Resident Evil 2 Remake Path Tracing Mod vs Ray Tracing - Graphics/Performance Comparison | RTX 4080

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 274

  • @MxBenchmarkPC
    @MxBenchmarkPC  7 หลายเดือนก่อน +29

    Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :)
    How to install Path Tracing Mod for Resident Evil 2 Remake:
    github.com/praydog/REFramework/actions/runs/8888177993
    1. Download the RE2 archive (make sure you have signed in into your Github account).
    2. Extract the dinput8.dll file from the archive into the Resident Evil 2 folder next to the main re2.exe file.
    3. (Optional but recommended) Download the UpscalerBasePlugin archive: www.nexusmods.com/site/mods/502?tab=files
    4. Download the nvngx_dlss.dll file: www.techpowerup.com/download/nvidia-dlss-dll/
    5. Extract the PDPerfPlugin.dll file from the UpscalerBasePlugin archive and the nvngx_dlss.dll file into the Resident Evil 2 folder next to the main re2.exe file.
    6. Launch the game, the REFramework window should appear, head to the Temporal Upscaler option and choose DLSS.
    7. After enabling DLSS, head to the graphics option in the REFramework window and enable Ray Tracing Tweaks. After that choose Pure Path Tracing.
    8. Play the game with DLSS 3.7 and Path Tracing.

    • @noahflms
      @noahflms 7 หลายเดือนก่อน

      @@yarinshabot2399 same issue its so noisy

    • @noahflms
      @noahflms 7 หลายเดือนก่อน +1

      @@yarinshabot2399 i found a fix for it just put bounce count on 0

    • @ArturoMuniz-b8n
      @ArturoMuniz-b8n 7 หลายเดือนก่อน +1

      Where is RE3 pathtracing?❤

  • @MxBenchmarkPC
    @MxBenchmarkPC  7 หลายเดือนก่อน +49

    A few important notes:
    1. While in RE4 the most noticeable improvement with Path Traced rendering was Path Traced GI, RE2's biggest improvement are Path Traced shadows. There is an improvement in GI with Path Tracing as well, but it is less visible due to different level design compared to RE4, and just like in RE4, Path Tracing also improves RT reflections by adding more reflective surfaces to the game.
    2. This Path Tracing mod doesn't have any denoiser at the moment. At 4K it's not a big issue though.
    3. Custom FOV was used in this video for better viewing. It's part of REFramework, so no additional mods were installed.
    4. DLSS related issue: with Path Tracing and DLSS enabled, the image will have a very noisy look with white shimmering pixels on the whole screen in motion. To fix this you'll need to "allow engine TAA" in the debug options of temporal upscaler, but the image may look a bit more blurry.

    • @starstreamgamer3704
      @starstreamgamer3704 7 หลายเดือนก่อน +1

      Unlike RE4, RE2 uses some light form of RTGI. That is why the difference is less noticeable in terms of lighting quality in this game. This in-engine RTGI actually provides great results in terms of graphics quality/performance ratio. What a shame they removed RTGI from graphics options in RE4, although earlier the developers added it to RE2 and RE3 Remakes and to RE7 as well.
      P. S. The easiest way to eliminate those sparkling dots is to disable "bloom" in the game graphics options. This way you will get sharp image without any artifacts. I would not recommend to use "allow engine TAA" option at all, as it destroys image quality completely and no sharpness filter can help to restore it.

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน +1

      @starstreamgamer3704 I tried to disable bloom and those sparkling dots are still there unfortunately.

    • @MDXZFR
      @MDXZFR 7 หลายเดือนก่อน +1

      There's no Temporal Upscaler appears in REframework. I've tried different version of dinput8.dll and still nothing. PDPerfPlugin.dll and nvngx_dlss.dll are already in the folder next to re2.exe. Please help

  • @spoots1234
    @spoots1234 7 หลายเดือนก่อน +39

    The devs did a really good job in getting close to the Path Traced reference image at twice the FPS with the standard renderer. It's likely that in 5 years, when mid-range GPUs are about as fast as a 4090, devs will just skip this step and the Path Traced renderer will just become the regular renderer in new games.

    • @Bunny-zg4hd
      @Bunny-zg4hd 7 หลายเดือนก่อน +8

      I think assuming in 5 years time mid range GPUs will be like the 4090 is a very hopeful prediction given the 3090 came out nearly 4 years ago and is still far too expensive for the average PC gamer

    • @spoots1234
      @spoots1234 7 หลายเดือนก่อน +8

      @@Bunny-zg4hd What do you mean? A 4070 super is basically a 3090 in performance. It's not a stretch to think the 5060 ti won't be somewhere around there for RT at least

    • @piotrlisowski2012
      @piotrlisowski2012 7 หลายเดือนก่อน +1

      ​@spoots1234 6070 probably won't have too much problem with path tracing

    • @maximstrikel4610
      @maximstrikel4610 7 หลายเดือนก่อน

      @@spoots1234 5070super-5070ti=my 4090 maybe,just not in memory capacity.

