After being really excited for Bloodborne for many years and recently finishing it on the PS4, I don't care about it any more. It's not a masterpiece, it's Dark Souls 2 with some of Dark Souls 3 sprinkled in.
while i agree with certain criticisms, mainly on the overused yharnam look throughout the whole game. Saying parrying ruins a bossfight is like calling gwyn bad because he can be parried. If i said malekith was a bad fight because i used a summon or i used firecrackers on any sekiro boss and called them all bad it would be pointless. A bossfights mechanics, themes, and gameplay has nothing to do with a mechanic that, if someone really didnt like or had a problem with, can be chosen to ignore or use sparingly. I also think that most bloodborne veterans have mastered parries by now and thats the simple reason why. On my first playthrough and maybe even second i couldnt remember mastering every parry window. thats just my opinion tho.
Thank you for your opinion. Yeah you're absolutely right. I think my main criticism comes from the fact that with firecrackers and the sorry Gwyn is the fact that Gwyn is the only boss that can be parried and there is more variety than just the firecrackers. But each side arm, including things like augur of Ebrietas staggers hunter bosses for a parry. If so many weren't able to have that done, I would accept it's like Gwyn. But yeah I see where you're coming from.
difference is it takes much more skill and practice to parry and avoid gwyns attacks, becuz parrying bosses in elden souls is harder than bb, the thing is with bb parries, they are just way too exploitable.
@@Lucivius27 not to mention its ranged. u can parry a boss 5 meters away from u if u know hes gonna lunge at u. trivialized most parryable beast bosses. 1st time through bb, papa G beat my ass a good 5 times or so, then i remembered parrying and i raped him instantly with barely any vials lost, im not even saying ima a good player, i just mindlessly shot him each time he does those 20-hit combo flurries and it always works XD, no skill or timing needed really.
Is it bad criticism if you have to purposely limit yourself from utilizing certain tools the game clearly put in place for you to use in their full potential? It is your job as the game designer to adjust and balance things so that players would be pulled towards fun and not cheese strategy.
Farming for basic health items and bullets is an absolute no-go. It means the developers are hindering the player to get better by making him spend less time with the bosses and more with farming.
The loopback to Firelink Shrine is amazing because Firelink IS the hub of the game. Central Yharnum is just a place. If it looped back to the Hunter’s Dream instead of having you teleport there from ANY lantern that would be a different story.
Its funny, because I agree with you saying that using the gun trivializes alot in this game, but at the same time I genuinely have a ton of fun fighting the bosses when only using the gun sparingly, I cant say that your way of playing is invalid because the gun is there to be used, however I personally feel the best way to experience the bosses and fights is to get like one or two parries with the gun off per fight. My experience also differs from yours greatly as I didn't have many problems with the blood starved beast at all, as I always managed to figure out what actions were telegraphing what attack and didn't need to buff or parry (much) at all. hell in one of the optional chalice dungeons there's a rematch with the beast and I beat it first try, this isnt to flex, but I suppose it goes to show just how subjective your experience with bloodborne can be based on your playstyle. I also noticed you backstepped alot in the clips fighting the beast, which is something the game actively tries to disuade you from doing to encourage a more aggressive approach as most bosses attacks follow you into the backstep, whereas sidestepping or dodging towards it would put you in a much better position and allow you to get some hits in if timed well. I also really liked the Vicar Amelia fight, and while yes, alot of the attacks can be described as "Swipe left, swipe right, swipe down" I feel there's a bit more variety there than what you gave credit, for example, she can scratch the ground infront of you, she can do a thunderclap that does massive damage yet is telegraphed far in advance, she can retreat while swiping the ground infront of her, dealing damage to you if you get caught, she can heal herself, and even the moves that do fall under the "swipe left swipe right" description have some variety, as the wind-up and paragraph can be different along with her combining both of her arms to swipe both left and right, achieving basic motor function, great job Amelia! As for shadows of Yharnam, yeah Its not one of my favorites, I wouldn't say its a bad fight, but it can be fucking tedious. however using exploits to kill bosses of any kind, unless they're absolutely insufferable, just feels cheap to me and I'm not exactly sure that using one to consistently kill a boss, regardless if seasoned players say to do it or not, is more fault of the player or the developer, as I feel you should fight the boss legit once or twice before making a concrete analysis, however I cant 100% blame anyone for just taking an opportunity that was given to them, its human nature. I'm not saying your way of playing the game is wrong, as, again, the gun is meant to be used, however I'm not sure they intended you to use it as much as you did. Does this make your experience with the game objectively bad? No. Does it make my experience with the game objectively bad? No. However if you do ever try the game again, I'd recommend trying to limit the use of the gun and see how that goes, maybe it will improve the experience for you? as I personally found it much more rewarding and gratifying to learn the bosses moves and swiftly dodge around them rather than gun spam. When looking at your video, seeing Rom, The one, and Micolash lined up one after another isn't a good look, however one thing I have to say about The one in particular is that I didnt even realize the witches healed him, nor did I realize you could actually kill the witches, or you could stunlock him, so thanks for letting me know. I'm more forgiving of Rom than most because I feel lore wise its a great fight and its clear that you are in the wrong the more you fight her, you're fighting something that wants to protect you, but you just dont know it, hell she doesnt even attack you until her second phase. it inspires a feeling of confliction, knowing that you have to kill this thing to proceed, but also knowing that by killing this thing, you're dooming alot of people. however gameplay wise, yeah its tedious and annoying. I'd say Micolash is worse just because its pure tediousness but I can see why you'd call Rom the worst. I feel that going to do some of the optional stuff inbetween Rom and The one reborn smoothens the experience alot, however that's just my experience. I love this game, its up there with my favorites, a solid 9/10 for me. but its nice to hear a differing perspective sometimes, as while I feel the sea of praise the game has gotten is deserved, the lack of more critical looks into the game makes it feel like a game within an echochamber of circlejerkers rather than, well, a game. Sorry for the wall of text, I'm very autistic when it comes to writing about this stuff but its because I enjoy sharing my opinions on stuff I'm passionate about, if you wanna mock me for that then thats fine lol, I'd do the same, its just nice to sit down and talk sometimes
I’d never mock you for sharing your opinions. Thank you very much for the nice comment. Seriously sometimes I’ll just get a wall of text talking about the fact that I have no idea what I’m talking about. But yours is really balanced and I appreciate that thank you. When you say about the Blood starved beast, yeah I do back step a lot of the time. That’s definitely on me, the reason being is the poison build up. Despite the rallying system being implemented here, idk taking damage from constant poison is really tedious to me. Yeah you’re right with Shadows of Yharnam. It’s not a problem per say, due to it being a basic AI point. My qualm is it’s being used to avoid the snake move. Because the snake move is really random. Rom’s lore is so good. Yeah I completely agree, the reasoning behind it is so inter and compelling. But the fight sucks😂 it’s like Bed of Chaos as that is also a terrible fight and great lore. Yeah I would. But unfortunately, I don’t real enjoy playing Bloodborne. It’s just the full package to me just isn’t as compelling as other From games. But yeah, I find people’s opinions of this game really interesting, because if you say literally anything negative on it, they go nuts. Like you said a circle jerk. But idk if I’d ever go back. I think I’ve got enough out of Bloodbath now. I’ve played it three times. But thank you for your comment. I love to hear people’s takes when they’re not just, shut up you’re wrong. So seriously thank you. Have a good day!
@@Smabbott fair enough, thanks for the response. I'm sorry you didn't enjoy it as much as other from titles, as I genuinely believe it's a really great game, but I'm not gonna force you to like something you've played 3 times and clearly just don't like it that much. I'm just glad you gave it a fair shake rather than just posting a review after rage quitting to the BSB. Even if I don't agree with some of your points and opinions, it's clear those points and opinions came from wanting to enjoy the game as much as some other people do. As for the poison, I get that, usually by the time I've gotten to old yharnam I've invested a fair amount in hp so the poison doesn't bother me as much as others but if you're going for a pure strength or bloodtinge build I can understand why that would be considered tedious. Take it easy, hopefully the next game you take a crack at will impress you just as much as bloodborne impressed me.
@@Rottingwood thanks! So far it really has. Playing Lies of P atm. So good! And yeah I think Bloodborne is a good game, that’s the one part of the video some people don’t think I do. But I do. It’s just imo not as good. But I love the fact tagged you love the game. Take it easy Boss.
this game has the dumbest and most dedicated fan base, you can not say a single bad thing about the game unless you want them to just immediately tell you you're wrong and your opinion is invalid because their game is perfect
I don't think the game has any major flaws aside from the garbage hunter npc fights in the base game and the ocassional bad fights. It's solid in nearly every other aspect.
@@Sephirothkingdom782 "t's solid in nearly every other aspect." well it is the jack of all trades of souls games. the game also has quite a few major flaws, some of which are in this video.
Although I wouldn't agree with this kind of video title "Mediocre disappointment", I know, the TH-cam algorithm is pretty hard at times to reach more people, I get the hustle, that said, I think BB is far from a mediocre disappointment, it is a phenomenal game but I do agree with many of the points raised in this video, it's a reality that I think a lot of BB fans can't come to terms with, or will have to harshly wake up to it when the inevitable remaster releases and people play it again and see it for what it is after refreshing their memories a bit, the game is one of my favorites, but I do think it is a bit too overrated by some fans. MY ADVICE: Change your video's title because you make a lot of great critique points that I think people rarely mention, because you're getting dislike bombed over an otherwise good video.
Thank you. I would. But unfortunately the final line tied into the title. Bec you’re right. I wanted Bloodborne is overrated. But that was taken believe it or not. But yeah if I could I would. But I don’t think I can.
@@Smabbott Now that I've watched more than half of the video, I disagree about ER's bosses having unavoidable attacks, there's literally none, delayed attacks are there to punish the age old Dark Souls players mentalities of just panic rolling, I also disagree about gun parries being too powerful, I mean all Souls games had too OP stuff in them, it's an optional thing.
@@HeyTarnished the main point of unavoidable attack comes from Malenia Waterfowl dance. I can dodge the move with the run in the circle strat, but that is not the intended way to dodge that move. It comes out at any time when her health goes lower than 75% and to this day still is an unavoidable attack unless you run instinctively before it begins. And with the parry thing, yep I agree it’s an optional move to make so it’s completely down to preference. But like the video says, it’s a core mechanic of the game. The example given not using jump attacks in Elden Ring. It makes no sense not to. But thank you for the comment and I’ve changed the title. Just wanted to let you know you were the reason. Real got me thinking. Thank you for that, I think this title is more fair, but also gets across the point still. Seriously thank you🙂
I probably have the most complaints and could suggest the most fixes for this game out of the rest of the series, but i really think it is my favorite of all of them, the combat and levels are just so good
That's great Boss! Honestly if you can pick apart something you love and find the flaws it makes the connection so much stronger, as you can maybe find something you maybe didn't notice before which maybe improves the game for yourself. I have those myself. Mainly Sekiro.
@@davidbornedit was their first attempt at an open world, of course it wouldn’t do great when compared to their linear style But if they do another open world, they’ll likely learn from the mistakes that Elden Ring made, and make an even greater game As Master Shifu once said: “If you only do what you’re good at, you’ll never be more than what you are”
I love souls games, and I don’t like Elden Ring or Bloodborne. I understand why I don’t like Elden ring, but I can’t figure out what’s wrong with bloodborne, I just don’t like playing it
Early on in the video he basically stated “The game’s theme doesn’t allow the areas to stand out”, and I do agree with this to some extent, but I also think that it has positive effects on the game overall, because when you are presented with an unusual area, like the Fishing village in the dlc, it has more of an effect on you than if the Fishing Village was an area in a Dark Souls game
Yes completely agree with this take! That’s what makes that area absolutely unique compared to the rest of the game. And I have to admit I didn’t think of it that way, having the rest of the areas be muted does indeed make the others stand out. However, I kind of wish they just had more personality. Something like Lies of P gets away with this with unique landmarks such as shops and stuff. Statues could have been used but they were underutilised. Thanks for the comment. Something interesting to think about.
@@UnknownUser-in1hd yeah. Not saying Bloodborne is bad, but it does stick to a very similar visual style throughout. Gothic architecture aside, the areas look the same when set in the city. There isn’t that much distinction between districts. Makes it all appear as grey.
What I'm hearing is "the lack of variety is good because when they finally do add some variety it feels good". That's basically like saying "starvation is good because it feels that much more satisfying when you finally eat".
Seriously, the game is old. Of course it has flaws. Sure some criticism doesn't make sense but there's actual genuine point in this video. I love Bloodborne but it can be better
@@Cephlapodninja It is kinda dissapointing if you buy into all the hype around the game. Without the dlc it easily has the worst base game of any recent fromsoft game. Also not as replayable as other from games.
@@justaguy1071 I don't buy into hype around the game I am the hype around the game if you don't like the game it's completely fair to say that but to imply everybody else must also dislike it due some sort of objective criticism is stupid
To use the gun in order to parry will require knowing the parry windows. If you constantly shoot you might get some staggers but you will run out of bullets eventually. You can create some but that costs health and as a result, vials. In your fight with Gehrman you had like 4 bullets and the boss was close to half health. Anyway, amazing video as it is nice to see a different perspective.
Thanks man! Yeah I was trying too hard with Gehrman as that was my third time fighting him and I was like. Nah I'm gonna stretch this. A bit too much. But yeah, you're right.
I think alot of bloodborne fans are blinded by their nostalgia and are unable to handle whats an otherwise very fair critique. Bloodborne is great but it isnt perfect and it has its fair share of flaws.
I must say, calling Bloodborne a disappointment is the ridiculously ballsy considering how immature Bloodborne stans are when you don't compliment they're beloved game, it's good to see someone finally speak the truth about this mediocre game. Instant sub
Havent finished watching yet, and while I was also disappointed in the game, Im not sure why so many negative reviews focus on the bosses. Yeah they suck. But theres so much more. The level design goes to shit after Old Yharnam. The third mandatory area, Forbidden woods has one of the most poorly designed paths, with the most useless elevator shortcut and an easily missable boss shortcut. It is also at this point, with a million snake enemies that are frustrating and unfun to fight, where the ganks of bloodborne really got on my nerves. It was ok In Yharnam and old Yharnam, bc/ its a city and shit. The crowds gave some immersion...But the rifle gank on the way to hemwick village...The summoners in yharalgul (also terrible level design with confusing teleports)...The rock throwers and endless enemies in Nightmare frontier, the winter lantern gank in Nightmare of Mensis...This game just WANTS me to run past it and not engage with anything. Also terrible lack of enemy variety. Yharalgul is the second to last area and youre fighting the same Yharnamites and Ogres from the very beginning. Chalice dungeons have some cool designs but I dont count those. The game is full of disappointments. Theyll throw you a bone like Cainhurst castle only to realize you can chew through it in 20 minutes because its one of the smallest locations in the game...DLC was great.
Dude I could not agree more. Apart from Chalice dungeons as I haven’t even touched one. Why would you want to play something by FromSoft, known for brilliant level design which is procedurally generated? But yeah, I hate the levels in Bloodborne. They’re boring and repetitive. Past Old Yharnam. You’re completely right.
i say this in the nicest way possible because i really appreciate the work that went into this video, and i respect your opinions... this video is just full of biases, bad takes, overlooking things and a clear misinterpretation of the mechanics of the game. i understand subjectivity and preferences, but to call this an honest critique is a bit dubious.
people don't know the difference between critique and criticism. you can't base something entirely off of ur experience, you have to consider other sides. it's what drives critical thinking and an actual interesting analysis
Bloodborne is not perfect and like every game it has flaws but calling it a "Mediocre Disappointment" is wild, the real disappointing thing is the lack of a remake or 60fps/resolution patch
Disappointing is more of a pseudonym to overrated. But it was taken. On a reflection it makes it worse. But it is what it is. I would change the title of the vid. But the intro has the title in it. So I can’t.
Really great video. I personally love this game, it was my first From Software game too. However I agree with a lot of your criticisms. This makes me want a Bloodborne 2 more than ever. It would be a great opporitunity to take what this game did great and improve upon the flaws. By the way, you forgot (or decided to leave out due to length) Cainhurt Castle. That area definitely changes things up a bit visually and enemy wise. What are your thoughts on that area and Logarius as a boss? And what about the dungeons? What do you think about it as a feature unique to this game and some unique bosses that only show up in the dungeons?
Well thank you very much. Yeah I would love a Bloodborne 2. But I don't think I'd want it through From themselves. Looking at how great DS3 is, it's still mainly just 1 but fan service. Nothing wrong with that. But I feel the success of Bloodborne could affect the outcome. In terms of Cainhurst as an area. I think it's incredible. Yeah sorry, I just couldn't find a suitable moment to sideline over to the area. The castle is such a departure to the rest of the game that it creates that same feeling for me of the research hall and the fishing hamlet. The gothic otherworldly setting is perfect as well as the shortcuts being more interesting than opening a gate or an elevator. In terms of Logarius, a great fight visually. A truly brilliant score which again stands out on its own as well as the aggression in phase 2 being brilliant. I'm not a fan of the sorcery spam of phase 1 as it's a bit more annoying and high damage while trying to chase him down. I think phase 2 would be brilliant. But unfortunately, the parry spam again folds it into the camp of another hunter fight. Again, I love the arena. And in terms of the chalice dungeons. I couldn't tell you what I think about them as I wasn't big on the areas or bosses of the base game which were hand crafted. So procedurally generated areas weren't really my bag. The only dungeon I've been in was CUMMMFPK because I hated farming for vials😂😂 but thanks so much for the comment!
BloodBorne simply doesn’t have the replay-ability that DS3 & Sekiro have in my opinion. Doesn’t mean it’s not a masterpiece, but it gets boring much fast after 100+ hours
Bloodborne was very disappointing to me. All the bosses were easy, but navigating the world and getting to the bosses was harder than any game I've ever played. That isn't my idea of fun, and I would have never made it through the game without the internet.
Hmm, while Bloodborne definitely has its issues, I don't think I agree with many of your points, especially the one that this game is somehow disappointing. The way Bloodborne influences the player to be aggressive rather than passive as at that point every Souls-game was played with Shield up unless people were experienced players, is amazing (and you have to remember, at that time the Souls community was a lot smaller than what it is now. Heck, up until Elden Ring, many refused to play Souls games simply due to their difficulty even though they're not really that difficult if you just put a little time in it) Everything about its gameplay influences the player to be aggressive, to be greedier than they think they can be. At my best I parried every attack from Father Gascoigne to the point he couldn't even transform to his second phase. I also don't think the boss-designs are inconsistent as every one of them is explained in the lore. Even the chalice dungeons (considering how mediocre they are) have lore behind them. I think the Witches of Hemwick are the weakest boss-design by far as they're just a gimmick boss and FromSoftware has never been really good at gimmick fights, with the best probably being Yhorm the Giant in DSIII due to its spectacle. And lastly, the areas? "repetitive level layout"? In terms of how devoid of color everything is, I could agree though I don't think that's a slight against the game, but in terms of actual layouts they couldn't be further apart. Yes, they all have a shortcut or 2, but that's just part of the FromSoftware design and it isn't repetitive in terms of how these shortcuts are designed. Bloodborne is an excellent game and it seems like it just didn't mesh with you. Which is fine, but I feel like this has colored your opinion on things to the point of being unfair (I mean, read your video description alone, it's clear you have something against the game being one of the most beloved Souls-games) Being critical is fine. I've Platinum'd this game and did a BL4 run until Ebrietas who I just couldn't beat personally as I'm just not that good, and I know this game has its faults, the Blood Vial system being main among them. But I do think being critical requires objectivity. And I don't think this video was made with the most objective mindset. Which is a shame because while your love for Lies of P really shined through in your video about that game, the points you made were still objective for the most part. As an example: I think Elden Ring isn't fun to play. To me the open world was bland, boring, and frustrating due to the uncertainty of when you'd be ready for the boss of the area, whereas with previous FromSoftware titles you always knew "If I finish this entire area, I should theoretically be powerful enough to beat the boss". Does that mean Elden Ring is a bad game? Or a disappointment? No. Clearly not. It's loved by many, made FromSoftware into an even more mainstream developer than before. Armored Core VI would've not sold nearly as much as they did if Elden Ring had flopped, the hype for anything FromSoftware just is that high at this point. I just personally didn't have a good time with Elden Ring as the things that were frustrating to me, impeded my enjoyment. Doesn't mean that if I look at it critically and objectively, that the open world is bad. I just didn't mesh with it. Just something to think about if you want to keep making critical analysis videos. (which are very well produced btw)
Thank you for this very fair comment. You are right on many things here. I want you to know, I completely forgot what the description stated until you pointed it out to me. And I agree when reading it, it was spiteful and petty. That’s not how I like to be with these videos. So I want you to know that has changed because of your input so thank you. I too love the aggressive nature of the game. As you probably know as it’s mentioned in the video. It’s a very different state to be in for these games and it’s a welcomed edition. I feel I could have been more clear with my reasoning for bosses being inconsistent. I believe the lore for every single boss fits the world it crafted and for that instance they are all amazing. It’s mostly to do with the animations and the mechanics which the player is given to deal with them. That’s why I wanted to state about the animations for Lies of P so vigorously, because I realised it needed to be in this video. No the main point is that the beast animations are annoying as they blend. As I fully believe that limiting yourself to a certain theme, you have to play by those rules. The beasts are rabid animals and as such can only stretch so far with their unique move sets through animation. Whereas something like Lies of P allowed the team to use the setting to create different puppet bosses with unique animations. In terms of the repetitive level layout is again a bad translation to what I was trying to capture. Naturally the levels are all vast and have winding paths in which show the player new ways to progress it is mainly the shortcuts which is repetitive. And looking back, I wish I changed the aspect of repetitive level layout with repetitive shortcut layout. This is completely wrong on my part. So I apologise for that. The main gripe comes from the use of elevators being used so commonly that you would reach the next area, such as forbidden woods. See a locked door and think, oh here we go again. The colour pallet is completely subjective which is hard to quantify in a critique. But I feel even in critique it is impossible to be objective. I understand which I state in the Lies of P video that Yharnam was crafted that way because society was never really born in this city. Always being a town of survival. So it makes sense that everything is cobbled together. But again, I still don’t like it. It fits the theme and the world perfectly. But to go through each area and have the same feeling through each location got stale. But I completely see where you’re coming from. Well done for BL4 that is insane! I’ve never attempted it. But I’ve heard it’s one of the hardest runs of the series. I never wanted the video to come off as I don’t like the game. That was never the point. But I feel there are some areas in which haven’t been explored when it comes to criticism of this game. I can’t escape the feeling of how the bosses feel to fight. Yes this could be subjective. But I feel there is enough evidence in the animations and the players mechanics being able to break nearly every hunter fight is a shame. Yes you don’t have to play like this. But you can. And that is a problem. This isn’t a build in which you can make to break the game. The gun is a staple of the mechanics. But again, I don’t want the idea that this game isn’t good to be what people remember about this video. I’m aware it isn’t reviewed as well. I knew it wouldn’t be. But I couldn’t shake the feeling that something was off with certain factors of Bloodborne. I understand what you say about Elden Ring and you are right. But are you? Because the realisation of the overtuned bosses in that game was widely popularised after Joseph Anderson posted his video. It is now common that Elden Ring has this problem with some combos from bosses being too long to deal with as you essentially wait to play the game again. This is true. It isn’t an opinion. When Malekith goes up in the air, there is nothing you can do but wait. You can like this or you cannot. But it is there. It’s the same with the animations in Bloodborne as well as the rally system. You can like it or you can’t. But it is true that it does break you out of the flow of the fight as you fight trying to rally health back rather than engaging with the animations. Especially in something like The One Reborn. This becomes harder to break away from when all beast fights essentially play the same with the move sets. Although they are tweaked slightly, there isn’t enough to differentiate between them. Leading the beasts to force the player to play the same way for all of them. But thank you for your comment. I do really appreciate it. And having the chance to tell you the shortcomings of my video has been an amazing experience for me. Like I said, you have altered my video. So thank you for that. And thank you for your kind words. I hope you have an amazing day.
except alot of that "aggressiveness" youre talking about is a negative as far as im concerned, the games after it handled that much better imo. bb lost the strategy part of fromsoft combat, its easily the most spammable and mindless fromsoft game when it comes to combat.
