Two New Features that put D5 RENDER in the lead - D5 2.9 Workflow Showcase

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 25

  • @sushilsanthosh8593
    @sushilsanthosh8593 4 วันที่ผ่านมา +1

    @35:05 It is possible to that. D5 has released a tutorial showcasing how to do that
    th-cam.com/video/mc4Bhzc9aDg/w-d-xo.html

    • @DesignGoBrr
      @DesignGoBrr  4 วันที่ผ่านมา

      Yup, now with the new live-sync update you can automate the whole thing! Happy to see the dev team push out updates so fast.

  • @oikos342
    @oikos342 4 วันที่ผ่านมา +1

    Fascinated by the fact thay you renovate your own house in tokyo. Wish you the best bro

    • @DesignGoBrr
      @DesignGoBrr  4 วันที่ผ่านมา

      Appreciate that! :)

  • @brunobordini7696
    @brunobordini7696 18 ชั่วโมงที่ผ่านมา

    Nice volcano next to Mordor! Hahahahahahaha! Nice tutorial btw!

  • @MsSalinkumar
    @MsSalinkumar 12 วันที่ผ่านมา +1

    "This is such a well-explained video 👍👍👍👍The content is clear, informative, and easy to follow.

  • @buttrpapr
    @buttrpapr 12 วันที่ผ่านมา +1

    loking healthy bro!

  • @Trimanonymous
    @Trimanonymous 12 วันที่ผ่านมา +1

    24:29 hey Gediminas,actually u dont have to export the models manually,u can use the latest Rhino-D5 live sync plugin,all models can be exported separately with just one click(and also import the model into D5 with one click)❤

    • @DesignGoBrr
      @DesignGoBrr  12 วันที่ผ่านมา

      I even double checked - D5 sync imports a rhino scene as a single model with multiple materials. There is no option to gave geometry separated into multiple elements using D5 plugin. So to animate it - manual exporting is the only way until there's an update

    • @sushilsanthosh8593
      @sushilsanthosh8593 4 วันที่ผ่านมา +1

      @@DesignGoBrr Update ur D5 Livesync plugin. it actually exports as multiple objects based on your layers with the new release

    • @DesignGoBrr
      @DesignGoBrr  4 วันที่ผ่านมา

      @@sushilsanthosh8593 it does! great update from the D5 team and thanks for the heads up!

  • @rooksisfuniii
    @rooksisfuniii 12 วันที่ผ่านมา

    We are experimenting with transitioning our advanced Architectural Representation courses to a D5 workflow. Your videos are a great resource to help faculty and students get on board. I still like Vray’s integration especially with grasshopper. Wish they would get the updates out for Rhino to keep up with Max and Maya.

    • @lawandnoaman1188
      @lawandnoaman1188 12 วันที่ผ่านมา

      Vray’s integration with grasshopper? Are there any new features? Because as much as I remember it wasn’t that good

    • @DesignGoBrr
      @DesignGoBrr  12 วันที่ผ่านมา

      Vray for Rhino hasn't had any meaningful updates in the last 4 years unfortunately. Integration with GH is nice to have, but definitely clunky and awkward to use.
      Node editor for vray shaders would go a long way, but they are locked in to offer "simplified-streamlined" experience.... And D5 does that particular thing much much better than Vray.

  • @enricozetti
    @enricozetti 12 วันที่ผ่านมา +2

    Terrain really looks funny to use. I have to say that in common architecture practice I would usually have to use actual photos of the site in the background if the topography is relevant and the cases in which you can invent the surrounding topography are not that common. It might be usefull to someone making prefabricated houses or other things that have no predetermined location.. still a nice and funny addition. Thank you for keeping us updated on these things

  • @ivangrebennikov799
    @ivangrebennikov799 8 วันที่ผ่านมา +1

    24:50 you can export it using grasshopper and loops i suppose

    • @DesignGoBrr
      @DesignGoBrr  8 วันที่ผ่านมา

      Yea, you can - but it would be much nicer if the export was a single file and it was handled on the import side instead

    • @ivangrebennikov799
      @ivangrebennikov799 8 วันที่ผ่านมา

      @@DesignGoBrr yup. alembic

  • @miro007ist
    @miro007ist 12 วันที่ผ่านมา +1

    video games have had this type of terrain modeling since probably 2003

    • @DesignGoBrr
      @DesignGoBrr  12 วันที่ผ่านมา +1

      The Landscape Tool was first introduced in Unreal Engine 3 as part of the UDK (Unreal Development Kit) around 2010. This feature allowed developers to create and manipulate terrains within the editor.
      It was further developed and included in Unreal Engine 4, released in 2014, where it became an integral and robust tool.

    • @miro007ist
      @miro007ist 11 วันที่ผ่านมา

      @DesignGoBrr when I wrote this comment I was frustrated with using revit's toposolid tools. Idk if I'm just a noob or they're unintuitive as hell.

  • @lawandnoaman1188
    @lawandnoaman1188 12 วันที่ผ่านมา +2

    Hi Gediminas, Lumion or D5 or TwinMotion? Not just now but for the long run

    • @DesignGoBrr
      @DesignGoBrr  12 วันที่ผ่านมา +1

      Not Lumion. D5 and TM are progressing very fast - in the long run - impossible to say. Thankfully both are free and the workflow between them is really similar.

  • @paulknowsball694
    @paulknowsball694 12 วันที่ผ่านมา

    hi i have a question from your "rhino sub-d building tutorial series", i'm really stressed and it could help me out so much with just some advice. thankyou

    • @paulknowsball694
      @paulknowsball694 12 วันที่ผ่านมา

      i'm doing a similar subd building for a nursey school design and wanted the interior to have walls and certain rooms, is it possible to do this on rhino or should I somehow take what i have so far in autocad and add in those rooms and whatnot in technical drawings only. I also don't really know how to do this.