I've made a playlist of all of my edited FFVII videos, if you liked this video feel free to check it out here: th-cam.com/play/PLyotyCGt7oYAKM1mCwsHTQzcEVjc21-J8.html
5:10 I vivdly remember this actually happened to me when I was playing the PC version in 1998. I couldn't beat Demon's Gate so I left the Temple of the Ancients to get more EXP, then I recruited Yuffie and got warped back in the boss battle. I was just 11-12 and already frustrated by that fight I couldn't win and when I got warped I got scared shitless.
Amazing video as always, beautifully explained. Appreciate the hard work you put into this and the incredible effort of the community to unearth all of these mysteries!
I was in high school when FF7 came out. I bought a PS1 because of it. It was huge at my school. I heard kids who only played games like Twisted Metal and football games talking about the Gold Saucer and fighting the Weapons.
I'm replaying 7 o.g. again and I'm super pumped that you havent tired of this game. Thank you for the stats that have helped me take down the weapons and find hidden gems. You are a gift sir
This is literally the video game that I identify with as my all time favorite game. I still play it to this day. The storyline and character's are hands down perfect.
Got too old to care much about playing it anymore lol But I watch Advent Children often and watch videos like this one to relive it. Wouldn't mind a well written novel of the story. Just no patience for gameplay aspects anymore.
The memory not clearing after a game over on PC reminds me when porting Soldier of Fortune from PC to PS2, we ran into an interesting issue where the BSS section (uninitialized data) was initializing data to 0’s on the PC but left data unchanged on the PS2 causing strange issues during porting. Now, you should always assume uninitialized data is uninitialized, but the PC version assumed initialization to 0’s at parts because Windows programs typically do that. We fixed our issues by explicitly initializing such data to 0’s. This sounds like that, data handling differences between systems.
I remember being on vacation, and watching/participating in neohart’s stream with everyone working on the battle mode + yuffie warp into the debug room. Something i hope to never forget was such a cool moment to be part of, even if my only usable suggestion was to use movers to lvl up and use 4x cut over coin spam. Great video really brings back some cool memories. Maybe one day I’ll double back and do ff7 og speed runs and not just remake speed runs lol.
After all these years, still making the best FF7 content! I still remember finding this channel thanks to the Ruby and Emerald guide videos. Amazing how those memes are still being quoted in the livesteams and so forth.
After all these years it’s amazing that 4-8 can still come up with original content for one of my oldest favorite game. I’ve watching his video’s for at least 10 years and every time he uploads something I get exciting knowing it’s going to be fresh, even now.
This is fascinating! I've been seeing warps in action and discussed in general on the streams but never really looked into or understood it in any detail. Thanks for going into it step by step! Such a rich history of ffvii brokenness..
So he did the battle module glitch, then flashback, left to the world map, got into a battle, and ran from that battle and then debug room.... nice!!!! Very creative.
Great vid! although you didn't mention the fact that you can yuffie warp to the jenova battle right after aeris dies, with her in your party thus doing the impossible, bringing her back to life! I did this and theres some def some soft locks where aeris being there when your party is supposed to speak crashes it, but by far the funniest part of this run is that it totally randomized the order of the cutscenes xD
The Eidos port was my first experience with this game, and I fell in love with it. Went out and got my first Video Card just so I could get past the end of Disc 2 when the Weapons awaken
We had this version and i remember the game would go dark at that point and we couldn't do anything. the Cutscene and fmv would load and not crashing the game black screen.
Just wanted to stop by and say thank you for this video. So incredibly well done and broken down perfectly to help understand it. Keep up the great work!
I didn't realise how new this video is. Just want to say that it's obvious how much work you put in to it, and its really paid off, you did did a great job presenting it and it turned out really high quality, you should be proud.
Great video! It's nice to see exactly how this glitch works and this history behind it. I always knew that the PC version stored memory a bit differently and that's why the glitch worked. But now if I return to FF7 speedrunning I can actually explain the full thing!
@@zohramartini9425 It's a reference to that yes, if you save in a specific Northern Cave room (the room south after the party split) and reload your game, your save location name will change to Secret Cow Level. This was added in every version starting from the 2012 PC rerelease.
Great video. The original 1998 PC version was the edition of the game I owned and it took a lot of work back in the day to get it to run well on my PC. I had to beg my parents for a new soundcard and had to upgrade to 32mb RAM, but it worth it! That first playthrough of FF7 is still the most precious time I have ever had with a video game.
