Respawn Mechanics: The Hidden Issue that Could Kill Odyssey - Elite Dangerous Odyssey Alpha

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 183

  • @cmdrjaycemacleod8198
    @cmdrjaycemacleod8198 3 ปีที่แล้ว +62

    How about just respawning in your ship but your ship still on the ground and not 300 km above. Also, missions not failing on death on the first try. 3 strikes and your out sort of thing, each death lowers the reward by 33%.

    • @hankleberry
      @hankleberry 3 ปีที่แล้ว +4

      Ah, another monster hunter player I see.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +19

      That would likely be acceptable and probably the easiest change to make. And sure I don't have any issues with some sort of reduction to pay, rep, etc. - my issue is Don't. Waste. My. Time!

    • @NaughtyShepherd
      @NaughtyShepherd 3 ปีที่แล้ว

      I like this idea!

    • @MattiaMonticelli
      @MattiaMonticelli 3 ปีที่แล้ว +5

      the ship idea is great because that could allow enemy players to destroy it to prevent your respawn and it could be also lead to strategic decisions like: do I leave my ship here to respawn while risking it to be destroyed or I dismiss it but if I die then I need to travel back?

    • @thespectator1243
      @thespectator1243 3 ปีที่แล้ว +4

      1,000,000,000,000,000,000% agree.
      This is really the easiest change, and to be frank, I actually expected it to work this way in the first place.
      Why are our ships departing, anyway?
      Yes, I know, because it's safer in (invisible) orbit then on the ground.
      But fcuck NO!, just let it stay on they ground!
      Make "Auto-depart to Orbit" a Choice (right hand panel), and while you are at it, give us more choices for range; not only 2 km, but also like 10 km.
      Recalling the ship from ground will of cause mean it migth take a bit longer, as it will surely actually fly towards us.
      But that could be cool to watch, too, when you think of it.
      On a second note:
      Also allow players to revive other fallen players. Space-magic FTW! ;)
      On a third note, regarding punishment for dying:
      Let every mission have a bonus-payout for not dying.
      Maybe some engineering stuff on top of what you would get.
      Die, and say bye to the bonus.
      I think thats enough an incentive to try to stay alive.
      (Plus I like the tension of trying to survive, but would not like to completely fail on death.)
      o7
      P.S.: @ Ex: if most ED-TH-camrs feel this way, and FDev is not moving into this direction... why not organize a strike? No more reporting on ED (or at least Odyssey) unless this is fixed... ?

  • @CruelViper88
    @CruelViper88 3 ปีที่แล้ว +21

    Or make the respawn beacon a module in a ship....like a re-spawn med-bay.
    Just like many other sci-fi games has...you carry your own clone for a respawn.
    Like a small one (size 2) only gives you 1 respawn on the ground, or bigger ones like a size 4 for 2 times....and after those are used...you get kicked to orbit :P
    Make the Player ship more valuable other then a landing taxi.

    • @Scarecr0wn
      @Scarecr0wn 3 ปีที่แล้ว +2

      I think Frontier is really trying not to use same mechanics as SC. But I like the idea of different sized med-bays.

    • @greatdanexlks
      @greatdanexlks 3 ปีที่แล้ว

      Good Idea, but how about engineering extra slots or is that a thing. You only have just enough slots to make every build need high skill to be almost indestructible

    • @fluffypinkpandas
      @fluffypinkpandas 3 ปีที่แล้ว

      Then players like me will stalk Odyssey ships, scan them for a Medbay subsystem and make that the first thing I try and take out when they SRV out of them and are enough distance away. Emergent Gameplay :)

  • @cjmars822
    @cjmars822 3 ปีที่แล้ว +16

    Dude ... funky intro ... dig it

  • @AaronT-TX
    @AaronT-TX 3 ปีที่แล้ว +9

    I held off on the alpha to see what it is like when all the kinks are worked out. ED is full of time sinks, and I agree completely, 10 minutes to get back into the action for FPS is far different than 10 minutes of super cruise to get to a station that is quite far from it's main star, and I also think that it breaks the FPS aspect for me.
    I hope they get it worked out without time sinks, there are enough time sinks in ED as it is.
    And noobs who are primarily into FPS games are not going to have the patience for ED style time sinks in a FPS.
    Thank you for sharing the video.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +3

      Thanks for watching and for understanding my point and what I see as the core issue. I'd love it if you'd post in the forum thread (if you haven't already)

  • @Tinmanstees
    @Tinmanstees 3 ปีที่แล้ว +4

    Muti crew is so jacked right now anyway. We were doing a settlement raid I had a mission to turn power on my wing mate has a mission to kill the scavengers. At first we were not winged up as this has caused issues with instancing in the past. But after we cleared the hostiles he could not enter my ship to change into his mavrick suit. So we winged up. We looted the place turned the power on and left in my ship. Well I left he was stuck in the Braven tunnel. We should be able to set our ships so that friends can enter and change suits/load outs just like FC.

  • @Kaitain
    @Kaitain 3 ปีที่แล้ว +4

    I feel like the issues FDev are facing here stem from the fact that, like you said, Elite is a flight game that loves to waste your time. Everything from spending 10 minutes in supercruise staring at a dot and a thrilling number counting down, to finding the station you spent 10 minutes getting to doesn't have the module you wanted because you forgot to use a web database to check first. Now they are trying to add an FPS component, and FPS games are generally the opposite of that: they rarely, if ever, waste your time and make you sit doing little/nothing for minutes on end.
    There are multiple fixes like you've said. Spawn at ship if it's still on the ground. Ship spawns 10km away not 300km if it was dismissed. Where you last disembarked creates an auto respawn beacon is probably the simplest.
    Odyssey's FPS elements WILL be compared to other FPS games, and players who play other shooters will bring standard FPS expectations to Elite. FDev have to live up to that or they'll just be faced with disappointment from FPSers and apathy from everyone else.

    • @nicholascazmay2126
      @nicholascazmay2126 3 ปีที่แล้ว +2

      The issue is exactly that; this is a flight sim before an FPS. It’s like they’re designing this game in the reverse order.

  • @Myrrhth
    @Myrrhth 3 ปีที่แล้ว +14

    Fully realizing that this would never happen: I think it would be cool to have death scenarios in Odyssey. You die and maybe wake up at a nearby station in the medical bay, or maybe wake up in a Thargoid base and have to escape, or maybe robbed and left for dead, or maybe in a prison cell at the station you were attacking/trying to infiltrate. Not going to happen now but could be fun.
    As for the PVP issue you mentioned, which is probably the most pressing issue, reviving other cmdrs with medpacks would solve that and really should be a thing for many reasons.
    The team mate crashing thing is a problem but maybe having the ability to set a friend's ship as your active ship or some other similar work around.
    But as for me, I enjoy punishing death mechanics. I think there are outlying scenarios where a smaller timeframe is important but in most situations I think it's for the best.

