I'm currently learning the game, and due to my duplicant's IQ I would probably have gave up already without the insane amount of time and work youtubers like you put on it. Thank you so much, you make dumb people's free time way better.
Ive been playing for nearly 1300 hours over the years, the dupes have 'dupe moments' always, but you will restart colonies, try again, learn and do better. It's not a fast paced game, it's a colony sim ant farm with 'lemmings' as ants.
I started to play this game about 2 weeks ago and now i've been watching all your past videos and tutorials, glad to see you're back, and i'm ready for a new series!!!
Great and detailed video. Some points I would have like to be considered: 1) power-wise it is wasteful to pick up every 500g drop of coal. You could use a cycle sensor to have the sweepers run only part of the time and stagger the sensor timing between stables to distribute power draw as well. 2) debris on the floor and auto-sweepers drop decor rating. There are ways to mitigate that, but in general that might be a source of stress. 3) for the optimization of barbeque, the breeding-stock room should contain a critter condo and be big enough not to stress critters. One per stable is plenty. Might as well get some eggs out of them, unless they starve before laying an egg. I agree with not putting food there, otherwise the "fresh" critters replacing dead ones could be rather old. But you actually also don't want hatchlings to be put in the main farms, because they take grooming without producing eggs.
You're great Magnet! I watched all of your videos! I have a suggestion... Start a new world in the Radioactive Ocean Asteroid! I always have a hard time on that one! Thank you!
I am not sure f you have considered this or not, but with conveyer rails feeding hatches or other critters i also use weight plates. I keep all resources in one area with one loader to cover w/e type of critter i want to feed with rails. in each ranch i have one chute with a weight plate directly underneath it the rail will extend on to the next ranch with same set up. i set each weight plate to around 6kg which will cover the needs of the critters in the ranch. I then never need to worry only one ranch getting the majority of resources or my dupes wanting to also use the resources. Now ofc the drawback would be if the ranches need different resources entirely from each other or if using more than one resource in each ranch. Overall though usually its set up and forget for the most part as long as i keep the rscource im using in the monitor function to make sure no issues are happening.
@@Magnet_MD Obviously this uses more metal as it needs automation wires and I also have a sweeper to pick up coal or w/e dropped by critter + any eggs. I like my ranches to more or less take care of themselves with dupes only rly needing to drop new critters or groom. I noticed you dont like the feeders much, but with the sweeper dropping the resources to them instead of dupes I dont tend to get the issue you mention. The issue may happen later in the game as my issues are getting from early mid-game to further and have yet to get to anywhere near an industrial brick or working rocketry program.
11:18 it's pretty hilarious watching Ada just groom Nails over and over. Just keep brushing that face and applying perfume directly onto the eyeballs, Ada lol
Another thing you could automate is the cooking: if you put the eggs into a container, they will break eventually. Then if they're at a high enough temperature (70°C iirc), they will automatically cook into omelettes. It's less calories than BBQ but you get the food out faster, and no labor required
Tip for farms: If you use a sweepy outside of your farm and leave the doors open, you can clear up a lot of potential power consumption, and handle all the crop outputs and seeds with one auto sweeper.
Tips for new player. 1. switch the water tank down under the critter overflow/sorting room then you can build a critter dropper with pneumatic door + critter sensor. (nothing beyond this tech tree level) both chute can be on the same room one just need to be above pneumatic door so the egg can drop right through the closed door. you still need 2*4 tile for the dropper tho. Now it's fully automatic and require less dupe labor. 2. if you're low on power, use cycle timer on building that require less uptime, **open properties tap to see the uptime value**. 3. if you overload your grid often(with 2kW wire), use 2 small transformer instead of large tf then some of your buildings will just shutdown instead of the line breaking.
I like using the door and tile anyway bc I use the rest of the space for farming; I think you could even swap the door and tile for dusk caps for early game food
The incubation chambers are out of date. They do help you hatch eggs faster but if you have a developed farms, they are not needed. You can attach the critter sensor to a sweeper to pick up when it gets a green signal. It can be from the ranches where it needs a critter shipped out. On the critter sensors in the ranches it can be linked to a vent to drop off eggs if the population is too low. You do not need a critter pickup for it but it does help max out the production but takes away some dup time to wrangle and ship the critters.