Great content. Very easy to underrate how good this video is, as it is delivered so smoothly and without any flashy effects to it, but having rewatched parts of this I realised just how well thought this is - complicated stuff explained in a coherent way at just the pace, without any unnecessary jargons. Simply enjoyable!
This was so incredible! When it got to the Debug Room part, I was like,' I've been there (with a GameShark! Man, I miss those!)! Then, when it was discovered you can get there WITHOUT one, HOLY S%#@! NO WAY! And basically, you could re-write the PC FF7 version, as you saw fit! You got my new sub dude! I have played PC FF7 before, and I remember you could do a lot of crazy stuff there, but NOW, the last part took it to a whole new level!
I used to play Ultima IV: Quest of the Avatar on the Commodore 64 with the 1541 floppy drive. There are 4 disks in the game: Overworld, Cities and Towns, Underworld and the Stygian Abyss. I noticed that as you walk across the Overworld, you could replace it's floppy disk with the Underworld disk and find normally difficult to get chests ect. I loved that game....
I don't play final fantasy 7, but these videos are so fascinating. I love the ingenuity and passion of speedrunners! You've earned a subscriber 💖🙏 congrats to kynos and neohart for the hard work they put in 🕊️
this kind of videos is why i subbed in the first place. good job explainng it so that even a casual ff 7 fan can understand it. happy holidays and and a good new year to you
Hey Ma, look! I'm on TV! I think I'll get back into the PC any% when I get back from Christmas, with Kalm skip and more grenades to work with elevator is back on the table. Great vid death
Great content, death! You're my favorite youtuber and streamer for a reason. I love videos about the game mechanics. Also the first exposure to your channel is the emerald weapon and I watched that video so many times
It is pretty amazing how many glitches are in FF7 and the ability to get to the debug room is amazing :) It would insane, though, if someone found a way to have ACE (Arbitrary Code Execution) in FF7. Now that would truly be the ultimate glitch!
Speedruns are cool, but this seems like ripe material for a superplay/playground/glitch showcase. I remember playing around in the debug room with a gameshark like... 15 years ago. Its really got an indescribable atmosphere. I've only ever gotten the same vibes from obscure indie games. I'm really happy for everyone who gets to experience it, and would recommend everyone visit the debug room.
The variety of glitches that can be found and exploited in this game for speedruns truely is entertaining. I imagine that is the game had been fully stable and contained none of these glitches it wouldnt be quite as popular as it is today. We all have nostalgia for the story, the mechanics and the technical achievement the original game is, but there is a little bit of nostalgia too for the first time we discovered a glitch, gamebreaking or not, or saw somebody else completely breaking what we thought was possible in the game. The most glitch heavy speedruns of this game are a must see for people interested in gamebreaking exploits.
Final Fantasy 7 has always been insanely popular based on merit alone no amount of glitches or speed runs would increase that by an observable margin. Those categories did effect Zelda's popularity though, it made those activities worth pursuing.
Love the summoning salt style videos bro!!! And god damn I love me some ffvii. I’m 41 now and playing that game is embedded more in my memory than all of my birthdays from that time hahahaha. Thanks budd
The original version of FFVII for PC came in a white trapezoidal box, the same shape as the original Tomb Raider box, and had a fold-out cardbox slipcase that held all the discs.
In Canada we got a white triangular flip box with tons of artwork, that was what made me buy it as a kid. And ohhh boy I bit off more than I could chew lol. Aries death was really heavy for a 10 year old ok!?
PC version was the one I played. It was indeed a fantastic port (if you can even call it that after all the code rewrites), even coming with a software MIDI synth software to enhance the music that worked not only for the game itself, but all MIDI played on the system if you wanted. Yamaha-something something, can't remember.
00:39 “The finished product would be a four disc PC port of the game in a giant blue Eidos Interactive box.” Huh? No. That’s the value series “Platinum Collection” re-release. Eidos’ original release of Final Fantasy VII was the giant white box the same shape as their trapezoid Tomb Raider boxes. They were so distinctive that it blows my mind that a video could specifically talk about the box without knowing that. It’s, like, usually the first thing anyone talks about with the PC port. ;) That said, I had both boxed. I lost my discs from the Platinum re-release a long time ago but kept the box with my PC big box collection until an EF4 tornado destroyed my home months ago. Though they were at my mother’s, I now have to move into that barn/accessory building Sinai had to list my big box PC collection for sale. I thought it was weird seeing an animated thumbnail with that box as I scrolled through my TH-cam feed on AppleTV right after uploading pics of mine on eBay!