"it's clear you have something against the game being one of the most beloved Souls-games" yeah what of it exactly? he disagrees with it being one of the most beloved souls games, he doesnt like it as much as the others, hence this analysis, and frankly i can see why, the bb fanbase is easily the most childish, most abnoxious and most delusional fanbase between all the fromsoft games and that says something considering fromsofts fanbase are abit...special to say the least. i also had a bl4 run and lasted up until kos and gherman, didnt actually finish it though and i agree with pretty much every point he has, its easily the most mindless and most spammable game in the series, hes being about as objective as you are, any person that claims to be 100% objective is narcissistic and delusional as thats impossible, you can have some objectivity, but overall opinions are opinions. "I think Elden Ring isn't fun to play. To me the open world was bland, boring, and frustrating due to the uncertainty of when you'd be ready for the boss of the area, whereas with previous FromSoftware titles you always knew "If I finish this entire area, I should theoretically be powerful enough to beat the boss" thats a shame, personally i think theres more talent, art, and effort put into limgrave alone than the entirety of bloodborne tbh, dont know how anyone can find the most crafted open world in gaming history bland, but to each his own, small parts of the open world like the underground dropped my jaw on the floor more than 30 hours of my first playthrough of bb or sekiro XD "whereas with previous FromSoftware titles you always knew "If I finish this entire area, I should theoretically be powerful enough to beat the boss" i knew you souls vets needed a more guided experience than you would liked to admit. the same applies to ER, once you explore about 70% of an open world area, and your stat distribution isnt shite (most idiot souls vets went into mountaintops with 35 or 40 vigor cuz they thought the older level caps applied), then youre good to go for any boss of that area, this "uncertainty" of yours is purely self relegated. im glad fromsoft finally went open world. hopefully their next games stick to this format and improve it, rather than stick to a bunch of impressively interconnected rooms and corridors and hallways like the older games are, even the older games open spaces still feel like interiors.
For me personally, as somenone who doesn't spam the gun and tries to parry cautiously, parry doesn't make the game too easy, it's just a rather rewarding mechanic. As for the areas, besides nightmare frontier, Byrgenwerth and forbiden woods, I enjoyed them all and found them MUCH better than DS 3 areas, the entire 2nd half of Dark Souls and than Sekiro areas. Many weapons feel the same(saw cleaver, spear) most do not. And out of all of the games, it might be the one with the least amount of recycling. If you give huge bluk towards boss quality DS 3 and Sekiro are ahead. For area design none tops it imo. And, as for rewarding exploration obvisuly Elden Ring is number 1, with Bloodborne maybe 3rd or 4th. For FromSoft standards, it should be 4th at worst with very specific criteria. Not a dissapointing for me even in From Softs catalog. I won't argue if you think Sekiro is better, and Elden Ring might be too. But as for the rest, them being better than Bloodborne is questionalbe at least. Great video regardless, I simply would say that some of your points aren't huge negatives, or at least not as big as some negatives in other games
Yeah completely understand that. Yeah the title is more of a buzzword than anything. I mean, it was disappointing to me. But it isn't a disappointment. And yeah the recycled.content is definitely the least in Bloodborne. In terms of the areas, well most of the video is subjective points so yeah, personally I just find the areas blend too much. But can completely see where you're coming from! Thanks for the comment!
"might be the one with the least amount of recycling" not if u count the chalice dungeons, something alot of bb fans dont factor in when talking about bloodborne as a whole because it lowers its quality quite a bit. as for boss quality elden ring is also far above bb, even alot of its mini bosses are better and higher quality than alot of main bosses. "I won't argue if you think Sekiro is better, and Elden Ring might be too. But as for the rest, them being better than Bloodborne is questionalbe at least." i think elden ring is above both sekiro and especially bloodborne, but thats all preference, also why would you argue or think its questionable to think the rest are better games? thats the thing about bb fanboys though, alot of them cant take opinions. for example i think ds1 overall is a much better more innovative game, it evolved the demons souls formula while bb for the most part just copy pastes dark souls formula with only tweaked combat abit and changed up weapon design, each of the games have their own merits and each will appeal to certain folks depending on those merits, for example i think bloodborne is a pretty mediocre souls game, i think ds1 and 3, sekiro and especially elden ring are far better, but bb is better than demons and ds2 imo. its all opinions.
@@flamingmanure DS 1 average boss quality is among the worst in FromSoft with some recycling(Asylum demon is identical to Vanguard, and he also appears 3 times, or Taurus and Capra demons apearing everywhere. The only recycling of Bloodborne bosses are Lawrence and Shadows of Yahrnam). As for areas, Bloodborne is confortably better than any game but DS 1. Bosses, would be 3rd-4th. Combat, would be 2nd. Build variety, IDK, because you can make a character able to use any wepaon effectively as the highest requirement is 20 besides hunter tools. As for Elden Ring, which secondary boss is that good? There are like a million Crucible Knights, Misbegottens, Tree (asylum) sentinels, like 4 black knife assasins, 5 Elemes of the Briar, damn even 2 Godricks and Godfreys(although 1st phase Godfrey is great unlike its shadow). Catacombs are much worse than chalice dugeons. Their ony enemies are those imps who are DS 3 Greirats btw, watchog(cat miniboss). And has mostly recycled bosses. Bloodborne chalice dungeons have +10 enemies not in the base game, and 5 new bosses(3 without including NPCs, 7 if you include NPCs and enemies that appear once in base game as regular enemies, those being that weird demon, and abohorrent beast). Elden Ring highs are very high, but its lows are undeniably horrendous. As for DS 3, far better bosses, worse areas, more lineal(can be good or bad depending on who you ask) and few recycling. DS3 can be considered better I'll give you that, as long as you put very heavy focus on boss fights.
To call this video a lesson in fundamentally misunderstanding a game from start to finish would be an understatement to the unfiltered egregiousness of the recounting of your experience I just watched. Attempting to dismantle this review top to bottom would lead way to a repetitiveness equal to that of the video itself. So instead I'll focus solely on what I found most nonsensical. Predominantly, your obsession with the gun. You shoddily attempt to refute the "just don't use it as much" argument, but none of the points you put forth come close to persuading me against that notion. There's an argument to be made that Fromsoft failed in balancing both the blood vial and bullet system. The idea was clearly to make these both finite to balance out how busted they are respectively. During my first play through (Keep in mind Bloodborne was also my first souls game), I never stopped to explicitly grind blood vials or bullets, yet always had enough to manage. You claim that only seasoned players will be able to ration their blood vials, but I believe the game does at good job at teaching the player to work around the systems even on their very first play through, while also supplying the player with enough of each. So my first question would be where the hell are you getting all these bullets? If you spam the gun so much how do you have so many at all times? I'd say there's more overlap than you let on between, say, someone playing through Elden Ring and spending more time looking up god builds on TH-cam than actually playing the game because they one shot every boss, and how you approached Bloodborne. From Software has always given the player the tools to make their games piss easy, a key competent in their design philosophy is letting the player play however they desire, key word being desire. The combat of every. Single. Souls game can be "ruined to your liking" if you want to ruin it. Before Elden Ring I would've just said Fromsoft has little talent when it comes to balancing their games, but Elden Ring for me cemented this as a Fromsoft quirk, as 2 years and 10 patches later we've yet to see a single notable PVE balance change, despite it being, depending on how you look at it, by far their worst game in regards to balancing. Looking back at it it's quite clear Fromsoft would rather respect how the player chooses to play than enforce ANY regulations. In Dark Souls 1 If you really want to, you can farm souls for 10 hours and one shot the entire game. From cannot account for how every player chooses to approach their games and make every single path engaging, if they designed these games to be fun with any possible play style the overall quality would drop significantly. "But it's a core gameplay mechanic!!" So is magic in Demon Souls, Dark Souls 1, and Dark Souls 2. Half the damn classes in the character creator for those games start you out with a magic build, and magic in all three of those games is far more busted, and far more compromising to the overall experience than the gun. In Bloodborne, choosing to two hand your weapon is also a core game play mechanic, but if you were to play the game obsessing over that instead, this video would be 5 minutes long and somehow even more silly. This leads me to the worst, most hilarious part of this video (outside of the conclusion), being the section on Gehrman. Listening to you whine about how badly you ruined the fight by your own volition while trying to make it seem like the games fault just about encompasses everything wrong with this review. Just because the game gives you less options doesn't automatically mean you need to play, not only the worst way objectively, but the way you also clearly find the most unfun for yourself. "The appropriate way to play Bloodborne" doesn't really exist, and even if it did it definitely wouldn't be spam parrying every boss, it'd be however you personally enjoy and find most satisfying, which is clearly not that. "If you remove the gun, Bloodborne's identity is changed fundamentally" this simply isn't true, instead what you mean to say is that if you didn't go out of your way to hyper-fixate on a specific part of the game's combat that you don't even enjoy it would be a fundamentally different game for YOU specifically. "It's on the cover" "It's like the stabilizers on a bike" all these quotes serve as is further proof of an unexplainable inherit obligation you feel that you NEED to use the gun. An obligation I didn't feel when I played the game, an obligation none of my friends felt when they played it, and an obligation the hundreds of thousands of people who have Lady Maria and Gehrman in their top 10 Fromsoft bosses also clearly didn't feel. It's a little sad how there isn't much left of this review outside of parrying. But I'll touch on some of your non gun related critiques of the bosses. Plain and simple, you have no idea how to fight Bloodstarved Beast, and clearly didn't care to learn based off how you quit the game after it killed you. In all the footage you showed you're dodging away, which is exactly how you get caught by most of its attacks, it's a boss you absolutely cannot play passively against. "Even when I was spamming dodge I still got stunlocked" in every single souls game, hell, in most games with a dodge mechanic, spamming it gets you stunlocked, when knocked to the ground it is crucial to time your getting back up, especially if you're choosing to play the game with such low health like you're doing in the video. Every other complaint you have I interpret to be centered around the one dimensional nature of the boss roster, while I agree Bloodborne has some weak fights, I feel a majority of your experiences can be attributed to instead a one dimensional play style. Dodge backwards > Spam gun > Visceral > Dodge backwards > Get Hit > Blood vial > Spam gun > Visceral. A majority of the clips are just this. I'm the furthest thing from a Fromsoft gatekeeper, if you enjoy it, I have no problem with however you choose to play the game. But if you're going to expedite to the furthest end of the spectrum of how little fun you can POSSIBLY have, I can't help but grimace a little. Maybe I'll go over any remaining absurd statements like all the enemies and areas being too similar in a follow up comment. But for now I've been writing for wayyy too long.
Difference being that the gun is in every class rather than a few like in Dark Souls and yes it is fundamentally part of the Bloodborne experience. You can sit there and say it isn’t. But it is. Everyone uses the gun to parry hunter fights. I never said this was the appropriate way to play the game. As I say right after to use the gun sparingly. But unfortunately it’s like playing AC6 and slightly tweaking your build. Once you start, you can’t tell when to stop as the flow of gameplay has changed completely. Same with rallying, to the Blood Starved Beast fight, I dodge backwards because he has a rapid attack combo which poisons you on hit. The side step will take you around to the back of the boss due to its distance where you’ll hit it from behind. That’s just boring to me. Not engaging with the fight is what that does essentially. Considering the first video on YT when you type in Blood Starved beast fight has the player dodge away from enemy due to poison build up. So overall if you don’t want to get poisoned, you will do it subconsciously. I’m not saying the gun is the best way to play. Obviously it’s not, but it’s not a build. It is a core mechanic of every class making it a problem in the creation. But believe what you want.
I never used the gun cause I didn't find it interesting, so "Fundamentally apart of my Bloodborne experience" would be more honest. And I still don't understand the difference between spamming magic and spamming the gun, there's differences between the two mechanics sure, but their role in their respective games is on a fundamental level the same. They're both play styles. Dark Souls with magic is a SIGNIFICANTLY less engaging experience, and is horribly boring for 9/10 people. From the main menu you're given the option to choose a magic class, throughout the game dozens of spells are handed to you, and every time you kill a boss you get souls you can use to level into magic, it is undeniably a MAJOR GAMEPLAY MECHANIC, but despite that, and despite how much worse the game becomes with magic, Dark Souls is still regarded as one of the best games of all time, because most people who played it have two things you seem to by your own volition forsake, self control and the initiative to go out of their way to play the game how they like the most. The gun is in every class sure. But so are shields in Dark Souls. I don't enjoy using shields so I don't use them despite the game feeding me so many. With that being said, if I played the game like you play Bloodborne, I would've gone through the entire thing with the fattest tower shield I could find and sat behind it for the entire game. And then made an hour long video talking about how I thought it was boring and that Dark Souls is the most overrated game of all time. An older comment on this video said "I can't say your way of playing is invalid because the gun is meant to be used." I disagree with this, I believe it's completely fair to say your way of playing is invalid because you for no tangible reason go out of your way to engage with the mechanics you loathe.. Also, in the Gehrman section, you call the gun addicting, and say its a fundamental part of Bloodborne's identity, and then compare it to the training wheels on a bike..? Do you, still ride your bike with training wheels? Or are you addicted to training wheels, or do you use training wheels as to not compromise the identity of your bike? @@Smabbott
@@Yharims i can see why he ignored your attempts at an argument, most of your comment is pseudo intelligent drivel and further proves how uu bb clowns cant take basic critique yet, youll get over this phase eventually. "The gun is in every class sure. But so are shields in Dark Souls. I don't enjoy using shields so I don't use them despite the game feeding me so many. With that being said, if I played the game like you play Bloodborne, I would've gone through the entire thing with the fattest tower shield I could find and sat behind it for the entire game. And then made an hour long video talking about how I thought it was boring and that Dark Souls is the most overrated game of all time." this is a laughable invalid comparison, since shields arent mandetory in DS and is a defence option, not to mention u have parry shields, which take actual skill and risk in DS, unlike the cheap and spammy gun of bb. if someone is parrying consistently in DS, theyre probably far more experienced players than bb players. "It's a little sad how there isn't much left of this review outside of parrying." lol, he talked about the bad boss quality, the bad environment variety, the bad boss creativity ( 80% of which are just flailing beasts, theres more creativity with DS fodder enemies than bb bosses) and how traversing the world is laughable if u have a saw cleaver since most enemies dont have poise, and the trashy chalice dungeons, and how bbs second half is almost as bad as ds1s, which i agree with. the only good main boss after vicar is gherman and thats just pathetic for a souls game. easily the worst main boss quality in the series barring ds2 since i havent played it yet. " fight by your own volition while trying to make it seem like the games fault just about encompasses everything wrong with this review" making parrying so spammable and mindless is objectively is the games fault, and the fact that u bloodborne clowns only retort is "just dont use it" says alot about your insulting delusions, oh sorry, i mean "attempts" at defending these garbage game designs. sorry that hurts your feelings. wont really answer most of your points as theyre just bb fanboy drivel without much critical thought in them, youre just pissed someone called out bbs flaws. ok lets test out your bias shall we, how many and what are bbs flaws? dont hurt yourself with your reply bb fanboy.
A lot of valid criticism and many more nitpicks and reaches but one really stands out as crazy. The comparison of Bloodborne's late game with that of dark souls 1 and 2. Really? Bosses aside for a minute is yahargul and Mensis on the same level as Shrine of Amana, Tomb of the giants and lost izalith? No, Yahargul and Mensis especially are amazing levels. And the one reborn although bad is better than any of the late game bosses of ds1 and ds2. And Gherman as easy to parry as Gwyn? Come on, this is a point of reaching and the shown gameplay is deceiving, you wouldn't have enough bullets to finish the fight and you didn't mention that Gherman can punish shooting by parrying you while you shoot and do massive damage.
Yeah I do believe that Bloodborne is on the level of DS1 and I can’t say for 2 as I haven’t done the second half. But yeah, I would rather fight Sif, four Kings and Nito over The One Reborn. However his soundtrack is absolutely awesome! And yeah it is easier to parry Gherman over Gwyn, because you can do it from far away as previously mentioned. Also I’ve never seen that parry counter while you shoot. Not callously our or anything, as this is literally something I missed so thank you. He literally only did it to me if I attacked him. Also as shown in the footage, you can escape the parry on yourself. In terms of bullets shown. Yes it’s deceiving for the base amount of bullets. But not if you use blood bullets, which again is a staple of the game. So that isn’t against the rules to use. Is it over the top? Yes. However, the game supplies these mechanic to the player. It was a way of demonstrating how far the game can be circumvented. But thank you for the take. I probably shouldn’t have shown the fight to that extent. But it was mainly through the fact that I love the fight, genuinely do. And this fact spoils it for me. But seriously thank you for the comment. Have a good day.
@@Smabbott more reasons this comparison is unfair: Bloodborne has 2 really bad compulsory bosses while ds1 has 5-7 depending on your taste. Gherman and the even the moon presence are much much better than Gwyn parry or not. Ds1 has awful late areas while Bloodborne has amazing areas. Late Ds1 has the most tedious boss runs while Bloodborne has very small late boss runbacks with good shortcuts.
@@Κασσάνηρ Dark Soul 1 had some very strong late areas. Duke Archives, Crystal Cave, Tomb Of The Giants, Lower New Londo (Darkwraiths area), Deep Darkroot Garden (Leadup to Sif), and I would argue upper Izalith (With the capras and no lava). But yeah, it has the worse boss runs lmao
@@Κασσάνηρ how is yahar'gul an amazing area, it has reskined enemies that do a lot of damage and also respawn, it has the most afwul npc gank i have ever seen and the path to one reborn is filled with the same enemy and can one shot you from far away
Bloodborne is easily the most overrated souls game of all time. However, it's still excellent, but it's certainly not better than anything that has come after it. Disappointing and mediocre by Fromsoft standards is still an excellent game. I just finished playing through all souls games (except DS1). Bloodborne is the last one I beat. It took me sooooooo long to get passed the 30 FPS and the Blood vial issue. The 30 FPS isn't a deal breaker, but holy cow having to farm Blood vials is so infuriating. If I wasn't able to beat most bosses is 1-4 attempts, I would have absolutely put the game down. Why on earth would they use this terrible healing system instead of the amazing Estus flask system?
@@David-tr4jl no it's not. If you keep going back to heal every time you get hit, you're gonna run out of vials. If you're move forward after being hit and hit the enemy back, you'll recover you health and save your vials. Simple logic. Stop playing this like Dark Souls, rolling around like a b***h and waiting for an opening.
Just run through Yharnam a few times and you should be able to fill out vials and bullets. There is one red guy before Ludwig's room that gives a bunch of vials as well. Also the FPS is honestly not that bad. Maybe I need more eyes, but it is not too much of a deal.
@@EmmanuelGoldstein322 "Just run through Yharnam a few times" so I need to wait through multiple loading screens, spend minutes clearing every enemy repeatedly, all just to get heals that I should get upon death? That sucks. The FPS isn't bad if you aren't used to 60 fps. However, I'd argue that for a hitbox action game like Bloodborne that requires fast button inputs, it objectively makes the experience much worse.
Good video, but if the main argument is that all the bosses play the same then wouldn’t that technically be the case for dark souls? The way you kill bosses in those games is be waiting while blocking and some dodging. Also, I don’t think the parry mechanic makes a boss fight bad. If anything is rewarding players, who have gotten the timings down and know the weaknesses of said bosses, but that also goes back into the weaknesses issue you were point thing towards earlier, so that one makes sense. I do appreciate the alternate perspective though and I do wish there were more bosses that weren’t super staggerable to encourage more strategic gameplay but you could say it has that in knowing when to dodge away to avoid getting hit.
Yeah I agree with the fact that Dark Souls could be viewed in that way with your input. But it's more to do with the bosses input. Because all Bosses will play the same from the player's point of view. But I think the thing in which the Dark Souls series, Elden Ring and Sekiro have which Bloodborne just doesn't is the change in animations. The animations of bell gargoyles and something like Iron Golem have enough variety in the animations to stand out on their own. However, the rabid beast obviously has different animations from each boss, but it doesn't feel enough of a change to be considered a completely different boss imo, but again this is a subjective point. But yeah, I get where you're coming from.
@@Smabbott yeah it’s like a similar model and same idea going for it so I get that. I guess it might’ve just not fit with the lore but more radical change between beast fights would have been nice.
@@speinz9430 yeah. The one thing I want to get across is the game is still good. A lot of people have seen what I put (mainly thumbnail) and think I hate the game. No I think the game is good. I just don't think it's as good as the world says😂
@@Smabbott sorry if I took it a little personally. Bloodborne is special to me mainly because everybody says that the souls games are art forms which I didn’t believe until I played Bloodborne. I understand why you don’t like it don’t worry.
@@speinz9430 nah man not at all. No offense given, trust. It's good to be passionate about stuff bro. Yeah my favourite is Sekiro. But that doesn't have as strong as a following. Probably due to the lack of customisation. But yeah bro you good🙂
Don't care for the clickbait title. As some have said already, the most valid complaint against the game is the locked 30fps. Everything else is subjective. There is a reason Bloodborne is praised as one of the greatest games ever made.
"Everything else is subjective. There is a reason Bloodborne is praised as one of the greatest games ever made" not really, plenty of objectively negative stuff about bb, and youre thinking of dark souls and elden ring, theyre praised as some of the best most influential games ever made, elden rings influence is yet to be seen but considering the sheer amount of game devs that adored that game, its gonna do to open world what ds1 did to dungeon crawlers and 3rd person games. bb is a fantastic game though dont get me wrong, it just doesnt have a fraction of the impact elden souls has, other than in bbs fanbase, its not in the general conversation of "best games of all time". this isn a dig on the game itself, its one of my fav games ever.
