Wakka's wasn't difficult, at all... you can win matches like 8-0 or something, easy, over and over! Just gotta understand the game. The difficult one to get in FFX is by FAAAR Lulu's, because of the dodging 200 lightning stuff. Also, nothing hard about getting Quina's ultimate weapon, that one was just a matter of time. Excalibur II though... yeah, that was a matter of a different type of time. Couldn't even be gotten in a "perfect" run on PAL version. Also, as far as I remember, I thought Quisti's Save the Queen was the hardest to get in FF8.
My "favorite" (sarcasm very much intended) type of ultimate weapons to get in RPGs are the ones that require you to beat enemies so strong that by the time you earn the weapon you've long since moved past having any real use for it.
Reminds me of the materia you get from beating Ruby/Emerald weapon (Gold chocobo from Ruby, materia sets Emerald) where if you didn't raise your own chocobo by the time you beat the weapons there was nothing left worth fighting.
@@AtariSwitch Yiazmat in FFXII (the original version) was the only thing in that game I didn't do. I had my characters fully maxed out but got wiped several times almost instantly. Went and looked up a guide for him, saw what it entailed, and then just NOPED right the heck out. lol
@@ClLouID That's the weird thing about superbosses. The satisfaction of beating them kind of has to be the reward itself because most rewards feel like they don't live up to the hype.
I loved Blitzball! I played so much I maxed out all my players. I think I spent more hours on that than I did the actual story. Made the World Champion super easy to get
So did I. I always waited to play it until I could sign Wakka so I could have the original Aurochs' line-up without Wakka's level being too low. Poor Datt was always benched, though.
same other than the hours part(the one I probably spent the most time on was chocobo racing due to loving it and trying to hunt for the deathcast materia... never found it). Blitzball (before X2 ) was quite probably the best minigame the series ever created. That's saying something cuz final fantasy has a LOT of great minigames.
@@nathanielbass771 When I saw it I laughed very hard ... Ultima Sword for Tidus is MUCH!!!!!!!!! harder to get ... this fucking Chocobo race with the horrible camera switches AND the more than crappy steering of the game engine makes it SO MUCH!!! shitty to gain ... the World Champion is simply a freeloot joke compared to Ultima Sword
@@19Maix88 I know, right? people even pointed out that the butterfly game is harder because you have to get a near perfect path. Meanwhile, it's just actually playing the game with blitzball and if you're leveling up, so are your players(if I remember right)
I honestly enjoyed getting Wakka's WC, the key was getting Tidus' ultimate move in blitzball and it was pretty much golden. But the Chocobo trial and 200 lightning bolts were hell incarnate as it is, imagine tasking that to a 9 or 10yr old, I'm pretty sure I broke a few controllers because of how frustrating it was
In the remastered you have to adjust the TV to "game" mode to even play or properly. It sucked before knowing but now it's easier. Still have yet to accomplish the lighting feat.
@@GamesNStuff365 facts once you recruit brother no other member really matters he'll just swim circles around them lol. Wakka's weapon was the easiest for sure. Meanwhile those lightening strikes still give me PTSD on the game.
On my way to plat ffx I was only missing 3 trophies, dodge 200 lighting, get all albed primas and complete the sphere grid. I reached 198 lighting dodged, got hit and never picked the game up since then. The person who came up with that mini game needs to burn in hell.
Not at all. Lulu’s is terrible, but only cause of the pressure you put on yourself and because it takes so long. It’s actually very very easy to dodge 200 in a row, it’s just no fun to do. The butterfly and the Chocobo are EASILY the hardest 2. There is no cheesing or doing anything to help. You just play till you get lucky enough.
The chocobo racing was maybe equally annoying I remember doing it for three hours straight avoided everything and grabbed so many balloons to only get 0.00 seconds which wasn't enough to get the sigil. I never picked up the game after that.
It was fun trying to get mug before leaving to the train for the next area. 200ap 20 trex it is, lmao Or getting the bird to learn is max summon damage before fighting the mission to get the max amount of ap from the spider.
mastering the card, and card transformation abilities in 8 made the game such easy, but at least its earned and kinda funny, since most of the super weapons you get after beating something so difficult that by that point there's no use for them anymore.
I did. I essentially maxed everything, like 99 magic and did the best junction possible. The game was a breeze that I often dont remember a lot of part of the game 💀 i just renzokuken my way through.
I studied the strategy guide to learn how to craft the Lionheart in disc one when I was a kid, greatest achievement ever! Everytime I replay Final Fantasy VIII, getting the Lionheart disc one is mandatory
I also get LionHeart at CD1 (BGU) in one of my multiples playthrough then i realized that i overgrinded Triple Triad a "bit" too much x) I was about 10-20 hrs of gametime but as i gained more and more rare cards i couldn't stop playing that damn mini game. 😍
@@Cloud971 my strategy doesn't involve grinding triple triad at all. I get the pulse ammo from the laser cannon that are dropped by the Elastoids level 30+ (weird pipe enemies during the 2nd Laguna section, and I get the adamantine from refining one of the GF Brothers cards. Dragon fangs you can mug from the T rex level 20 to 30
@@FinalSeraphLeo It wasn't a strategy for me, i was just telling you that i also got Lion Heart at Disc 1 like you in one of my playthrough that's all. 😁
@@FinalSeraphLeo Thanks for the tip. The RNG for Elyole card is absolute garbage and the fact that you need so many of them makes your way more effective.
Once I learned that the Rare Item ability actually reduced the drop rate of the rarest items, I never found the Lionheart to be too tedious to get. (I usually wait until the Garden is mobile.)
To be fair, Blitzball was HELLA fun. I had tons of fun trying to build my team to obtain the sigil and kinda sad once I've obtained every reward possible.
"Collecting weapons can be one of the most enjoyable parts in a Final Fantasy playthrough" as he shows the most infuriating mini game in the history of Final Fantasy
I mean that balloon one isnt actually that bad in hindsight lol. Just gotta practice it. There is a little bit of luck involved, but after getting better at it myself. Im convinced there's definitely more skill than luck required. I can typically get it in under 20 minutes now.
I feel like all ultimate weapons should at least be somewhat hard to obtain. Though good lord are some of them ever complete BS to obtain. Glad to see another one of these videos!
Ff9 tidus ultimate weapon is insane. Beating chokobo race with a timing of zero goes beyond just hard it is nearley impossable cause it basicley leaves no room for mistakes and must be absoluteley precise. Hard and chalenging or just in a hidden area or something is fine but insaneley dificult I hate.
I too enjoyed blitzball in FFX. I'm so surprised how many people disliked it. I ended up playing for the fun of it first, the prizes were just an afterthought.
Same. Absolutely loved Blitzball. Absolutely grinded out my team with the best players in one of my playthroughs. I do not understand why it is so hated. Then again, lots of people nowadays get butthurt and rage against the universe, if the main character in a game farts in the wrong key. So many people are pissed at games for random bullshit instead of focusing on the one single thing, that separates video games from movies and books: the freaking gameplay. But oh well. People are people.
The trick with the World Champion is to start a game of Blitzball everytime you start up the game. That has worked for me on both playthroughs at least. That way you spread out the time consuming element a bit. Of course I did dedicate some playtime to squeeze out a few matches back to back.
@@daviddalrymple2284 Best tips are 1 - use manual movement mode (the AI movement is awful). 2 - look up some of the good players to recruit to make it easy - the starting team is awful and should almost all be replaced. You can get the best keeper and mid fielder in Luca and Mihen Highroad inn along with several solid defenders in Luca. A good line up is Tidus, Wakka/Datto, Ropp, Kyou, Jassu and Jumal. These players are easy to get and will do great in low level which you'll be staying in with the next point. 3 - if the overdrive/sigil isn't available as a reward just reset the blitzball data to reroll it (you do lose your recruits though so need to get them again) Other than that it's just a maths game really and saving between games in case you lose or get put against the god tier Al Bhed team too early
@@Kukakkau 1- Why does anyone NOT do that? 2- There's also Nimrook (I think that was his name) the Al Bhed GK, Brother's a pretty decent C as well 3- The Al Bhed are only really a problem if they still have their goalie... to me, the hardest was actually the Ronsos due to their sky-high END
rng manipulation isn't even necessary to remove the annoying rules. Second, the ONLY card playing that's even applicable to getting Lionhard can be done in Balamb, where the only rule is Open, and lastly, that's not even necessary to get Lionheart that early (would be advised over the alternatives, admittedly). The video greatly exaggerates the need to "master" triple triad to get early lionheart.
@@richardsinclair7661 The base rules no, but regions have their own extra rules. The Lunar region for example starts with all the extra rules, that is: Open (see your opponent's hand), Sudden Death (draws restart the game using the cards you control on the board as your starting hand), Random, Same/Plus/Same Wall, and Elemental. Random being the worst because it just takes 5 of your cards by random instead of letting you pick them. Same means if you place a card that matches multiple cards at once (8 touching 8, 2 touching 2), and at least one card is an opponent's card, the ones controlled by your opponent flip. Same Wall extends Same by counting the edge as A. Plus is similar but instead of matching numbers, you want the sum of the different touching sides to be the same (8 touching 2 and 6 touching 4). Same/Plus/Same Wall carry an additional hidden Combo rule that treats the cards flipped by that rule as if you just played them, but does not trigger Same/Plus/Same Wall. Elemental places little elemental symbols on the board, and if a card placed on it matches the element, it gets +1, otherwise it gets -1. These modifications do NOT apply to Same or Plus. People use RNG manipulation because you can mix the rules of different regions, and cause the annoying rules to be abolished because it's generally easiest to play when you can see your opponent's hand and the only rule for capturing is just "Bigger number better".
@@shadowfate05 Thanks for the informative answer. I played the crap out of Triple Triad, but my FF8 playthroughs always seem to lose steam and I don't make it that far.
I've grinded out lots of relics in 14 (and 2 of them in 11, never again), and of the 4 completed types in 14, I'd say resistance weapons are the 2nd easiest to complete. Both Animas and Resistance weapons are good beginner relics, while zodiacs and eurekan weapons are much much harder.
I remember playing Final Fantasy X one Summer. I was going for a walka's ultimate weapon and I just remember playing blitzball over and over again just trying to get the sigile. Playing blitzball while watching Microsoft, Sony and Nintendos E3 is one of the memories I will always have.
