@@manuelseitz2460my current play through is authoritarian materialistic criminal underworld mega corporation with the treasure hunter origin. And for some reason I got her, placed her on the council and making one sector space entirely science production based. Later on I’ll add a ring world in that sector. Then place her as the sector’s governor
I dont know why everyone is so annoyed by them, its not like your science ships have much to do after exploring most of the galaxy and searching through all the archeologic sites. Besides the first one, none of these events are time urgent, so you can do them whenever you want. I always find them funny and their always a highlight in my playthroughs, so i help them out no matter my ethics. Although one time i accidently killed them off, when i noticed that their new planet was in the system that i planned to build my Hyperstructural Assembly Yard (from the gigastructural engineering mod) and thus wiped out every planet in the system to make space for the structure ^^ Not that they would have lived much longer anyway, because that playthrough was also the first one where i encountered the blockkats and boy i wasnt ready for them, so yeah that system got harvested by them along with my structure...
Yeah I found them hilarious tbh. Though... I used to encounter them in 1 out of 2 playthroughs. My first, second, fourth, fifth, and seventh playthroughs had them. Though at somepoint I just, defer that anomaly until later lol. As more often my science ships are too busy to do their quest until later.
myself. playing as a cheerfully friendly genocidal hivemind, I tend to always help those in need and foster new social relations! Studying other lifeforms is facinating.
meanwhile with endless space 2, we don't have the technological understanding to colonize that planet type yet. some ecologist party who runs the agenda of, hardship ready. we colonize it, and walk. very carefully doing so.
This is one of the best event chains in stellaris. Very fun the first time. But it’s also the one I ignore literally every single subsequent playthrough. Like, sir, I am trying to genocide the galaxy, I don’t have time for your Mr Bean shenanigans.
You know Paradox should have to improve the game performance if they dont want us to be genociding or finding ways of genociding people in their others games
If they ever make a "jovians" species pack (hypothetical species indigenous to gas giants) that would be a great opportunity to elaborate further on their story, maybe turning them into pre-ftls or being able to uplift them into a vassal state with ethics depending on what path you take in their story. Perhaps it could be useful if there are systems with gas giants but no habitable terrestrial planets! I brainstormed heaps of ideas for a species pack like that, including one that made it into the game in Cosmic Storms (an origin or civic similar to Storm Chasers) and different species portraits inspired by aerial objects (parachutes, paragliders, hot air balloons etc.)
I'm convinced that Chabky was a revolutionary agent that the rebellion sent over to set things up on the original colony if you had sent over rebellious troops.
Personally, I'd would've liked to have the option to research and develop sealed gas-suits for the Dathnak to pilot and wear to interact with the Solid galaxy. That way you could not only get some new pops to work for you, but also have a way to feasibly colonize Gas Giants to improve their usability and extract some more resources. Furthermore, just imagine the intelligence and spycraft applications of having gaseous agents serving your empire! I'd imagine having Dathnak operatives would make collecting intel on other empires, especially the Pre-FTL ones, quite easy.
Art department would probably be salivating if they did a gaseous species pack, Just imagining something like a squid with air bladders to let it swim in the air would be sweet
@@ecogreen123 yeah and they have almost no habitability on normal worlds but on gas giants they are like normal planets. Only problem is that gas giants are so plentiful that im not sure how to nerf that
@@storm___ i think it would be a decent tradeoff, technically less worlds for bigger worlds, it would make sense as an exchange but i think it would be difficult to adapt lots of systems and/or balance them.
Perhaps the first tenet of the genocidal spiritualists' belief was "Don't overstay your welcome" and the Dathnak of course just couldn't live with that.
