This game is also a great option for kids in my opinion, since it can teach them patience and the feeling of accomplishment by working hard on something. 10/10 I will keep playing it for a long time
and I think it also makes them think about what goes into making the things they have around the house today, the complicated supply chain, and things we simply take for granted now adays.
This game really is special in it's immersion. In no other survival game have I ever: -Stopped to marvel at the world around me -felt so anxious to even enter a slightly deep cave, even several hundreds of hours in and after clearing the Archives -built a structure or terraformed an area for purely aesthetic purposes and not as an afterthought to a needed mechanic It is one of the most immersive games I've played! Oh, and if you haven't tried the Immersive First Person mode in the options, give it a shot! Seeing your character move realistically from the first person view drew me in soooo much deeper!
VS is the only game that has kept me and my friend group invested on a multiplayer server. We plan out our builds, mining runs, caving groups, making weapons and tools together. And when my friends aren't online, I go to my solo world and do it it all myself because I love it so much. Only been playing for about a month and I am looking forward to playing it for many years to come.
Been playing this game for a number of weeks now, I’m completely hooked on it. Managed to reach a decent enough tier with my base to live comfortably but I know I can do better. Every time I play Minecraft, I always end up losing interest and stopping when I manage to make a decent enough base with iron tools, but with Vintage Story it makes me want to strive to keep going. I want to make leather backpacks, I want to make a better tier metal tools, I want to find Terra Preta and overhaul my farming setup for better yields for food. Most of the stuff I do feels like my time is worth it,and like this video said I feel like I’m accomplishing something. 10/10, will definitely vintage story again :^)
I've been thinking about this a bit lately. I'm currently playing my second play through on Vintage Story in the evenings while my wife and I develop our raw property and build our house during the day. We're two years into the house build with several more years to go. We're retired and work on it almost every day (maybe 1 day out of every two weeks were we don't work on it all day every day). I've contemplated the time and effort aspects of games to real life and the impact games might have. In many games you can often invest maybe 50 or 100 hours and end up with very significant accomplishments in the game. Real life is vastly different. Is there a risk that games subconsciously make people less inclined to take on daunting real life challenges that take years to complete? It took 4 years for Michelangelo to paint the ceiling of the Sistine Chapel. It took him 3 years to sculpt David. People spent years clearing a piece of land just to be able to farm it. Would any of us devote that kind of time and energy into a single project in the world we now live in? I don't know, just an interesting thing to think about. Has the often simplicity of accomplishments in games changed our perceptions of challenge? Again, I don't know. But, I am glad to see some video games go back to an older school vibe. When I first started playing video games (way way back when) almost all were very challenging. Completing them was a significant accomplishment and something to internally celebrate. Vintage Story definitely scratches that itch.
Have been following vintage story's progress for quite a bit. Can't even remember how I stumbled upon it. Even bought a version of the game I never played it. I was and still am courious but I had a hard time advertising it to my friends, who played a lot of minecraft, what it is that makes Vintage Story different or maybe even better. Thanks for this video I think I too understand it now better what this game is about and hopefully I ll get to play it some time with my friends.
Minecraft is about macro, while vintage story is about micro. VS focuses on all the little details, being much more involved, and slowing down the progression of ages. In Minecraft I'm pretty sure you can make your first pickaxe in about 30 seconds, and iron is probably a couple of minutes away. In VS, it will take at least a full in game day before you're even holding a pickaxe, and this is assuming food and shelter is accounted for while exploring. In minecraft, crops can just be replanted in the same spot forever. Hell, you can instantly grow them with bonemeal. In VS, you need to consider nitrogen, phosphorous, and potassium levels in the soil, like real life. You can rotate crops and use fertilizers to help plants grow, and need to account for winter. In short, VS fleshes out mechanics that Minecraft barely glances at, and looks to showcase how we did it back in the day.
I've been playing for months with my gf and we've built this huge homestead with hundreds of hours invested when we discovered the resonance archives. What an odd feeling, it's like we've only been scratching the surface in the past months with all this world-bending happening under the surface unseen. Really looking forward to more story updates.
After watching, I wholeheartedly agree. Back when I used to play about an hour with my little bro pretty consistently each week, it was never _not_ incredibly fun. By the time we stopped because _he_ had to go to college too, it was mid-winter and our major mile stones include: being half way from converting one of the ruins into our castle (with some buildings added on), a fully built three story barn (ground was for our animals, second floor was for our double chest storage, and top was our rooms), and a shitty farm.