    • @readyforlol
      @readyforlol 3 ปีที่แล้ว

      The medpack to revive teamates as only solution would severely punish solo players.

    • @danny1229c
      @danny1229c 3 ปีที่แล้ว

      @@readyforlol and what is so wrong with that ? there's is a reason why going alone anywhere is more dangerous than going with others ! Most people's idea of fairness is not really fair at all.

  • @HawkesGaming
    @HawkesGaming 3 ปีที่แล้ว +1

    Honestly I don't know how people die on missions at this point. Sure the first few days but now naa. I mean I really have to go out of my way to get killed at this point. Pvp is the only real exception really.

  • @Zolier
    @Zolier 3 ปีที่แล้ว +4

    Thank you for your feedback. We'll take it under consideration

  • @Exigeous
    @Exigeous  3 ปีที่แล้ว +8

    Share your thoughts in the forums below. Do you agree with my frustration? Am I getting this wrong? Do you see any issues with something like a "respawn beacon"? forums.frontier.co.uk/threads/respawn-mechanics-the-hidden-issue-that-could-kill-odyssey.571706/
    FUCK ME: Sorry for the "your" typo, that is a HUGE pet-peeve of mine, so apologies.

    • @CMDRArsenCross
      @CMDRArsenCross 3 ปีที่แล้ว +1

      I very much support the idea that respawning is currently a problem in Odyssey. It does encourage you to "git gud" but only because of the massive time sink. Keeps you from learning at a frustration free rate because every mistake costs you huge amounts of time. I want more choices, including team mates ships and my own fleet carrier, to be available on every death respawn, whether ship or on foot. Then just rebuy the ship to where it would spawn normally and make retrieving your paid for by insurance ship part of the game loop if you decide for some reason you want to spawn somewhere else on death.

    • @SuwinTzi
      @SuwinTzi 3 ปีที่แล้ว +3

      In the forums? No thanks, I like keeping my sanity.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว

      @@SuwinTzi Yeah, that's fair :D

  • @gibbions
    @gibbions 3 ปีที่แล้ว +4

    Yep agreed! Odyssey cannot end up as another CQC...
    The time sink that already exists in ED must not be exacerbated by further gameplay mechanics

  • @ChristianSabado
    @ChristianSabado 3 ปีที่แล้ว +2

    To add to the respawn beacon idea, it's a good idea to have an option where to respawn, at the beacon if you launched one, to your ship whether in orbit or landed, or to the last station you are in.
    Also, another idea would be for stations to have med bays or something that will serve as respawn areas like you were revived there.

  • @celestialanger7102
    @celestialanger7102 3 ปีที่แล้ว +1

    BRILLIANT idea about the respawn beacon. They could totally improve on it in an iterative way too and add more depth to respawning that way. I.E. a way to "scramble" respawn beacons to delay the respawn timer or temporarily disable the respawn beacon with an emp grenade. That kind of an idea could make respawning a more integral part of their whole spheres of combat too much like in games such as Hell Let Loose where respawn locations turn the tides of gameplay.

  • @allenwand2818
    @allenwand2818 3 ปีที่แล้ว +1

    What about a ship deployable module. Basically a drop pod med bay?

  • @WhiteWulfe
    @WhiteWulfe 3 ปีที่แล้ว +1

    I think you hit the nail on the head with how the issues currently are. I'd love to pick up Odyssey, based upon the promise it holds... It's just at the moment, the reality isn't anywhere near the initial promise. About the only thing that has me contemplating pre-ordering at this phase is, uh, that suit skin.
    At least they're actively listening to the community about things. I do hope before the alpha ends they have a gameplan in place to make the new modes that are the core focus of Odyssey actually enticing. I'm not asking for Battlefield levels of drop in and game for an hour (or CounterStrike, or Call of Duty, or The Division 2, etc) but make it worth my actual time.

  • @quantom6
    @quantom6 3 ปีที่แล้ว +2

    Good catch. Now make more of these so Frontier takes the hint and makes Odyssey worth while. Cause right now it's not.

  • @Gryphnn
    @Gryphnn 3 ปีที่แล้ว +5

    Idea:
    Make a Cargounit, call it Medical Pod or something like that. You can load it in your SRV and place the Cargo item somewhere you want and respawn there. It runs on Battery and runs out of energy after a certain amount of time.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +3

      Sounds great, I think there are several ways to skin this cat and that would be one of them.

    • @danielsegewitz6956
      @danielsegewitz6956 3 ปีที่แล้ว

      This is a great idea. I like it. Frontier should listens to this, but they seem to stay at their Forums. If you care, please make a post in the Odyssey Suggestions Forum.

    • @Gryphnn
      @Gryphnn 3 ปีที่แล้ว

      @@danielsegewitz6956 Thanks, I already did write it in the Forum, under the Thread from the link in the description.

  • @cetifoxproductions
    @cetifoxproductions 3 ปีที่แล้ว +1

    First, I have big problems with respawning to begin with. At least with spacecraft you can argue the lifepod saves you, so you get picked up and delivered to a station. But on foot, I believe when you're dead, you're dead. There's no lifepod. That's one of the MANY reasons I've been 100% against spacelegs in a flying sim game. Second, I'm avoiding all this by not using the on-foot aspects at all. I'll stick to my ship and SRV and VR-only (which is a non-starter anyway in Odyssey).

    • @chrisdunford2346
      @chrisdunford2346 3 ปีที่แล้ว

      Absolutely spot on. Oddity is just a 2nd rate tack on FPS to appease some people. I don't see it as 'Elite' gaming at all. Might as well have two separate games. And the gameplay sucks. The exploration minigame is appalling, and there seems little point in discovering anything anyway. I'm a VR player too, and I think we've been stitched up with this half finished sidetrack of a so called upgrade, so far.

  • @joeschmalhofer6109
    @joeschmalhofer6109 3 ปีที่แล้ว +4

    Sounds like they still haven't fixed physical multiplayer which has been reported by several content creators over the last year to be totally borked. You aren't the first person to conclude that on foot multiplayer mode will go the way of CQC if physical multiplayer bugs aren't fixed. I agree with your conclusion 100%.

  • @inspector4133
    @inspector4133 3 ปีที่แล้ว +1

    I haven't played Odyssey, so wasn't aware of this. That's ludicrous. I think back on Wow and the respawns in the Battlegrounds as an example of fast, efficient respawn. The point is that the GAMEPLAY is the focus of the endeavor, not GETTING to the gameplay. I agree. This is a deal breaker for serious PvP or missions. And if you can't go foot missions and PvP, then really there is little incentive to get Odyssey IMO.