Nice video, knowing most of your ffvii videos there aren't so many new informations but it's really nice to see such a well, history? video about the wrong warp, and it's still interesting to watch :3
I just can't imagine the moment Neohart found himself in the debug room, the feeling of being the first player to ever entering this forbidden land, you must feel like Christopher Colombus for a moment haha!
Excellent video. I had a vague understanding of how the Yuffie Warp used stored values, but this explanation really made it understandable. I can see why people wanted to see what all was possible with it. I wonder what other treasures it might unlock...
The debug room was likely dummied out because the game was so old that removing it entirely could break something else. It's the same reason the why when Morimoto snuck mew into pokemon Red and Green in the space that the debug tools took up it made a lot of developers and Game Freak very nervous.
I used to be quite ignorant of speed runners, holding the opinion of them using glitches to skip areas wasn’t really an achievement out of some weird sense of purist morality, until I actually started watching videos like these and realising how much work went in to finding these glitches, skips and loopholes. My ignorant younger self just assumed it was easy to glitch, but man, these guys must have so crazy level of patience searching every inch of huge gaming worlds to find things. I could never be that dedicated to keep repeating a game over and over and working out how to exploit the game code. Now, I have total respect for them
Me: mmhmmm....yes....mmmhhmmmm...yes...I understand that...mmhhmmmm. *Played a gazillion times and still struggling to follow* I'll take your word for it. (VERY well put together!)
I've made a playlist of all of my edited FFVII videos, if you liked this video feel free to check it out here: th-cam.com/play/PLyotyCGt7oYAKM1mCwsHTQzcEVjc21-J8.html
Is this how sephiroth comes into remake? Lol
"deload" ...also known to normal people as "unload"
It’s amazing how the community has completely dissected FF7 in pretty much every way. I see it as a testament to the love people have for it.
Agreed. Nobody will do that for the Remake
people are still learning "secret" things about FF Mystic Quest! Crazy how dedicated the FF fanbase is.
You'd be right.
@@herrzyklon sure they will lol. Most of this is done via datamining / reverse engineering now anyways.
@@ZephrymWOW lol nah ur probably right. Hopefully they find a way of somehow making it a well designed, engaging, and fun game while they're there
5:10 I vivdly remember this actually happened to me when I was playing the PC version in 1998. I couldn't beat Demon's Gate so I left the Temple of the Ancients to get more EXP, then I recruited Yuffie and got warped back in the boss battle. I was just 11-12 and already frustrated by that fight I couldn't win and when I got warped I got scared shitless.
That's freaking hilarious
@@MattLyte If you go to sleep you will wrong warp to Demon's Gate IRL.
Stuff like this happening when you're a kid is legitimately really scary somehow.
If I live to be 150 years old, I will always love Final Fantasy VII.
And start a new game!
"Bury me with my black label ff7 copy, dont sell it or open it, I'll haunt you if you do."
Yet your screen name hints at Chrono Trigger...🤔
I will remember you when I am 130
Me too
Amazing video as always, beautifully explained. Appreciate the hard work you put into this and the incredible effort of the community to unearth all of these mysteries!
I was in high school when FF7 came out. I bought a PS1 because of it. It was huge at my school. I heard kids who only played games like Twisted Metal and football games talking about the Gold Saucer and fighting the Weapons.
I live in the debug room now
Great job on the video! Super interesting to see the history behind this wild glitch.
Mellon! ^_^)/
@@drix4275 Sup
I was in this room . Stayed for 3 weeks. Also ff8 warp room too
Final Fantasy 7 is the game that just keeps on giving!!!
Agreed 🦾😎🤘💪💯
I'm replaying 7 o.g. again and I'm super pumped that you havent tired of this game. Thank you for the stats that have helped me take down the weapons and find hidden gems. You are a gift sir
I play it annually lol
@@jeremybrandt5779 me too =)
@@jeremybrandt5779 I'm running behind on my FF9 annual run. I need to start and finish it this week
I've played through the OG over 300 times. Sooooo yeah.
Thanks for all you do for the FFVII community, and for the gaming community at large. Love you and your content dude! Have a fantastic holiday season.
And thanks to Square-Enix for ruining his name with that remake ....
@@megapotente84 how
@@DeusVult12_ how what?
@@megapotente84 how did square ruin his name with the remake
@@DeusVult12_ well, have you ever played the original ff7 in the psx era?
This is literally the video game that I identify with as my all time favorite game. I still play it to this day. The storyline and character's are hands down perfect.