The moment I knew I was hooked on this game was watching a thunderstorm roll in over the hills while the wind picked up and whipped the trees around as I was making my way back to my little dirt hut. I felt the weather in a way no other game has ever come close to. Being inside next to the fire cooking my meal listening to the rain coming down outside, wondering what the next day would bring. Minecraft never even came close to that level of immersion.
I just started playing 2 hrs have passed and every time I get my headset off I feel like I have warped back into other world (the real world) this game is truly unique
I just bought this game about a week ago and only about 14 hours in.. I don't even have a pickaxe. Heck, I just figured out the basic concepts of working with clay and making stews. It's so in depth in every way and does require patience. There is no instant gratification here. I like to think of it as the Souls version of Minecraft lol.
And I really think you should make at least a short on mods, I mean with mods like better ruins and golden combs being so polished they feel like came with the vanilla game, it's important to show people how easy it is to get them. P.S. someone also just made a gun mod with muskets and flintlock pistols that's polished while being in alpha, dope as hell
The "Better Ruins" mod is a bit OP, honestly, but it might be a good addition for elementary-school kids and others with short attention-spans. That said, it is *very* well done. There are a couple others like that, too. Some of the mods to add new plants make things too easy, as well, and while everybody wants to add new herbivores, that addition needs new predators, too, and nobody makes mods for those. Is the hunting algorithm that much harder?
I really wanted to get into VS, I thought it would draw me in instantly, but it didn't. I know the 'aim' of the game is to make a home and try and develop better proper tools... But the reason for doing so is simply conveneince and completionism. The game on the outside feels very deep and rich, but when you put your foot in, it feels as deep as a puddle. Just a puddle which requires a lot of time and effort. For VS to do well, I think we need to see more development. The rust world needs to be expanded, more story and life in the world, and more threats for the player to overcome, threats which require them to keep progressing.
I'm a firmly believer in that. Sometimes I see games that have a really good concept, but things are too fast and easy, what makes it boring fast. Survival games should not be easy, fast game loops makes you get tired fast because... well... not much changes in that loop. Whenever I get on discord and give ideas to these communities (such as log carrying, logistic planning, automatization that takes time but makes it extra worth it) I get canceled and called names. Vintage story is one of a kind, project zombie also gets the idea. Build 42 will be filled with survival content
there's this one song that I like a lot, its a bit more upbeat compared to some of the others which are a kind of in between upbeat but a little bit somber and I think its a recent one as i havent heard it before, its pretty interesting.
Bro please add the localized weather to the video seeing hearing the lightning from afar where u can watch the clouds come over you u can entirely avoid the storm just by going around the clouds so immersive
Have done nothing but running around and prospecting for halite for 20 real world hours, just for the moment of sweet release when you spot that pink son of a gun through a spy hole. And now, I can make cheese… well not now really, it’s rather another 10 real world hours down the line, but who cares?! 🧀CHEESE 🧀
The fact that things take so long in Vintage Story requires the player to learn to multi-task, and work efficiently. In the first couple of days, you have to make your initial stone-age tools and weapons, as well as hand-baskets and storage baskets, while finding enough food and building a basic secure base to keep the wolves, bears and drifters out. After that, the real work starts. If it turns out the initial base lies in a biome with low-fertility soil, you need to explore to find a better spot -- one with at least "common" rainfall, medium-fertility soil and (hopefully) deposits of high-fertility terra preta. Even if you start with that, you need to explore the surroundings and find food. However, as you do you need to start to re-plant berry bushes close to your semi-permanent base so they can start the growth cycle and eventually produce food you don't have to work for. So, while you're exploring, your base begins to produce berries for you. As you explore and search for food, you need to identify resources of all sorts, and start to pull them in -- all the while remaining conscious of the real limitations of storage capacity. Found a half-dozen copper chunks on the surface that indicate a copper vein in the stones below a few layers of soil? Awesome! But, what can you do with those, right away? Nothing. Is it worth picking them up immediately, then, given that you won't be able to do anything with them for a *long time* ? No. They'll just clutter up a storage slot for the entire time you can't use them, yet. The whole game works that way. Once the initial exploration is complete, you've got a sizeable berry patch going and you've found the vegetables and cereal grains (no harvesting grass for wheat seeds, here...) you need to get you through the winter, it's time to create the stone tools needed to prepare the farm fields. Once those are done, you need to have enough wood and sticks to build the fences to keep the rabbits and other critters out -- preferably with a trench around the outside of the fence to capture the rabbits and other varmints. Once the fenced-in fields are done (hopefully with a sizeable patch of transplanted terra preta), you gather up the vegetable and cereal seeds and plant them. Better have that watering can available if the rain-fall is no more than common, though, and you'll need more clay to create cooking pots and storage urns. So, while getting that in order, your berries and crops are both growing at your base. At that point, you can start prep work for the move to the copper age -- hope you haven't starved to death, along the way. 😁 Hope you got your crops planted fast enough that they'll actually mature before winter comes.
