I I am absolutely the person you were describing at the end of your video. For over 2 years now, I have played this game and restarted countless times simply because I was struggling to understand all of the different ways you can interpret the games mechanics. I would become overwhelmed by the vast options that were available to me, but this video helped offer me some things to focus on rather than becoming idle because I simply don't know what to do next. Thank you so much for taking the time to lay this all out for us. Once I master the base game, I hope to get the dlc, but I don't want to add even more to my game before I understand the complexities that Klei offered us at the start.
It is usually question of how much time you have. I once tried to fight CO2 explosion too late and then the same explosion but 2 circles prior to catastrophe. It was huge difference. At some point base starts falling uncontrollably.
@@heyhoe168 , meh I could fix all his issues pretty easy probably. First thing is disable the lavatories and make the dupes use outhouses for more Pdirt and compost it. Make a water cooling loop for the base is the 2nd. He has 50+ dupes, thats a huge workforce And A LOT of pdirt really really fast. And switch to using Pwater and a sieve for the SPOM.. that also gives you a lot of Pdirt to compost. The first time I played I ran a uninsulated 190deg F Nat gas pipe across my base. I also don't think I was cooling the O2 coming out of a SPOM. All my crops growth halted. I think my base hit 100 deg without me noticing it because I was focused elsewhere on the map. It's easy to fix if annoying and time consuming. You first have to clear out enough space in your crops to put ice sculptures OR Icy fans or whatever to at least keep THAT area where your crops are cool enough to grow. The sculptures melt and you need to keep up on cleaning up the water but it's doable. Then I of course replaced the uninsulated Nat gas pipe with insulated, cooled off the 02 coming from the SPOM more and made a water cooling loop that had water going through a cold biome at first then set up another SPOM to run the water around a Anti Entropy Thermo Nullifier.. and bam, all issues with heating fixed forever. Granted, at the time I was stressed but now that I'm on my 2nd base (the first one got deleted from Steam cloud save :-( and I know how to do all that stuff without risking over heating... Im' kinda bored.
Recent fan, working my way through these tutorials. Just wanted to let you know they are amazing. Dont sweat the length! Totally worth it for the depth. Been watching every minute.
Honestly this is so useful - not just because you give the best solutions, but the mid-game 'good enough for now' solutions as well. I was on the early-to-late game transition, go a bit lost and found a bunch of late-game builds and systems from people online. But they were a bit beyond where my base was at. These intermediate steps are really important.
These are not the best solutions. Some are very poor. For one he hasn't figured out how to utilize free loops. You can rotate liquids in loops without a pump. So many mechanics were figured out 2021 when this video was made, but he has not figured out yet.
Hot dang that tip of using the gas shut offs with sensors instead of those bulky filters was mind blowing. Saved me a lot of energy and space. Your videos consistently help me either get over the fear of doing something new or help improve upon what I already know. Many, many thanks!
I feel like automation is the thing that really is what kills people though. What I mean is that for the most part I feel that if you at least read the description of all the stations and research things they seem to be pretty obvious in what they do and you can see what their draw backs are. Then when you have to start addressing all of these problems that you mention pretty much all of the solutions require an understanding of automation and how it makes everything better, but all of the automation stuff is barely even explained and I feel like it has very poor wording and control. I've honestly been playing the game trying to avoid automation as much as humanly possible because it is just a massive cluster fluff of awful word verbiage that is exceedingly not helpful at all.
Exactly! At least in Factorio you can do everything without automation, but its there as an option. And when you go out on the internet to look on how to solve your problem you see its massive thing, completely changing gameplay. Its like a different game. And you see crazy bases that ppl probably made with sandbox mode and you will never be able to do in survival, kind of giving up.
For example: They really really really need to rename the 'Shutoff' items (Conveyor shutoff, gas shutoff, etc) to 'Shunt' to make it more clear to players wtf those actually do, because they get EXTREMELY overlooked due to the confusing naming scheme. :I They are in fact incredibly useful bits of automation that do things much more cheaply than the manually powered 'filter' items.
Tutorials are terrible and mechanics are not explained very well. They keep making expansions instead of focusing on making good in game tutorials and basic builds explaining mechanics, that it all feels like still is beta. I don't think the design of this game was to force people to star over 10 times and only be able to get to mid game after referring to YT videos. Many more people would have played this game and bought expansion if game was explaining things better. There definitely should be some sort of campaign or mission like stuff guiding you through mechanics. There still would be enough challenge in game for those who want hard mode.
Automation is a hurdle for sure. But then again you don't really need it to have fun with the game. The only real exceptions I can think of is automating generators so they shut down when the batteries are full and atmo-sensors for the oxygenators so they don't overpressure. Other than that you can generally get by with very limited automation. I only automate when I know exactly what I want to do first. Otherwise I'm probably just wasting metal.
this was amazing, thank you so much! 2 years have passed and i'm sure a lot has changed, but i've been struggling with heat management, and worse, with understanding a lot of the videos about it. this is all broken down fantastically, with reasoning, options, and open ended suggestions to help kickstart someone who's just more overwhelmed than anything else.
every time I hit a problem in my games, you release a video on the problems and it's like dude this guy is just on top of it all edit: btw I wanna see you fix the base
I've spread out watching this over like a week because this is certainly the longest tutorial I've seen for this stuff. But holy guacamole I am learning SO much. Ty ty ty. You're making this seem so much more manageable. A hero to many.
But I like to do when I feel like tutorials are too long or any video. I will put the speed up to 1.5x or even 2x. At first, I took some getting used to, but I can’t even watch videos of people talking on regular speed but then again, I’ve been told I talk too fast 😂
I usually watch your videos in half an hour sections cause i get distracted or something but i appreciate that you include so much info. I started a new run using your advice and even when i have no free energy source yet, with hatches and the CO2 going to space everything is looking very good.
1:38:33 I didn't checked if anyone pointed that out already, pretty sure someone did. But you are running your coal generators first, starting at 20 % battery or lower. THAN the Nat Gas generators, starting at 10% or lower.... So basicly, coal will run forever and in addition to that, if it can'T keep up, nat gas will kick in and charge all the stuff to 70%.
Yep, you're right, I said it backwards in the video, my bad. Higher numbers usually mean you will use it more often, and lower numbers mean you will conserve that resource.
Wow, the shutoff trick for filter replacement was a real lightbulb moment for saving power. I only had one liquid and one gas filter (gas was in my SPOM to make sure the tank only held hydrogen) but this saved me 220W of power just by itself. Thanks :)
Also, I'm rolling my eyes at dirt being hard to get. It's so easy, keep out houses around that produce polluted dirt. Outhouses use 13kg of dirt per use and output 19.7kg of polluted dirt. Compost the Pdirt and you're making plenty of new dirt for those plants. I'm on cycle 500 with 15 dupes and all outhouses and I have so much dirt and Pdirt that I'm feeding my hatches dirt. I have like 30tons of it and I thing 100 of pdirt because I only have 6 composters running. You can also get some Pacu to produce polluted dirt when they eat the TONS of slime that is only used for two things after you build an electrolizer setup: 1) Turning into Algae to feed said Pacu...if you've ran out of Algae already anyway. 2) Dust caps. Also, make a ranch or whatever for Puffer whatever. .the cute floaty animals that eat polluted O2 and poop slime, turn that to Algae and feed that to the pacu. And come on, don't have 600 dupes so early!!! Geez, thats just crazy. I'm on cycle 500 with 14 or 15. I have so much dirt and PDirt right now that I'm feeding it to hatches. Granted, I don't even need to do THAT because I got Natural gas on like cycle 150.. Nat gas should be the 1st thing you go after really... Coal power takes up way to much dupe time to maintain. The 2nd is Water .. but that's easy, you just get it from all the pockets of CLEAN polluted water around the map. (Watch out for it getting slime lung or food posining in it though) and run it through a sieve. And uh, as for over heating? Uh maybe don't put your transformers in you base? Same with your power production? Mines off to the side safely behind insulated tiles.
After logging 80 (!!!!) hours in this game in the past week alone, I’ve finally reached mid game with no major problems lol, so this video could not have come at a better tune for me to avoid making any of the next level of mistakes!