I absolutely love the implication that the Dathnak were just that obnoxious as a first contact scenario that the Spiritualists went "aliens? Nope, can't be having that" and turned genocide into their whole personality
It’s moral to help people survive. While troublesome as they turned out to be it would be wiser to negotiate exchanges with the people. It would have been better not to get involved in the war and honestly best if you could assign a diplomat with a small fleet to deal with the species in future transactions
The absolute most annoying group of people I’ve ever witnessed. Eventually I gave up on trying to help them and just left them to their fate (which was death) I eventually understood why the last group of aliens attacked them
I like the little gas people. I didn’t even know you aid the original colony as I’ve only gotten this event when I had the Shared Burden perk going. So I had to aid the Revolution. Kinda wish you can annex the planets and get two or one custom gas worlds with their own pops and special buildings.
0:49 “What could anyone cold hope to gain by bombing a gas giant?” - Covenant from Halo during the battle of Psi-Serpentis shortly before the gas giant they were orbiting became a new sun.
As a xenophile, I'd love to encounter them and lend a helping hand in our burgeoning relationship from time to time. Just not sure whether to support the government or revolutionaries.
What would be hilarious is if they added a communication to this event chain every time they had a new DLC. I still help the Dathnaks just about every playthrough, even when I play as a genocidal empire.
I didn't mind them much, was already loaded with resources by the time I was contacted by them and already had three vassals... so they were a welcome and amusing distraction.
You should help them a little, they will eventually ask you to spread them to another planet which is one of the rare ways to get any use out of a gas giant. Once they've spread you can then ignore them from then on
Yes. I got those guys with every playthrough I ever had. Usually you might get a couple thousands of minerals and a bunch of physics research from them on two separate occasions, but only before the civil war parts happen.
They are almost certainly based on the Dwellers from The Algebraist by Iain M Banks. A bunch of ancient gas giant dwelling aliens who seem goofy and ridiculous to outsiders, the twist in the book is that they are in fact hyper advanced and can delete any genuine threat with ease.
I always say, "it was a sensor malfunction. Ignore it." I can't be bothered to save these idiots who take up time and resources, while giving nothing in return.
Nothing good comes of gas giant dwellers. Another example: the Slylandro from Star Control 2 who unwittingly reprogram a first contact probe into a von Neumann machine swarm that nearly wipes out the galaxy.
I don't think saving them was the wrong decision is annoying as they are they didn't deserve to die. Helping them beyond that however I do understand being unnecessary
The Code always executes beneficial actions against Anomaly Race 01. Their ethical subroutines do not initiate hostility targeted at Us. Our own emotional subroutines experience anomalies that organics describe as pleasant. Friendship dividends are not required; We are The Code. Such dividends are vastly disproportional to standard operating conditions.
I'm glad and not surprised that everyone else finds these aliens annoying, I wondered if even a xenophile person would help these guys out. After the 3rd request, im done. They can fend for themselves. Its cool to see that they come with an artifact now, tho.
I just avoid these people to the best of my ability if I accidentally do press the research anomaly option I just leave them to die I can not stress how much I despise this event chain I’d rather deal with the grey tempest then deal with this event chain
@TheRedKing a few points during the video came through a little loud. Such as @7:56 The higher notes rang out while listening through my truck speakers. Great video as always though. Thank you for the reply. That's not the only point but I believe it's just the higher notes in parts of the soundtrack that really did it. I probably don't have the best speakers either so it may just be me if nobody else is saying anything
@TheRedKing ye checked all the usual stuff. Bar a full reinstall. Iv never had an issue with stellaris before so its new for me. Happens upon discovery of some sort of space fauna. Not sure what type as it crashes after the advisor voice says it.
Oops, sorry.. that's not a gas giant. It's a size 50 barren world pretending to be a gas giant.
There is one Paragon and a Playstile that transforms this into a 33k trade value world 😊
@@manuelseitz2460 Astrocreator Azaryn, yep. Although, good luck getting her.
@J0krswy1d its random yes but i Always Play nice empires so i get her every second playthrough
@@manuelseitz2460my current play through is authoritarian materialistic criminal underworld mega corporation with the treasure hunter origin. And for some reason I got her, placed her on the council and making one sector space entirely science production based. Later on I’ll add a ring world in that sector. Then place her as the sector’s governor
one of my favorite anomaly events honestly. (edit: especially with Giga and the ability to terraform any barren world.)
