Simulating a Planet's Atmosphere | Outer Wilds

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 28

  • @MaggotKabab
    @MaggotKabab 3 ปีที่แล้ว +21

    Whoever coordinates and plans those interviews deserves a raise.

  • @KushagraPratap
    @KushagraPratap 3 ปีที่แล้ว +22

    I will never take smol details like these in games for granted now

  • @NowKnownMAWO
    @NowKnownMAWO 3 ปีที่แล้ว +23

    Sebastian Lague

    • @alzard6828
      @alzard6828 3 ปีที่แล้ว +3

      We share some past brother.

    • @jamieeccleston2988
      @jamieeccleston2988 3 ปีที่แล้ว +1

      Yes bröther

    • @ShatabdaRoy115
      @ShatabdaRoy115 3 ปีที่แล้ว

      Wut bout em?

    • @AnsityHD
      @AnsityHD 3 ปีที่แล้ว

      @@ShatabdaRoy115 Did a similar atmosphere simulation, really interesting video if you haven't yet seen it.

    • @ShatabdaRoy115
      @ShatabdaRoy115 3 ปีที่แล้ว

      @@AnsityHD yes I saw, but this sader is a bit better I guess

  • @dd0669
    @dd0669 3 ปีที่แล้ว +6

    Nice!

  • @playerviktor3106
    @playerviktor3106 3 ปีที่แล้ว +1

    Does anyone know what the fate of Book Of The Dead free asset will be?

  • @dannyiswhattodo8
    @dannyiswhattodo8 2 หลายเดือนก่อน

    Perfect

  • @Mikelica69
    @Mikelica69 3 ปีที่แล้ว +1

    Amazing!!!

  • @AntonQvarfordt
    @AntonQvarfordt 3 ปีที่แล้ว +4

    This video is about visualizing a planets atmosphere not simulating it, is it not?

  • @reyou7
    @reyou7 3 ปีที่แล้ว +1

    Wunderful

  • @alsharefee
    @alsharefee 3 ปีที่แล้ว +1

    Meanwhile Unity doesn’t support rotating terrains, so how 🤔 do we make planets??
    🤦‍♂️

    • @stay570
      @stay570 3 ปีที่แล้ว +6

      A big ball?

    • @KushagraPratap
      @KushagraPratap 3 ปีที่แล้ว +4

      You got a lot to learn

    • @thomas.deliot
      @thomas.deliot 3 ปีที่แล้ว +6

      You just program that yourself. Think Unreal comes with a planetary terrain feature out of the box ? No engine does because it's niche.

    • @KushagraPratap
      @KushagraPratap 3 ปีที่แล้ว +1

      @@stay570 size matters!?

    • @AntonQvarfordt
      @AntonQvarfordt 3 ปีที่แล้ว +9

      You don't use the terrain system for it. Which is perfectly achievable.
      I get that you want Unity to have as wide support as possible - but at a certain point you need to start being able to actually make the tools you need for your goal if you want to make something that's ultimately unique.
      If you really feel like you cant make planets because Unity don't support rotating terrains in their terrrain system then I doubt you are approaching your development in a way that can ever really work out.
      If when you are faced with a problem in your solution during development and your response to that is that you just can't do it unless Unity solves your problem for you... You're never actually going to make anything :P