Very similar setup 37:18. If you have a morale shortage, and if you happen to have a nature reserve or park around, you can put your great hall's entrance after exiting the area, giving you a permenant morale bonus of +6 and +3 respectively to those that go to eat regularly. You can also temporarily use masterpiece level duplicants to decorate the base, and then reassign the points after you are done.
Indeed, it's really powerful! I did set it up that way in this video. The door on the left is an exit-only door, so they need to travel through the nature reserve in order to use the bathroom.
I really like this type of video that gives insight into real games. This helps me a lot and in doing so, makes me like the game even more. This game is so "open ended" that it's really hard to know what's next or even to identify the real cause of the road block. You insights are very nice. Since you asked, here are some other things that would be of much interest to me: - Advice on what to do and not to do for power management in early, mid, and late game. I know you did a tutorial on power generation, but what I'm missing is the overall plan for power. How much power should I be generating in order to get in late game? What to do and to avoid when setting up a power grid in order for it to be simple when you repurpose part of your base? Every time I use oil and petroleum, I end up with empty oil source real fast and having to "drill" new holes all the time. I feel like I'm doing something wrong in managing what I do with my power. - Advice on the general flow of the game. I watch you walkthroughs and it helps a lot but I'm missing clearer objectives on each phase of the game. Maybe a video on seeing the different stages a bases should normally go through without showing us how to do it. I find that any problem or thing I want to do, I can search an find videos and help easily. What I'm struggling with is when and to what extend I should be doing those. in your video, you are really generous with your insights and telling us why you do something, but it's still very hard for me to have an overall strategy on what to do to win the game. I get sidelines on little projects that may or may not be helping me on the long run. In any cases, I love your content. Watching you makes me want to play more. Thanks for everything.
using reservoirs can reduce the need for extra pumping (perhaps even element sensors) if you just need to cycle liquid for cooling. there is little need to use hydrogen environment for AETN, just make sure that environment is not vacuum, and insulate areas you do not want to cool.
Wow. I didn't watch all of the video, but it's added to favorites, because I'm going to need the rest of it in the future. I've made about a dozen bases so far, and been stuck on what to do next. This video is super-helpful.
You explain solutions in a way that I can understand and your voice is pleasant to listen to! I tend to play really reserved and careful, guess I have to get ballsy
I've never grown Blossoms. To me they are a waste of water. I start ranching as fast as I can. Usually by cycle 12 to 15 depending on the map. Whether I need to insulate or not early on. By cycle 100ish I'm on BBQ 24/7. I use mealwood up until the ranches get up to speed. Yes your cooling loop works. But it's a lot of work. You can have loop running 24/7 without using power by using 1 bridge in the loop. Water then moves all the time. The temp of the loop is what you make you chilling tank. In a simple cooling loop like you built 1 tuner is more than enough. This will save you power (1200W). You aren't cooling really hot things like 300c. You are only cooling 90ish c. 1 tuner won't even break a sweat cooling that.
I started watching your videos rather recently and... I don't even own "Oxygen Not Included" (I've never played it as well). Hey, here are some silly challenge ideas: 1) you aren't allowed to change priorities; 2) each dupe can dig only 20 blocks per cycle; 3) no ladders allowed (you'd have to build "stairs"). If you don't like them, it's chill. I still like your content!
Random notion for the power part: You could set up 1 or 2 manual generators and set them at priority 1. So whenever (if) a duplicant would be idle, they can generate power. Not a lot but a little bit that might save a little bit of other resources instead of idling. And in case you never need it, those manual generators aren't annoying either.
Stockpiling ice into storage bins works, but in my experience it takes a very long time for it to melt. If you make tempshift plates out of the ice instead it will melt almost immediately if the surrounding water/gas is warm enough (anything above 20 C or so seems to be enough).
Hmm, that's an interesting idea! I would always put a small amount of ice in those bins (like 1000 kg or less), and it'd melt pretty quickly, maybe a cycle or two. The temp shift plate idea is intriguing though, I'll give it a try the next time I do this.
Not sure if you're still around, but I'm been binging your videos getting some amazing pointers. I've played this game for years but never knew how deep it went, makes sense retrospectively lol.
little advanced tip for beginners that i found with brothgar's playthroughs of the game: in early game,before electrolysers, oxygen diffusers are really inefficient. if you really want a system that you can sustain for longer & that produces overall MORE oxygen than a diffuser... then i recommand setting up algae terrariums, & to not displace the dirty water it produces. the you want to go about it is you want to rush your ressearch towards unlocking the air cleaner( & don't expand your base further until it's unlocked) then you want to start making a room with the ground covered in algae terrariums, with air cleaners right above it. then you put an high priority on the terrariums & air cleaners & bam! you're now set for the mid game until you can make a proper electrolyser setup! the reason as to why it produces more oxygen than a diffuser for the same amgae ratio is actually tied to the byproduct of alagae terrariums: bottles of polluted oxygen. since the polluted oxygen water slowly evaporate into polluted oxygen, you gain an additionnal supply of free oxygen, that you only need the cleaners to make into pure oxygen. that's a bit of setup for sure, but once it's in place it's a durable solution to supply your base with huge quantities of oxygen. trust me, it's much better than spamming oxygen diffusers across your base.
another tip tied to my previous tip: to keep your algae supplies in good quantities until you can switch out, a good solution is to ranch pufts & exploit their byproducts : slime. you can distill it into algae with the distillery, wich allows you to keep good quantities of algae on hand. i recommend building your distillery & puft ranch on the same comumn as the alage terrarium room, sonyou maximise efficiency & make a ton of algae & oxygen off of it.
another tip: unless you really need dirt in huge quantities for some reason, try to not compost polluted dirt. why? because you can gain polluted oxygen from it, all you gotta do is keep'ig in the same room as the algae terrarium so the polluted oxygen gets cleaned as well, thus minimising the space needed to clean polluted oxygen & thus keeping good levels of oxygen. also, it's a good idea to lit up your algae terrariums so they gain bonus production, & to gain some more production, sprinkle a thin layer of polluted oxygen on them, as it will ramp up production. and if you need filtration medium, what i'd recommend is to find a normal volcano & tame it. why ? because when the lava from a volcano cools down, you get sedimentary rock. why is that useful? because you can use the rick crusher to make it into sand ,thus giving you an unlimited quantity of filtration medium.
Or just build electrolyzer in cycle 50. There is a bug that can separate both oxygen and hydrogen, utilize it. You also need 4 Wort in planting pot place on the frame door (this is the painful experience for me when I choose plant tile and about cycle 100 my water door frozen and leak a lot of hydrogens to my base). 4 Worts + 1 gold tempshift are enough to cool the room to negative degree in 20-30 cycles. Then pipe oxygen to that room, with some radiate gas pipe and a sensor to only allow oxygen under 20 degree to pass. Set another temp sensor to open the door and shutdown those Wort when gas temp near the water door is about to reach frozen point. Use cold oxygen to pipe with normal sandstone pipes to hot areas before go to the vent. In 5 cycles even the oven can be cold as hell. And one water pocket is enough for 70-80 cycles of electrolyzer, you can find another alternative sources during that time. Another tips is try to find drecko and ranch them. Not only after 20-30 cycles they will have chances to lay plastic drecko but also provide constant supply of phosphorites.
You know what this aggressive style of digging everywhere you possibly can(keeping in mind the heat transfer and germs) helped me a lot in expanding and actually reaching rockets
This is awesome, thanks for sharing. Mid game problems get out of hands really fast, i find your videos extremely useful and i genuinely enjoy watching it, so congrats! And thank you.
I usually set up p.water passive evaporator with an iron door lung setup to pull air out into a room where it gets purified, with the O2 going up and an autosweeper feeding sand into airscrubbers. Makes a great clay farm for ceramics
I think Klei should hire you, because you have such a gift of making a potentially overwhelming game feel very manageable! I've never been the type to watch gameplay online (I'm too old and/or too stubborn for that :p ) but your tutorials give me the confidence to get back into what is fastly becoming my favourite game! So thank you for all the effort you're putting into these!