    • @xviii5780
      @xviii5780 6 หลายเดือนก่อน +1

      @@piotrlisowski2012 and by that time we will have "way following" or something that looks even better and takes 4x GPU resources of path tracing

  • @oxxylix504
    @oxxylix504 7 หลายเดือนก่อน +44

    Bro, i can't tell, but RE games and games in general look as if they have more depth. Subtle changes that dispoportionately make the game look better. Imagine what we will have in 5 years. It'd be interesting to see more of the older games (or really old) with path tracing.

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน +5

      You can check the RTX Remix playlist here on this channel for older games with Path Tracing.

    • @Guest-iv4qo
      @Guest-iv4qo 7 หลายเดือนก่อน

      search for upcoming FPP games in UE5

    • @J0rdan912
      @J0rdan912 6 หลายเดือนก่อน +1

      In 5 years you'll have pretty much the same games as now, just heavier and easier to develop due to newer engines features and AI implementation. Same as in 2019, same as 2014. BTW some games from 2014 still looks better than 2024. Even Crysis from 2007 had almost every visual technology that modern games are still using to these days and still looks better than some AAA titles.

  • @rlaride77
    @rlaride77 7 หลายเดือนก่อน +11

    Path tracing is unbelievable and wish this would be implemented to all future games. Should try Calisto Protocol next

  • @ledooni
    @ledooni 7 หลายเดือนก่อน +13

    Thanks for reminding us how good the Cyberpunk soundtrack is. Phantom Liberty was such an incredible experience in its entirety

    • @xfreejack001x
      @xfreejack001x 7 หลายเดือนก่อน

      i haven't even played the game but love most of its music.

  • @alucardzero9521
    @alucardzero9521 7 หลายเดือนก่อน +5

    Looking incredible, real lighting finally

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน +2

    You need to explain these results with which kind of ray tracing option were obtained. There are 4 lines of ray tracing in reframework, each of them have 7 options. Useless to write only path tracing, you didn't even show how you configured the framework

    • @eliun4274
      @eliun4274 6 หลายเดือนก่อน

      From what I've been able to see by comparing my images to his, I think he uses "Pure Path Tracing" on the first line, "ASVGF" on the second, and "DISABLED" on the third and fourth lines.

    • @miklaus2873
      @miklaus2873 6 หลายเดือนก่อน

      @@eliun4274 I'll try, usually they do the same in all Rae's, anyway scaling dll crashes if dll is in the folder, latest version from nexus crashes in RE2 and re7, someone could contact creator? Both games latest version next gen DX12 HDR RTX, no way to use his mod for super resolution

  • @___Yang___
    @___Yang___ 7 หลายเดือนก่อน +6

    tbh, with ray tracing and path tracing, most of the time I personally dont think it looks better or worse, just different

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน

      The fact is path tracing emulate what light do in real life with paths of sun rays and creation of various layers of shadow

    • @pian-0g445
      @pian-0g445 7 หลายเดือนก่อน +2

      That’s cause most games are designed with them in mind.
      RT and PT are methods of simulating realistic lighting in games.
      It’s a tool that’s very power intensive to use so most games don’t really have it in mind when being developed.

    • @abhirupkundu2778
      @abhirupkundu2778 7 หลายเดือนก่อน +2

      the thing is path tracing simulates real light by calculating particle physics or wave physics of light using the inbuilt hardware in an RTX card. The calculation is on such a small scale even the tensor cores on RTX 4090 fail to get much fps.

  • @FrancisDonnerheit
    @FrancisDonnerheit 7 หลายเดือนก่อน +1

    2:56, when she turns you can see the big ghost effect on hair. But why? No thanks, I dont want it. Does this mean frame gen is enabled?

    • @unclexbox85
      @unclexbox85 7 หลายเดือนก่อน

      It's a temporal bug since DLSS SR is used, there is no FG in the game

    • @ChocoHasFUN
      @ChocoHasFUN 7 หลายเดือนก่อน

      Combination of two things actually. 1) There's no Denoiser to filter that out so what you're seeing is previous frame data as the hair moves across her body. 2) The first point in combination with DLSS makes it much worse as DLSS is working with that non-denoised frame data at at the same time.
      In the end, it produces a terrible ghosting effect for hair, which isn't usually a problem in games that are made with Path Tracing fully enabled, unlike here where it has to be turned on in-game via a mod. And even then the Path Tracing was moreso meant as a developer ground truth than to actually be used as a playable graphics option. Thus, no denoiser.