Blitzball needed to be an active game and not a d&d stat check version of one. Like how absolutely fuckin sick would a sports game version of blitzball where you could use the whole 3d space and pass and shoot without the clock stopping?
Talking about Final Fantasy 14 Resistance weapons is making me flashback to how long I grinded for 14 out of the (then) 17 weapons to its full Blade's form.
This is a yeqr late but i wantwd to say i REALLY enjoyed the editing to synch Squall's Gunblade landing in the ground with finishing the sentence "having every weapon in the game, available through Crafting" Just a really strong way to exemplify thw point being made.
In the late game of FFX, the blitzball grind is really easy to cheese. Just recruit Brother and Wedge (IIRC), and you can kite the entire enemy team away for free shots on the goal. Really easy to get like 9-0 games sometimes.
Or just weave Tidus past the other team and let the Jecht Shot remove two of them from play each time. I pretty much never had to do much scouting ever.
You're missing Excalibur 2 from FF IX. Should've been the #1 on the list. Obtaining it is so ridiculously hard to do, and it's existence impossible to even know of if you don't specifically look it up, that nothing can match it. I remember back in the old PS1 era, you needed to skip cutscenes by opening the PS1's disc tray lid during cutscenes to cut time to have a chance of getting it.
I still have my save with every single item plus Excalibur 2. Just missing one pair of haste shoes. It took so long to do. And my Dad said I bet you hear the beginning of the the random encounters starting in your dreams. He was not wrong
In most Final Fantasy games, "Ultimate Weapon" basically useless since you get the weapon (mostly) in the end part of the game, where's nobody left to kill (except final boss) Or you get the ultimate weapon AFTER you beat the Superbossess, at that point, the ultimate weapon are the same as regular weapon, your character already have high level, using regular weapon also kill most random encounters enemies in single hit.
The Wyrmhero Blade in XII was needlessly difficult; you needed to complete certain hunts, talk to specific NPCs, beat the fishing mini game, 2 super bosses, AND go back to that traumatizing Great Crystal. Then when you equipped it, it made a sound equivalent to giving your dog a new squeaky toy.
Yes, I personally think this is the hardest weapon to obtain in the original release and as it doesn't require a license it's truly an ultimate weapon. Due to the hunts needed to complete it's not feasible until the end game without considerable grinding early also to truly use it you have to steal the Genji equipment from Gilgamesh during his hunt.
Lmao I didn’t know I hah to do all of that just to get the Wymhero when it’s LITERALLY in front of me after defeating Gilgamesh and yet I can’t take it and Gilgamesh staring at me wondering why I didn’t take the blade 😭😭😭 and here I thought tournesol is already bad enough as it is 😭😭
It was a pain in OG. The fishing game was the most painful part. In TZA you can easily steal it from famfrit in 50th floor and so did I. I gave it to my white/time battle mage who could max equip crossbows and it works.
For the Blitzball mini-game, you can select "reset data" to change all players back to level 1 and create a new tournament/prizes. This makes it very easy to keep resetting until you get the prize you want. Then just save after every win and reload if you lose too many games. You can get every prize needed for Wakka's ultimate weapon in like 20-30 games or so.
So, I'll note, I'm like 90% certain that reset data is only in the remasters. Because it was a very very big thing to have to wait until super lategame to be able to start playing blitzball because certain characters *cough*wakka*cough* only join your team SUPER late-game, and are forced at level 1, while the rest of the players level up depending on how many matches you've played. So if you don't wait until those characters are available, you basically just straight up miss out on some of the best players you can get for your team because they're essentially a level 1 going against practically max level characters, which means that regardless of how god-tier their stats are, they just don't stand a chance.
@@AtomicArtumas No, you can recruit wakka imediately and you could always reset data. but yes you should wait until the airship to blitzball because thats the first time its possible to freely travel around and recruit players. But realistically, with the data reset trick mentioned above, you only need to recruit "Brother" who is the guy piloting the Airship. His stats combined with tidus jecht shot should make the first season like shooting fish in a barrel. Then you just reset data and do it again. This way, none of the opposition players level up enough to challenge you.
You can also exit blitz after the last match, save outside, and check prizes. If the prize wasn't what you wanted, you could reload your save and check again.
@@keytostart7053I could never have done it without Jumal or Nimrook in goalie, Naida and Ropp on D, and especially Shaami as my other forward. But ya, Brother is the core of the team! (Svanda and Mep were also clutch!)
@4:00 this was actually the easiest one for me but i already had the parts from playing blitzball before i got the base weapon. the are a couple of amazing players you can recruit early in the game and a couple of wakkas team members are pretty dang good if you can lvl them up.
I actually got my hands on Lionheart early because I thought it looked like the coolest weapon yet. Took me a good 15 hours to get all the materials due to bad RNG, but I pulled it off.
Wakka's fully powered ultimate weapon isn't hard to get, just time consuming. For me, in FFX, it's Tidus' weapon because I just can't beat that chocobo, and Lulu's final sigil because I've never been able to dodge more than 10 lightning bolts in a row.
Tidus weapon is the top all time imposible weapon or item to get for me. To this day I never got it. And I hate that lightning dodging. A couple I can take but it goes beyond anoying for bothe these weapons.
Everyone always talks about blitz ball and the lightning bolts for ffx, but I feel like the utter bs that is the butterfly mission for kimahri is hands down the worst.
Dude dodging 100 consecutive lightning strikes with no indication of how many times you have done so and making a single mistake or returning to check for the reward too early will reset the counter.
I find Wakka's ultimate weapon easier to obtain if you focus on recruiting better rosters along the game , obtain the Jecth shot and playing the blitzball on manual instead of automatic
Recruit all of the best goalies in the game, and then use the best one while benching the rest of them. That way other teams will have to resort to secondary goalies.
Hell, I don’t even put that much effort in. Maybe the occasional recruit, but for the most part I found the Aurochs passable in their roles. Might just be that manipulating the AI clicked for me at some point: once that happened, Tidus and the Jecht Shot ALONE broke blitzball wide open.
I'm just playing again FF X and still hating the chocobo mini game for the Sun Sigil. The blitzball is a bit more time consuming but still far better than chocobo and butterflies games
@@warsmithgalvinc4151 there's an exploit for lighting strikes that while, doesn't make it easy mode. Certainly makes it much easier than butterflies and Chocobo catcher imo.
The chocobo and butterfly stuff is why in the last 2 decades I never even rely bothered to try and get all the ffx ultimate weapons lol. Just so not worth it. I would often just put break dmg limit on a different weapon and call it a day. Edit: Oh, and lightning strikes. F* lightning strikes.
I remember finding a work-around to get the Jupiter Sigil, not so much a work-around as more of a pseudo-exploit. The AI for Blitzball wasn't very intuitive, so by scoring a single goal and then passing the ball to a sideline team member and just not moving, the AI wouldn't try to steal the ball, instead it would just wander around the center of the arena. This became much easier and consistent to do if you leveled Tidus a bit to perform the Jecht shot on demand, even more so if you managed to score the Jecht shot 2 from a tournament. One goal and you could simply wait out the timer; made this mini-game much more tolerable for me, as the constant huddle timer stop was annoying af. Still, this was less painful than dodging the 100 lightning bolts for Lulu's onion knight. Cheers!
Maybe just because I enjoyed the side-game, but I didn't find World Champion to be too difficult or long compared to others in FF10. Maybe it's because you are unlocking other abilities for Wakka as you go so it's not like the whole grind is just for his weapon, but it seemed way more easier than Caledbolg's Sun Sigil which is ultra RNG at it's finest (those f!n birds!). Onion Knight's Venus Sigil was also an absolute royal pain, slip in attention for even a second during the over an hour of lightning dodges and you are screwed. Bonus points against the poor saps who forgot to or missed picking up the Moon Crest though, that's a Dark Aeon in your path if you didn't pick it up before you left Besaid.
heck, i'd argue the chocobo game is harder because it's entirely RNG based in a minigame that already takes a lot of skill, "oooh, sorry, you're 10 seconds off because you dodged a fast enemy charging at you" "ooh, sorry, you're off by 3 seconds because you don't have an ideal path" I don't think I ever got that one...
The Lion Heart is possible to attain really quickly via Triple Triad and refining Elnoyle Cards. If you scuff the trade rules with QoC you can get it so early and much faster than FFU mentioned.
I'm not sure if you're implying the pink tail is needed to get Ragnarok, but... The Ragnarok is the prize for beating Dark Bahamut/Wyvern. Pink tails are needed to get the Adamant Armor, which is absurdly good and anyone can equip. Now weapon wise, the Rat Tail is needed for Excalibur. Maybe that was your train of thought?
The only ultimate weapon I've never gotten in 9 is the Excalibur II. To get it, you need to reach a spot in the final area of the game in under 12 hours. You basically have to speedrun the game, which makes you power level your characters while missing quite a few side quests along the way. I'm not much of a speedrunner, so I'm sure this is easy for some players. Now I'm not sure if this was changed for the Steam port of the game, but on the PS1, you could wait for the in-game clock to reset at 00:00:00, but I remember the time requirement being ludicrous (at least a year, or something like that).
You don’t even need to use rare cards for Lionheart, the rare items will drop from high level enemies such as the adamantoise who start appearing on beaches outside Dollet if you overlevel. I did this as a kid and felt very clever.
Getting the Jupiter sigil was never an issue for me since blitzball was a fun game for me. And the og team can get pretty good as long as you know how to play the mini game and team formations.
Right. In my numerous play throughs, I've never signed anyone else. Just kept the of aurochs together. Dattos speed gets high enough where you can just keep swimming laps and no one can touch him
I feel like most players would agree that Relic Weapons count as Ultimate ones for FF14, as they tend to be the best in slot gear for their relative expansions when fully upgraded, that being said I hear that the ones for Heavensward were far more torturous in terms of grind than the ones for Shadowbringers
Personally I found the Anima weapon grind to be the easiest of the bunch, especially since the bulk of the actual grinding is frontloaded into your first weapon and doesn't need to be repeated on any others you choose to make. The Resistance ones are on the 'easy' side of the relic weapon grind but owing to their completion being tied to the Resistance Frontline stuff how easy or hard it is largely depends on how active that activity is when you're doing it. The Hardest ones are easily the Zodiac weapons from ARR, those are just a tedious grind from start to finish.
