The fact y’all explained this perfectly is nice. I have a Steelseries pro keyboard and I just found out they added rapid trigger. I didn’t think about the deactivation part when having a 0.1 actuation point. Rapid fire is awesome!
I got my Wooting 60HE in the week, and the keyboard is beyond amazing. This keyboard better last a lifetime, cause I do not want to go back to a life without rapidtrigger.
@@franckyjenty1496 it makes a big difference in shooters like CS2 and Valorant, where strafing can cause bullets to go off the radar (when not timed well). When your directional button lifts 0.1 mm up, you immediately stop moving, which means your shot is so much more accurate.
dude my friend beats the fuck out of his keyboard when he rages like keys flying everywhere and a couple of his switches broke a while back expectedly and he just stopped playing for a week and the keyboard self repaired itself
I'd love to have the option of "Rapid Release" only. So the rapid trigger function works as always when releasing a key, but it doesn't reactivates the keypress. You basically have to always release the key fully and re-enter the set actuation point to actuate it again.
Separate sensitivity for up and downstroke will be available in the upcoming update. Then you can just blast downstroke to highest possible (2.4mm). I will take a look if we can perhaps also allow it to disable.
@@Minurz but he's not talking about release times, he's talking about having to fully release the key in order to press again but still keeping the release actuation very low
Some questions: 1. Rapid trigger number shows the travel distance of deactivating AND reactivating again both right? (after actuation point) 2. If so, I think there's no need to activate continous rapid trigger after set actuation point to 0.1? 3. Also I saw at some profiles that if rapid trigger values changed on some keys, it shows on the keyboard image on the setup screen but my custom values don't, why is that?
If you have set an actuation point of 0.1mm, you don't need continuous rapid trigger indeed. That wouldn't do anything. Rapid Trigger value's are across the board on the keys you activated Rapid Trigger on. We don't have individual Rapid Trigger settings just 'yet'. We are working on that.
It's most likely the web interface every wooting owner has access to but they recorded on a separate monitor and then overlayed with the video when editing.
In a game like Fortnite I am trying to figure out the optimal settings for rapid trigger on my editing keybind. Should I keep continuous rapid trigger off or turn it on? I have everything set to 0.1 millimeter on my movement keys and edit key for rapid trigger and actuation.
Look at how often you make a mistake and lower down the sens for rapid trigger gradually (0.2mm steps) till you don't make mistakes. When you're trained in, you can see if you can push yourself a bit with lower sense. Good starting point is usually 0.8mm. Actuation point same story, safe side is always 1.2mm but you should have no problem with 0.1mm on movement keys, and on other keys go a bit lower if you make mistakes.
Hello wooting, I have tried looking for analog keyboards and the only option available to me in the country is the razer analog mini, so is it posible to get rapid trigger on it as your website did say requires analog keyboard and I believe they work somewhat the same way.
That is what Rapid Trigger basically does. With Rapid trigger you can decide how far you have to let loose to reset. In Wootility V5 you can set this per key on 60HE ARM & 60HE+ I believe.
@@Wooting from what I saw you could only move the reset point at or below the actuation point, not above it. For instance programing a keyboard for someone with Parkinson's I want the actuation at the bottom of the stroke and the reset at the top.
Are you guys ever releasing a TKL version? Seems odd there isn't one since a large number of gamers would buy that instantly. 60% is great but some games need F keys or num pad for binds. Full size is too big for low sens games like CSGO. C'mon Wooting.
Yes. The thing is: counter strafing is still faster than just letting loose of the strafe key. The benefits for games where you should counter-strafe is minimal but theoretically could still help for landing that first shot (getting more first shot accuracy). But you defnitely have to get used to it.
@@Mouthbreather777 I'm using rapid trigger for 2 days and am trying to find the best settings, so I'm still in the phase of adjusting to it. It feels super responsive though.
Nice gimmick feature. Reprogram yourself to release the key and press down again to get a stutter movement you can get on a huntsman mini or apex pro mini. Apex pro mini is better. Lighter springs less travel distance
@@BrendanChumney Well lets be honest here.. People making it sound like you are going from 30fps to 150fps. It's not that overall impactful. It's very game/task specific. What is the benefit beyond games that are heavily dependent on firing movement error? I can see it do wonders for button mashing fighting games or music type games. And what was said above.. in games like CS a fast key activated keyboard can be just as good. However.. Rapid fire makes it a lot easier to learn and allows for more mistakes. I think the biggest benefit is not so much rapid fire but the low activation point keys as low as 0.1mm. Your avg bells and whistles keyboard on the market is around 1-2mm activation. Now the reason for this is probably due to a 0.1mm keyboard could be used for literally nothing else but games and even then it be a pain.. That is where the analog adjustable switches become huge.. Lower your WSAD and up your space bar or where ever then change it all down for typing. Very nice.