  • @javier3108
    @javier3108 7 หลายเดือนก่อน +2

    Could you please make some native resolution tests at 1440p and 4K (no upscaler whatsoever) and increase the amount of rays used? (and tweak any other setting in order to reduce noise)

  • @referencestudioproductions6258
    @referencestudioproductions6258 7 หลายเดือนก่อน +3

    I wonder if this is taking advantage of hardware accelerated RT or if it’s all done in software. Just curious as to how well it could potentially run

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน +4

      It's hardware RT for sure.

    • @referencestudioproductions6258
      @referencestudioproductions6258 7 หลายเดือนก่อน +1

      @@MxBenchmarkPC my poor little 4070…

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน

      ​@@referencestudioproductions6258I have a 4070 and I can run this in qhd maxeout with dlssq at 100fps avg

    • @olkar20
      @olkar20 7 หลายเดือนก่อน

      @@referencestudioproductions6258 boy my 2060 is crying rn playing this

  • @Xyvorian
    @Xyvorian 6 หลายเดือนก่อน

    I wonder why I get too much noise here with this REframework version, that merges ray tracing tweaks and temporal upscaler.

    • @Cman775
      @Cman775 5 หลายเดือนก่อน +1

      same I don't get the "temporal upscaler" option in REFramwork and I'm getting lots of artifacts and flickering.

    • @Xyvorian
      @Xyvorian 5 หลายเดือนก่อน

      ​@@Cman775try these instructions and the same files he described here and you get temporal upscaler. Path Tracing is not good in this version, though.

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน

    with every game DX12 version it keeps crushing upon loading REFramework. Also what are the differences between the four presets of path tracing in short theory?

  • @epi23
    @epi23 7 หลายเดือนก่อน

    I actually only wanted to try the DLSS because the TAA isn't great, but the Temporal Upscaler doesn't appear in my REFramework. I've put the 3 files next to the exe. EDIT: ok, my mistake was to use the regular REFramework. I expect errors becasue it's no official implementation, but so far DLAA is way better than TAA.
    Now we only need the ability to mod Ray Reconstruction as a denoiser which may be possible in the future since they added it to RTX Remix.

  • @JohnDoe-uy3mb
    @JohnDoe-uy3mb 7 หลายเดือนก่อน +2

    Awesome! But one question, what's the name of the BGM that plays from 0:01 to 2:00?

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน +1

      P.T. Adamczyk - Just Another Weapon (Cyberpunk 2077 Phantom Liberty OST).

  • @XxRoxas06xX
    @XxRoxas06xX 7 หลายเดือนก่อน +1

    Hey, do you have any idea if the mod is working for DMC5 .The game didn't get the ray tracing update compare to console , thats why i'm asking

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน +1

      I don't have DMC5, so I have no idea.

    • @xfreejack001x
      @xfreejack001x 7 หลายเดือนก่อน

      ​@@MxBenchmarkPCmaybe its time to play it.. its very cheap with steam sales.

    • @XxRoxas06xX
      @XxRoxas06xX 7 หลายเดือนก่อน

      @@xfreejack001x i mean you can't really force someone to play a game even if its cheap

  • @Dbdmyersplayerfan
    @Dbdmyersplayerfan 5 หลายเดือนก่อน

    Is it supposed to only work on a 40 series? Tried it on my 30 series and it comes with just static and artifacts everywhere. I still get around 30 to 50 fps with path tracing and no dlss enabled but just static all over the place.

    • @RomeoooGF
      @RomeoooGF 3 หลายเดือนก่อน

      Check the digital foundry video about Dragon Dogma 2 Path tracing mod explanatiob, it's the same mod as it use in this game too

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน

    ok it crashes with whatever version of UpscalerBasePlugin so no version works and you can't get the DLSS working in game. But how do you set Path Tracing? there are several confusing options and can't decide how to mix them, any clue?

    • @chiragnightfire
      @chiragnightfire หลายเดือนก่อน

      Did you find suitable settings?

    • @miklaus2873
      @miklaus2873 หลายเดือนก่อน

      @chiragnightfire nope, also no upscalerplugin works anymore and base mod, also whatever settings of ray tracing or path tracing you use just destroys any game asset and shadow and lighting, kills performance and makes the game full of glitches, also even if you find a good rat tracing setting it's not better than original and it's not real tracing at all, just eye candy some times but no real improvements and makes scenes some times irrealistic, in the first period I liked the dlss thing, then I discovered this is super bullshit, also because external dlss adds flickering and aliasing even to menu and scenes beside the game and even the fsr1 ultra quality or quality integrated in the game works way better both in quality and performance, don't look at tests for dlss and images for path tracing, these mods are totally bullshit.