I'm surprised the Zodiac Spear from the original FF12 wasn't mentioned. Iirc it has the best damage in the game for raw numbers, and to obtain it you have to purposely avoid opening certain chests in the early game which you have no way of knowing outside of a guide, only to later find the weapon in an optional mid-game area. That to this is one of if not the worst implementation of a weapon in an RPG because it punishes you for doing a core gameplay mechanic: Exploring and treasure looting.
@@Gatesunder and don't forget that it is almost physically impossible under normal conditions to finish the game that quickly due to unskippable cut scenes. I don' tremember if opening the disc case was intended or not but it cut a massive portion of play time
I definitely remember the Blitzball grind to get the Jupiter Sigil. As long as you have a decent team and are good at developing your players, the game itself isn't really that tough. It's just a looooooong grind.
Let's throw in here a minigame that no one ever mentions: cactaur hunting in FFX given how it is required for Rikku's ultimate weapon. Its ten boring rounds of red light/green light with ten cactaurs whereby you have to hoof ten spheres back to a rock sometimes four huge screens away. Its just mindless, boring, meaningless busy work. And good luck if you haven't got No Encounters on your armor yet because you will be fighting the same seven monsters about three hundred times.
The Blitzball was super easy to get. You just had to keep resetting Blitzball until the reward on offer was what you wanted, recruit some OP players, crush everybody, win...
There is no way you found blitzball harder than finding going back to the farplane to find a chest, locating baaj temple, and dodging 200 consecutive lightning bolts in the thunder plains. Lulu's weapon was a nightmare. I never even changed my original team in blitzball only person I ever recruited was wakka. Even yuna's was harder to obtain than wakka's.
The lightning dodging is pretty easy imo because of the weird exploit where it always strikes in that particular spot on one of the screens. The butterfly and the chocobo one were harder for me just based on the pure randomness of it all. Still, none of it surpasses the madness that is the jump rope game in ff9.
Not on the remasters though because all of them (VII, VIII IX & X) have a slight delay with registering a button press that wasn't present in the original PS1 & 2 releases Makes the mini games like Lightning Dodging a bit harder
@@Squall0506 I don't see how the delay makes things any different. The delay is consistently the same. The only randomness is the strikes themselves, which can be removed if you stand in certain spots on the map.
dodging 200 bolts without getting hit, and then getting out of the area to claim the prize is actually quite hard to do. I tend to find it as the hardest thing to do among the FFX celestial weapons cause of how much timing and focus is needed (and i got smacked when nearly done a few times). But yeah, 1000 times at FFIX's jump rope can go shove it. I'm NEVER going after that....
The butterfly game had no randomness in it though. The butterflies were always in the same spots on the path, even their fluttering around doesn't actually change where their hitboxes are to run into them.
Triple Triad is perfect for cheesing out Disc 1 in FFVIII to gain the Lionheart for Squall early. Same goes with Blitzball to gain World Champion for Wakka and Lightning Dodging to obtain the Onion Knight Doll for Lulu in FFX.
Obtaining the chaos blade in FF Tactics should be here. The amount of times I had to find the ninjas in the underground area and for them to finally throw the chaos blade to a character that has the catch ability was mind boggling
there was a easier way to get it through special ninja battle with everyone having the ability catch,plus using a monster called mindflare to lvl up some ninjas to actually throw it...
wasn't there ONE chaos blade available somewhere else? one and only one? level 90 ninjas were weird. They'd throw stuff like save the queen and defender XD
@danhaden9933 you're thinking of the Ragnarok. Chaos Blade was from using move-find item in the Deep Dungeon. make sure your brave is low on the character doing it
Spent so much time going 1 panel at a time with move find item trying to get everything possible while also being too dumb to make more then 1 character have the ability
For me, the hardest was Khimari’s because I’m colorblind. I just could not see the correct colors to get it done right, so I always failed. Lulu’s was annoying but doable, wakka just took time and actually playing blitzball, tidus was pretty hard but eventually doable
kimahri weapon is just trial and error, even if you can see colour the timer is really tight you can't notice it, each safe butterfly spawn in fix spot so you just run and let your musle memory do the rest of work
Oh wow, I could totally relate to this but for a very different reason. I am not colorblind, but my TV was. PS2 era, had an old big as* box TV dedicated for games. The color and lighting was beyond distorted.
Glad to see Danjuro get some recognition. It was the only item I passed on in the whole of FF 12 and any Final Fantasy I've played. The only other being Excalibr II in FF 9.
It's the worst the danjuro make me go stuck in great crystal for weeks grinding the ghost then when larva eater appears u get a trash 🥺😭 the Excalibur ll I won't bother getting or i get wacked by my parents by huge electricity bills by waiting for 12 hours 😂 those are the best days!
World Champion was never hard for me to obtain since as a sports fan, I loved Blitzball. As soon as I was able to, I immediately began playing. Once I had access to the Airship, it made recruitment that much easier; reset the League and grab free agents. I watched the Resistance Weapon grinds live with my FC's former leader. I knew it was a challenge and a half and by the time I reached that point of the game, Endwalker was closing in, so I didn't bother going too far. I'm hoping the Manderville Weapons don't include some insane grinds, but knowing Yoshi-P and co, there's going to be something we're going to have to do just to obtain their best levels by 6.5.
Every relic requires a grind to get, that's their whole point. And all things considered, the resistance weapons were the tamest set of relics in the game so far.
Hey Michael, thanks for commenting and sharing your opinion! Did you happen to check-out the previous videos in this series? If not, no worries, but Final Fantasy XI was covered within those. We just chose not to feature it again within this particular entry. Cheers, Darryl
@@Tony_409 I’m an adult I don’t play games for trophies or care about them in the slightest. That’s some weird kid stuff I don’t get. Buy games just to get trophies. Wtf is wrong with y’all?
@@ragingsensei275 not since ff12, which is nearly 20 years ago. Your point? Games and trophies are 2 different things. I play for the games, you play for trophies. Do you also play sports for the trophies too?
Blitzball is my favorite mini game of all time. So addicting!! Especially once you find all the secret blitzball players. Now i wanna go play some blitzball on my vita
Probably late to the party but when it comes to ff14 I'm sure most would argue the 2.0 ARR relics and 4.0 eureka relics we're probably the hardest to get. Granted most would say one or the other, my personal opinion though is stormblood grind was by far the most tedious even in comparison to the ARR grind, would farm book completion any day of the week over eureka and you can quote me on that.
it's also worth pointing out that the ff14 Resistance Weapons are only going to get more frustrating and difficult to complete as time goes on because that content is sequestered away from the rest of the game. It's not dead, it's still a good way to level up, but the raids themselves aren't going to reliably clear with 12 people in an instance and 7 of them completely uninterested. Finding groups for any of the 3 raids basically requires a discord server, partly because even with all the nerfs they do require a decent bit of skill on the part of players. Basically, if you didn't do it pre-Endwalker, go find a discord invite and be willing to Data Center travel for it. And for the love of god learn what essences are and how to use them.
Recruiting Brother onto your blitzball team made winning games and tournaments trivially easy. He swims circles around every other BB player and has high stats as soon as you get him.
FF10 was my greatest achievement in all Final Fantasy games, I had done everything, collected everything, maxed my blitz team, all ultimate weapons, completed and defeated the enemies database, all jecht spheres, limit break all my characters the only thing I never finish was Defeating Dark Ifirit to finish all dark Aeons lol
Video: please let us know if you have any weapons you had issues getting. Also video: shows Titus’ chocobo mini game all throughout the video’s ending. If you attempted this abomination of a mini game, then you know this is the very definition hell incarnate. Lulu’s thunder skips is right next to this.
The early resistance weapons from ff14 aren't hard to get, just time consuming because you had to complete the right content to make them accessible. The content itself wasn't hard. Even the first upgraded version (the dyable one) was just another time consuming chore in farming 20 each of those 3 different memories of the dying. Grinding out 60 fates in the correct locations just took a long time but wasn't hard. After that, if you want to keep upgrading them to different levels, it gets to be a REAL grind. But not necessarily difficult.
I believe you missed the most difficult ones. Any Relic weapon in old FFXI online. You had to collect currency from a special zone called Dynamis. You could only enter once every real life week and you needed 17 other players to go in with you, so you better hope that your key healer or tank doesn't die or disconnect or have to leave while you're inside otherwise that's a week wasted. On top of that, it required millions of gil and thousands in currency to upgrade the weapon and you would get maybe 1-2 per monster kill. This was when Dynamis was the hardest thing in the game to do. The first NA player to get one said it cost him over 1 billion gil and took a year and a half of playing to make one weapon.
Hey Ozrid, thanks for the comment! Relic Weapons were intentionally excluded from this video as we covered them within the first part of this series :) ~Darryl
Somewhat unrelated but I remember on my second playthrough of ff7 I wanted to 100% the game so I followed a guide and got all the best stuff for my characters. After using it to beat ruby and emerald weapon i went to fight sephiroth. What I did was had 4x attack combined with a materia that doubled its effect and copy cat on the rest of my team. Idk how many attacks it took but it wasn't many. Tl;dr I beat ff7s final boss while technically using only regular attacks and it took less than a minute. I kinda laughed at how ubsurdly easy he was at that point
Wondering why FFXI's weapons didn't make a showing here at all. A couple versions of their endgame weapons were exceptionally grindy to get. The first of them especially since it required a number of players at first to get the necessary drops from last two zones within a very specific amount of time or the one that dropped it would leave the field permanently for that run, or would wipe you out if unprepared.
@Dragoonsoul7878 Not sure we are talking about the same game here. FFXI was the first mmorpg in final fantasy universe. Can save and reload. The initial relic weapons required getting a base weapon drop, several crafted weapons, and currency from an instance just for the first few stages. The currency only dropped in instance zone and usually didn't get much of it each run. By the last three stages of the weapon you needed a drop that wasn't 100% from one NM, then in another zone needed to zero the last two NM with alliances and hope one didn't get bored and leave, and the other didn't just flat out wipe you. Other weapons of similar length of time came out as the game went on that were just as difficult until 2010 onward. Usually took months to do and help of numerous people to accomplish one weapon. Ffxiv in comparison is much easier to complete weapons on in the similar vein.
The all time hardest to get is the Sword of Gades from Gordovan West Tower in Lufia II: Rise of the Sinistrals. It's a boss battle that's so near impossible to beat, you're not even meant to beat the boss but instead be saved by Gades getting bored and just leaving. If you do however manage to beat Gades, you get this massive sword which is the most powerful weapon in the game short of end game weaponry due to it's "Octo-Strike" ability allowing you to attack 8 times in a row without pausing or waiting for another turn. I've seen players deal 3500HP in damage in only 1 turn.