@02:18:00 - The aqua tuners will need a line thermo sensor and a bypass. because the aqua tuners are very strong and eventually they will freeze the water and that will stop the systems. Really reminded me of the mistakes I used to do and I still do sometimes. I really enjoy the initial game hickups so much that I do not want to pass to mid to late game. My current game play I am at cycle 380 and have not produced steel yet. No aquatuners and steam turbines. Have not gone to space. So it is really challenging to make the system stable especially with the new changes. It really makes you look in to other buildings. The aquatuner really "spoils" you with its immense power. I realized as soon as I build a aquatuner steam turbine combo the game becomes boring for me. SO for my last 2 game plays I have not built aqua tuners and I did manage to loose a base again :) SO I am actually happy. I am finally using thermo cooler for the first time. Still trying heat deletion "without glitches" and steam turbines.
thank you! that video help me a lot, and i love how you tell us that some specific actions are better explained on other videos but you still showing us a quick way to do it. keep the awesome work!
i wanted to say just that... whenever he says ''oh i have a whole video about it go check it out'' i was thinking ''oh no, i dont want to just yet'' but then he goes a head and does a quick breakdown tutorial anyway!! epic video this is!!
I've put probably 100 hours into this game playing blind and figuring everything out myself and now I wished I had watched this a while ago. There's so many helpful things you've showed me with this video. Most people that make vids on this game are terrible at explaining or teaching and assume that the viewers know all this stuff allready (which is insane to me because it's not like the game teaches you how to implement anything) Thanks ;)
Awesome video that answers so many of my questions! What I was missing were some words about how to distribute power throughout the base, not only generate it. Like how and where to set up batteries and transformers, where to use which type of cables etc. The problem I have now in the DLC is that I stay on manual power until I get to solar, which is pretty quick. I then build a battery park close to space to keep it cool and try to get the power to the base from there. At that point, power consumption in the base adds up to about 2kW though and I start having trouble dividing the lines or setting up new ones that make more sense. If you could find the time in one of you next videos to talk a little about how when and where to use which type of transformer and cable and how to set it all up in a reasonable way, that would be greatly appreciated! Keep up the great work!
Hey hey! I actually do talk about how to set this up in my Power tutorial video. Scan through the chapters until you find the one about wire types and transformers.
I've got a bit more than 1k hours in this game and have gotten over all these major humps, but I'm still finding stuff I didnt know in here. Good video!
I appreciate the non-optimized info. I have never really got passed cycle 60 I always abandon (new DLC finally being the exception) and just knowing how to survive helps so that I can then enjoy figuring out my own optimizations.
Just picked up the game on the steam sale. I thought it was a cute game with a few base building mechanics. How hard could it be?🤦Was blown away at how intricate it is and the automation stuff is a crazy deep dive at first. You've helped me a ton in just what direction to research cause I had no clue. You're either a wizard or a rocket scientist, wizard rocket scientist? You rock though, I was struggling until I saw you do your wizarding.
I do think the thermo-nullifier has its perks. It is a solidly obtainable mid-game source of cooling before steel and plastic, and when you have excess hydrogen due to electrolyser set ups. You could even set up a system of valves to ensure whatever fluid is being pumped through doesn't freeze.
I just started playing a week ago after a long consideration and your videos have helped me through a lot! i'm now getting to the point of comfort and too scared to seek out solutions for these upcoming issues. thank you so much!
I know its an older video, but still thanks for your advise. Oxygen not included is a great game but it has a problem that after the relatively straightforward "build your base with materials you found there"-phase it demands everything at once... you need oxygen, cooling, power, oil, plastic and steel. Every solution you come up with has one aspect thats even more work, especially if you try to implement stuff from videos where people use the sandbox mode. A small correction: 1:11:00 The windows are no longer made of steel, the door still is.
Honestly the first trap I fell into was the skills. I did not correlate my duplicates skills to their stress level so over time I added more skills then they wanted to have leading to constantly being at 100% stress no matter what I did. On future runs it was hard to not add skill levels to duplicates just because they had them. 🤷🏼♂️
so I misread the run time for 20 minutes for some reason and realized after an hour of watching that I was taking a college course lecture lol! At the very least I learned a lot and didn't feel the time so good job.
I've found great success in my last 2 colonies which were the most successful in my 5 total colonies, lasting over 200 cycles, with going directly from Mealwood to a mad dash to space to obtain a shove vole and starting to build up a large population of 20+ inside a small pneumatic door square and having free barbecue for basically the entire game, had 1.5million kcal once and it will take forever for 8 dupes to eat through that. That drecko ranching seems to be easier and as effective as shove voles though so I might try that in my next asteroid.
Interesting, do you just capture the shove voles and bring them back? Do you bother feeding them? I've only just recently gotten into shove voles because I've needed the materials from dreckos, so it was always a pretty common reflex to go from hatches to dreckos, and with only 15-ish dupes, I never needed more than that.
@@Magnet_MD yep, I breed with regolith and dirt until about 20 or so before leaving them to starvation ranch by themselves in their small little room, no incubators needed
I'm a fairly experienced player but i have enjoyed your tutorials and always pick up new ideas from them so thanks! Would love a tutorial on the debug/sandbox tools you use. I know the sandbox tools quite well but the debug stuff is a bit more intimidating. Its probably a big subject but i'm mostly interested in the features you find useful for testing builds.
I personally run hot pipes and hot machines inside of the ice biome because half of the material is waster when mined manually, so I always make sure that the ics and snow melt "naturally".
Great video. I think you're wasting some power pumping water to your aquatuners when you could just circle water automatically and transfer heat to the cold water tank via radiant pipes. You can also cool the steam engines with it's own output water which also somewhat preheats the steam water.
Both great points. I need to play around with setups for circulating cooling, because I have done that in the past (just storing coolant and liquid for aquatuners in submerged liquid reservoirs), but I found them to be very clunky and somewhat ineffective. I also need to be careful about getting too advanced with these builds because they are meant to be things that a newer player could implement and find success with. Sometimes people forget what it's like to be a new player, but I remember quite vividly and just want to share what I've found success with. That being said, I'm still learning and I'm gonna play around with the viability of using condensed water to cool steam turbines. The worry I have is that it won't be a universal solution, and I don't want to propose something that might cause a new player's base to fail, but to be fair, I've never done extensive testing, so I'll need to mess around with it.
Bruh, at like 1:30:00 when you said "this videos getting pretty long" I was thinking that the whole vid was 40 minutes. I was wayyyyy off. also thanks for the vid. Ive played ONI a lot but never even got to this stage since I had no idea how to deal with this shite
Excellent video! I just started oni and this is very informative. I currently have a failed aquatuner and very hot base with hot oxygen lines. I definitely subbed!
Reminds me of my first base. I flooded it with so much CO2 (O2 pressure was fine!) that I built a 2nd base higher up while trying to fix the problem... then the O2 went and I think I used the last tile of algee while trying to make enough water... then the food overheated and I solved that by putting ice tep shift plates ON the food while I tryied to fix that and switch to BBQ... then the BBQ went when dupes started putting sand in the hatch feeders~ Most of these problems came from basing my early power gen off... wood burners. It got to the point that just the branches growing was duplicating enough heat to cook my base more ^-^' Good times. Honestly I think fixing a broken mess of a base was way WAY more fun then any playthrough where I've known what I was doing. Oh and the whole thing was perpetual electrical fault, since I just kept repairing till I got better wire ^-^'
36:02 „So, this Microbe Musher, I’d say, don‘t build at all“ Looking at my 192 cycle base whose only food source are mush bars, munching a mush bar in the distance: Hold up what?
If you use mechanized doors, you can force pwater into a 1x1 tile surrounded by air tiles. It'll off-gas loads. Also worth noting, pwater doesn't just off-gas 'up', but also to the left (for some reason)
Tried making a steam-powered room to liquefy carbon dioxide only to end up consuming all the power it generates and even require a manual generator as the steam often gets too cold and requires to be jumpstarted once again and the soda fountain doesn't even accept liquified carbon dioxide! or maybe it does and I just filled it with too much water? I already destroyed it all out of disappointment.
I disagree about needing steel to tame a natural gas geyser. I make a pretty big insulated cordon around the geyser, put 2 pumps at the bottom made out of gold amalgam and they never overheat. In my 2 bases where I've done this I usually feed them into a loop that fill 6-8 tanks before ever feeding the generators and it has worked pretty great. This is a great video!