    • @chiragnightfire
      @chiragnightfire หลายเดือนก่อน

      @@miklaus2873 Oh. I see. In that case i will remove all mods. I did install dlssq and path tracing (2 bounces) with no crash with 1 hour of gaming. But seriously couldn't enjoy. Felt like original is way better.

  • @NicolasSilvaVasault
    @NicolasSilvaVasault 6 หลายเดือนก่อน +1

    path tracing is insane, but the games that were not made with path tracing in mind don't look that good, cyberpunk is the exception because cd projekt made a ton of changes to include it in the game

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน +1

    PLEASE ANSWER: with every game DX12 version it keeps crushing upon loading REFramework. Also what are the differences between the four presets of path tracing in short theory? i tried three dx12 release fitgirl, p2p, original steam, whatevere dinput8.dll i use the game crashes, there is no working version, never, how can i solve this problem? and which is theoretically the best between PT-ASVGF / RT+DLAA / PURE PT 0 BOUNGE / PURE PT NO BOUNGUE / PT BOUNCE 1 / PT BOUNCE 2 / ... what iso we need and what file version we need to make it running and what combination we need among al PT for the best quality graphics? this is becoming impossibile.

  • @Zenzuu
    @Zenzuu 7 หลายเดือนก่อน +2

    Would love to see Silent Hill 2 or 3 with Path Tracing.

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน

    once setted dlss and path tracing, can you save file and hige reframework from hud?

  • @700mobster
    @700mobster 3 หลายเดือนก่อน

    i mean at what point does this just circle back to good rasterization visuals?

  • @thecstineman
    @thecstineman 7 หลายเดือนก่อน

    What are your bounce, sample, and clone settings for PT?

  • @rakhoo5236
    @rakhoo5236 5 หลายเดือนก่อน

    Path tracing has such a dreamy feeling about it, it looks so good

  • @Katsuchiyo
    @Katsuchiyo 7 หลายเดือนก่อน +3

    Why does the CPU usage cuts by half, with Path Tracing ON? 🤔

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน +11

      Because the CPU is rendering less frames.

  • @harrychen4590
    @harrychen4590 7 หลายเดือนก่อน +1

    For some scenes, path tracing makes it look too dark, unrealistically so. Then again for a drop in mod, it is more immersive than the default ray tracing.

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน

      Mmmh no ign orant. If light is off, in real life, do you see something? Get a brain

  • @DanTheHitman
    @DanTheHitman 7 หลายเดือนก่อน +1

    You using a cutscene mod? The cams look different

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน

      I'm not using a cutscene mod in this video.

  • @thebigcj517
    @thebigcj517 7 หลายเดือนก่อน +1

    We must admit that the shadow in the mod is fake and not real, in those places there can be no shadow in reality

  • @dr.bo77
    @dr.bo77 7 หลายเดือนก่อน +1

    13700k+4090 very bad frames and ultra noisy, what i am doing wrong?

    • @itskixbro_
      @itskixbro_ 3 หลายเดือนก่อน

      nothing, this guy explained in a comment that currently this mod doesn't have a denoiser. As for the frames, well it's path tracing at a high res

  • @RomeoooGF
    @RomeoooGF 7 หลายเดือนก่อน +17

    Imagine if Resident Evil has the same graphics like Alan Wake 2

    • @Rebe-Caufman
      @Rebe-Caufman 7 หลายเดือนก่อน +16

      imagine if the Alan Wake was so good game as Resident Evil

    • @xfreejack001x
      @xfreejack001x 7 หลายเดือนก่อน +6

      ​@@Rebe-Caufmanit is.. you just don't like it 😂

    • @addictedtoRS
      @addictedtoRS 7 หลายเดือนก่อน +4

      ​@@Rebe-Caufman Alan Wake 2 is amazing, unlike your English

    • @Jaylou88
      @Jaylou88 7 หลายเดือนก่อน

      @@addictedtoRSgot ‘em 😎

    • @Солембум
      @Солембум 7 หลายเดือนก่อน

      @@Rebe-Caufman It's much better than alan wake 2, of course, but it's not like RE itself is something more than slow and boring parody of shooter genre.

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน

    i tried three dx12 release fitgirl, p2p, original steam, whatevere dinput8.dll i use the game crashes, there is no working version, never, how can i solve this problem?

  • @cashmoney2159
    @cashmoney2159 7 หลายเดือนก่อน +1

    is there any way to bring frame gen in these games?

    • @Heywashi
      @Heywashi 7 หลายเดือนก่อน

      you can try using Lossless Scaling. it's not perfect, but the latest FG update it got was pretty solid and made things alot better

    • @xfreejack001x
      @xfreejack001x 7 หลายเดือนก่อน

      Lossless Scaling 2.0 just got really good with update.

