I absolutely loved your review of the Vision Pro; easily the best I’ve seen by far. No unnecessary head movements, and you even pointed that out here @6:00, which is rare. It’s the first time I’ve seen a reviewer showcase the scaling based on resolution. Most others just complain about not being able to read text properly while using the base resolution. Honestly, your video has completely sold me on this device.
THANK YOU for the kind words - and for noticing the head movement thing.. honestly its almost impossible to not do a bunch of quick head turns because its a big surface you are looking at.. and it looks like its glued in place.. so the user do not at all notice the head movements. the VisionPro is an acquired taste device, there are hardly any gaming available which is a deal breaker for some, however for both my work & hobbies, which require editing and page-layout using inDesign / FCPx and after effects.. the VisionPro have become my "daily ride" because it works fantastic for this. my hobby of stereo 180vr is so much easier on the big display. but I still say its an very acquired taste. if you are thinking about one, take it for a test drive at the Apple Store.
@ I'm a software developer, and this would be fantastic for my work, as it provides a wide workspace that eliminates the need to switch between desktops.
@@pimisi thats exactly what im finding. normally I would have FCPx open, toggling between "full screen" and a smaller window so I can drag resources in when needed and also reply to text or something. now I have room to see my additional folders and apps on the sides and still have a full top-bottom view of my workspace. ignoring the 3D movies and 180vr immersive content.. this is 100% worth it for MY work situation. being im mostly living on my 47foot boat. loosing a large work-display for a headset is also a win-win.
i love how you can see the eye tracking. The bits he is looking at is focusing at a super high resolution, but the stuff in his peripheral vision is a lower resolution
wow - well spotted - the amazing part is the render shift so fast that I never really notice in headset, everything is always sharp. but it cracks me up when taking screenshots because its so visible after.
@ I’m amazed it can keep up with your eye movements and react quick enough for it to not be noticeable. I guess there are some huge performance benefits from this including improved battery life. Also goes to show how terrible our peripheral vision is compared to focused vision if you don’t notice it when in the headset
@@starshipupdates5217 LOL yeah our peripheral vision probably is terrible - my guess its only intended for seeing "motion" of a potential predator.. its actually a interesting hack, giving us only high-resolution sensor in the center of the eye.. imagine if Sony could get away with having high-resolution only in the center 5% Unfortunately they have no idea what we will be looking at first.. so Sony need to stay with what they are doing for now. but I imagine our future headsets will not only be rendering just what we are looking at, but likely be streaming a low-res full frame and asking only for what we are looking at and moving towards, that could easily mean streaming 16k video (4x8K) on less bandwidth than current 8K
RIGHT ? totally blowing my mind.. now suddenly I want more flexibility in re-arranging components. thinking we are hearing something mid-november about an updated FCPx - can't wait.
Hey Neil - you are welcome - im just so thrilled right now, I was already doing most of my work-editing time in headset, but this really bumped the usefulness. think the impending FCPx VR update.. which could land on the 15th maybe. really could change how we think about editing outside of the production house environment.
@@Andrew_Shadrin im still trying to get completely settled on the colors myself, I feel the cast is correct. and if anything I see tooo much black details because of the lack of reflections.. but if I set neutral in headset I feel its neutral also when on monitor. the puzzling thing, the screen capture is "warm" and I killed like general color 50 -10 in FCPx to make it mostly neutral. thinking the screen capture is not profiled LOL can't say I have a fully firm answer on the colors - im not enough into color grading to really notice something thats off. or maybe its not off enough that I noticed it..
its definitely easy worth the cost of entrance. been buying "Cinema Display" and other large work screens for the office since the nienties.. the ability to have this workspace in a hoteroom in Utah for a shoot is simply amazing to me. maybe the ONE missing bit, I NOW really wish I could share that screen at least the editing screen with 2-3 other people in the room, to all see this big in individual headsets. *kinda want the same for a social AppleTV viewing experience, 2-3 people being able to watch the same movie synced pause at the same time all for more popcorn etc.but watch "together" feel that is going to be the next killer app to really expand the use of headsets, right now its a anti-social experience.. BUT then so is editing mostly.. and this change the game for me in a big way
So sorry about that. - when wearing the headset you do not see the movement at all, the screen is glued to the air in front of you. the recording shows where your head is pointing, and every little movement of your head.
I absolutely loved your review of the Vision Pro; easily the best I’ve seen by far. No unnecessary head movements, and you even pointed that out here @6:00, which is rare. It’s the first time I’ve seen a reviewer showcase the scaling based on resolution. Most others just complain about not being able to read text properly while using the base resolution. Honestly, your video has completely sold me on this device.
