As a Fnv player, trust me you don't need an ARG for New Vegas to slowly turn into an analogue horror game that slowly corrupts itself you just play the PS3 version
My dads Boone wandered off and slaughtered NPCs seemingly at random, he was never able to dismiss Boone because he never found Boone. Only saw the occaional kill cam.
It looks like he's going into The Divide via the Long 15. The ruins and the radio towers could be something like the Hopeville Missile Silo's exterior and the ruins. And, the Canyon Wreckage location is actually the entrance to TheDivide. So what I'm thinking is that the ARG may be something like a courier who's walking the most lonesome of roads.
A deep dread crept over me with the implication that if this is some, hyper metaphorical weird version of the lonesome road, meaning he will eventually come across whatever this "Farlands Ulysses" is and whatever it wants
I think he meant that it was immersion breaking for the ARG to be so on-the-nose with spelling out "Hieronymus B." as opposed to letting the player connect the channel name "drb0sch" to the fact that the character is literally reliving Hieronymus Bosch's paintings and stories inside Fallout: New Vegas. The channel name already gives away most of the ARG right out the gate if you're familiar with Bosch's works, which I recognize I only am familiar because of the Amazon Prime detective series _Bosch_ covering the same story and that your average person is not, but still even rudimentary google searches will give away the ARG's story based on the channel name alone and directly spelling it out for the viewer kinda kills any immersion about uncovering the pieces for yourself - which is the core of what an ARG _is._
@@spookydonutghosthouseSome parts of this video look like he didn't play NV. Like when he discussed the "intro" video, ignoring the *BIG* differences between that and the real intro from the game.
@@valinypse & when he says the red glow vid doesn't seem to be connected & just moves on. Even though the point is to show that it's not just b0schs game going weird
Everything makes perfect sense when combined with gameplay; low render distance fog, weak flashlight, grimy textures, and ambient tracks. But when that’s all there’s is, in broken empty rooms, it’s perfect horror.
i think its because they know and make good use of skyboxes, and to me its the fact that there IS an actual world rendering around you that makes finding the "nothing" so scary. Almost like you got unhooked off your space ship in the middle of deep space lol. You know its all real, but you'll never find your way back...
@@keepithandy8688 fr, it's a different type of horror. there's something so spooky about the atmosphere in the map, just what looks like endless desert terrain with the apocalyptic sky. completely other worldly
Used to use the long 15 glitches to get past the Mojave outpost and traverse the giant area outside for hours on the 360 version. Glad to see an ARG actually use the area in a creative way
@San_Jose69 I think it's available on all versions. I can't remember the specifics of it since i always use a guide, but the basics involve a certain bit of geometry above morningstar cave near the outpost that lets you bypass any invisible walls. It's a really fun glitch for general exploration of the cut areas of the map
@AceOfBlackjack everything about the glitches and the OOB itself is strange. The giant mountains and dips in the landscape imply a much larger exploratory area was planned similar to 3. As said before it's prime setting for an ARG
@@Dominos-be6sd actually, bethesda has repeatedly stated that they use terrain generation that they modify in the end, just to make things quicker. the mountains and dips are just artefacts of the process.
Honestly it is pretty realistic that the main character would try to go back to the Mojave Outpost. I would try to go back if I were in that situation.
Now I'm imagining it from the living perspective of someone living in the Mojave and these anomalous events take place, and having the very visceral reaction of running to somewhere where you know people will be, it's a very base human reaction of "get in a crowd, safety in numbers"
I've traveled out of bounds j I haven't found any structure but I've always crouched down just in case if I was alone cuz I'd would've had my heart drop if it said caution 😮
“Would be a cool player home, if it weren’t for those stairs” I can imagine something like this confusing the Survivor from Fallout: Dust, thinking they stumbled into one of the Courier’s old hideouts.
At 25:21 it isnt the normal NV opening. The interplay logo appears. which at this point as a company is dead in the water. Either this person is using a texture pack or its apart of the ARG
That's true, both the Interplay and Black Isle logos don't appear in the normal NV intro. If there is a connection to the ARG, I couldn't find it, which is why I didn't really mention it.
@@Lanslet Maybe it serves as a real life backstory/piece of lore for the alternate universe in which the gameplay takes place, as in, Interplay got to keep the Fallout IP and sent Black Isle to develop it again, kind of how in the original game's intro Bethesda Softworks had Obsidian make the game...
Definitely part of the ARG. Within the DrB0sch universe, New Vegas *is* Van Buren/Fallout 3. The "MJohnson" stuff refers to Martin Van Buren's vice-president Richard *M. Johnson,* and the main menu music is from the leaked Fallout 3/VB demo.
love the idea that this random guy stumbled on some copy of new vegas so utterly cursed by glitchiness that it creates some kind of arcane, semi-sentient glitchwarp beyond the mojave outpost
7:43 that message is actually a normal in-game occurrence. cut content/glitch that made it in the final game. In Captain Dean's boat rentals at Callville Bay, there's a toy car you can grab that gives this message. seeing this message really let me know that this ARG author really knows his New Vegas.
I had the same thought when I saw that, the author has managed to really use all the features and engine jank of new Vegas to make it feel immersive even when you know how new Vegas works
it didnt show it in this video but the player shot the cube bc it freaked them out, i would too tbh, i mean it’s a baby cube being called a skull that in itself is so freaky
This strongly reminds me of the Fallout 3 mod "Unto The Breach", it started as a regular quest mod, you enter the fairfax metro, do a gig for someone fight some robots, extract via vertibird easy stuff. However the vertibird crashes, and you're the only survivor, at that point the quest stops. There's no further lore, you're dropped in a misty city with no goals, the quest marker leads you to an inaccessible location. There are places that look like mapping mistakes, such as a door in a building that opens into the inside of the model rather than an interior, after you find a secret door you are transported to an island. This island has barely anything, it's an island and there are ships floating around it, but there's no water. Eventually you find a sewer grate, and you exit in a room with simulation pods akin to tranquility lane with all your items in a locker, you are back in DC, nothing is explained. That said, that mod was slightly unsettling (it did have an actual jumpscare though), this stuff on the other hand is terrifying, christ those radio noises.