  • @proghostzgamecreed6555
    @proghostzgamecreed6555 7 หลายเดือนก่อน +1

    Will it work on DMC 5 as well?

  • @abhishekKumar-sg6pc
    @abhishekKumar-sg6pc 7 หลายเดือนก่อน +2

    Exactly the kind of gift Ive been for resident evil 2.
    Will i get playable fps with path tracing while other settings set to max in 4k in VR.

  • @AlejandroMagnoRivas
    @AlejandroMagnoRivas 6 หลายเดือนก่อน

    Agrega mas rayos y al ser eso en lugares oscuros se vera mas oscuro aun..
    Y en lugares con mucha luz va haber problemas.. en cyberpunk pueden ver los glitch en edificios y en el cesped en descampado se desactiva la sombra del pasto.. muy grave.

  • @thebennator
    @thebennator 5 หลายเดือนก่อน

    DOES IT REALLY WORTH THAT HIT ON THE PERFORMANCE
    or its just for fun to try sometimes

  • @zaselimgamingvideos
    @zaselimgamingvideos 4 หลายเดือนก่อน

    bro i have no temporal upscaler option> what do i do?

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน

    How you activate Path tracing, you make the video and no tutorial .. reshade?

    • @MxBenchmarkPC
      @MxBenchmarkPC  6 หลายเดือนก่อน

      Check the pinned comment.

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน

    for each scene comparition you should mension the 4 ray tracing options selected each among other 7 combinations, plus 2 numeric values. This comparition has no sense t all, also because in this video all standard RTX looks way better

  • @javisentinel161
    @javisentinel161 6 หลายเดือนก่อน

    Nice comparison visually side-by-side, but consistently confusing/misleading across these mod videos:
    - Ray Tracing involves per-pixel traced shadows and reflections across surfaces, and does not include GI or indirect illumination, as no light bounces are calculated. The "Ray Traced" side of the video shows none of these, just mapped/raster shadows and baked/global lighting.
    - Path tracing involves a more expensive method for calculating indirect lighting, meaning rays travel bouncing from one surface to another (typically 2-3 bounces for realtime as it's computationally very intensive). The "Path Traced" section to the right of these videos shows Ray Traced lighting indeed.
    Hope this clarifies a bit, internet articles are not precise enough with these terms and their premises!

  • @OshMMf
    @OshMMf 7 หลายเดือนก่อน

    Does the PATH TRACING also replace the game's horrible SSR with real-time reflections ? ( The puddle near the helicopter when playing on Leon's side )

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน

    There is no versus with normal dx12 rtx version, how can we judge and give thumbs up, also dlss reduces quality, so...

  • @xThExBiGxHeaDx
    @xThExBiGxHeaDx 7 หลายเดือนก่อน

    a mi el dlls no se me activa, alguna solucion?

  • @John315
    @John315 7 หลายเดือนก่อน

    RE 2 and 3 always look like there is too much ambient light. This fixes the problem like a lot. I hope they make this an official update.

  • @manmansgotmans
    @manmansgotmans 6 หลายเดือนก่อน

    RT should look better, looks like it's only ambient occlusion for some reason. Most of the effect achieved by PT is possible with RT, and there's plenty of implementations in other games to prove it

  • @Walker-9527
    @Walker-9527 6 หลายเดือนก่อน

    How did you achieve this wide angle view?

    • @MxBenchmarkPC
      @MxBenchmarkPC  6 หลายเดือนก่อน

      Custom FOV is part of REFramework.

  • @Z0011-
    @Z0011- 7 หลายเดือนก่อน

    Patch tracing is like regular lightning, patch only shines if its outside and live sun moon movement

  • @zackfair_og
    @zackfair_og 7 หลายเดือนก่อน

    Does it suffer from the same noise issue as with DD2?

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน

      This Path Tracing mod doesn't have any denoiser at the moment. At 4K it's not a big issue though.

  • @matte_bar
    @matte_bar 7 หลายเดือนก่อน

    PT is just something else, in any game, spectacular tech

  • @bykee1games56
    @bykee1games56 7 หลายเดือนก่อน

    wow another tech that tanks the game performance to a crawl?! NO, THANK YOU!

  • @DetaiIist
    @DetaiIist 7 หลายเดือนก่อน +1

    What about re3 remake??? Please do that for this game too

  • @ahmmadtanzim5633
    @ahmmadtanzim5633 6 หลายเดือนก่อน

    Path tracing looks like what we were promised

  • @ZackyBomBom
    @ZackyBomBom 7 หลายเดือนก่อน

    Tbf, I kinda like Ray traced. But some area path tracing looks good, some area looks overdone. If there's a middle ground between ray and path, I think It'll look better

  • @SAYRESS
    @SAYRESS 6 หลายเดือนก่อน +1

    lol path tracing looks like normal game 10 years ago without any tracings

  • @Rukasu72
    @Rukasu72 7 หลายเดือนก่อน +1

    If only capcom didn't ruin it by making hdr have artificially raised black levels in many dark areas

  • @mbvx7
    @mbvx7 6 หลายเดือนก่อน

    Path Tracing looks WAY better but at HALF the FPS..... They can go ahead and put this on hold until a $500 card is as powerful as a 5090Ti Super OC.