Bloodborne is overrated. The only thing preventing the vast majority of people from seeing it is the fact it is an exclusive game. Meaning that the people who would break the illusion has never played it, and the people who talks about how "amazing" it is are the only ones who have the console and had played it and are perpetuating how overrated it is. So it has this reputation that is essentially irrefutable as it's not like Dark Souls 1 where everyone can play it and challenge all the "claims" and see for themselves. Not to mention, Bloodborne fans/Fromsoftware fans will literally jump at you with a gun the moment you go out not agreeing with their opinion, so it makes people who do not share the sentiment shut up, and makes the loud people praising it even louder, it's essentially an echo chamber.
@@rae5425That’s some wild conjecture and a nice story you have and would make some sense if it wasn’t for the case that the huge number of the souls community have in fact played through Bloodborne. Most souls players, as most genres are, are on console. Considering the PS4 out sold the Xbox One by twice as much and it’s the same with the most current sales reports for the Ps5 and Xbox Series X/S, AND that Bloodborne was free on PS5 at release along with the Demon Souks Remaster, I’m willing to bet more people have played Bloodborne than your story suggests. Is Bloodborne perfect? No. Is it the best? No I don’t think so but i suspect many people hold it up as one of the greatest due to its setting and atmosphere above all else. The people that praise it highly always comment on that at the top of their praise and can be enough for people to overlook flaws, not because it’s being held up by a small community of exclusive players…
“Popular therefore good” yeah no. FPS sucks but every other complaint is equally valid. You can sit through playing the entire game but you can’t watch an hour long video to see how someone else’s opinion is different than yours? Weird
I feel more attached to Bloodborne than Elden Ring and dark souls mostly because I'm not much into the dark fantasy aesthetic and the faster paced combat is something I enjoyed more and it just felt refreshing from playing Elden Ring and the dark souls trilogy
Yeah the aesthetic of Bloodborne is untouched when it comes to From's catalogue. There's nothing else like it. Yeah, I myself am the same. I find gothic more interesting than fantasy in some circumstances. But how the levels are designed in Dark Souls makes Dark Fantasy feel brilliant. Bloodborne nails gothic. But to me it gets a bit samey. Thanks for the comment.
ds3 is just as fast as bb, and elden ring is even faster considering u regen stamina much faster than bb, i prefer bbs combat over ds3s, but elden ring and sekiro take the cake as the best fromsoft combat so far, with sekiro on top for me.
disagreed with bbs aesthetic being untouched, i think ds1 and elden ring are by far better aesthetically and feels like they put much more effort, to say bloodborne gets samey is a laughable understatement, the entire game can be summarized as 30 hours grey corridors, rooms, churches/caste spires and like 40 million copy pasted coffins and gravestones, it nails gothic sure, but if bb fanboys actually read lovecraft (most of them didnt) they would realize theres way more to gothic atmosphere then just what bb had to offer, it needed WAAAY more areas like hamlet, hemwick and cainhurst, bb fanboys call that thematic consistency, i call it unrealized and uncreative. overall im confident in saying it took fromsoft the least effort to make bbs environments in comparison to any other from game when it comes to creativity, variety and art needed to make them@@Smabbott
@@AhmadAlmillibb’s areas is similar to one another because it’s the setting, some areas set in the game just happens to be similar to each other because it’s the location and time period. Like who knows how big Yharnam really is.
It’s interesting how the stuff some people hate about Bloodborne, is the stuff I like. I think what I love most about BB though, is how is made me feel, but that stuff is very subjective. However, you put a lot of work into your video, so great job on that!
This is a troll video, right? it has to be. like how else are you gonna complain about inconsistent boss design and then immediately turn around and complain about consistent architecture within a single city, in the first 2 minutes of the video? not to mention the very visible difference between an open clearing with a few trees and a single path down the middle vs the many twisting and winding maze of pathways through a deep forest. even the tombstones look completely different between the two areas! every single separate area you've shown clips of to this point has distinct features, enemies, or landmarks that make it immediately apparent exactly where you are, entirely debunking your complaint about the lack of defining features and landmarks as you make it. and the icing on the cake, the assertion that Bloodborne has no wow moment is just. absolutely s tier trolling. just brilliant. it really is quite impressive. almost makes me want to start a youtube career and make a reaction to it, but instead I think I'll just buckle in, smoke a bowl, and enjoy the ride. cheers!
bloodborne clowns showcasing how pathetically bad they are at taking critique, its getting embarrassing how stereotypical it has become. "how else are you gonna complain about inconsistent boss design and then immediately turn around and complain about consistent architecture within a single city," because boss design has nothing to do with architecture, not in his context atleast. "ot to mention the very visible difference between an open clearing with a few trees and a single path down the middle vs the many twisting and winding maze of pathways through a deep forest" lol talk about being laughably selective, the game is 90% copy pasted samey grey castles, corridors, hallways, coffins and gravestones. the visual distinction between areas is laughable next to fromsofts other games. "even the tombstones look completely different between the two areas! every single separate area you've shown clips of to this point has distinct features, enemies, or landmarks that make it immediately apparent exactly where you are" nope, nope and laughably nope, especially in central yharnam and cathedral ward. " the assertion that Bloodborne has no wow moment is just." compared to anor londo, erithyl or literally most of elden ring? nope, bb doesnt have a wow moment. its, again, mostly just copy pasted grey castles, churches, corridors, hallways, and rooms with a few small open spaces that are just as samey as the interiors are. yahargul is the closest bb got to a wow moment and its a copy pasted area from when u got kidnapped by the kidnappers.
"God gave me a gun so I will use the gun." - the main criticism. I've been playing Bloodborne, since Release over the years on multiple occasions, and I have to agree on most of the points you made. As hard as it is to Admit. Still a great game though.
As a seasoned souls player and member of the the reddit communities I can tell u that Bloodborne fans do talk about the endgame drop off in quality that every game in the series has. The combat is the most engaging and has the best weapons plus satisfying parrying mechanic and not to mention the rally mechanic which should have been kept in other entries as it makes aggressive gameplay viable instead of sitting behind a shieldall game scared. The game also has a dlc only rivaled by ds3. I'm glad this video is an unpopular opinion because it's a disservice to a game that came out so long ago and got so much right. I agree not being able to rest at the lantern is annoying and the fact vials r a finite resource is annoying for new players but after a couple areas shouldn't b a problem unless u r wasteful and don't utilise the rally mechanic. I appreciate the game isn't perfect but u r entitled to your own opinion but I don't think u give it enough credit in some areas and the tone is better and more consistent than all the other games. Very well made video though and definitely was fun to see your views as it is refreshing to see something that isn't just praise 👍best lore aswell. I can keep going with praise for the game but enough people do that in video form
Thank you. Yeah is gree there are some things in Bloodborne which are incredible. And thanks for the clarification of the endgame debate. As I just hear radio silence. But yeah thank you for the watch and I'm glad you like the game. I think the game is great on its own. But when I compare it to the rest of From. It just has so many shortcomings which make it worse imo. But thanks bud I appreciate it.
i wouldnt call it the most engaging combat, its easily the most spammy and least strategic game in the series, disagreed with the weapons, the good weapons are really good to play with, like saw cleaver, pizza cutter and ludwigs blade, but overall alot of the weapons are just better to spam R1 with rather than transform, in alot of cases its better to stick to one side of a transformation than the other, elden ring has better weapons due to jumping attacks and ashes of war, not to mention the laughably better and more creative art designs, it beats bb in both quality, design and variety.
@@dhenwkdneisbdiwbsks3832 i find it laughable when bb fanboys speaks about bias when ur fanbase is easily the most immature, biased and delusional of all the souls fanbases, hell this is a stereotype known to all of us XD all souls games require R1 inputs to win yes, bb is the one thats the MOST spammy and mindless between them though. ER fixed that by requiring you to press more than the R1 button to win, R2s, charging attacks, jumping R1s and 2s, ashes of war, the R1 is now just a appetizer attack to complement the main meal, unlike bb. never break boss posture with only R1s and the bosses get way harder that way, quality over quantity in combat my friend :) ER bosses are far above bb bosses in both quality and variety. " more iconic bosses and definitely better creative art design being way more interesting in lore and atmosphere" again, i find it laughable that u say the bias is unreal then vomit this delusional nonsense out XD elden ring has better art and design limgrave alone than the entirety of bbs regurgitated samey atmosphere. the art style of ER is gigantically far above bb, which is one dimensional at best, not to mention all the copy pasted grey castles, churches, coffins and the one trillion gravestones all over the place, it got boring and almost cringey. more iconic bosses? im just gonna go ahead and disagree since most of them are generic beasts, and bb has the worst main boss stretch of the entire series, its shadows into rom into one reborn into micolash, just garbage boss quality all over the place, legit elden ring has higher quality mini bosses then bb main bosses. the lore can be interesting when it doesnt make me cringe, its obsession with its dark atmosphere is edgy to me, and this can be seen with its npcs, the worst most uninspired npcs in the series, al they do is just talk about BLOOD HUNT BLOOD HUNT MOON BLOD HUNT, they have no real personality, a very one dimensional style over substance game if you ask me. "you have hundreds of the same type of weapon doing the same motion the only difference is the ashes of war which is only one move difference whereas" you have more weapon classes and special weapons with special animations in ER than bb(most bb weapons are literally just dark souls weapons mushed together lol), and theres 30 combat ashes of war, and then theres jumping attacks lol, and then you can dual wield, giving u 2 ashes of war, bloodbornes cute little R1+L1 attacks and double transformation animations are laughable next to that level of quality and variety, lol talk about bias, also u still never actually answered my critiques. there are great weapons where weapon transformation actually works, like rakuyo, cleaver, ludwigs blade and a few more, but overall for alot of the weapons, especially the heavy ones, its far better to just stick to one side of the transformation and spam R1, most enemies dont even have poise unlike elden souls, alot of the weapons have objectively better sides to them, why would you ever want to use the shortrange axe when the long range is just laughably better in everyway? the only reason to switch would be for parrying which has its own problems, this applies to so many weapons and i wouldnt call that "quality" designs. also blade of mercy and saif?? really? brah those weapons are garbage next to the good ones, they have great gameplay and animations but just awful damage, which applies to alot of weapons actually when compared to things like saw cleaver, pizza cutter and ludwigs blade. for a game all about "quality" weapons, this really shouldnt be the case, especially when theres only about 25 of them, making its weapon balance even worse than elden souls, how is a game with super duper "high quality" weapons have such bad balancing when theres only 25 of them XD "blood borne the trick weapons allow for variety in dealing with enemy such as the axe for short range and the transformed to many range and what about the rakuyo or the beast hunter saif or the blades of mercy where you switch between weapons so no bb" elden rings combat and build customizability is laughably higher in variety when it comes to dealing with enemies and this is a fact, again, bb fanboy bias is always funny to point out. also u said that alot of elden ring weapons have the same motion, but forgot to mention the variables between them, the differences are range, attack type, R2 attacks(thrust vs bash vs vertical slash vs horizontal slash) damage type and even the art design (which is FAR above bb weapons in art design, alot of which just look ok). there, hopefully this shattered your delusional bias. the game has alot of flaws, wether you accept them or not is up to you. elden ring has alot of flaws too but the difference is eldens fanbase actually talk about them lol, guys cant take it when ppl point out ur mediocre souls game's flaws. have u even watched this video? its funny to say it has more iconic bosses in bb after watching this vid brah, legit margit alone is more iconic than most bb bosses, how many times have i seen :"lay these ambitions to rest" online by now? its fromsofts best magnum opus for a reason, and even moyazaki himself agrees, he said "elden ring is the closest ive ever been to my most ideal game", get over it champ.
Can't believe you didn't mention the 2 Shark-giant boss fight🤣🤣🤣!!! Bloodborne was my first soul's game and the first one I beat. I didn't get the hang of the parry mechanic until my 3rd playthrough, so my difficulty experience was different. I still play this game more than any other From Software game (11037 hours and counting) and enjoy it immensely. That being said, I can't find fault with any of your criticisms of the game. I appreciate the fair and balanced take and the examples being counter-balanced with positive and objective takes. Amazing video you've earned my respect and a sub!!!
Glad to hear it man! Thanks so much for the great comment! I’ll be honest with you, I’ve seen so many people talk about and fight that encounter I was like. Nah not even gonna try it😂 but thank you very much!
I'm sorry you are feeling remorseful about how you've spent your time up until now. But it's never to late to turn things around. I've achieved the majority of goals I've set for myself personally, financially and romantically. Start with a goal list and I'm sure you can do the same. Good luck!@@wordsshackles441
@@wordsshackles441 We all move on from this world sooner or later, though. And by then, our accomplishments mean absolutely nothing. Not to us, anyway. That's why having as fun as possible, while you can, is not a bad idea.
Having a lot of different enemy types is not always a strength. Lies of P demonstrated this quite well by evolving and combining enemy types in a logical way, thus creating a new set of somewhat familiar enemies for you to fight which are still changed enough for it to be fun but not completely for you to feel out of your element. More is not always better.
For the map design, it may not have had the best "wow" moments, but it easily had the best shortcuts or secret areas that blew me away when I found them. It did the best it could for it's limitations it set for itself. It makes sense that you don't like BB and love Sekiro, because it's the complete opposite for me. Sekiro is the worst Souls game I've played and I didn't even finish it. Saying it's wrong for BB to be so hyped as a masterpiece is the same as people like you that hype Sekiro as the greatest game and call it "perfection". People have different opinions, and if it's being pushed that BB is a masterpiece, well then that just means that most people believe that. So there's nothing wrong with that being the normal view of the game. I'm also very tired of people comparing this game to newer games like ER. OF COURSE a game that came out 8 years later, where they've grown and learned from mistakes would be better. It's like saying Uncharted is a bad game because the 4th is a much improved version. There's still people that run around and say Majora's Mask is the greatest game ever made, knowing full well that it's completely unplayable by today's standards. Is something no longer a masterpiece just because it becomes outdated? That's the real question.
Not at all. And you’re right, it is a personal preference of what constitutes as a masterpiece. But mainly the points made can be like you said applied for any product. But in terms of ER, it does things which are better than Bloodborne and others. In fact no it doesn’t. The only thing it does better than anything else is the open world. Which as you can understand is a fool’s defence. What’s important to note is that a masterpiece is never confined to the time it releases. But the sheer volume of people who state that there is nothing wrong with Bloodborne is rather strange to me. When parts which are criticised in other entries aren’t appropriately dealt the same hand in BB. But I think it’s more to do with people loving the atmosphere that it allows people to suspend their disbelief. After all, I’m not perfect in this matter. My favourite Bioshock game is the first, despite the fact it plays the worst, has a bad second half. But the atmosphere makes it a masterpiece in my eyes. So I get it. But when there are portions which are wrong with a game I feel they should be called out. Sekiro isn’t perfection. But the combat is. It has missteps like the demon of hatred which doesn’t work with its combat system, suiting more to BB with its design. But the animation similarities within the bosses of BB make the game feel stale. Now this can be a subjective point. But it is still a point which can be made with concrete evidence with how the animations are not varied enough to truly be distinguishable from one another when fighting a beast. Through similar wind ups, anticipation and reaction as well as follow throughs of moves appear to blend too much between each boss. With straight up terrible bosses like TOR or Mikolash there is a case to be made. There is no problem with calling something a masterpiece. But there is a problem with people shutting you down when you have genuine points to make. I don’t mind people having an opinion. But I believe it to be ludicrous to accept something is a masterpiece just because a majority say it to be. But an interesting take you present. Btw this wasn’t trying to get at you. I just love these exchanges. Thanks for the comment.
@@Smabbott The atmosphere and feel of something making you blind to it's flaws or love it more, is just a logical conclusion. A game is sound design, world design, combat, and story. Most of these videos about the flaws of BB are ALL about the bosses or mechanics. Ignoring that the other aspects are 10/10s and attract certain people who already have a bias going into a game with this setting. If you love medieval games, you will be more likely to buy them and give them a higher rating than someone who doesn't, solely based on that fact. BB was the first ever game soundtrack I listened to on repeat and even set to my ring tone. The sound effects and atmosphere were perfect. So ya, I'm willing to ignore the small flaws in a boss design or flaws that are subjective like trick weapons or the vial system, when the rest of the game is a 10/10. Christopher Nolan movies like Tenet are a great example of this. Most people walked out of there without even knowing what happened. Yet the acting, visuals, and music were so great that they enjoyed it none the less.
@@tlothompson6935 Fair play. That’s a great way to look at things and I admire that way of thinking. I appreciate what you’re saying with the aspect being a 10/10. Some 10/10s have flaws which I can admit. But the difference being when someone calls something flawless when it’s not, like you said is a subjective opinion. But if we accept that as definitive then what’s the point of even talking about this? But yes, I completely get the point of the Tenet argument. And you’re quite right. Just out of curiosity did you like Tenet? Because you’re right, I consider that film brilliant despite the fact of not understanding everything about the third act, but I would not call it flawless. But yes, it’s a very interesting way of looking at things.
@@Smabbott I love all of Christopher Nolan's films. The way his films are shot, the tense atmosphere, etc. are all perfect in my eyes. Ya, I'd never say BB is flawless. I know the weak points are SOME of the bosses. Same as the other souls games, but everything it is has makes up for it.
Bloodborne is really good, but I look at it like this whenever I see BB fans say it’s the best FromSoft game : If Bloodborne and Elden Ring hypothetically came out the same year Elden Ring would still be game of the year. While Bloodborne is incredibly good, I just don’t see it on Elden Ring’s level. I put Elden Ring in the Tier of games where something like the Witcher 3 would be, I don’t think Bloodborne is on that same level.
I have problems with Elden Ring. But it is my second favourite to just pick up and play. Completely understand why you think that and I completely agree!
no worries most ppl dont see bb on that level, the bb fanbase just has a massive inferiority complex since its just known as grey dark souls (which it pretty much is) outside of its fanbase. not to mention abysmal sales figures too.
I love bloodborne it was the first souls game that grabbed me and taught me what a souls game was about. It was also the first I beat. I look at souls games like my children I don't have a favorite, but bloodborne was my first.
elden ring has even more clear animations that tell which direction to dodge and which position is best, its just alot of enemies and bosses have alot of moves and the anti panic roll design of all of them make things harder, whether you see that as good or not is up to you, personally i see it as the next step in evolution in souls boss combat cuz frankly it would be boring if they just created another batch of bb/ds3 bosses. and the only boss in elden ring with a bad camera is the fire giant, literally every other boss's camera is fine, so no my dude, they didnt forget about the fixes of their classic camera issues in elden ring. man i feel like youre really blindly biased towards sekiro, cuz frankly, i disagree with the sekiro fanboy take that its "perfection", far from it, the game has alot of issues that the sekiro fanbase doesnt like admitting to, from many prosthetics being useless and mildly situational compared to the top 4 generally best ones (ahem ahem very much like elden souls), to its combat becoming stale and clear cut once mastered, to its incredibly low variety in practically very aspect in game design, to the lack of personality and creativity in bosses other than the obviously good ones(most are generic sword/spear user#2334, theres far more creativity in elden souls enemy and boss design, which i get because of the difference in themes), to the fact that when it comes down to it, the most optimal way to play sekiro is basically just deflecting and attacking with the occasional jump and nikiri (again, very much like souls, seems like fromsoft just arent that good at balancing any of their games), dont believe me? then just watch speed runners, hell you used that as an example against bb and im one of the ppl that think its nowhere near the best souls game, elden ring is my fav by a landslide. its weird how the elden souls fanbase learned to take and discuss critique of their favorite games but the offshoot seki-borne fanbase still hasnt learned that.
Elden Ring is overtuned to the point where it’s unfair. To this day Malenia’s waterfowl dance is still unavoidable. The only way to successfully dodge it every time is to break the AI of the boss in order to trick the positioning to make her move to your last location. The fact that this boss isn’t fixed is the clear example of what you just said fans feeling this is acceptable and git gud mentality means that nothing can have a fair conversation. Malenia has a bug which has been there since day one where you riposte her at the end of phase one and she won’t transition to phase two. You have to hit her another 4 times. Depending on the weapon. These are problems in which can seriously affect the outcome of the fight. Something Sekiro doesn’t have. Sekiro’s combat is superior to Souls through the ability to understand and react to every attack in a way which teaches the player both reaction time and animation patterns. Saying all you have to do is parry and attack is an incredibly simplistic way of looking at the diverse combat system From made. You have to time the parry and react in three different ways, either unblockable, parry or attack. That’s a third addition to combat in which Souls games do not contain. The sense that you have to learn a fight in and out. Yes you’re right about the panic rolling being an option rather than a certainty so yes that’s true. But Lies of P has shown that you can have challenging bosses in your game with move sets which can all be learned with no gotcha moments. Something Elden Ring does frequently. I love Elden Ring, but it has problems. Sekiro is set in a location which is based on Japanese architecture. So boss design will be many people with spears and swords. Doesn’t make any encounter lesser than because of it. The animations in Sekiro are the most fluent and reactant in From’s catalogue. Considering every single move in the game is fair and manageable and doesn’t require a certain build or item to counteract. The sense that once you master a fight is ‘stale’ is subjective and obviously they’ll be clear cut. The sense of being able to dominate the fight shows this progression and living up to the title of Shinobi. Rather than having this cognitive dissonance of where cutscenes show you being powerful and capable and then you can’t reach that potential. Sekiro’s journey for the player makes the player become a master with the game which is a good thing. And yeah you may not use all the prosthetics, but others do. Like how you may not use all the weapons in Elden Souls like you said. But fair play. I don’t think Sekiro is perfection, there are problems. But the combat is, compared to the rest of From’s catalogue.
For me, Sekiro Elden Ring DS3 DS1 Demon Souls DS2 Bloodborne I wouldn’t have even finished Bloodborne had i not discovered the multitude of game breaking glitches you can abuse. I literally had to over level myself and stock up on 600 bloodvials and bullets just to have some resemblance of fun in that game. The armor is cool, the weapons are cool and some of the areas like Yaharguul are really unique. But that’s it. I carry so little memories for that game and no desire to replay it unlike any of the other souls games where i’m back on them every other week with a new build or a new idea to try out.