I love Final fantasy, one thing in all this games have togheter, is the map size and details, i mean you will never get tired of looking on the details of the games, and all they eastereggs that is based of real life, them that made the game and based on true storys are so amazing
For those confused by Quina’s fork damage, it’s a formula similar to the maces and axes in Final Fantasy Tactics. It can either do normal damage, double damage, half damage, or even only 1/4 of what it potentially could. Not the best odds for higher damage while physically attacking, but she’s a mage anyway. 👍🏻
Out of curiosity, did you consider any of the past relic weapons series? I would argue there was many others in the past more difficult/obnoxious to obtain. Especially Eureka weapons. However if you weren't around during the time when they were relevant, I could see the opinion that Resistant weapons were time consuming. Over all though, they weren't a series that stood out for me compared to others in the FFXIV series.
I'd honestly argue Bozja and Eureka were the easier weapons to grind out. Eureka you can get just by casually running around the zones, Bozja you can get most of the 'grindy' steps done by having the most recent step up while just progressing. The hell of poetics for the HW or whatever the fuck ARR has you do definitely outweights them.
I'm not sure if it counts as "Ultimate Weapons" but they were the best of their content tier. And I mean the weapons you get when clearing the "Ultimate" difficulty fights, the latest being the Dragonsong Reprise, and the hardest fight in the game by far. Clearing it is the hardest challenge in the game so far, way harder than getting any relic weapon.
Blitz ball is prolly one of the best mini games of all time. Its incredibly fun and the skill system is really diverse in how you build your team. I got my Tidus to where he could sphere shot from anywhere and score the second he got the ball, safe to say I spent more time playing blitz ball then the actual game. FFX is just an amazing game over all 10/10.
Honestly, for me, getting Tidus's ultimate weapon was _far_ more of a pain in the butt than Wakka's. For Wakka, it was just grinding through a relatively simple mini-game. For Tidus's, you had to deal with that obnoxious Chocobo race with a 0:00 net time. First, I absolutely _loathe_ action games like this. But with the final game's stacking of random movement, stunning birds flying at you, and the necessity to hit sufficient balloons (preventing just running really fast towards the end) just made the entire process an thoroughly unenjoyable experience. With Blitzball, at least a little bit of skill made each game easy. The Chocobo race was largely luck since the variable movement and balloon placement was random.
World Champion isn't that bad if you know the trick where you reset the blitzball data after you get one of Wakka's overdrives. THe RNG is easily manipulated. As for the lightning dodging. At first it seems hard but there's a trick to that as well that makes it really easy. Lists like this are subjective because they are either hard for the player or tough for the player depending on the player's knowledge of the game.
I absolutely loved FFX blizball it is so fun and easy my favorite time I had in blitzball is when I unlock the Jechtshot 2 or three I forgot how many versions are and almost shooting across the entire stadium and still making the goal but when it comes to the hardest minigame to get an item you need it was dodging 200 lightnings strikes in a row hands down that shit be giving me PTSD but due. Granted I was a kid, but still absolute horrid
Blitzball was actually fun. It takes a lot of time but it was enjoyable. The chocobo race and 200 lighting dodge was much harder. I don't even know how the butterfly catching game works.
As a ff14 player for many years, I can say that the hardest weapons to obtain are by far ultimate raid weapons (specifically when content is current, not years after release). But if we're talking about relic weapons, certainly the ARR zodiac weapons. The book step alone with hunting logs and fates takes several hours, and unlike resistance weapons, it doesn't get easier for the 2nd, 3rd or x amount of weps you want to get afterwards. It's just as painful the 2nd time. It's also worth noting the stats pretty much are irrelevant so it's straight up just for glamour purposes.
You should do one of these on ultimate Limit Breaks. Particularly, Quistis from FFVIII and her ultimate Shockwave Pulsar. Blue Mages always are difficult to get the best abilities for, but this one is on another level. What quistis needs to consume to learn Shockwave Pulsar is the item Dark Matter, which has several steps to obtain. Firstly you need tool refine skill which is only available for Siren, a completely missable Guardian Force if you don't have anyone junctioned to Draw at certain fights. Then you need 100 curse spikes, which are a grueling grind to get from powerful monsters that spray status effects at the party.... Or Triple Triad. And it was worse if you were trying for it on the Playstation instead of the PC remaster, as then you also need Siren to be level 100. The reward is the only move Quistis has to break damage cap, though.
If you can beat the Jecht Shot Challenge on the ship, winning blitzball became nothing. Wakka's stuff aside, blitzball actually had some pretty decent prizes for tournaments, leagues, and top scorer. Worst part was when the prize you wanted was for 2nd or 3rd place, then you had to calculate how to lose certain games.
I obtained Order of Ambrosia on the original Final Fantasy XII as well as every piece of armor and weapon in the game and Danjuro was the most tedious, soul-crushing thing out of many. And of course a paid service is going to want to stretch it out but since you included 14, Mythic Weapons in Final Fantasy XI are pretty brutal. Complete all 50 Assaults again, get 30,000 Alexandrite, 100,000 amps of Ichor, and 150,000 Nyzul tokens, and congrats you got a useless Lv.75 stick that still needs a lot of work.
As much as I hate the endgame in FFX...Yo, my Blitzball team was actually insane. I hate everything about maxing out my characters, catching all the monsters, playing the same creatures for actual hours to max my stats....my Blitzball team was insane and I hate that too but I also love it. I got disc one Lionheart in FFXIII. I actually give them insane credit on the mechanics in that game. I played through the entire game lowest possible level while being insanely overpowered. If you keep your level low you can abuse the junction system really early on. If you convert tents into Curaga and junction it to HP you can basically keep all your team at terminal HP and do Limit Breakers almost every turn with HP to spare.
If you could spare a few minutes to tell us how you feel about Final Fantasy XVI, it'd be much appreciated: bit.ly/3WhM70N
say it with me it is TEE DUS not TIE DUS You bloody MUPPET!
Bummer, I'm too late. I'll try to keep an eye out for these in the future.
Wakka's wasn't difficult, at all... you can win matches like 8-0 or something, easy, over and over! Just gotta understand the game. The difficult one to get in FFX is by FAAAR Lulu's, because of the dodging 200 lightning stuff.
Also, nothing hard about getting Quina's ultimate weapon, that one was just a matter of time. Excalibur II though... yeah, that was a matter of a different type of time. Couldn't even be gotten in a "perfect" run on PAL version.
Also, as far as I remember, I thought Quisti's Save the Queen was the hardest to get in FF8.
@@MMasterDE so true, hardest would be Lulu's then next is Kimarhi's and last is Tidus's
😊
My "favorite" (sarcasm very much intended) type of ultimate weapons to get in RPGs are the ones that require you to beat enemies so strong that by the time you earn the weapon you've long since moved past having any real use for it.
That’s kingdom hearts 1 ultimate weapon to a T.
Reminds me of the materia you get from beating Ruby/Emerald weapon (Gold chocobo from Ruby, materia sets Emerald) where if you didn't raise your own chocobo by the time you beat the weapons there was nothing left worth fighting.
In FFXII you get Wyrmhero Blade by killing Yiazmat, so there's no one fun left to use it on.
@@AtariSwitch Yiazmat in FFXII (the original version) was the only thing in that game I didn't do. I had my characters fully maxed out but got wiped several times almost instantly. Went and looked up a guide for him, saw what it entailed, and then just NOPED right the heck out. lol
@@ClLouID That's the weird thing about superbosses. The satisfaction of beating them kind of has to be the reward itself because most rewards feel like they don't live up to the hype.
I loved Blitzball! I played so much I maxed out all my players. I think I spent more hours on that than I did the actual story. Made the World Champion super easy to get
So did I. I always waited to play it until I could sign Wakka so I could have the original Aurochs' line-up without Wakka's level being too low. Poor Datt was always benched, though.
same other than the hours part(the one I probably spent the most time on was chocobo racing due to loving it and trying to hunt for the deathcast materia... never found it). Blitzball (before X2 ) was quite probably the best minigame the series ever created. That's saying something cuz final fantasy has a LOT of great minigames.
@@nathanielbass771 When I saw it I laughed very hard ... Ultima Sword for Tidus is MUCH!!!!!!!!! harder to get ... this fucking Chocobo race with the horrible camera switches AND the more than crappy steering of the game engine makes it SO MUCH!!! shitty to gain ... the World Champion is simply a freeloot joke compared to Ultima Sword
@@19Maix88 I know, right? people even pointed out that the butterfly game is harder because you have to get a near perfect path. Meanwhile, it's just actually playing the game with blitzball and if you're leveling up, so are your players(if I remember right)
@@nathanielbass771yes I like X2 enough but they massacred blitz ball 😅
I honestly enjoyed getting Wakka's WC, the key was getting Tidus' ultimate move in blitzball and it was pretty much golden. But the Chocobo trial and 200 lightning bolts were hell incarnate as it is, imagine tasking that to a 9 or 10yr old, I'm pretty sure I broke a few controllers because of how frustrating it was
I did the WC when I was 10 unknowingly lol, I just loved to play blitzball.
the lightning bolts required an entire day dedicated to mastering my sixth sense.
I actually liked the blitzball game. I hated that the rewards list was random, "i've played 20 tournaments now, where's that freaking reward!?" XD
In the remastered you have to adjust the TV to "game" mode to even play or properly. It sucked before knowing but now it's easier. Still have yet to accomplish the lighting feat.
@@GamesNStuff365 facts once you recruit brother no other member really matters he'll just swim circles around them lol. Wakka's weapon was the easiest for sure. Meanwhile those lightening strikes still give me PTSD on the game.
The lighting was so hard, I lost all patience very quickly and never succeeded at getting Lulu’s weapon.
Soldier1stClass has a great video on how to get it really easily that you should check out.
Was a spot on the map next to a safe zone where you could force a strike which made it very easy to complete.
I did it legit back in the olden days. On the remaster I used a mod to auto jump on the flash and let it run.
@@swordswinger395 I did both of those exact things. lol At some point as an adult you ask yourself "What am I willing to spend my time on today?"
I tried and piss off
I tried to 78 then lost focus and got struck....