The closest he was to escaping is when he found the canyon wreckage because it lead to the lonesome road dlc and the body model of the 2nd copy of the courier is the marked men model
I can probably say what that other video was “waiting” for, that’s the spot in NV where you can find the Zetans if you have Wild Wasteland, but without Wild wasteland only mercenaries spawn
For anyone who’s there, there’s apparently either a continuation or an annex to the series recently, it’s a video of a out-of-bounds Gomorrah, very interesting, I assume it’s related since we can see the same machine that appeared in the second video The name of the channel is StrngVegas
I had a really fucked up dream like 4 years ago that was way too similar to this. Was more of just a hellscape that was covered in the same colored sand. Dunes stretched as far as you could see with destroyed hulking skyscrapers laying half over or sticking out of them. All I remember the whole dream is seeing a small square concrete shack no bigger than 12ft by 12ft way off in the distance in the middle of some dunes surrounding it and walking to it. At some point for some reason even though I've never been on a ferry there was one there extremely rusted halfway up a dune in the sand among buildings halfway there. I went on, it was loaded with rusted out cars. There was wind, and it made lots of sound. It blew on my clothes and made buildings creak, sand kicked up from gusts. I remember a building falling over at some point too. There was a smell, sorta like a dusty dry sandalwood. The whole dream consisted of me waking up in a similar concrete shack with crude supplies halfway covered in sand on top of a dune. There was that confusion as I walked through a bright open doorway seeing it all and the shack and just for some reason knowing that was my target. I walked to the ferry, then the building fell shortly after, then I made it there. When I walked through the doorway the shack was completely barren. It took my eyes a moment to adjust. There were grains of sand being blown in by the occasional gust. It was a solid concrete form, floor wall and roof. Concrete chips and chunks were missing from all surfaces. In the middle of the wall on the back where it was less damaged was the single outline of the nuclear shadow of someone. This someone for some reason I knew as a close friend or family. All I really remember then is collapsing to the floor and laying on my side staring at it before waking up. I really don't think I've had a dream that surreal or with that much detail in it since. Definitely made me wake up feeling like crap but happy it was over.
My guy got away with this alive? Disclaimer that most of my surreal and extremely detailed dreams seem to come from some supernatural source. I and this comment have both never seen such things or entities but i was once woken up by my family because i was occassionally screaming and crying while going through such dreams.
The recording at 8:30 is of an F-14 tomcat pilot telling a fellow Tomcat pilot to get out of the area. This was recorded during the second gulf of Sidra incident in 1989 when two USN F-14’s downed two Libyan Mig-23’s.
@@azariahazariah4493 that was the 1980 Gulf of Sidra Incident. 1989 which is where this audio comes from had a pair of tomcats vs a pair of mig-23’s, there is gun camera footage of one of the migs being hit by a sidewinder. You can find this footage in TH-cam and Nassault also has a great recreation of the event in DCS.
Not sure if anyone has said it, but the statue of a face (16:19) look to be like metroman statues! They appear in every game in eldritch areas, like the Dunwich Borers in F4, the Dunwich building in F3, and around the Interloper's lair in 76 iirc.
Glad I’m not the only one who noticed this anytime I play any fallout game and see those. There’s also a spot in Skyrim that has those instead of the Dwemer heads.
Also worth noting is at 21:26 , the year (and day) is marked as 79. Either he has been in this world for at least 98 years or this save started before 2281 somehow. At 31:28 it now says -106 for the day (obvious glitch) and 85 for the year. This means 6 years have possibly gone by
For what it's worth, he DOES try console commands later and gets punished with an anti-cheat explosion. Even if he HAD thought of it at the time, he probably couldn't use it to go back.
That message with the skull is actually in the base game, it plays when you move the brahmin skull on top of the fireplace in doc mitchell's house. Then there's a toy inside a shack in Callville Bay that has the same message too
@@pigonnigal5735 It is a thing though. Supposed to be a part of the tutorial in Doc's house but I ended up triggering it way after when trying to get a Colt Walker mod to work.
Jokes aside while I'm not sure if it's going to be plot relevant later on, I like touches like the intro having the Interplay logo and the player using the Chinese Assault Rifle (weapon that is not in New Vegas). They are obviously not scary things, but if you are familiar with the game they do add to the feeling of something being wrong
I'll echo the theory laid out by others, combine a few of them. My interpretation is that this is an alternate-reality version of FNV where Bethesda never got involved and the lore is much darker. This whole journey still screams of cut content in a way, it may be cut content for a much, much darker version of Lonesome Road. The Courier did this.
I can't help but notice this ARG seems to have a lot of Symbolism. Beyond the mentioning of Bosh, there's also the fact DrBosh is literally the youtuber's username. I can see a lot of parallells between the events of this series with bosh's depiction of hell + gnosticism. The random faces in the caves for example. The idea of all of this being out of bounds of the actual game and is in some strange world completely outside the game, with some strange malevolent incomprehensible monster really reminds me a lot of Gnosticism's whole idea of the material world being created by a malevolent deity. that and also this whole thing reminds me of the book house of leaves.
This is what I always wanted. a spooky story about going out of bounds and finding out a completely different thing happening in the background that any other player didn't noticed. Probably because when I was a kid, with my wild imagination, I too always wondered what's happening beyond invisible walls or the lands in the skyboxes
would it be relevant to note that at 14:05, the player is potentially specifically looking at the point where the alien ship is supposed to be landed in the Wild Wasteland encounter? 14:55 might be a reference to ZAX from The Glow in FO1, and 16:17 might be a reference to the Vault Dweller head sculpture in Arroyo in FO2 an interesting bit at 25:30 is that it shows the Interplay/Black Isle logos as opposed to the Bethesda/Obsidian logos, implying that in this alternate universe Interplay never sold the IP and was able to maintain Black Isle, although I'm not sure why they would use Bethesda's proprietary engine when the main designers would have very much rather stuck to the isometric style? it's a little weird also at 27:13, the texture used for the body is used for the Marked Men of Lonesome Road would it be significant to note that at 29:21, "Last Man" as a title could be used as a title to denote the antithesis to the ubermensch in accordance with Nietzschean ethics? at 31:06, the player is using the Chinese Assault Rifle from FO3, which should not be in the game. perhaps it was modded in (edit: impossible as in this alt-universe there is no bethesda FO3), or is it an original item in this alt-universe FO:NV? (additional edit: also at 32:04 there is the FO3 Chinese Pistol) at various points throughout the videos whenever the wait/sleeping menu is shown, instead of showing the actual date like it does in-game, instead a collection of strings of random numbers are shown. at 21:26, "06.79.79" is shown. at 23:58, "12.-98.79" is shown. at 31:27, "06.-106.85" is shown. the "forums" mentioned throughout the video could potentially be referring to a Fallout fan forum like No Mutants Allowed.
Honestly I like the idea of the "interplay never sold the IP" concept, maybe that'd explain the baren landscapes, it was kind of like the fo1 and 2 maps where it was really empty but then you'd find these often large and detail packed locations randomly, kind of like in this arg.
@@Lappexas thats actually my leading headcanon for this, is that the player accidentally walked into what was potentially meant to be a part of new vegas or potentially lonesome road more akin to the bleakness of FO1. either that, or due to the presence of some assets ripped from FO3, that perhaps Interplay had licensed the IP to Bethesda (who still had the intention of taking a more generic post-apocalyptic route with it, with Interplay probably staring down their shoulders and telling them to 'make it more like FO1') but it was scrapped and shelved early in development and for whatever reason it, or some early version or otherwise, was left in NV.