Honestly the parry in this game is the best its ever been. It actually FEELS like a core mechanic than an after thought. in souls games you have to trial and error what attacks can be parried and if a particular enemy can be parried AT ALL. You can parry and riposte gwyn, sometimes, but you can NOT riposte a Berenike knight even though they still REACT to a successful parry. and if an enemy isnt human shaped than FORGET parrying entirely. Bloodborne parrying has a simple rule Is the enemy bigger than a house? if the answer is "No" then you can parry it. Lycanthropes, Trolls, Snakes, Brainsuckers. And they have a seperate mechanic for those collosal enemies that are TOO big to parry... Limb Breaking. This is illustrated well with the Cleric Beast, you can't parry him with your gun, but you can shoot it in the face and "Break" its head hitbox opening up for a visceral attack just like a successful parry would. Now it would be easy to say to nerf this would be as simple as reducing bullet capacity or removing guns (Honestly that suggestion is the only really dumb part of this critique, thats like suggesting removing MAGIC from the souls games, you are literally advocating for removing an entire playstyle just because YOU find it trivializes the game instead of just accepting the fact that.... maybe you're just good at the game from years of souls experience?) And that leads me into my next point that you didnt seem to cover. *Magic.* The Hunter Tools in this game for Arcane builds that rely on the Quiksilver Bullet system to function and are balanced around the current bullet capacity. If we cut the bullets in half, thats ONE A Call Beyond you can use per boss, maybe two if you use blood bullets, which is even less than crystal soul spear in DS1 the QS bullets system is honestly the best magic meter in any of the fromsoft games. Twenty bullets is just big enough to allow for depth while being a simply low enough number that the player can easily keep track of it on the fly as opposed to a "Vague Blue Mana Bar" that you'll only know the specific capacity of based on whether you have the stat menu open OR if you're in the heat of battle and you CANT cast a spell or weapon art. Its like old school Paper Mario, the numbers are DEFLATED so that player has MORE information to work with. Theres also the fact that its much more reliable to sustain in level exploration. As opposed to allocating your flasks at a bonfire, Bloodborne lets you allocate Health and Ammo on the fly with its blood bullets system. It also uses the rally system to incentivize risk in this system. YOU COULD sacrifice a blood vial to get 5 free bullets...or! you could time blood bullets in cadence with an enemies attack, land a parry, visceral and instantly rally your sacrificed health, for a net gain of 4 bullets, no charge. Risk and Reward. Theres also the fact that both your healing and ammo is replenishable through level exploration, and the enemies that drop each respective item are well telegraphed in their design. Does this enemy use a GUN? They will probably drop bullets. Is this enemy bloated and CHUNKY? he probably has alot of blood vials to drop. The Arcane stat passively increasing item discovery also means being a ranged/caster build synergizes with this system amazingly. As opposed to Elden Ring and DS3 which makes it incredibly vague and inconsistent as to what types of enemies grant flask refill charges... You could go through alot of effort to kill a tough enemy for little to no profit, which winds up effectively hampering your overall level run. I'm sorry you seem to have issues with self restraint, but I think thats (and I mean this in the least toxic way possible) *_A skill issue._*
@@coff33_black Thank you that’s so nice of you to say. I love a good intro. Wanted to do a house of the dragon blood corridor of Yharnam. But unfortunately the fluid system to do it my pc could not handle. If you’re interested in any others I’ve done, My Lies of P intro is probably my favourite or the Doctor Who one. But seriously thank you!
Bloodborne was my second soulsborne game after ds3 but Bloodborne didn’t quite catch me, I think the game is overrated. It’s definitely not a bad game but it just doesn’t quite live up to the praise it gets
I started with ds2, played some ds3, then did elden ring and sekiro. Got ps5 recently and tried bloodborne, i had huge expectations due to all the hype and i was like, is that all, am i missing something, probably my least favorite from game, sekiro being my most
Bloodborne is the game I’ve started playing the most of any souls title, and yet the only one I’ve never finished. Hell I’ve beaten Dark Souls 2 more times. Something about it never felt right to me, and I think you hit the nail on the head with some of those reasons. A shame to see that already some people are being way too defensive in the comments and not hearing you out.
Thanks. It’s one of those things unfortunately. Everyone is entitled to their opinion so it doesn’t bother me. Just wish they’d talk about something else rather than the parry😂 But thank you.
I just completed my first playthrough of bloodborne since i finally managed to save enough money for a ps5 😂 and i pretty much agree with everything here i think people have massive nostalgia for this game witch is fine dont get me wrong for me my nostalgia is demons souls in my eyes demons souls is perfect im absolutely biassed but i dont care since i played demons souls to death back in 2010 and absolutely loved it 😂
Great video I think bloodborne is ruined by overhype and DOING THE SAME THING OVER AND OVER people really say bloodborne has the best boss line up and best areas but half of the bosses have the same move set more than half of the areas have the same look all the enemies act the same AMAZING COMBAT but nothing fun to fight the cpu pvp fights are harder than half of the bosses amazing combat but weapons are few and out the few only about 4 of them is good the base game is just bad Ik it was gonna be mediocre when a TH-camr titled his video BLOODBORNE THE BEST SOUSL GAME and the first thing he says is how the lore is better than the boss fights… the dlc really saved this game but never call this game better than ds1,DS3,er,sekiro over a perfect dlc if you have to buy something to make the game great doesn’t make it perfect!
I never thought of it like that with the DLC. But you’re right. And yeah, it’s the animations of each boss which makes them samey. The time between attacks never deviates leading to some very formulaic fights. The more I think about Bloodborne the more I find I don’t like it as much. But the fandom is something else. Be careful with that opinion. Because they’ll come for you. And it’s not nice😂
Combat is great, hunter fights fun, but the grinding for vials drove me crazy. I would love to have a option to restore vials at bon fires because i would love to go back and finish the game.
When I was farming vials because Logarius was beating my ass, I was just using the rune that teleports you to your last rested lantern at the cost at all your echoes but since I was just killing monsters from the early game I didn't mind the lost echoes as they didn't amount to anything usable in a single clear. If I added all those echoes maybe they could've given me a level or two, but I couldn't be bothered
I do agree the gun riposte is very overpowered, to the point it made what was meant to be a thrilling fight against a master and the first hunter, into an old man tripping over due to being shot in the face repeatably.
You've summoned the Yharnam mob 😂. They just want you to sing its praises so they can nod along and have their feelings validated. Bloodborne is in my top 5 games of all times but I recognize its flaws/shortcomings.
Thanks for making this video. Bloodborne is the last of the fromsoft games i played due to being a pc gamer until picking up a ps4. The 30 fps, bosses intended to cheese, cant refill heals at a bonfire all make it low on my tier list of fromsoft games. Still a fun game but nice to finally hear someone who doesnt think its the pinnacle of fromsoft. The things i like are the lovecraftian horror and trick weapons.
We get it, you like Souls games😁 Jk, but really, it wasn't supposed to be a souls game, its supposed to play differently, and it obviously doesnt fit your playstyle. Doesn't mean that its bad or cheap. Everyone's entitled to their own oppinions and thats good. Although... you can equip some other items in that left hand, you know? I assume you don't always have summons in elden ring or firecrackers in sekiro😁
It's mainly through the fact that most weapons as side arms do the same stagger animation. Whether it be augur of Ebrietas or the cannon. They all basically leave the boss in a staggered state. Whereas with Sekiro prosthetics, you can stun someone, you can teleport behind someone. You can relentlessly attack someone with a kunai blade. You can flame thrower someone and ignite your blade in the process. Continuing the flow of combat. Sekiro has a lot of variety in the prosthetic arm. But thanks for the comment.
23:53 Not sure you noticed but in DS1 Asylum Demon, Taurus Demon and Demon Firesage all share the same soundtrack. Same goes for Capra Demon and Centipede Demon Stray Demon and Iron Golem Dark Sun Gwyndolin and Moonlight Butterfly. FromSoftware reuses a lot of their assets, Bloodborne isn't the only time they reused a score.
@@giovannafidelis2129 true. But I think the difference with these examples is they’re part of the demon cult with no personality or individuality apart from the fact that they are different demons. Whereas Vicar Amelia has a presence and presents herself as an important fight in the narrative. But yeah you’re right and it’s a good counterpoint.
Thanks for this video. The game was so overhyped that I felt disappointed after beating it, it was the “oh so that’s it?” kind of feeling. And then I couldn’t find ANY critique of the game. I bet if it would be on PC and not a PS exclusive more people would see this game for what it is - a good one but definitely not the greatest in the series. P.S. I only played DS1 before and digged its lore much more
Yeah that's the main reason I made the video. Because everywhere I looked all people were saying was how amazing this game was and it was flawless. It really shows the dangers of bandwagoning and hype train people can go on. Nothing against those who absolutely adore it. But to call it perfect with no flaws is just wrong. Glad you liked the video. Thanks for the comment!
I think the issue I have with your Bloodborne base game compulsory bosses are mostly mid thing is that while it’s true, you’ve covered a lot of the mid optional bosses like Cleric Beast, Blood Starved Beast, Witches, Pasrl, Amygdala, Emissary in depth while not focusing enough on the 2 best optional bosses in the base game, Ebrietas and Martyr enough when they have awesome combat, awesome arena, awesome visuals and awesome lore. I personally found Gherman to be too weak to dodge left into him + R1 stunlock and thought the three best bosses were Papa G, Ebreitas and Martyr in that order. Martyr is also one of the bosses that makes the shooting mechanic fun because you have a reasonable window to shoot one bullet perfectly when he’s in air lunging but if you don’t time it right he’ll jump straight into you. I also think you are not focusing enough on arguably the most consistently fun/challenging fights in the game - the Hunter NPCs. Some of which are much harder than base game bosses.
Watching this video, I was expecting to at least find one thing that I disagreed with. Only to find... no. Not really. I myself, who's put over a thousand hours into the game, not counting missing hours due to resetting save files for blood gem farming, mostly look forward to the DLC and Gehrman. Ebrietas is a great fight as well at times when I don't accidentally melt her health bar. This video perfectly encapsulates almost everything that makes Bloodborne my favorite Souls game while also elaborating on its flaws. I don't think that'll change even with this video, but it does make me look at Bloodborne a bit differently. With these flaws in mind, I can definitely see why Lies of P has taken your spot as your favorite game of this type(I love it to death myself). This was a well made critique with fair points made as to why Bloodborne isn't as good of a game to you as it is to most people, and I as someone who loves Bloodborne to death, can see where you're coming from even if I don't agree with it. Plus the fact that all of your allusions to Dark Souls 2 have been filled of nothing of distaste means you definitely pass the sanity check. lol
Thanks man that means a lot! I don’t like to be too negative with these things. But thanks for taking the time to acknowledge that. But yeah, I love Lies of P. And yeah mate, I got to Dukes Dear Freya and I still haven’t beaten the game. 90 hours later. I’m convinced I left the game on all day or something. Nah, I just hate DS2. The lore is great, but that’s it. Can’t comment on dlc as I haven’t played it. But I’ve heard it better. So idk.
@@Smabbott Take it from someone who barely managed to slog through to the end. You're not missing much. Final boss was easily the worst of the series imo, and there was only boss I even enjoyed somewhat. I heard the DLCs were better, but after what the main game put me through, I don't have the energy to go back. Especially when I heard more terrible boss runbacks were in store for me.
No no, you've got a lot of points. Now in my 2nd playthrougth, after playing DS3, Sekiro and Elden ring, I can see them my self. I'm currently at Ludwig, but I've decided to not shoot Maria as I did in my first playthrougth, bcs it made the fight really easy, what I'm trying to say is that you are right, the parry system is a great idea implemented incorrectly. Most of the fights are indeed mid. I don't mind the repeated colour palette, but I see why it could be hurting the game. A remake where From implements what they have learned since 2015 would be nice (just don't remove the sidestep). This game deserves to become the masterpiece a lot of us feel it is
Yeah my Logarius footage got corrupt apart from the last footage of the vid you see and I didn’t interact with the chalice dungeons. But if you’re wondering my thoughts. I think Logarius phase one is tedious. I think phase two is excellent. But it can be parried into oblivion again. Also I don’t like the idea of pre-generated content as I don’t like non curated experiences. But I get the appeal. But it’s just not my thing. But yeah they’re the reasons. Sorry.
It's good, it's smooth, it's atmospheric. It just doesnt have enough veriaty, not in enemy design, not in builds, not in areas and not in boss fights. It tried to be more action, less rpg but didnt have robust enough action game mechanics to support that, playing BB after Sekiro makes it feel surprisingly shallow
But it’s not. A more apt comparison would be dodging in BB vs parrying in Sekiro. You can easily beat BB without touching the gun. Good luck beating Sekiro without parrying
I some ways, I did sort of like how Yharham for the most part was similar looking, but the enemies became more twisted and nightmarish as the night wore on, sure more variety would've still been great, but I still like the whole familiar seeming city descending into utter madness as you progressed.
My biggest gripe with Bloodborne is that EVERY boss felt so horribly underwhelming. Like all you had to do was bash your head against them as fast as possible and you won. No real strategy, no real feeling or impact behind the fight. On my first playthrough I beat EVERY boss within the first 3-5 tries, if not just first try. The areas were just copy/pastes with build up to bosses that should have been crescendos, but were only wet farts and can get easy steam rolled. This was my first souls game, and I was not impressed at first until I played Sekiro and Elden Ring, and then I tried DS1 2 and 3 loved them too with the exception of DS2 lol. I just never got why people have rose tinted glasses when talking about this game. I want to like this game, but I can't with the glaring and unforgivable issues it has.
No no, I genuinely enjoyed your video, it is funny and it is truthful, the only thing I don't like is the title "Bloodborne: A Mediocre Disappointment", because it isn't a disappointment nor is it mediocre. I see your points and agree that it is most certainly overrated at times, but a "mediocre disappointment" is too harsh for me, besides that though, I agree with you on almost every point mentioned, mostly with the bosses being so exploitable, therefore easy and the gun mechanic itself, being the ultimate solution for every enemy encounter in the game. All of that being said, I enjoyed the video and I am subscribed for more of your content ;P
@@Destiny-vj5cr well thank you very much. And you're absolutely right. I do like Bloodborne. I just think it's a bit weaker than From's other games. Bar DS2. But yeah you're right. It is a brutal title. It's mainly for a catchy title rather than, Bloodborne is good but it has problems 😂 but yeah. Thanks very much mate have a good day.
This was the first souls game I played after Elden ring after hearing all the praise it has. It was very much hyped up as the best souls game. After beating all of them, this is basically only better then DS1/2. I was so disappointed. I think people like this game solely because of lore and aesthetics? Farming for healing is the worst fucking thing in any souls game I’ve experienced. These bosses were not only easy, but a complete mess. Every fight is a battle with the camera and every fight is trivialized by me simply breaking camera lock and hitting a boss in the back. Many attacks are terribly telegraphed, and this game also contains probably 2 of the worst boss fights in the franchise. Also, gun parry is fucky. Was not reliable so I very rarely ever used it. Most of my disappoint came from how stupidly easy and how boring/unchallenging these bosses are. I’ll never understand people who live and die but this game
Because of tedium mate. Some bosses like Rom or Mikolash are built to be annoying and RNG heavy. If you don’t have that good run. You will die. Through no fault of your own.
I have to agree with the building take, I really hoped the iosefka clinic would be stocked full and much larger with a boss or two, I really wish they leaned into the Victorian horror a bit more with more creatures of the night, maybe some more that grab you like the amygdala or more like the white zombie things in ds3 after vordt.
Hottest take: Elden Ring movement > Bloodborne movement. You have the jump button. You can roll out of the running animation instead of doing the janky jump -that got me killed many times-. You can actually run to the sides and to the back while locked on. The light roll covers a greater distance than the Bloodborne dodge, rolls in BB are floaty as well. The running heavies and lights are easier to connect because you can change directions later in the animation. Many Ashes of War can knock over many normal enemies, in Bloodborne it's less probable you'll stop enemies' attacks. You have crouching attacks which are fast, and Guard counters that deal big poise damage and normal damage. Source: I played them, back to back, to back, to back... PD: Elden Ring fashion > Bloodborne fashion. Elden Ring bosses > Bloodborne bosses. 12:26 Cleric Beast doesn't fell like it has a small health bar at all, the fight always drags on for me. Maybe because I fight it with unupgraded weapons. It prepares you for Laurence, at least. 13:31 in no way it's the second first boss they made. Father Gascoigne kicked my ass like twenty times, I killed Cleric Beast first attempt. 18:45 I find it amazing that for such a frantic beast the moment when it stands completely still is when the most terrifying move is about to occur. Also you didn't mention that you can dodge into the right of the beast, close to it, and none of it's combos will reach you, I learned that from scourge beasts. Blood Starved Beast is one of the bosses that punish parry fishing, because the second and third phases have reduced parry window and slow poison.
Yeah man I get ya. Also sorry I meant compulsory second first boss for the team. The Blood starved beast fight I get the dodge. I just hate the dodge. It’s too large which swings you to the other end of the beast you’re fighting so you’re just whacking from behind again. Yeah, the windows are smaller. But they’re still exploitable. But you’re right, it as much. Elden Ring bosses are better than Bloodborne’s yes.
My only real complaint about bloodborne is slog getting to queen yharnam. Chalice dungeons should go on a long time, but you shouldnt hide a "main boss" behind that much of the same level. Its a bit too repetative. I feel that the reused aesthetic in the different districts of yharnam actually make sense from s logical standpoint. The other areas such as the forbidden woods, cainhurst, the nightmare frontier and nightmare of mensis are vastly diffferent from one another while maintaining the same general themes throughout, which fromsoft likely viewed as important to the victorian/horror aesthetic. Old hunters is also all very different just within the dlc, even.
I think a lot of the criticisms in this video are not only totally fair, but also warranted. I happen to love this game, and it ranks very high in my favorite games of all time, but I’d be lying if I said that it’s a perfect game. I think so many love and cling to this game because of the amazing atmosphere and also the nostalgia factor. Remember that this came out on the heels of DS2 (which had an extremely mixed reception that skewed negative) and so, regardless of the flaws, Bloodborne was seen as an upgrade in almost every department. Also, we obviously didn’t have the future iterations of the FromSoft formula to compare to. In terms of the From catalog in 2015, Dark Souls 1 and Bloodborne were clearly the Crown Jewels. Most people remember the excitement of the completely novel combat system of Bloodborne, and the novel enemy speed/AI that they had not yet seen in a soulsborne game. Despite the glaring issues you bring up, I think many are holding onto these emotions of first firing this game up in 2015. Also, I think Bloodborne gets a lot of love simply because it’s such a departure from the classic dark fantasy of every other soulsborne game (save Sekiro). I think the setting resonated with a lot more fans than the dark fantasy setting did. Also, the atmosphere that FromSoft achieved in Bloodborne is just incredible and frankly unmatched and completely distinct from any other horror/sci-fi game.
mediocre meaning of only moderate quality; not very good. each point of the video you presented a bad point and good point of the games, but still go to say it is good. You clickbait.
A critique should also be balanced and give points for and against. Trust me if this was just a ‘this game is bad’ video, the response would be horrific and it’s not true. The mediocre point is what the game is. Moderate meaning average. That’s what Bloodborne is. Average is midway. There’s good points and bad points. It’s a disappointment from what people think the game is to what it is. So no, it’s a brutal title. But it’s not clickbait.
@@Smabbott wrong, there’s nothing wrong with calling a great game, great. Do you know what the word average means? Apparently not. You’re welcome for the engagement you’re desperate for
Honestly great vid but the Elden ring video is sick
what elden ring video
The only thing disappointing about Bloodborne is the lack of a remastered PC port.
nope
After being really excited for Bloodborne for many years and recently finishing it on the PS4, I don't care about it any more. It's not a masterpiece, it's Dark Souls 2 with some of Dark Souls 3 sprinkled in.
“pC pORt pC pOrT” a bloodborne pc port is never happening, if sony can’t even touch it for the ps5.
@@Dunestorm333 You also didn't get the story. Why don't you mention that aswell?
@@fourkings_ People can have different opinions, I didn’t like it.
ain't no way
while i agree with certain criticisms, mainly on the overused yharnam look throughout the whole game. Saying parrying ruins a bossfight is like calling gwyn bad because he can be parried. If i said malekith was a bad fight because i used a summon or i used firecrackers on any sekiro boss and called them all bad it would be pointless. A bossfights mechanics, themes, and gameplay has nothing to do with a mechanic that, if someone really didnt like or had a problem with, can be chosen to ignore or use sparingly. I also think that most bloodborne veterans have mastered parries by now and thats the simple reason why. On my first playthrough and maybe even second i couldnt remember mastering every parry window. thats just my opinion tho.
Thank you for your opinion. Yeah you're absolutely right. I think my main criticism comes from the fact that with firecrackers and the sorry Gwyn is the fact that Gwyn is the only boss that can be parried and there is more variety than just the firecrackers. But each side arm, including things like augur of Ebrietas staggers hunter bosses for a parry. If so many weren't able to have that done, I would accept it's like Gwyn. But yeah I see where you're coming from.
difference is it takes much more skill and practice to parry and avoid gwyns attacks, becuz parrying bosses in elden souls is harder than bb, the thing is with bb parries, they are just way too exploitable.
@@AhmadAlmilli Easy and less risky
@@Lucivius27 not to mention its ranged. u can parry a boss 5 meters away from u if u know hes gonna lunge at u. trivialized most parryable beast bosses. 1st time through bb, papa G beat my ass a good 5 times or so, then i remembered parrying and i raped him instantly with barely any vials lost, im not even saying ima a good player, i just mindlessly shot him each time he does those 20-hit combo flurries and it always works XD, no skill or timing needed really.
Is it bad criticism if you have to purposely limit yourself from utilizing certain tools the game clearly put in place for you to use in their full potential? It is your job as the game designer to adjust and balance things so that players would be pulled towards fun and not cheese strategy.
Farming for basic health items and bullets is an absolute no-go. It means the developers are hindering the player to get better by making him spend less time with the bosses and more with farming.
The Elden Ring music blasting every single time the game is mentioned had me laughing my ass off😂
What you need, are more eyes.
The loopback to Firelink Shrine is amazing because Firelink IS the hub of the game.
Central Yharnum is just a place. If it looped back to the Hunter’s Dream instead of having you teleport there from ANY lantern that would be a different story.
so true, thats why the loop back to central yharnam feels like a failed attempt at recreating this feeling
It's still cool though, and it actually loops back to iosefka's clinic, which is the start of the game, stylish.
Its funny, because I agree with you saying that using the gun trivializes alot in this game, but at the same time I genuinely have a ton of fun fighting the bosses when only using the gun sparingly, I cant say that your way of playing is invalid because the gun is there to be used, however I personally feel the best way to experience the bosses and fights is to get like one or two parries with the gun off per fight.
My experience also differs from yours greatly as I didn't have many problems with the blood starved beast at all, as I always managed to figure out what actions were telegraphing what attack and didn't need to buff or parry (much) at all. hell in one of the optional chalice dungeons there's a rematch with the beast and I beat it first try, this isnt to flex, but I suppose it goes to show just how subjective your experience with bloodborne can be based on your playstyle. I also noticed you backstepped alot in the clips fighting the beast, which is something the game actively tries to disuade you from doing to encourage a more aggressive approach as most bosses attacks follow you into the backstep, whereas sidestepping or dodging towards it would put you in a much better position and allow you to get some hits in if timed well.
I also really liked the Vicar Amelia fight, and while yes, alot of the attacks can be described as "Swipe left, swipe right, swipe down" I feel there's a bit more variety there than what you gave credit, for example, she can scratch the ground infront of you, she can do a thunderclap that does massive damage yet is telegraphed far in advance, she can retreat while swiping the ground infront of her, dealing damage to you if you get caught, she can heal herself, and even the moves that do fall under the "swipe left swipe right" description have some variety, as the wind-up and paragraph can be different along with her combining both of her arms to swipe both left and right, achieving basic motor function, great job Amelia!