  • @3dVisualist
    @3dVisualist 3 ปีที่แล้ว +1

    Definitely agree with you about the time sink issue. However, I for one certainly don’t want an Overwatch ‘die, respawn, die, respawn...’ experience. Your respawn beacon idea is a good one but, to keep it in lore, how about a Medical Pod that you carry in your ship, like an SRV? When you land outside an outpost, as well as deploying your SRV, you also deploy a Medical Pod on the ground. When you die, you respawn in the Medical Pod, with your ship in orbit (that can still be recalled). The Medical Pod is a physical entity so can be destroyed by a player or NPC, so it is crucial to make sure it is far enough away or hidden.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +1

      Don't really care how the mechanic would work as I've seen the "medbay" idea several times and think that would work great too.

  • @Moosemansmithy
    @Moosemansmithy 3 ปีที่แล้ว +1

    One good thing about the respawn is the fact that people cannot just zombie back in like they do in a PvP Wing fight.

  • @MassDefibrillator
    @MassDefibrillator 3 ปีที่แล้ว +1

    Here's how you fix it. Allow players to revive team mates like most other multiplayer games do. Allow teammates to set their friend's ship as a spawn point, so they can respawn there when they die, and so they can spawn there when they log out or DC. And like the other commenter mentions, potentially make respawning on your ship a module requirement, so that ships mean more to on foot gameplay than just being a landing spot. This would mean you can leave your ship parked, and are able to respawn in it on the ground, but you maybe have a limited number of respawns, and need to buy the module that lets you do that.
    There should be some benefit to killing another player in PVP. Being able to, by default, instantly respawn where you die in an open world game like elite is a bit borked. Not that I'm saying you suggested that, but we definitely want to avoid that other extreme of the spectrum.

  • @ChopTheViking
    @ChopTheViking 3 ปีที่แล้ว

    The Respawn/Clone Anchor/Beacon seems like the best idea offhand. There will definitely need to be some balance to prevent Zerging missions/scenarios. Or maybe even an option: 1) cheaper rebuy, mission failure (abandonment), immediate respawn at beacon, ship, or station. Or 2) more expensive rebuy, continue mission, timed delayed Respawn at beacon. So if your party crashes out, you can choose to just say F it, and teleport back to station. But if want to keep going, there's at least something to it. Like maybe every 90 seconds the beacon goes off and respawns anyone in the queue?

  • @taynor22
    @taynor22 3 ปีที่แล้ว +2

    I hope that exploration is better, but currently I see no reason to buy Odyssey. The FPS gameplay is years behind other shooters and issues like travel time/ respawn time suck the little fun there is out of it. Most days of the week, I have about one hour of game time. I don't want to waste that on timesink "content"

  • @grimmplays1107
    @grimmplays1107 3 ปีที่แล้ว +2

    disagree about the pvp one. instant respawn for pvp would be bad. In a lot of fps's - u get killed ur out for the round/match. the whole point of killing in pvp is that u take them out of the match to win or at least it helps towards winning. Look at Rainbow six siege for instance. Knowing you could die and not be able to make a difference to the outcome (bar drone spotting), makes it intense and more rewarding when you survive and get the kills on other players. That's my opinion anyhow. at least with Odyssey, you have the capability to return which, maybe the devs see as a compromise to either no respawn and instant respawn.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว

      Maybe you missed where I said perhaps some kind of delay would be added, but a 5 minute or longer one is absurd - that won't just hurt PvP like this it will prevent it from even being possible.

  • @hsaurma
    @hsaurma 3 ปีที่แล้ว +2

    I totally agree...even if I don't play this kill mission. I also can add that flying 5 minutes at least, to have some kind of PvP/PvE action (everytime), is also a big game breaker.

  • @BrunoMoozika
    @BrunoMoozika 3 ปีที่แล้ว +4

    I would have to agree with you on this, but I have no interest in doing any FPS in Elite so this doesn't bother me that much.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +1

      So then why are you replying again? I guess I don't understand replying to something you have zero interest in, I don't have any interest in knitting but I don't go comment on knitting videos, do you?

    • @BrunoMoozika
      @BrunoMoozika 3 ปีที่แล้ว +1

      @@Exigeous because I also play the Odyssey Alpha? Just because I don't like the FPS combat part doesn't mean I can't enjoy the rest of the expansion. Sorry if expressing my opinion on the matter offended your feelings.

    • @BrunoMoozika
      @BrunoMoozika 3 ปีที่แล้ว +1

      @@Exigeous Don't understand why are you being so aggressive and defensive about this, I enjoy your videos, I simply do not enjoy FPS combat nor I care it being added to the game. Doesn't mean I can't enjoy station interiors and exploring on foot which I hope to try on the third phase.

  • @indyvidual3917
    @indyvidual3917 3 ปีที่แล้ว +2

    So I was agreeing with you up until you made the cqc comparison, which actually made me switch as it makes the opposite argument if you really think about it.
    CQC vs Open CZ. What is the difference and why are CZs more popular with the community? (Technical implementation issues aside, I’m talking from a pure gameplay loop perspective)
    Frontline solutions does everything you stated above (respawn mechanic, you keep your bonds even if you die etc). I think it’s kinda symbolic that their desk is opposite Apex in stations. They present opposite gameplay loops. FS def needs work, especially around wings and properly instancing, but honestly it ‘solves’ for everything you take issue with in missions.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +1

      And you're totally missing the point - yep, Frontline isn't an issue really (respawns are definitely too long though) as you get a quick respawn, THAT is what I want for other on-foot gameplay, NOT a 5-20 minute time wall between when I die and get to do something again. That is why I say it will go the way of CQC, and by that I mean on foot in general. The problem with Frontline as I see it now is with boredom and repetition, if they don't add additional game modes to it many will play it every now and then at best.

    • @indyvidual3917
      @indyvidual3917 3 ปีที่แล้ว

      @@Exigeous So actually I think you're missing my point lol. My point is that missions are an opposite game loop with different parameters for those looking for something different. You want missions to be more like Frontline (respawn), I'm saying no not everything has to converge in to textbook 'idealized' FPS game loop. I find current mission structure to be a welcomed zag in my FPS game rotation. You don't so agree to disagree I guess. Not everything has to normalize towards the center.
      So your point on the possible future issue with Frontline is also *exactly* what I'm getting at and is an unintended consequence of what you're suggesting in this video and overall. If you remove this friction from mission running, that's how you quickly get boredom and repetition, and will only do a planetary mission every now and then. The limitation is what makes the missions good imo. You want to do it again. You just made a whole video basically saying how much more you want to do it.
      When I want fast food, I'll play CoD (or Frontline wtv lol). When I want a good slow cooked meal, I'll play an Odyssey mission.
      The constraints of current mission structure are what give them value imo. As players we just have to be mindful of your own time and respect it. If I'm in a rush I'm not gonna load up a planet mission, will jump into frontline, shoot a bit, log off. When I want to take my time, I'll play a mission.
      What I've taken from all this is that people really play and experience this same game very differently.