I go for hatch ranches as soon as possible in most of my games, usually long before I have either a mechatronic engineer or reliable amounts of refined metal. If I need food as fast as possible, I can have the ranch at max capacity, and set up the egg cracker to turn all the eggs into omelets. If I can wait a bit, I'll keep the ranch at 6, so there can be up to three eggs laid before cramping occurs. That wiggle room allows me to set up an automatic dispenser (sweep only, accept hatch eggs) into a 1x2 drowning pool through a locked screen door. If I see an egg, I just use the sweep command to clear out the accumulated coal and eggs. The latter does require feeding bins to keep people from sweeping up the food, but having a higher priority shipping bin full of stone in the ranch can at least reduce the odds of someone running half-way across the map to grab a couple kg of stone to top up the feeder. The automated waiting room is a great idea though! In the early game, I could probably tell dupes to put all eggs in an automatic dispenser, and drop them through a screen door into a locked section of the room. Once the stable needs to be replenished, automation would both allow pickup and open that locked door. When I get shipping and Cuddle Pips, it can help even out population swings from incubation times not lining up perfectly with aging.
Also, instead of dumping all the stone on the floor, maybe it would be possible to use a Conveyor Receptacle in combination with the critter feeder and auto sweeper? Maybe have the receptacle at Priority 1, a bin of stone at P2, and the feeder at P3, so the sweeper fills the bin from the receptacle, and the feeder from the bin, and the dupes only get involved if they literally have nothing else to do.
Somehow, I came up with this new automation myself as a new player but this will definitely be helpful for a lot of ppl. Thanks for the tutorial!. Also, a tip for anyone reading, if you ranch multiple critters, you can use automation ribbon for the cables to look cleaner.
I'm not sure where I first saw it, but doing a horizontal door instead of the tile over the door will still block their movement but not reduce the room size.
good video , however i think you need to do part 2 because you didnt cover the other species , what they produce , underwater species ....ext just a question , do you know any way to make the construction range longer , i find it so hard to build wires and pipelines
Can I ask why you just don’t let the critters lay eggs and hatch in each of their pens? If it’s over-populated, could you not set up a critter counter to remove or cull hatches?
Just getting into this game and I can't thank you enough for your tutorials and recent playthrough. Is there any chance you are going to do another roadmap video for Spaced Out?
there is one use of wrangling them: increases ranching skill. so technically you could do it just to increase the skill, then based on skill it gives longer groomed status, which in turn makes it take less time to go over all of them. but you don't want to do until you are finished with all hatches, and you want to do with someone who is specialized and work with them in the future. the other thing you said was a bit misleading, I mean you are right but you didnt consider something. you can set up ranching quite early. it takes 20 points on the advanced research so basically can be right after the supercomputer. takes a few cycles to make one hatch tame, probably you won't run out of food by then but might be important to rush it. maybe a new player will waste a lot of time and won't dig out buried objects. to be on safe side, maybe do ranching after the farming upgrades. but that requires time too, and also won't make a room bonus without some extra research. personally I really like liquid reservoirs as they don't require electricity and can run a bathroom for a while, or a farm, or just store liquid safely. so it makes sense to rush ranching for the first room. feeding them igneous rock is for turning them into stone hatches quicker, so that should be first up until you get one stone hatch at least. also probably you want one room full of it, so you can only set that up once you have one. you can deconstruct the storage box to get some or dig deeper into a dangerous biome, probably you need the metal doors if not the suits. so it might be a limited amount of it, but it takes priority. good tip on the boxes.
To help prevent extra windows cluttering the screen when viewing automation / rails / etc - Use the Automation Overlay (top right), rather than clicking an automation option from the crafting menu.
@@Magnet_MD I keep forgetting there's also a Fn key associated with the Overlay's, but I'd recommend using the mouse to click the button for viewers to see what you're doing. Loving all your videos, great work! I'm following this one in my current playthrough :D
I don't bother with the door and tile anymore. Considering critters will queue for grooming, I'll eat the time for the first one to get to the station. Also, considering critters now will eat from a feeder before the floor, it would prevent food that has not yet been picked off the floor from getting eaten by hatches.
The door and tile keep them contained for where they will lay their eggs. That way, you only need one sweeper to get all the eggs in a ranch that might cause hatches to become crowded...unlike the three needed for a typical 4-tile-high horizontal ranch.
What about different eggs that will be poped out for example sage hatches? Woudln't it destroy the concept of the sorting room for repelnishing stables?
I'm not a big fan of the sage hatches because they eat much more valuable things. Regular hatches and Stone hatches are what I would keep, and it'd need a small adjustment afterward, but if everything were eventually stone hatches, I'd be happy with that.
They are really only worth it if you need to grow a critter population quickly, and they do require a lot of manual attention to do so. I wouldn't bother with it unless you need it for some wild situation
@@Magnet_MD I've had pretty good luck putting a couple unpowered incubators into a Cuddle Pip ranch. Dupes will rescue an egg from the drowning pool to incubate, and the pips can still give the eggs a cuddled bonus without the power, labor or heat costs of the powered generator. The only catch is that I can never get the incubators to synch with the lifespans perfectly, so I wind up with population surges and dips. Your waiting room at 25:35 is a great solution to that.