I just enclose the natural gas geyser with a gold gas pump and a few tempshift plates, add automation so the pump only works when the pressure is high enough and I'm done. Free energy pretty early.
im aware im a little late to the party here but a tip would be to make a cooling loop where the liquid passes through the chilled liquid instead of pumping the liquid and spitting it back into the tank again
These are great videos. One thing I will say is a disadvantage though is when you build all these things with the sandbox mode it can make it harder to envision when the duplicants will have to go in and out and what problems that could cause and would need to be solved to have the complete intended finished product. So, for example, do you have to know exactly what is going in there and set it up differently to deal with that to achieve the overall optimum here.
I'm on my first run, made it to cycle 160 on my own. Other than heat issues, which led me to these videos, I'm mostly just tired of dealing with the mess I made. Not knowing how things worked or understanding certain aspects of the game. I put so much into it I don't want to restart but to demo and rebuild everything just doesn't seem worth the time... Thank you for the mega tutorials!!
Not that I'm aware of. It'd take a LONG time for this to happen, but it's still good to minimize your dependency on them as the game goes on, moreso as a time-saver.
By the time you run out, you can import materials from other asteroids LOL Ethanol is easy, micromanagement of pip planting in the wild is a bit hassle but after it is a free energy! Automation is a must. Don't hollow your base out, save natural tiles. Geothermal is nice, but bit harder. Rockets exhaust capture is free energy and water....
amazing video!! Great tips I learned a lot! One of the things that really stuck out to me was the infiltration system you use I have been wasting so much energy on airfilters!
How does a kill-room work? My idea is a conveyor loader that accepts eggs with a lower priority than the incubators do that just drops them into water. The eggs will hatch under water, drown (pretty brutal) and drop meat for Barbeque. I am breeding Hatches, Dreckos and Glossy Dreckos. I am already out of Dirt so I cannot farm Mealwood and have no longterm idea what to feed my Hatches and Glossy Dreckos with. But normal Dreckos only need Balm Lily which is maintenance free (do they even consume the gas they are growing in?).
i am new, the most dups i have had was 8... then i found out the liquid pump got too hot in the salt water geyser and 4 of them died trying to fix it... it was sad. the map i got is desperate for clean water (i started with the clean water at the "running out" point you mentioned) and it seemed the simplest would be to desalinate the salt water geyser but i will go back to before the disaster and try to cool the water before i utilize this again. air is another problem, i got very little algae and so much polluted water. i think the worst is when they panic and refuse to do anything other than grow food... or try to. yesterday "one pipe! just build the @#$% pipe and we can start solving this mess!" lol they buried me deep, i still have not found the surface and they put a several metric tons of hydrogen and chlorine in my way to get there. running out of places to put carbon dioxide.
Can you do a video on the if, why and when you would start to manual change a resource into another using heat control over using the buildings available for it. I think a lot of the videos that get peoples attention to ONI are things like crazy oil to petrol refining using heat to convert rather than the building and you can learn from the wiki what percentage difference that would make (50% and some natural gas ->100% in the oil to petrol example) and you can learn how already from other videos but I don't see people explaining if the additional efficiency is worth it, what resources would need the extra amount made from there unrefined counterpart and I don't really understand when you would tackle building them as the only time constraints mentioned when explaining how to build the more crazy refining systems are usually research and material based not viability and need based.
This is one of the biggest things that inspired me to make videos about this game. I feel like there's a clear separator between ONI content that is meant for education (especially for newer or more casual players) and content that is meant for entertainment. I personally don't think any "cookers" of any variety are necessary to be successful in this game, and any of those builds are just for the amusement of being able to do that. It's definitely very cool that they can do it, but I've seen a lot of instances where people mix the two up and assume that you NEED to do that in order to be successful, when that's not actually the case. So yeah, TLDR: I don't see a practical need for anything like that. It's cool if you can make it, but I've never encountered a single instance in which I needed to do something like this in order to win.
"Blossoms are good if you can keep it cold enough." Meanwhile me: at the edge of accidentially freezing my blossoms, so I occasionally need to run in water from my hot geyser / hot steam combo to keep the temperature in a growing range, which also takes burden off of my slush geyser reservoir.
It's great when a 2yo video is still helpful. I've got only around 200hrs into the game, hit many of the snags you discuss, and have enough time in to see that the solutions (from temporary to permanent) you offer are enough to get me over the hump. My head still hurts (2.5hrs, how does one *do* that?), but thanks!
The biggest problem with ONI in my opinion is that there isn't a lot of "feedback". You could make a big mistake in your base, like for example, betting on the wrong food source, or wrong way to deal with temperature, and only "notice" the issue several days later. This makes it all in all a very frustrating experience, because you feel like a week's worth of progress is down the drain, and as a new player you can neither identify the source of the problem, nor the solution.
I would always stick it out to the end, a few times I've had bases that only half die off, usually the heat problem kills the crops and I can get a cooling situation up but it's a bit late and some dupes starve, other find a burried muck root or wild meallice and survive till the crops come back in
I just stay with a core team of 5 or so dupes for the first 300+ cycles. Taming a bunch of geysers, transitioning to SPOMS and Electrolizers, and dealing with temperature management is the core of the mid game. Also don't be afraid to deconstruct and reconstruct sections of the base or things like wiring so that it is properly designed.
I'd certainly look into some auto sweepers and conveyer belts and drop eggs into a single tile of water, rather than a room of water. Also mushrooms seem like a pretty dang good source. Thoughts? Super video!
I have been bad at trying to play towards all the achievements on my runs, which means going straight into meat and skipping straight from manual generator to steam turbines for power. It is too bad that many of those achievements get disqualified if you play the game in the normal way.
The fact that you have to use weird strategies is part of the point of those achievements, though. I'm pretty you're not _supposed to_ be able to get them all in one run. Can definitely see how that'd be frustrating if you feel like you should do 100% completion on a run of a game, though.
Bro said “final solution” so many times I started to think I was in ww2 history class.
Literally have a WW2 video in the recommended list.
I thought I was the only one
Bro said chlorine gas is the final solution...
For preserving food
😂lol
I I am absolutely the person you were describing at the end of your video. For over 2 years now, I have played this game and restarted countless times simply because I was struggling to understand all of the different ways you can interpret the games mechanics. I would become overwhelmed by the vast options that were available to me, but this video helped offer me some things to focus on rather than becoming idle because I simply don't know what to do next. Thank you so much for taking the time to lay this all out for us. Once I master the base game, I hope to get the dlc, but I don't want to add even more to my game before I understand the complexities that Klei offered us at the start.
Awesome, glad this was helpful! It is a little bit outdated by now, but I'm glad it's at least a little useful :D
I'd love to see how you can turn the 'broken' base around!
It is usually question of how much time you have. I once tried to fight CO2 explosion too late and then the same explosion but 2 circles prior to catastrophe. It was huge difference. At some point base starts falling uncontrollably.
Me too!
@@heyhoe168 yeah, sometimes it's less painful to just reload the game couple of cycles back
Just kill 80% of the duplicants and all the problems will be solved! Genocide is always the answer!
@@heyhoe168 , meh I could fix all his issues pretty easy probably. First thing is disable the lavatories and make the dupes use outhouses for more Pdirt and compost it. Make a water cooling loop for the base is the 2nd.
He has 50+ dupes, thats a huge workforce And A LOT of pdirt really really fast.
And switch to using Pwater and a sieve for the SPOM.. that also gives you a lot of Pdirt to compost.
The first time I played I ran a uninsulated 190deg F Nat gas pipe across my base. I also don't think I was cooling the O2 coming out of a SPOM. All my crops growth halted. I think my base hit 100 deg without me noticing it because I was focused elsewhere on the map.
It's easy to fix if annoying and time consuming. You first have to clear out enough space in your crops to put ice sculptures OR Icy fans or whatever to at least keep THAT area where your crops are cool enough to grow. The sculptures melt and you need to keep up on cleaning up the water but it's doable.
Then I of course replaced the uninsulated Nat gas pipe with insulated, cooled off the 02 coming from the SPOM more and made a water cooling loop that had water going through a cold biome at first then set up another SPOM to run the water around a Anti Entropy Thermo Nullifier.. and bam, all issues with heating fixed forever.
Granted, at the time I was stressed but now that I'm on my 2nd base (the first one got deleted from Steam cloud save :-( and I know how to do all that stuff without risking over heating... Im' kinda bored.
Recent fan, working my way through these tutorials. Just wanted to let you know they are amazing. Dont sweat the length! Totally worth it for the depth. Been watching every minute.
Honestly this is so useful - not just because you give the best solutions, but the mid-game 'good enough for now' solutions as well.