As for shadows of Yharnam, yeah Its not one of my favorites, I wouldn't say its a bad fight, but it can be fucking tedious. however using exploits to kill bosses of any kind, unless they're absolutely insufferable, just feels cheap to me and I'm not exactly sure that using one to consistently kill a boss, regardless if seasoned players say to do it or not, is more fault of the player or the developer, as I feel you should fight the boss legit once or twice before making a concrete analysis, however I cant 100% blame anyone for just taking an opportunity that was given to them, its human nature.
I'm not saying your way of playing the game is wrong, as, again, the gun is meant to be used, however I'm not sure they intended you to use it as much as you did. Does this make your experience with the game objectively bad? No. Does it make my experience with the game objectively bad? No. However if you do ever try the game again, I'd recommend trying to limit the use of the gun and see how that goes, maybe it will improve the experience for you? as I personally found it much more rewarding and gratifying to learn the bosses moves and swiftly dodge around them rather than gun spam.
When looking at your video, seeing Rom, The one, and Micolash lined up one after another isn't a good look, however one thing I have to say about The one in particular is that I didnt even realize the witches healed him, nor did I realize you could actually kill the witches, or you could stunlock him, so thanks for letting me know. I'm more forgiving of Rom than most because I feel lore wise its a great fight and its clear that you are in the wrong the more you fight her, you're fighting something that wants to protect you, but you just dont know it, hell she doesnt even attack you until her second phase. it inspires a feeling of confliction, knowing that you have to kill this thing to proceed, but also knowing that by killing this thing, you're dooming alot of people. however gameplay wise, yeah its tedious and annoying. I'd say Micolash is worse just because its pure tediousness but I can see why you'd call Rom the worst. I feel that going to do some of the optional stuff inbetween Rom and The one reborn smoothens the experience alot, however that's just my experience.
I love this game, its up there with my favorites, a solid 9/10 for me. but its nice to hear a differing perspective sometimes, as while I feel the sea of praise the game has gotten is deserved, the lack of more critical looks into the game makes it feel like a game within an echochamber of circlejerkers rather than, well, a game.
Sorry for the wall of text, I'm very autistic when it comes to writing about this stuff but its because I enjoy sharing my opinions on stuff I'm passionate about, if you wanna mock me for that then thats fine lol, I'd do the same, its just nice to sit down and talk sometimes
I’d never mock you for sharing your opinions. Thank you very much for the nice comment. Seriously sometimes I’ll just get a wall of text talking about the fact that I have no idea what I’m talking about. But yours is really balanced and I appreciate that thank you.
When you say about the Blood starved beast, yeah I do back step a lot of the time. That’s definitely on me, the reason being is the poison build up. Despite the rallying system being implemented here, idk taking damage from constant poison is really tedious to me.
Yeah you’re right with Shadows of Yharnam. It’s not a problem per say, due to it being a basic AI point. My qualm is it’s being used to avoid the snake move. Because the snake move is really random.
Rom’s lore is so good. Yeah I completely agree, the reasoning behind it is so inter and compelling. But the fight sucks😂 it’s like Bed of Chaos as that is also a terrible fight and great lore.
Yeah I would. But unfortunately, I don’t real enjoy playing Bloodborne. It’s just the full package to me just isn’t as compelling as other From games. But yeah, I find people’s opinions of this game really interesting, because if you say literally anything negative on it, they go nuts. Like you said a circle jerk. But idk if I’d ever go back. I think I’ve got enough out of Bloodbath now. I’ve played it three times. But thank you for your comment. I love to hear people’s takes when they’re not just, shut up you’re wrong. So seriously thank you. Have a good day!
@@Smabbott fair enough, thanks for the response. I'm sorry you didn't enjoy it as much as other from titles, as I genuinely believe it's a really great game, but I'm not gonna force you to like something you've played 3 times and clearly just don't like it that much. I'm just glad you gave it a fair shake rather than just posting a review after rage quitting to the BSB. Even if I don't agree with some of your points and opinions, it's clear those points and opinions came from wanting to enjoy the game as much as some other people do.
As for the poison, I get that, usually by the time I've gotten to old yharnam I've invested a fair amount in hp so the poison doesn't bother me as much as others but if you're going for a pure strength or bloodtinge build I can understand why that would be considered tedious.
Take it easy, hopefully the next game you take a crack at will impress you just as much as bloodborne impressed me.
@@Rottingwood thanks! So far it really has. Playing Lies of P atm. So good! And yeah I think Bloodborne is a good game, that’s the one part of the video some people don’t think I do. But I do. It’s just imo not as good. But I love the fact tagged you love the game. Take it easy Boss.
I got vials completely “legitimately” by farming the little red guy in Ludwig’s boss run every time I died, (56 goddamn times)
this game has the dumbest and most dedicated fan base, you can not say a single bad thing about the game unless you want them to just immediately tell you you're wrong and your opinion is invalid because their game is perfect
@@_nenju Trust me. You have no idea😂
I don't think the game has any major flaws aside from the garbage hunter npc fights in the base game and the ocassional bad fights.
It's solid in nearly every other aspect.
@@Sephirothkingdom782 "t's solid in nearly every other aspect." well it is the jack of all trades of souls games. the game also has quite a few major flaws, some of which are in this video.
@@Sephirothkingdom782It is definitely not solid in every other aspect.
@@Sephirothkingdom782farming heals in combination with lame bossfights amazing😂
Although I wouldn't agree with this kind of video title "Mediocre disappointment", I know, the TH-cam algorithm is pretty hard at times to reach more people, I get the hustle, that said, I think BB is far from a mediocre disappointment, it is a phenomenal game but I do agree with many of the points raised in this video, it's a reality that I think a lot of BB fans can't come to terms with, or will have to harshly wake up to it when the inevitable remaster releases and people play it again and see it for what it is after refreshing their memories a bit, the game is one of my favorites, but I do think it is a bit too overrated by some fans.
MY ADVICE: Change your video's title because you make a lot of great critique points that I think people rarely mention, because you're getting dislike bombed over an otherwise good video.
Thank you. I would. But unfortunately the final line tied into the title. Bec you’re right. I wanted Bloodborne is overrated. But that was taken believe it or not. But yeah if I could I would. But I don’t think I can.
@@Smabbott That's fine, but thanks for the reply though.
@@Smabbott Now that I've watched more than half of the video, I disagree about ER's bosses having unavoidable attacks, there's literally none, delayed attacks are there to punish the age old Dark Souls players mentalities of just panic rolling, I also disagree about gun parries being too powerful, I mean all Souls games had too OP stuff in them, it's an optional thing.
@@HeyTarnished the main point of unavoidable attack comes from Malenia Waterfowl dance. I can dodge the move with the run in the circle strat, but that is not the intended way to dodge that move. It comes out at any time when her health goes lower than 75% and to this day still is an unavoidable attack unless you run instinctively before it begins. And with the parry thing, yep I agree it’s an optional move to make so it’s completely down to preference. But like the video says, it’s a core mechanic of the game. The example given not using jump attacks in Elden Ring. It makes no sense not to. But thank you for the comment and I’ve changed the title. Just wanted to let you know you were the reason. Real got me thinking. Thank you for that, I think this title is more fair, but also gets across the point still. Seriously thank you🙂
@@Smabbott Ay yo thank you, glad I’ve told you about the video title.
Worst thing about the game is that it's an exclusive.
I probably have the most complaints and could suggest the most fixes for this game out of the rest of the series, but i really think it is my favorite of all of them, the combat and levels are just so good
Until Elden Ring I was the same, something about the game good and bad just encapsulates me into the world
That's great Boss! Honestly if you can pick apart something you love and find the flaws it makes the connection so much stronger, as you can maybe find something you maybe didn't notice before which maybe improves the game for yourself. I have those myself. Mainly Sekiro.
@@PapaLugeElden Ring just proved that not just Bloodborne but their linear games in general is definitely FromSoftware’s strongest suit.
@@davidbornedit was their first attempt at an open world, of course it wouldn’t do great when compared to their linear style
But if they do another open world, they’ll likely learn from the mistakes that Elden Ring made, and make an even greater game
As Master Shifu once said: “If you only do what you’re good at, you’ll never be more than what you are”
When you know a game can be improved in many ways but it's still your absolue favourite by far, it means it is truly an amazing game.
I love souls games, and I don’t like Elden Ring or Bloodborne. I understand why I don’t like Elden ring, but I can’t figure out what’s wrong with bloodborne, I just don’t like playing it
Fair play. It took me a very long time to work out why I didn’t. Maybe like you said you might just not like it.
Early on in the video he basically stated “The game’s theme doesn’t allow the areas to stand out”, and I do agree with this to some extent, but I also think that it has positive effects on the game overall, because when you are presented with an unusual area, like the Fishing village in the dlc, it has more of an effect on you than if the Fishing Village was an area in a Dark Souls game
Yes completely agree with this take! That’s what makes that area absolutely unique compared to the rest of the game. And I have to admit I didn’t think of it that way, having the rest of the areas be muted does indeed make the others stand out. However, I kind of wish they just had more personality. Something like Lies of P gets away with this with unique landmarks such as shops and stuff. Statues could have been used but they were underutilised. Thanks for the comment. Something interesting to think about.
@@Smabbott you cant be serious😂😂
Lies of P does it well but Bloodborne doesnt? Lmao
@@UnknownUser-in1hd yeah. Not saying Bloodborne is bad, but it does stick to a very similar visual style throughout. Gothic architecture aside, the areas look the same when set in the city. There isn’t that much distinction between districts. Makes it all appear as grey.
What I'm hearing is "the lack of variety is good because when they finally do add some variety it feels good".
That's basically like saying "starvation is good because it feels that much more satisfying when you finally eat".
@@PhilMihalyI don't think you get it.
Fromsoft community trying to understand their favourite videogame has flaws too (challenge impossible).
😂fr
Seriously, the game is old. Of course it has flaws. Sure some criticism doesn't make sense but there's actual genuine point in this video. I love Bloodborne but it can be better
Saying something has flaws and calling it disappointing are two diffrent things
@@Cephlapodninja It is kinda dissapointing if you buy into all the hype around the game. Without the dlc it easily has the worst base game of any recent fromsoft game. Also not as replayable as other from games.
@@justaguy1071 I don't buy into hype around the game I am the hype around the game if you don't like the game it's completely fair to say that but to imply everybody else must also dislike it due some sort of objective criticism is stupid
To use the gun in order to parry will require knowing the parry windows. If you constantly shoot you might get some staggers but you will run out of bullets eventually. You can create some but that costs health and as a result, vials. In your fight with Gehrman you had like 4 bullets and the boss was close to half health. Anyway, amazing video as it is nice to see a different perspective.
Thanks man! Yeah I was trying too hard with Gehrman as that was my third time fighting him and I was like. Nah I'm gonna stretch this. A bit too much. But yeah, you're right.
I will say the parry mechanic is easier here than souls because in bloodborne you can do it from range and its not as risky
@@tasoskomporozos1847 exactly
Item quantity doesn't even matter when players learn about the CUMM dungeon where you can get infinite Blood Echeos to buy yourself unlimited items.
@@GreenWolf2k that's how I dealt with vials.
I think alot of bloodborne fans are blinded by their nostalgia and are unable to handle whats an otherwise very fair critique. Bloodborne is great but it isnt perfect and it has its fair share of flaws.
Yeah that’s my sentiment too. But idk, as you don’t pick your narrative. Oh well😂
Arise Bloodborne stans, Arise and tear this man to pieces for saying the truth of our world
Get in cord😂
@@Smabbott Eating pasta
I must say, calling Bloodborne a disappointment is the ridiculously ballsy considering how immature Bloodborne stans are when you don't compliment they're beloved game, it's good to see someone finally speak the truth about this mediocre game. Instant sub
@@-burialblade-MY GOOOOOD SHUT UPPPPPPP!!!!!!
@@ThefantasticMrSUS mad you didn't beat the cleric beast? 😂
Havent finished watching yet, and while I was also disappointed in the game, Im not sure why so many negative reviews focus on the bosses. Yeah they suck. But theres so much more. The level design goes to shit after Old Yharnam. The third mandatory area, Forbidden woods has one of the most poorly designed paths, with the most useless elevator shortcut and an easily missable boss shortcut. It is also at this point, with a million snake enemies that are frustrating and unfun to fight, where the ganks of bloodborne really got on my nerves. It was ok In Yharnam and old Yharnam, bc/ its a city and shit. The crowds gave some immersion...But the rifle gank on the way to hemwick village...The summoners in yharalgul (also terrible level design with confusing teleports)...The rock throwers and endless enemies in Nightmare frontier, the winter lantern gank in Nightmare of Mensis...This game just WANTS me to run past it and not engage with anything. Also terrible lack of enemy variety. Yharalgul is the second to last area and youre fighting the same Yharnamites and Ogres from the very beginning. Chalice dungeons have some cool designs but I dont count those. The game is full of disappointments. Theyll throw you a bone like Cainhurst castle only to realize you can chew through it in 20 minutes because its one of the smallest locations in the game...DLC was great.
Dude I could not agree more. Apart from Chalice dungeons as I haven’t even touched one. Why would you want to play something by FromSoft, known for brilliant level design which is procedurally generated? But yeah, I hate the levels in Bloodborne. They’re boring and repetitive. Past Old Yharnam. You’re completely right.
Skill issue
@@ahmadkhairul337 😂😂
@@ahmadkhairul337I beat all bosses in under 6 attempts, Say skill issue again😂 the game is overrated
@@9polio and I'm a Nigerian prince lol 😂. Everybody can lie on the internet bro
i say this in the nicest way possible because i really appreciate the work that went into this video, and i respect your opinions... this video is just full of biases, bad takes, overlooking things and a clear misinterpretation of the mechanics of the game. i understand subjectivity and preferences, but to call this an honest critique is a bit dubious.
Cheers. I appreciate the honesty.
people don't know the difference between critique and criticism. you can't base something entirely off of ur experience, you have to consider other sides. it's what drives critical thinking and an actual interesting analysis
Bloodborne is not perfect and like every game it has flaws but calling it a "Mediocre Disappointment" is wild, the real disappointing thing is the lack of a remake or 60fps/resolution patch
Disappointing is more of a pseudonym to overrated. But it was taken. On a reflection it makes it worse. But it is what it is. I would change the title of the vid. But the intro has the title in it. So I can’t.
Really great video. I personally love this game, it was my first From Software game too. However I agree with a lot of your criticisms. This makes me want a Bloodborne 2 more than ever. It would be a great opporitunity to take what this game did great and improve upon the flaws.
By the way, you forgot (or decided to leave out due to length) Cainhurt Castle. That area definitely changes things up a bit visually and enemy wise. What are your thoughts on that area and Logarius as a boss? And what about the dungeons? What do you think about it as a feature unique to this game and some unique bosses that only show up in the dungeons?
Well thank you very much. Yeah I would love a Bloodborne 2. But I don't think I'd want it through From themselves. Looking at how great DS3 is, it's still mainly just 1 but fan service. Nothing wrong with that. But I feel the success of Bloodborne could affect the outcome. In terms of Cainhurst as an area. I think it's incredible. Yeah sorry, I just couldn't find a suitable moment to sideline over to the area. The castle is such a departure to the rest of the game that it creates that same feeling for me of the research hall and the fishing hamlet. The gothic otherworldly setting is perfect as well as the shortcuts being more interesting than opening a gate or an elevator. In terms of Logarius, a great fight visually. A truly brilliant score which again stands out on its own as well as the aggression in phase 2 being brilliant. I'm not a fan of the sorcery spam of phase 1 as it's a bit more annoying and high damage while trying to chase him down. I think phase 2 would be brilliant. But unfortunately, the parry spam again folds it into the camp of another hunter fight. Again, I love the arena.
And in terms of the chalice dungeons. I couldn't tell you what I think about them as I wasn't big on the areas or bosses of the base game which were hand crafted. So procedurally generated areas weren't really my bag. The only dungeon I've been in was CUMMMFPK because I hated farming for vials😂😂 but thanks so much for the comment!
Loved the loud music everytime you said elden ring 😂 made laugh everytime,btw great vid
Thank you very much😂 have a good day!
Rom, grant him eyes
The Elden ring video in the description had me dying 😂😂😂
BloodBorne simply doesn’t have the replay-ability that DS3 & Sekiro have in my opinion. Doesn’t mean it’s not a masterpiece, but it gets boring much fast after 100+ hours
Bloodborne was very disappointing to me. All the bosses were easy, but navigating the world and getting to the bosses was harder than any game I've ever played. That isn't my idea of fun, and I would have never made it through the game without the internet.
Yeah I genuinely think that’s how these games are built now. Don’t know what to do? Look it up.
Hmm, while Bloodborne definitely has its issues, I don't think I agree with many of your points, especially the one that this game is somehow disappointing. The way Bloodborne influences the player to be aggressive rather than passive as at that point every Souls-game was played with Shield up unless people were experienced players, is amazing (and you have to remember, at that time the Souls community was a lot smaller than what it is now. Heck, up until Elden Ring, many refused to play Souls games simply due to their difficulty even though they're not really that difficult if you just put a little time in it)
Everything about its gameplay influences the player to be aggressive, to be greedier than they think they can be. At my best I parried every attack from Father Gascoigne to the point he couldn't even transform to his second phase.
I also don't think the boss-designs are inconsistent as every one of them is explained in the lore. Even the chalice dungeons (considering how mediocre they are) have lore behind them. I think the Witches of Hemwick are the weakest boss-design by far as they're just a gimmick boss and FromSoftware has never been really good at gimmick fights, with the best probably being Yhorm the Giant in DSIII due to its spectacle.
And lastly, the areas? "repetitive level layout"? In terms of how devoid of color everything is, I could agree though I don't think that's a slight against the game, but in terms of actual layouts they couldn't be further apart. Yes, they all have a shortcut or 2, but that's just part of the FromSoftware design and it isn't repetitive in terms of how these shortcuts are designed.
Bloodborne is an excellent game and it seems like it just didn't mesh with you. Which is fine, but I feel like this has colored your opinion on things to the point of being unfair (I mean, read your video description alone, it's clear you have something against the game being one of the most beloved Souls-games)
Being critical is fine. I've Platinum'd this game and did a BL4 run until Ebrietas who I just couldn't beat personally as I'm just not that good, and I know this game has its faults, the Blood Vial system being main among them. But I do think being critical requires objectivity. And I don't think this video was made with the most objective mindset. Which is a shame because while your love for Lies of P really shined through in your video about that game, the points you made were still objective for the most part.
As an example: I think Elden Ring isn't fun to play. To me the open world was bland, boring, and frustrating due to the uncertainty of when you'd be ready for the boss of the area, whereas with previous FromSoftware titles you always knew "If I finish this entire area, I should theoretically be powerful enough to beat the boss". Does that mean Elden Ring is a bad game? Or a disappointment? No. Clearly not. It's loved by many, made FromSoftware into an even more mainstream developer than before. Armored Core VI would've not sold nearly as much as they did if Elden Ring had flopped, the hype for anything FromSoftware just is that high at this point.
I just personally didn't have a good time with Elden Ring as the things that were frustrating to me, impeded my enjoyment. Doesn't mean that if I look at it critically and objectively, that the open world is bad. I just didn't mesh with it.
Just something to think about if you want to keep making critical analysis videos. (which are very well produced btw)
Thank you for this very fair comment. You are right on many things here. I want you to know, I completely forgot what the description stated until you pointed it out to me. And I agree when reading it, it was spiteful and petty. That’s not how I like to be with these videos. So I want you to know that has changed because of your input so thank you.
I too love the aggressive nature of the game. As you probably know as it’s mentioned in the video. It’s a very different state to be in for these games and it’s a welcomed edition. I feel I could have been more clear with my reasoning for bosses being inconsistent. I believe the lore for every single boss fits the world it crafted and for that instance they are all amazing. It’s mostly to do with the animations and the mechanics which the player is given to deal with them. That’s why I wanted to state about the animations for Lies of P so vigorously, because I realised it needed to be in this video. No the main point is that the beast animations are annoying as they blend. As I fully believe that limiting yourself to a certain theme, you have to play by those rules. The beasts are rabid animals and as such can only stretch so far with their unique move sets through animation. Whereas something like Lies of P allowed the team to use the setting to create different puppet bosses with unique animations.
In terms of the repetitive level layout is again a bad translation to what I was trying to capture. Naturally the levels are all vast and have winding paths in which show the player new ways to progress it is mainly the shortcuts which is repetitive. And looking back, I wish I changed the aspect of repetitive level layout with repetitive shortcut layout. This is completely wrong on my part. So I apologise for that. The main gripe comes from the use of elevators being used so commonly that you would reach the next area, such as forbidden woods. See a locked door and think, oh here we go again. The colour pallet is completely subjective which is hard to quantify in a critique. But I feel even in critique it is impossible to be objective. I understand which I state in the Lies of P video that Yharnam was crafted that way because society was never really born in this city. Always being a town of survival. So it makes sense that everything is cobbled together. But again, I still don’t like it. It fits the theme and the world perfectly. But to go through each area and have the same feeling through each location got stale. But I completely see where you’re coming from.
Well done for BL4 that is insane! I’ve never attempted it. But I’ve heard it’s one of the hardest runs of the series. I never wanted the video to come off as I don’t like the game. That was never the point. But I feel there are some areas in which haven’t been explored when it comes to criticism of this game. I can’t escape the feeling of how the bosses feel to fight. Yes this could be subjective. But I feel there is enough evidence in the animations and the players mechanics being able to break nearly every hunter fight is a shame. Yes you don’t have to play like this. But you can. And that is a problem. This isn’t a build in which you can make to break the game. The gun is a staple of the mechanics. But again, I don’t want the idea that this game isn’t good to be what people remember about this video. I’m aware it isn’t reviewed as well. I knew it wouldn’t be. But I couldn’t shake the feeling that something was off with certain factors of Bloodborne.
I understand what you say about Elden Ring and you are right. But are you? Because the realisation of the overtuned bosses in that game was widely popularised after Joseph Anderson posted his video. It is now common that Elden Ring has this problem with some combos from bosses being too long to deal with as you essentially wait to play the game again. This is true. It isn’t an opinion. When Malekith goes up in the air, there is nothing you can do but wait. You can like this or you cannot. But it is there.
It’s the same with the animations in Bloodborne as well as the rally system. You can like it or you can’t. But it is true that it does break you out of the flow of the fight as you fight trying to rally health back rather than engaging with the animations. Especially in something like The One Reborn. This becomes harder to break away from when all beast fights essentially play the same with the move sets. Although they are tweaked slightly, there isn’t enough to differentiate between them. Leading the beasts to force the player to play the same way for all of them.