Instaliked, always good to see oni players together, im soon going to launch a new kind of video, its very cool and can even be played as pseudo multiplayer.
@Magnet_MD i have a question thats a bit unrelated to this video but i need some help. In episode 20 of your base game walkthrough of oni you made a water area and cooled it with polluted water and an aquatuner. My question is that i have a cold salt slush geyser that already filled up its storage tanks and that i want to heat up so that i can turn it into clean water. Is it okay if i use -10C Brine to cool the metal thats gonna pass through and just pump it out and replace it with more brine when it gets too hot instead of using polluted water and an aquatuner? Also what is the purpose of the metal tiles that touch the insulated tiles? i feel like they arent gonna do much and since there are metal tiles that are next to the steam turbine that also touch water but i might be wrong. Thanks in advance.
You can definitely use that to cool stuff, and it's a good idea! The aquatuner setup will likely be needed at some point because the natural temperature of the Brine will get overran once you have heavier demands on your cooling, but for an intermediate step, I think you could last with the slush geysers for a while. The purpose of the metal tiles is to help distribute temperature among the rest of the liquid and pipes. It's more efficient than just the water :)
I haven't played in a few months - but noticed that my hatches in my new colony have eaten through 100's of tonnes of granite way faster than they use to. Did they nerf hatch farming?
My questions is about other hatch species like stone or sage hatches: 1. Are they worth ranching? 2. Sometimes waiting room is full these hatches and they block refilling of normal hatches, any way to fix this?
Stone hatches are good to switch over to because they can eat granite and igneous. Eventually you will run out of sandstone also some other asteroids don't even have sandstone. And if you tame volcanos, then you have infinite igneous rock to feed stone hatches. Smooth hatches are only there for the achievement. They will drop 75% of the metal ore they eat as refined metal. The metal refinery is a 100% swap. So, only use smooth hatches if you need that achievement. I haven't found a use for sage hatches. They do give full 140kg of coal if they eat dirt, polluted dirt, slime, algae, or fertilizer. So, in that regard they are better than a regular hatch or stone hatch. But, off the top of my head, I don't know how you can get infinite of any of those resources. Also, the polluted dirt is better to feed to pokeshells to be converted into lime for steel. Also, if you didn't know, what you feed hatches can change how likely they are to lay a different type of egg. Sedimentary rock fed to hatches makes them more likely to lay stone hatch eggs. The food and dirt fed to hatches makes them more likely to drop sage eggs. And stone hatches fed metal are more likely to drop smooth hatches. Last, just use incubators to keep a few eggs out to replenish your farms and let the rest of the eggs drown in water. Otherwise, when you go in to attack the hatches, they will defend themselves and hurt your dupes.
sage hatches not worth it at all. If you got tons of polluted dirt run crabs instead for the sand, but stone hatches yes if you have tons of igneous rock, if you got tons of sedimentary then run regular hatches instead. I usually run only a couple of hatch ranches and run a lot of wild planted pip ranch's and run drecos as well.
I love sage hatches, especially if you switch from dirt based foods, you can use them to process polluted dirt or dirt, but processing the dirt requires a lot of work from duplicants too so the polluted variant is more efficient. I like to balance sages and pokeshells normally i use only like 1 to 3 pokeshells being fed and the rest to hatches.
Where do you all get your polluted dirt from? I always have all my pokeshells starving. Started ranching pacu to give me polluted dirt but that doesn’t seem to be a lot or enough to feed the pokeshells.
@@k.h.8440 normally most easy maps get tons of it in biomes. really only other easy way to make it is using water filtration, which converts polluted water into clean water. or feed fishes but that is not much at all really. I dont usually ranch many poke shells and instead do the Sani shells which give raw shellfish as food. You can feed the poke shells rotted food, you could let food rot, then feed it to them though, AKA rot piles. You can also use outhouses to make it but that requires dirt supply.
My problem with hatches is that they eat through all their food so fast (dirt, polluted dirt, clay). I have about more than 150tons of those materials, then they consumed them all in just 10 cycles. I don't know what happened, is it a bug? Coz I know they only consume 70kg per cycle, and I have only 2 hatch farm with 7 critters each.
@@Magnet_MD I got about 70tons of coal. Anyway, I scraped that base coz I really feel that's so bugged because I switched to slime, and they eat through all 200 tons of those. I'm trying your hardest run possible with all the rules, except the one where I can pick dupes from 4th to new ones (initial dupes can't be changed). My first run failed, so I'm gonna try again. I've haven't been able to build any rockets in the game so far, so if this run is successful it would be the first.