    • @indyvidual3917
      @indyvidual3917 3 ปีที่แล้ว

      ​@@Exigeous Final point: the fact that you can't immediately redo the exact same mission you were trying is what makes this special. You can get similar missions, but it won't be the exact same one. This also keeps the wave of sameness and repetition away.

  • @ironmanTetsuoTV
    @ironmanTetsuoTV 3 ปีที่แล้ว +1

    I was hoping the conflict zones would come with military camps slightly outside the settlement where each side is launching their attack from. The dropships could be stationed here to pick you up and drop you into the hot zone (or you could walk/drive/fly yourself to the settlement), they could have anti-air defence to stop spawn camping from CMDR ships and could act as a respawn location for the attackers. Just far enough outside the perimeter to increase the time it takes to get into battle but still keeping it relatively quick.
    I wouldn't want portable respawn beacons we can use anywhere, I feel it would really throw the balance off in favour of gankers. Imagine you're out of the bubble at a guardian site and you get attacked by some CMDRs and every time you kill them off they just reappear 2 minutes later to continue to harass you until you give up and log off...

  • @adasterdezaster2865
    @adasterdezaster2865 3 ปีที่แล้ว

    I like the idea of a medical bay on the ship and being able to park the ship always from settlement so it doesn’t dismiss

  • @mindegrade3403
    @mindegrade3403 3 ปีที่แล้ว +1

    Bounties and fines need some work too. They can be obtained and stacked far too easily, they are nearly impossible to pay off or get rid of. Not even death, detention or both can erase them. A single mistake of dying though will erase all your missions and pose a solid 5-10 minute unwritten, unaddressed personal penalty on the player. Very infuriating.

  • @Tableofsyndicates705
    @Tableofsyndicates705 3 ปีที่แล้ว +2

    Cant... Agree.... More....

  • @Yotta_Guns
    @Yotta_Guns 3 ปีที่แล้ว +1

    Extra fast taxi, close respawning, and the punishment is in "medical bills" like insurance.

  • @fade__9587
    @fade__9587 3 ปีที่แล้ว +3

    good luck with having FDEV listen to the community :D

    • @WhiteWulfe
      @WhiteWulfe 3 ปีที่แล้ว +1

      At least they aren't PGI, who claims to listen, waits six months before coming up with a road map on how to fix issues players have been commenting about for two years, and then roll out a patch that's literally the opposite of what the players had for ideas.... Then blame the players, and say it'll be at least another three months before any fixes happen...

  • @pitdoctor
    @pitdoctor 3 ปีที่แล้ว

    So I'm curious, do you want different mechanics for death in on foot game play vs in ship game play? Because currently if I fly to a system and am killed I don't have the option to respawn at that same place I was just killed, I'm back to the last station I was at. So depending on where I launched out of it could take me a few minutes to fly back there.
    I feel like you have to be somewhat consistent within the game and the respawn mechanics. So to me, if you want respawn beacons or something like that to speed up your travel time back to the fight after your death, then you need to do some similar for death in a ship.
    I do agree with you that you shouldn't fail a mission when you die.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +1

      Yes, ABSOLUTELY I DO - and here's why, you do NOT need to be "consistent" here as the game loops are completely different. When doing any activity in ship piloting your ship is a huge part of that core game mechanic. The time just flying there is part of that core loop - that is NOT the case for on-foot, evidenced by the fact that we have Apex just so we can completely avoid doing anything in-ship. As such of course the game mechanics would be rather different in many ways - the thinking they would just be the same is what's gotten us some of the mess we have now. The issue here is my TIME - you should NOT be penalizing a player 10-20 minutes _or more_ on a regular basis and expect them to continue to play. This is a game, it is for fun, we "play" it, we don't "work" it or "live it.

    • @danny1229c
      @danny1229c 3 ปีที่แล้ว

      @@Exigeous I disagree my dude, death needs weight and the nore weight the more exciting something is. we also need the ability to pilot other players ships so if the owner dies a crew member can return it or someone else can find it if everyone died and claim a salvage

  • @intergalacticGM
    @intergalacticGM 3 ปีที่แล้ว

    I'll have to try, as soon as we entered phase 2 I forgot about on-foot: I disembarked a couple of times on crash sites and a mission poi. IIRC FDEV mentioned respawning inside your ship.

  • @shattermage
    @shattermage 3 ปีที่แล้ว +1

    I understand the search for a compromise, but I see zero excuse why I should have to buy another module or a consumable just to experience FPS gameplay the normal way. You're right though where this whole thing is going to make multicrew dead on arrival... again.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +2

      You know what, I totally and completely agree - I am fine with some sort of additional mechanic as I don't really care what it is - just has to change.

  • @minetech4898
    @minetech4898 2 ปีที่แล้ว

    Frontier.. improve a system after release?

  • @waltor5849
    @waltor5849 3 ปีที่แล้ว

    2000+hrs and last night I died at the hands of security for just not stopping for a scan. I was sent to a prison ship and needed to take a taxi back, 3 jumps, 20+min in supercruise, and had to recall my ship from orbit. BUT I like it! I like the fact that FDev makes death painful, something to avoid. I just wish there was a clear path to playing this game without all the sneaking about. I don't see how to play Odyssey without breaking the law whether you get caught or not.

  • @allanm4954
    @allanm4954 3 ปีที่แล้ว +1

    I also discovered that if you die while out on foot, any cartographic data stored on your ship will be lost, even if your ship was not destroyed. That should not work that way.

    • @rebelxxlopez7298
      @rebelxxlopez7298 3 ปีที่แล้ว

      Really? That’s pretty ridiculous

    • @byron_00
      @byron_00 3 ปีที่แล้ว

      Has this been fixed yet? Does an entry exist in the bug tracker?

  • @byron_00
    @byron_00 3 ปีที่แล้ว +1

    This kind of problem seems all too familiar with this game. I agree that this kind of time-sink isn't going to keep the interest of FPS players.

