devs already addressed some of these issues, such as abilities not being usable during the boss, so that's pretty dank! check out game here: bit.ly/WoolieWW
will def waitlist; i like the art style, but if gameplay ain't there, why play? Would greatly appreciate a check in on this game in the next few months :)
Mechanically it's fun to play. Moving around, fighting, all of that is great. Hope devs work out some of the design decisions. Played a couple of hours and I think I'll wait a bit before doing any more. MASSIVE Kudos to the devs though for allowing honest reviews.
Thanks for your honest review, Woolie! We are a small but ambitious team, and every piece of feedback is a valuable opportunity for us to learn and improve. We've worked tirelessly to address the feedbacks from community and have already rolled out an important update on day 1, also related to some of your feedback: 1. Movement and attack abilities are now fully enabled during boss fights. Movement is a core element of Warden’s Will, we've seen players feel restricted when they are disabled. 2. Progression for unlocking Wardens and weapons has been sped up. We’ve reduced unlock costs and increased the rewarded currency. These changes were implemented within hours and are just the beginning. We're now focusing heavily on many of the other aspects you mentioned, including transmitters, new game objectives, pacing, progress for in-run and permanent progression, augments and more. We want to come up with a detailed roadmap after finalizing our our analysis on feedbacks and reviews. For example, you sometimes get very powerful augments early on, while other times, you encounter more standard ones that might not feel as exciting. In your runs, you may encountered with these more standard augments. By progressing the game, you can actually collect tens of augments each run and they can synergize with each other ( rockets, arc bolts, explosions, and other effects come together, the builds can get crazy powerful) and we want players to experience that sense of progression and excitement even in the early stages. So, you'll have a taste the great experience even in your first hour. Thanks so much for your support, and we’re looking forward to hearing your thoughts on the current and future updates!
devs already addressed some of these issues, such as abilities not being usable during the boss, so that's pretty dank!
check out game here: bit.ly/WoolieWW
will def waitlist; i like the art style, but if gameplay ain't there, why play? Would greatly appreciate a check in on this game in the next few months :)
Im glad you can be honest when you're sponsored. Some youtubers would just call this a 9/10 and thats it
The Risk of Rain DLC looks pretty crazy these days!
Mechanically it's fun to play. Moving around, fighting, all of that is great. Hope devs work out some of the design decisions. Played a couple of hours and I think I'll wait a bit before doing any more. MASSIVE Kudos to the devs though for allowing honest reviews.
bro it looked like risk of rain i was sooooo happpy
This game could be very good after some updates, part of me wants to buy it just to help support its development
Thanks for your honest review, Woolie! We are a small but ambitious team, and every piece of feedback is a valuable opportunity for us to learn and improve. We've worked tirelessly to address the feedbacks from community and have already rolled out an important update on day 1, also related to some of your feedback:
1. Movement and attack abilities are now fully enabled during boss fights. Movement is a core element of Warden’s Will, we've seen players feel restricted when they are disabled.
2. Progression for unlocking Wardens and weapons has been sped up. We’ve reduced unlock costs and increased the rewarded currency.
These changes were implemented within hours and are just the beginning. We're now focusing heavily on many of the other aspects you mentioned, including transmitters, new game objectives, pacing, progress for in-run and permanent progression, augments and more. We want to come up with a detailed roadmap after finalizing our our analysis on feedbacks and reviews.
For example, you sometimes get very powerful augments early on, while other times, you encounter more standard ones that might not feel as exciting. In your runs, you may encountered with these more standard augments. By progressing the game, you can actually collect tens of augments each run and they can synergize with each other ( rockets, arc bolts, explosions, and other effects come together, the builds can get crazy powerful) and we want players to experience that sense of progression and excitement even in the early stages. So, you'll have a taste the great experience even in your first hour.
Thanks so much for your support, and we’re looking forward to hearing your thoughts on the current and future updates!
Looks just like another rogue lite that I know, but I just can't put my finger on it...
pog pog pog
Edit: Felt the same about the augs :(
Risk of rain 3 ahh game
Yo you gotta check out Shape of Dreams it's risk of rain poe2 🤯😵
risk of rain 2 but GUN
Do they know......
Honestly it looks kind of bad visually like a lot of the enamys animations are kinda boring and the map looks barren
Ngl, looks pretty lame other than the 'borderline flying' mechanic. Looks like an Alpha version of a game.
just a copy of risk of rain lol
4 views lmao what happened to my man woolie
Poe
ngl ur top 5 worst youtubers
Objective reviews, love it.
Fashion is my number one reason for preferring ROR to others, can't lie. Seeing the stuff on your character is 🤌