  • @DarkP1
    @DarkP1 7 หลายเดือนก่อน +1

    path tracing is good for photo mode, I wouldn't like to play with less visibility and half the frame rate.

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน

      So play ta rd cod and ta rd fortnite, no need PT in that ta rd games. Ign orant

  • @freedykruzo00
    @freedykruzo00 6 หลายเดือนก่อน

    watch the remake get another remake in the future, and it'll be made with the newest re engine, with official path tracing support

  • @R6ex
    @R6ex 7 หลายเดือนก่อน +2

    Path Tracing will be fun on a 5090.

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน

      PT is just funny on all rtx 4000 cards

  • @rikachiu
    @rikachiu 7 หลายเดือนก่อน

    Not sure that extra shadow immersion is worth 50% fps

  • @abdulrazzaque7380
    @abdulrazzaque7380 7 หลายเดือนก่อน

    Hi Bro I am going to buy a pc soon and these are the specs of the pc:
    Ryzen 5 3600
    B450m ds3H
    RAM 16 gb 3600mhz
    256 nvme
    1tb hard drive
    Rtx 2070 super 8gb rgb ( used )
    Rgb casing
    So do you think I should buy this or go with with 3050 8gb new card.
    I want it for unreal engine 5 and blender, maya ,3ds max

    • @MattLad
      @MattLad 7 หลายเดือนก่อน +2

      definitely 2070 super it's WAY better than a 3050. The 3600 is ok-ish but a little weak... try and save for a 5600x

    • @SamuelMartinez-wl3xk
      @SamuelMartinez-wl3xk 7 หลายเดือนก่อน +1

      just dont buy cards now, wait the next gen

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน +1

      If that's your the only options, then go for R5 3600 + RTX 2070s.

    • @abdulrazzaque7380
      @abdulrazzaque7380 7 หลายเดือนก่อน

      @@MxBenchmarkPC Thanks for your reply but do you think for unreal engine 5 2070 will be better than 3050

    • @abdulrazzaque7380
      @abdulrazzaque7380 7 หลายเดือนก่อน

      @@SamuelMartinez-wl3xk I have been waiting for a long time but now I think I should buy it

  • @musicimpact7120
    @musicimpact7120 7 หลายเดือนก่อน +1

    I game i would love to see use this would be the last of us remake. It already looks almsot photorealistic, with path tracing it would look even better..

  • @gtamike_TSGK
    @gtamike_TSGK 7 หลายเดือนก่อน +3

    Jesus Christ as Leon would say 😂

  • @wencc3437
    @wencc3437 7 หลายเดือนก่อน

    Can RE3 do the same thing?

  • @DreamerFromTheDepths
    @DreamerFromTheDepths 6 หลายเดือนก่อน

    None of the RE games have true Ray Tracing, in fact there aren't many games that do even now, Ray Tracing becomes an increasingly dumber investment as the years go by, this mod looks great and Minecraft's PTGI shaders look great but no other game really has good ray tracing implementation, the performance hit is also too much, in this case 90FPS is really good but you're still losing 60FPS which is a big deal.

  • @MaiyagyGery
    @MaiyagyGery 7 หลายเดือนก่อน

    It's even darker now, people will turn the brightness setting to ultra lol

    • @abhirupkundu2778
      @abhirupkundu2778 7 หลายเดือนก่อน

      Just like it should in real life.

    • @MaiyagyGery
      @MaiyagyGery 7 หลายเดือนก่อน

      @@abhirupkundu2778 i guess yeah

  • @elotkarloketh166
    @elotkarloketh166 7 หลายเดือนก่อน

    imagine using SSAA 4x + Path Tracing on, it will be perfect

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน

      Mmh no. All antialiasing techniques are useless with DLSS

  • @yapsix1566
    @yapsix1566 7 หลายเดือนก่อน

    Can I have the name of the music?

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 หลายเดือนก่อน +1

      P.T. Adamczyk - Just Another Weapon (Cyberpunk 2077 Phantom Liberty OST).

    • @Scott-fy4rz
      @Scott-fy4rz 7 หลายเดือนก่อน

      @@MxBenchmarkPC You sure do love using phantom liberty music on all your showcases! It's such an incredible track, I cannot blame you haha. It's surprisingly fitting too.