  • @BenPara16
    @BenPara16 3 ปีที่แล้ว

    2:47 "But, moron..." Lol! That got me good. Damn those smug commanders. Probably Asp scout pilots, jk. I agree with your points. I'm starting to think twice about undergoing certain missions because of the fear/annoyance of failing multiple times and having to retread the same long steps just to retry a mission. This is made worse by the fact that, at least for me at the start, some of the mission objectives and mechanics are vague or require a bit of "testing" to figure out and accomplish. In which time you will most likely get killed. No shame in dying and learning from mistakes but Odyssey's lack of forgiving retry discourages experimentation/exploring solutions on the players own and will likely force them to just look up a guide and follow it step by step, detracting from what could have been a great opportunity to let players fully experience Odyssey's on foot appeal and make the expansion's worth more notable. Hopefully Fdev takes a look at some of these commanders posts' and implement some of them. o7

  • @NikolayKushin
    @NikolayKushin 3 ปีที่แล้ว

    What if not "respawn beacon", but some kind of insurance service - if you pay for insurance (maybe in advance) as soon as you died resque team comes and performs recovery operation "respawning" you nearby (

  • @puppywales1157
    @puppywales1157 3 ปีที่แล้ว

    This is a pickle and I completely agree that the delays in getting into the action (and back into the action) won’t help win over new players interested in on-foot gameplay.
    For those who flew their own ship to the fray before hopping out on foot or into an SRV I’d prefer to have the option of either dismissing the ship or not - with an extended auto-dismiss distance, perhaps 5-6 km. Upon death the player respawns at the ship and takes a big hit to rewards but they can try again one more time with the mission base in the state they left it when they died. If they die a second time then they respawn at their ship again and fail that mission - and ONLY that mission. Keeping the ship on ground means you can get back into the action faster but have the risk of someone finding and destroying your ship.
    Perhaps a similar mechanic for the Apex taxi players but on death they have the choice of respawning either: (1) on foot a km or so outside the station (a safe distance away but within 30s of action) with similar penalties to rewards for one more attempt; or (2) back at the station they caught the Apex from with that and only that mission failing.
    No idea on what to do during the journey time there for Apex taxi players though. Being able to wander round the bridge of the Apex taxi and study a chart of the base you’re headed to on a console to plan your mission might kill some time. I dunno.
    Great video again, sir. Ignoring the “your”, of course ;-)

  • @jameslrbrand2002uk
    @jameslrbrand2002uk 3 ปีที่แล้ว +4

    I personally have no intent of doing any mission that involves the potential for combat on foot so its not a issue for me.
    I suspect the current setting acts also as a anti griefers mechanism making it time consuming to be an ass hat to other players.
    The respawn beacon sounds like a great idea, problem is I don't trust Frontier not to monetize or make yet another grind out of such a thing.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +1

      Oh how little you understand - the majority of the ground based missions can delve into combat very quickly, especially at first. As for anti-greefing first that's a silly way to do it, as players would just block others. Second that's a stupid reason to make a game breaking decisions because a few guys will be assholes and others crybabies.

    • @esoel
      @esoel 3 ปีที่แล้ว

      Actually this will be great for griefing because you don't only cause gameplay harm, you actively cause player harm (in terms of wasted time). A griefer's heaven!

    • @jameslrbrand2002uk
      @jameslrbrand2002uk 3 ปีที่แล้ว

      @@Exigeous I never said it would be a great way to do it only that it might be either a bad attempt at it or an unintended effect. Besides any anti griefing is going to be a tricky balancing act.
      If Frontier comes down too hard on griefers there'll be complaints that its "stifling emergent gameplay" and "ruining the fun of some of its player base" on the other hand if they let the griefers run riot it'll drive players into a solo or private sessions and open will be dead.
      The trick same as any other developer is to define the difference between "griefing" and "gameplay". One persons "pirate" is another persons "griefer" after all.
      There's a big difference between straight-up PvP and say repeatedly spawn killing the same player over and over for hours on end.
      in most games usually, the best way to manage such a thing is a dedicated "PvP Mode" but obviously in ED and ED:O, such a thing would be either incredibly difficult or impossible.

  • @ICKY427
    @ICKY427 3 ปีที่แล้ว

    if on foot, just as if you were in an srv, if you die you should get the option to respawn in your ship....right where you left it. unless of course it gets dismissed because you moved far away from it. hell, i think you should get the option to respawn near where you died if you were on foot. the only exception being if you were inside a settlement then it would put you a safe distance away so you dont get immediately killed again. if you die in your srv you should get the option to respawn where you were, just without the srv, or back in your ship. the ONLY time respawn should put you back at a station is when you died in your ship, because of course you can just respawn in the middle of space, and you have to claim your replacement ship.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว

      "unless of course it gets dismissed " - and that's the problem as I'm finding it's pretty much always getting dismissed, unless I'm on a landing pad, which most of the time I won't be.

  • @cardiotherapy4888
    @cardiotherapy4888 3 ปีที่แล้ว

    I understand your frustration but I am clearly for the realism in the game. When you are killed with your ship in Horizons you respawn at a station. For fast pace combat there are the CZ. for everything else you ned to learn your lesson and to be very cautious . For combat with friends we should get something like CQC but to be allowed to use your engineered combat suits. I fully agree on the point that missions should not fail on death except in certain occations where you are carying a mission specific item that cannot be obtained again or some data.

  • @ShinigamiGrin
    @ShinigamiGrin 3 ปีที่แล้ว

    I have to agree, most of all: losing all the missions is way too much of a punishment. Everything else could be tweaked for gameplay and fun's sake.

  • @ianbalogh3082
    @ianbalogh3082 3 ปีที่แล้ว

    What about just extending the ships auto dismissed or just let players toggle it

  • @goby1000
    @goby1000 3 ปีที่แล้ว

    Or would'nt it be better with a respawn poin outside the base where your mission is. That you have to interact with after you have landed. So if you forget to activate it, its your own fault. And you then spawned either at your ship abow the planet. or at the last space station. The activation point will be at the same place every time. So you dont need to run around looking for it every time you land at a new base. I would say around 500m strate out from the main entrance. Could be a just something like the mission board. But with only respawn and taxi options.

  • @danny1229c
    @danny1229c 3 ปีที่แล้ว

    I personally hate immediate respawn mechanics in games, were it my game you'd respawn at a starting base with a new character and inherit certain things from your previous life. Killing someone who attacked you just to have them back on you in less than a minute because they spawned in their ship 100 yards away has been a cancer of games with this for years so this is one i hope they don't change.

  • @nightwingzero8905
    @nightwingzero8905 3 ปีที่แล้ว

    Taken from battlefield 4 a(former player here)the radio beacon (spawn squad beacon) would actually be very beneficial to the very game of odyssey as we speak.

    • @danny1229c
      @danny1229c 3 ปีที่แล้ว

      No it was abused in that game and would be abused here too, if you die it should be a starting base respawn and nothing else.

  • @MBGTBenjamin
    @MBGTBenjamin 3 ปีที่แล้ว

    So here is my take on the problem: What is with players that don't have a ship (and travel via Apex Interstellar, Fdev already said that that will be possible with the Odyssey release)? At least in the current alpha, these players respawn at the last station and that is a massive disadvantage compared to players with ships. Then why should a player with a ship use Apex Interstellar if it has no benefit (same speed) and even a disadvantage (no direct respawn). I really dislike the fact that missions fail upon death. They don't while in the ship so why should they while on foot? I also don't like the idea of a respawn beacon because what happens if the teammate that placed the beacon disconnects (intentionally or not)? Does the beacon despawn and therefore disallow me to respawn? Does everybody have their own beacon? If yes: How to prevent a negativ performance impact if there is a 12v12 match (which would result in 24 beacons that have to be saved and constantly checked to see if the player that placed it is still online to prevent unnecessary assets)? Do you have some sort of spawn protection or will spawncamping be a thing? My recommendation: As many others I think that missions should not fail but there should be some pay cut upon death for missions. I wish there would be some dropship style medical vessel that drops you into the same place where you died because I like the Frontline Solutions respawn mechanic, because that would keep the frustration lower, don't break the immersion (players spawning near respawn beacons) and would make Apex Interstellar a choice for travel because it is at least somewhat equal to a player owned ship.

