingots all being converted to gold blocks. So basically no storage systems
IDK if you'll see this. But seeing as Comparitors will change power based on how many slots in a Crafter are enabled/disabled in them I wondered: would it be possible to use a crafter as a (somewhat) compact keypad for a passcode protected door?
It'd probably not be the most efficient way to do it, but considering it could look kinda like a keypad if placed in a wall with the top facing out the aesthetics might make up for the lack of efficiency.
Perhaps, if you put the crafter facing to the inside of the structure into a chest filled with only one kind of item in every slot and only when the correct item is crafted, the button pushed AND, most necessarily, the item only crafted if it can be placed in the chest, THEN you could use it as a keypad. An interesting idea.
¿The problem? You would need the crafting resourses EVERY TIME you want to use it.
A better keypad would be a decorated pot password. They're stackable now in the snapshots, so you could craft the specific password pot when you need it so you don't have it lying around.
And you could break them down in their pieces, right? That would solve the problem with loosing materials to the crafting recipe.@@Clem2TheClemening
@@AROAlvii think left clicked/barred slots also generate apower, and thats what they were talking about, not a complex item filter
Yes, they can be used as a keypad. Lecterns would be more flexible, but crafters are better looking and don't require a book.
Would be interesting if the comparator output of enabling/disabling crafting sections could be used like a 3x3 button pannel for things like perhaps a combination lock.
It would be a good option to set the auto crafter to a specific recipe and an option to craft more than 1 item at once
Best thing that has happened to the red stone community ever since the piston
@ThatMumboJumbo Could you show the circuitry you used in a bit more detail sometime? I was toying with the crafter and managed to do something similar for rockets, with an aditional check for when the output chest is filled, but it was based on bufffering (keeping the crafter always filled with a stack of each material) since it's a shapeless recipe, but I'd like to try and understand how to do shaped ones "on demand" like you did. The ordered output was something I noticed as necessary but the whole disabling the system on lack of materials has me a bit stomped.
From what I saw, he actually uses the comparators next to the chests to power a redstone torch placed above the "re-trigger line" (which locks/unlocks the hoppers down below) and below the "start circuit" above (which tells the whole thing to start crafting). So:
1. whenever all chests have the appropriate item inside
2. all comparators are on, turning all the redstone torches off
3. which consequently turns off the redstone line on the top green wool
4. This line unlocks a hopper in a line of hopper loop that will trigger the comparator on one of the hoppers (since the item inside will loop around)
5. That comparator then triggers the auto-crafter
6. on the other side of things, step number 2 will also turn off all redstone repeaters on the bottom part of the green wool, which unlocks all the hoppers below the chests and each will take an item needed to craft the dispenser and flow them all to the auto-crafter
1. then when any one of the chest is empty
2. the appropriate comparator will turn off
3. which then turns on the redstone torch in front of it
4. which then permanent turn on both the top and bottom green line
All of this is on the green redstone line
....... anyways, this has become a very long reply lol.... sorry, don't mind me 🙏
Could you use this to make a code lock for a red stone door?
Easily bastille though
Yeah! We can use 9 crafters and comparators to create 9-number password
@@Nonname_From_The_Internetsyou could use 11 crafters to make a 99 password
5:14 It's known as a Wob
This is going to do all the work my younger brother used to do on my old community server 😊
Thanks so much for the amazing content Mumbo!
for the compacting side of things one thing i might reccomend is a lecturn with a book turned to page (either 8 or 9 i forget which), with a comparator going into the comparator connected to the crafter which is set to subtract mode so that you only get an output when its full gaurenteed and it shrinks the detection circuit from however big it was to a 2x3 if your using that to auto power the crafter as well, the only downside to the system is it cant craft when theres more than one set of all the items (like for example if you were crafting bamboo blocks and had 2 bamboo in each slot) itll only power once and not power off although im sure theres a fix to that, granted i couldnt get a great look at the system you had lined up for auto detecting the fullness of the crafter so forgive me if what im saying is pointless, just kinda hard to see it through all the other bits lol and i figured id try and be helpful if what im saying even is helpful
2:31 "So were gonna start real simple..."
Also as a decoration these are really fun! Make a sweet looking control panel with glowing lights
I want them to make it so you can use the recipe book, or a similar system, to make it so the crafter only allows certain items in certain slots. That way you don't need to worry about the order that the items fill up.
that would take the complexity out of it. Imo it should stay complex
No. Straight up no. Auto-crafting is the most overpowered addition to the game since the addition of pistons. If you want to use them to automate stuff, you should have to work for it. This is a block that should never be usable by someone who did not put in the effort to understand how they work and how to get around their limitations.
@@rendomstranger8698bro, it’s a game. And in the cas é of Minecraft, it’s his world (unless he is playing multiplayer I guess). If that guy wants it a bit easier and doesn’t want to waste time to learn something that he’ll never use in real life, what’s the issue?
@@kaohs2133 After thinking about it some more, I retract my earlier comment. you can already craft any recipe with less than 5 different items by filling up the crafter and using hoppers on 4 sides to keep the crafter stocked. So there isn't actually a reason why you shouldn't be able to lock a recipe in. Any complex form of auto-crafting wouldn't have a use for locking a recipe in.
As for my original reasoning, the crafter is targetted at technical players. Normal players don't have much use for it other than the occasional bulk craft. I thought that allowing recipe's to be locked in would remove any challenge in using the crafter. But since it would only compact set recipe crafting designs (if that as a hopper for more than 1 item could easily fill up), I no longer see any issue with it.
You know what would work really well, is if there was a slot on the auto-crafter for what you want made. That way it would be able to know what you want, and you could just feed it the materials.
Also.. we could wire up a creeper farm, and sugercane farm together to get an automatic rocket farm.
I want to see Mumbo use Autocrafters to make a combination lock
This games is just factorio now.
Oh, Mumbo Jumbo should definitely play factorio.
What if you can make an input to where you can tell the Auto Crafter to make certain items at the same time. This has really evolved the redstone community to make hundreds of new machines and works from evolving shulker farms (which is best for storage) to other amazing farms for way better storage factors! I am excited to use this item when I get back on.
Would love to see you trying this on bedrock with moveable tile entities.
Underrated comment.
Even thought I think he doesn’t quite understand bedrock redstone
@@lygencoretrue
2:00
Wait, can this be used as a passcode door?
Does the signal change depending on how many of them are set or their orientation?
This could be huge.
😮
seems to just be the amount of them in use (or disabled). so anyone can click all of them until it opens sadly
@@WindowsDaily you could still use two of them to make an "and gate", it would be 81 combinations, so I'd say it would be pretty secure, the only problem is resetting the code after you enter or leave, I wonder if a piston moving it would reset the UI
I made a combination lock using Crafters just now!
There are 4 of them; each one contains a leather chestplate. You input the combination by putting a specific amount of dyes into the slots; once you're done, you press a button and all of the crafters activate to get rid of the dyes, which removes the need to reset the combination after using the lock!
This does, however, mean that you need to replenish the dyes from time to time, but with the Crafter, you can just make some with a mob farm's bone output.
I'm absolutely shocked this made it in. Automation has always been the province of modded Minecraft, and it's one of the things Notch insisted he would never add to the game. Obviously, Notch isn't in charge anymore, but even so. I never thought something like this would EVER make it into vanilla. I would have been less surprised if the long-ago promised Overworld dragons were added. I never expected this as a feature.