Mistake in the FFX by far was the thunder avoid game for Lulu's ultimate weapon by far
I still have ptsd from that mini game lol
On my way to plat ffx I was only missing 3 trophies, dodge 200 lighting, get all albed primas and complete the sphere grid. I reached 198 lighting dodged, got hit and never picked the game up since then. The person who came up with that mini game needs to burn in hell.
Not at all.
Lulu’s is terrible, but only cause of the pressure you put on yourself and because it takes so long. It’s actually very very easy to dodge 200 in a row, it’s just no fun to do.
The butterfly and the Chocobo are EASILY the hardest 2. There is no cheesing or doing anything to help. You just play till you get lucky enough.
I would be okay if I only needed to dodge 100 times.
The chocobo racing was maybe equally annoying I remember doing it for three hours straight avoided everything and grabbed so many balloons to only get 0.00 seconds which wasn't enough to get the sigil. I never picked up the game after that.
I was def the kid playing VIII and refusing to advance the story until I had crafted LionHeart. What a fantastic game I remember that being.
It was fun trying to get mug before leaving to the train for the next area. 200ap 20 trex it is, lmao
Or getting the bird to learn is max summon damage before fighting the mission to get the max amount of ap from the spider.
I remember playing 8 right after 7 and I found it really clunky in comparison. The card mechanics annoyed me.
mastering the card, and card transformation abilities in 8 made the game such easy, but at least its earned and kinda funny, since most of the super weapons you get after beating something so difficult that by that point there's no use for them anymore.
Getting Lionheart on disc one still makes me feel like a badass.
I did. I essentially maxed everything, like 99 magic and did the best junction possible. The game was a breeze that I often dont remember a lot of part of the game 💀 i just renzokuken my way through.
Lionheart on disc 1 madee feel like a badass too.. however Shockwave Pulsar on Disc 1 made me regret my life choices lol
I studied the strategy guide to learn how to craft the Lionheart in disc one when I was a kid, greatest achievement ever! Everytime I replay Final Fantasy VIII, getting the Lionheart disc one is mandatory
I also get LionHeart at CD1 (BGU) in one of my multiples playthrough then i realized that i overgrinded Triple Triad a "bit" too much x) I was about 10-20 hrs of gametime but as i gained more and more rare cards i couldn't stop playing that damn mini game. 😍
@@Cloud971 my strategy doesn't involve grinding triple triad at all.
I get the pulse ammo from the laser cannon that are dropped by the Elastoids level 30+ (weird pipe enemies during the 2nd Laguna section, and I get the adamantine from refining one of the GF Brothers cards. Dragon fangs you can mug from the T rex level 20 to 30
@@FinalSeraphLeo It wasn't a strategy for me, i was just telling you that i also got Lion Heart at Disc 1 like you in one of my playthrough that's all. 😁
@@FinalSeraphLeo Thanks for the tip. The RNG for Elyole card is absolute garbage and the fact that you need so many of them makes your way more effective.
Once I learned that the Rare Item ability actually reduced the drop rate of the rarest items, I never found the Lionheart to be too tedious to get. (I usually wait until the Garden is mobile.)
To be fair, Blitzball was HELLA fun. I had tons of fun trying to build my team to obtain the sigil and kinda sad once I've obtained every reward possible.
I used the original team
I got the weapon just enjoying blitzball.
Anyone think x2 blitzball was missing something?
"Collecting weapons can be one of the most enjoyable parts in a Final Fantasy playthrough" as he shows the most infuriating mini game in the history of Final Fantasy
That was def done on purpose 😂
I mean that balloon one isnt actually that bad in hindsight lol. Just gotta practice it. There is a little bit of luck involved, but after getting better at it myself. Im convinced there's definitely more skill than luck required. I can typically get it in under 20 minutes now.
I feel like all ultimate weapons should at least be somewhat hard to obtain. Though good lord are some of them ever complete BS to obtain. Glad to see another one of these videos!
Ff9 tidus ultimate weapon is insane. Beating chokobo race with a timing of zero goes beyond just hard it is nearley impossable cause it basicley leaves no room for mistakes and must be absoluteley precise. Hard and chalenging or just in a hidden area or something is fine but insaneley dificult I hate.
Wakkas weapon was the easiest by far for me. I do like blitzball though so maybe that's why. Its actually the only one I've ever completed.
I too enjoyed blitzball in FFX. I'm so surprised how many people disliked it. I ended up playing for the fun of it first, the prizes were just an afterthought.
Same. Absolutely loved Blitzball. Absolutely grinded out my team with the best players in one of my playthroughs. I do not understand why it is so hated. Then again, lots of people nowadays get butthurt and rage against the universe, if the main character in a game farts in the wrong key. So many people are pissed at games for random bullshit instead of focusing on the one single thing, that separates video games from movies and books: the freaking gameplay.
But oh well. People are people.
I don't in fact even the required Blitzball mini game I'll fail it on purpose then NEVER EVER play it again in FF10.
Yeah, Wakka's wasn't difficult, just time consuming. Give me that over getting the upgrade for Tidus any day
@@baronvonslambert Harry Potter Quiditch World Cup for PS2 actually plays really similar if you're interested.
The trick with the World Champion is to start a game of Blitzball everytime you start up the game. That has worked for me on both playthroughs at least. That way you spread out the time consuming element a bit. Of course I did dedicate some playtime to squeeze out a few matches back to back.
And there are guides out there that will help you get the weapon in as fast/streamlined a way as possible.
The World Champion was the easiest to get for me. No idea wtf people are on about.
Smart I like that
@@daviddalrymple2284 Best tips are
1 - use manual movement mode (the AI movement is awful).
2 - look up some of the good players to recruit to make it easy - the starting team is awful and should almost all be replaced. You can get the best keeper and mid fielder in Luca and Mihen Highroad inn along with several solid defenders in Luca. A good line up is Tidus, Wakka/Datto, Ropp, Kyou, Jassu and Jumal. These players are easy to get and will do great in low level which you'll be staying in with the next point.
3 - if the overdrive/sigil isn't available as a reward just reset the blitzball data to reroll it (you do lose your recruits though so need to get them again)
Other than that it's just a maths game really and saving between games in case you lose or get put against the god tier Al Bhed team too early
@@Kukakkau 1- Why does anyone NOT do that?
2- There's also Nimrook (I think that was his name) the Al Bhed GK, Brother's a pretty decent C as well
3- The Al Bhed are only really a problem if they still have their goalie... to me, the hardest was actually the Ronsos due to their sky-high END
The trick to Triple Triad is learning how to manipulate RNG to eliminate the complicated Triple Triad rules
Triple Triad's rules are complicated?
rng manipulation isn't even necessary to remove the annoying rules. Second, the ONLY card playing that's even applicable to getting Lionhard can be done in Balamb, where the only rule is Open, and lastly, that's not even necessary to get Lionheart that early (would be advised over the alternatives, admittedly). The video greatly exaggerates the need to "master" triple triad to get early lionheart.
@@phiefer3 I know, but I am such as completionist that I used RNG to manipulate the rules of all the other areas just to collect every single card.
@@richardsinclair7661 The base rules no, but regions have their own extra rules. The Lunar region for example starts with all the extra rules, that is: Open (see your opponent's hand), Sudden Death (draws restart the game using the cards you control on the board as your starting hand), Random, Same/Plus/Same Wall, and Elemental. Random being the worst because it just takes 5 of your cards by random instead of letting you pick them. Same means if you place a card that matches multiple cards at once (8 touching 8, 2 touching 2), and at least one card is an opponent's card, the ones controlled by your opponent flip. Same Wall extends Same by counting the edge as A. Plus is similar but instead of matching numbers, you want the sum of the different touching sides to be the same (8 touching 2 and 6 touching 4). Same/Plus/Same Wall carry an additional hidden Combo rule that treats the cards flipped by that rule as if you just played them, but does not trigger Same/Plus/Same Wall. Elemental places little elemental symbols on the board, and if a card placed on it matches the element, it gets +1, otherwise it gets -1. These modifications do NOT apply to Same or Plus.
People use RNG manipulation because you can mix the rules of different regions, and cause the annoying rules to be abolished because it's generally easiest to play when you can see your opponent's hand and the only rule for capturing is just "Bigger number better".
@@shadowfate05 Thanks for the informative answer. I played the crap out of Triple Triad, but my FF8 playthroughs always seem to lose steam and I don't make it that far.
I've grinded out lots of relics in 14 (and 2 of them in 11, never again), and of the 4 completed types in 14, I'd say resistance weapons are the 2nd easiest to complete. Both Animas and Resistance weapons are good beginner relics, while zodiacs and eurekan weapons are much much harder.
I remember playing Final Fantasy X one Summer. I was going for a walka's ultimate weapon and I just remember playing blitzball over and over again just trying to get the sigile. Playing blitzball while watching Microsoft, Sony and Nintendos E3 is one of the memories I will always have.
I personally love Blitzball so much that I wish it had more appearances or even a spin-off. I love all aspects of it.
I’ll be making my own commentary when playing Blitzball
HOW 🤣 I despise it in any form
Know that feeling.
I got 10,000 chocobo hot and cold points on Disc 1 and got the Robe of Lords.
You became pretty much unkillable.
Blitzball needed to be an active game and not a d&d stat check version of one. Like how absolutely fuckin sick would a sports game version of blitzball where you could use the whole 3d space and pass and shoot without the clock stopping?
Talking about Final Fantasy 14 Resistance weapons is making me flashback to how long I grinded for 14 out of the (then) 17 weapons to its full Blade's form.
Seriously, your intro noise with the blade is so satisfying sounding
This is a yeqr late but i wantwd to say i REALLY enjoyed the editing to synch Squall's Gunblade landing in the ground with finishing the sentence "having every weapon in the game, available through Crafting"
Just a really strong way to exemplify thw point being made.
In the late game of FFX, the blitzball grind is really easy to cheese. Just recruit Brother and Wedge (IIRC), and you can kite the entire enemy team away for free shots on the goal. Really easy to get like 9-0 games sometimes.
hell, just sign wakka and move jassu to center. wakka and tidus can shoot all day long and jassu has great pass and atk to get them the ball.
i just used tidus to score...sphere shot 2 you can just about score from behind your own goal
Tidus with Jecht shot makes it a joke too
i think this boils down to "tidus, shoot like crazy" like the game tells you. sphere shot 1/2 and jecht shot 1/2 kinda make it a joke.
Or just weave Tidus past the other team and let the Jecht Shot remove two of them from play each time. I pretty much never had to do much scouting ever.