14:55 is a reference to ZAX, the supercomputer you can play chess with in the og fallout. I think the ARG is a connection to the original fallout games, given the whole black isle studios and interplay stuff. Also the heads in the walls are just fallout 3 statue models. It sounds like there's something to do with agnosticism and souls being sealed in F:NV after the previous game studios were cancelled. Also a lot of generic "liminal space scary".
Fallout: New Vegas may be glitchy beyond belief, but Malcolm Holmes is an eldritch entity that transcends even the game itself. You can run from him, dread him, but he will *ALWAYS* know where you are, and he *WILL* pursue you.
Would be awesome if the ESP the person behind this made for the ARG was released on Nexus, add more secrets to it for the player to explore and piece in the lore
I really enjoy this arg so far. Only way i could explain this arg is to simply relate it to a dream. It's like falling asleep after playing fnv and maybe fo1 and 2. You can tell it's fallout New Vegas, but there are obvious indications its not entirely right, somewhat familiar locations and yet there are outright impossible or incorrect things such as the Chinese assault rifle, nonsensical gibberish like radio chatter you'd not find in the real game and general uncannyness. (In vanilla fnv, anyways.) Watching all the videos is like trying to piece together the events of a dream. The start of each video is like being the abrupt transition within a dream, something that's pretty common and appears without warning.
args like this make me think about how much effort goes into them with the small chance of people coming across it. I wonder how many args are out there that people have yet to ever come across, I really applaud the people who make them because of that. This is a really good video btw! Can't wait to see it at 100k views, I got that feeling it's gonna really pop off.
It's Dantes Inferno, I think. He's gone down several holes. First down the gate, probably down hill, then the big hole then the cave. The fourth circle of hell contains greed, same place you find casino chips. You also find Hieronymis, who painted pictures of hell. Finally, he can't go back. Just like in how Dante's inferno, you can only go forwards.
I find it interesting that the shack has black box messages and references to a plane crash, and then the radio came back playing Chantilly Lace by The Big Bopper who died in a plane crash
26:34 what’s interesting about the Pod is that firstly, it’s one of the VR pods, like in Fallout 3’s Tranquility Lane, or the ones at NV’s Nellie Air Force Base; secondly, the bones of its occupant also have a rebreather on them, which made me think of Ulysses for some reason. Also, the player completely ignored one of the quest makers by going to the bottomless pit earlier; and, he didn’t even complete either objective before resolving the quest. Perhaps we need to ask DrBosh to “reattempt the boundary break, and focus on the other marker”? If this is an Alt-Reality ARG, then no amount of digging on our end will help
@@cyber1ifeconnor the player descends into a whirling deep pit that seems to eventually trap the player with no way out, there’s just a lot of similarities esp at the end.
10:47 I believe. judging the approximate location, that the radioactive pit in question is one that actually exists in F:NV proper. The pit has a few feral ghouls, but more importantly it has a shack with a dead regular ghoul and a murderous mr handy inside. If I remember correctly, it was some sort of clinic?
Honestly the fact this ties in so well with the divide dlc is strange. But then it has sierra madre chips, but misspelled to the name from VAN BRUEN. ITS A FUCKING AU STORY DUN DUNNNNN
I've actually gone into the far lands as he calls it. You can get through at either side of Crescent Canyon and through a little area near goodsprings. Of course there wasnt anything at all just endless textures
25:20 I'm surprised nobody's mentioned that Interplay and Black Isle didn't work on Fallout New Vegas. That's supposed to say Bethesda and Obsidian. Spooky
11:06 It's not actually a new landmark that belongs to the desert, the Canyon Wreckage is place at the western edge of the map that has the entrance to the Lonesome Road DLC
i don't play fallout and basically know nothing, this was still entertaining. for sure need more of it, if something else pops up i'd love to get a reply about it on this comment
Pretty unique arg the last thing i would think people try to make an arg on but they did it pretty well bringing back the dunwitch statues and readding+ combining rooms/assets from areas of the game
OK, this ARG honestly hits me right in one of the most consistent fears I always end up feeling at the very back of my mind anytime I try exploring out of bounds in a game- the fear of going far out of bounds, knowing there's nothing out there, there's not SUPPOSED to be anything out there... and yet finding SOMETHING. Edit: Also, at 31:56, the red, featureless square doesn't cover the ENTIRE map. If anything, that map on his PipBoy is MASSIVE, and that red square covers a majority of it, but not all of it. To me, that makes me think that the player unknowingly unleashed... SOMETHING, be it creature, phenomenon or unknown force, out into the wasteland, and it's already spread over most of the out of bounds part of the map. My question is: would it continue to spread throughout the Mojave and end up affecting the inside bounds parts of the game as well?
5:12 i always go back when i acquire new quests restock on supplies and ammo, repair stuff and drop off any unnecessary items to keep the inventory neat and light ive never trusted my memory in quest lengths so its better to be safe than sorry
My theory is that interplay, or someone from interplay, turned ithis game unto some sort of gnostic demon or gnostic test : Constantly challenging its npc and players to see if they are capable of breaking their life cycles and become aware of their fake reality in order to ascend and reach the truth. That they are nothing more than digital pawns.
The most unrealistic part about this ARG is that he doesn't have a GRA weapon after cleaning out all the casinos with 10 Luck. It's a tradition as old as time for the start of every New Vegas playthrough to involve booking it to the Strip, getting 50k caps off the casinos, and then cleaning out the Gun Runners for whatever weapons fit your current build.
@@dashback2614 A story about some guy going through his dead Uncle's stuff only to find a disk with the Skyrim Beta on it and a note from Todd Howard. The Skyrim Beta is described as being Similar to the DUST mod for New Vegas.
Been getting back into fallout after the show released. This ARG honestly is so much better than the vast majority of analog horror slop out right now. Genuinely very good slow burn horror, surprised there hasn't been anyone who's done something similar before, the only thing I can think of would be the old "Fallout 3 Numbers Station" creepypasta. Also on an unrelated note, what exactly is your accent? I presume swedish or norwegian, it sounds vaguely northern european but I don't know where it's from.
I had a bug once where Victor was marked as a follower on my pip-boy map, but he was located beneath the mountains near Quarry Junction. That always creeped me out as a kid. I still haven't seen it replicated but i at least have an explaination as to why it happened now.
I like to think that those out of bounds mapsbare a abandoned project by obsidian and all the assets and propertys are constantly glitching out because it wasnt made properly
It is the distorted picture of Howard Hughes, who also happened to be the inspiration for Mr. House, using a ladder to walk down a planet I am pretty sure.