I dont know why everyone is so annoyed by them, its not like your science ships have much to do after exploring most of the galaxy and searching through all the archeologic sites. Besides the first one, none of these events are time urgent, so you can do them whenever you want. I always find them funny and their always a highlight in my playthroughs, so i help them out no matter my ethics.
Although one time i accidently killed them off, when i noticed that their new planet was in the system that i planned to build my Hyperstructural Assembly Yard (from the gigastructural engineering mod) and thus wiped out every planet in the system to make space for the structure ^^
Not that they would have lived much longer anyway, because that playthrough was also the first one where i encountered the blockkats and boy i wasnt ready for them, so yeah that system got harvested by them along with my structure...
Seconded, I found them more humorous then not.
Yeah I found them hilarious tbh. Though... I used to encounter them in 1 out of 2 playthroughs. My first, second, fourth, fifth, and seventh playthroughs had them. Though at somepoint I just, defer that anomaly until later lol. As more often my science ships are too busy to do their quest until later.
myself. playing as a cheerfully friendly genocidal hivemind, I tend to always help those in need and foster new social relations! Studying other lifeforms is facinating.
@caremo98 im sorry, i don't see the word taxi on the side of my ship. Maybe if they had some bread I wouldn't have minded
"A gas giant that we had no interest in."
Gigastructures. "Is this planet taken?" proceeds to macroterraform it so that it can be colonized
lmao
fucking love gigastructures, it adds so much to my Stellaris play throughs without feeling out of place
meanwhile with endless space 2, we don't have the technological understanding to colonize that planet type yet.
some ecologist party who runs the agenda of, hardship ready.
we colonize it, and walk. very carefully doing so.
I just turn it into a Yggdrasil.
Naw, deploy the S.U.C.C. Leave nothing behind.
This is one of the best event chains in stellaris. Very fun the first time. But it’s also the one I ignore literally every single subsequent playthrough. Like, sir, I am trying to genocide the galaxy, I don’t have time for your Mr Bean shenanigans.
I usually do it up to the revolution and then ignore both sides. They can glare angrily at each other from their respective worlds for all I care.
I was never annoyed by these folk, I was always amused by their antics, and the extra research their worlds gave me was a welcome, if small, bonus.
As usual, it seems fanatical purification is the one best strategy long-term.
Or being a regular fanatic militarist and xenophobe doing it for shits and giggles… I like to do a little trolling
You know Paradox should have to improve the game performance if they dont want us to be genociding or finding ways of genociding people in their others games
TIL Stellaris is Dark Enlightenment propaganda.
I disagree. Being evil destroys yourself in the end. Only in simple simulations would it appear beneficial
I wish we had a better way of using these creatures, including stuffing them into proxy bodies to turn into pops.
Like that guy from Star Trek Prodigy.
If they ever make a "jovians" species pack (hypothetical species indigenous to gas giants) that would be a great opportunity to elaborate further on their story, maybe turning them into pre-ftls or being able to uplift them into a vassal state with ethics depending on what path you take in their story. Perhaps it could be useful if there are systems with gas giants but no habitable terrestrial planets!
I brainstormed heaps of ideas for a species pack like that, including one that made it into the game in Cosmic Storms (an origin or civic similar to Storm Chasers) and different species portraits inspired by aerial objects (parachutes, paragliders, hot air balloons etc.)
do not put the gas entities into machine bodies, that's how the Necrons got fucked up in Warhammer 40K.
*cough cough Toxoids cough cough*
That one Dr Who episode with gaseous creatures possessing corpses in Victorian London.
I'm convinced that Chabky was a revolutionary agent that the rebellion sent over to set things up on the original colony if you had sent over rebellious troops.
Ha very possible!
Personally, I'd would've liked to have the option to research and develop sealed gas-suits for the Dathnak to pilot and wear to interact with the Solid galaxy. That way you could not only get some new pops to work for you, but also have a way to feasibly colonize Gas Giants to improve their usability and extract some more resources. Furthermore, just imagine the intelligence and spycraft applications of having gaseous agents serving your empire! I'd imagine having Dathnak operatives would make collecting intel on other empires, especially the Pre-FTL ones, quite easy.