THANK YOU for the kind words - and for noticing the head movement thing.. honestly its almost impossible to not do a bunch of quick head turns because its a big surface you are looking at.. and it looks like its glued in place.. so the user do not at all notice the head movements.
the VisionPro is an acquired taste device, there are hardly any gaming available which is a deal breaker for some, however for both my work & hobbies, which require editing and page-layout using inDesign / FCPx and after effects.. the VisionPro have become my "daily ride" because it works fantastic for this. my hobby of stereo 180vr is so much easier on the big display. but I still say its an very acquired taste. if you are thinking about one, take it for a test drive at the Apple Store.
@ I'm a software developer, and this would be fantastic for my work, as it provides a wide workspace that eliminates the need to switch between desktops.
@@pimisi thats exactly what im finding. normally I would have FCPx open, toggling between "full screen" and a smaller window so I can drag resources in when needed and also reply to text or something. now I have room to see my additional folders and apps on the sides and still have a full top-bottom view of my workspace.
ignoring the 3D movies and 180vr immersive content.. this is 100% worth it for MY work situation. being im mostly living on my 47foot boat. loosing a large work-display for a headset is also a win-win.
And now I see why everyone wants this!! Thanks!
there are downsides - like still having to put the VisionPro on the head. but it is an amazing once in the environment.
i love how you can see the eye tracking. The bits he is looking at is focusing at a super high resolution, but the stuff in his peripheral vision is a lower resolution
wow - well spotted - the amazing part is the render shift so fast that I never really notice in headset, everything is always sharp. but it cracks me up when taking screenshots because its so visible after.
@ I’m amazed it can keep up with your eye movements and react quick enough for it to not be noticeable.
I guess there are some huge performance benefits from this including improved battery life.
Also goes to show how terrible our peripheral vision is compared to focused vision if you don’t notice it when in the headset
@@starshipupdates5217 LOL yeah our peripheral vision probably is terrible - my guess its only intended for seeing "motion" of a potential predator..
its actually a interesting hack, giving us only high-resolution sensor in the center of the eye.. imagine if Sony could get away with having high-resolution only in the center 5%
Unfortunately they have no idea what we will be looking at first.. so Sony need to stay with what they are doing for now.
but I imagine our future headsets will not only be rendering just what we are looking at, but likely be streaming a low-res full frame and asking only for what we are looking at and moving towards, that could easily mean streaming 16k video (4x8K) on less bandwidth than current 8K
this is incredible!
RIGHT ? totally blowing my mind.. now suddenly I want more flexibility in re-arranging components.
thinking we are hearing something mid-november about an updated FCPx - can't wait.
Nce video, thank you for sharing. I can see this will be a great addition to the suite of opportunities enhanced by Vision Pro
Hey Neil - you are welcome - im just so thrilled right now, I was already doing most of my work-editing time in headset, but this really bumped the usefulness. think the impending FCPx VR update.. which could land on the 15th maybe. really could change how we think about editing outside of the production house environment.
@@Sailing360, that's nice. Are you noticing any unintended bugs with the two dev beta releases?
@@Sailing360 but this really bumped the usefulness. - can you clarify? Is there really no difference when working with colors compared to a monitor?
@@Andrew_Shadrin im still trying to get completely settled on the colors myself, I feel the cast is correct. and if anything I see tooo much black details because of the lack of reflections.. but if I set neutral in headset I feel its neutral also when on monitor. the puzzling thing, the screen capture is "warm" and I killed like general color 50 -10 in FCPx to make it mostly neutral. thinking the screen capture is not profiled LOL
can't say I have a fully firm answer on the colors - im not enough into color grading to really notice something thats off. or maybe its not off enough that I noticed it..
@@Sailing360 thank you
Just this feature alone is already worth several times the AVP cost.
its definitely easy worth the cost of entrance.
been buying "Cinema Display" and other large work screens for the office since the nienties.. the ability to have this workspace in a hoteroom in Utah for a shoot is simply amazing to me.
maybe the ONE missing bit, I NOW really wish I could share that screen at least the editing screen with 2-3 other people in the room, to all see this big in individual headsets.
*kinda want the same for a social AppleTV viewing experience, 2-3 people being able to watch the same movie synced pause at the same time all for more popcorn etc.but watch "together" feel that is going to be the next killer app to really expand the use of headsets, right now its a anti-social experience..
BUT then so is editing mostly.. and this change the game for me in a big way
The screen is nauseatingly shaky. Does it do that when you're wearing it too or just on recording?
So sorry about that. - when wearing the headset you do not see the movement at all, the screen is glued to the air in front of you. the recording shows where your head is pointing, and every little movement of your head.
What is the software that you are using in your mac ?
Thats FCPx. FinalCutPro x.
It is NOT a dedicated 180vr software's but I find it easier to work in, I have a template for titles in photoshop.