On weird glow, when he aimed over a small hill, there is a small red-like dim glow that is seenable if you look at the edges of the hill, there is a visible colour difference between the sky and the dim red glow, try to look at where he aims at with the sniper on ''Weird dim glow''
Ah I've got to be honest, this is right up my street. A few years ago, when I was quite obnoxious, I would leave comments on mods saying stuff like this happened to me in my game asking if their mod was supposed to do this to creep people out. Cool to see someone had the same idea and had the talent to implement it. But also, I thought at first that he was exploring what the ARG creator imagined an early test area of the Divide the devs were working on before it was cut might have looked like. A bit of context: the Divide and other DLC areas were supposed to appear in the base game, but the devs were forced to release the game early and had to cut a lot of content. Basically, the DLC is restored cut content. As a bit of fun, try booting up New Vegas without the DLC installed and go to where the Divide is and the Abandoned BOS Bunker that starts Dead Money and you'll find they are there, they just can't be entered. Anyway, I believe where he is exploring on the map is where the Divide is geographically, many of the assets are from the Divide and he is even exploring Canyon Wreackage, which is a place you explore in the DLC. I also believe the Platinum Chip comes from the location that was once the Divide, possibly why the Platinum Chip is found and why the terminal near it stating it crashes any computer it interacts with. The Platinum Chip being an advanced data starage device with a software update likely far larger in size than the standard Fallout terminal could load. Anyway, I could be wrong or maybe this is all inconsequential. But I'll leave this huge comment in case someone finds it interesting... or just to help with the algorithum 😅
@@Yeltag.xb2 that certainly seems to be playing a part in some way... I think. But there's a few extra things at play such as that entity that damaged the player, a dead facsimile of the player, the drug that appears nowhere else in the game and that backrooms type place. Out of bounds/prerelease Lonesome Road may have been an impetus, but I think more is at play. I'm certainly intrigued!
UVB-68 is surely a reference to the real life number station/buzzer station named UVB-76, that’s been airing nonstop (except for emergencies, malfunctions and hijackings) since the 1970s
Im more interested on the plane crash related references going on in this arg. Very curious to find out what all that is supposed to mean. Also, every copy of New Vegas is personalized
Solid video! I would like to hear more about how/why the series messed with your immersion as well as a deeper exploration of the connection to Bosch and his art if you decide to revist this when more parts come out!
Honestly the early parts of this ARG feel like a developers testing ground is discovered, especially with that glitched quest and the buggy event it triggered.
I think the fact that he uses the console and it causes an explosion is the ARG creator addressing that little plot hole - if he uses the console, the game punishes him, so he doesn’t just use coc (center on cell) to go back into the game world, for instance.
As a Fnv player, trust me
you don't need an ARG for New Vegas to slowly turn into an analogue horror game that slowly corrupts itself
you just play the PS3 version
Amazing memories of the game dropping to like 2 FPS because the save game was too big
True I once ran into a glowing one that was almost "censored" by black squares looking at it made the sky be consumed by that dark square
My dads Boone wandered off and slaughtered NPCs seemingly at random, he was never able to dismiss Boone because he never found Boone. Only saw the occaional kill cam.
@MrPikaGammer he could've just gone to a companion dismissal terminal like the one in the lucky 38 presidential suite and next to the GRA kiosm
I grew up on the ps3 version, good times
Gotta Love how this guy is facing utter cosmic horrors And yet still makes sure to loot everything not nailed to the floor. Truly a new Vegas fan
New vegas fans seeing their grandpa’s will (rare enemy with unique loot)
It's the rules of the wasteland. Eldrish horrors or not they aren't gonna need it.
its like an insticnt, you do it without thinking
Always be on the Grind.
Loot Goblins gonna Loot Goblin
the scariest part is that he’s using a fallout 3 weapon in new vegas
must have ttw installed
He actually just walked into DC forgetting he had it installed @@Kyubeyisbestboy
@@Kyubeyisbestboythere are mods that re-add the fallout 3 guns
in his defense, most of Fallout 3's weapons are in NV, ones that aren't are craftable weapons and R91 and Chinese Assault Rifle
@@TheCapitalWanderer yeah but they're not usable or able to be acquired without mods or cheats
It looks like he's going into The Divide via the Long 15.
The ruins and the radio towers could be something like the Hopeville Missile Silo's exterior and the ruins.
And, the Canyon Wreckage location is actually the entrance to TheDivide. So what I'm thinking is that the ARG may be something like a courier who's walking the most lonesome of roads.
also, the second corpse of himself he found looked like a marked man.
The Divide mentioned, i see???!! Bear Bull Bear Bull Bear Bull Bear Bull
@@afiqula average ulysses conversation
@@afiqula that machijne me no hate, no hate metal steel patum
A deep dread crept over me with the implication that if this is some, hyper metaphorical weird version of the lonesome road, meaning he will eventually come across whatever this "Farlands Ulysses" is and whatever it wants
18:15 That's not immersion breaking, that's what he named his own character... the quest just spawns a body in the identity of the player
Yeah I feel he's been very nitpicky about certain parts of the ARG
I think he meant that it was immersion breaking for the ARG to be so on-the-nose with spelling out "Hieronymus B." as opposed to letting the player connect the channel name "drb0sch" to the fact that the character is literally reliving Hieronymus Bosch's paintings and stories inside Fallout: New Vegas. The channel name already gives away most of the ARG right out the gate if you're familiar with Bosch's works, which I recognize I only am familiar because of the Amazon Prime detective series _Bosch_ covering the same story and that your average person is not, but still even rudimentary google searches will give away the ARG's story based on the channel name alone and directly spelling it out for the viewer kinda kills any immersion about uncovering the pieces for yourself - which is the core of what an ARG _is._
Args are gay asf this is like Ghost Adventures but even gayer
@@spookydonutghosthouseSome parts of this video look like he didn't play NV. Like when he discussed the "intro" video, ignoring the *BIG* differences between that and the real intro from the game.
@@valinypse & when he says the red glow vid doesn't seem to be connected & just moves on. Even though the point is to show that it's not just b0schs game going weird
fallout and source games when theres nothing in the map is so scary
Everything makes perfect sense when combined with gameplay; low render distance fog, weak flashlight, grimy textures, and ambient tracks.
But when that’s all there’s is, in broken empty rooms, it’s perfect horror.
i think its because they know and make good use of skyboxes, and to me its the fact that there IS an actual world rendering around you that makes finding the "nothing" so scary. Almost like you got unhooked off your space ship in the middle of deep space lol. You know its all real, but you'll never find your way back...
Old metro too
@@keepithandy8688 fr, it's a different type of horror. there's something so spooky about the atmosphere in the map, just what looks like endless desert terrain with the apocalyptic sky. completely other worldly
Yep.