You're missing Excalibur 2 from FF IX. Should've been the #1 on the list. Obtaining it is so ridiculously hard to do, and it's existence impossible to even know of if you don't specifically look it up, that nothing can match it. I remember back in the old PS1 era, you needed to skip cutscenes by opening the PS1's disc tray lid during cutscenes to cut time to have a chance of getting it.
I gave up on getting it. Mad props if you did.
Anything from IX doesn’t deserve to be on the list because it was a joke and besmirch on the series
@@ryanthibodeaux6672 we should care that because why?
I still have my save with every single item plus Excalibur 2. Just missing one pair of haste shoes. It took so long to do. And my Dad said I bet you hear the beginning of the the random encounters starting in your dreams. He was not wrong
@ryanthibodeaux6672 it's the second best PS1 FF after VIII and barely beats out Tactics.
In most Final Fantasy games, "Ultimate Weapon" basically useless since you get the weapon (mostly) in the end part of the game, where's nobody left to kill (except final boss)
Or you get the ultimate weapon AFTER you beat the Superbossess, at that point, the ultimate weapon are the same as regular weapon, your character already have high level, using regular weapon also kill most random encounters enemies in single hit.
The Wyrmhero Blade in XII was needlessly difficult; you needed to complete certain hunts, talk to specific NPCs, beat the fishing mini game, 2 super bosses, AND go back to that traumatizing Great Crystal.
Then when you equipped it, it made a sound equivalent to giving your dog a new squeaky toy.
Yes, I personally think this is the hardest weapon to obtain in the original release and as it doesn't require a license it's truly an ultimate weapon. Due to the hunts needed to complete it's not feasible until the end game without considerable grinding early also to truly use it you have to steal the Genji equipment from Gilgamesh during his hunt.
Lmao I didn’t know I hah to do all of that just to get the Wymhero when it’s LITERALLY in front of me after defeating Gilgamesh and yet I can’t take it and Gilgamesh staring at me wondering why I didn’t take the blade 😭😭😭 and here I thought tournesol is already bad enough as it is 😭😭
It was a pain in OG. The fishing game was the most painful part. In TZA you can easily steal it from famfrit in 50th floor and so did I. I gave it to my white/time battle mage who could max equip crossbows and it works.
For the Blitzball mini-game, you can select "reset data" to change all players back to level 1 and create a new tournament/prizes.
This makes it very easy to keep resetting until you get the prize you want. Then just save after every win and reload if you lose too many games. You can get every prize needed for Wakka's ultimate weapon in like 20-30 games or so.
Yep.. It's crazy how many people don't know this trick.
So, I'll note, I'm like 90% certain that reset data is only in the remasters.
Because it was a very very big thing to have to wait until super lategame to be able to start playing blitzball because certain characters *cough*wakka*cough* only join your team SUPER late-game, and are forced at level 1, while the rest of the players level up depending on how many matches you've played.
So if you don't wait until those characters are available, you basically just straight up miss out on some of the best players you can get for your team because they're essentially a level 1 going against practically max level characters, which means that regardless of how god-tier their stats are, they just don't stand a chance.
@@AtomicArtumas No, you can recruit wakka imediately and you could always reset data. but yes you should wait until the airship to blitzball because thats the first time its possible to freely travel around and recruit players. But realistically, with the data reset trick mentioned above, you only need to recruit "Brother" who is the guy piloting the Airship. His stats combined with tidus jecht shot should make the first season like shooting fish in a barrel. Then you just reset data and do it again. This way, none of the opposition players level up enough to challenge you.
You can also exit blitz after the last match, save outside, and check prizes. If the prize wasn't what you wanted, you could reload your save and check again.
@@keytostart7053I could never have done it without Jumal or Nimrook in goalie, Naida and Ropp on D, and especially Shaami as my other forward. But ya, Brother is the core of the team! (Svanda and Mep were also clutch!)
@4:00 this was actually the easiest one for me but i already had the parts from playing blitzball before i got the base weapon. the are a couple of amazing players you can recruit early in the game and a couple of wakkas team members are pretty dang good if you can lvl them up.
I actually got my hands on Lionheart early because I thought it looked like the coolest weapon yet. Took me a good 15 hours to get all the materials due to bad RNG, but I pulled it off.
Wakka's fully powered ultimate weapon isn't hard to get, just time consuming. For me, in FFX, it's Tidus' weapon because I just can't beat that chocobo, and Lulu's final sigil because I've never been able to dodge more than 10 lightning bolts in a row.
Fair. Dodging lightning for Lulu's weapon can be pretty damn annoying, but there is an exploit to beat it.
Tidus weapon is the top all time imposible weapon or item to get for me. To this day I never got it. And I hate that lightning dodging. A couple I can take but it goes beyond anoying for bothe these weapons.
Everyone always talks about blitz ball and the lightning bolts for ffx, but I feel like the utter bs that is the butterfly mission for kimahri is hands down the worst.
It's hard, but it's also trial and error. They're always in the same positions.
The butterfly mission was much easier than the thunderbolts for me. I rage quit so many times over those damn thunderbolts.
I couldn't agree more
I have destroyed multiple controllers because of the lightning bolts. After I finally beat it I haven't played it since.
Dude dodging 100 consecutive lightning strikes with no indication of how many times you have done so and making a single mistake or returning to check for the reward too early will reset the counter.
I find Wakka's ultimate weapon easier to obtain if you focus on recruiting better rosters along the game , obtain the Jecth shot and playing the blitzball on manual instead of automatic
Tidus Jetshot + Wakka + the Al Bhed goaler + manual mode = a really easy ride with 10-0 matches.
But it's time consuming as hell.
Recruit all of the best goalies in the game, and then use the best one while benching the rest of them. That way other teams will have to resort to secondary goalies.
@@prolaeusmorris6540 that’s just plain evil! And I love it! 😈
@Honey Badger lol, it's what I did. Always got over 10 goals per game, easily. 😀
Hell, I don’t even put that much effort in. Maybe the occasional recruit, but for the most part I found the Aurochs passable in their roles. Might just be that manipulating the AI clicked for me at some point: once that happened, Tidus and the Jecht Shot ALONE broke blitzball wide open.
I'm just playing again FF X and still hating the chocobo mini game for the Sun Sigil. The blitzball is a bit more time consuming but still far better than chocobo and butterflies games
I played the game probably two years ago now but I remember trying to get the sun sigil being infuriating
I will never understand how people have trouble with the Sun Sigil, I do it nearly first time everytime. Fuck lightning dodge tho
For me it was lulu sigil dodge lightning 200 times without being hit once
@@warsmithgalvinc4151 there's an exploit for lighting strikes that while, doesn't make it easy mode. Certainly makes it much easier than butterflies and Chocobo catcher imo.
The chocobo and butterfly stuff is why in the last 2 decades I never even rely bothered to try and get all the ffx ultimate weapons lol. Just so not worth it. I would often just put break dmg limit on a different weapon and call it a day.
Edit: Oh, and lightning strikes. F* lightning strikes.
I remember finding a work-around to get the Jupiter Sigil, not so much a work-around as more of a pseudo-exploit.
The AI for Blitzball wasn't very intuitive, so by scoring a single goal and then passing the ball to a sideline team member and just not moving, the AI wouldn't try to steal the ball, instead it would just wander around the center of the arena. This became much easier and consistent to do if you leveled Tidus a bit to perform the Jecht shot on demand, even more so if you managed to score the Jecht shot 2 from a tournament. One goal and you could simply wait out the timer; made this mini-game much more tolerable for me, as the constant huddle timer stop was annoying af.
Still, this was less painful than dodging the 100 lightning bolts for Lulu's onion knight.
Cheers!
Maybe just because I enjoyed the side-game, but I didn't find World Champion to be too difficult or long compared to others in FF10. Maybe it's because you are unlocking other abilities for Wakka as you go so it's not like the whole grind is just for his weapon, but it seemed way more easier than Caledbolg's Sun Sigil which is ultra RNG at it's finest (those f!n birds!). Onion Knight's Venus Sigil was also an absolute royal pain, slip in attention for even a second during the over an hour of lightning dodges and you are screwed.
Bonus points against the poor saps who forgot to or missed picking up the Moon Crest though, that's a Dark Aeon in your path if you didn't pick it up before you left Besaid.
heck, i'd argue the chocobo game is harder because it's entirely RNG based in a minigame that already takes a lot of skill, "oooh, sorry, you're 10 seconds off because you dodged a fast enemy charging at you" "ooh, sorry, you're off by 3 seconds because you don't have an ideal path" I don't think I ever got that one...
I forgot to get the crescent/sigil after Yunalesca, imagine my disbelief as I encountered a dark aeon for the first time going back to get it
The Lion Heart is possible to attain really quickly via Triple Triad and refining Elnoyle Cards. If you scuff the trade rules with QoC you can get it so early and much faster than FFU mentioned.
Ff4, with the Ragnorok, finding a rare pink tail back in the day was no easy feat. It kinda started the whole idea of Uber rare weapons.
I'm not sure if you're implying the pink tail is needed to get Ragnarok, but... The Ragnarok is the prize for beating Dark Bahamut/Wyvern. Pink tails are needed to get the Adamant Armor, which is absurdly good and anyone can equip. Now weapon wise, the Rat Tail is needed for Excalibur. Maybe that was your train of thought?
It's actually harder in the 3d remake due to the fact that you only get one item drop per encounter
The only ultimate weapon I've never gotten in 9 is the Excalibur II. To get it, you need to reach a spot in the final area of the game in under 12 hours. You basically have to speedrun the game, which makes you power level your characters while missing quite a few side quests along the way. I'm not much of a speedrunner, so I'm sure this is easy for some players. Now I'm not sure if this was changed for the Steam port of the game, but on the PS1, you could wait for the in-game clock to reset at 00:00:00, but I remember the time requirement being ludicrous (at least a year, or something like that).
You don’t even need to use rare cards for Lionheart, the rare items will drop from high level enemies such as the adamantoise who start appearing on beaches outside Dollet if you overlevel. I did this as a kid and felt very clever.
Did that on my platinum playthrough. I don't refine Minotaur he's one of my required cards for an unbeatable hand.
Getting the Jupiter sigil was never an issue for me since blitzball was a fun game for me. And the og team can get pretty good as long as you know how to play the mini game and team formations.
Right. In my numerous play throughs, I've never signed anyone else. Just kept the of aurochs together. Dattos speed gets high enough where you can just keep swimming laps and no one can touch him
@@justinyuill6848 Bro if Square Enix ever made a game dedicated to Blitzball with online play I'd buy that game in a heartbeat.