To me, Vintage stories main resource is time. Items cost less material that minecraft, but take more time to craft. I'm not strip mining mindlessly for hours. Instead a single mining run is enough to last a long time. Its the processing of those materials that takes time and is fun to be involved in. It's not just magically waived away with a menu...
The issue is, playing this game solo takes months of work for any real payoff. I like minecraft, infact I love sandbox games. I do not have 4.5 hours to spend essentially waiting to prepare hide, yes you can do other things while you're waiting. It shouldn't take an in game week, or 4.5 hours to TAN HIDE. It's fun watching others play Vintage Story, but I'll never have the time to invest into the game. If they sped up the gameplay a bit I would. Alas, I'm stuck with modding minecraft, playing single player games, or crappy multiplayer games for eternity.
A couple of mods will sort that out. Currently playing on a heavily modded server, and particularily i find the better ruins adds a lot to see, and some helpful gear.
1:44 i bought the game a week ago and really like it. but the music sometimes feels like it belongs to another game.. not every song but some just feel off
See you had me... until you mentioned the music. I absolutely hate the music... but I hate minecraft music. BUT I would love to have my mind changed with the frequency toned down. I would totally love it if Minecraft did that
Mods/game settings in the mean time: BRRRRT. Got to admit, there are people that don't want to invest THAAAT much time into a game, especially when time is limited and i am no impatient person at all, buuuut. Its nice to have adjustable settings. Its all about preference and comfort for the user.
@@RicanNigtmare @RicanNigtmare The developers started out making a mod for Minecraft, but they got frustrated with the limitations of that somewhat kludgy code-base. Vintage Story is it's own standalone game, sold through the Vintage Story Web site. It remains in early access, so it's pretty inexpensive -- 18 euros, so about 19-20 bucks U.S., depending on exchange rates.
bro this game literally was created because Minecraft modding is not enough to make something that amazing. (developers have worked on minecraft mods in the past)
I have to disagree on only one point. The music doesn't fit the game. At all. I play with music off and my own music in the bg. If I'm going to listen to something that had nothing to do with the game theme, might as well be my stuff.
This game is also a great option for kids in my opinion, since it can teach them patience and the feeling of accomplishment by working hard on something. 10/10 I will keep playing it for a long time
It also kinda teaches them about how Humans used to live and historical processes as well like leather making and smithing.
It could also be a great way to teach teamwork and\or how a society develop, since splitting up work makes the game a lot easier.
I always join my friends when they open a server. I'm the one playing with the mud most of the time.(you're a potter harry)
and I think it also makes them think about what goes into making the things they have around the house today, the complicated supply chain, and things we simply take for granted now adays.
as a 12 year old: very true (i love this game)
This game really is special in it's immersion. In no other survival game have I ever:
-Stopped to marvel at the world around me
-felt so anxious to even enter a slightly deep cave, even several hundreds of hours in and after clearing the Archives
-built a structure or terraformed an area for purely aesthetic purposes and not as an afterthought to a needed mechanic
It is one of the most immersive games I've played! Oh, and if you haven't tried the Immersive First Person mode in the options, give it a shot! Seeing your character move realistically from the first person view drew me in soooo much deeper!
Great video, great points, and yeah man this game terrifies me with how easily it consumed a week of my life when I bought it.
VS is the only game that has kept me and my friend group invested on a multiplayer server. We plan out our builds, mining runs, caving groups, making weapons and tools together. And when my friends aren't online, I go to my solo world and do it it all myself because I love it so much. Only been playing for about a month and I am looking forward to playing it for many years to come.
00:00 If you are like me, you booted up Vintage story, blink, and you were six times dead within first minute. But how, why?
