Yeah, clay is a very bright block so I use it in small patches on the front of the rocks as if they were very smooth and reflective, nearly polished even. But it gets darker at the edges because we are trying to make it look like there's a shadow in the gap between the rocks.
I suppose with the block vomit, I can work better than a flat texture if your useing it to ad variation to a wider flat texture. But the blocks do need to work together. The worst offender regarding blocks in the block vomit example was the logs, as it stands out. If it stands out it needs to represent something or have blocks around it to blend it in (gradient). Obviously the more intention you have with block usage the better your build will look. I genuinely go for one block to represent a material, gives a nice clean look.
Obviously mine was a bit more of an extreme example, most people would just mix in stone bricks, mossy stone bricks and cobblestone in random places. But it always better to add in a gradient from top to bottom or more windows if a wall is too flat. Basically its better to think about where it would make more sense to place the blocks rather than just mixing blocks in random places in a wall.
Good points, if a bit harsh in places. I disagree on the “poorly” textured house in one regard. Every builder who at least attempts to make their builds look more detailed and interesting, is already on some point on the road to the good textured house. They might take a while to get there or may never do, but they are on the road… Hardly anyone goes directly from bland house to good house…
Texturing is difficult, doing it realistically is more difficult. Not really a fan of the "bad example" house because while most of the house looks pretty bad because of the block vomit, doing it like that can absolutely look good. Friend of mine recently built a big church fully out of stone bricks and he textured it by just randomly replacing blocks with cracked and mossy variants of stone bricks which looks really good, this is also why I think the chimney on the bad example actually looks really nice, the blocks are so similiar to each other that you can just randomly place them and it'll work.
I guess mine was a bit more of an extreme example, and yeah it could work in circumstances where the blocks are very similar in colour like andesite, stone, and stone bricks but It always helps for the texturing to be a bit realistic, like instead of say adding mossy cobblestone blocks in random places you could make a patch of moss on the wall near the ground and have it slowly transition to stone.
@@ItsMrCoolPlays That is indeed a pretty cool idea, will probably incoporate some of this when the opportunity presents itself altough I build a lot with wood so this isn't really an option as much as stone is.
What I realized about minecraft texturing is it is quite literally... pixel art, its all about putting the right shades next to each other
Basically yeah, Especially map art. If there's one kind of builder I'll never be it's a map art builder that's just next level
3d pixel art.
...wait isn't that just what voxel is?
Awesome video, love the idea of putting clay on a cliff, haven't thought of that so probably gonna try that sometime soon
Yeah, clay is a very bright block so I use it in small patches on the front of the rocks as if they were very smooth and reflective, nearly polished even. But it gets darker at the edges because we are trying to make it look like there's a shadow in the gap between the rocks.
@@ItsMrCoolPlays yup 👍
I'll be sure to remember this. Thanks!
Thanks for this! Super helpful, as a redstoner who struggles to figure out this whole building shenanigan
I'm the opposite way around lol
I suppose with the block vomit, I can work better than a flat texture if your useing it to ad variation to a wider flat texture. But the blocks do need to work together.
The worst offender regarding blocks in the block vomit example was the logs, as it stands out. If it stands out it needs to represent something or have blocks around it to blend it in (gradient).
Obviously the more intention you have with block usage the better your build will look.
I genuinely go for one block to represent a material, gives a nice clean look.
Obviously mine was a bit more of an extreme example, most people would just mix in stone bricks, mossy stone bricks and cobblestone in random places. But it always better to add in a gradient from top to bottom or more windows if a wall is too flat. Basically its better to think about where it would make more sense to place the blocks rather than just mixing blocks in random places in a wall.
Thank you so much for this! Also, that looks like the house on the menu of Five Nights at Freddy's 4.
That's cool! I've never played it so that's quite the coincidence.
Good points, if a bit harsh in places.
I disagree on the “poorly” textured house in one regard.
Every builder who at least attempts to make their builds look more detailed and interesting, is already on some point on the road to the good textured house.
They might take a while to get there or may never do, but they are on the road…
Hardly anyone goes directly from bland house to good house…
Yeah, like it's goof to atleast try I guess. That's where practise comes in.
Yeah, I’m in a place inbetween those 😅 Thanks for the video!
Your content is fire 🔥
Your comment is fire 🔥
(Thanks man)
bdubs is a master of texturing, everyone should watch him
I agree with you man! I take massive inspiration from Bdubs, if it wasnt for him I wouldnt be nearly as good at building as I am today.
Texturing is difficult, doing it realistically is more difficult.
Not really a fan of the "bad example" house because while most of the house looks pretty bad because of the block vomit, doing it like that can absolutely look good.
Friend of mine recently built a big church fully out of stone bricks and he textured it by just randomly replacing blocks with cracked and mossy variants of stone bricks which looks really good, this is also why I think the chimney on the bad example actually looks really nice, the blocks are so similiar to each other that you can just randomly place them and it'll work.
I guess mine was a bit more of an extreme example, and yeah it could work in circumstances where the blocks are very similar in colour like andesite, stone, and stone bricks but It always helps for the texturing to be a bit realistic, like instead of say adding mossy cobblestone blocks in random places you could make a patch of moss on the wall near the ground and have it slowly transition to stone.
@@ItsMrCoolPlays That is indeed a pretty cool idea, will probably incoporate some of this when the opportunity presents itself altough I build a lot with wood so this isn't really an option as much as stone is.
You could spend longer focusing your cursor in places you want focus on in your video. The constant movement is distracting.
Right yeah sorry, Ill keep that In mind next time, thanks for the feeback anyway!
i don't understand how you have only 298 subscribers but some usefull tips and tricks
It all comes with time, thanks for the nice comment!
@@ItsMrCoolPlays No problem
Please just ignore this comment I’m just testing something
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