Used to use the long 15 glitches to get past the Mojave outpost and traverse the giant area outside for hours on the 360 version. Glad to see an ARG actually use the area in a creative way
Is this still possible on the Xbox one? I'd love to actually be able to go out of bounds
@San_Jose69 I think it's available on all versions. I can't remember the specifics of it since i always use a guide, but the basics involve a certain bit of geometry above morningstar cave near the outpost that lets you bypass any invisible walls. It's a really fun glitch for general exploration of the cut areas of the map
@@Dominos-be6sdThe method is slightly different though as its the ps4 version of the glitch. *Which is very fucking odd.*
@AceOfBlackjack everything about the glitches and the OOB itself is strange. The giant mountains and dips in the landscape imply a much larger exploratory area was planned similar to 3. As said before it's prime setting for an ARG
@@Dominos-be6sd actually, bethesda has repeatedly stated that they use terrain generation that they modify in the end, just to make things quicker. the mountains and dips are just artefacts of the process.
Honestly it is pretty realistic that the main character would try to go back to the Mojave Outpost. I would try to go back if I were in that situation.
Now I'm imagining it from the living perspective of someone living in the Mojave and these anomalous events take place, and having the very visceral reaction of running to somewhere where you know people will be, it's a very base human reaction of "get in a crowd, safety in numbers"
@@LainVicssince you're imagining going to a place where you know where people are at constantly imagine running back and seeing no one there to help
@@LainVicsBeing alive and getting "out of bounds" just to find a low quality version of your city seems like a truly terrifying experience.
when the jet is laced
"you are now addicted to jet"
me tweakin on the jet
Everybody gangsta till you sneak alone and it says caution out of bounds
Edited on July 1st: thank you everybody for liking this comment
And then it turns to (DANGER)
@@AMBATUKAMceo Cazador
I've traveled out of bounds j I haven't found any structure but I've always crouched down just in case if I was alone cuz I'd would've had my heart drop if it said caution 😮
@@redacted_____the farther you go out the farther the [ ]'s go
😂😂😂
“Would be a cool player home, if it weren’t for those stairs”
I can imagine something like this confusing the Survivor from Fallout: Dust, thinking they stumbled into one of the Courier’s old hideouts.
And the long stairs are a first time only thing and every sequential visit have the stairs be normal
Interesting.
At 25:21 it isnt the normal NV opening. The interplay logo appears. which at this point as a company is dead in the water. Either this person is using a texture pack or its apart of the ARG
That's true, both the Interplay and Black Isle logos don't appear in the normal NV intro. If there is a connection to the ARG, I couldn't find it, which is why I didn't really mention it.
@@Lanslet Maybe it serves as a real life backstory/piece of lore for the alternate universe in which the gameplay takes place, as in, Interplay got to keep the Fallout IP and sent Black Isle to develop it again, kind of how in the original game's intro Bethesda Softworks had Obsidian make the game...
@@нико-р2хthis is how i think of it
There is a mod to put the old interplay logo back in FoNVs opening
Definitely part of the ARG. Within the DrB0sch universe, New Vegas *is* Van Buren/Fallout 3. The "MJohnson" stuff refers to Martin Van Buren's vice-president Richard *M. Johnson,* and the main menu music is from the leaked Fallout 3/VB demo.
love the idea that this random guy stumbled on some copy of new vegas so utterly cursed by glitchiness that it creates some kind of arcane, semi-sentient glitchwarp beyond the mojave outpost
7:43 that message is actually a normal in-game occurrence. cut content/glitch that made it in the final game. In Captain Dean's boat rentals at Callville Bay, there's a toy car you can grab that gives this message. seeing this message really let me know that this ARG author really knows his New Vegas.
I think it also appears (and is supposed to appear) on the cow skull in Doc Mitchell's house at the start of the game (above the fireplace)
Ooo
I had the same thought when I saw that, the author has managed to really use all the features and engine jank of new Vegas to make it feel immersive even when you know how new Vegas works
it didnt show it in this video but the player shot the cube bc it freaked them out, i would too tbh, i mean it’s a baby cube being called a skull that in itself is so freaky
Reminds me of MyHouse.wad in that way.
for what it's worth guys, the supposed blackbox recording is straight up audio from the gulf of sidra incident.
what’s that??
@@keshtnlovesfalloutf14s shot down 2 Libyan su22s
@@Independent118 Thanks for the explanation.
Oh
This strongly reminds me of the Fallout 3 mod "Unto The Breach", it started as a regular quest mod, you enter the fairfax metro, do a gig for someone fight some robots, extract via vertibird easy stuff. However the vertibird crashes, and you're the only survivor, at that point the quest stops. There's no further lore, you're dropped in a misty city with no goals, the quest marker leads you to an inaccessible location. There are places that look like mapping mistakes, such as a door in a building that opens into the inside of the model rather than an interior, after you find a secret door you are transported to an island. This island has barely anything, it's an island and there are ships floating around it, but there's no water.
Eventually you find a sewer grate, and you exit in a room with simulation pods akin to tranquility lane with all your items in a locker, you are back in DC, nothing is explained.
That said, that mod was slightly unsettling (it did have an actual jumpscare though), this stuff on the other hand is terrifying, christ those radio noises.
The closest he was to escaping is when he found the canyon wreckage because it lead to the lonesome road dlc and the body model of the 2nd copy of the courier is the marked men model
crack theory: he teleported from fallout new vegas to fallout dust, next he will go somewhere worse (the frontier)
or gets randomly yoinked to Fallout: London
@yeetneet5334 Poor guy would be stabbed to death
Now that's the real horror. *shudders*
NOT THE FRONTIER. ITS WORSE THEN THIS ARG
Oh god the deathclaws
I can probably say what that other video was “waiting” for, that’s the spot in NV where you can find the Zetans if you have Wild Wasteland, but without Wild wasteland only mercenaries spawn
That's what I was thinking, maybe the blue glow was coming from their spaceship even though its not spawned
For anyone who’s there, there’s apparently either a continuation or an annex to the series recently, it’s a video of a out-of-bounds Gomorrah, very interesting, I assume it’s related since we can see the same machine that appeared in the second video
The name of the channel is StrngVegas
lol thanks for making us know, I hope this arg continues
I had a really fucked up dream like 4 years ago that was way too similar to this. Was more of just a hellscape that was covered in the same colored sand. Dunes stretched as far as you could see with destroyed hulking skyscrapers laying half over or sticking out of them. All I remember the whole dream is seeing a small square concrete shack no bigger than 12ft by 12ft way off in the distance in the middle of some dunes surrounding it and walking to it. At some point for some reason even though I've never been on a ferry there was one there extremely rusted halfway up a dune in the sand among buildings halfway there. I went on, it was loaded with rusted out cars. There was wind, and it made lots of sound. It blew on my clothes and made buildings creak, sand kicked up from gusts. I remember a building falling over at some point too. There was a smell, sorta like a dusty dry sandalwood. The whole dream consisted of me waking up in a similar concrete shack with crude supplies halfway covered in sand on top of a dune. There was that confusion as I walked through a bright open doorway seeing it all and the shack and just for some reason knowing that was my target. I walked to the ferry, then the building fell shortly after, then I made it there. When I walked through the doorway the shack was completely barren. It took my eyes a moment to adjust. There were grains of sand being blown in by the occasional gust. It was a solid concrete form, floor wall and roof. Concrete chips and chunks were missing from all surfaces. In the middle of the wall on the back where it was less damaged was the single outline of the nuclear shadow of someone. This someone for some reason I knew as a close friend or family. All I really remember then is collapsing to the floor and laying on my side staring at it before waking up.