Been playing this game for a number of weeks now, I’m completely hooked on it. Managed to reach a decent enough tier with my base to live comfortably but I know I can do better. Every time I play Minecraft, I always end up losing interest and stopping when I manage to make a decent enough base with iron tools, but with Vintage Story it makes me want to strive to keep going. I want to make leather backpacks, I want to make a better tier metal tools, I want to find Terra Preta and overhaul my farming setup for better yields for food. Most of the stuff I do feels like my time is worth it,and like this video said I feel like I’m accomplishing something.
10/10, will definitely vintage story again :^)
really underrated game, i hope it blows up sometime
I mean just look at the google trends, it _is_ blowing up. Just slowly for now...
as soon as they put it on steam... instant hit
0:45 Rain inside, while standing next to glass is 👌
Great talk-up video for Vintage Story. I'm glad someone is making videos like this; it's a style that's well outside my wheelhouse.
For me, the music always hit that sweet spot.
I've been thinking about this a bit lately. I'm currently playing my second play through on Vintage Story in the evenings while my wife and I develop our raw property and build our house during the day.
We're two years into the house build with several more years to go. We're retired and work on it almost every day (maybe 1 day out of every two weeks were we don't work on it all day every day). I've contemplated the time and effort aspects of games to real life and the impact games might have. In many games you can often invest maybe 50 or 100 hours and end up with very significant accomplishments in the game. Real life is vastly different. Is there a risk that games subconsciously make people less inclined to take on daunting real life challenges that take years to complete?
It took 4 years for Michelangelo to paint the ceiling of the Sistine Chapel. It took him 3 years to sculpt David. People spent years clearing a piece of land just to be able to farm it. Would any of us devote that kind of time and energy into a single project in the world we now live in? I don't know, just an interesting thing to think about. Has the often simplicity of accomplishments in games changed our perceptions of challenge? Again, I don't know. But, I am glad to see some video games go back to an older school vibe. When I first started playing video games (way way back when) almost all were very challenging. Completing them was a significant accomplishment and something to internally celebrate. Vintage Story definitely scratches that itch.
Have been following vintage story's progress for quite a bit. Can't even remember how I stumbled upon it. Even bought a version of the game I never played it. I was and still am courious but I had a hard time advertising it to my friends, who played a lot of minecraft, what it is that makes Vintage Story different or maybe even better. Thanks for this video I think I too understand it now better what this game is about and hopefully I ll get to play it some time with my friends.
Minecraft is about macro, while vintage story is about micro.
VS focuses on all the little details, being much more involved, and slowing down the progression of ages.
In Minecraft I'm pretty sure you can make your first pickaxe in about 30 seconds, and iron is probably a couple of minutes away.
In VS, it will take at least a full in game day before you're even holding a pickaxe, and this is assuming food and shelter is accounted for while exploring.
In minecraft, crops can just be replanted in the same spot forever. Hell, you can instantly grow them with bonemeal.
In VS, you need to consider nitrogen, phosphorous, and potassium levels in the soil, like real life. You can rotate crops and use fertilizers to help plants grow, and need to account for winter.
In short, VS fleshes out mechanics that Minecraft barely glances at, and looks to showcase how we did it back in the day.
I have my music settings to very often, god knows how much I LOVE the music on this game and i never get tired of it!
You have a great audio set up that keeps the viewer engaged. Your level of quality is well needed for this game on youtube.
I've been playing for months with my gf and we've built this huge homestead with hundreds of hours invested when we discovered the resonance archives. What an odd feeling, it's like we've only been scratching the surface in the past months with all this world-bending happening under the surface unseen. Really looking forward to more story updates.
After watching, I wholeheartedly agree. Back when I used to play about an hour with my little bro pretty consistently each week, it was never _not_ incredibly fun. By the time we stopped because _he_ had to go to college too, it was mid-winter and our major mile stones include: being half way from converting one of the ruins into our castle (with some buildings added on), a fully built three story barn (ground was for our animals, second floor was for our double chest storage, and top was our rooms), and a shitty farm.
The moment I knew I was hooked on this game was watching a thunderstorm roll in over the hills while the wind picked up and whipped the trees around as I was making my way back to my little dirt hut. I felt the weather in a way no other game has ever come close to. Being inside next to the fire cooking my meal listening to the rain coming down outside, wondering what the next day would bring. Minecraft never even came close to that level of immersion.
ngl the thunder cracks aren't loud enough
Please keep making videos :) I can really sense this game blowing up and you with it
I just started playing 2 hrs have passed and every time I get my headset off I feel like I have warped back into other world (the real world) this game is truly unique
I just bought this game about a week ago and only about 14 hours in.. I don't even have a pickaxe. Heck, I just figured out the basic concepts of working with clay and making stews. It's so in depth in every way and does require patience. There is no instant gratification here. I like to think of it as the Souls version of Minecraft lol.