Got too old to care much about playing it anymore lol But I watch Advent Children often and watch videos like this one to relive it. Wouldn't mind a well written novel of the story. Just no patience for gameplay aspects anymore.
Me too
Yep mine too
"There is one very important difference..."
"Cloud has a mouth"
The memory not clearing after a game over on PC reminds me when porting Soldier of Fortune from PC to PS2, we ran into an interesting issue where the BSS section (uninitialized data) was initializing data to 0’s on the PC but left data unchanged on the PS2 causing strange issues during porting. Now, you should always assume uninitialized data is uninitialized, but the PC version assumed initialization to 0’s at parts because Windows programs typically do that. We fixed our issues by explicitly initializing such data to 0’s.
This sounds like that, data handling differences between systems.
I love how you let the prelude theme just play out near the start
aww, the Demon wall looks so jolly with that music
I spend well over 300 hours on FFVII on my Windows 98 PC in High School. This is so cool to watch.
I remember being on vacation, and watching/participating in neohart’s stream with everyone working on the battle mode + yuffie warp into the debug room.
Something i hope to never forget was such a cool moment to be part of, even if my only usable suggestion was to use movers to lvl up and use 4x cut over coin spam.
Great video really brings back some cool memories.
Maybe one day I’ll double back and do ff7 og speed runs and not just remake speed runs lol.
After all these years, still making the best FF7 content! I still remember finding this channel thanks to the Ruby and Emerald guide videos. Amazing how those memes are still being quoted in the livesteams and so forth.
After all these years it’s amazing that 4-8 can still come up with original content for one of my oldest favorite game.
I’ve watching his video’s for at least 10 years and every time he uploads something I get exciting knowing it’s going to be fresh, even now.
This is fascinating! I've been seeing warps in action and discussed in general on the streams but never really looked into or understood it in any detail. Thanks for going into it step by step! Such a rich history of ffvii brokenness..
So he did the battle module glitch, then flashback, left to the world map, got into a battle, and ran from that battle and then debug room.... nice!!!! Very creative.
Kynos is an absolute legend, loved his ff8 finds too
Explain what makes Kynos an absolute legend?
what would it take to become an absolute legend in FF7?
Great vid! although you didn't mention the fact that you can yuffie warp to the jenova battle right after aeris dies, with her in your party thus doing the impossible, bringing her back to life!
I did this and theres some def some soft locks where aeris being there when your party is supposed to speak crashes it, but by far the funniest part of this run is that it totally randomized the order of the cutscenes xD
Been watching your FF7 related videos for YEARS now. Helped me so much over the years. Thanks for keeping the content going!
Thanks for being a part of the community! 👍
The Eidos port was my first experience with this game, and I fell in love with it. Went out and got my first Video Card just so I could get past the end of Disc 2 when the Weapons awaken
We had this version and i remember the game would go dark at that point and we couldn't do anything. the Cutscene and fmv would load and not crashing the game black screen.
Bro you make the best ff7 videos even after all these decades. Thank you for keeping the torch for Ff7
I miss my PC version of VII.
I think you're at your best when you're doing lore/history topics like this. Good work, man.
Just wanted to stop by and say thank you for this video. So incredibly well done and broken down perfectly to help understand it. Keep up the great work!
Maybe the Lifestream was continual gifts the game has gave us over time…I still play it to this day.
I didn't realise how new this video is. Just want to say that it's obvious how much work you put in to it, and its really paid off, you did did a great job presenting it and it turned out really high quality, you should be proud.
Thanks!
man this video is so well made, so instructive, sooo entertaining...
Great video! It's nice to see exactly how this glitch works and this history behind it. I always knew that the PC version stored memory a bit differently and that's why the glitch worked. But now if I return to FF7 speedrunning I can actually explain the full thing!
the debug rooms are some of my favorite rooms in the game, along with the secret cow level
Like in Diablo??? Lol
@@zohramartini9425 It's a reference to that yes, if you save in a specific Northern Cave room (the room south after the party split) and reload your game, your save location name will change to Secret Cow Level. This was added in every version starting from the 2012 PC rerelease.
Seeing my favorite game completely dismantled is awesome! Thanks for putting this together
Great video. The original 1998 PC version was the edition of the game I owned and it took a lot of work back in the day to get it to run well on my PC. I had to beg my parents for a new soundcard and had to upgrade to 32mb RAM, but it worth it! That first playthrough of FF7 is still the most precious time I have ever had with a video game.