I was on the early-to-late game transition, go a bit lost and found a bunch of late-game builds and systems from people online. But they were a bit beyond where my base was at. These intermediate steps are really important.
These are not the best solutions. Some are very poor. For one he hasn't figured out how to utilize free loops. You can rotate liquids in loops without a pump. So many mechanics were figured out 2021 when this video was made, but he has not figured out yet.
Hot dang that tip of using the gas shut offs with sensors instead of those bulky filters was mind blowing. Saved me a lot of energy and space. Your videos consistently help me either get over the fear of doing something new or help improve upon what I already know. Many, many thanks!
I feel like automation is the thing that really is what kills people though. What I mean is that for the most part I feel that if you at least read the description of all the stations and research things they seem to be pretty obvious in what they do and you can see what their draw backs are. Then when you have to start addressing all of these problems that you mention pretty much all of the solutions require an understanding of automation and how it makes everything better, but all of the automation stuff is barely even explained and I feel like it has very poor wording and control. I've honestly been playing the game trying to avoid automation as much as humanly possible because it is just a massive cluster fluff of awful word verbiage that is exceedingly not helpful at all.
Exactly! At least in Factorio you can do everything without automation, but its there as an option.
And when you go out on the internet to look on how to solve your problem you see its massive thing, completely changing gameplay. Its like a different game. And you see crazy bases that ppl probably made with sandbox mode and you will never be able to do in survival, kind of giving up.
For example: They really really really need to rename the 'Shutoff' items (Conveyor shutoff, gas shutoff, etc) to 'Shunt' to make it more clear to players wtf those actually do, because they get EXTREMELY overlooked due to the confusing naming scheme. :I They are in fact incredibly useful bits of automation that do things much more cheaply than the manually powered 'filter' items.
Tutorials are terrible and mechanics are not explained very well. They keep making expansions instead of focusing on making good in game tutorials and basic builds explaining mechanics, that it all feels like still is beta. I don't think the design of this game was to force people to star over 10 times and only be able to get to mid game after referring to YT videos. Many more people would have played this game and bought expansion if game was explaining things better. There definitely should be some sort of campaign or mission like stuff guiding you through mechanics. There still would be enough challenge in game for those who want hard mode.
I've found automation pretty straightforward, all the logic is just boolean logic and timers
Automation is a hurdle for sure. But then again you don't really need it to have fun with the game. The only real exceptions I can think of is automating generators so they shut down when the batteries are full and atmo-sensors for the oxygenators so they don't overpressure. Other than that you can generally get by with very limited automation. I only automate when I know exactly what I want to do first. Otherwise I'm probably just wasting metal.
this was amazing, thank you so much! 2 years have passed and i'm sure a lot has changed, but i've been struggling with heat management, and worse, with understanding a lot of the videos about it. this is all broken down fantastically, with reasoning, options, and open ended suggestions to help kickstart someone who's just more overwhelmed than anything else.
every time I hit a problem in my games, you release a video on the problems and it's like dude this guy is just on top of it all
edit: btw I wanna see you fix the base
Glad it's been helpful! I'll fix the base soon :)
@@Magnet_MD have you ever come around to it??
I've spread out watching this over like a week because this is certainly the longest tutorial I've seen for this stuff. But holy guacamole I am learning SO much. Ty ty ty. You're making this seem so much more manageable. A hero to many.
But I like to do when I feel like tutorials are too long or any video. I will put the speed up to 1.5x or even 2x. At first, I took some getting used to, but I can’t even watch videos of people talking on regular speed but then again, I’ve been told I talk too fast 😂
@@shortyylu mate you replying to a comment that is a year old, you may as well just post the comment on the actual video
@@BobDavidsons so? It’s info that you can use any time. I didn’t know there were time limits to comment…
I usually watch your videos in half an hour sections cause i get distracted or something but i appreciate that you include so much info.
I started a new run using your advice and even when i have no free energy source yet, with hatches and the CO2 going to space everything is looking very good.
Good one I’m still trying to get satellites on the astroid surface I’m not
There yet but I’m not stopping any time soon. Best wishes for you!
1:38:33
I didn't checked if anyone pointed that out already, pretty sure someone did.
But you are running your coal generators first, starting at 20 % battery or lower.
THAN the Nat Gas generators, starting at 10% or lower....
So basicly, coal will run forever and in addition to that, if it can'T keep up, nat gas will kick in and charge all the stuff to 70%.
Yep, you're right, I said it backwards in the video, my bad. Higher numbers usually mean you will use it more often, and lower numbers mean you will conserve that resource.
Wow, the shutoff trick for filter replacement was a real lightbulb moment for saving power. I only had one liquid and one gas filter (gas was in my SPOM to make sure the tank only held hydrogen) but this saved me 220W of power just by itself. Thanks :)
Also, I'm rolling my eyes at dirt being hard to get. It's so easy, keep out houses around that produce polluted dirt. Outhouses use 13kg of dirt per use and output 19.7kg of polluted dirt. Compost the Pdirt and you're making plenty of new dirt for those plants. I'm on cycle 500 with 15 dupes and all outhouses and I have so much dirt and Pdirt that I'm feeding my hatches dirt. I have like 30tons of it and I thing 100 of pdirt because I only have 6 composters running.
You can also get some Pacu to produce polluted dirt when they eat the TONS of slime that is only used for two things after you build an electrolizer setup: 1) Turning into Algae to feed said Pacu...if you've ran out of Algae already anyway. 2) Dust caps.
Also, make a ranch or whatever for Puffer whatever. .the cute floaty animals that eat polluted O2 and poop slime, turn that to Algae and feed that to the pacu.
And come on, don't have 600 dupes so early!!! Geez, thats just crazy. I'm on cycle 500 with 14 or 15.
I have so much dirt and PDirt right now that I'm feeding it to hatches. Granted, I don't even need to do THAT because I got Natural gas on like cycle 150..
Nat gas should be the 1st thing you go after really... Coal power takes up way to much dupe time to maintain.
The 2nd is Water .. but that's easy, you just get it from all the pockets of CLEAN polluted water around the map. (Watch out for it getting slime lung or food posining in it though) and run it through a sieve.
And uh, as for over heating? Uh maybe don't put your transformers in you base? Same with your power production?
Mines off to the side safely behind insulated tiles.
Loved this I'm getting to the mid game and I didn't really know what to do from there before this.
After logging 80 (!!!!) hours in this game in the past week alone, I’ve finally reached mid game with no major problems lol, so this video could not have come at a better tune for me to avoid making any of the next level of mistakes!
nice shannon you are beautiful btw
@@teecchnoboy lmao
@@teecchnoboy damn, some people are really desperate...
@@teecchnoboy my bro down bad on a tutorial video
Whats your steam?
watching you also for your way of talking, clear, not too fast or slow. KEEP UP MAN!
I guess the youtube algorithm decided I was in need of help. Turns out, it might know more about me than I do.
Very similar setup 37:18. If you have a morale shortage, and if you happen to have a nature reserve or park around, you can put your great hall's entrance after exiting the area, giving you a permenant morale bonus of +6 and +3 respectively to those that go to eat regularly. You can also temporarily use masterpiece level duplicants to decorate the base, and then reassign the points after you are done.
Indeed, it's really powerful! I did set it up that way in this video. The door on the left is an exit-only door, so they need to travel through the nature reserve in order to use the bathroom.
You put out amazing tutorial videos. Your channel deserves to be way more popular!
Thank you, I appreciate it!
I really like this type of video that gives insight into real games. This helps me a lot and in doing so, makes me like the game even more. This game is so "open ended" that it's really hard to know what's next or even to identify the real cause of the road block. You insights are very nice.
Since you asked, here are some other things that would be of much interest to me:
- Advice on what to do and not to do for power management in early, mid, and late game. I know you did a tutorial on power generation, but what I'm missing is the overall plan for power. How much power should I be generating in order to get in late game? What to do and to avoid when setting up a power grid in order for it to be simple when you repurpose part of your base? Every time I use oil and petroleum, I end up with empty oil source real fast and having to "drill" new holes all the time. I feel like I'm doing something wrong in managing what I do with my power.
