It’s really cool to see features like this, being able to create maps and modes that are balanced around crouch jumping like older Halo reeeeallly opens things up for customs. Love to see it.
Is there a way to use scripting to simulate an infection game mode? Like switch team from red to blue on red death and end round when blue team has no remaining players?
Could you try to use the pinging system as a method of creating actions? I believe you could use it to do things like turn on and off a trait like jump height, cycle through guns, or use the pinged location as the coordinates to spawn a fusion coil above to drop down like a "killstreak reward", or to teleport yourself to the pinged locations. It might be possible to use the ping system while driving and give vehicles like the warthog the ability to "jump" by creating an impulse force upwards.
@@Derek_B Like halo 2, use ping to switch between human and infected would be easier then an on death command. Maybe the community will make a prefab of nodes that makes infection before 343 makes the game type.
Some of these features like shield strength and infinite ammo used to be customizable in the custom games tab while editing a game mode. Interesting that they've been added to forge, then again I haven't played with these settings since Reach.
With this, someone needs to create script where regular weapons on map have color tier. Green has 1 attachment(scope/clip/barrel), blue has 2(scope+ clip/scope+barrel etc), purple with 3(scope+clip+barrel) Red weapon: shotgun(clip+scope) Needlegun(scope+clip) Gold weapons: Rocketlauncher Sword Hammer Laser When enemies die, they drop their weapons and attachment. When you drop your weapon, all attachments fall out. If you replace your gun with attachments for another gun, the attachments that can work on the new gun goes to the new gun. The ones that don't work on the new gun goes to 2nd gun before getting dropped. Add a bow arrow. Silent and won't show up on radar. Can combine with plasma grenade for explosive arrow. Arrows that missed can be retrieved. Arrows that hit can be picked up after enemies die they drop Arrows that hit them
Are you able to set custom identifiers? I tried and nothing would work for me. Also I expected identifiers to force you to specifiy something to identify it as such as "var1" but the way you use it here makes it's function seem really strange. Almost like an object reference.
Gonna see so many good jump maps with clamber disabled hell yeah Do hope forgers keep the slide though, drop sliding is one feature of Infinite/modern Halo that I've really grown to like
How do you pronounce your name ? And I noticed there where weapon lockers (The things on fobs that contains weapons in campaign) I was wondering if valor exist in forge to make CSGO type gamemodes
I agree that seems a pain for us who use controllers, but that kind of interface is really ideal for visual scripting, used behind the scenes in other game engines etc. If we wanna get serious about that scripting it's probably best to use a mouse/keyboard during those moments. That should be fully compatible on Xbox now pretty sure. During regular gameplay I definitely prefer controller though.
This looks dope. You could have a game mode with multiple classes each with their own health, movement speed, equipment, and weapons.
It’s really cool to see features like this, being able to create maps and modes that are balanced around crouch jumping like older Halo reeeeallly opens things up for customs. Love to see it.
Is there a way to use scripting to simulate an infection game mode? Like switch team from red to blue on red death and end round when blue team has no remaining players?
You can't really critique the grenades when you technically aren't supposed to be playing forge
How do I apply a trait to a whole team?
This is incredible.....
this doest work with me, it says missing required property for almost every node, 😕
Where did you find the identifier node?!
Could you try to use the pinging system as a method of creating actions? I believe you could use it to do things like turn on and off a trait like jump height, cycle through guns, or use the pinged location as the coordinates to spawn a fusion coil above to drop down like a "killstreak reward", or to teleport yourself to the pinged locations. It might be possible to use the ping system while driving and give vehicles like the warthog the ability to "jump" by creating an impulse force upwards.
Using ping to make infection possible?
@@nathan4243 How so?
@@Derek_B Like halo 2, use ping to switch between human and infected would be easier then an on death command. Maybe the community will make a prefab of nodes that makes infection before 343 makes the game type.
@@nathan4243 bro what, the difference in difficulty between ping switching teams and on death switching teams is basically none.
@@smile4cs Didn't know, just assumed. Still would be cool for someone to make infection.
Some of these features like shield strength and infinite ammo used to be customizable in the custom games tab while editing a game mode. Interesting that they've been added to forge, then again I haven't played with these settings since Reach.
Wild didn't even realize they were not longer options! Haven't played custom games since launch week tho
No clamber? With no sprint, no ADS, and increasing physics impact of explosions and we have a classic Halo mode in the making!
Is there a way to place pressure plate triggers? For an input instead of pushing a button to trigger scripts?
Theres a way to do that where you enter a certain area and you can activate stuff.
Is adding player collision or melee lunge possible?
The grandes going backwards reminds me of the rocket launcher from Cursed Halo lol
Oooooh. I wonder if it'd be possible to make a infinite use grapple, possibly no cooldown?
Is there a way you could script the player to walk along a sphere if it’s big enough ?
With this, someone needs to create script where regular weapons on map have color tier. Green has 1 attachment(scope/clip/barrel), blue has 2(scope+ clip/scope+barrel etc), purple with 3(scope+clip+barrel)
Red weapon:
shotgun(clip+scope)
Needlegun(scope+clip)
Gold weapons:
Rocketlauncher
Sword
Hammer
Laser
When enemies die, they drop their weapons and attachment. When you drop your weapon, all attachments fall out. If you replace your gun with attachments for another gun, the attachments that can work on the new gun goes to the new gun. The ones that don't work on the new gun goes to 2nd gun before getting dropped.
Add a bow arrow. Silent and won't show up on radar. Can combine with plasma grenade for explosive arrow. Arrows that missed can be retrieved. Arrows that hit can be picked up after enemies die they drop Arrows that hit them
Am I going to have to connect a M&K to my xbox for forge? Because something tells me all this is going to be overwhelming to navigate on controller.
Are you able to set custom identifiers? I tried and nothing would work for me. Also I expected identifiers to force you to specifiy something to identify it as such as "var1" but the way you use it here makes it's function seem really strange. Almost like an object reference.
It's broken right now
Gonna see so many good jump maps with clamber disabled hell yeah
Do hope forgers keep the slide though, drop sliding is one feature of Infinite/modern Halo that I've really grown to like
Are there any blank Forge canvases in this build? i.e., Forge World, Alpine, etc.?
Gonna make a vid on how destructable walls might work?
Where did you find the ‘get random player’ script ?
Ok all this is awesome but can I script an objective object ex. Odd ball or flag ?
How do you pronounce your name ?
And I noticed there where weapon lockers
(The things on fobs that contains weapons in campaign)
I was wondering if valor exist in forge to make CSGO type gamemodes
as "sir asia"
@@Surasia oh thanks
Make a tutorial on how to script moving objects and how (if possible) make the movement loop back and forth
These are great dude. Do you think the switches with scripting can effecting things globally like maybe decrease gravity or “turn off light”
that seems cool and all for pc but hopefully they do something different on console, because that looks like a pain to use with a controller
I agree that seems a pain for us who use controllers, but that kind of interface is really ideal for visual scripting, used behind the scenes in other game engines etc. If we wanna get serious about that scripting it's probably best to use a mouse/keyboard during those moments. That should be fully compatible on Xbox now pretty sure. During regular gameplay I definitely prefer controller though.
Wow it’s really just Unreal BPs. Huh.
Is forge singleplayer only?
Pretty sure there’s a video uploaded by someone who was playing with one extra person