I'm pretty sure it will eventually turn into a raw egg because it will spoil, not 100% sure though. I know that will happen if it sits in a storage bin.
@@Magnet_MD Once viability reaches 0, it auto-cracks into a raw egg. If the egg breaks in a bin that isn't designed to hold it, it just falls out onto the floor. Accidentally did that a few times before moving individual items was added.
6:40 I thought they made the animals stay close the station(s) when they are ready to be groomed or sheared many updates ago making this hack pointless. Personally have not tested this because I set all my rooms to be the size of auto sweeper ranges (9x9),
Infinite yes, maybe not enough to sustain a whole bunch of hatches, but I dunno. Specifically cooling the lava and mining it will yield igneous rock, and stone hatches can eat it.
Your hatred of critter feeders is misplaced. Auto sweepers can fill them, eliminating dupe use. (which will be handy if they decide to get a buff for eating from feeder like Pacu) also the conveyor chutes makes sense, as that is what they are.. calling them a 'vent' makes no sense.
This is really good but why not just add the drowning pool to the same hatchling room . All you need is this setup. th-cam.com/video/1OJd6vcyJzU/w-d-xo.html . It also saves power and you do NOT need the extra shipping .
this is stupid complex... why waste all this time effort and resources on hatch shit when you can just tap a natural gas geyser and have free power forever?
еще можно использовать нажимные пластины для контроля численности инкубируемых яиц.в отличии от сенсора численности существ это можно использовать вне помещений.например 1 яйцо хатча весит 2кг.если на пластине установить значение менее 1 кг и соединить с конвеерным выбрасывателем расположенным над кнопкой этой то когда на нее попадет 1 яйцо она закроет выбрасыватель и остальные яйца поедут дальше по конвееру. таким образом даже вне помещений можно сохранить нужное количество яиц для естественного инкубирования без инкубатора с колыбельной тоесть не тратя время дубликантов на работу.а манипулятор должен собирать яичную скорлупу убирая ее с кнопки думаю это очевидно и должен быть спуск для животного чтобы оно ушло с кнопки.но так или иначе так тоже можно оставить в нужном месте нужное количество яиц чтобы гарантировать поддержание рода.при этом вне помещения так как сенсору нужна закрытая комната для работы и подсчета яиц
I'm currently learning the game, and due to my duplicant's IQ I would probably have gave up already without the insane amount of time and work youtubers like you put on it. Thank you so much, you make dumb people's free time way better.
Ive been playing for nearly 1300 hours over the years, the dupes have 'dupe moments' always, but you will restart colonies, try again, learn and do better. It's not a fast paced game, it's a colony sim ant farm with 'lemmings' as ants.
Omg tell me about it! 😂 I think that goes for 90% of games 😂
I started to play this game about 2 weeks ago and now i've been watching all your past videos and tutorials, glad to see you're back, and i'm ready for a new series!!!
Great and detailed video. Some points I would have like to be considered: 1) power-wise it is wasteful to pick up every 500g drop of coal. You could use a cycle sensor to have the sweepers run only part of the time and stagger the sensor timing between stables to distribute power draw as well. 2) debris on the floor and auto-sweepers drop decor rating. There are ways to mitigate that, but in general that might be a source of stress. 3) for the optimization of barbeque, the breeding-stock room should contain a critter condo and be big enough not to stress critters. One per stable is plenty. Might as well get some eggs out of them, unless they starve before laying an egg. I agree with not putting food there, otherwise the "fresh" critters replacing dead ones could be rather old. But you actually also don't want hatchlings to be put in the main farms, because they take grooming without producing eggs.
You're great Magnet! I watched all of your videos! I have a suggestion... Start a new world in the Radioactive Ocean Asteroid! I always have a hard time on that one! Thank you!
I would like to watch this also ❤
This video had a lot of information but the concepts were incredible! Thank you very much!
SO much better and easier to follow! Thanks!
I am not sure f you have considered this or not, but with conveyer rails feeding hatches or other critters i also use weight plates. I keep all resources in one area with one loader to cover w/e type of critter i want to feed with rails. in each ranch i have one chute with a weight plate directly underneath it the rail will extend on to the next ranch with same set up. i set each weight plate to around 6kg which will cover the needs of the critters in the ranch. I then never need to worry only one ranch getting the majority of resources or my dupes wanting to also use the resources. Now ofc the drawback would be if the ranches need different resources entirely from each other or if using more than one resource in each ranch. Overall though usually its set up and forget for the most part as long as i keep the rscource im using in the monitor function to make sure no issues are happening.
That's a really good idea, and definitely simplifies having to worry about splitting everything evenly!