But thank you for your comment. I do really appreciate it. And having the chance to tell you the shortcomings of my video has been an amazing experience for me. Like I said, you have altered my video. So thank you for that. And thank you for your kind words. I hope you have an amazing day.
except alot of that "aggressiveness" youre talking about is a negative as far as im concerned, the games after it handled that much better imo. bb lost the strategy part of fromsoft combat, its easily the most spammable and mindless fromsoft game when it comes to combat.
"it's clear you have something against the game being one of the most beloved Souls-games" yeah what of it exactly? he disagrees with it being one of the most beloved souls games, he doesnt like it as much as the others, hence this analysis, and frankly i can see why, the bb fanbase is easily the most childish, most abnoxious and most delusional fanbase between all the fromsoft games and that says something considering fromsofts fanbase are abit...special to say the least.
i also had a bl4 run and lasted up until kos and gherman, didnt actually finish it though and i agree with pretty much every point he has, its easily the most mindless and most spammable game in the series, hes being about as objective as you are, any person that claims to be 100% objective is narcissistic and delusional as thats impossible, you can have some objectivity, but overall opinions are opinions.
"I think Elden Ring isn't fun to play. To me the open world was bland, boring, and frustrating due to the uncertainty of when you'd be ready for the boss of the area, whereas with previous FromSoftware titles you always knew "If I finish this entire area, I should theoretically be powerful enough to beat the boss"
thats a shame, personally i think theres more talent, art, and effort put into limgrave alone than the entirety of bloodborne tbh, dont know how anyone can find the most crafted open world in gaming history bland, but to each his own, small parts of the open world like the underground dropped my jaw on the floor more than 30 hours of my first playthrough of bb or sekiro XD
"whereas with previous FromSoftware titles you always knew "If I finish this entire area, I should theoretically be powerful enough to beat the boss" i knew you souls vets needed a more guided experience than you would liked to admit. the same applies to ER, once you explore about 70% of an open world area, and your stat distribution isnt shite (most idiot souls vets went into mountaintops with 35 or 40 vigor cuz they thought the older level caps applied), then youre good to go for any boss of that area, this "uncertainty" of yours is purely self relegated. im glad fromsoft finally went open world. hopefully their next games stick to this format and improve it, rather than stick to a bunch of impressively interconnected rooms and corridors and hallways like the older games are, even the older games open spaces still feel like interiors.
@@flamingmanure imagine saying this when Dark Souls is literally a rolling spam simulator lmao 🤣
For me personally, as somenone who doesn't spam the gun and tries to parry cautiously, parry doesn't make the game too easy, it's just a rather rewarding mechanic. As for the areas, besides nightmare frontier, Byrgenwerth and forbiden woods, I enjoyed them all and found them MUCH better than DS 3 areas, the entire 2nd half of Dark Souls and than Sekiro areas. Many weapons feel the same(saw cleaver, spear) most do not. And out of all of the games, it might be the one with the least amount of recycling. If you give huge bluk towards boss quality DS 3 and Sekiro are ahead. For area design none tops it imo. And, as for rewarding exploration obvisuly Elden Ring is number 1, with Bloodborne maybe 3rd or 4th. For FromSoft standards, it should be 4th at worst with very specific criteria. Not a dissapointing for me even in From Softs catalog. I won't argue if you think Sekiro is better, and Elden Ring might be too. But as for the rest, them being better than Bloodborne is questionalbe at least. Great video regardless, I simply would say that some of your points aren't huge negatives, or at least not as big as some negatives in other games
Yeah completely understand that. Yeah the title is more of a buzzword than anything. I mean, it was disappointing to me. But it isn't a disappointment. And yeah the recycled.content is definitely the least in Bloodborne. In terms of the areas, well most of the video is subjective points so yeah, personally I just find the areas blend too much. But can completely see where you're coming from! Thanks for the comment!
"might be the one with the least amount of recycling" not if u count the chalice dungeons, something alot of bb fans dont factor in when talking about bloodborne as a whole because it lowers its quality quite a bit.
as for boss quality elden ring is also far above bb, even alot of its mini bosses are better and higher quality than alot of main bosses.
"I won't argue if you think Sekiro is better, and Elden Ring might be too. But as for the rest, them being better than Bloodborne is questionalbe at least." i think elden ring is above both sekiro and especially bloodborne, but thats all preference, also why would you argue or think its questionable to think the rest are better games? thats the thing about bb fanboys though, alot of them cant take opinions. for example i think ds1 overall is a much better more innovative game, it evolved the demons souls formula while bb for the most part just copy pastes dark souls formula with only tweaked combat abit and changed up weapon design, each of the games have their own merits and each will appeal to certain folks depending on those merits, for example i think bloodborne is a pretty mediocre souls game, i think ds1 and 3, sekiro and especially elden ring are far better, but bb is better than demons and ds2 imo. its all opinions.
@@flamingmanure DS 1 average boss quality is among the worst in FromSoft with some recycling(Asylum demon is identical to Vanguard, and he also appears 3 times, or Taurus and Capra demons apearing everywhere. The only recycling of Bloodborne bosses are Lawrence and Shadows of Yahrnam). As for areas, Bloodborne is confortably better than any game but DS 1. Bosses, would be 3rd-4th. Combat, would be 2nd. Build variety, IDK, because you can make a character able to use any wepaon effectively as the highest requirement is 20 besides hunter tools. As for Elden Ring, which secondary boss is that good? There are like a million Crucible Knights, Misbegottens, Tree (asylum) sentinels, like 4 black knife assasins, 5 Elemes of the Briar, damn even 2 Godricks and Godfreys(although 1st phase Godfrey is great unlike its shadow). Catacombs are much worse than chalice dugeons. Their ony enemies are those imps who are DS 3 Greirats btw, watchog(cat miniboss). And has mostly recycled bosses. Bloodborne chalice dungeons have +10 enemies not in the base game, and 5 new bosses(3 without including NPCs, 7 if you include NPCs and enemies that appear once in base game as regular enemies, those being that weird demon, and abohorrent beast). Elden Ring highs are very high, but its lows are undeniably horrendous. As for DS 3, far better bosses, worse areas, more lineal(can be good or bad depending on who you ask) and few recycling. DS3 can be considered better I'll give you that, as long as you put very heavy focus on boss fights.
To call this video a lesson in fundamentally misunderstanding a game from start to finish would be an understatement to the unfiltered egregiousness of the recounting of your experience I just watched. Attempting to dismantle this review top to bottom would lead way to a repetitiveness equal to that of the video itself. So instead I'll focus solely on what I found most nonsensical. Predominantly, your obsession with the gun.
You shoddily attempt to refute the "just don't use it as much" argument, but none of the points you put forth come close to persuading me against that notion. There's an argument to be made that Fromsoft failed in balancing both the blood vial and bullet system. The idea was clearly to make these both finite to balance out how busted they are respectively. During my first play through (Keep in mind Bloodborne was also my first souls game), I never stopped to explicitly grind blood vials or bullets, yet always had enough to manage. You claim that only seasoned players will be able to ration their blood vials, but I believe the game does at good job at teaching the player to work around the systems even on their very first play through, while also supplying the player with enough of each. So my first question would be where the hell are you getting all these bullets? If you spam the gun so much how do you have so many at all times? I'd say there's more overlap than you let on between, say, someone playing through Elden Ring and spending more time looking up god builds on TH-cam than actually playing the game because they one shot every boss, and how you approached Bloodborne.
From Software has always given the player the tools to make their games piss easy, a key competent in their design philosophy is letting the player play however they desire, key word being desire. The combat of every. Single. Souls game can be "ruined to your liking" if you want to ruin it. Before Elden Ring I would've just said Fromsoft has little talent when it comes to balancing their games, but Elden Ring for me cemented this as a Fromsoft quirk, as 2 years and 10 patches later we've yet to see a single notable PVE balance change, despite it being, depending on how you look at it, by far their worst game in regards to balancing. Looking back at it it's quite clear Fromsoft would rather respect how the player chooses to play than enforce ANY regulations. In Dark Souls 1 If you really want to, you can farm souls for 10 hours and one shot the entire game. From cannot account for how every player chooses to approach their games and make every single path engaging, if they designed these games to be fun with any possible play style the overall quality would drop significantly.
"But it's a core gameplay mechanic!!" So is magic in Demon Souls, Dark Souls 1, and Dark Souls 2. Half the damn classes in the character creator for those games start you out with a magic build, and magic in all three of those games is far more busted, and far more compromising to the overall experience than the gun. In Bloodborne, choosing to two hand your weapon is also a core game play mechanic, but if you were to play the game obsessing over that instead, this video would be 5 minutes long and somehow even more silly.
This leads me to the worst, most hilarious part of this video (outside of the conclusion), being the section on Gehrman. Listening to you whine about how badly you ruined the fight by your own volition while trying to make it seem like the games fault just about encompasses everything wrong with this review. Just because the game gives you less options doesn't automatically mean you need to play, not only the worst way objectively, but the way you also clearly find the most unfun for yourself. "The appropriate way to play Bloodborne" doesn't really exist, and even if it did it definitely wouldn't be spam parrying every boss, it'd be however you personally enjoy and find most satisfying, which is clearly not that. "If you remove the gun, Bloodborne's identity is changed fundamentally" this simply isn't true, instead what you mean to say is that if you didn't go out of your way to hyper-fixate on a specific part of the game's combat that you don't even enjoy it would be a fundamentally different game for YOU specifically. "It's on the cover" "It's like the stabilizers on a bike" all these quotes serve as is further proof of an unexplainable inherit obligation you feel that you NEED to use the gun. An obligation I didn't feel when I played the game, an obligation none of my friends felt when they played it, and an obligation the hundreds of thousands of people who have Lady Maria and Gehrman in their top 10 Fromsoft bosses also clearly didn't feel.
It's a little sad how there isn't much left of this review outside of parrying. But I'll touch on some of your non gun related critiques of the bosses. Plain and simple, you have no idea how to fight Bloodstarved Beast, and clearly didn't care to learn based off how you quit the game after it killed you. In all the footage you showed you're dodging away, which is exactly how you get caught by most of its attacks, it's a boss you absolutely cannot play passively against. "Even when I was spamming dodge I still got stunlocked" in every single souls game, hell, in most games with a dodge mechanic, spamming it gets you stunlocked, when knocked to the ground it is crucial to time your getting back up, especially if you're choosing to play the game with such low health like you're doing in the video. Every other complaint you have I interpret to be centered around the one dimensional nature of the boss roster, while I agree Bloodborne has some weak fights, I feel a majority of your experiences can be attributed to instead a one dimensional play style. Dodge backwards > Spam gun > Visceral > Dodge backwards > Get Hit > Blood vial > Spam gun > Visceral. A majority of the clips are just this. I'm the furthest thing from a Fromsoft gatekeeper, if you enjoy it, I have no problem with however you choose to play the game. But if you're going to expedite to the furthest end of the spectrum of how little fun you can POSSIBLY have, I can't help but grimace a little.
Maybe I'll go over any remaining absurd statements like all the enemies and areas being too similar in a follow up comment. But for now I've been writing for wayyy too long.
Difference being that the gun is in every class rather than a few like in Dark Souls and yes it is fundamentally part of the Bloodborne experience. You can sit there and say it isn’t. But it is. Everyone uses the gun to parry hunter fights. I never said this was the appropriate way to play the game. As I say right after to use the gun sparingly. But unfortunately it’s like playing AC6 and slightly tweaking your build. Once you start, you can’t tell when to stop as the flow of gameplay has changed completely. Same with rallying, to the Blood Starved Beast fight, I dodge backwards because he has a rapid attack combo which poisons you on hit. The side step will take you around to the back of the boss due to its distance where you’ll hit it from behind. That’s just boring to me. Not engaging with the fight is what that does essentially. Considering the first video on YT when you type in Blood Starved beast fight has the player dodge away from enemy due to poison build up. So overall if you don’t want to get poisoned, you will do it subconsciously. I’m not saying the gun is the best way to play. Obviously it’s not, but it’s not a build. It is a core mechanic of every class making it a problem in the creation. But believe what you want.
I never used the gun cause I didn't find it interesting, so "Fundamentally apart of my Bloodborne experience" would be more honest. And I still don't understand the difference between spamming magic and spamming the gun, there's differences between the two mechanics sure, but their role in their respective games is on a fundamental level the same. They're both play styles. Dark Souls with magic is a SIGNIFICANTLY less engaging experience, and is horribly boring for 9/10 people. From the main menu you're given the option to choose a magic class, throughout the game dozens of spells are handed to you, and every time you kill a boss you get souls you can use to level into magic, it is undeniably a MAJOR GAMEPLAY MECHANIC, but despite that, and despite how much worse the game becomes with magic, Dark Souls is still regarded as one of the best games of all time, because most people who played it have two things you seem to by your own volition forsake, self control and the initiative to go out of their way to play the game how they like the most.
The gun is in every class sure. But so are shields in Dark Souls. I don't enjoy using shields so I don't use them despite the game feeding me so many. With that being said, if I played the game like you play Bloodborne, I would've gone through the entire thing with the fattest tower shield I could find and sat behind it for the entire game. And then made an hour long video talking about how I thought it was boring and that Dark Souls is the most overrated game of all time.
An older comment on this video said "I can't say your way of playing is invalid because the gun is meant to be used." I disagree with this, I believe it's completely fair to say your way of playing is invalid because you for no tangible reason go out of your way to engage with the mechanics you loathe..
Also, in the Gehrman section, you call the gun addicting, and say its a fundamental part of Bloodborne's identity, and then compare it to the training wheels on a bike..? Do you, still ride your bike with training wheels? Or are you addicted to training wheels, or do you use training wheels as to not compromise the identity of your bike? @@Smabbott
@@Yharims i can see why he ignored your attempts at an argument, most of your comment is pseudo intelligent drivel and further proves how uu bb clowns cant take basic critique yet, youll get over this phase eventually.
"The gun is in every class sure. But so are shields in Dark Souls. I don't enjoy using shields so I don't use them despite the game feeding me so many. With that being said, if I played the game like you play Bloodborne, I would've gone through the entire thing with the fattest tower shield I could find and sat behind it for the entire game. And then made an hour long video talking about how I thought it was boring and that Dark Souls is the most overrated game of all time." this is a laughable invalid comparison, since shields arent mandetory in DS and is a defence option, not to mention u have parry shields, which take actual skill and risk in DS, unlike the cheap and spammy gun of bb. if someone is parrying consistently in DS, theyre probably far more experienced players than bb players.
"It's a little sad how there isn't much left of this review outside of parrying." lol, he talked about the bad boss quality, the bad environment variety, the bad boss creativity ( 80% of which are just flailing beasts, theres more creativity with DS fodder enemies than bb bosses) and how traversing the world is laughable if u have a saw cleaver since most enemies dont have poise, and the trashy chalice dungeons, and how bbs second half is almost as bad as ds1s, which i agree with. the only good main boss after vicar is gherman and thats just pathetic for a souls game. easily the worst main boss quality in the series barring ds2 since i havent played it yet.
" fight by your own volition while trying to make it seem like the games fault just about encompasses everything wrong with this review" making parrying so spammable and mindless is objectively is the games fault, and the fact that u bloodborne clowns only retort is "just dont use it" says alot about your insulting delusions, oh sorry, i mean "attempts" at defending these garbage game designs. sorry that hurts your feelings.
wont really answer most of your points as theyre just bb fanboy drivel without much critical thought in them, youre just pissed someone called out bbs flaws.
ok lets test out your bias shall we, how many and what are bbs flaws? dont hurt yourself with your reply bb fanboy.
Bro cooked in this comment lol 😂
@@Smabbottbro stop. You're embarrassing yourself lol.
A lot of valid criticism and many more nitpicks and reaches but one really stands out as crazy. The comparison of Bloodborne's late game with that of dark souls 1 and 2. Really? Bosses aside for a minute is yahargul and Mensis on the same level as Shrine of Amana, Tomb of the giants and lost izalith? No, Yahargul and Mensis especially are amazing levels. And the one reborn although bad is better than any of the late game bosses of ds1 and ds2. And Gherman as easy to parry as Gwyn? Come on, this is a point of reaching and the shown gameplay is deceiving, you wouldn't have enough bullets to finish the fight and you didn't mention that Gherman can punish shooting by parrying you while you shoot and do massive damage.
Yeah I do believe that Bloodborne is on the level of DS1 and I can’t say for 2 as I haven’t done the second half. But yeah, I would rather fight Sif, four Kings and Nito over The One Reborn. However his soundtrack is absolutely awesome! And yeah it is easier to parry Gherman over Gwyn, because you can do it from far away as previously mentioned. Also I’ve never seen that parry counter while you shoot. Not callously our or anything, as this is literally something I missed so thank you. He literally only did it to me if I attacked him. Also as shown in the footage, you can escape the parry on yourself. In terms of bullets shown. Yes it’s deceiving for the base amount of bullets. But not if you use blood bullets, which again is a staple of the game. So that isn’t against the rules to use. Is it over the top? Yes. However, the game supplies these mechanic to the player. It was a way of demonstrating how far the game can be circumvented. But thank you for the take. I probably shouldn’t have shown the fight to that extent. But it was mainly through the fact that I love the fight, genuinely do. And this fact spoils it for me. But seriously thank you for the comment. Have a good day.
@@Smabbott more reasons this comparison is unfair: Bloodborne has 2 really bad compulsory bosses while ds1 has 5-7 depending on your taste. Gherman and the even the moon presence are much much better than Gwyn parry or not. Ds1 has awful late areas while Bloodborne has amazing areas. Late Ds1 has the most tedious boss runs while Bloodborne has very small late boss runbacks with good shortcuts.
@@Κασσάνηρ Dark Soul 1 had some very strong late areas. Duke Archives, Crystal Cave, Tomb Of The Giants, Lower New Londo (Darkwraiths area), Deep Darkroot Garden (Leadup to Sif), and I would argue upper Izalith (With the capras and no lava). But yeah, it has the worse boss runs lmao
@@Κασσάνηρ how is yahar'gul an amazing area, it has reskined enemies that do a lot of damage and also respawn, it has the most afwul npc gank i have ever seen and the path to one reborn is filled with the same enemy and can one shot you from far away
Bloodborne is easily the most overrated souls game of all time. However, it's still excellent, but it's certainly not better than anything that has come after it. Disappointing and mediocre by Fromsoft standards is still an excellent game.
I just finished playing through all souls games (except DS1). Bloodborne is the last one I beat. It took me sooooooo long to get passed the 30 FPS and the Blood vial issue. The 30 FPS isn't a deal breaker, but holy cow having to farm Blood vials is so infuriating. If I wasn't able to beat most bosses is 1-4 attempts, I would have absolutely put the game down. Why on earth would they use this terrible healing system instead of the amazing Estus flask system?
Because it wants to encourage you to be aggressive and uses the rally system?
@@ahmadkhairul337 it does a bad job at that.
@@David-tr4jl no it's not. If you keep going back to heal every time you get hit, you're gonna run out of vials. If you're move forward after being hit and hit the enemy back, you'll recover you health and save your vials. Simple logic. Stop playing this like Dark Souls, rolling around like a b***h and waiting for an opening.
Just run through Yharnam a few times and you should be able to fill out vials and bullets. There is one red guy before Ludwig's room that gives a bunch of vials as well.
Also the FPS is honestly not that bad. Maybe I need more eyes, but it is not too much of a deal.
@@EmmanuelGoldstein322 "Just run through Yharnam a few times" so I need to wait through multiple loading screens, spend minutes clearing every enemy repeatedly, all just to get heals that I should get upon death? That sucks.
The FPS isn't bad if you aren't used to 60 fps. However, I'd argue that for a hitbox action game like Bloodborne that requires fast button inputs, it objectively makes the experience much worse.
Good video, but if the main argument is that all the bosses play the same then wouldn’t that technically be the case for dark souls? The way you kill bosses in those games is be waiting while blocking and some dodging. Also, I don’t think the parry mechanic makes a boss fight bad. If anything is rewarding players, who have gotten the timings down and know the weaknesses of said bosses, but that also goes back into the weaknesses issue you were point thing towards earlier, so that one makes sense.
I do appreciate the alternate perspective though and I do wish there were more bosses that weren’t super staggerable to encourage more strategic gameplay but you could say it has that in knowing when to dodge away to avoid getting hit.
Yeah I agree with the fact that Dark Souls could be viewed in that way with your input. But it's more to do with the bosses input. Because all Bosses will play the same from the player's point of view.
But I think the thing in which the Dark Souls series, Elden Ring and Sekiro have which Bloodborne just doesn't is the change in animations. The animations of bell gargoyles and something like Iron Golem have enough variety in the animations to stand out on their own. However, the rabid beast obviously has different animations from each boss, but it doesn't feel enough of a change to be considered a completely different boss imo, but again this is a subjective point. But yeah, I get where you're coming from.
@@Smabbott yeah it’s like a similar model and same idea going for it so I get that. I guess it might’ve just not fit with the lore but more radical change between beast fights would have been nice.
@@speinz9430 yeah. The one thing I want to get across is the game is still good. A lot of people have seen what I put (mainly thumbnail) and think I hate the game. No I think the game is good. I just don't think it's as good as the world says😂
@@Smabbott sorry if I took it a little personally. Bloodborne is special to me mainly because everybody says that the souls games are art forms which I didn’t believe until I played Bloodborne. I understand why you don’t like it don’t worry.
@@speinz9430 nah man not at all. No offense given, trust. It's good to be passionate about stuff bro. Yeah my favourite is Sekiro. But that doesn't have as strong as a following. Probably due to the lack of customisation. But yeah bro you good🙂
Don't care for the clickbait title.
As some have said already, the most valid complaint against the game is the locked 30fps.
Everything else is subjective. There is a reason Bloodborne is praised as one of the greatest games ever made.
"Everything else is subjective. There is a reason Bloodborne is praised as one of the greatest games ever made" not really, plenty of objectively negative stuff about bb, and youre thinking of dark souls and elden ring, theyre praised as some of the best most influential games ever made, elden rings influence is yet to be seen but considering the sheer amount of game devs that adored that game, its gonna do to open world what ds1 did to dungeon crawlers and 3rd person games.
bb is a fantastic game though dont get me wrong, it just doesnt have a fraction of the impact elden souls has, other than in bbs fanbase, its not in the general conversation of "best games of all time". this isn a dig on the game itself, its one of my fav games ever.
Bloodborne is overrated. The only thing preventing the vast majority of people from seeing it is the fact it is an exclusive game. Meaning that the people who would break the illusion has never played it, and the people who talks about how "amazing" it is are the only ones who have the console and had played it and are perpetuating how overrated it is. So it has this reputation that is essentially irrefutable as it's not like Dark Souls 1 where everyone can play it and challenge all the "claims" and see for themselves. Not to mention, Bloodborne fans/Fromsoftware fans will literally jump at you with a gun the moment you go out not agreeing with their opinion, so it makes people who do not share the sentiment shut up, and makes the loud people praising it even louder, it's essentially an echo chamber.
