More in depth on custom animations

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 11

  • @ShonaS
    @ShonaS 4 ปีที่แล้ว +5

    I have a feeling he's gonna be a big youtuber in times come, just remeber we've been here form the beggining :D

  • @siciddlescoodle7116
    @siciddlescoodle7116 2 ปีที่แล้ว +1

    anything on the u r l section? can you like use sfm links with it

    • @thotimusbrime8906
      @thotimusbrime8906  2 ปีที่แล้ว

      You can make animations you create into urls, I haven't tried sfm animations but I don't think they're the right file type to be put in url anyway

  • @ninetailedfox2558
    @ninetailedfox2558 ปีที่แล้ว +1

    Hey, I'm just wondering, how do I add models on animations?

    • @thotimusbrime8906
      @thotimusbrime8906  ปีที่แล้ว +1

      You can't necessarily add models onto animations, but you can add the models onto the body wherever you need then use the delay proxy in my previous video and make it appear when you need to

  • @ratinson840
    @ratinson840 4 ปีที่แล้ว

    So what I did is make a pac when I'm an border officer inspecting stuff

  • @Menschlich
    @Menschlich 4 ปีที่แล้ว

    So, could I make an custom animation and then force it to be played on my custom weapon for example?

    • @thotimusbrime8906
      @thotimusbrime8906  4 ปีที่แล้ว

      you cant put normal entity animations on weapons with different bone names because then the animation wouldn't work, not exactly sure what you mean btw and hope this reply helped

    • @Menschlich
      @Menschlich 4 ปีที่แล้ว

      @@thotimusbrime8906 Okay, so to be more precise, if I want to make a custom weapon, can I make a custom-animation within PAC3 for that specific weapon, is that possible?

  • @ratinson840
    @ratinson840 4 ปีที่แล้ว +1

    👍🏻this is really good