@@Magnet_MD Obviously this uses more metal as it needs automation wires and I also have a sweeper to pick up coal or w/e dropped by critter + any eggs. I like my ranches to more or less take care of themselves with dupes only rly needing to drop new critters or groom. I noticed you dont like the feeders much, but with the sweeper dropping the resources to them instead of dupes I dont tend to get the issue you mention. The issue may happen later in the game as my issues are getting from early mid-game to further and have yet to get to anywhere near an industrial brick or working rocketry program.
Coming from the 2023 Walkthrough, this is a lifesaver
This is the best ONI guide I've seen, and has massively demystified so much of this game.
Thanks for this! I could never figure out your old way of doing with doors and a ton of automation. This is simplified
So glad someone is making up to date content. Great stuff!
11:18 it's pretty hilarious watching Ada just groom Nails over and over. Just keep brushing that face and applying perfume directly onto the eyeballs, Ada lol
Thank you Magnet! Happy to watch more
Another thing you could automate is the cooking: if you put the eggs into a container, they will break eventually. Then if they're at a high enough temperature (70°C iirc), they will automatically cook into omelettes. It's less calories than BBQ but you get the food out faster, and no labor required
TKS man! I really enjoy your videos.
Tip for farms: If you use a sweepy outside of your farm and leave the doors open, you can clear up a lot of potential power consumption, and handle all the crop outputs and seeds with one auto sweeper.
Thanks for staying updated
Thanks for the update, Magnet!
Great Video but hatches need the new critter condo for the hatch farms for the cosy buff.
Keep up the great content!
I will, thanks!
So clear and easy to understand! (I’m a noob) Thank you
Magnet the OG, good to see you making content.
Nice! Missed you Magnet
I kind of want a critter ridding update that lets us use them as our majestic steed.
Dumping on the floor creates decor penalty. If you have an auto sweeper should automove rock from storage to feeder if you have both in ranch.
Btw you can use weight plate under conveyor shute. So auto sweeper don't have to work all the time.
Tips for new player.
1. switch the water tank down under the critter overflow/sorting room then you can build a critter dropper with pneumatic door + critter sensor. (nothing beyond this tech tree level) both chute can be on the same room one just need to be above pneumatic door so the egg can drop right through the closed door. you still need 2*4 tile for the dropper tho. Now it's fully automatic and require less dupe labor.
2. if you're low on power, use cycle timer on building that require less uptime, **open properties tap to see the uptime value**.
3. if you overload your grid often(with 2kW wire), use 2 small transformer instead of large tf then some of your buildings will just shutdown instead of the line breaking.
12:33 after automation you can control solid drops or just let the sweeper refill the critter feeder.
I really liked your tip of the use for cross shaped rails i can see it being especially good to feed lumber for big ethanol builds
I like using the door and tile anyway bc I use the rest of the space for farming; I think you could even swap the door and tile for dusk caps for early game food
This was great! Thank you.
The incubation chambers are out of date. They do help you hatch eggs faster but if you have a developed farms, they are not needed. You can attach the critter sensor to a sweeper to pick up when it gets a green signal. It can be from the ranches where it needs a critter shipped out. On the critter sensors in the ranches it can be linked to a vent to drop off eggs if the population is too low. You do not need a critter pickup for it but it does help max out the production but takes away some dup time to wrangle and ship the critters.
I go for hatch ranches as soon as possible in most of my games, usually long before I have either a mechatronic engineer or reliable amounts of refined metal. If I need food as fast as possible, I can have the ranch at max capacity, and set up the egg cracker to turn all the eggs into omelets.
If I can wait a bit, I'll keep the ranch at 6, so there can be up to three eggs laid before cramping occurs. That wiggle room allows me to set up an automatic dispenser (sweep only, accept hatch eggs) into a 1x2 drowning pool through a locked screen door. If I see an egg, I just use the sweep command to clear out the accumulated coal and eggs. The latter does require feeding bins to keep people from sweeping up the food, but having a higher priority shipping bin full of stone in the ranch can at least reduce the odds of someone running half-way across the map to grab a couple kg of stone to top up the feeder.
The automated waiting room is a great idea though! In the early game, I could probably tell dupes to put all eggs in an automatic dispenser, and drop them through a screen door into a locked section of the room. Once the stable needs to be replenished, automation would both allow pickup and open that locked door. When I get shipping and Cuddle Pips, it can help even out population swings from incubation times not lining up perfectly with aging.
Also, instead of dumping all the stone on the floor, maybe it would be possible to use a Conveyor Receptacle in combination with the critter feeder and auto sweeper? Maybe have the receptacle at Priority 1, a bin of stone at P2, and the feeder at P3, so the sweeper fills the bin from the receptacle, and the feeder from the bin, and the dupes only get involved if they literally have nothing else to do.