I really like your editing and the overall video production! Very inspiring 😀
Keep up the great work.
And I really think you should make at least a short on mods, I mean with mods like better ruins and golden combs being so polished they feel like came with the vanilla game, it's important to show people how easy it is to get them.
P.S. someone also just made a gun mod with muskets and flintlock pistols that's polished while being in alpha, dope as hell
The "Better Ruins" mod is a bit OP, honestly, but it might be a good addition for elementary-school kids and others with short attention-spans.
That said, it is *very* well done.
There are a couple others like that, too.
Some of the mods to add new plants make things too easy, as well, and while everybody wants to add new herbivores, that addition needs new predators, too, and nobody makes mods for those.
Is the hunting algorithm that much harder?
Very great video about very great game. Loved it.
I really wanted to get into VS, I thought it would draw me in instantly, but it didn't. I know the 'aim' of the game is to make a home and try and develop better proper tools... But the reason for doing so is simply conveneince and completionism.
The game on the outside feels very deep and rich, but when you put your foot in, it feels as deep as a puddle. Just a puddle which requires a lot of time and effort.
For VS to do well, I think we need to see more development. The rust world needs to be expanded, more story and life in the world, and more threats for the player to overcome, threats which require them to keep progressing.
I was playing vintage story of a month and I haven't heard music not once. but still vintage story is a underrated game.
I'm a firmly believer in that. Sometimes I see games that have a really good concept, but things are too fast and easy, what makes it boring fast. Survival games should not be easy, fast game loops makes you get tired fast because... well... not much changes in that loop. Whenever I get on discord and give ideas to these communities (such as log carrying, logistic planning, automatization that takes time but makes it extra worth it) I get canceled and called names. Vintage story is one of a kind, project zombie also gets the idea. Build 42 will be filled with survival content
there's this one song that I like a lot, its a bit more upbeat compared to some of the others which are a kind of in between upbeat but a little bit somber and I think its a recent one as i havent heard it before, its pretty interesting.
Bro please add the localized weather to the video seeing hearing the lightning from afar where u can watch the clouds come over you u can entirely avoid the storm just by going around the clouds so immersive
Have done nothing but running around and prospecting for halite for 20 real world hours, just for the moment of sweet release when you spot that pink son of a gun through a spy hole. And now, I can make cheese… well not now really, it’s rather another 10 real world hours down the line, but who cares?! 🧀CHEESE 🧀
congratz on your cheese 🙏
what i learned from factorio is "POSATIVE FEEDBACK LOOPS" can keep a game going all the time
And you didn't even mention chiseling, which can bring such a sense of accomplishment to a late game world.
The fact that things take so long in Vintage Story requires the player to learn to multi-task, and work efficiently.
In the first couple of days, you have to make your initial stone-age tools and weapons, as well as hand-baskets and storage baskets, while finding enough food and building a basic secure base to keep the wolves, bears and drifters out.
After that, the real work starts.
If it turns out the initial base lies in a biome with low-fertility soil, you need to explore to find a better spot -- one with at least "common" rainfall, medium-fertility soil and (hopefully) deposits of high-fertility terra preta.
Even if you start with that, you need to explore the surroundings and find food.
However, as you do you need to start to re-plant berry bushes close to your semi-permanent base so they can start the growth cycle and eventually produce food you don't have to work for.
So, while you're exploring, your base begins to produce berries for you.
As you explore and search for food, you need to identify resources of all sorts, and start to pull them in -- all the while remaining conscious of the real limitations of storage capacity.
Found a half-dozen copper chunks on the surface that indicate a copper vein in the stones below a few layers of soil?
Awesome! But, what can you do with those, right away? Nothing.
Is it worth picking them up immediately, then, given that you won't be able to do anything with them for a *long time* ?
No. They'll just clutter up a storage slot for the entire time you can't use them, yet.
The whole game works that way.
Once the initial exploration is complete, you've got a sizeable berry patch going and you've found the vegetables and cereal grains (no harvesting grass for wheat seeds, here...) you need to get you through the winter, it's time to create the stone tools needed to prepare the farm fields.
Once those are done, you need to have enough wood and sticks to build the fences to keep the rabbits and other critters out -- preferably with a trench around the outside of the fence to capture the rabbits and other varmints.