I really don't think I've had a dream that surreal or with that much detail in it since. Definitely made me wake up feeling like crap but happy it was over.
Damm what a nightmare to have. It scares me every time whenever I have a nightmare that just feels so real as if it was actually happening.
Damn you're just in a mad Max movie weren't you?
Bro write a book
My guy got away with this alive? Disclaimer that most of my surreal and extremely detailed dreams seem to come from some supernatural source. I and this comment have both never seen such things or entities but i was once woken up by my family because i was occassionally screaming and crying while going through such dreams.
The recording at 8:30 is of an F-14 tomcat pilot telling a fellow Tomcat pilot to get out of the area. This was recorded during the second gulf of Sidra incident in 1989 when two USN F-14’s downed two Libyan Mig-23’s.
Send
@@safefunnyvideos You can search up "Gulf of Sidra Incident"
They were Su-22s, not MiG-23s
@@azariahazariah4493 that was the 1980 Gulf of Sidra Incident. 1989 which is where this audio comes from had a pair of tomcats vs a pair of mig-23’s, there is gun camera footage of one of the migs being hit by a sidewinder. You can find this footage in TH-cam and Nassault also has a great recreation of the event in DCS.
Not sure if anyone has said it, but the statue of a face (16:19) look to be like metroman statues! They appear in every game in eldritch areas, like the Dunwich Borers in F4, the Dunwich building in F3, and around the Interloper's lair in 76 iirc.
Glad I’m not the only one who noticed this anytime I play any fallout game and see those. There’s also a spot in Skyrim that has those instead of the Dwemer heads.
Also worth noting is at 21:26 , the year (and day) is marked as 79. Either he has been in this world for at least 98 years or this save started before 2281 somehow. At 31:28 it now says -106 for the day (obvious glitch) and 85 for the year. This means 6 years have possibly gone by
This is just my grandparents route to school when they were younger
For what it's worth, he DOES try console commands later and gets punished with an anti-cheat explosion. Even if he HAD thought of it at the time, he probably couldn't use it to go back.
Holy shit the courier-loper mystery
This's scarier than FNaF
the skbidi arg
@@Ostr0 A lot of things are scarier than FNAF, that's not really a high bar
@@silthom184 the fnaf arg's on the other hand ooooo boy, took what Scott built as a base foundation and ran with it while on fent
Nahh, Bro didn't Inter and just loping
That message with the skull is actually in the base game, it plays when you move the brahmin skull on top of the fireplace in doc mitchell's house. Then there's a toy inside a shack in Callville Bay that has the same message too
I just moved the skull but I didn't get any message
When I’m in a spreading misinformation competition and my opponent is Voyevoda
@@pigonnigal5735 the message actually shows up when you press z on the brahmin skull though
@@pigonnigal5735 th-cam.com/video/EsjIXvT3THo/w-d-xo.html
@@pigonnigal5735 It is a thing though. Supposed to be a part of the tutorial in Doc's house but I ended up triggering it way after when trying to get a Colt Walker mod to work.
Ever since I saw interloper I wondered how a series like that would look but for Fallout's engine. I guess now I know lmao
Jokes aside while I'm not sure if it's going to be plot relevant later on, I like touches like the intro having the Interplay logo and the player using the Chinese Assault Rifle (weapon that is not in New Vegas). They are obviously not scary things, but if you are familiar with the game they do add to the feeling of something being wrong
Just wait until he posts a video in November when he types "Interlope"
If anyone is curious, the song at 9:43 is Chantilly Lace by The Big Bopper. A real bop by a soul taken too soon! 😢
I'll echo the theory laid out by others, combine a few of them. My interpretation is that this is an alternate-reality version of FNV where Bethesda never got involved and the lore is much darker. This whole journey still screams of cut content in a way, it may be cut content for a much, much darker version of Lonesome Road. The Courier did this.
i think the UVB-68 station at 6:24 is a reference to a real life station UVB-76, which has been playing nonstop everyday for years
He found the REAL divide
I can't help but notice this ARG seems to have a lot of Symbolism. Beyond the mentioning of Bosh, there's also the fact DrBosh is literally the youtuber's username. I can see a lot of parallells between the events of this series with bosh's depiction of hell + gnosticism. The random faces in the caves for example. The idea of all of this being out of bounds of the actual game and is in some strange world completely outside the game, with some strange malevolent incomprehensible monster really reminds me a lot of Gnosticism's whole idea of the material world being created by a malevolent deity.
that and also this whole thing reminds me of the book house of leaves.
Looks like he just went to the divide without using the canyon wreckage
This is what I always wanted. a spooky story about going out of bounds and finding out a completely different thing happening in the background that any other player didn't noticed.
Probably because when I was a kid, with my wild imagination, I too always wondered what's happening beyond invisible walls or the lands in the skyboxes
would it be relevant to note that at 14:05, the player is potentially specifically looking at the point where the alien ship is supposed to be landed in the Wild Wasteland encounter?
14:55 might be a reference to ZAX from The Glow in FO1, and 16:17 might be a reference to the Vault Dweller head sculpture in Arroyo in FO2
an interesting bit at 25:30 is that it shows the Interplay/Black Isle logos as opposed to the Bethesda/Obsidian logos, implying that in this alternate universe Interplay never sold the IP and was able to maintain Black Isle, although I'm not sure why they would use Bethesda's proprietary engine when the main designers would have very much rather stuck to the isometric style? it's a little weird
also at 27:13, the texture used for the body is used for the Marked Men of Lonesome Road
would it be significant to note that at 29:21, "Last Man" as a title could be used as a title to denote the antithesis to the ubermensch in accordance with Nietzschean ethics?
at 31:06, the player is using the Chinese Assault Rifle from FO3, which should not be in the game. perhaps it was modded in (edit: impossible as in this alt-universe there is no bethesda FO3), or is it an original item in this alt-universe FO:NV? (additional edit: also at 32:04 there is the FO3 Chinese Pistol)
at various points throughout the videos whenever the wait/sleeping menu is shown, instead of showing the actual date like it does in-game, instead a collection of strings of random numbers are shown. at 21:26, "06.79.79" is shown. at 23:58, "12.-98.79" is shown. at 31:27, "06.-106.85" is shown.
the "forums" mentioned throughout the video could potentially be referring to a Fallout fan forum like No Mutants Allowed.
Honestly I like the idea of the "interplay never sold the IP" concept, maybe that'd explain the baren landscapes, it was kind of like the fo1 and 2 maps where it was really empty but then you'd find these often large and detail packed locations randomly, kind of like in this arg.