  • @Guest-iv4qo
    @Guest-iv4qo 7 หลายเดือนก่อน

    No idea how people were able to make shadows in all game pre RTX era.

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน

      Infact rasterization is dead because don't give the right effects of lights and shadows

  • @dannyd4339
    @dannyd4339 7 หลายเดือนก่อน +1

    it crashes for me when initializing reframework

    • @dannyd4339
      @dannyd4339 7 หลายเดือนก่อน

      For anyone else having this issue. It is related to the upscaling/dlss part of reframeworks. I delete that and it works but then I get horrendous performance. Duh

  • @willy.campos
    @willy.campos 7 หลายเดือนก่อน

    AMAZING!!! 🤩🤩🤩🤩

  • @queenform
    @queenform 7 หลายเดือนก่อน +2

    i can't see shit with path tracing
    there, that's the difference

  • @cruzslns769
    @cruzslns769 7 หลายเดือนก่อน

    Pt is what we were told RT was suppose to be but neither is worth the performance hit

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน +1

      Another ign orant

    • @HDRGamingHub
      @HDRGamingHub 7 หลายเดือนก่อน

      First game to support ray tracing was Battlefield 5 and it had only ray-traced reflections. Don`t know who told you ray tracing was supposed to be Path tracing. Path tracing is the method used in CGI in movies and they spend days just to render a 30 seconds scene. How do you want to run a game with Path tracing on todays hardware without the performance hit? If you have no idea about any of this stop talking bs on internet pal.

    • @HDRGamingHub
      @HDRGamingHub 7 หลายเดือนก่อน

      @@OmnianMIU Yea...there`s load of them.

  • @dimkahon6065
    @dimkahon6065 7 หลายเดือนก่อน

    Даунгрейд какой то. Пропадает Global Illumination. На первом примере колонна справа в первом случае освещена рассеянным светом, во втором она во тьме, слабо видна лишь текстура. Да еще и фпс просаживает. Зато тени стали как в Doom 3. Фтопку.

  • @dolan_plz
    @dolan_plz 7 หลายเดือนก่อน

    Please someone mod DLSS ray reconstruction to this or any other denoiser 😉. It would be awesome!

    • @RomeoooGF
      @RomeoooGF 7 หลายเดือนก่อน

      I will need direct implementation to the game engine itself. This mod only activated path tracing feature that is hidden in the game engine

  • @CakeMelons
    @CakeMelons 6 หลายเดือนก่อน

    Too bad a lot of mods do not work with RT version of the game.

  • @sworder84
    @sworder84 6 หลายเดือนก่อน

    Did it works on RX 6800XT?

    • @freddyespinoza5115
      @freddyespinoza5115 6 หลายเดือนก่อน

      yeah but, like a 20fps

    • @sworder84
      @sworder84 6 หลายเดือนก่อน

      @@freddyespinoza5115 so, its junk then. I hate nvidia)

  • @amy-295
    @amy-295 7 หลายเดือนก่อน

    Path tracing reduce like half of the fps that's crazy

  • @barlevi5683
    @barlevi5683 7 หลายเดือนก่อน +2

    Damn path tracing looks stunning but i rather play with high fps,but the future for video cards sure looks promising.

    • @xfreejack001x
      @xfreejack001x 7 หลายเดือนก่อน +15

      @@gamingtemplar9893 PC gamer with Console Peasant mind... lol.

    • @ayh300
      @ayh300 7 หลายเดือนก่อน

      @@gamingtemplar9893 What are you waffling about What do you mean by they are fake anyway lol

    • @SamuelMartinez-wl3xk
      @SamuelMartinez-wl3xk 7 หลายเดือนก่อน +1

      @@gamingtemplar9893 lmao 40fps is trash ahhahaahah

    • @MadManCorp
      @MadManCorp 7 หลายเดือนก่อน

      @@xfreejack001x😂

    • @willyesco2585
      @willyesco2585 7 หลายเดือนก่อน +2

      @@xfreejack001x Bro bought himself a refurbished dell Inspiron laptop from Best buy and is like "I knew it!! High FPS is fake!! 30fps is king, I tell you!! Now let mah Gwaphix shiiiiiiine!!!!

  • @TheMaztercom
    @TheMaztercom 7 หลายเดือนก่อน +2

    Bro lost 60% of fps for light 💀

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน +1

      Ah ok, because is more important have 200fps instead the realism in a game like this, right brainless?

    • @jamesrussell9124
      @jamesrussell9124 7 หลายเดือนก่อน +3

      you can use this at 4k and maintain 60fps. wtf are you saying? unless you use the knife at 120fps, you don't really need the fps to be higher than 60.