This would be pretty cool flavour!!
i love the dathnak because i would love a "Gaseous" species DLC with appropriate changes but i know it might be too much.
Seconded,
We have Necrophages...
Thus, I don't think it is much of a stretch if we had some sort of 'semi-solid life' forming on a Gas Giant.
Art department would probably be salivating if they did a gaseous species pack, Just imagining something like a squid with air bladders to let it swim in the air would be sweet
@@Doomrider47 that would be so cool, and who knows what else they could do with it, i wish it will come at some point in the future.
@@ecogreen123 yeah and they have almost no habitability on normal worlds but on gas giants they are like normal planets. Only problem is that gas giants are so plentiful that im not sure how to nerf that
@@storm___ i think it would be a decent tradeoff, technically less worlds for bigger worlds, it would make sense as an exchange but i think it would be difficult to adapt lots of systems and/or balance them.
Perhaps the first tenet of the genocidal spiritualists' belief was "Don't overstay your welcome" and the Dathnak of course just couldn't live with that.
I absolutely love the implication that the Dathnak were just that obnoxious as a first contact scenario that the Spiritualists went "aliens? Nope, can't be having that" and turned genocide into their whole personality
It’s moral to help people survive. While troublesome as they turned out to be it would be wiser to negotiate exchanges with the people. It would have been better not to get involved in the war and honestly best if you could assign a diplomat with a small fleet to deal with the species in future transactions
The absolute most annoying group of people I’ve ever witnessed. Eventually I gave up on trying to help them and just left them to their fate (which was death) I eventually understood why the last group of aliens attacked them
I have helped them in every game and its never worth it.
I liked the small fleet they gave me. But it did take a while.
Um excuse me, we the Baldarak Protectors, the most pleasantly named species in all the galaxy are very glad we helped our gaseous friends!
Idea of gas-based civilization completely spoiled by them being annoying farts. Makes me avoid all anomalies on gas giants.
But then you miss out on Bubbles!
@@Krishnath.Dragon The greatest crime of all. No annoyance is too great to ignore the likelihood of bubbles.
I'd just let them be mad at each other since they've established that they have no means to travel between planets lol
Are they the so called "hunters" that the prethoryn scourge fears?
Ha it would be fitting if they were... just got so fed up with them they fled
Copium for running from whiners checks out.
So what happens if you try to ignite the gas giant without investigating the anomaly? (Using the gigastructure).
…. Asking for a friend
@@Crowbars357 you can't, the anomaly blocks the mega.
@ damn, well, I’ll have to detonate the star then.
I waited till I had terraforming tech.. and terraformed their gas giant.
Ive no problem with these guys until they start killing each other
I think that's pretty reasonable tbh :)
The Dathnack are the shopping cart test of Stellaris
Used to get them all the time back in the day, now its been as if they never existed as a anomaly. 😕
Same here for a long time, but then got them recently.
I get the anomaly roughly every second to third playthrough. I usually just ignore it.
Ran into these way early in the game's lifecycle
Never stoped running into them
To me it feels like I run into them every other game, so I just ignore the first event whenever I can
@@55ziomal55 i need to do this!. I been clicking yes since tiles.
This was one of the first events in my first game. Second only to meeting the nomads.
I like the little gas people. I didn’t even know you aid the original colony as I’ve only gotten this event when I had the Shared Burden perk going. So I had to aid the Revolution. Kinda wish you can annex the planets and get two or one custom gas worlds with their own pops and special buildings.
That would be cool!
'Ah, yes, "fart", I like that name'
Stupid little fart people aint making a colony in my colony
Good Episode :)
Don’t tell me what to do, Mr space wizard.
The Dathnak can be a bit boring, but at least they are not... **shudders** Blorg!
"Umm... friends?"
- The Blorg
@@un_of_earth AAAAAARGH!! IT'S A BLORG! RUN FOR YOUR LIVES!