I feel like most players would agree that Relic Weapons count as Ultimate ones for FF14, as they tend to be the best in slot gear for their relative expansions when fully upgraded, that being said I hear that the ones for Heavensward were far more torturous in terms of grind than the ones for Shadowbringers
Personally I found the Anima weapon grind to be the easiest of the bunch, especially since the bulk of the actual grinding is frontloaded into your first weapon and doesn't need to be repeated on any others you choose to make. The Resistance ones are on the 'easy' side of the relic weapon grind but owing to their completion being tied to the Resistance Frontline stuff how easy or hard it is largely depends on how active that activity is when you're doing it.
The Hardest ones are easily the Zodiac weapons from ARR, those are just a tedious grind from start to finish.
I'm surprised the Zodiac Spear from the original FF12 wasn't mentioned. Iirc it has the best damage in the game for raw numbers, and to obtain it you have to purposely avoid opening certain chests in the early game which you have no way of knowing outside of a guide, only to later find the weapon in an optional mid-game area. That to this is one of if not the worst implementation of a weapon in an RPG because it punishes you for doing a core gameplay mechanic: Exploring and treasure looting.
Don't forget Excalibur II from FFIX where you have to essentially beat the game in 12 hours
@@Gatesunder and don't forget that it is almost physically impossible under normal conditions to finish the game that quickly due to unskippable cut scenes. I don' tremember if opening the disc case was intended or not but it cut a massive portion of play time
I definitely remember the Blitzball grind to get the Jupiter Sigil. As long as you have a decent team and are good at developing your players, the game itself isn't really that tough. It's just a looooooong grind.
Let's throw in here a minigame that no one ever mentions: cactaur hunting in FFX given how it is required for Rikku's ultimate weapon. Its ten boring rounds of red light/green light with ten cactaurs whereby you have to hoof ten spheres back to a rock sometimes four huge screens away. Its just mindless, boring, meaningless busy work. And good luck if you haven't got No Encounters on your armor yet because you will be fighting the same seven monsters about three hundred times.
I mean if you havent captured the enemies at Bikanel yet, you can kill two birds with one stone. Just saying
The Blitzball was super easy to get. You just had to keep resetting Blitzball until the reward on offer was what you wanted, recruit some OP players, crush everybody, win...
Yeah you can literally score a point every 30 seconds at least. Maybe even every 20 seconds, I can't remember.
There is no way you found blitzball harder than finding going back to the farplane to find a chest, locating baaj temple, and dodging 200 consecutive lightning bolts in the thunder plains. Lulu's weapon was a nightmare. I never even changed my original team in blitzball only person I ever recruited was wakka. Even yuna's was harder to obtain than wakka's.
I played hundreds of hours of blitzball so found this easy as lol
This channel just genuinely makes me feel so happy and is ultimate nostalgia.
The lightning dodging is pretty easy imo because of the weird exploit where it always strikes in that particular spot on one of the screens. The butterfly and the chocobo one were harder for me just based on the pure randomness of it all. Still, none of it surpasses the madness that is the jump rope game in ff9.
Oh for godsakes not the stupid jump rope.
Not on the remasters though because all of them (VII, VIII IX & X) have a slight delay with registering a button press that wasn't present in the original PS1 & 2 releases
Makes the mini games like Lightning Dodging a bit harder
@@Squall0506 I don't see how the delay makes things any different. The delay is consistently the same. The only randomness is the strikes themselves, which can be removed if you stand in certain spots on the map.
dodging 200 bolts without getting hit, and then getting out of the area to claim the prize is actually quite hard to do. I tend to find it as the hardest thing to do among the FFX celestial weapons cause of how much timing and focus is needed (and i got smacked when nearly done a few times).
But yeah, 1000 times at FFIX's jump rope can go shove it. I'm NEVER going after that....
The butterfly game had no randomness in it though. The butterflies were always in the same spots on the path, even their fluttering around doesn't actually change where their hitboxes are to run into them.
Triple Triad is perfect for cheesing out Disc 1 in FFVIII to gain the Lionheart for Squall early. Same goes with Blitzball to gain World Champion for Wakka and Lightning Dodging to obtain the Onion Knight Doll for Lulu in FFX.
Obtaining the chaos blade in FF Tactics should be here. The amount of times I had to find the ninjas in the underground area and for them to finally throw the chaos blade to a character that has the catch ability was mind boggling
there was a easier way to get it through special ninja battle with everyone having the ability catch,plus using a monster called mindflare to lvl up some ninjas to actually throw it...
wasn't there ONE chaos blade available somewhere else? one and only one? level 90 ninjas were weird. They'd throw stuff like save the queen and defender XD
@@nathanielbass771 Yes,if I remember it right you get one as loot after a battle in the last stages of the game...
@danhaden9933 you're thinking of the Ragnarok.
Chaos Blade was from using move-find item in the Deep Dungeon. make sure your brave is low on the character doing it
Spent so much time going 1 panel at a time with move find item trying to get everything possible while also being too dumb to make more then 1 character have the ability
You can also refine Pulse Ammo from Power Generator obtained from a rare steal from level 30 Blitz. This item teaches Quistis Ray Bomb.
@@After4th what?
For me, the hardest was Khimari’s because I’m colorblind. I just could not see the correct colors to get it done right, so I always failed. Lulu’s was annoying but doable, wakka just took time and actually playing blitzball, tidus was pretty hard but eventually doable
kimahri weapon is just trial and error, even if you can see colour the timer is really tight you can't notice it, each safe butterfly spawn in fix spot so you just run and let your musle memory do the rest of work
They're always in the same spot
You can do it woth eyes closed.
Oh wow, I could totally relate to this but for a very different reason. I am not colorblind, but my TV was. PS2 era, had an old big as* box TV dedicated for games. The color and lighting was beyond distorted.
Glad to see Danjuro get some recognition.
It was the only item I passed on in the whole of FF 12 and any Final Fantasy I've played.
The only other being Excalibr II in FF 9.
It's the worst the danjuro make me go stuck in great crystal for weeks grinding the ghost then when larva eater appears u get a trash 🥺😭 the Excalibur ll I won't bother getting or i get wacked by my parents by huge electricity bills by waiting for 12 hours 😂 those are the best days!
@@adolcristin3526 I don't even have my FF12 save file anymore otherwise I might consider trying for it again.
I would've put steiner ultimate wpn Excalibur 2 instead of the gastro fork getting to final disc in 12 hours? Smh
Yeah I did the early Lionhearted the hardest part is the cards and the 30 elnoyle cards for energy crystals
Blitzball was awesome. It was a fun game to play all game and recruit.
World Champion was never hard for me to obtain since as a sports fan, I loved Blitzball. As soon as I was able to, I immediately began playing. Once I had access to the Airship, it made recruitment that much easier; reset the League and grab free agents.
I watched the Resistance Weapon grinds live with my FC's former leader. I knew it was a challenge and a half and by the time I reached that point of the game, Endwalker was closing in, so I didn't bother going too far. I'm hoping the Manderville Weapons don't include some insane grinds, but knowing Yoshi-P and co, there's going to be something we're going to have to do just to obtain their best levels by 6.5.
Every relic requires a grind to get, that's their whole point. And all things considered, the resistance weapons were the tamest set of relics in the game so far.
You know nothing about final fantasy if you ranked FFIV ultimate weapons over FFXI
Hey Michael, thanks for commenting and sharing your opinion! Did you happen to check-out the previous videos in this series? If not, no worries, but Final Fantasy XI was covered within those. We just chose not to feature it again within this particular entry. Cheers, Darryl
Blitzball remains the worst thing I've ever encountered in FF this side of "Draw".
Steiners in ff9 is the only I’ve never got and will never get. I don’t play JRPGs to rush through the game
What about for platinum trophies?
@@Tony_409 I’m an adult I don’t play games for trophies or care about them in the slightest. That’s some weird kid stuff I don’t get. Buy games just to get trophies. Wtf is wrong with y’all?
@@drowningin Maybe chill a tad tho?
@@drowningin ‘look at me im a mature adult who doesnt chase meaningless trophies in games’
Still plays final fantasy tho
@@ragingsensei275 not since ff12, which is nearly 20 years ago. Your point? Games and trophies are 2 different things. I play for the games, you play for trophies. Do you also play sports for the trophies too?
Blitzball is my favorite mini game of all time. So addicting!! Especially once you find all the secret blitzball players. Now i wanna go play some blitzball on my vita
Okay ffx was annoying but what were the devs thinking with ff12
Probably late to the party but when it comes to ff14 I'm sure most would argue the 2.0 ARR relics and 4.0 eureka relics we're probably the hardest to get. Granted most would say one or the other, my personal opinion though is stormblood grind was by far the most tedious even in comparison to the ARR grind, would farm book completion any day of the week over eureka and you can quote me on that.
it's also worth pointing out that the ff14 Resistance Weapons are only going to get more frustrating and difficult to complete as time goes on because that content is sequestered away from the rest of the game. It's not dead, it's still a good way to level up, but the raids themselves aren't going to reliably clear with 12 people in an instance and 7 of them completely uninterested.
Finding groups for any of the 3 raids basically requires a discord server, partly because even with all the nerfs they do require a decent bit of skill on the part of players.
Basically, if you didn't do it pre-Endwalker, go find a discord invite and be willing to Data Center travel for it. And for the love of god learn what essences are and how to use them.
The problem you mentioned for the Resistance weapons is also quite evident with the Eureka ones as well, and in my opinion is even worse there.
Recruiting Brother onto your blitzball team made winning games and tournaments trivially easy. He swims circles around every other BB player and has high stats as soon as you get him.
Exactly. Recruit Brother and get Jecht Shot and you'll never lose a game. This video is whack.
I'm incredibly happy u talked about tactics advance, nobody ever talks about it , it is my favorite of all the final fantasy games , long live ivalice
FF10 was my greatest achievement in all Final Fantasy games, I had done everything, collected everything, maxed my blitz team, all ultimate weapons, completed and defeated the enemies database, all jecht spheres, limit break all my characters the only thing I never finish was Defeating Dark Ifirit to finish all dark Aeons lol
Most difficult for me on FFX was Tidus, getting Wakka was somewhat enjoyable for me... but it might just me since I've also enjoyed getting Lulu 😅
Seitengrat was completely ridiculous lol only doing that one once.