Great content. Very easy to underrate how good this video is, as it is delivered so smoothly and without any flashy effects to it, but having rewatched parts of this I realised just how well thought this is - complicated stuff explained in a coherent way at just the pace, without any unnecessary jargons. Simply enjoyable!
ff7 the gift that keeps on giving
This was so incredible! When it got to the Debug Room part, I was like,' I've been there (with a GameShark! Man, I miss those!)! Then, when it was discovered you can get there WITHOUT one, HOLY S%#@! NO WAY! And basically, you could re-write the PC FF7 version, as you saw fit! You got my new sub dude! I have played PC FF7 before, and I remember you could do a lot of crazy stuff there, but NOW, the last part took it to a whole new level!
I used to play Ultima IV: Quest of the Avatar on the Commodore 64 with the 1541 floppy drive. There are 4 disks in the game: Overworld, Cities and Towns, Underworld and the Stygian Abyss. I noticed that as you walk across the Overworld, you could replace it's floppy disk with the Underworld disk and find normally difficult to get chests ect. I loved that game....
I remember when Kynos was known as NeroNeroNeroN. He helped me a LOT with my FF8 NJGF run years ago. I hope he's doing well.
I don't play final fantasy 7, but these videos are so fascinating. I love the ingenuity and passion of speedrunners! You've earned a subscriber 💖🙏 congrats to kynos and neohart for the hard work they put in 🕊️
Plot twist: the warping in the PC version of FFVII is a direct result of Time Kompression
this kind of videos is why i subbed in the first place. good job explainng it so that even a casual ff 7 fan can understand it. happy holidays and and a good new year to you
Happy New Year!
This video kept me hooked throughout, amazing work
you did an amazing job visualizing the flows, big ups, its very easy to follow
Hey Ma, look! I'm on TV!
I think I'll get back into the PC any% when I get back from Christmas, with Kalm skip and more grenades to work with elevator is back on the table.
Great vid death
All of this is so convoluted and it was byzantine and I loved every minute of it!
FF7 will always remind me of my childhood and care free adventure. Those times are over and all I can do is work now. But at least I have my memories.
I will always have a deep love of FF7
Great content, death! You're my favorite youtuber and streamer for a reason. I love videos about the game mechanics. Also the first exposure to your channel is the emerald weapon and I watched that video so many times
Very impressive and amazing creativity and manipulation of the game.
It is pretty amazing how many glitches are in FF7 and the ability to get to the debug room is amazing :) It would insane, though, if someone found a way to have ACE (Arbitrary Code Execution) in FF7. Now that would truly be the ultimate glitch!
Thanks for the explanation. I find the glitches and weird stuff from this game really fascinating. 👍
Awesome video. I never knew the things some of my favorite streamers discovered. This community rules
My first playthrough was the PC version, and it was perfect and fantastic.
This is incredibly interesting. I love your in depth videos
I'm just glad Final Fantasy IX isn't THIS breakable. I mean yeah there are a few major skips but holy shit.
It's not this breakable /yet/ :P
Speedruns are cool, but this seems like ripe material for a superplay/playground/glitch showcase.
I remember playing around in the debug room with a gameshark like... 15 years ago. Its really got an indescribable atmosphere. I've only ever gotten the same vibes from obscure indie games. I'm really happy for everyone who gets to experience it, and would recommend everyone visit the debug room.
Auto thumbs up whenever I see a new 4-8 video
Now i like these vids!
Can't wait to see you dive into Ff8 like that.
The variety of glitches that can be found and exploited in this game for speedruns truely is entertaining. I imagine that is the game had been fully stable and contained none of these glitches it wouldnt be quite as popular as it is today. We all have nostalgia for the story, the mechanics and the technical achievement the original game is, but there is a little bit of nostalgia too for the first time we discovered a glitch, gamebreaking or not, or saw somebody else completely breaking what we thought was possible in the game.
The most glitch heavy speedruns of this game are a must see for people interested in gamebreaking exploits.
I beat it, not a spead run, got everything (even master summon) in under 20 hours.
@@pdraggy 20 hours for a 100% run is impressive
Final Fantasy 7 has always been insanely popular based on merit alone no amount of glitches or speed runs would increase that by an observable margin. Those categories did effect Zelda's popularity though, it made those activities worth pursuing.
feels like a summoning salt video! well made and subscription well earned :)
Man. You're crazy. I freaking love this channel.
Thank you for this great vid, so much effort for this. Great!