  • @Flamepreacher
    @Flamepreacher 3 ปีที่แล้ว

    Have to agree with all that you say here, I love E:D but as a game I feel it fails to respect my time at all. Further delays to actual gameplay and arbitrary mission failures upon death is just an exercise in frustration when there are sensible ideas (such as a respawn beacon) that could circumvent these annoyances.
    I get that there has to be a sense of immersion but they should also strive to trike a balance that avoids mandatory time penalties, enhances gameplay and respects our sadly limited time on this planet!

  • @mrcnorth7149
    @mrcnorth7149 3 ปีที่แล้ว

    Spawn 5km away from the cz on the ground, just enough o2 to get back to the cz. There needs to be some penalty of time and or money upon death, in space it is money via rebuy cost, on foot, travel time does seem better, but no reason it has to be in space.

  • @zakurn1086
    @zakurn1086 3 ปีที่แล้ว +2

    Star citizen has similar problems and a lot of people still play it, saying respawns could kill Odyssey is hyperbolic.

  • @wakirk
    @wakirk 3 ปีที่แล้ว

    The sad thing is, even Star Citizen has respawn beacons. (the medical bays serve this purpose.) So, that CIG did something that Elite skipped over is very sad indeed. edit: Oh, almost forgot, so does NMS. So, yea, What's up Frontier?

  • @readyforlol
    @readyforlol 3 ปีที่แล้ว

    Or... you know...
    Just prevent the ship from dismissing itself ?
    Just have it stay there until you dismiss it manually ?

  • @bzutim
    @bzutim 3 ปีที่แล้ว

    I think the mission should only fail on one condition: if you are killed carrying an item necessary to complete the mission, like a power regulator.

  • @kyuby534
    @kyuby534 3 ปีที่แล้ว +7

    I don't actually mind that huge travel/time mechanic penalty, since it actually put a huge burden on the player to actually try to stay alive as best he can do, rather than rushing blasting guns like a gorilla. Like that you will be in actual need to use every covers and resources at your disposal to survive and complete the mission. I don't want to play a COD like game where death isn't a big deal, elite dangerous (for me at least) have always been about getting punished for poor decisions making or luck , this is what I like this game like I like Tarkov or DCS or any Hardcore game. Great video btw

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +2

      So you play games to be penalized, to have your TIME be the penalty, forcing you to literally sit there? And you seriously want the games you play to have "a huge burden"? Seriously? You do realize this is a video _game_ that we _play_ for _fun_, right? No kink shaming here or anything if that's what you're into but it just stuns me when I see comments like this, that people will defend a video game purposefully wasting a players time. Just don't get it.

    • @lua9502
      @lua9502 3 ปีที่แล้ว

      @@Exigeous You're right but he's got a point.
      I find that right now there isn't really a penalty for dying besides rebuy but nobody flies without enough money to afford a rebuy.
      I find that missions should have a "death counter".
      Something like "0/3 Deaths. Mission will fail after 4th death.".
      I'm not sure what to think about the travel times but you could do it so that for those 3 tries, you respawn in your ship
      but when you fail the mission you respawn at the nearest starport/outpost

    • @esoel
      @esoel 3 ปีที่แล้ว

      @@lua9502 You can have punishing gameplay without wasting player's time. Try Dark Souls. Elite is at the same time bland in the difficulty and exceedingly punishing on player's time. In other words it's just bad design.

    • @lua9502
      @lua9502 3 ปีที่แล้ว

      @@esoel Never played Dark Souls before sadly.
      What Im trying to say is that it should be like "Ah well I died but I respawn in my ship 5 meters away".
      It should be more punishing without being unnecessarily boring

    • @kyuby534
      @kyuby534 3 ปีที่แล้ว

      @@Exigeous I just like a game that's challenging , maybe indeed its just me but I did play the alpha and I didin't mind the respawn at all , guess we're not build the same

  • @ShadowThe20
    @ShadowThe20 3 ปีที่แล้ว

    I think a revive mechanic could be nice too. Like using the overload tool to booster the suit of you ally and reanimate him (suit built in defebrelators). Only working on player in your team tho.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +1

      Yep, this is also desperately needed.

  • @MacVerick
    @MacVerick 3 ปีที่แล้ว +7

    I want the time penalty. Makes the missions seem more serious. Lose the penalty = lose the suspense/gratification

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +5

      You can't be serious? You're truly telling me you want a game to actively waste your time, as in it should punish you? That's why you play games? I'm sorry but I just do not understand that at all - I can think of no other FPS title (or title with FPS mechanics) that penalizes _your time_ in this way. Every single one I've played in my 30 years of playing games "penalized" me by having me replay the mission/level/etc until I complete it but it doesn't put 20+ _minutes_ of time between me failing and trying again. That's what I object to, I'm trying to steal a goober from a base, if I fail that part I want to start at/near that part, not waste 20 minutes to try again, I'm sorry but that's absurd.
      Help me understand what I'm missing as this is baffling to me.

    • @MacVerick
      @MacVerick 3 ปีที่แล้ว +4

      @@Exigeous elite is elite. It is not every other FPS game on purpose. I’d much rather elite stays different as well. If you want a regular FPS go play something else. That’s not a slight.. I’m serious. You’re almost never going to die when we’ve got our meta builds anyways.
      Just because we are on our feet, the fundamentals of the entire established game have to be changed too? Come on... it doesn’t matter if we are on feet or in ships.. it’s Elite. You have to be Elite and Dangerous. If you’re not then you die. Then you have to retry.
      Do you know how boring it would be if there is almost zero risk when we have our meta builds after full release? I haven’t been killed by an NPC/Thargoid in literal fucking years lol.

    • @4geraX
      @4geraX 3 ปีที่แล้ว

      @@MacVerick nah, I like the ship respawn beacon module option better since it ties with how if your SRV is destroyed then you respawn back in the ship. FPS in elite is not even fps, I don't know what it is but I don't see myself competing in tournaments or getting competitive. It's more of a "you have a new way to explore but here's a weapon just in case you run into things that try to have you respawn to waste your time."

    • @johnaina8649
      @johnaina8649 3 ปีที่แล้ว

      Frontline Solutions respawns the player close to the battlefield when the player dies. Imagine you respawned back at the space station each time!