Somehow, I came up with this new automation myself as a new player but this will definitely be helpful for a lot of ppl. Thanks for the tutorial!.
Also, a tip for anyone reading, if you ranch multiple critters, you can use automation ribbon for the cables to look cleaner.
i usually run like 10 ranches pips/ drecos and few hatches and not one time i ever use the ribbon cable and i got well over 1k hours..
Great tutorial update. I love your use of automation for population control and drowning chamber
I'm not sure where I first saw it, but doing a horizontal door instead of the tile over the door will still block their movement but not reduce the room size.
does it need to be open?
I found it a lot cleaner too, but it does reduce the room size. For 100 tile room, it replace the awkward corner tile to get to 96.
Thank you!
Thxxxx for the video ....
I'd really like to see a research reactor build from you.
Thanks for the update Mag! :))
*GASP* A MAGNET VIDEO!!
good video , however i think you need to do part 2 because you didnt cover the other species , what they produce , underwater species ....ext
just a question , do you know any way to make the construction range longer , i find it so hard to build wires and pipelines
Can I ask why you just don’t let the critters lay eggs and hatch in each of their pens? If it’s over-populated, could you not set up a critter counter to remove or cull hatches?
Just getting into this game and I can't thank you enough for your tutorials and recent playthrough. Is there any chance you are going to do another roadmap video for Spaced Out?
I will! Not sure exactly when but it is on my radar
there is one use of wrangling them: increases ranching skill. so technically you could do it just to increase the skill, then based on skill it gives longer groomed status, which in turn makes it take less time to go over all of them. but you don't want to do until you are finished with all hatches, and you want to do with someone who is specialized and work with them in the future.
the other thing you said was a bit misleading, I mean you are right but you didnt consider something. you can set up ranching quite early. it takes 20 points on the advanced research so basically can be right after the supercomputer. takes a few cycles to make one hatch tame, probably you won't run out of food by then but might be important to rush it. maybe a new player will waste a lot of time and won't dig out buried objects. to be on safe side, maybe do ranching after the farming upgrades. but that requires time too, and also won't make a room bonus without some extra research. personally I really like liquid reservoirs as they don't require electricity and can run a bathroom for a while, or a farm, or just store liquid safely. so it makes sense to rush ranching for the first room.
feeding them igneous rock is for turning them into stone hatches quicker, so that should be first up until you get one stone hatch at least. also probably you want one room full of it, so you can only set that up once you have one. you can deconstruct the storage box to get some or dig deeper into a dangerous biome, probably you need the metal doors if not the suits. so it might be a limited amount of it, but it takes priority. good tip on the boxes.
To help prevent extra windows cluttering the screen when viewing automation / rails / etc - Use the Automation Overlay (top right), rather than clicking an automation option from the crafting menu.
Will do, working on building the habit now!
@@Magnet_MD I keep forgetting there's also a Fn key associated with the Overlay's, but I'd recommend using the mouse to click the button for viewers to see what you're doing.
Loving all your videos, great work! I'm following this one in my current playthrough :D
Huge W thank you
“They need an egg launcher in this game”. Wait…. You don’t tell me you never shoot egg from one planet to another?! :D
I don't bother with the door and tile anymore. Considering critters will queue for grooming, I'll eat the time for the first one to get to the station.
Also, considering critters now will eat from a feeder before the floor, it would prevent food that has not yet been picked off the floor from getting eaten by hatches.
I personally switched to vertical design of ranches now. It's easier for automation and you can keep 9 hatches with the mood building.
Ya I'm not sure why he did that as that was in an update awhile ago.
The door and tile keep them contained for where they will lay their eggs. That way, you only need one sweeper to get all the eggs in a ranch that might cause hatches to become crowded...unlike the three needed for a typical 4-tile-high horizontal ranch.
@@fuzzypumpkin7743 that's why you do what he did still have 3, but part of the land is farm land so you can pick up the food and seeds/eggs.
@@Bigdog1787yeah, horizontal is just the best, you can decor, farm, store... Lots of uses for the same space.
What about different eggs that will be poped out for example sage hatches? Woudln't it destroy the concept of the sorting room for repelnishing stables?
I'm not a big fan of the sage hatches because they eat much more valuable things. Regular hatches and Stone hatches are what I would keep, and it'd need a small adjustment afterward, but if everything were eventually stone hatches, I'd be happy with that.
Good video! what do you think about incubators? Are they worth building for hatches?
They are really only worth it if you need to grow a critter population quickly, and they do require a lot of manual attention to do so. I wouldn't bother with it unless you need it for some wild situation
@@Magnet_MD I've had pretty good luck putting a couple unpowered incubators into a Cuddle Pip ranch. Dupes will rescue an egg from the drowning pool to incubate, and the pips can still give the eggs a cuddled bonus without the power, labor or heat costs of the powered generator. The only catch is that I can never get the incubators to synch with the lifespans perfectly, so I wind up with population surges and dips. Your waiting room at 25:35 is a great solution to that.