Once the fenced-in fields are done (hopefully with a sizeable patch of transplanted terra preta), you gather up the vegetable and cereal seeds and plant them.
Better have that watering can available if the rain-fall is no more than common, though, and you'll need more clay to create cooking pots and storage urns.
So, while getting that in order, your berries and crops are both growing at your base.
At that point, you can start prep work for the move to the copper age -- hope you haven't starved to death, along the way. 😁
Hope you got your crops planted fast enough that they'll actually mature before winter comes.
Really good review. You cover all the bases. Make very good points and you keep it in a reasonable amount of time.
This game is so fun. Now I just wanna play with people who are also passionate about economy and fun
Great video I think more videos in this style about vintage story would be great keep up the great work
The Chisel's call must be answered, it took me 70hours to get my first iron ingots, and the first thing I did was create more chisels.
great content. This game makes you want to complete task, when applied to RL its a Winner !
To me, Vintage stories main resource is time. Items cost less material that minecraft, but take more time to craft.
I'm not strip mining mindlessly for hours. Instead a single mining run is enough to last a long time. Its the processing of those materials that takes time and is fun to be involved in. It's not just magically waived away with a menu...
And then there's the chiseling.... yeaaaaah boi!
Love this game, I like your take on the whole balancing life 🙏👍🏼 bravo sir
This is the first I've heard of this game. This game sounds really interesting! I'll try it soon
There is nothing but vintage story. I only work so I can pay for electricity to play Vintage story 😬
You left out Hyena's and Gazelle's. Although they are impossible to find if you don't go to the climate they are located in.
I think this video convinced me to buy the game.
It would be cool to hear some of c418 on vintage story
Also I can’t wait for the end-game content which is steam
i have 274 hours on vintage 💀💀 i love this game
I can't figure out how to get the music to play
The issue is, playing this game solo takes months of work for any real payoff. I like minecraft, infact I love sandbox games. I do not have 4.5 hours to spend essentially waiting to prepare hide, yes you can do other things while you're waiting. It shouldn't take an in game week, or 4.5 hours to TAN HIDE. It's fun watching others play Vintage Story, but I'll never have the time to invest into the game. If they sped up the gameplay a bit I would. Alas, I'm stuck with modding minecraft, playing single player games, or crappy multiplayer games for eternity.
A couple of mods will sort that out. Currently playing on a heavily modded server, and particularily i find the better ruins adds a lot to see, and some helpful gear.
Then this game is not for you, maybe? There are tons of mods to simplify and speed up any of the process you feel are immersion breaking. Good luck.
1:44 i bought the game a week ago and really like it. but the music sometimes feels like it belongs to another game.. not every song but some just feel off
Not to many games make you time travel like this one i think 7 days to die , valheim
See you had me... until you mentioned the music. I absolutely hate the music... but I hate minecraft music. BUT I would love to have my mind changed with the frequency toned down. I would totally love it if Minecraft did that
He shows the biggest douche bag club scene ever 😂😂. You know we’re dealing with a str8 nerd.
Just take up woodworking and blacksmithing in real life at this point.
real
You buy it you own it ghats it
Vintage story is also way more optimized than Minecraft
you're happy to waste your time in games to speed the time up waiting for the moment your dad and mom dies and eventually you.
Mods/game settings in the mean time: BRRRRT.
Got to admit, there are people that don't want to invest THAAAT much time into a game, especially when time is limited and i am no impatient person at all, buuuut.
Its nice to have adjustable settings. Its all about preference and comfort for the user.
So what’s the modpack name?
Mod??? Vintage Story is a game.
@@RicanNigtmare @RicanNigtmare The developers started out making a mod for Minecraft, but they got frustrated with the limitations of that somewhat kludgy code-base.
Vintage Story is it's own standalone game, sold through the Vintage Story Web site.
It remains in early access, so it's pretty inexpensive -- 18 euros, so about 19-20 bucks U.S., depending on exchange rates.
bro this game literally was created because Minecraft modding is not enough to make something that amazing.
(developers have worked on minecraft mods in the past)
oyun terrafirmacraft tan alıntı normal minecraftla neden kıyaslıyosun terrafirmacraft la kıyasla
I have to disagree on only one point. The music doesn't fit the game. At all. I play with music off and my own music in the bg. If I'm going to listen to something that had nothing to do with the game theme, might as well be my stuff.
So, are you compensated by Anego for making these videos, or are you just up-and-coming, and vintage story is your only content?
No affiliation, just passionate about the game.