@@rae5425That’s some wild conjecture and a nice story you have and would make some sense if it wasn’t for the case that the huge number of the souls community have in fact played through Bloodborne.
Most souls players, as most genres are, are on console. Considering the PS4 out sold the Xbox One by twice as much and it’s the same with the most current sales reports for the Ps5 and Xbox Series X/S, AND that Bloodborne was free on PS5 at release along with the Demon Souks Remaster, I’m willing to bet more people have played Bloodborne than your story suggests.
Is Bloodborne perfect? No. Is it the best? No I don’t think so but i suspect many people hold it up as one of the greatest due to its setting and atmosphere above all else. The people that praise it highly always comment on that at the top of their praise and can be enough for people to overlook flaws, not because it’s being held up by a small community of exclusive players…
“Popular therefore good” yeah no. FPS sucks but every other complaint is equally valid. You can sit through playing the entire game but you can’t watch an hour long video to see how someone else’s opinion is different than yours? Weird
I feel more attached to Bloodborne than Elden Ring and dark souls mostly because I'm not much into the dark fantasy aesthetic and the faster paced combat is something I enjoyed more and it just felt refreshing from playing Elden Ring and the dark souls trilogy
Yeah the aesthetic of Bloodborne is untouched when it comes to From's catalogue. There's nothing else like it. Yeah, I myself am the same. I find gothic more interesting than fantasy in some circumstances. But how the levels are designed in Dark Souls makes Dark Fantasy feel brilliant. Bloodborne nails gothic. But to me it gets a bit samey. Thanks for the comment.
ds3 is just as fast as bb, and elden ring is even faster considering u regen stamina much faster than bb, i prefer bbs combat over ds3s, but elden ring and sekiro take the cake as the best fromsoft combat so far, with sekiro on top for me.
disagreed with bbs aesthetic being untouched, i think ds1 and elden ring are by far better aesthetically and feels like they put much more effort, to say bloodborne gets samey is a laughable understatement, the entire game can be summarized as 30 hours grey corridors, rooms, churches/caste spires and like 40 million copy pasted coffins and gravestones, it nails gothic sure, but if bb fanboys actually read lovecraft (most of them didnt) they would realize theres way more to gothic atmosphere then just what bb had to offer, it needed WAAAY more areas like hamlet, hemwick and cainhurst, bb fanboys call that thematic consistency, i call it unrealized and uncreative.
overall im confident in saying it took fromsoft the least effort to make bbs environments in comparison to any other from game when it comes to creativity, variety and art needed to make them@@Smabbott
@@AhmadAlmillibb’s areas is similar to one another because it’s the setting, some areas set in the game just happens to be similar to each other because it’s the location and time period. Like who knows how big Yharnam really is.
@@AhmadAlmilliImo BB and Sekiro combat negs Demon’s Souls and Dark Souls 1-4 combat
Glad to finally see people not glazing the living shit out of bb, I think it’s great but it’s not any better than every other souls game
It’s interesting how the stuff some people hate about Bloodborne, is the stuff I like.
I think what I love most about BB though, is how is made me feel, but that stuff is very subjective.
However, you put a lot of work into your video, so great job on that!
This is a troll video, right? it has to be. like how else are you gonna complain about inconsistent boss design and then immediately turn around and complain about consistent architecture within a single city, in the first 2 minutes of the video? not to mention the very visible difference between an open clearing with a few trees and a single path down the middle vs the many twisting and winding maze of pathways through a deep forest. even the tombstones look completely different between the two areas! every single separate area you've shown clips of to this point has distinct features, enemies, or landmarks that make it immediately apparent exactly where you are, entirely debunking your complaint about the lack of defining features and landmarks as you make it. and the icing on the cake, the assertion that Bloodborne has no wow moment is just. absolutely s tier trolling. just brilliant. it really is quite impressive. almost makes me want to start a youtube career and make a reaction to it, but instead I think I'll just buckle in, smoke a bowl, and enjoy the ride. cheers!
Completely agree with you.
did you really need 6 lines to say this nonsense?
bloodborne clowns showcasing how pathetically bad they are at taking critique, its getting embarrassing how stereotypical it has become.
"how else are you gonna complain about inconsistent boss design and then immediately turn around and complain about consistent architecture within a single city," because boss design has nothing to do with architecture, not in his context atleast.
"ot to mention the very visible difference between an open clearing with a few trees and a single path down the middle vs the many twisting and winding maze of pathways through a deep forest" lol talk about being laughably selective, the game is 90% copy pasted samey grey castles, corridors, hallways, coffins and gravestones. the visual distinction between areas is laughable next to fromsofts other games.
"even the tombstones look completely different between the two areas! every single separate area you've shown clips of to this point has distinct features, enemies, or landmarks that make it immediately apparent exactly where you are" nope, nope and laughably nope, especially in central yharnam and cathedral ward.
" the assertion that Bloodborne has no wow moment is just." compared to anor londo, erithyl or literally most of elden ring? nope, bb doesnt have a wow moment. its, again, mostly just copy pasted grey castles, churches, corridors, hallways, and rooms with a few small open spaces that are just as samey as the interiors are. yahargul is the closest bb got to a wow moment and its a copy pasted area from when u got kidnapped by the kidnappers.
@@flamingmanure
Just say you didn't play the game brother 😅
@@ahmadkhairul337 It's true tho?
Bro really posted a video saying bloodborne is mediocre 💀
Dw I'm already in the coffin.
@@Smabbott I appreciate the critique, keep up the good work!
"God gave me a gun so I will use the gun." - the main criticism.
I've been playing Bloodborne, since Release over the years on multiple occasions, and I have to agree on most of the points you made.
As hard as it is to Admit.
Still a great game though.
As a seasoned souls player and member of the the reddit communities I can tell u that Bloodborne fans do talk about the endgame drop off in quality that every game in the series has. The combat is the most engaging and has the best weapons plus satisfying parrying mechanic and not to mention the rally mechanic which should have been kept in other entries as it makes aggressive gameplay viable instead of sitting behind a shieldall game scared. The game also has a dlc only rivaled by ds3. I'm glad this video is an unpopular opinion because it's a disservice to a game that came out so long ago and got so much right. I agree not being able to rest at the lantern is annoying and the fact vials r a finite resource is annoying for new players but after a couple areas shouldn't b a problem unless u r wasteful and don't utilise the rally mechanic. I appreciate the game isn't perfect but u r entitled to your own opinion but I don't think u give it enough credit in some areas and the tone is better and more consistent than all the other games. Very well made video though and definitely was fun to see your views as it is refreshing to see something that isn't just praise 👍best lore aswell. I can keep going with praise for the game but enough people do that in video form
Thank you. Yeah is gree there are some things in Bloodborne which are incredible. And thanks for the clarification of the endgame debate. As I just hear radio silence. But yeah thank you for the watch and I'm glad you like the game. I think the game is great on its own. But when I compare it to the rest of From. It just has so many shortcomings which make it worse imo. But thanks bud I appreciate it.
@@dhenwkdneisbdiwbsks3832 Bar Dark Souls 2 and Demon Souls as I haven't played it. Yeah.
@@dhenwkdneisbdiwbsks3832 I would. But, watch the vid.
i wouldnt call it the most engaging combat, its easily the most spammy and least strategic game in the series, disagreed with the weapons, the good weapons are really good to play with, like saw cleaver, pizza cutter and ludwigs blade, but overall alot of the weapons are just better to spam R1 with rather than transform, in alot of cases its better to stick to one side of a transformation than the other, elden ring has better weapons due to jumping attacks and ashes of war, not to mention the laughably better and more creative art designs, it beats bb in both quality, design and variety.
@@dhenwkdneisbdiwbsks3832 i find it laughable when bb fanboys speaks about bias when ur fanbase is easily the most immature, biased and delusional of all the souls fanbases, hell this is a stereotype known to all of us XD all souls games require R1 inputs to win yes, bb is the one thats the MOST spammy and mindless between them though. ER fixed that by requiring you to press more than the R1 button to win, R2s, charging attacks, jumping R1s and 2s, ashes of war, the R1 is now just a appetizer attack to complement the main meal, unlike bb. never break boss posture with only R1s and the bosses get way harder that way, quality over quantity in combat my friend :) ER bosses are far above bb bosses in both quality and variety.
" more iconic bosses and definitely better creative art design being way more interesting in lore and atmosphere" again, i find it laughable that u say the bias is unreal then vomit this delusional nonsense out XD elden ring has better art and design limgrave alone than the entirety of bbs regurgitated samey atmosphere. the art style of ER is gigantically far above bb, which is one dimensional at best, not to mention all the copy pasted grey castles, churches, coffins and the one trillion gravestones all over the place, it got boring and almost cringey. more iconic bosses? im just gonna go ahead and disagree since most of them are generic beasts, and bb has the worst main boss stretch of the entire series, its shadows into rom into one reborn into micolash, just garbage boss quality all over the place, legit elden ring has higher quality mini bosses then bb main bosses. the lore can be interesting when it doesnt make me cringe, its obsession with its dark atmosphere is edgy to me, and this can be seen with its npcs, the worst most uninspired npcs in the series, al they do is just talk about BLOOD HUNT BLOOD HUNT MOON BLOD HUNT, they have no real personality, a very one dimensional style over substance game if you ask me.
"you have hundreds of the same type of weapon doing the same motion the only difference is the ashes of war which is only one move difference whereas" you have more weapon classes and special weapons with special animations in ER than bb(most bb weapons are literally just dark souls weapons mushed together lol), and theres 30 combat ashes of war, and then theres jumping attacks lol, and then you can dual wield, giving u 2 ashes of war, bloodbornes cute little R1+L1 attacks and double transformation animations are laughable next to that level of quality and variety, lol talk about bias, also u still never actually answered my critiques. there are great weapons where weapon transformation actually works, like rakuyo, cleaver, ludwigs blade and a few more, but overall for alot of the weapons, especially the heavy ones, its far better to just stick to one side of the transformation and spam R1, most enemies dont even have poise unlike elden souls, alot of the weapons have objectively better sides to them, why would you ever want to use the shortrange axe when the long range is just laughably better in everyway? the only reason to switch would be for parrying which has its own problems, this applies to so many weapons and i wouldnt call that "quality" designs. also blade of mercy and saif?? really? brah those weapons are garbage next to the good ones, they have great gameplay and animations but just awful damage, which applies to alot of weapons actually when compared to things like saw cleaver, pizza cutter and ludwigs blade. for a game all about "quality" weapons, this really shouldnt be the case, especially when theres only about 25 of them, making its weapon balance even worse than elden souls, how is a game with super duper "high quality" weapons have such bad balancing when theres only 25 of them XD
"blood borne the trick weapons allow for variety in dealing with enemy such as the axe for short range and the transformed to many range and what about the rakuyo or the beast hunter saif or the blades of mercy where you switch between weapons so no bb" elden rings combat and build customizability is laughably higher in variety when it comes to dealing with enemies and this is a fact, again, bb fanboy bias is always funny to point out. also u said that alot of elden ring weapons have the same motion, but forgot to mention the variables between them, the differences are range, attack type, R2 attacks(thrust vs bash vs vertical slash vs horizontal slash) damage type and even the art design (which is FAR above bb weapons in art design, alot of which just look ok).
there, hopefully this shattered your delusional bias. the game has alot of flaws, wether you accept them or not is up to you. elden ring has alot of flaws too but the difference is eldens fanbase actually talk about them lol, guys cant take it when ppl point out ur mediocre souls game's flaws. have u even watched this video? its funny to say it has more iconic bosses in bb after watching this vid brah, legit margit alone is more iconic than most bb bosses, how many times have i seen :"lay these ambitions to rest" online by now? its fromsofts best magnum opus for a reason, and even moyazaki himself agrees, he said "elden ring is the closest ive ever been to my most ideal game", get over it champ.
Just saying that astigmatism is a defective curvature of the eye. The word you were looking for at 33 mins was stigmatization or stigma.
Yeah that’s why there’s the stupid eye text effect at that point. Yeah sorry😂
Can't believe you didn't mention the 2 Shark-giant boss fight🤣🤣🤣!!!
Bloodborne was my first soul's game and the first one I beat. I didn't get the hang of the parry mechanic until my 3rd playthrough, so my difficulty experience was different. I still play this game more than any other From Software game (11037 hours and counting) and enjoy it immensely.
That being said, I can't find fault with any of your criticisms of the game. I appreciate the fair and balanced take and the examples being counter-balanced with positive and objective takes. Amazing video you've earned my respect and a sub!!!
Glad to hear it man! Thanks so much for the great comment! I’ll be honest with you, I’ve seen so many people talk about and fight that encounter I was like. Nah not even gonna try it😂 but thank you very much!
10000h ? Do you realise how precious and finite your life is ? Do you realise what you could have achieved with 10000 dedicated hours of brain power ?
I'm sorry you are feeling remorseful about how you've spent your time up until now. But it's never to late to turn things around.
I've achieved the majority of goals I've set for myself personally, financially and romantically. Start with a goal list and I'm sure you can do the same. Good luck!@@wordsshackles441
@@wordsshackles441 We all move on from this world sooner or later, though. And by then, our accomplishments mean absolutely nothing. Not to us, anyway. That's why having as fun as possible, while you can, is not a bad idea.
It's not about accomplishment, it's about meaning and realizing one's self.@@Sandlund93
Having a lot of different enemy types is not always a strength. Lies of P demonstrated this quite well by evolving and combining enemy types in a logical way, thus creating a new set of somewhat familiar enemies for you to fight which are still changed enough for it to be fun but not completely for you to feel out of your element. More is not always better.
10:21 skill issue
For the map design, it may not have had the best "wow" moments, but it easily had the best shortcuts or secret areas that blew me away when I found them. It did the best it could for it's limitations it set for itself.
It makes sense that you don't like BB and love Sekiro, because it's the complete opposite for me. Sekiro is the worst Souls game I've played and I didn't even finish it. Saying it's wrong for BB to be so hyped as a masterpiece is the same as people like you that hype Sekiro as the greatest game and call it "perfection". People have different opinions, and if it's being pushed that BB is a masterpiece, well then that just means that most people believe that. So there's nothing wrong with that being the normal view of the game. I'm also very tired of people comparing this game to newer games like ER. OF COURSE a game that came out 8 years later, where they've grown and learned from mistakes would be better. It's like saying Uncharted is a bad game because the 4th is a much improved version. There's still people that run around and say Majora's Mask is the greatest game ever made, knowing full well that it's completely unplayable by today's standards. Is something no longer a masterpiece just because it becomes outdated? That's the real question.
Not at all. And you’re right, it is a personal preference of what constitutes as a masterpiece. But mainly the points made can be like you said applied for any product. But in terms of ER, it does things which are better than Bloodborne and others. In fact no it doesn’t. The only thing it does better than anything else is the open world. Which as you can understand is a fool’s defence.
What’s important to note is that a masterpiece is never confined to the time it releases. But the sheer volume of people who state that there is nothing wrong with Bloodborne is rather strange to me. When parts which are criticised in other entries aren’t appropriately dealt the same hand in BB. But I think it’s more to do with people loving the atmosphere that it allows people to suspend their disbelief. After all, I’m not perfect in this matter. My favourite Bioshock game is the first, despite the fact it plays the worst, has a bad second half. But the atmosphere makes it a masterpiece in my eyes. So I get it. But when there are portions which are wrong with a game I feel they should be called out. Sekiro isn’t perfection. But the combat is. It has missteps like the demon of hatred which doesn’t work with its combat system, suiting more to BB with its design.
But the animation similarities within the bosses of BB make the game feel stale. Now this can be a subjective point. But it is still a point which can be made with concrete evidence with how the animations are not varied enough to truly be distinguishable from one another when fighting a beast. Through similar wind ups, anticipation and reaction as well as follow throughs of moves appear to blend too much between each boss. With straight up terrible bosses like TOR or Mikolash there is a case to be made. There is no problem with calling something a masterpiece. But there is a problem with people shutting you down when you have genuine points to make. I don’t mind people having an opinion. But I believe it to be ludicrous to accept something is a masterpiece just because a majority say it to be. But an interesting take you present. Btw this wasn’t trying to get at you. I just love these exchanges. Thanks for the comment.
@@Smabbott The atmosphere and feel of something making you blind to it's flaws or love it more, is just a logical conclusion. A game is sound design, world design, combat, and story. Most of these videos about the flaws of BB are ALL about the bosses or mechanics. Ignoring that the other aspects are 10/10s and attract certain people who already have a bias going into a game with this setting. If you love medieval games, you will be more likely to buy them and give them a higher rating than someone who doesn't, solely based on that fact. BB was the first ever game soundtrack I listened to on repeat and even set to my ring tone. The sound effects and atmosphere were perfect. So ya, I'm willing to ignore the small flaws in a boss design or flaws that are subjective like trick weapons or the vial system, when the rest of the game is a 10/10.
Christopher Nolan movies like Tenet are a great example of this. Most people walked out of there without even knowing what happened. Yet the acting, visuals, and music were so great that they enjoyed it none the less.
@@tlothompson6935 Fair play. That’s a great way to look at things and I admire that way of thinking. I appreciate what you’re saying with the aspect being a 10/10. Some 10/10s have flaws which I can admit. But the difference being when someone calls something flawless when it’s not, like you said is a subjective opinion. But if we accept that as definitive then what’s the point of even talking about this? But yes, I completely get the point of the Tenet argument. And you’re quite right. Just out of curiosity did you like Tenet? Because you’re right, I consider that film brilliant despite the fact of not understanding everything about the third act, but I would not call it flawless. But yes, it’s a very interesting way of looking at things.
@@Smabbott I love all of Christopher Nolan's films. The way his films are shot, the tense atmosphere, etc. are all perfect in my eyes. Ya, I'd never say BB is flawless. I know the weak points are SOME of the bosses. Same as the other souls games, but everything it is has makes up for it.
Bloodborne is really good, but I look at it like this whenever I see BB fans say it’s the best FromSoft game : If Bloodborne and Elden Ring hypothetically came out the same year Elden Ring would still be game of the year.
While Bloodborne is incredibly good, I just don’t see it on Elden Ring’s level. I put Elden Ring in the Tier of games where something like the Witcher 3 would be, I don’t think Bloodborne is on that same level.
I have problems with Elden Ring. But it is my second favourite to just pick up and play. Completely understand why you think that and I completely agree!
no worries most ppl dont see bb on that level, the bb fanbase just has a massive inferiority complex since its just known as grey dark souls (which it pretty much is) outside of its fanbase. not to mention abysmal sales figures too.
Bloodborne is far superior to witcher
@@diegoportillo21 there I will completely agree!
Bloodborne is 8 years old.
Only disappointing thing about Bloodborne is the lack of 60fps on PS5
I love bloodborne it was the first souls game that grabbed me and taught me what a souls game was about. It was also the first I beat. I look at souls games like my children I don't have a favorite, but bloodborne was my first.
elden ring has even more clear animations that tell which direction to dodge and which position is best, its just alot of enemies and bosses have alot of moves and the anti panic roll design of all of them make things harder, whether you see that as good or not is up to you, personally i see it as the next step in evolution in souls boss combat cuz frankly it would be boring if they just created another batch of bb/ds3 bosses.
and the only boss in elden ring with a bad camera is the fire giant, literally every other boss's camera is fine, so no my dude, they didnt forget about the fixes of their classic camera issues in elden ring.
man i feel like youre really blindly biased towards sekiro, cuz frankly, i disagree with the sekiro fanboy take that its "perfection", far from it, the game has alot of issues that the sekiro fanbase doesnt like admitting to, from many prosthetics being useless and mildly situational compared to the top 4 generally best ones (ahem ahem very much like elden souls), to its combat becoming stale and clear cut once mastered, to its incredibly low variety in practically very aspect in game design, to the lack of personality and creativity in bosses other than the obviously good ones(most are generic sword/spear user#2334, theres far more creativity in elden souls enemy and boss design, which i get because of the difference in themes), to the fact that when it comes down to it, the most optimal way to play sekiro is basically just deflecting and attacking with the occasional jump and nikiri (again, very much like souls, seems like fromsoft just arent that good at balancing any of their games), dont believe me? then just watch speed runners, hell you used that as an example against bb and im one of the ppl that think its nowhere near the best souls game, elden ring is my fav by a landslide. its weird how the elden souls fanbase learned to take and discuss critique of their favorite games but the offshoot seki-borne fanbase still hasnt learned that.
Elden Ring is overtuned to the point where it’s unfair. To this day Malenia’s waterfowl dance is still unavoidable. The only way to successfully dodge it every time is to break the AI of the boss in order to trick the positioning to make her move to your last location. The fact that this boss isn’t fixed is the clear example of what you just said fans feeling this is acceptable and git gud mentality means that nothing can have a fair conversation. Malenia has a bug which has been there since day one where you riposte her at the end of phase one and she won’t transition to phase two. You have to hit her another 4 times. Depending on the weapon. These are problems in which can seriously affect the outcome of the fight. Something Sekiro doesn’t have.
Sekiro’s combat is superior to Souls through the ability to understand and react to every attack in a way which teaches the player both reaction time and animation patterns. Saying all you have to do is parry and attack is an incredibly simplistic way of looking at the diverse combat system From made. You have to time the parry and react in three different ways, either unblockable, parry or attack. That’s a third addition to combat in which Souls games do not contain. The sense that you have to learn a fight in and out. Yes you’re right about the panic rolling being an option rather than a certainty so yes that’s true. But Lies of P has shown that you can have challenging bosses in your game with move sets which can all be learned with no gotcha moments. Something Elden Ring does frequently. I love Elden Ring, but it has problems.
Sekiro is set in a location which is based on Japanese architecture. So boss design will be many people with spears and swords. Doesn’t make any encounter lesser than because of it. The animations in Sekiro are the most fluent and reactant in From’s catalogue. Considering every single move in the game is fair and manageable and doesn’t require a certain build or item to counteract. The sense that once you master a fight is ‘stale’ is subjective and obviously they’ll be clear cut. The sense of being able to dominate the fight shows this progression and living up to the title of Shinobi. Rather than having this cognitive dissonance of where cutscenes show you being powerful and capable and then you can’t reach that potential. Sekiro’s journey for the player makes the player become a master with the game which is a good thing. And yeah you may not use all the prosthetics, but others do. Like how you may not use all the weapons in Elden Souls like you said. But fair play. I don’t think Sekiro is perfection, there are problems. But the combat is, compared to the rest of From’s catalogue.
For me,
Sekiro
Elden Ring
DS3
DS1
Demon Souls
DS2
Bloodborne
I wouldn’t have even finished Bloodborne had i not discovered the multitude of game breaking glitches you can abuse. I literally had to over level myself and stock up on 600 bloodvials and bullets just to have some resemblance of fun in that game. The armor is cool, the weapons are cool and some of the areas like Yaharguul are really unique. But that’s it. I carry so little memories for that game and no desire to replay it unlike any of the other souls games where i’m back on them every other week with a new build or a new idea to try out.