If your shipping straight down just put in the autodispencer over a mesh door and set it to coal.
Instaliked, always good to see oni players together, im soon going to launch a new kind of video, its very cool and can even be played as pseudo multiplayer.
thanks for explaining that debug critters have no feelings hahah
There should be a smart feeder or the feeder shoul have a slider when dupes refill it
Agreed, it would definitely be a better option for newer players
@Magnet_MD i have a question thats a bit unrelated to this video but i need some help. In episode 20 of your base game walkthrough of oni you made a water area and cooled it with polluted water and an aquatuner. My question is that i have a cold salt slush geyser that already filled up its storage tanks and that i want to heat up so that i can turn it into clean water. Is it okay if i use -10C Brine to cool the metal thats gonna pass through and just pump it out and replace it with more brine when it gets too hot instead of using polluted water and an aquatuner? Also what is the purpose of the metal tiles that touch the insulated tiles? i feel like they arent gonna do much and since there are metal tiles that are next to the steam turbine that also touch water but i might be wrong. Thanks in advance.
For me i use it to cool down SPOM and refining metals,
Aquatuner+steam gen need plastic so it's late game stuff.
You can definitely use that to cool stuff, and it's a good idea! The aquatuner setup will likely be needed at some point because the natural temperature of the Brine will get overran once you have heavier demands on your cooling, but for an intermediate step, I think you could last with the slush geysers for a while.
The purpose of the metal tiles is to help distribute temperature among the rest of the liquid and pipes. It's more efficient than just the water :)
OK, we just replace the Mechanized Airlock with Critter drop-off with the Critter Pick up, thanks.
Remove the NOT gate.
Thank you Magnet !
I haven't played in a few months - but noticed that my hatches in my new colony have eaten through 100's of tonnes of granite way faster than they use to. Did they nerf hatch farming?
I'm not sure, I haven't noticed their rate of consumption changing. I'm pretty sure it's the same?
lets gooo another video you are back, any new series planned?
Yep! Getting started on it today!
@@Magnet_MD cant wait to see it, keep it up!
This build doesn't use the farm station... is the common conclusion now that farm stations are not worth it?
I've never really found it useful, it's a lot of extra dupe labor for not much upside.
Hello, i like your tutorials, more tutorials please 🥺
They are on the way!
They are on the way!
My questions is about other hatch species like stone or sage hatches:
1. Are they worth ranching?
2. Sometimes waiting room is full these hatches and they block refilling of normal hatches, any way to fix this?
Stone hatches are good to switch over to because they can eat granite and igneous. Eventually you will run out of sandstone also some other asteroids don't even have sandstone. And if you tame volcanos, then you have infinite igneous rock to feed stone hatches.
Smooth hatches are only there for the achievement. They will drop 75% of the metal ore they eat as refined metal. The metal refinery is a 100% swap. So, only use smooth hatches if you need that achievement.
I haven't found a use for sage hatches. They do give full 140kg of coal if they eat dirt, polluted dirt, slime, algae, or fertilizer. So, in that regard they are better than a regular hatch or stone hatch. But, off the top of my head, I don't know how you can get infinite of any of those resources. Also, the polluted dirt is better to feed to pokeshells to be converted into lime for steel.
Also, if you didn't know, what you feed hatches can change how likely they are to lay a different type of egg. Sedimentary rock fed to hatches makes them more likely to lay stone hatch eggs. The food and dirt fed to hatches makes them more likely to drop sage eggs. And stone hatches fed metal are more likely to drop smooth hatches.
Last, just use incubators to keep a few eggs out to replenish your farms and let the rest of the eggs drown in water. Otherwise, when you go in to attack the hatches, they will defend themselves and hurt your dupes.
sage hatches not worth it at all. If you got tons of polluted dirt run crabs instead for the sand, but stone hatches yes if you have tons of igneous rock, if you got tons of sedimentary then run regular hatches instead. I usually run only a couple of hatch ranches and run a lot of wild planted pip ranch's and run drecos as well.
I love sage hatches, especially if you switch from dirt based foods, you can use them to process polluted dirt or dirt, but processing the dirt requires a lot of work from duplicants too so the polluted variant is more efficient. I like to balance sages and pokeshells normally i use only like 1 to 3 pokeshells being fed and the rest to hatches.
Where do you all get your polluted dirt from? I always have all my pokeshells starving. Started ranching pacu to give me polluted dirt but that doesn’t seem to be a lot or enough to feed the pokeshells.