@@Lappexas thats actually my leading headcanon for this, is that the player accidentally walked into what was potentially meant to be a part of new vegas or potentially lonesome road more akin to the bleakness of FO1. either that, or due to the presence of some assets ripped from FO3, that perhaps Interplay had licensed the IP to Bethesda (who still had the intention of taking a more generic post-apocalyptic route with it, with Interplay probably staring down their shoulders and telling them to 'make it more like FO1') but it was scrapped and shelved early in development and for whatever reason it, or some early version or otherwise, was left in NV.
In the "intro" video the main menu music is also from the Van Buren/Interplay Fallout 3 tech demo. th-cam.com/video/p35hAOD9308/w-d-xo.html
The Fallout New Vegas Beta was Dark and Gritty.
Best comment on this video
dark and griddy
@@arkhamaslumedank and griddy
RIGHT FOOT CREEP
Cock and Shitty
14:55 is a reference to ZAX, the supercomputer you can play chess with in the og fallout. I think the ARG is a connection to the original fallout games, given the whole black isle studios and interplay stuff. Also the heads in the walls are just fallout 3 statue models. It sounds like there's something to do with agnosticism and souls being sealed in F:NV after the previous game studios were cancelled. Also a lot of generic "liminal space scary".
I would have alt f4ed the moment it got night, how is he so calm
Those footsteps that he heard were Malcolm Holmes. Even in an ARG malcolm Homes finds a way. 25:03
Fallout: New Vegas may be glitchy beyond belief, but Malcolm Holmes is an eldritch entity that transcends even the game itself. You can run from him, dread him, but he will *ALWAYS* know where you are, and he *WILL* pursue you.
@@lordpumpkinhead265 he's like a weaker version of SCP-096, but kind of more terrifying.
Would be awesome if the ESP the person behind this made for the ARG was released on Nexus, add more secrets to it for the player to explore and piece in the lore
I really enjoy this arg so far. Only way i could explain this arg is to simply relate it to a dream. It's like falling asleep after playing fnv and maybe fo1 and 2. You can tell it's fallout New Vegas, but there are obvious indications its not entirely right, somewhat familiar locations and yet there are outright impossible or incorrect things such as the Chinese assault rifle, nonsensical gibberish like radio chatter you'd not find in the real game and general uncannyness. (In vanilla fnv, anyways.) Watching all the videos is like trying to piece together the events of a dream. The start of each video is like being the abrupt transition within a dream, something that's pretty common and appears without warning.
args like this make me think about how much effort goes into them with the small chance of people coming across it. I wonder how many args are out there that people have yet to ever come across, I really applaud the people who make them because of that.
This is a really good video btw! Can't wait to see it at 100k views, I got that feeling it's gonna really pop off.
It's Dantes Inferno, I think. He's gone down several holes. First down the gate, probably down hill, then the big hole then the cave.
The fourth circle of hell contains greed, same place you find casino chips.
You also find Hieronymis, who painted pictures of hell.
Finally, he can't go back. Just like in how Dante's inferno, you can only go forwards.
Ur actually incredibly stupid and simple minded jesus dude...
The moment Yaldabaoth got mentioned my dumbass brain just yelled "p5 reference"
I find it interesting that the shack has black box messages and references to a plane crash, and then the radio came back playing Chantilly Lace by The Big Bopper who died in a plane crash
yeah i also noticed the song is chantilly lace you can make out some of the lyrics.
26:34 what’s interesting about the Pod is that firstly, it’s one of the VR pods, like in Fallout 3’s Tranquility Lane, or the ones at NV’s Nellie Air Force Base; secondly, the bones of its occupant also have a rebreather on them, which made me think of Ulysses for some reason.
Also, the player completely ignored one of the quest makers by going to the bottomless pit earlier; and, he didn’t even complete either objective before resolving the quest. Perhaps we need to ask DrBosh to “reattempt the boundary break, and focus on the other marker”? If this is an Alt-Reality ARG, then no amount of digging on our end will help
seems like a lot of it is inspired by dantes journey into the afterlife
How? At all?
@@cyber1ifeconnor the player descends into a whirling deep pit that seems to eventually trap the player with no way out, there’s just a lot of similarities esp at the end.
IDK why but 3 and New Vegas have this quality that lends itself well to horror.
10:47 I believe. judging the approximate location, that the radioactive pit in question is one that actually exists in F:NV proper. The pit has a few feral ghouls, but more importantly it has a shack with a dead regular ghoul and a murderous mr handy inside. If I remember correctly, it was some sort of clinic?
Honestly the fact this ties in so well with the divide dlc is strange. But then it has sierra madre chips, but misspelled to the name from VAN BRUEN.
ITS A FUCKING AU STORY DUN DUNNNNN
I've actually gone into the far lands as he calls it. You can get through at either side of Crescent Canyon and through a little area near goodsprings. Of course there wasnt anything at all just endless textures
25:20 I'm surprised nobody's mentioned that Interplay and Black Isle didn't work on Fallout New Vegas. That's supposed to say Bethesda and Obsidian.
Spooky
11:06 It's not actually a new landmark that belongs to the desert, the Canyon Wreckage is place at the western edge of the map that has the entrance to the Lonesome Road DLC
i don't play fallout and basically know nothing, this was still entertaining.
for sure need more of it, if something else pops up i'd love to get a reply about it on this comment
Is no one noticing the fact the first scrambled radio was requesting the status of Air Force one?
I heard it too.
Omg the enviroment is SO classic fallout im just excited beyond belief idk what to even type out rn
Pretty unique arg the last thing i would think people try to make an arg on but they did it pretty well bringing back the dunwitch statues and readding+ combining rooms/assets from areas of the game
17:49 dude i literally thought "i would turn off my flashlight if that happened" lol
3:40 that weird machine is the texture from the top of the various cell towers you can find across the Mojave.
OK, this ARG honestly hits me right in one of the most consistent fears I always end up feeling at the very back of my mind anytime I try exploring out of bounds in a game- the fear of going far out of bounds, knowing there's nothing out there, there's not SUPPOSED to be anything out there... and yet finding SOMETHING.
Edit: Also, at 31:56, the red, featureless square doesn't cover the ENTIRE map. If anything, that map on his PipBoy is MASSIVE, and that red square covers a majority of it, but not all of it. To me, that makes me think that the player unknowingly unleashed... SOMETHING, be it creature, phenomenon or unknown force, out into the wasteland, and it's already spread over most of the out of bounds part of the map. My question is: would it continue to spread throughout the Mojave and end up affecting the inside bounds parts of the game as well?
This is so unique, I've never seen a fallout new vegas arg before, this is probably the first 😅
5:12
i always go back when i acquire new quests
restock on supplies and ammo, repair stuff and drop off any unnecessary items to keep the inventory neat and light
ive never trusted my memory in quest lengths so its better to be safe than sorry
My theory is that interplay, or someone from interplay, turned ithis game unto some sort of gnostic demon or gnostic test :
Constantly challenging its npc and players to see if they are capable of breaking their life cycles and become aware of their fake reality in order to ascend and reach the truth.