- Advice on the general flow of the game. I watch you walkthroughs and it helps a lot but I'm missing clearer objectives on each phase of the game. Maybe a video on seeing the different stages a bases should normally go through without showing us how to do it. I find that any problem or thing I want to do, I can search an find videos and help easily. What I'm struggling with is when and to what extend I should be doing those. in your video, you are really generous with your insights and telling us why you do something, but it's still very hard for me to have an overall strategy on what to do to win the game. I get sidelines on little projects that may or may not be helping me on the long run.
In any cases, I love your content. Watching you makes me want to play more. Thanks for everything.
Awesome suggestions! I'll do my best to capture them in future videos, or any DLC videos I do :)
SAVE THE DUPES FROM YOUR ORIGINAL SAVE! These videos are awesome. I'm glad you go so far into depth on this
using reservoirs can reduce the need for extra pumping (perhaps even element sensors) if you just need to cycle liquid for cooling. there is little need to use hydrogen environment for AETN, just make sure that environment is not vacuum, and insulate areas you do not want to cool.
even the liquid bridge will do infinite loop.
Wow. I didn't watch all of the video, but it's added to favorites, because I'm going to need the rest of it in the future.
I've made about a dozen bases so far, and been stuck on what to do next. This video is super-helpful.
You explain solutions in a way that I can understand and your voice is pleasant to listen to! I tend to play really reserved and careful, guess I have to get ballsy
I've never grown Blossoms. To me they are a waste of water. I start ranching as fast as I can. Usually by cycle 12 to 15 depending on the map. Whether I need to insulate or not early on. By cycle 100ish I'm on BBQ 24/7. I use mealwood up until the ranches get up to speed. Yes your cooling loop works. But it's a lot of work. You can have loop running 24/7 without using power by using 1 bridge in the loop. Water then moves all the time. The temp of the loop is what you make you chilling tank. In a simple cooling loop like you built 1 tuner is more than enough. This will save you power (1200W). You aren't cooling really hot things like 300c. You are only cooling 90ish c. 1 tuner won't even break a sweat cooling that.
I started watching your videos rather recently and... I don't even own "Oxygen Not Included" (I've never played it as well). Hey, here are some silly challenge ideas: 1) you aren't allowed to change priorities; 2) each dupe can dig only 20 blocks per cycle; 3) no ladders allowed (you'd have to build "stairs"). If you don't like them, it's chill. I still like your content!
Those are great ideas! I'll start a list of random challenges to do and start one of them next time :D
I would definitely like to see a no ladder play through.
Random notion for the power part: You could set up 1 or 2 manual generators and set them at priority 1. So whenever (if) a duplicant would be idle, they can generate power. Not a lot but a little bit that might save a little bit of other resources instead of idling. And in case you never need it, those manual generators aren't annoying either.
AHHHH!! Thank you so much for the mid game help!!! This is fantastic, exactly the help I needed :D
Stockpiling ice into storage bins works, but in my experience it takes a very long time for it to melt. If you make tempshift plates out of the ice instead it will melt almost immediately if the surrounding water/gas is warm enough (anything above 20 C or so seems to be enough).
Hmm, that's an interesting idea! I would always put a small amount of ice in those bins (like 1000 kg or less), and it'd melt pretty quickly, maybe a cycle or two. The temp shift plate idea is intriguing though, I'll give it a try the next time I do this.
Yeah the temp shift plates are amazing. I've been able to use the hot water steam vents produce rarely game because of how easy it is to cool em dow
Not sure if you're still around, but I'm been binging your videos getting some amazing pointers. I've played this game for years but never knew how deep it went, makes sense retrospectively lol.
My guy youve hit the nail on the head, these are exactly the 4 issues im struggling with and im looking forward to watch the video and see if it helps
little advanced tip for beginners that i found with brothgar's playthroughs of the game:
in early game,before electrolysers, oxygen diffusers are really inefficient.
if you really want a system that you can sustain for longer & that produces overall MORE oxygen than a diffuser...
then i recommand setting up algae terrariums, & to not displace the dirty water it produces.
the you want to go about it is you want to rush your ressearch towards unlocking the air cleaner( & don't expand your base further until it's unlocked)
then you want to start making a room with the ground covered in algae terrariums, with air cleaners right above it.
then you put an high priority on the terrariums & air cleaners & bam! you're now set for the mid game until you can make a proper electrolyser setup!
the reason as to why it produces more oxygen than a diffuser for the same amgae ratio is actually tied to the byproduct of alagae terrariums: bottles of polluted oxygen.
since the polluted oxygen water slowly evaporate into polluted oxygen, you gain an additionnal supply of free oxygen, that you only need the cleaners to make into pure oxygen.
that's a bit of setup for sure, but once it's in place it's a durable solution to supply your base with huge quantities of oxygen.
trust me, it's much better than spamming oxygen diffusers across your base.
another tip tied to my previous tip:
to keep your algae supplies in good quantities until you can switch out, a good solution is to ranch pufts & exploit their byproducts : slime.
you can distill it into algae with the distillery, wich allows you to keep good quantities of algae on hand.
i recommend building your distillery & puft ranch on the same comumn as the alage terrarium room, sonyou maximise efficiency & make a ton of algae & oxygen off of it.
another tip:
unless you really need dirt in huge quantities for some reason,
try to not compost polluted dirt.
why?
because you can gain polluted oxygen from it, all you gotta do is keep'ig in the same room as the algae terrarium so the polluted oxygen gets cleaned as well, thus minimising the space needed to clean polluted oxygen & thus keeping good levels of oxygen.
also, it's a good idea to lit up your algae terrariums so they gain bonus production, & to gain some more production, sprinkle a thin layer of polluted oxygen on them, as it will ramp up production.
and if you need filtration medium, what i'd recommend is to find a normal volcano & tame it.
why ?
because when the lava from a volcano cools down, you get sedimentary rock.
why is that useful?
because you can use the rick crusher to make it into sand ,thus giving you an unlimited quantity of filtration medium.
Or just build electrolyzer in cycle 50. There is a bug that can separate both oxygen and hydrogen, utilize it. You also need 4 Wort in planting pot place on the frame door (this is the painful experience for me when I choose plant tile and about cycle 100 my water door frozen and leak a lot of hydrogens to my base). 4 Worts + 1 gold tempshift are enough to cool the room to negative degree in 20-30 cycles. Then pipe oxygen to that room, with some radiate gas pipe and a sensor to only allow oxygen under 20 degree to pass. Set another temp sensor to open the door and shutdown those Wort when gas temp near the water door is about to reach frozen point. Use cold oxygen to pipe with normal sandstone pipes to hot areas before go to the vent. In 5 cycles even the oven can be cold as hell. And one water pocket is enough for 70-80 cycles of electrolyzer, you can find another alternative sources during that time.
Another tips is try to find drecko and ranch them. Not only after 20-30 cycles they will have chances to lay plastic drecko but also provide constant supply of phosphorites.
@@raylenn4444while I do love efficiency, I feel like in most playthroughs it’s a little overkill.
You know what this aggressive style of digging everywhere you possibly can(keeping in mind the heat transfer and germs) helped me a lot in expanding and actually reaching rockets
This is awesome, thanks for sharing. Mid game problems get out of hands really fast, i find your videos extremely useful and i genuinely enjoy watching it, so congrats! And thank you.
I usually set up p.water passive evaporator with an iron door lung setup to pull air out into a room where it gets purified, with the O2 going up and an autosweeper feeding sand into airscrubbers. Makes a great clay farm for ceramics
I think Klei should hire you, because you have such a gift of making a potentially overwhelming game feel very manageable!
I've never been the type to watch gameplay online (I'm too old and/or too stubborn for that :p ) but your tutorials give me the confidence to get back into what is fastly becoming my favourite game! So thank you for all the effort you're putting into these!
@02:18:00 - The aqua tuners will need a line thermo sensor and a bypass. because the aqua tuners are very strong and eventually they will freeze the water and that will stop the systems. Really reminded me of the mistakes I used to do and I still do sometimes.
I really enjoy the initial game hickups so much that I do not want to pass to mid to late game. My current game play I am at cycle 380 and have not produced steel yet. No aquatuners and steam turbines. Have not gone to space. So it is really challenging to make the system stable especially with the new changes. It really makes you look in to other buildings. The aquatuner really "spoils" you with its immense power. I realized as soon as I build a aquatuner steam turbine combo the game becomes boring for me. SO for my last 2 game plays I have not built aqua tuners and I did manage to loose a base again :) SO I am actually happy.