That’s a good list!
Honestly the parry in this game is the best its ever been. It actually FEELS like a core mechanic than an after thought.
in souls games you have to trial and error what attacks can be parried and if a particular enemy can be parried AT ALL.
You can parry and riposte gwyn, sometimes, but you can NOT riposte a Berenike knight even though they still REACT to a successful parry. and if an enemy isnt human shaped than FORGET parrying entirely.
Bloodborne parrying has a simple rule
Is the enemy bigger than a house? if the answer is "No" then you can parry it.
Lycanthropes, Trolls, Snakes, Brainsuckers.
And they have a seperate mechanic for those collosal enemies that are TOO big to parry... Limb Breaking. This is illustrated well with the Cleric Beast, you can't parry him with your gun, but you can shoot it in the face and "Break" its head hitbox opening up for a visceral attack just like a successful parry would.
Now it would be easy to say to nerf this would be as simple as reducing bullet capacity or removing guns (Honestly that suggestion is the only really dumb part of this critique, thats like suggesting removing MAGIC from the souls games, you are literally advocating for removing an entire playstyle just because YOU find it trivializes the game instead of just accepting the fact that.... maybe you're just good at the game from years of souls experience?)
And that leads me into my next point that you didnt seem to cover. *Magic.* The Hunter Tools in this game for Arcane builds that rely on the Quiksilver Bullet system to function and are balanced around the current bullet capacity.
If we cut the bullets in half, thats ONE A Call Beyond you can use per boss, maybe two if you use blood bullets, which is even less than crystal soul spear in DS1
the QS bullets system is honestly the best magic meter in any of the fromsoft games.
Twenty bullets is just big enough to allow for depth while being a simply low enough number that the player can easily keep track of it on the fly as opposed to a "Vague Blue Mana Bar" that you'll only know the specific capacity of based on whether you have the stat menu open OR if you're in the heat of battle and you CANT cast a spell or weapon art.
Its like old school Paper Mario, the numbers are DEFLATED so that player has MORE information to work with.
Theres also the fact that its much more reliable to sustain in level exploration.
As opposed to allocating your flasks at a bonfire, Bloodborne lets you allocate Health and Ammo on the fly with its blood bullets system. It also uses the rally system to incentivize risk in this system.
YOU COULD sacrifice a blood vial to get 5 free bullets...or! you could time blood bullets in cadence with an enemies attack, land a parry, visceral and instantly rally your sacrificed health, for a net gain of 4 bullets, no charge.
Risk and Reward.
Theres also the fact that both your healing and ammo is replenishable through level exploration, and the enemies that drop each respective item are well telegraphed in their design.
Does this enemy use a GUN? They will probably drop bullets.
Is this enemy bloated and CHUNKY? he probably has alot of blood vials to drop.
The Arcane stat passively increasing item discovery also means being a ranged/caster build synergizes with this system amazingly.
As opposed to Elden Ring and DS3 which makes it incredibly vague and inconsistent as to what types of enemies grant flask refill charges... You could go through alot of effort to kill a tough enemy for little to no profit, which winds up effectively hampering your overall level run.
I'm sorry you seem to have issues with self restraint, but I think thats (and I mean this in the least toxic way possible)
*_A skill issue._*
Get a job
@@GoodKidMaadLadquit projecting
@@CaptainEffort nah
@@GoodKidMaadLad at least you’re aware of it
@@CaptainEffort Candice told me stuff about you
Let me just drop this here to say how amazing I feel the intro was. Very well done
@@coff33_black Thank you that’s so nice of you to say. I love a good intro. Wanted to do a house of the dragon blood corridor of Yharnam. But unfortunately the fluid system to do it my pc could not handle. If you’re interested in any others I’ve done, My Lies of P intro is probably my favourite or the Doctor Who one. But seriously thank you!
An excellently well-crafted video my man. You should definitely be proud of the hard work you put into it; an absolutely bangin' critique.
Thanks man. It also is a bias for you for your hate of Bloodborne. For reasons...
Bloodborne was my second soulsborne game after ds3 but Bloodborne didn’t quite catch me, I think the game is overrated. It’s definitely not a bad game but it just doesn’t quite live up to the praise it gets
Yeah I agree. But even if you say it’s still good, people just automatically assume you hate it.
@@Smabbott exactly
Ahhhh, majestic! Bait is bait even in a video essay!
I love bloodborne and even with it's shortcomings never disappointed me
I started with ds2, played some ds3, then did elden ring and sekiro. Got ps5 recently and tried bloodborne, i had huge expectations due to all the hype and i was like, is that all, am i missing something, probably my least favorite from game, sekiro being my most
I really hated sekiro at the start, so i'll probably give bloodborne a few more chances
Bloodborne is the game I’ve started playing the most of any souls title, and yet the only one I’ve never finished. Hell I’ve beaten Dark Souls 2 more times.
Something about it never felt right to me, and I think you hit the nail on the head with some of those reasons. A shame to see that already some people are being way too defensive in the comments and not hearing you out.
Thanks. It’s one of those things unfortunately. Everyone is entitled to their opinion so it doesn’t bother me. Just wish they’d talk about something else rather than the parry😂 But thank you.
I just completed my first playthrough of bloodborne since i finally managed to save enough money for a ps5 😂 and i pretty much agree with everything here i think people have massive nostalgia for this game witch is fine dont get me wrong for me my nostalgia is demons souls in my eyes demons souls is perfect im absolutely biassed but i dont care since i played demons souls to death back in 2010 and absolutely loved it 😂
What’s your thoughts on the remake?
Great video I think bloodborne is ruined by overhype and DOING THE SAME THING OVER AND OVER people really say bloodborne has the best boss line up and best areas but half of the bosses have the same move set more than half of the areas have the same look all the enemies act the same AMAZING COMBAT but nothing fun to fight the cpu pvp fights are harder than half of the bosses amazing combat but weapons are few and out the few only about 4 of them is good the base game is just bad Ik it was gonna be mediocre when a TH-camr titled his video BLOODBORNE THE BEST SOUSL GAME and the first thing he says is how the lore is better than the boss fights… the dlc really saved this game but never call this game better than ds1,DS3,er,sekiro over a perfect dlc if you have to buy something to make the game great doesn’t make it perfect!
I never thought of it like that with the DLC. But you’re right. And yeah, it’s the animations of each boss which makes them samey. The time between attacks never deviates leading to some very formulaic fights. The more I think about Bloodborne the more I find I don’t like it as much. But the fandom is something else. Be careful with that opinion. Because they’ll come for you. And it’s not nice😂
@@Smabbott facts bruh 😂
Combat is great, hunter fights fun, but the grinding for vials drove me crazy. I would love to have a option to restore vials at bon fires because i would love to go back and finish the game.
@@genopurple yeah it really would be better.
This video is disappointing
You have se#ual assault the anime as your profile picture 😂
@@kidplaysgame3590 what’s that got to do with anything among us ipad kid?
“lmao gottem”
You're bais is disappointment.
@@Evorexwolf me appreciating a factually sound game is not disappointing
Yeah it definitely has it's flaws and still damn good. I always use huntersmarks to farm myself. Really wish we could rest at lamps
When I was farming vials because Logarius was beating my ass, I was just using the rune that teleports you to your last rested lantern at the cost at all your echoes but since I was just killing monsters from the early game I didn't mind the lost echoes as they didn't amount to anything usable in a single clear. If I added all those echoes maybe they could've given me a level or two, but I couldn't be bothered
I do agree the gun riposte is very overpowered, to the point it made what was meant to be a thrilling fight against a master and the first hunter, into an old man tripping over due to being shot in the face repeatably.
This is the best game FromSoft has ever made
Fair play.
You've summoned the Yharnam mob 😂. They just want you to sing its praises so they can nod along and have their feelings validated. Bloodborne is in my top 5 games of all times but I recognize its flaws/shortcomings.
Nice one mate. I’m glad it’s in your top 5! You have no idea how mad the Yharnam mob can be dude😂
Thanks for making this video. Bloodborne is the last of the fromsoft games i played due to being a pc gamer until picking up a ps4. The 30 fps, bosses intended to cheese, cant refill heals at a bonfire all make it low on my tier list of fromsoft games. Still a fun game but nice to finally hear someone who doesnt think its the pinnacle of fromsoft. The things i like are the lovecraftian horror and trick weapons.
As a gamer who played them on all of them Xbox playstation and pc I still would say bloodbourne is the best
The only thing disappointing about bloodborne is that it isn’t on pc
We get it, you like Souls games😁
Jk, but really, it wasn't supposed to be a souls game, its supposed to play differently, and it obviously doesnt fit your playstyle. Doesn't mean that its bad or cheap. Everyone's entitled to their own oppinions and thats good. Although... you can equip some other items in that left hand, you know? I assume you don't always have summons in elden ring or firecrackers in sekiro😁
It's mainly through the fact that most weapons as side arms do the same stagger animation. Whether it be augur of Ebrietas or the cannon. They all basically leave the boss in a staggered state. Whereas with Sekiro prosthetics, you can stun someone, you can teleport behind someone. You can relentlessly attack someone with a kunai blade. You can flame thrower someone and ignite your blade in the process. Continuing the flow of combat. Sekiro has a lot of variety in the prosthetic arm. But thanks for the comment.
sensitive bb fanboy that didnt watch the video spotted. does bb getting critiqued as the mediocre souls game that it is get to u this much?
@@Smabbott I cant really argue with that , Sekiro is much better mechanically, we agree :)
@@flamingmanure you're the only one getting angry here dude... the only one 😁
23:53 Not sure you noticed but in DS1 Asylum Demon, Taurus Demon and Demon Firesage all share the same soundtrack. Same goes for
Capra Demon and Centipede Demon
Stray Demon and Iron Golem
Dark Sun Gwyndolin and Moonlight Butterfly.
FromSoftware reuses a lot of their assets, Bloodborne isn't the only time they reused a score.
@@giovannafidelis2129 true. But I think the difference with these examples is they’re part of the demon cult with no personality or individuality apart from the fact that they are different demons. Whereas Vicar Amelia has a presence and presents herself as an important fight in the narrative. But yeah you’re right and it’s a good counterpoint.
Thanks for this video. The game was so overhyped that I felt disappointed after beating it, it was the “oh so that’s it?” kind of feeling. And then I couldn’t find ANY critique of the game. I bet if it would be on PC and not a PS exclusive more people would see this game for what it is - a good one but definitely not the greatest in the series.
P.S. I only played DS1 before and digged its lore much more
Yeah that's the main reason I made the video. Because everywhere I looked all people were saying was how amazing this game was and it was flawless. It really shows the dangers of bandwagoning and hype train people can go on. Nothing against those who absolutely adore it. But to call it perfect with no flaws is just wrong. Glad you liked the video. Thanks for the comment!
I think the issue I have with your Bloodborne base game compulsory bosses are mostly mid thing is that while it’s true, you’ve covered a lot of the mid optional bosses like Cleric Beast, Blood Starved Beast, Witches, Pasrl, Amygdala, Emissary in depth while not focusing enough on the 2 best optional bosses in the base game, Ebrietas and Martyr enough when they have awesome combat, awesome arena, awesome visuals and awesome lore.
I personally found Gherman to be too weak to dodge left into him + R1 stunlock and thought the three best bosses were Papa G, Ebreitas and Martyr in that order.
Martyr is also one of the bosses that makes the shooting mechanic fun because you have a reasonable window to shoot one bullet perfectly when he’s in air lunging but if you don’t time it right he’ll jump straight into you.
I also think you are not focusing enough on arguably the most consistently fun/challenging fights in the game - the Hunter NPCs. Some of which are much harder than base game bosses.
I would sell my soul to experience bloodborne once again
Eh my soul is a cheap price for bloodborne@user-ky8nd2rz4f
Watching this video, I was expecting to at least find one thing that I disagreed with. Only to find... no. Not really. I myself, who's put over a thousand hours into the game, not counting missing hours due to resetting save files for blood gem farming, mostly look forward to the DLC and Gehrman. Ebrietas is a great fight as well at times when I don't accidentally melt her health bar.
This video perfectly encapsulates almost everything that makes Bloodborne my favorite Souls game while also elaborating on its flaws. I don't think that'll change even with this video, but it does make me look at Bloodborne a bit differently. With these flaws in mind, I can definitely see why Lies of P has taken your spot as your favorite game of this type(I love it to death myself). This was a well made critique with fair points made as to why Bloodborne isn't as good of a game to you as it is to most people, and I as someone who loves Bloodborne to death, can see where you're coming from even if I don't agree with it.
Plus the fact that all of your allusions to Dark Souls 2 have been filled of nothing of distaste means you definitely pass the sanity check. lol
Thanks man that means a lot! I don’t like to be too negative with these things. But thanks for taking the time to acknowledge that. But yeah, I love Lies of P. And yeah mate, I got to Dukes Dear Freya and I still haven’t beaten the game. 90 hours later. I’m convinced I left the game on all day or something. Nah, I just hate DS2. The lore is great, but that’s it. Can’t comment on dlc as I haven’t played it. But I’ve heard it better. So idk.
@@Smabbott Take it from someone who barely managed to slog through to the end. You're not missing much. Final boss was easily the worst of the series imo, and there was only boss I even enjoyed somewhat. I heard the DLCs were better, but after what the main game put me through, I don't have the energy to go back. Especially when I heard more terrible boss runbacks were in store for me.
@@TheRobert2143 yeah tell me about it. I’ve tried 4 different profiles. It isn’t happening. It sucks. But as far as I’m concerned. It’s not From.
No no, you've got a lot of points. Now in my 2nd playthrougth, after playing DS3, Sekiro and Elden ring, I can see them my self. I'm currently at Ludwig, but I've decided to not shoot Maria as I did in my first playthrougth, bcs it made the fight really easy, what I'm trying to say is that you are right, the parry system is a great idea implemented incorrectly. Most of the fights are indeed mid. I don't mind the repeated colour palette, but I see why it could be hurting the game. A remake where From implements what they have learned since 2015 would be nice (just don't remove the sidestep). This game deserves to become the masterpiece a lot of us feel it is
You forgot to talk about Martyr Logarius and the Chalice Dungeons.
Yeah my Logarius footage got corrupt apart from the last footage of the vid you see and I didn’t interact with the chalice dungeons. But if you’re wondering my thoughts. I think Logarius phase one is tedious. I think phase two is excellent. But it can be parried into oblivion again. Also I don’t like the idea of pre-generated content as I don’t like non curated experiences. But I get the appeal. But it’s just not my thing. But yeah they’re the reasons. Sorry.
Yup game is ass
It's good, it's smooth, it's atmospheric. It just doesnt have enough veriaty, not in enemy design, not in builds, not in areas and not in boss fights. It tried to be more action, less rpg but didnt have robust enough action game mechanics to support that, playing BB after Sekiro makes it feel surprisingly shallow
So we can talk about how the posture system in Sekiro is just as broken right? If not more broken, more cheesy than the gun imo
Just curious. How is it?
Bruh thats because its the core mechanic 🤦.
@@4ballssssExactly. Like the gun
But it’s not. A more apt comparison would be dodging in BB vs parrying in Sekiro. You can easily beat BB without touching the gun. Good luck beating Sekiro without parrying
I some ways, I did sort of like how Yharham for the most part was similar looking, but the enemies became more twisted and nightmarish as the night wore on, sure more variety would've still been great, but I still like the whole familiar seeming city descending into utter madness as you progressed.
My biggest gripe with Bloodborne is that EVERY boss felt so horribly underwhelming. Like all you had to do was bash your head against them as fast as possible and you won. No real strategy, no real feeling or impact behind the fight. On my first playthrough I beat EVERY boss within the first 3-5 tries, if not just first try. The areas were just copy/pastes with build up to bosses that should have been crescendos, but were only wet farts and can get easy steam rolled. This was my first souls game, and I was not impressed at first until I played Sekiro and Elden Ring, and then I tried DS1 2 and 3 loved them too with the exception of DS2 lol. I just never got why people have rose tinted glasses when talking about this game. I want to like this game, but I can't with the glaring and unforgivable issues it has.
i respect you as a person, but not your opinion
Cheers😂
The best thing about this video, is coming back to see what changed, that intro was nice 👍
I love Bloodborne, but this video is sick, absolutely hilarious, thank you for making my day
Can't tell if you're being satirical but either way, my pleasure. Thank you very much😂
No no, I genuinely enjoyed your video, it is funny and it is truthful, the only thing I don't like is the title "Bloodborne: A Mediocre Disappointment", because it isn't a disappointment nor is it mediocre. I see your points and agree that it is most certainly overrated at times, but a "mediocre disappointment" is too harsh for me, besides that though, I agree with you on almost every point mentioned, mostly with the bosses being so exploitable, therefore easy and the gun mechanic itself, being the ultimate solution for every enemy encounter in the game. All of that being said, I enjoyed the video and I am subscribed for more of your content ;P
@@Destiny-vj5cr well thank you very much. And you're absolutely right. I do like Bloodborne. I just think it's a bit weaker than From's other games. Bar DS2. But yeah you're right. It is a brutal title. It's mainly for a catchy title rather than, Bloodborne is good but it has problems 😂 but yeah. Thanks very much mate have a good day.
This was the first souls game I played after Elden ring after hearing all the praise it has. It was very much hyped up as the best souls game.
After beating all of them, this is basically only better then DS1/2.
I was so disappointed. I think people like this game solely because of lore and aesthetics?
Farming for healing is the worst fucking thing in any souls game I’ve experienced. These bosses were not only easy, but a complete mess. Every fight is a battle with the camera and every fight is trivialized by me simply breaking camera lock and hitting a boss in the back. Many attacks are terribly telegraphed, and this game also contains probably 2 of the worst boss fights in the franchise. Also, gun parry is fucky. Was not reliable so I very rarely ever used it.
Most of my disappoint came from how stupidly easy and how boring/unchallenging these bosses are. I’ll never understand people who live and die but this game
Because of tedium mate. Some bosses like Rom or Mikolash are built to be annoying and RNG heavy. If you don’t have that good run. You will die. Through no fault of your own.
Im sorry you dont have standards
The Elden ring theme is hilarious
I have to agree with the building take, I really hoped the iosefka clinic would be stocked full and much larger with a boss or two, I really wish they leaned into the Victorian horror a bit more with more creatures of the night, maybe some more that grab you like the amygdala or more like the white zombie things in ds3 after vordt.
Hottest take: Elden Ring movement > Bloodborne movement. You have the jump button. You can roll out of the running animation instead of doing the janky jump -that got me killed many times-. You can actually run to the sides and to the back while locked on. The light roll covers a greater distance than the Bloodborne dodge, rolls in BB are floaty as well. The running heavies and lights are easier to connect because you can change directions later in the animation. Many Ashes of War can knock over many normal enemies, in Bloodborne it's less probable you'll stop enemies' attacks. You have crouching attacks which are fast, and Guard counters that deal big poise damage and normal damage.
Source: I played them, back to back, to back, to back...
PD: Elden Ring fashion > Bloodborne fashion. Elden Ring bosses > Bloodborne bosses.
12:26 Cleric Beast doesn't fell like it has a small health bar at all, the fight always drags on for me. Maybe because I fight it with unupgraded weapons. It prepares you for Laurence, at least.
13:31 in no way it's the second first boss they made.
Father Gascoigne kicked my ass like twenty times, I killed Cleric Beast first attempt.
18:45 I find it amazing that for such a frantic beast the moment when it stands completely still is when the most terrifying move is about to occur. Also you didn't mention that you can dodge into the right of the beast, close to it, and none of it's combos will reach you, I learned that from scourge beasts.
Blood Starved Beast is one of the bosses that punish parry fishing, because the second and third phases have reduced parry window and slow poison.
Yeah man I get ya. Also sorry I meant compulsory second first boss for the team. The Blood starved beast fight I get the dodge. I just hate the dodge. It’s too large which swings you to the other end of the beast you’re fighting so you’re just whacking from behind again. Yeah, the windows are smaller. But they’re still exploitable. But you’re right, it as much. Elden Ring bosses are better than Bloodborne’s yes.
@@Smabbott That's fair.
Bloodborne is the supreme of the genre , the true masterpiece !
My only real complaint about bloodborne is slog getting to queen yharnam. Chalice dungeons should go on a long time, but you shouldnt hide a "main boss" behind that much of the same level. Its a bit too repetative. I feel that the reused aesthetic in the different districts of yharnam actually make sense from s logical standpoint. The other areas such as the forbidden woods, cainhurst, the nightmare frontier and nightmare of mensis are vastly diffferent from one another while maintaining the same general themes throughout, which fromsoft likely viewed as important to the victorian/horror aesthetic. Old hunters is also all very different just within the dlc, even.
I think a lot of the criticisms in this video are not only totally fair, but also warranted. I happen to love this game, and it ranks very high in my favorite games of all time, but I’d be lying if I said that it’s a perfect game.
I think so many love and cling to this game because of the amazing atmosphere and also the nostalgia factor. Remember that this came out on the heels of DS2 (which had an extremely mixed reception that skewed negative) and so, regardless of the flaws, Bloodborne was seen as an upgrade in almost every department. Also, we obviously didn’t have the future iterations of the FromSoft formula to compare to. In terms of the From catalog in 2015, Dark Souls 1 and Bloodborne were clearly the Crown Jewels. Most people remember the excitement of the completely novel combat system of Bloodborne, and the novel enemy speed/AI that they had not yet seen in a soulsborne game. Despite the glaring issues you bring up, I think many are holding onto these emotions of first firing this game up in 2015.
Also, I think Bloodborne gets a lot of love simply because it’s such a departure from the classic dark fantasy of every other soulsborne game (save Sekiro). I think the setting resonated with a lot more fans than the dark fantasy setting did. Also, the atmosphere that FromSoft achieved in Bloodborne is just incredible and frankly unmatched and completely distinct from any other horror/sci-fi game.
24:31
That's an easy fix I guess
mediocre meaning of only moderate quality; not very good. each point of the video you presented a bad point and good point of the games, but still go to say it is good. You clickbait.
A critique should also be balanced and give points for and against. Trust me if this was just a ‘this game is bad’ video, the response would be horrific and it’s not true. The mediocre point is what the game is. Moderate meaning average. That’s what Bloodborne is. Average is midway. There’s good points and bad points. It’s a disappointment from what people think the game is to what it is. So no, it’s a brutal title. But it’s not clickbait.
@@Smabbott but the game is not average so it’s terrible click bait. You’re really this desperate for engagement? 😂
@@ExpertContrarian in your opinion. But genuinely there’s too many inconsistencies to call this great or as some say a masterpiece.
@@Smabbott wrong, there’s nothing wrong with calling a great game, great. Do you know what the word average means? Apparently not. You’re welcome for the engagement you’re desperate for
@@ExpertContrarian yeah because Micolash, One Reborn, Rom, Witches and Celestial Emissaries are 10/10 bosses. My bad.
i’ve been baited. enjoy your ad revenue