I remember when I switched to fast linear switches I really struggled with the fast actuation on the spacebar causing me to unintentionally jump. selective actuation is amazing and rapid trigger is a handy tool if you have a game that benefits.
Should have made an American or English content creator make this video. Its not impossible to understand just bad way of sharing a tutorial in sort of unclear English. No offense to the Dutch dude.
The fact y’all explained this perfectly is nice. I have a Steelseries pro keyboard and I just found out they added rapid trigger. I didn’t think about the deactivation part when having a 0.1 actuation point. Rapid fire is awesome!
I got my Wooting 60HE in the week, and the keyboard is beyond amazing. This keyboard better last a lifetime, cause I do not want to go back to a life without rapidtrigger.
Is that really better in FPS games ?
@@franckyjenty1496 it makes a big difference in shooters like CS2 and Valorant, where strafing can cause bullets to go off the radar (when not timed well). When your directional button lifts 0.1 mm up, you immediately stop moving, which means your shot is so much more accurate.
@@franckyjenty1496as an overwatch gm i barely notice it. I believe its a setting where you don’t notice it on but you notice it off.
@@franckyjenty1496 yes
dude my friend beats the fuck out of his keyboard when he rages like keys flying everywhere and a couple of his switches broke a while back expectedly and he just stopped playing for a week and the keyboard self repaired itself
cant wait to get mine in November!
I ordered my one yesterday, how is it m8?
amazing. I'm going to buy one now.
Long jumping with this would be like using nulls, but not. It's crazy
perfect explanation
I'd love to have the option of "Rapid Release" only. So the rapid trigger function works as always when releasing a key, but it doesn't reactivates the keypress. You basically have to always release the key fully and re-enter the set actuation point to actuate it again.
And what problem is this fixing exactly??
@@PHILLL94 some games require precise release times, so his problem is a real one
Separate sensitivity for up and downstroke will be available in the upcoming update. Then you can just blast downstroke to highest possible (2.4mm).
I will take a look if we can perhaps also allow it to disable.
@@Minurz but he's not talking about release times, he's talking about having to fully release the key in order to press again but still keeping the release actuation very low
Like why doesn't he just release the key himself fully and repress
Finally i can understand what rapid fire is even doing after getting my wooting, nicely explained !!!
Can’t wait for my keyboard ❤
Reset point is separate to actuation point in a typical mechanical switch
Some questions:
1. Rapid trigger number shows the travel distance of deactivating AND reactivating again both right? (after actuation point)
2. If so, I think there's no need to activate continous rapid trigger after set actuation point to 0.1?
3. Also I saw at some profiles that if rapid trigger values changed on some keys, it shows on the keyboard image on the setup screen but my custom values don't, why is that?
If you have set an actuation point of 0.1mm, you don't need continuous rapid trigger indeed. That wouldn't do anything.
Rapid Trigger value's are across the board on the keys you activated Rapid Trigger on. We don't have individual Rapid Trigger settings just 'yet'. We are working on that.
@@Wooting Thanks a lot! 🥰
Hello Wooting, will you be releasing a coiled version of the current stock cable for this keyboard?
a coiled cable isn't suitable to use on this keyboard so they probably won't release one.
@@catart2633 joke's on you, noob, they released one
@@VarunAditTheGreat are you okay bro?
@@catart2633 I was just pulling your leg mate, but honestly though, they did release a coiled cable
I am in the NA HAZE group of pre orders anxiously awaiting the keyboard.
I Love Wooting Keyboards 🔥🔥🔥
Should I keep on continuous rapid trigger?
this just came to razer today. and i cant figure out why not to use it.
Man this is harder than Calculas 2! I have been struggling with Valorant 💀
that why i always use keyboard with low total travel switches
hi, great videos. can u share the keyboard overlay software?
were you able to find the software to see the actuation?
im surprised this video has so little views
The other older explanation still rocks most of the views and explains it also very well. So we keeping them both online. 😁
what program are you using to show the keys and their actuation point?
It's most likely the web interface every wooting owner has access to but they recorded on a separate monitor and then overlayed with the video when editing.