That they are nothing more than digital pawns.
The most unrealistic part about this ARG is that he doesn't have a GRA weapon after cleaning out all the casinos with 10 Luck. It's a tradition as old as time for the start of every New Vegas playthrough to involve booking it to the Strip, getting 50k caps off the casinos, and then cleaning out the Gun Runners for whatever weapons fit your current build.
There is so much you got wrong and missed context for but this was a very fun watch, im glad more people are paying attention to this new ARG
Shoutout to big TH-camrs who highlight underrated smaller TH-camrs and bring attention to their hard work
Gotta be one of my favorite genders
This reminds me of old game creepypastas like Skyrim Beta Disk and Fallout 3 numbers station.
What's Skyrim Beta Disk ?
@@dashback2614 A story about some guy going through his dead Uncle's stuff only to find a disk with the Skyrim Beta on it and a note from Todd Howard. The Skyrim Beta is described as being Similar to the DUST mod for New Vegas.
I swear to god in that static all I hear from the voices is WORT WORT WORT
I kind of like the emptynes in these videos they give out a very eerie vibe
Been getting back into fallout after the show released. This ARG honestly is so much better than the vast majority of analog horror slop out right now. Genuinely very good slow burn horror, surprised there hasn't been anyone who's done something similar before, the only thing I can think of would be the old "Fallout 3 Numbers Station" creepypasta.
Also on an unrelated note, what exactly is your accent? I presume swedish or norwegian, it sounds vaguely northern european but I don't know where it's from.
I'm from Greece, hence the shitty accent
@@Lanslet Ah I expected Sweden or Norway like I said, but makes sense.
i fucking LOVE the numbers station creepypasta
But, there has been so much similar slow burn game haunted horror? This type of story has been going on in the source horror community for years now.
I had a bug once where Victor was marked as a follower on my pip-boy map, but he was located beneath the mountains near Quarry Junction.
That always creeped me out as a kid. I still haven't seen it replicated but i at least have an explaination as to why it happened now.
I like to think that those out of bounds mapsbare a abandoned project by obsidian and all the assets and propertys are constantly glitching out because it wasnt made properly
HEY THAT'S A SPECTROGRAM IMAGE ENCODED CLOSE TO THE END OF IT!
Shame I can't check it out myself currently.
It is the distorted picture of Howard Hughes, who also happened to be the inspiration for Mr. House, using a ladder to walk down a planet I am pretty sure.
On weird glow, when he aimed over a small hill, there is a small red-like dim glow that is seenable if you look at the edges of the hill, there is a visible colour difference between the sky and the dim red glow, try to look at where he aims at with the sniper on ''Weird dim glow''
Wait is this just Mad God retold in a NV mod? Or am I crazy.
The suitcase bomb, the bodies, the abstract locations and giant references.
Ah I've got to be honest, this is right up my street. A few years ago, when I was quite obnoxious, I would leave comments on mods saying stuff like this happened to me in my game asking if their mod was supposed to do this to creep people out. Cool to see someone had the same idea and had the talent to implement it.
But also, I thought at first that he was exploring what the ARG creator imagined an early test area of the Divide the devs were working on before it was cut might have looked like. A bit of context: the Divide and other DLC areas were supposed to appear in the base game, but the devs were forced to release the game early and had to cut a lot of content. Basically, the DLC is restored cut content. As a bit of fun, try booting up New Vegas without the DLC installed and go to where the Divide is and the Abandoned BOS Bunker that starts Dead Money and you'll find they are there, they just can't be entered. Anyway, I believe where he is exploring on the map is where the Divide is geographically, many of the assets are from the Divide and he is even exploring Canyon Wreackage, which is a place you explore in the DLC. I also believe the Platinum Chip comes from the location that was once the Divide, possibly why the Platinum Chip is found and why the terminal near it stating it crashes any computer it interacts with. The Platinum Chip being an advanced data starage device with a software update likely far larger in size than the standard Fallout terminal could load. Anyway, I could be wrong or maybe this is all inconsequential.
But I'll leave this huge comment in case someone finds it interesting... or just to help with the algorithum 😅
He also enters using the long 15, an area only added in the dlc
So basically all this arg is just the player that found a test version of lonesome road (i think) wich was corrupt?
@@Yeltag.xb2 that certainly seems to be playing a part in some way... I think. But there's a few extra things at play such as that entity that damaged the player, a dead facsimile of the player, the drug that appears nowhere else in the game and that backrooms type place. Out of bounds/prerelease Lonesome Road may have been an impetus, but I think more is at play. I'm certainly intrigued!
@@Yeltag.xb2 in an alternate universe in which fallout was never sold to bethesda
The best way for New Vegas to become a horror game is if you try to kill every cazador with only your fists. No levelling up. Get straight to it.
I wonder if he created all the areas and out of bounds map collisions himself
damn i didn't know they added backrooms to fallout new vegas
UVB-68 is surely a reference to the real life number station/buzzer station named UVB-76, that’s been airing nonstop (except for emergencies, malfunctions and hijackings) since the 1970s
Is that a Fallout ARG that I just heard? Interesting, I'd like to see more of these Fallout ARGs
*He went out looking and didn’t like what he found*
Im more interested on the plane crash related references going on in this arg. Very curious to find out what all that is supposed to mean.
Also, every copy of New Vegas is personalized
Playing 7th generation single player games with a multiplayer game mode in 2024 with no players gives me the feeling of someone watching me
Solid video! I would like to hear more about how/why the series messed with your immersion as well as a deeper exploration of the connection to Bosch and his art if you decide to revist this when more parts come out!
6 minutes and 40 I heard Air Force One is under attack on their so-called busted radio
25:20 Incredibly based intro reskin
30:50
Pretty sure thats a interview with the head of fbi back when mk ultra was first discovered
pov: ulysses
real
Not enough bears and bulls
@@cinnamontoast1586 I also see a distinct lack of rants on the American flag for it to qualify as Ulysses.
Honestly the early parts of this ARG feel like a developers testing ground is discovered, especially with that glitched quest and the buggy event it triggered.
I think the fact that he uses the console and it causes an explosion is the ARG creator addressing that little plot hole - if he uses the console, the game punishes him, so he doesn’t just use coc (center on cell) to go back into the game world, for instance.
7:44 this tutorial message does appear in the game doc Mitchell's house
maybe the pit was "the glow" lol. Fallout 1-2 map in fnv like that cut morrowing map in skyrim would have been something awesome
I may be wrong but the Monolith in the cave could be a reference to the Monolith in the STALKER games
26:41 me when the
literally when the
when the courier delivers le package
it sounds like come of the "creepy beeping" are actually spectrogram images.
courier six after the lobotomy
Nearly had a heart attack when an Amber Alert popped up during the last part of the video.