How to make realistic thread seam in Blender - 2 minutes tutorial

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 16

  • @mhikeljay595
    @mhikeljay595 9 หลายเดือนก่อน +4

    This was incredibly helpful. Thank you

  • @bzadirkiller
    @bzadirkiller 8 หลายเดือนก่อน +1

    Perfect, thank you

  • @disek1234
    @disek1234 ปีที่แล้ว +2

    Wow, I think I am smelling the leather , very good 👍

  • @mark_kulik
    @mark_kulik ปีที่แล้ว +1

    AMAZING! Thank you!!

  • @PanVladyslav
    @PanVladyslav 2 หลายเดือนก่อน

    thanks, very helpful

  • @KUNTAZO
    @KUNTAZO ปีที่แล้ว

    Very usefull! Thank you

  • @hardwire666too
    @hardwire666too 4 หลายเดือนก่อน +4

    Important note for anyone who has problems. After you seperate the edge loops to make curves they will likely need to be cleaned up due to bad normals and all manner of other problems with the geometry. You might be better off making a new curve and using Snapping with the faces element the selected option. This will give you cleaner geometry and save you a f***ing head ache.

  • @chrisvkr8200
    @chrisvkr8200 ปีที่แล้ว +1

    Is that procedural leather? If so, how is it made? It kind of looks like Voronoi texture, but the bumps in between the grain lines are more rounded than what I could achieve in Blender

    • @ItMightBeWorse
      @ItMightBeWorse  ปีที่แล้ว +3

      It is PBR material (photo scanned genuine leather made seamless).

    • @seankelly5318
      @seankelly5318 5 หลายเดือนก่อน

      @@ItMightBeWorse Is that a free texture? Where to get it?It looks very good.

  • @bellamaria2322
    @bellamaria2322 8 หลายเดือนก่อน

    Thank you so much! Can I ask where you got the leather material from?

    • @ItMightBeWorse
      @ItMightBeWorse  8 หลายเดือนก่อน

      Probably somewhere here: ambientcg.com/list
      All textures here are Creative Commons CC0

  • @Gratell
    @Gratell 10 หลายเดือนก่อน

    thx

  • @AssassinGT
    @AssassinGT 11 หลายเดือนก่อน +1

    I must be doing something wrong here, I cannot get this to work at all.

    • @notorioushax
      @notorioushax 11 หลายเดือนก่อน +3

      Many things could go wrong if you do it for the first time. It works 100% if you do all the steps from the video. This method works also for other objects you have to array to follow the curve. Most important is applying scale on object and curve, setting the origin points on the same location and correct order of modifiers.

    • @JoaoSilva22222
      @JoaoSilva22222 13 วันที่ผ่านมา

      @@notorioushax It doesnt´, ive tried for months, this thing never works, blender should redesign this tool once and for all. I could do it on Maya, 3Dsmax, C4d, but never on blender, i don´t know why.