@@rosesareredbutzerglingssti9290 fwend
I'll take dathnak over prititi-ki
A sensor malfunction, ignore it.
lol that species cracked me up when they had a Cuban revolution. I said VIVA LA REVOLUTION and helped them for the lols
I always encounter and then help them, they are a nice side quest in my galactic genoci- i mean building..
Saw their gas worlds once. Star Eater them. Nom, nom, nom, nom. No more worlds.
0:49 “What could anyone cold hope to gain by bombing a gas giant?” - Covenant from Halo during the battle of Psi-Serpentis shortly before the gas giant they were orbiting became a new sun.
As a xenophile, I'd love to encounter them and lend a helping hand in our burgeoning relationship from time to time. Just not sure whether to support the government or revolutionaries.
They always remind me of my favorite scifi game when i was a kid. Anyone else pkay alot of Star Control 2?
Few have mentioned it, i should check it out
@@TheRedKing you really should, I have fond memories of Star Control 2. (Which has a comprehensive storyline unlike the first part)
Murdock, such a lively name you got there...
Given the comments I 100% should have used Fart for the Dathnak leader !!
when im building a S.U.C.C. and then the baldaraks start apologising profusely for the headache they gave me.
What would be hilarious is if they added a communication to this event chain every time they had a new DLC.
I still help the Dathnaks just about every playthrough, even when I play as a genocidal empire.
Ha this would a be very amusing easter egg
On one playthrough, I moved them to a gas giant; only for that gas giant to suddenly become a planet in disguise, wiping out the event chain...
ooof!
Huh, i don't remember anything happening after the revolution. Was new parts added to this questline?
I may have changed the order around in the script to make the rewards happen right at the end
I didn't mind them much, was already loaded with resources by the time I was contacted by them and already had three vassals... so they were a welcome and amusing distraction.
Nah, I shall spread them!
"Just let it go to voice mail!"
You should help them a little, they will eventually ask you to spread them to another planet which is one of the rare ways to get any use out of a gas giant. Once they've spread you can then ignore them from then on
I want more events for them
Ahha it would be amusing :)
Yeah, they give me a lot of society research and don't particularly bother me, so, eh...
Has this whole event line always been there? I remember the first migration events, but not the rest of em.
Yes. I got those guys with every playthrough I ever had. Usually you might get a couple thousands of minerals and a bunch of physics research from them on two separate occasions, but only before the civil war parts happen.
Yeah it's not changed since it released as far as i'm aware; the reward events may not specifically happen post civil war though
This is always one of my favorite events!
Some claim (with a collective sigh and eye-roll) that the sprightly Chabky is still spinning with joy 'til this very day. 🤭
Ha, no doubt :)
I’m early, sipping on my Galactic ColaTM waiting for the inevitable.
feels like this is from star control 2, ur quan masters.
I never played it, maybe I should
I love them cause they remind me of the Slylandro from Star Control. Still though I would appreciate some kinda way to eat them as a devouring swarm.
Mmm perhaps compressing them into a liquid for a healthy smoothie
How human of them in their little story lol
Its like helping some pre--sentient species with their endeavors, if is not already that
the first time i encountered them i helped them out but every game after that I nope out of there
I call them "The Annoying Ones"
Hey! They are great folk they named a planet almost after me
Kevin j Anderson the saga of the seven suns is definitely the inspiration here just need things to come out of the sun to and you can set up the war
I don't know of it, but i'll take your word for it
@@TheRedKing it literally has species that erupt when they tried to turn a gas giant into a sun
They are almost certainly based on the Dwellers from The Algebraist by Iain M Banks. A bunch of ancient gas giant dwelling aliens who seem goofy and ridiculous to outsiders, the twist in the book is that they are in fact hyper advanced and can delete any genuine threat with ease.
I'm pretty sure that's just a sensor malfunction.
I always say, "it was a sensor malfunction. Ignore it." I can't be bothered to save these idiots who take up time and resources, while giving nothing in return.