@@k.h.8440 normally most easy maps get tons of it in biomes. really only other easy way to make it is using water filtration, which converts polluted water into clean water. or feed fishes but that is not much at all really. I dont usually ranch many poke shells and instead do the Sani shells which give raw shellfish as food. You can feed the poke shells rotted food, you could let food rot, then feed it to them though, AKA rot piles. You can also use outhouses to make it but that requires dirt supply.
I know it's not a great meal, but if you heat eggs, they will "melt" into omlette, allowing it to be fully automated.
Omlettes arent really worth it unless it is from Pacus since their eggs give 3,200 kcal of raw egg.
My problem with hatches is that they eat through all their food so fast (dirt, polluted dirt, clay). I have about more than 150tons of those materials, then they consumed them all in just 10 cycles. I don't know what happened, is it a bug? Coz I know they only consume 70kg per cycle, and I have only 2 hatch farm with 7 critters each.
Hmmm, that seems very fast. Do you have as much coal?
@@Magnet_MD I got about 70tons of coal. Anyway, I scraped that base coz I really feel that's so bugged because I switched to slime, and they eat through all 200 tons of those.
I'm trying your hardest run possible with all the rules, except the one where I can pick dupes from 4th to new ones (initial dupes can't be changed). My first run failed, so I'm gonna try again. I've haven't been able to build any rockets in the game so far, so if this run is successful it would be the first.
If an egg is stalled on a rail (waiting on the chute to open or in transit) for long enough to hatch what happens?
I'm pretty sure it will eventually turn into a raw egg because it will spoil, not 100% sure though. I know that will happen if it sits in a storage bin.
@@Magnet_MD Once viability reaches 0, it auto-cracks into a raw egg. If the egg breaks in a bin that isn't designed to hold it, it just falls out onto the floor. Accidentally did that a few times before moving individual items was added.
According to fandom wiki, an egg stuck in a rail or stored in a storage will spoil and crack into raw egg and egg shells within 10 cycles.
"Captions look like this." (however after hitting refresh button, it has actually given captions)... interesting.
How would you aproach pacu after the last update?
I don't typically spend a lot of time ranching them, but I will mess around with it and see what a simple solution looks like
Not bad for a starter ranch but the 2x2 stone hatch by santosch reigns supreme
thx man
No problem!
It's so annoying when polluted water falls into your clean water reservoir, lol.
6:40 I thought they made the animals stay close the station(s) when they are ready to be groomed or sheared many updates ago making this hack pointless. Personally have not tested this because I set all my rooms to be the size of auto sweeper ranges (9x9),
You're right, I hadn't noticed that, good call
"Oh no we're drowning!"
"IT'S FINE."
ok let me put a comment and hit the like before i watch it ^^
35:05
You make a drowning tank to make barbecue.
I make a drowning tank to watch them suffer.
We are not the same.
:)
You get infinite rock from lava?
Infinite yes, maybe not enough to sustain a whole bunch of hatches, but I dunno. Specifically cooling the lava and mining it will yield igneous rock, and stone hatches can eat it.
❤
directions unclear, Miss Drag stuck in sandbox
Your hatred of critter feeders is misplaced. Auto sweepers can fill them, eliminating dupe use. (which will be handy if they decide to get a buff for eating from feeder like Pacu)
also the conveyor chutes makes sense, as that is what they are.. calling them a 'vent' makes no sense.
This is really good but why not just add the drowning pool to the same hatchling room . All you need is this setup. th-cam.com/video/1OJd6vcyJzU/w-d-xo.html . It also saves power and you do NOT need the extra shipping .
Pretty neat! I'll check it out :)
this is stupid complex... why waste all this time effort and resources on hatch shit when you can just tap a natural gas geyser and have free power forever?
Because this is about hatches not geysers.
Free meat
еще можно использовать нажимные пластины для контроля численности инкубируемых яиц.в отличии от сенсора численности существ это можно использовать вне помещений.например 1 яйцо хатча весит 2кг.если на пластине установить значение менее 1 кг и соединить с конвеерным выбрасывателем расположенным над кнопкой этой то когда на нее попадет 1 яйцо она закроет выбрасыватель и остальные яйца поедут дальше по конвееру. таким образом даже вне помещений можно сохранить нужное количество яиц для естественного инкубирования без инкубатора с колыбельной тоесть не тратя время дубликантов на работу.а манипулятор должен собирать яичную скорлупу убирая ее с кнопки думаю это очевидно и должен быть спуск для животного чтобы оно ушло с кнопки.но так или иначе так тоже можно оставить в нужном месте нужное количество яиц чтобы гарантировать поддержание рода.при этом вне помещения так как сенсору нужна закрытая комната для работы и подсчета яиц