I am finally using thermo cooler for the first time. Still trying heat deletion "without glitches" and steam turbines.
thank you! that video help me a lot, and i love how you tell us that some specific actions are better explained on other videos but you still showing us a quick way to do it. keep the awesome work!
i wanted to say just that... whenever he says ''oh i have a whole video about it go check it out'' i was thinking ''oh no, i dont want to just yet'' but then he goes a head and does a quick breakdown tutorial anyway!! epic video this is!!
I've put probably 100 hours into this game playing blind and figuring everything out myself and now I wished I had watched this a while ago. There's so many helpful things you've showed me with this video. Most people that make vids on this game are terrible at explaining or teaching and assume that the viewers know all this stuff allready (which is insane to me because it's not like the game teaches you how to implement anything)
Thanks ;)
Awesome video that answers so many of my questions!
What I was missing were some words about how to distribute power throughout the base, not only generate it. Like how and where to set up batteries and transformers, where to use which type of cables etc. The problem I have now in the DLC is that I stay on manual power until I get to solar, which is pretty quick. I then build a battery park close to space to keep it cool and try to get the power to the base from there. At that point, power consumption in the base adds up to about 2kW though and I start having trouble dividing the lines or setting up new ones that make more sense.
If you could find the time in one of you next videos to talk a little about how when and where to use which type of transformer and cable and how to set it all up in a reasonable way, that would be greatly appreciated!
Keep up the great work!
Hey hey! I actually do talk about how to set this up in my Power tutorial video. Scan through the chapters until you find the one about wire types and transformers.
@@Magnet_MD Oh, thanks for letting me know! I'll check it out, then :)
I've got a bit more than 1k hours in this game and have gotten over all these major humps, but I'm still finding stuff I didnt know in here. Good video!
I appreciate the non-optimized info. I have never really got passed cycle 60 I always abandon (new DLC finally being the exception) and just knowing how to survive helps so that I can then enjoy figuring out my own optimizations.
Drinking with Magnet : Take a shot every time he says "final solution" lmao
Just picked up the game on the steam sale. I thought it was a cute game with a few base building mechanics. How hard could it be?🤦Was blown away at how intricate it is and the automation stuff is a crazy deep dive at first. You've helped me a ton in just what direction to research cause I had no clue.
You're either a wizard or a rocket scientist, wizard rocket scientist? You rock though, I was struggling until I saw you do your wizarding.
I do think the thermo-nullifier has its perks. It is a solidly obtainable mid-game source of cooling before steel and plastic, and when you have excess hydrogen due to electrolyser set ups.
You could even set up a system of valves to ensure whatever fluid is being pumped through doesn't freeze.
Best tutorials on youtube for ONI, trust me, I ve seen them all
I just started playing a week ago after a long consideration and your videos have helped me through a lot! i'm now getting to the point of comfort and too scared to seek out solutions for these upcoming issues. thank you so much!
I know its an older video, but still thanks for your advise. Oxygen not included is a great game but it has a problem that after the relatively straightforward "build your base with materials you found there"-phase it demands everything at once... you need oxygen, cooling, power, oil, plastic and steel. Every solution you come up with has one aspect thats even more work, especially if you try to implement stuff from videos where people use the sandbox mode. A small correction: 1:11:00 The windows are no longer made of steel, the door still is.
Honestly the first trap I fell into was the skills. I did not correlate my duplicates skills to their stress level so over time I added more skills then they wanted to have leading to constantly being at 100% stress no matter what I did. On future runs it was hard to not add skill levels to duplicates just because they had them. 🤷🏼♂️
I know your pain, I have made the same duplicant incredibly stressed because I assigned building skills for him despite his already needing 30 morale
so I misread the run time for 20 minutes for some reason and realized after an hour of watching that I was taking a college course lecture lol! At the very least I learned a lot and didn't feel the time so good job.
I've found great success in my last 2 colonies which were the most successful in my 5 total colonies, lasting over 200 cycles, with going directly from Mealwood to a mad dash to space to obtain a shove vole and starting to build up a large population of 20+ inside a small pneumatic door square and having free barbecue for basically the entire game, had 1.5million kcal once and it will take forever for 8 dupes to eat through that. That drecko ranching seems to be easier and as effective as shove voles though so I might try that in my next asteroid.
Interesting, do you just capture the shove voles and bring them back? Do you bother feeding them? I've only just recently gotten into shove voles because I've needed the materials from dreckos, so it was always a pretty common reflex to go from hatches to dreckos, and with only 15-ish dupes, I never needed more than that.
@@Magnet_MD yep, I breed with regolith and dirt until about 20 or so before leaving them to starvation ranch by themselves in their small little room, no incubators needed
@@cheryl9809 Nice, I'll have to give this a try then :)
"I'm not gonna go into detail." proceeds to make 2 and a half hour video packed with detail. Great stuff. So many tips for planning my latest setup.
This is really helpful, thank you. I’d have chucked ONI out the window in frustration were it not for your tutorials.
Bro, you don't even know. This is exactly what I needed. Thanks for what you do.
really appreciate the videos, allot of information and advice on how to keep a colony running. so thank you for these videos.
I'm a fairly experienced player but i have enjoyed your tutorials and always pick up new ideas from them so thanks!
Would love a tutorial on the debug/sandbox tools you use. I know the sandbox tools quite well but the debug stuff is a bit more intimidating. Its probably a big subject but i'm mostly interested in the features you find useful for testing builds.
That's a good idea, I'll put a tutorial for that on my list of next things to do :)
This is one of the videos forming your must see videos collection. Thanks for sharing.
I am definitely curious to see you fix it at some point. I am curious how you would reduce the duplicants.
I personally run hot pipes and hot machines inside of the ice biome because half of the material is waster when mined manually, so I always make sure that the ics and snow melt "naturally".
Great video. I think you're wasting some power pumping water to your aquatuners when you could just circle water automatically and transfer heat to the cold water tank via radiant pipes. You can also cool the steam engines with it's own output water which also somewhat preheats the steam water.
Both great points. I need to play around with setups for circulating cooling, because I have done that in the past (just storing coolant and liquid for aquatuners in submerged liquid reservoirs), but I found them to be very clunky and somewhat ineffective. I also need to be careful about getting too advanced with these builds because they are meant to be things that a newer player could implement and find success with. Sometimes people forget what it's like to be a new player, but I remember quite vividly and just want to share what I've found success with.
That being said, I'm still learning and I'm gonna play around with the viability of using condensed water to cool steam turbines. The worry I have is that it won't be a universal solution, and I don't want to propose something that might cause a new player's base to fail, but to be fair, I've never done extensive testing, so I'll need to mess around with it.
Bruh, at like 1:30:00 when you said "this videos getting pretty long" I was thinking that the whole vid was 40 minutes. I was wayyyyy off.
also thanks for the vid. Ive played ONI a lot but never even got to this stage since I had no idea how to deal with this shite
Excellent video! I just started oni and this is very informative. I currently have a failed aquatuner and very hot base with hot oxygen lines. I definitely subbed!
Reminds me of my first base. I flooded it with so much CO2 (O2 pressure was fine!) that I built a 2nd base higher up while trying to fix the problem... then the O2 went and I think I used the last tile of algee while trying to make enough water... then the food overheated and I solved that by putting ice tep shift plates ON the food while I tryied to fix that and switch to BBQ... then the BBQ went when dupes started putting sand in the hatch feeders~
Most of these problems came from basing my early power gen off... wood burners. It got to the point that just the branches growing was duplicating enough heat to cook my base more ^-^'
Good times. Honestly I think fixing a broken mess of a base was way WAY more fun then any playthrough where I've known what I was doing.
Oh and the whole thing was perpetual electrical fault, since I just kept repairing till I got better wire ^-^'
36:02 „So, this Microbe Musher, I’d say, don‘t build at all“
Looking at my 192 cycle base whose only food source are mush bars, munching a mush bar in the distance: Hold up what?
I would really enjoy seeing the base revive video (if at all feasible), if you still plan on doing that. That would be really cool!
Subscribed! VERY informative guide for me (playing for 3 days). Thank you so much!
Thank you so much for your videos, I love watching you building the setups so more of that please
Will do, glad you're enjoying it!