In a game like Fortnite I am trying to figure out the optimal settings for rapid trigger on my editing keybind. Should I keep continuous rapid trigger off or turn it on? I have everything set to 0.1 millimeter on my movement keys and edit key for rapid trigger and actuation.
Look at how often you make a mistake and lower down the sens for rapid trigger gradually (0.2mm steps) till you don't make mistakes. When you're trained in, you can see if you can push yourself a bit with lower sense. Good starting point is usually 0.8mm.
Actuation point same story, safe side is always 1.2mm but you should have no problem with 0.1mm on movement keys, and on other keys go a bit lower if you make mistakes.
@@Wootingshould we have continuous rapid trigger enabled or disabled in fortnite
@@j.m4a1 It's a preference, you might as well keep is disabled.
Hello wooting, I have tried looking for analog keyboards and the only option available to me in the country is the razer analog mini, so is it posible to get rapid trigger on it as your website did say requires analog keyboard and I believe they work somewhat the same way.
Is the wooting 2he the same as the 60he except larger?
Feature wise, yes.
Flaretech rapid trigger, when?
Not possible because of Hardware limitation
@@Random-yq1wu not true
Why not just give people the option to set their reset point?
That is what Rapid Trigger basically does. With Rapid trigger you can decide how far you have to let loose to reset. In Wootility V5 you can set this per key on 60HE ARM & 60HE+ I believe.
@@Wooting from what I saw you could only move the reset point at or below the actuation point, not above it. For instance programing a keyboard for someone with Parkinson's I want the actuation at the bottom of the stroke and the reset at the top.
Is everyone a beta male over at wooting? *YES*
Are you guys ever releasing a TKL version? Seems odd there isn't one since a large number of gamers would buy that instantly.
60% is great but some games need F keys or num pad for binds. Full size is too big for low sens games like CSGO.
C'mon Wooting.
75% would be amazing.
Good day, it’s possible to give me this keyboard? I will make a review
Wont valve ban this snappy trigger shit
no
no its a keyboard lol
You'll get kicked using SOCD but not rapid trigger feature
do you even need to counter strafe with these switches?
Yes. The thing is: counter strafing is still faster than just letting loose of the strafe key. The benefits for games where you should counter-strafe is minimal but theoretically could still help for landing that first shot (getting more first shot accuracy). But you defnitely have to get used to it.
@@87detto how long did it take to break it in for you?
@@Mouthbreather777 I'm using rapid trigger for 2 days and am trying to find the best settings, so I'm still in the phase of adjusting to it. It feels super responsive though.
@@87detto what actuation do you use. My kb is gonna arrive is oct.
@@jeric8692 using 2.0 on everything but wasd. Wasd has 1.0mm + rapid trigger at 0.2mm.
shut up and take my money.
Nice gimmick feature. Reprogram yourself to release the key and press down again to get a stutter movement you can get on a huntsman mini or apex pro mini. Apex pro mini is better. Lighter springs less travel distance
Bro use it, no gimmick. It works.
wooting has lighter springs but you need to install them yourself
@@BrendanChumney
Well lets be honest here.. People making it sound like you are going from 30fps to 150fps. It's not that overall impactful.
It's very game/task specific. What is the benefit beyond games that are heavily dependent on firing movement error? I can see it do wonders for button mashing fighting games or music type games. And what was said above.. in games like CS a fast key activated keyboard can be just as good. However.. Rapid fire makes it a lot easier to learn and allows for more mistakes. I think the biggest benefit is not so much rapid fire but the low activation point keys as low as 0.1mm. Your avg bells and whistles keyboard on the market is around 1-2mm activation. Now the reason for this is probably due to a 0.1mm keyboard could be used for literally nothing else but games and even then it be a pain.. That is where the analog adjustable switches become huge.. Lower your WSAD and up your space bar or where ever then change it all down for typing. Very nice.
I remember when I switched to fast linear switches I really struggled with the fast actuation on the spacebar causing me to unintentionally jump. selective actuation is amazing and rapid trigger is a handy tool if you have a game that benefits.
?
@crazylol I think the politest expression is 'he's got a voice for print.'
Should have made an American or English content creator make this video.
Its not impossible to understand just bad way of sharing a tutorial in sort of unclear English.
No offense to the Dutch dude.
It's clear -_-
How clear do you need one to speak English? The dude was as clear as can be.
@@TheRosanchez85 Clear, but thick accent is distracting for say a Canadian.
@@More_Row lol
Got to emphasize those Dutch roots of ours somehow 😂
I’d love to get this keyboard but man it’s so expensive 🥲