Love the summoning salt style videos bro!!! And god damn I love me some ffvii. I’m 41 now and playing that game is embedded more in my memory than all of my birthdays from that time hahahaha. Thanks budd
I literally could care less about speed runs, but the creative and ingenious ways people come up with these sorts of things is interesting.
I remember the triangle box of this game on PC.
Sat awkward on my shelf.
The original version of FFVII for PC came in a white trapezoidal box, the same shape as the original Tomb Raider box, and had a fold-out cardbox slipcase that held all the discs.
In Canada we got a white triangular flip box with tons of artwork, that was what made me buy it as a kid. And ohhh boy I bit off more than I could chew lol. Aries death was really heavy for a 10 year old ok!?
Thanks for the upload. Great to see you still pumping content out.
PC version was the one I played. It was indeed a fantastic port (if you can even call it that after all the code rewrites), even coming with a software MIDI synth software to enhance the music that worked not only for the game itself, but all MIDI played on the system if you wanted. Yamaha-something something, can't remember.
00:39 “The finished product would be a four disc PC port of the game in a giant blue Eidos Interactive box.” Huh? No. That’s the value series “Platinum Collection” re-release. Eidos’ original release of Final Fantasy VII was the giant white box the same shape as their trapezoid Tomb Raider boxes. They were so distinctive that it blows my mind that a video could specifically talk about the box without knowing that. It’s, like, usually the first thing anyone talks about with the PC port. ;)
That said, I had both boxed. I lost my discs from the Platinum re-release a long time ago but kept the box with my PC big box collection until an EF4 tornado destroyed my home months ago. Though they were at my mother’s, I now have to move into that barn/accessory building Sinai had to list my big box PC collection for sale. I thought it was weird seeing an animated thumbnail with that box as I scrolled through my TH-cam feed on AppleTV right after uploading pics of mine on eBay!
Really well put together video mate, nice work
God bless the creators of this epic game!
Much love to you, happy holidays dude!
Amazing work in this video! What a journey
Nice video, knowing most of your ffvii videos there aren't so many new informations but it's really nice to see such a well, history? video about the wrong warp, and it's still interesting to watch :3
😊 really enjoyed this deep dive into one of my very favorite video games
I'm but a simple man, I see a brand new video by death and I click fast enough to snap a finger.
Such an amazing game, what they did with the tech at the time was so large in scope
Back in 97 I never would have believed in 2024 people would still love this game
I just can't imagine the moment Neohart found himself in the debug room, the feeling of being the first player to ever entering this forbidden land, you must feel like Christopher Colombus for a moment haha!
Best ff7 content creator
Awesome work. That was a very entertaining video.
Cool video, sadly I no longer have my Ps1 Gameshark, but I still got my FFVII debug room save.
Really cool video. Love the 4-8 Productions content 🙌🏻
Fantastic video! Personally I'd love to see an indepth dive into all the secrets and info the debug room holds.
Excellent video. I had a vague understanding of how the Yuffie Warp used stored values, but this explanation really made it understandable. I can see why people wanted to see what all was possible with it. I wonder what other treasures it might unlock...
Only 83k subs? What a shame dude, your voice, editing and exposition deserve way more
The debug room was likely dummied out because the game was so old that removing it entirely could break something else. It's the same reason the why when Morimoto snuck mew into pokemon Red and Green in the space that the debug tools took up it made a lot of developers and Game Freak very nervous.
I used to be quite ignorant of speed runners, holding the opinion of them using glitches to skip areas wasn’t really an achievement out of some weird sense of purist morality, until I actually started watching videos like these and realising how much work went in to finding these glitches,
skips and loopholes. My ignorant younger self just assumed it was easy to glitch, but man, these guys must have so crazy level of patience searching every inch of huge gaming worlds to find things. I could never be that dedicated to keep repeating a game over and over and working out how to exploit the game code. Now, I have total respect for them
damnit, you guys are crazy amazing for finding something new in a decades old game
It just blows my mind that people are able to find this stuff.
Me: mmhmmm....yes....mmmhhmmmm...yes...I understand that...mmhhmmmm.
*Played a gazillion times and still struggling to follow*
I'll take your word for it. (VERY well put together!)
most beautiful game music i ever knew. AND WILL EVER KNOOOOOOW!!!
Another excellent video, Death!
Seeing the thumbnail and name of the video made me think this was going to be a horror story, kind of creepypasta type thing.
Getting major Summoning Salt vibes off of this vid 👍🏻 Love it!
0:55 nice foreshadowing throughout the video with your choice of the field example
This video makes me want to replay FF7...