If you use mechanized doors, you can force pwater into a 1x1 tile surrounded by air tiles. It'll off-gas loads. Also worth noting, pwater doesn't just off-gas 'up', but also to the left (for some reason)
New sub! Great tutorials! Just recently hit the 1k hrs mark in gameplay and NEED your videos so bad. You rock!!
the fact, evne though it's 3yrs later, is it s still relevant today XD
indeed.
even with 200+ hours i still struggle to remember my setups, so seeing the cooling setup is a life saver
Tried making a steam-powered room to liquefy carbon dioxide only to end up consuming all the power it generates and even require a manual generator as the steam often gets too cold and requires to be jumpstarted once again and the soda fountain doesn't even accept liquified carbon dioxide! or maybe it does and I just filled it with too much water? I already destroyed it all out of disappointment.
I disagree about needing steel to tame a natural gas geyser. I make a pretty big insulated cordon around the geyser, put 2 pumps at the bottom made out of gold amalgam and they never overheat. In my 2 bases where I've done this I usually feed them into a loop that fill 6-8 tanks before ever feeding the generators and it has worked pretty great.
This is a great video!
I just enclose the natural gas geyser with a gold gas pump and a few tempshift plates, add automation so the pump only works when the pressure is high enough and I'm done. Free energy pretty early.
awesome video! i really appreciate the amount of detail you went into in this video.. really, amazing ! subscribed
im aware im a little late to the party here but a tip would be to make a cooling loop where the liquid passes through the chilled liquid instead of pumping the liquid and spitting it back into the tank again
These are great videos. One thing I will say is a disadvantage though is when you build all these things with the sandbox mode it can make it harder to envision when the duplicants will have to go in and out and what problems that could cause and would need to be solved to have the complete intended finished product. So, for example, do you have to know exactly what is going in there and set it up differently to deal with that to achieve the overall optimum here.
For the nullifer you can use automation to control when it gets hydrogen based on the temp of the room. Then you avoid state changes.
I'm on my first run, made it to cycle 160 on my own. Other than heat issues, which led me to these videos, I'm mostly just tired of dealing with the mess I made. Not knowing how things worked or understanding certain aspects of the game. I put so much into it I don't want to restart but to demo and rebuild everything just doesn't seem worth the time...
Thank you for the mega tutorials!!
50:50 but eventually.. you're going to run out of food for the hatches. Is there way to renew sandstone or sedimentary rock?
Not that I'm aware of. It'd take a LONG time for this to happen, but it's still good to minimize your dependency on them as the game goes on, moreso as a time-saver.
By the time you run out, you can import materials from other asteroids LOL
Ethanol is easy, micromanagement of pip planting in the wild is a bit hassle but after it is a free energy! Automation is a must. Don't hollow your base out, save natural tiles.
Geothermal is nice, but bit harder.
Rockets exhaust capture is free energy and water....
amazing video!! Great tips I learned a lot! One of the things that really stuck out to me was the infiltration system you use I have been wasting so much energy on airfilters!
How does a kill-room work?
My idea is a conveyor loader that accepts eggs with a lower priority than the incubators do that just drops them into water. The eggs will hatch under water, drown (pretty brutal) and drop meat for Barbeque.
I am breeding Hatches, Dreckos and Glossy Dreckos.
I am already out of Dirt so I cannot farm Mealwood and have no longterm idea what to feed my Hatches and Glossy Dreckos with. But normal Dreckos only need Balm Lily which is maintenance free (do they even consume the gas they are growing in?).
Magnet, you're my hero. I love you're videos. you are creative and so good with problem solving on this game i love watching it! keep it up
Awww, thanks! I'll do my best to remain heroic!
One really good way for cooling is using a cool slush geyser as the water for the spom setup, worked really well for me till late in the game
i am new, the most dups i have had was 8... then i found out the liquid pump got too hot in the salt water geyser and 4 of them died trying to fix it... it was sad. the map i got is desperate for clean water (i started with the clean water at the "running out" point you mentioned) and it seemed the simplest would be to desalinate the salt water geyser but i will go back to before the disaster and try to cool the water before i utilize this again. air is another problem, i got very little algae and so much polluted water. i think the worst is when they panic and refuse to do anything other than grow food... or try to. yesterday "one pipe! just build the @#$% pipe and we can start solving this mess!" lol they buried me deep, i still have not found the surface and they put a several metric tons of hydrogen and chlorine in my way to get there. running out of places to put carbon dioxide.
Can you do a video on the if, why and when you would start to manual change a resource into another using heat control over using the buildings available for it. I think a lot of the videos that get peoples attention to ONI are things like crazy oil to petrol refining using heat to convert rather than the building and you can learn from the wiki what percentage difference that would make (50% and some natural gas ->100% in the oil to petrol example) and you can learn how already from other videos but I don't see people explaining if the additional efficiency is worth it, what resources would need the extra amount made from there unrefined counterpart and I don't really understand when you would tackle building them as the only time constraints mentioned when explaining how to build the more crazy refining systems are usually research and material based not viability and need based.
This is one of the biggest things that inspired me to make videos about this game. I feel like there's a clear separator between ONI content that is meant for education (especially for newer or more casual players) and content that is meant for entertainment. I personally don't think any "cookers" of any variety are necessary to be successful in this game, and any of those builds are just for the amusement of being able to do that. It's definitely very cool that they can do it, but I've seen a lot of instances where people mix the two up and assume that you NEED to do that in order to be successful, when that's not actually the case.
So yeah, TLDR: I don't see a practical need for anything like that. It's cool if you can make it, but I've never encountered a single instance in which I needed to do something like this in order to win.
@@Magnet_MD Thanks for the reply and the reply and the point of view.
"Blossoms are good if you can keep it cold enough."
Meanwhile me: at the edge of accidentially freezing my blossoms, so I occasionally need to run in water from my hot geyser / hot steam combo to keep the temperature in a growing range, which also takes burden off of my slush geyser reservoir.
It's great when a 2yo video is still helpful. I've got only around 200hrs into the game, hit many of the snags you discuss, and have enough time in to see that the solutions (from temporary to permanent) you offer are enough to get me over the hump. My head still hurts (2.5hrs, how does one *do* that?), but thanks!
My base had exactly thoose issues, golden video, many thanks! 💛
The biggest problem with ONI in my opinion is that there isn't a lot of "feedback". You could make a big mistake in your base, like for example, betting on the wrong food source, or wrong way to deal with temperature, and only "notice" the issue several days later. This makes it all in all a very frustrating experience, because you feel like a week's worth of progress is down the drain, and as a new player you can neither identify the source of the problem, nor the solution.
1:40:38 "...Back when this was filmed. Or rather, created. 'Filmed', lol." That literal "lol" made me laugh a bit :-D
This was so immense helpful to me. Thank you for your great tutoring!
I would always stick it out to the end, a few times I've had bases that only half die off, usually the heat problem kills the crops and I can get a cooling situation up but it's a bit late and some dupes starve, other find a burried muck root or wild meallice and survive till the crops come back in
I've been using the borders of space to act like a super coolant system for my insanely heat intensive buildings
I just stay with a core team of 5 or so dupes for the first 300+ cycles. Taming a bunch of geysers, transitioning to SPOMS and Electrolizers, and dealing with temperature management is the core of the mid game. Also don't be afraid to deconstruct and reconstruct sections of the base or things like wiring so that it is properly designed.
I'd certainly look into some auto sweepers and conveyer belts and drop eggs into a single tile of water, rather than a room of water.
Also mushrooms seem like a pretty dang good source. Thoughts?
Super video!
One huge tip on moral is to put you food in a nature park to force dupes to get the buff if theres not enough plants close by just move your kitchen
Why not setup the machines (petroleum refinery for example) near the oil, so the heat doesn't even get to the base and only transfer the energy?
Amazing! Thanks for the useful guidance.
I have been bad at trying to play towards all the achievements on my runs, which means going straight into meat and skipping straight from manual generator to steam turbines for power. It is too bad that many of those achievements get disqualified if you play the game in the normal way.
Yeah, some of those runs require you to do some weird stuff. I'll eventually do a run or maybe some tutorials on achievements :)
The fact that you have to use weird strategies is part of the point of those achievements, though. I'm pretty you're not _supposed to_ be able to get them all in one run.
Can definitely see how that'd be frustrating if you feel like you should do 100% completion on a run of a game, though.