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +2

      @@MacVerick It seems maybe you haven't watched the video - as the issue isn't necessarily death, as it's not a gameplay "penalty" I think is terrible, it's a TIME penalty that's at issue. I also don't understand this "elite isn't every other FPS" - obviously, but why does that someone mean that great mechanics that every other FPS has had for literally decades is somehow off limits? I love that they are doing something different, think the scanner and cutter mechanics are new and interesting and I love the overall feel - what I do NOT love is having massive amounts of my time wasted. THAT will kill Odyssey, it will turn into another CQC and will not bring in and keep new players.
      In any scenario where you die on foot the penalties are SO MUCH more severe than in ship - as in ship a big part of what you are doing is flying - with on foot missions that is a tiny part, so insignificant that you can literally have the game play that for you - and something tells me you'd defend Apex. So if that's the case you're truly defending sitting and doing nothing for long periods of time - I do NOT have time for this, that is not why I play games. Sure, Elite has a large amount of "go in straight line" but once again that is part of the core gameplay loop. That is most certainly not the case for on-foot gameplay where the same mechanics simply don't work. I don't think you'd argue for pips for our suits, there are differences that you make for gameplay - and for FUN.
      The easiest example is organic PvP. There are ENTIRE games built around that, and the inability for us to have our own fights for this one reason would be unfortunate to say the least, and I'm sure there will be many examples of this. It will also keep us all from using physical multicrew more than very occasionally as why take the risk? You disconnect or need to menu log _once_ and you're screwed, that can not be.
      If you want to penalize my character rank, reputation or credits great, dock away. What a gaming company should not do is penalize a "player" time. Or fuck me, why am I being "penalized" at all, this is a game. We "play" it, we don't "live" it or "work" it. Oof.

  • @greatmoney
    @greatmoney 3 ปีที่แล้ว +1

    1:22 "You're"

  • @jacobite1017
    @jacobite1017 3 ปีที่แล้ว

    I'm ps4 player and watching odyssey with interest. It seems a very simple fact is being missed here. That is frontier are not upto on foot sandbox games, they spend too much time on trivia and make it laborious.

  • @CMTechnica
    @CMTechnica 3 ปีที่แล้ว

    I got a storing meds ad and went "k store em on TH-cam. Just listening to ED Tutorials by Exegious is like going to therapy or taking muscle relaxers kek

  • @LordMoebius
    @LordMoebius 3 ปีที่แล้ว

    I think having major consequences to failing might be the better way to go if payouts were a little higher. Most stuff in elite is fairly trivial as is and most of the on foot missions are pretty brain dead. It's kinda silly to just be able to die and respawn instantly and try over and over again. It also doesn't make much sense either from a narrative perspective. But then again most of the stuff in elite really doesn't make much sense either ... Especially how sparse most planets are... So many planets with just one or two settlement on them .... You'd think they'd build up a little more

  • @ModeKaioken
    @ModeKaioken 3 ปีที่แล้ว

    This really needs to be addresses its far to painful to fail a mission. So much do you don't even want to take them unless you out gear everything and nothing poses a risk.
    How fun of a system I don't even want to engage in a challenge because of a potential 20min wait for no reason. You should be able to try challenging things without having to deal with a bunch of jank time wasting if things go wrong. I mean 1 time I just forgot to turn on my shield probably because my brain was fried from all the apex flying already. Bam 1 mistake and you got a nice ride back and then shipping your ship over and then you pay for repair and restock after being fined for being wanted by being killed by pirates. How does killing pirates land me wanted and send me 2 systems away..

  • @reflectedpoj622
    @reflectedpoj622 3 ปีที่แล้ว

    Very, very good points

  • @bedford1941
    @bedford1941 3 ปีที่แล้ว +1

    I have been. Playing elite for a year and every thing i see means i will not waste my money on this part of elite ..sorry there are other shooters i would rather play than this

  • @breytac
    @breytac 3 ปีที่แล้ว

    1). Stack missions for the same system to save time from flying back and forth
    2). Die
    3). All missions fail. Lose rep, and the missions
    Yeah, either Fdev don't care or they really don't play their own game.

  • @000Angus000
    @000Angus000 3 ปีที่แล้ว

    "Wasting time is what Elite is all about." ? I can't come up with a better counter argument to your proposals than that. :-/
    It seems to me you look at Odyssey as an opportunity to have a CQC style add-on, based on fps combat. It's not, it's the same game for the same players (and anybody else that fancies it). It's just that as promised in the Kickstarter you can now leave your ship, on foot. It's not supposed to be a Call of Duty competitor.

  • @praoscrihdoe5463
    @praoscrihdoe5463 3 ปีที่แล้ว

    just do a 30 or 60sec delay ship respawn

  • @add3406
    @add3406 3 ปีที่แล้ว

    But this is still ED, time sink is part of the design. Every aspect of this game is meant to burn up the clock.

  • @angedickterfruchtsaft1321
    @angedickterfruchtsaft1321 3 ปีที่แล้ว +3

    *you're

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +2

      Yeah, god fucking damn it - just saw another comment on it. ARGH, that is a HUGE pet peeve of mine that I will never un-see. Guess that's what I get for working so late.

    • @angedickterfruchtsaft1321
      @angedickterfruchtsaft1321 3 ปีที่แล้ว

      @@Exigeous Hey... I was just joking. Great video as usual and very up to date. That's why these things happen. I'm sorry if you thought I was serious. Keep up the great work and thanks for all of it :)

  • @greatdanexlks
    @greatdanexlks 3 ปีที่แล้ว

    Yeah. Respawn sucks in Pve battles too. Why would I wanna watch a bunch of NOCs finish and usually loose a. Battle. It's awesome until you have to respawn 😕

  • @MapleLeafAce
    @MapleLeafAce 3 ปีที่แล้ว +2

    Let's be real.
    Odyssey killed itself. It didn't need respawns to do it.

  • @JDM12983
    @JDM12983 3 ปีที่แล้ว +2

    Did you make a video fussing abouts deaths causing lose of missions for the base game thats already been in place? Or the fact of losing scan data?
    I mean it's the same system that's already in place........
    But yes, please continue on the with "the game is ruined" before they are even done working out the systems.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว

      And you keep making ignorant comments not understanding that the reason an alpha exists is FOR VIDEOS AND FEEDBACK LIKE THIS. How sad your life must be to just accept everything given to you, to settle for everything rather than strive for something better. Sad.

  • @captply4468
    @captply4468 3 ปีที่แล้ว

    Some good ideas I like them. wish I could get a do over when I get pulled out of super cruise what waste of time that is! lose my ship and all my data such a waste of time

  • @diskuslars7527
    @diskuslars7527 3 ปีที่แล้ว

    Odyssey..well.I loved Elite Dangerous but to be honest..when i See whats going on in Odyssey..it isnt worth the money at the current state.
    If this how they want it to Go live i think i put my money into DCS...