    • @karnadon76
      @karnadon76 7 หลายเดือนก่อน

      @@OmnianMIU Yeah, right. Fps is always better. Who cares for realism in games are brainless. Game is gameplay.

    • @OmnianMIU
      @OmnianMIU 7 หลายเดือนก่อน

      @karnadon76 Fps is better for you because you play at competitive games right? I don't give a f... about this ta rd games like cod or fortnite. I play games with a story, only single player. I don't give a f... about fps. Ok? I want realism graphic in new videogames. The world is full of people like me

    • @TheMaztercom
      @TheMaztercom 7 หลายเดือนก่อน

      @@OmnianMIU then play games at 20fps

  • @alexgarcia-sk6of
    @alexgarcia-sk6of 6 หลายเดือนก่อน

    que loco con ray tracing se nota sombras inexactas y mal acabadas hechas desde la implementacion del juego too para resaltar el path tracing, simplemente cuando se habia visto que hicieran eso hasta con render normal se notaban mejor las sombras.

  • @AliGamingTikTok
    @AliGamingTikTok 7 หลายเดือนก่อน +43

    the performance hit is not worth it imo

    • @krspy1337
      @krspy1337 7 หลายเดือนก่อน +20

      @@gamingtemplar9893 no thanks, we don't need console's games experience

    • @EFXVoila
      @EFXVoila 7 หลายเดือนก่อน +1

      5090 for the win soon

    • @Dark-qx8rk
      @Dark-qx8rk 7 หลายเดือนก่อน +6

      Most of the difference is just improved shadows which can be done well using traditional methods as proven by The Last of Us.

    • @HDRGamingHub
      @HDRGamingHub 7 หลายเดือนก่อน

      Shut the f*** up. How is the not not worth it when you get an average of 80-90 fps? Is Resident Evil CS-GO, and you need 300+ fps?

    • @HDRGamingHub
      @HDRGamingHub 7 หลายเดือนก่อน

      @@Dark-qx8rk So the same thing stands for Cyberpunk 2077? Is that what path tracing goes? Improve shadows?

  • @Kurdischerjapaner
    @Kurdischerjapaner 5 หลายเดือนก่อน

    On new games is mostly useless but on old games is amazing

  • @g33k_Tech
    @g33k_Tech 19 วันที่ผ่านมา

    If I sell both my ps5 and switch oled including my game..I don’t think I can afford rtx4080 let alone the pc set 😂

  • @Mech438
    @Mech438 7 หลายเดือนก่อน

    Wowo Zombie with Ghost ing ;) , duet

  • @Tronx431
    @Tronx431 6 หลายเดือนก่อน

    Hate it when raytracing actually makes everything look fugly, flat and dry as f xd

  • @simongravel7407
    @simongravel7407 7 หลายเดือนก่อน

    Wow, how biased is that ray tracing!?

  • @AdadG
    @AdadG 2 หลายเดือนก่อน

    With all due respect, what a misleading video, neither the left is ray-tracing nor the right is path-tracing.

  • @musicimpact7120
    @musicimpact7120 7 หลายเดือนก่อน

    All I'll say is, ray traced reflections is shit.. It tanks performance and it barely makes a difference. Now path tracing... That's where its at. Games that use it on console are Dragons Dogma 2, Ark Survival Ascended, and Fortnite lol. Hopefully we get more.

  • @armandocano
    @armandocano 7 หลายเดือนก่อน

    this looks better than Alan Wake 2!

  • @Tryton4551
    @Tryton4551 6 หลายเดือนก่อน

    Massive reduction in performance but wow

  • @a2raya772
    @a2raya772 7 หลายเดือนก่อน

    Path tracing on these RE games is pretty much RT done well because devs did a horrible job..

  • @lucasgarcia7130
    @lucasgarcia7130 7 หลายเดือนก่อน

    The only advantage of path tracing besides the obvious details of the scenery is that the characters' faces look much more realistic in the light

  • @Morenob1
    @Morenob1 6 หลายเดือนก่อน

    Path tracing looks more cinematic

  • @FangsofYima
    @FangsofYima 7 หลายเดือนก่อน +1

    for the mere cost of 100 fps lol

  • @xjax8519
    @xjax8519 7 หลายเดือนก่อน

    Dev sayed them that is not Path Tracing its stupid reShade ))))

  • @noha7ers
    @noha7ers 7 หลายเดือนก่อน

    In Skyrim or Fallout, with ENB or just a mod you can get better illumination than this with a lot more FPS. This is not hate or something but i think RE engine is optimized like sh*t. I just play Dragon's Dogma and can't believe how bad it works. Cyberpunk looks 10 times better and work perfectly today

  • @OmnianMIU
    @OmnianMIU 7 หลายเดือนก่อน

    How much ign orant person here talking about path tracing without know how it work