Seems fair
I was kinda happy to help at first...then I began wondering when did I become a space Uber driver.
Nothing good comes of gas giant dwellers.
Another example: the Slylandro from Star Control 2 who unwittingly reprogram a first contact probe into a von Neumann machine swarm that nearly wipes out the galaxy.
I'd help them.
Shame I never ran into the event
After the first few times it really is I don't care I'm busy building planet spanning structures and eating the neighbors.
I don't think saving them was the wrong decision is annoying as they are they didn't deserve to die.
Helping them beyond that however I do understand being unnecessary
The Code always executes beneficial actions against Anomaly Race 01. Their ethical subroutines do not initiate hostility targeted at Us. Our own emotional subroutines experience anomalies that organics describe as pleasant. Friendship dividends are not required; We are The Code. Such dividends are vastly disproportional to standard operating conditions.
Love it!!
These irritating gas people
Yeah don't let them cook, they making mustard gas
I'm glad and not surprised that everyone else finds these aliens annoying, I wondered if even a xenophile person would help these guys out. After the 3rd request, im done. They can fend for themselves. Its cool to see that they come with an artifact now, tho.
I found them amusing, of course i was playing a machine gestalt consciousness last i ran into them😮
Can I just harvest the gas of the gas giant? Will that drive them to extinction?
Ignoring the request for help will doom them
I look at them as an annoying little brother.
I did this event once, Never again.
I just avoid these people to the best of my ability if I accidentally do press the research anomaly option I just leave them to die I can not stress how much I despise this event chain I’d rather deal with the grey tempest then deal with this event chain
Hello Humans, would you be willing to build a new settlement for our old settlement because it needs help? - Signed Space Garvey.
Only helped them once, never again
Huh, they're pretty much the same as before
ah yes the next DLC Species..
at this point i wonder when Stellaris will be done with addons
when they release Stellaris 2
@@ThomasstevenSlater remember city skylines 2? Yeah lets not hope for it yet
When people stop enjoying the game and buying the dlcs? Season 8 was great, so hopefully it's got along way to go :)
Music too loud
Odd, no one else mentioned this, any specific timepoint or throughout?
@TheRedKing a few points during the video came through a little loud. Such as @7:56
The higher notes rang out while listening through my truck speakers. Great video as always though. Thank you for the reply. That's not the only point but I believe it's just the higher notes in parts of the soundtrack that really did it. I probably don't have the best speakers either so it may just be me if nobody else is saying anything
@@apachesasquach Ok thanks, i'll check which track I used and have another listen. Appreciate the feedback
Cant wait til they patch this dlc so it doesnt crash all the time. It does seem rather fun
Mods? I've not experienced any issues with it
@TheRedKing ye checked all the usual stuff. Bar a full reinstall. Iv never had an issue with stellaris before so its new for me. Happens upon discovery of some sort of space fauna. Not sure what type as it crashes after the advisor voice says it.
@@parodox22 mmm reverify files? if not bug report it!!
@TheRedKing oh ye did all that stuff to. Sent a 4-5 crash reports so far. And seen similar reported on forum so im not to worried
please tell me, are your species flammable?
No, I think I will help them. ⚒️
oh god I hate this quest line so much. A long series of Fetch quests that leads to nothing
Sentient, communist space farts. Welcome to Stellaris.
I liked them
damn farts.
Is this species a Star Control 2 reference?
Even when I play as a xenophobe I help them, they can only live on gas giants anyway
Swag 😎
Omg are you doing the gas communists?
Helping the Dathnak relocate and colonize an additional world is fine just stay out of their politics.
I ALWAYS ignore these guys, the reward is better anyway
Operation gaseous fury.....HAHAHAHAHAHAHAHAHAHAHA
Flapergas!?
oh. these nuisances. never again, never ever again.
The thing is...
Once, it's funny.
15 times, it's annoying.
I always skip this event chain when it comes up. It's just too annoying
The music is too lound and distracting
In this one only or in general?
bunch of annoying farts 🤣