  • @woodrow7696
    @woodrow7696 3 ปีที่แล้ว

    Fuck no.
    This would make griefers even more obnoxious.
    This would also allow unskilled players to become an actual nuisance.
    I get the frustration, but your suggestion is to pretty much turn every settlement into a CoD map. I will play CoD if I want what you describe. I’m playing Elite for a reason.
    While you have clearly observed these issues enough to complain its clear you didn’t give nearly as much thought to the downsides of your own suggestions.
    Please stop
    Edit: also, primary gameplay is suddenly on foot? Give me a break no it’s not lol
    Edit 2: So that I am not simply shitting on the vid I will offer what I think would be a nifty compromise. A module in your ship, a drop pod of some sort.
    This would function as a utility on foot. you would place a beacon after landing. This establishes a link between your ship and the coordinates you landed on.
    When you respawn in your ship 300km above the target, instead of realigning and landing your beacon would that you placed would automate the drop pods descent.
    In the menu with srv and fighter you would select “drop pod” then select target beacon. It would go straight down now and take 1-2 minutes (take a piss grab a beer etc) then boom you arrive where you dropped your beacon. Depending on the size of your landing pod module you have less or more of these “respawns.”
    I think this is a good compromise. It prevents the possibility of continuous harassment while not being so punishing. It’s like a short taxi ride from ship to ground.

  • @corydorastube
    @corydorastube 3 ปีที่แล้ว +2

    I do not think I will ever play Odyssey. I am not into FPS type games, not interested in the least.

  • @jackruss9612
    @jackruss9612 3 ปีที่แล้ว

    Music background makes it too difficult to hear you. would have liked to listen to you but no.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว

      Maybe get better speakers or headphones?

    • @jackruss9612
      @jackruss9612 3 ปีที่แล้ว

      @@Exigeous Sorry you feel that way, I never criticised your content just the music which is nothing to do with what you were trying to say. My headset is fine admittedly my hearing is not what it once was. But, if I have offended you then I apologise.

  • @spencerpeerson8529
    @spencerpeerson8529 3 ปีที่แล้ว +1

    obsidian ant did a similar vid where he shows that he literally went and played another game (warframe) while waiting the taxi. i totally agree with the sentiment here. FPS gameplay is all about the quick pace. this is not EDs strong suite but if they're listening to the community it can be fixed. this is an alpha after all and i dont think there's a release yet.
    Thoughts:
    -Spawn beacons - yes
    -Make the Taxis go like twice the speed of PC ships. this makes it way harder to find out that the taxis are immune to interdictions, and speeds up gameplay for on foot.
    -Checkpoints perhaps at landing or several KM up
    -Reduced pay works well, but more over it might be a better idea to pay for "MEDICAL BILLS" or equipment replacement or clone restocking much in the same way insurance works.

    • @esoel
      @esoel 3 ปีที่แล้ว

      I like the idea of medical bills, but taxis... they would need a lot of work for them to make sense and not completely break immersion.

    • @spencerpeerson8529
      @spencerpeerson8529 3 ปีที่แล้ว

      @@esoel the "taxi" is referring to the adder transport they already have. they gotta be faster

    • @esoel
      @esoel 3 ปีที่แล้ว

      @@spencerpeerson8529 Yeah I know, they don't make sense (as in "why would I use it if I HAVE TO stay logged in but I cannot play"), and also break immersion ( can see them, can't interdict them ). If you're breaking immersion anyway make them convenient (teleport), if realism and immersion are more important allow to interdict. Elite is always the worst of both worlds.

  • @robmorton7622
    @robmorton7622 3 ปีที่แล้ว

    That alone makes me not want any part of Odyssey...

  • @FlowersInHisHair
    @FlowersInHisHair 3 ปีที่แล้ว

    I think Odyssey is doomed before it began

  • @John_Pope
    @John_Pope 3 ปีที่แล้ว

    Yes. I like this.

  • @revengexmoon2087
    @revengexmoon2087 3 ปีที่แล้ว

    Terrible music. Can't hear.

  • @DenisVVFernandes
    @DenisVVFernandes 3 ปีที่แล้ว

    Frontier should hire Exigeous. The game would be MUCH better.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว

      There isn't enough money in the world to get me to work for them. I appreciate the compliment but absolutely no thanks ;-)

  • @leebuckley7436
    @leebuckley7436 3 ปีที่แล้ว +3

    With the game in its current state I would not be purchasing. Any fps ground combat needs to be fluid with little delay to getting back in the action.
    No way I'm parting with that much cheddar to simply have the option of landing on prettier planets

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +1

      Please be sure to share these thoughts in the forum post!!

    • @lua9502
      @lua9502 3 ปีที่แล้ว +1

      You'll get the prettier planets, just not space legs.
      Even if you don't buy odyssey, you'll get the enhanced graphics and planet gen

    • @esoel
      @esoel 3 ปีที่แล้ว +1

      @@lua9502 And all the new bugs! Don't forget that...

  • @Pootch17
    @Pootch17 3 ปีที่แล้ว +4

    Solution: Dont play this second class FPS game ;P

  • @8bitevolushroom312
    @8bitevolushroom312 3 ปีที่แล้ว

    waste of time in part of elite, this is non sense.....

  • @esoel
    @esoel 3 ปีที่แล้ว +2

    The real issue is not respawn mechanics. The real issue is that these elements of design make it painfully obviuos that NO ONE at Frontier plays this game.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +2

      Aint that the fucking truth.

  • @hankleberry
    @hankleberry 3 ปีที่แล้ว

    Man, I wish they listened to you. Most games, like almost all, react to the community. If enough people say the same things. But FD for whatever reason actively avoids success by not giving simple things like this, or more storage, or less grind, etc. Infuriates me tbh.

  • @chrisfanning5842
    @chrisfanning5842 3 ปีที่แล้ว +2

    This video is proof that FDev don't play games, period. They're making a game with no idea what makes a game appealing to gamers.

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +2

      I once described it like this - it's like they talked on the phone to someone who's once played a stealth/FPS before and rather than play one themselves they just said "nah, we got it"

  • @Sudokari
    @Sudokari 3 ปีที่แล้ว

    Time to unsub..

    • @redmoon383
      @redmoon383 3 ปีที่แล้ว +1

      Why? Exigeous here has been critical of the game before, so what changed here?

    • @Exigeous
      @Exigeous  3 ปีที่แล้ว +1

      Please POUND that unsubscribe button! If you're too ignorant to understand that an alpha's only reason for existing is to get feedback from the community or your arguments are so weak you can't even post them by all means please, never watch another of my videos again. Please.

  • @lloydellis5570
    @lloydellis5570 3 ปีที่แล้ว +1

    Let’s just have a press x to win. Weakling

    • @esoel
      @esoel 3 ปีที่แล้ว

      I hope /s was forgotten or implied... otherwise... I'm sorry.