Video: please let us know if you have any weapons you had issues getting.
Also video: shows Titus’ chocobo mini game all throughout the video’s ending.
If you attempted this abomination of a mini game, then you know this is the very definition hell incarnate. Lulu’s thunder skips is right next to this.
The early resistance weapons from ff14 aren't hard to get, just time consuming because you had to complete the right content to make them accessible. The content itself wasn't hard. Even the first upgraded version (the dyable one) was just another time consuming chore in farming 20 each of those 3 different memories of the dying. Grinding out 60 fates in the correct locations just took a long time but wasn't hard. After that, if you want to keep upgrading them to different levels, it gets to be a REAL grind. But not necessarily difficult.
I appreciate you using Wakka's face for the thumbnail image.
I believe you missed the most difficult ones. Any Relic weapon in old FFXI online. You had to collect currency from a special zone called Dynamis. You could only enter once every real life week and you needed 17 other players to go in with you, so you better hope that your key healer or tank doesn't die or disconnect or have to leave while you're inside otherwise that's a week wasted. On top of that, it required millions of gil and thousands in currency to upgrade the weapon and you would get maybe 1-2 per monster kill. This was when Dynamis was the hardest thing in the game to do. The first NA player to get one said it cost him over 1 billion gil and took a year and a half of playing to make one weapon.
Hey Ozrid, thanks for the comment! Relic Weapons were intentionally excluded from this video as we covered them within the first part of this series :) ~Darryl
Somewhat unrelated but I remember on my second playthrough of ff7 I wanted to 100% the game so I followed a guide and got all the best stuff for my characters. After using it to beat ruby and emerald weapon i went to fight sephiroth. What I did was had 4x attack combined with a materia that doubled its effect and copy cat on the rest of my team. Idk how many attacks it took but it wasn't many.
Tl;dr I beat ff7s final boss while technically using only regular attacks and it took less than a minute.
I kinda laughed at how ubsurdly easy he was at that point
Wondering why FFXI's weapons didn't make a showing here at all. A couple versions of their endgame weapons were exceptionally grindy to get. The first of them especially since it required a number of players at first to get the necessary drops from last two zones within a very specific amount of time or the one that dropped it would leave the field permanently for that run, or would wipe you out if unprepared.
This isn't a professional list, that's why. 😜 Seriously though, Empyreean and Mythic are tough to this day.
Because saving and reloading isn't difficult, most of it is joke to do if you use that well.
@Dragoonsoul7878 Not sure we are talking about the same game here. FFXI was the first mmorpg in final fantasy universe. Can save and reload. The initial relic weapons required getting a base weapon drop, several crafted weapons, and currency from an instance just for the first few stages. The currency only dropped in instance zone and usually didn't get much of it each run. By the last three stages of the weapon you needed a drop that wasn't 100% from one NM, then in another zone needed to zero the last two NM with alliances and hope one didn't get bored and leave, and the other didn't just flat out wipe you. Other weapons of similar length of time came out as the game went on that were just as difficult until 2010 onward. Usually took months to do and help of numerous people to accomplish one weapon. Ffxiv in comparison is much easier to complete weapons on in the similar vein.
I loved playing blitzball and building my team so I ended up playing it enough to get Wakka's weapon without deciding to go out of my way to get it.
I was just telling my son the evil of the thunder planes smh. Total masochist designed that!!!!
The all time hardest to get is the Sword of Gades from Gordovan West Tower in Lufia II: Rise of the Sinistrals.
It's a boss battle that's so near impossible to beat, you're not even meant to beat the boss but instead be saved by Gades getting bored and just leaving. If you do however manage to beat Gades, you get this massive sword which is the most powerful weapon in the game short of end game weaponry due to it's "Octo-Strike" ability allowing you to attack 8 times in a row without pausing or waiting for another turn. I've seen players deal 3500HP in damage in only 1 turn.
Am I the only one who loved playing Blitz Ball back in the day?
I love Final fantasy, one thing in all this games have togheter, is the map size and details, i mean you will never get tired of looking on the details of the games, and all they eastereggs that is based of real life, them that made the game and based on true storys are so amazing
For those confused by Quina’s fork damage, it’s a formula similar to the maces and axes in Final Fantasy Tactics. It can either do normal damage, double damage, half damage, or even only 1/4 of what it potentially could. Not the best odds for higher damage while physically attacking, but she’s a mage anyway. 👍🏻
Out of curiosity, did you consider any of the past relic weapons series? I would argue there was many others in the past more difficult/obnoxious to obtain. Especially Eureka weapons. However if you weren't around during the time when they were relevant, I could see the opinion that Resistant weapons were time consuming. Over all though, they weren't a series that stood out for me compared to others in the FFXIV series.
I'd honestly argue Bozja and Eureka were the easier weapons to grind out. Eureka you can get just by casually running around the zones, Bozja you can get most of the 'grindy' steps done by having the most recent step up while just progressing. The hell of poetics for the HW or whatever the fuck ARR has you do definitely outweights them.
I'm not sure if it counts as "Ultimate Weapons" but they were the best of their content tier.
And I mean the weapons you get when clearing the "Ultimate" difficulty fights, the latest being the Dragonsong Reprise, and the hardest fight in the game by far. Clearing it is the hardest challenge in the game so far, way harder than getting any relic weapon.
I'm glad you included Danjuro that was just pure RNG it was an absolute pain to get.
All of the ultimate weapons in FFXIII should be on the list - the materials required were ridiculous
Blitz ball is prolly one of the best mini games of all time. Its incredibly fun and the skill system is really diverse in how you build your team. I got my Tidus to where he could sphere shot from anywhere and score the second he got the ball, safe to say I spent more time playing blitz ball then the actual game. FFX is just an amazing game over all 10/10.
Honestly, for me, getting Tidus's ultimate weapon was _far_ more of a pain in the butt than Wakka's. For Wakka, it was just grinding through a relatively simple mini-game.
For Tidus's, you had to deal with that obnoxious Chocobo race with a 0:00 net time. First, I absolutely _loathe_ action games like this. But with the final game's stacking of random movement, stunning birds flying at you, and the necessity to hit sufficient balloons (preventing just running really fast towards the end) just made the entire process an thoroughly unenjoyable experience. With Blitzball, at least a little bit of skill made each game easy. The Chocobo race was largely luck since the variable movement and balloon placement was random.
World Champion isn't that bad if you know the trick where you reset the blitzball data after you get one of Wakka's overdrives. THe RNG is easily manipulated. As for the lightning dodging. At first it seems hard but there's a trick to that as well that makes it really easy. Lists like this are subjective because they are either hard for the player or tough for the player depending on the player's knowledge of the game.
I absolutely loved FFX blizball it is so fun and easy my favorite time I had in blitzball is when I unlock the Jechtshot 2 or three I forgot how many versions are and almost shooting across the entire stadium and still making the goal but when it comes to the hardest minigame to get an item you need it was dodging 200 lightnings strikes in a row hands down that shit be giving me PTSD but due. Granted I was a kid, but still absolute horrid
Blitzball was actually fun. It takes a lot of time but it was enjoyable. The chocobo race and 200 lighting dodge was much harder. I don't even know how the butterfly catching game works.
What’s with Excalibur II from IX and REMA Weapons from XI?
I ironically was really into blitzball and had a champion team before I knew I needed one.
That said I never did win that chocobo race.
As a ff14 player for many years, I can say that the hardest weapons to obtain are by far ultimate raid weapons (specifically when content is current, not years after release). But if we're talking about relic weapons, certainly the ARR zodiac weapons. The book step alone with hunting logs and fates takes several hours, and unlike resistance weapons, it doesn't get easier for the 2nd, 3rd or x amount of weps you want to get afterwards. It's just as painful the 2nd time. It's also worth noting the stats pretty much are irrelevant so it's straight up just for glamour purposes.
Almost gave up on the chocobo race, decided to try it on PS5 and was able to get it within 35 minutes 🥰🥰🥰
Other than Tidus, getting the celestial weapons in X wasn’t that hard. It’s the Sigils that we’re a pain to get. Especially Lulu’s.
I'm surprised you didn't mention the Ragnarok form FF V or the Excalibur II from FF IX.
You should do one of these on ultimate Limit Breaks. Particularly, Quistis from FFVIII and her ultimate Shockwave Pulsar. Blue Mages always are difficult to get the best abilities for, but this one is on another level. What quistis needs to consume to learn Shockwave Pulsar is the item Dark Matter, which has several steps to obtain. Firstly you need tool refine skill which is only available for Siren, a completely missable Guardian Force if you don't have anyone junctioned to Draw at certain fights. Then you need 100 curse spikes, which are a grueling grind to get from powerful monsters that spray status effects at the party.... Or Triple Triad. And it was worse if you were trying for it on the Playstation instead of the PC remaster, as then you also need Siren to be level 100. The reward is the only move Quistis has to break damage cap, though.
If you can beat the Jecht Shot Challenge on the ship, winning blitzball became nothing.
Wakka's stuff aside, blitzball actually had some pretty decent prizes for tournaments, leagues, and top scorer. Worst part was when the prize you wanted was for 2nd or 3rd place, then you had to calculate how to lose certain games.
Blitzball was fun.
Collecting balloons for perfect race score and dodge 100 lightening strikes in a row was NOT!
#JusticeforSuperman
Wasn't it 200 strikes?
I obtained Order of Ambrosia on the original Final Fantasy XII as well as every piece of armor and weapon in the game and Danjuro was the most tedious, soul-crushing thing out of many.
And of course a paid service is going to want to stretch it out but since you included 14, Mythic Weapons in Final Fantasy XI are pretty brutal. Complete all 50 Assaults again, get 30,000 Alexandrite, 100,000 amps of Ichor, and 150,000 Nyzul tokens, and congrats you got a useless Lv.75 stick that still needs a lot of work.
As much as I hate the endgame in FFX...Yo, my Blitzball team was actually insane. I hate everything about maxing out my characters, catching all the monsters, playing the same creatures for actual hours to max my stats....my Blitzball team was insane and I hate that too but I also love it.
I got disc one Lionheart in FFXIII. I actually give them insane credit on the mechanics in that game. I played through the entire game lowest possible level while being insanely overpowered. If you keep your level low you can abuse the junction system really early on. If you convert tents into Curaga and junction it to HP you can basically keep all your team at terminal HP and do Limit Breakers almost every turn with HP to spare.